diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 59 |
1 files changed, 40 insertions, 19 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3d7bf500f1..39bd9cbfed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -57,6 +57,7 @@ S32 LLGLSLShader::sIndexedTextureChannels = 0; U32 LLGLSLShader::sMaxGLTFMaterials = 0; U32 LLGLSLShader::sMaxGLTFNodes = 0; bool LLGLSLShader::sProfileEnabled = false; +bool LLGLSLShader::sCanProfile = true; std::set<LLGLSLShader*> LLGLSLShader::sInstances; LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines; U64 LLGLSLShader::sTotalTimeElapsed = 0; @@ -273,7 +274,7 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime) bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read) { - if (sProfileEnabled || for_runtime) + if ((sProfileEnabled || for_runtime) && sCanProfile) { if (!mProfilePending) { @@ -450,8 +451,11 @@ bool LLGLSLShader::createShader() llassert_always(!mShaderFiles.empty()); #if LL_DARWIN - // work-around missing mix(vec3,vec3,bvec3) - mDefines["OLD_SELECT"] = "1"; + if(!gGLManager.mIsApple) + { + // work-around missing mix(vec3,vec3,bvec3) + mDefines["OLD_SELECT"] = "1"; + } #endif mShaderHash = hash(); @@ -572,7 +576,7 @@ bool LLGLSLShader::createShader() } } -#ifdef LL_PROFILER_ENABLE_RENDER_DOC +#if LL_PROFILER_ENABLE_RENDER_DOC setLabel(mName.c_str()); #endif @@ -1114,8 +1118,8 @@ void LLGLSLShader::bind() void LLGLSLShader::bind(U8 variant) { - llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); - llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS); mGLTFVariants[variant].bind(); } @@ -1123,7 +1127,7 @@ void LLGLSLShader::bind(bool rigged) { if (rigged) { - llassert(mRiggedVariant); + llassert_always(mRiggedVariant); mRiggedVariant->bind(); } else @@ -1190,22 +1194,22 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, return -1; } - uniform = getTextureChannel(uniform); + S32 channel = getTextureChannel(uniform); - if (uniform > -1) + if (channel > -1) { if (depth) { - gGL.getTexUnit(uniform)->bind(texture, true); + gGL.getTexUnit(channel)->bind(texture, true); } else { bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC; - gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips); + gGL.getTexUnit(channel)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips); } - gGL.getTexUnit(uniform)->setTextureFilteringOption(mode); + gGL.getTexUnit(channel)->setTextureFilteringOption(mode); } - return uniform; + return channel; } S32 LLGLSLShader::bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode) @@ -1285,23 +1289,40 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) llassert(false); return -1; } + S32 index = mTexture[uniform]; - if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) + if (index < 0) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) + // Invalid texture index - nothing to disable + return index; + } + + LLTexUnit* tex_unit = gGL.getTexUnit(index); + if (!tex_unit) + { + // Invalid texture unit + LL_WARNS_ONCE("Shader") << "Invalid texture unit at index: " << index << LL_ENDL; + return index; + } + + LLTexUnit::eTextureType curr_type = tex_unit->getCurrType(); + if (curr_type != LLTexUnit::TT_NONE) + { + if (gDebugGL && curr_type != mode) { if (gDebugSession) { - gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + gFailLog << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << std::endl; ll_fail("LLGLSLShader::disableTexture failed"); } else { - LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; + LL_ERRS() << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << LL_ENDL; } } - gGL.getTexUnit(index)->disable(); + tex_unit->disable(); } + return index; } @@ -2099,7 +2120,7 @@ LLUUID LLGLSLShader::hash() return hash_obj.digest(); } -#ifdef LL_PROFILER_ENABLE_RENDER_DOC +#if LL_PROFILER_ENABLE_RENDER_DOC void LLGLSLShader::setLabel(const char* label) { LL_LABEL_OBJECT_GL(GL_PROGRAM, mProgramObject, strlen(label), label); } |
