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path: root/indra/llrender/llglslshader.cpp
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-rw-r--r--indra/llrender/llglslshader.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4b7e639aed..7cbf39096e 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -129,7 +129,9 @@ void LLGLSLShader::unload()
}
BOOL LLGLSLShader::createShader(vector<string> * attributes,
- vector<string> * uniforms)
+ vector<string> * uniforms,
+ U32 varying_count,
+ const char** varyings)
{
//reloading, reset matrix hash values
for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
@@ -172,6 +174,13 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}
+#ifdef GL_INTERLEAVED_ATTRIBS
+ if (varying_count > 0 && varyings)
+ {
+ glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
+ }
+#endif
+
// Map attributes and uniforms
if (success)
{