diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 41 |
1 files changed, 30 insertions, 11 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 8bb83d4250..1725990e8f 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -86,9 +86,9 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - if (severity != GL_DEBUG_SEVERITY_HIGH // && - //severity != GL_DEBUG_SEVERITY_MEDIUM && - //severity != GL_DEBUG_SEVERITY_LOW + if (severity != GL_DEBUG_SEVERITY_HIGH && + severity != GL_DEBUG_SEVERITY_MEDIUM && + severity != GL_DEBUG_SEVERITY_LOW ) { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) return; @@ -112,10 +112,28 @@ void APIENTRY gl_debug_callback(GLenum source, glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao); GLint vbo = 0; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo); + GLint vbo_size = 0; + if (vbo != 0) + { + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size); + } GLint ibo = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo); - - if (severity == GL_DEBUG_SEVERITY_HIGH) + GLint ibo_size = 0; + if (ibo != 0) + { + glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size); + } + GLint ubo = 0; + glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo); + GLint ubo_size = 0; + GLint ubo_immutable = 0; + if (ubo != 0) + { + glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size); + glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable); + } + //if (severity == GL_DEBUG_SEVERITY_HIGH) { LL_ERRS() << "Halting on GL Error" << LL_ENDL; } @@ -2393,12 +2411,13 @@ void LLGLState::checkStates(GLboolean writeAlpha) llassert_always(src == GL_SRC_ALPHA); llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA); - GLboolean colorMask[4]; - glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); - llassert_always(colorMask[0]); - llassert_always(colorMask[1]); - llassert_always(colorMask[2]); - llassert_always(colorMask[3] == writeAlpha); + // disable for now until usage is consistent + //GLboolean colorMask[4]; + //glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); + //llassert_always(colorMask[0]); + //llassert_always(colorMask[1]); + //llassert_always(colorMask[2]); + // llassert_always(colorMask[3] == writeAlpha); for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) |