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-rw-r--r--indra/llrender/llgl.cpp201
1 files changed, 191 insertions, 10 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index f39e88f483..69675e322a 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -45,10 +45,13 @@
#include "llrender.h"
#include "llerror.h"
+#include "llerrorcontrol.h"
#include "llquaternion.h"
#include "llmath.h"
#include "m4math.h"
#include "llstring.h"
+#include "llmemtype.h"
+#include "llstacktrace.h"
#include "llglheaders.h"
@@ -56,9 +59,49 @@
//#define GL_STATE_VERIFY
#endif
+
+BOOL gDebugSession = FALSE;
BOOL gDebugGL = FALSE;
BOOL gClothRipple = FALSE;
BOOL gNoRender = FALSE;
+
+std::ofstream gFailLog;
+
+void ll_init_fail_log(std::string filename)
+{
+ gFailLog.open(filename.c_str());
+}
+
+
+void ll_fail(std::string msg)
+{
+
+ if (gDebugSession)
+ {
+ std::vector<std::string> lines;
+
+ gFailLog << LLError::utcTime() << " " << msg << std::endl;
+
+ gFailLog << "Stack Trace:" << std::endl;
+
+ ll_get_stack_trace(lines);
+
+ for(size_t i = 0; i < lines.size(); ++i)
+ {
+ gFailLog << lines[i] << std::endl;
+ }
+
+ gFailLog << "End of Stack Trace." << std::endl << std::endl;
+
+ gFailLog.flush();
+ }
+};
+
+void ll_close_fail_log()
+{
+ gFailLog.close();
+}
+
LLMatrix4 gGLObliqueProjectionInverse;
#define LL_GL_NAME_POOLING 0
@@ -594,6 +637,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
+ mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
@@ -610,6 +654,7 @@ void LLGLManager::initExtensions()
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -683,6 +728,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
+ if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -969,6 +1015,7 @@ void assert_glerror()
{
return;
}
+
if (!gGLManager.mInited)
{
LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
@@ -986,12 +1033,22 @@ void assert_glerror()
{
LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error:" << gl_error_msg << std::endl;
+ }
}
else
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
+ }
}
error = glGetError();
#endif
@@ -999,7 +1056,14 @@ void assert_glerror()
if (quit)
{
- llerrs << "One or more unhandled GL errors." << llendl;
+ if (gDebugSession)
+ {
+ ll_fail("assert_glerror failed");
+ }
+ else
+ {
+ llerrs << "One or more unhandled GL errors." << llendl;
+ }
}
}
@@ -1085,9 +1149,19 @@ void LLGLState::checkStates(const std::string& msg)
glGetIntegerv(GL_BLEND_SRC, &src);
glGetIntegerv(GL_BLEND_DST, &dst);
+ BOOL error = FALSE;
+
if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA)
{
- LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << std::endl;
+ error = TRUE;
+ }
+ else
+ {
+ LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL;
+ }
}
for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
@@ -1099,10 +1173,22 @@ void LLGLState::checkStates(const std::string& msg)
if(cur_state != gl_state)
{
dumpStates();
- LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << llformat("LLGLState error. State: 0x%04x",state) << std::endl;
+ error = TRUE;
+ }
+ else
+ {
+ LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
+ }
}
}
+ if (error)
+ {
+ ll_fail("LLGLState::checkStates failed.");
+ }
stop_glerror();
}
@@ -1113,9 +1199,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
return;
}
+ stop_glerror();
+
GLint activeTexture;
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
-
+ stop_glerror();
+
BOOL error = FALSE;
if (activeTexture == GL_TEXTURE0_ARB)
@@ -1123,15 +1212,22 @@ void LLGLState::checkTextureChannels(const std::string& msg)
GLint tex_env_mode = 0;
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode);
+ stop_glerror();
+
if (tex_env_mode != GL_MODULATE)
{
error = TRUE;
LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << std::endl;
+ }
}
}
- GLint maxTextureUnits;
+ GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
+ stop_glerror();
static const char* label[] =
{
@@ -1167,30 +1263,48 @@ void LLGLState::checkTextureChannels(const std::string& msg)
{
gGL.getTexUnit(i)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
-
+ stop_glerror();
glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
+ stop_glerror();
if (stackDepth != 1)
{
error = TRUE;
LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix stack corrupted." << std::endl;
+ }
}
glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) matrix.mMatrix);
+ stop_glerror();
if (matrix != identity)
{
error = TRUE;
LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
+ }
}
- for (S32 j = (i == 0 ? 1 : 0); j < 9; j++)
+
+ for (S32 j = (i == 0 ? 1 : 0);
+ j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++)
{
if (glIsEnabled(value[j]))
{
error = TRUE;
LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
+ }
}
+ stop_glerror();
}
glh::matrix4f mat;
@@ -1198,20 +1312,33 @@ void LLGLState::checkTextureChannels(const std::string& msg)
identity.identity();
glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
+ stop_glerror();
if (mat != identity)
{
error = TRUE;
LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
+ }
}
}
gGL.getTexUnit(0)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ stop_glerror();
if (error)
{
- LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL;
+ if (gDebugSession)
+ {
+ ll_fail("LLGLState::checkTextureChannels failed.");
+ }
+ else
+ {
+ LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL;
+ }
}
}
@@ -1231,6 +1358,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
if (active_texture != GL_TEXTURE0_ARB)
{
llwarns << "Client active texture corrupted: " << active_texture << llendl;
+ if (gDebugSession)
+ {
+ gFailLog << "Client active texture corrupted: " << active_texture << std::endl;
+ }
error = TRUE;
}
@@ -1238,6 +1369,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
if (active_texture != GL_TEXTURE0_ARB)
{
llwarns << "Active texture corrupted: " << active_texture << llendl;
+ if (gDebugSession)
+ {
+ gFailLog << "Active texture corrupted: " << active_texture << std::endl;
+ }
error = TRUE;
}
@@ -1274,6 +1409,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL still has " << label[j] << " enabled." << std::endl;
+ }
}
}
else
@@ -1282,6 +1421,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL does not have " << label[j] << " enabled." << std::endl;
+ }
}
}
}
@@ -1294,6 +1437,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl;
+ }
}
}
else
@@ -1302,6 +1449,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl;
+ }
}
}
@@ -1311,6 +1462,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl;
+ }
}
}
else
@@ -1319,6 +1474,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl;
+ }
}
}
@@ -1337,13 +1496,24 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
error = TRUE;
LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl;
+ }
}
}
}
if (error)
{
- LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL;
+ if (gDebugSession)
+ {
+ ll_fail("LLGLState::checkClientArrays failed.");
+ }
+ else
+ {
+ LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL;
+ }
}
}
@@ -1394,7 +1564,17 @@ LLGLState::~LLGLState()
{
if (gDebugGL)
{
- llassert_always(sStateMap[mState] == glIsEnabled(mState));
+ if (!gDebugSession)
+ {
+ llassert_always(sStateMap[mState] == glIsEnabled(mState));
+ }
+ else
+ {
+ if (sStateMap[mState] != glIsEnabled(mState))
+ {
+ ll_fail("GL enabled state does not match expected");
+ }
+ }
}
if (mIsEnabled != mWasEnabled)
@@ -1706,6 +1886,7 @@ void LLGLNamePool::release(GLuint name)
//static
void LLGLNamePool::upkeepPools()
{
+ LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS);
for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
{
LLGLNamePool* pool = *iter;