diff options
Diffstat (limited to 'indra/llrender/llglheaders.h')
| -rw-r--r-- | indra/llrender/llglheaders.h | 616 |
1 files changed, 195 insertions, 421 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index a2685376cd..a805f19154 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,51 +27,120 @@ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H -#if LL_MESA || LL_LINUX || __FreeBSD__ -//---------------------------------------------------------------------------- -// MESA headers -// quotes so we get libraries/.../GL/ version -#define GL_GLEXT_PROTOTYPES 1 -#include "GL/gl.h" -#include "GL/glext.h" -#include "GL/glu.h" +#if LL_WINDOWS || LL_MESA_HEADLESS || LL_SDL_WINDOW || LL_LINUX || __FreeBSD__ + //---------------------------------------------------------------------------- + // LL_WINDOWS || LL_MESA_HEADLESS || LL_SDL_WINDOW || LL_LINUX -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ +#if LL_MESA_HEADLESS +#define GL_GLEXT_PROTOTYPES 1 +#else +#define LL_GL_FUNC_POINTER 1 +#endif -#elif LL_LINUX -#define GL_GLEXT_PROTOTYPES -#define GLX_GLEXT_PROTOTYPES + // windows gl headers depend on things like APIENTRY, so include windows. +#include "llwin32headers.h" -#include "GL/gl.h" +// quotes so we get libraries/.../GL/ version +#include "GL/glcorearb.h" #include "GL/glext.h" -#include "GL/glu.h" -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ +#if LL_WINDOWS && !LL_MESA_HEADLESS +#include "GL/wglext.h" +#endif + +#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS +#define GLX_GLXEXT_LEGACY +#define __gl_h_ 1 +#include "GL/glx.h" +#include "GL/glxext.h" +#endif -# include "GL/glx.h" -# include "GL/glxext.h" +#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND && !LL_MESA_HEADLESS +#define EGL_EGL_PROTOTYPES 0 +#include "EGL/egl.h" +#endif -#elif LL_WINDOWS +#elif LL_DARWIN //---------------------------------------------------------------------------- -// LL_WINDOWS +// LL_DARWIN -// windows gl headers depend on things like APIENTRY, so include windows. -#include "llwin32headers.h" +#define GL_GLEXT_LEGACY 1 +#include <OpenGL/gl3.h> -//---------------------------------------------------------------------------- -#include <GL/gl.h> -#include <GL/glu.h> +#define GL_EXT_separate_specular_color 1 +#define GL_GLEXT_PROTOTYPES 1 +#include <OpenGL/glext.h> -// quotes so we get libraries/.../GL/ version -#include "GL/glext.h" -#include "GL/glh_extensions.h" +#endif // LL_MESA_HEADLESS / LL_SDL_WINDOW // LL_LINUX / LL_WINDOWS / LL_DARWIN + +// GL_NVX_gpu_memory_info constants +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +// GL_ATI_meminfo constants +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +// GL_EXT_texture_sRGB constants +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +// GL_ARB_vertex_buffer_object constants +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +// Deprecated OpenGL defines we still use +#define GL_COLOR_INDEX 0x1900 +#define GL_ALPHA 0x1906 +#define GL_ALPHA8 0x803C +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB + +#if LL_GL_FUNC_POINTER +#if LL_WINDOWS // WGL_AMD_gpu_association extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; @@ -90,6 +159,98 @@ extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; +// WGL_ARB_pixel_format +extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB; +extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB; +extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; + +#endif // LL_WINDOWS + +#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS +// GLX_MESA_query_renderer +extern PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glXQueryCurrentRendererIntegerMESA; +extern PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glXQueryCurrentRendererStringMESA; +extern PFNGLXQUERYRENDERERINTEGERMESAPROC glXQueryRendererIntegerMESA; +extern PFNGLXQUERYRENDERERSTRINGMESAPROC glXQueryRendererStringMESA; +#endif + +#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND &&!LL_MESA_HEADLESS +extern PFNEGLQUERYSTRINGPROC eglQueryString; +#endif + +// We get all functions via getProcAddress when using SDL +// GL_VERSION_1_0 +extern PFNGLCULLFACEPROC glCullFace; +extern PFNGLFRONTFACEPROC glFrontFace; +extern PFNGLHINTPROC glHint; +extern PFNGLLINEWIDTHPROC glLineWidth; +extern PFNGLPOINTSIZEPROC glPointSize; +extern PFNGLPOLYGONMODEPROC glPolygonMode; +extern PFNGLSCISSORPROC glScissor; +extern PFNGLTEXPARAMETERFPROC glTexParameterf; +extern PFNGLTEXPARAMETERFVPROC glTexParameterfv; +extern PFNGLTEXPARAMETERIPROC glTexParameteri; +extern PFNGLTEXPARAMETERIVPROC glTexParameteriv; +extern PFNGLTEXIMAGE1DPROC glTexImage1D; +extern PFNGLTEXIMAGE2DPROC glTexImage2D; +extern PFNGLDRAWBUFFERPROC glDrawBuffer; +extern PFNGLCLEARPROC glClear; +extern PFNGLCLEARCOLORPROC glClearColor; +extern PFNGLCLEARSTENCILPROC glClearStencil; +extern PFNGLCLEARDEPTHPROC glClearDepth; +extern PFNGLSTENCILMASKPROC glStencilMask; +extern PFNGLCOLORMASKPROC glColorMask; +extern PFNGLDEPTHMASKPROC glDepthMask; +extern PFNGLDISABLEPROC glDisable; +extern PFNGLENABLEPROC glEnable; +extern PFNGLFINISHPROC glFinish; +extern PFNGLFLUSHPROC glFlush; +extern PFNGLBLENDFUNCPROC glBlendFunc; +extern PFNGLLOGICOPPROC glLogicOp; +extern PFNGLSTENCILFUNCPROC glStencilFunc; +extern PFNGLSTENCILOPPROC glStencilOp; +extern PFNGLDEPTHFUNCPROC glDepthFunc; +extern PFNGLPIXELSTOREFPROC glPixelStoref; +extern PFNGLPIXELSTOREIPROC glPixelStorei; +extern PFNGLREADBUFFERPROC glReadBuffer; +extern PFNGLREADPIXELSPROC glReadPixels; +extern PFNGLGETBOOLEANVPROC glGetBooleanv; +extern PFNGLGETDOUBLEVPROC glGetDoublev; +extern PFNGLGETERRORPROC glGetError; +extern PFNGLGETFLOATVPROC glGetFloatv; +extern PFNGLGETINTEGERVPROC glGetIntegerv; +extern PFNGLGETSTRINGPROC glGetString; +extern PFNGLGETTEXIMAGEPROC glGetTexImage; +extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; +extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; +extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; +extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; +extern PFNGLISENABLEDPROC glIsEnabled; +extern PFNGLDEPTHRANGEPROC glDepthRange; +extern PFNGLVIEWPORTPROC glViewport; + +// GL_VERSION_1_1 +extern PFNGLDRAWARRAYSPROC glDrawArrays; +extern PFNGLDRAWELEMENTSPROC glDrawElements; +extern PFNGLGETPOINTERVPROC glGetPointerv; +extern PFNGLPOLYGONOFFSETPROC