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-rw-r--r--indra/llrender/llgl.h57
1 files changed, 2 insertions, 55 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index a07e2d9bb0..52338364e6 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -94,9 +94,6 @@ public:
BOOL mHasMapBufferRange;
BOOL mHasFlushBufferRange;
BOOL mHasPBuffer;
- BOOL mHasShaderObjects;
- BOOL mHasVertexShader;
- BOOL mHasFragmentShader;
S32 mNumTextureImageUnits;
BOOL mHasOcclusionQuery;
BOOL mHasTimerQuery;
@@ -122,14 +119,9 @@ public:
BOOL mHasTexturesRGBDecode;
// Vendor-specific extensions
- BOOL mIsATI;
+ BOOL mIsAMD;
BOOL mIsNVIDIA;
BOOL mIsIntel;
- BOOL mIsGF2or4MX;
- BOOL mIsGF3;
- BOOL mIsGFFX;
- BOOL mATIOffsetVerticalLines;
- BOOL mATIOldDriver;
#if LL_DARWIN
// Needed to distinguish problem cards on older Macs that break with Materials
@@ -269,7 +261,6 @@ public:
static void dumpStates();
static void checkStates(const std::string& msg = "");
static void checkTextureChannels(const std::string& msg = "");
- static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0);
protected:
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
@@ -376,51 +367,6 @@ public:
};
/*
- Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
- Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
-*/
-class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
-{
-public:
- typedef LLInstanceTracker<LLGLNamePool> tracker_t;
-
- struct NameEntry
- {
- GLuint name;
- BOOL used;
- };
-
- struct CompareUsed
- {
- bool operator()(const NameEntry& lhs, const NameEntry& rhs)
- {
- return lhs.used < rhs.used; //FALSE entries first
- }
- };
-
- typedef std::vector<NameEntry> name_list_t;
- name_list_t mNameList;
-
- LLGLNamePool();
- virtual ~LLGLNamePool();
-
- void upkeep();
- void cleanup();
-
- GLuint allocate();
- void release(GLuint name);
-
- static void upkeepPools();
- static void cleanupPools();
-
-protected:
- typedef std::vector<LLGLNamePool*> pool_list_t;
-
- virtual GLuint allocateName() = 0;
- virtual void releaseName(GLuint name) = 0;
-};
-
-/*
Interface for objects that need periodic GL updates applied to them.
Used to synchronize GL updates with GL thread.
*/
@@ -488,6 +434,7 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
extern BOOL gClothRipple;
extern BOOL gHeadlessClient;
+extern BOOL gNonInteractive;
extern BOOL gGLActive;
// Deal with changing glext.h definitions for newer SDK versions, specifically