glPolygonOffset; +extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D; +extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; +extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D; +extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; +extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D; +extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; +extern PFNGLBINDTEXTUREPROC glBindTexture; +extern PFNGLDELETETEXTURESPROC glDeleteTextures; +extern PFNGLGENTEXTURESPROC glGenTextures; +extern PFNGLISTEXTUREPROC glIsTexture; + +// GL_VERSION_1_2 +extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; +extern PFNGLTEXIMAGE3DPROC glTexImage3D; +extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; +extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; + // GL_VERSION_1_3 extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; @@ -100,43 +261,6 @@ extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; -extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; -extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; -extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; -extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; -extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; -extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; -extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; -extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; -extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; -extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; -extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; -extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; -extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; -extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; -extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; -extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; -extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; -extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; -extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; -extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; -extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; -extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; -extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; -extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; -extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; -extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; -extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; -extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; -extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; -extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; -extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; -extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; -extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; -extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; -extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; -extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; -extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; // GL_VERSION_1_4 extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; @@ -146,44 +270,6 @@ extern PFNGLPOINTPARAMETERFPROC glPointParameterf; extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; extern PFNGLPOINTPARAMETERIPROC glPointParameteri; extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; -extern PFNGLFOGCOORDFPROC glFogCoordf; -extern PFNGLFOGCOORDFVPROC glFogCoordfv; -extern PFNGLFOGCOORDDPROC glFogCoordd; -extern PFNGLFOGCOORDDVPROC glFogCoorddv; -extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer; -extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b; -extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv; -extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d; -extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv; -extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; -extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv; -extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i; -extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv; -extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s; -extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv; -extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub; -extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv; -extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui; -extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv; -extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us; -extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv; -extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer; -extern PFNGLWINDOWPOS2DPROC glWindowPos2d; -extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv; -extern PFNGLWINDOWPOS2FPROC glWindowPos2f; -extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv; -extern PFNGLWINDOWPOS2IPROC glWindowPos2i; -extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv; -extern PFNGLWINDOWPOS2SPROC glWindowPos2s; -extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv; -extern PFNGLWINDOWPOS3DPROC glWindowPos3d; -extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv; -extern PFNGLWINDOWPOS3FPROC glWindowPos3f; -extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv; -extern PFNGLWINDOWPOS3IPROC glWindowPos3i; -extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv; -extern PFNGLWINDOWPOS3SPROC glWindowPos3s; -extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv; // GL_VERSION_1_5 extern PFNGLGENQUERIESPROC glGenQueries; @@ -459,36 +545,6 @@ extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; -extern PFNGLVERTEXP2UIPROC glVertexP2ui; -extern PFNGLVERTEXP2UIVPROC glVertexP2uiv; -extern PFNGLVERTEXP3UIPROC glVertexP3ui; -extern PFNGLVERTEXP3UIVPROC glVertexP3uiv; -extern PFNGLVERTEXP4UIPROC glVertexP4ui; -extern PFNGLVERTEXP4UIVPROC glVertexP4uiv; -extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; -extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; -extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; -extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; -extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; -extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; -extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; -extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; -extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; -extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; -extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; -extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; -extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; -extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; -extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; -extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; -extern PFNGLNORMALP3UIPROC glNormalP3ui; -extern PFNGLNORMALP3UIVPROC glNormalP3uiv; -extern PFNGLCOLORP3UIPROC glColorP3ui; -extern PFNGLCOLORP3UIVPROC glColorP3uiv; -extern PFNGLCOLORP4UIPROC glColorP4ui; -extern PFNGLCOLORP4UIVPROC glColorP4uiv; -extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; -extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; // GL_VERSION_4_0 extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; @@ -538,7 +594,7 @@ extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; - // GL_VERSION_4_1 +// GL_VERSION_4_1 extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; extern PFNGLSHADERBINARYPROC glShaderBinary; extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; @@ -808,18 +864,6 @@ extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; extern PFNGLREADNPIXELSPROC glReadnPixels; -extern PFNGLGETNMAPDVPROC glGetnMapdv; -extern PFNGLGETNMAPFVPROC glGetnMapfv; -extern PFNGLGETNMAPIVPROC glGetnMapiv; -extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; -extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; -extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; -extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; -extern PFNGLGETNCOLORTABLEPROC glGetnColorTable; -extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; -extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; -extern PFNGLGETNHISTOGRAMPROC glGetnHistogram; -extern PFNGLGETNMINMAXPROC glGetnMinmax; extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; // GL_VERSION_4_6 @@ -828,276 +872,6 @@ extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; - -#elif LL_DARWIN -//---------------------------------------------------------------------------- -// LL_DARWIN - -#define GL_GLEXT_LEGACY -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> - -#define GL_EXT_separate_specular_color 1 -#define GL_GLEXT_PROTOTYPES -#include <OpenGL/glext.h> - -#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED -#include <OpenGL/gl3.h> - -#include "GL/glh_extensions.h" - -#if 0 -// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. -// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. -#include <AvailabilityMacros.h> - -//GL_EXT_blend_func_separate -extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ; - -// GL_EXT_framebuffer_object -extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern GLboolean glIsFramebufferEXT(GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern GLenum glCheckFramebufferStatusEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; - -#ifndef GL_ARB_framebuffer_object -#define glGenerateMipmap glGenerateMipmapEXT -#define GL_MAX_SAMPLES 0x8D57 -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// -// Define map buffer range headers on Mac -// -#ifndef GL_ARB_map_buffer_range -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#endif - -// -// Define multisample headers on Mac -// -#ifndef GL_ARB_texture_multisample -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#endif - -// -// Define vertex buffer object headers on Mac -// -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - - - -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -typedef intptr_t GLintptr; -typedef intptr_t GLsizeiptr; -#endif - - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_FUNCTION_POINTERS -typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer); -typedef void (* glDeleteBufferARBProcPtr) (GLsizei n, const GLuint *buffers); -typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers); -typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); -typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */ -typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); -typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params); -#else -extern void glBindBufferARB (GLenum, GLuint); -extern void glDeleteBuffersARB (GLsizei, const GLuint *); -extern void glGenBuffersARB (GLsizei, GLuint *); -extern GLboolean glIsBufferARB (GLuint); -extern void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -extern void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -extern void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -extern GLvoid* glMapBufferARB (GLenum, GLenum); -extern GLboolean glUnmapBufferARB (GLenum); -extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *); -extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_FUNCTION_POINTERS */ -#endif - -#ifndef GL_ARB_texture_rg -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#endif - -// May be needed for DARWIN... -// #ifndef GL_ARB_compressed_tex_image -// #define GL_ARB_compressed_tex_image 1 -// #ifdef GL_GLEXT_FUNCTION_POINTERS -// typedef void (* glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glGetCompressedTexImage) (GLenum, GLint, GLvoid*); -// #else -// extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*); -// #endif /* GL_GLEXT_FUNCTION_POINTERS */ -// #endif - -#ifdef __cplusplus -} -#endif - -#include <OpenGL/gl.h> -#endif // 0 - -#elif LL_LINUX - -#define GL_GLEXT_PROTOTYPES -#define GLX_GLEXT_PROTOTYPES - -#include "GL/gl.h" -#include "GL/glu.h" -#include "GL/glext.h" -#include "GL/glx.h" - -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ - -// #include <X11/Xlib.h> -// #include <X11/Xutil.h> -#include "GL/glh_extensions.h" - -#endif // LL_MESA / LL_WINDOWS / LL_DARWIN - -// Even when GL_ARB_depth_clamp is available in the driver, the (correct) -// headers, and therefore GL_DEPTH_CLAMP might not be defined. -// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just -// use the known numeric. -// -// To avoid #ifdef's in the code. Just define this here. -#ifndef GL_DEPTH_CLAMP -// Probably (still) called GL_DEPTH_CLAMP_NV. -#define GL_DEPTH_CLAMP 0x864F -#endif - -//GL_NVX_gpu_memory_info constants -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif - -//GL_ATI_meminfo constants -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif #if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL |
