diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 114 |
1 files changed, 40 insertions, 74 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2f2c58ce73..ac66faaf5a 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -50,10 +50,9 @@ #include "llglheaders.h" #include "llglslshader.h" -#include "llvertexbuffer.h" -#include "llcontrol.h" -extern LLControlGroup gSavedSettings; - +#include "glm/glm.hpp" +#include <glm/gtc/matrix_access.hpp> +#include "glm/gtc/type_ptr.hpp" #if LL_WINDOWS #include "lldxhardware.h" @@ -239,8 +238,6 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -/* - // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; //PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; @@ -985,7 +982,6 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; -*/ #endif LLGLManager gGLManager; @@ -1002,7 +998,6 @@ LLGLManager::LLGLManager() : mIsAMD(false), mIsNVIDIA(false), mIsIntel(false), - mIsApple(false), #if LL_DARWIN mIsMobileGF(false), #endif @@ -1177,10 +1172,10 @@ bool LLGLManager::initGL() mGLVendorShort = "INTEL"; mIsIntel = true; } - else if(mGLVendor.find("APPLE") != std::string::npos) + else if (mGLVendor.find("APPLE") != std::string::npos) { mGLVendorShort = "APPLE"; - mIsApple = TRUE; + mIsApple = true; } else { @@ -1235,28 +1230,9 @@ bool LLGLManager::initGL() } #endif -#if LL_WINDOWS - if (mVRAM < 256) - { - // Something likely went wrong using the above extensions - // try WMI first and fall back to old method (from dxdiag) if all else fails - // Function will check all GPUs WMI knows of and will pick up the one with most - // memory. We need to check all GPUs because system can switch active GPU to - // weaker one, to preserve power when not under load. - U32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); - if (mem != 0) - { - mVRAM = mem; - LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL; - } - } -#endif - if (mVRAM < 256 && old_vram > 0) { // fall back to old method - // Note: on Windows value will be from LLDXHardware. - // Either received via dxdiag or via WMI by id from dxdiag. mVRAM = old_vram; } @@ -1268,31 +1244,20 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); #endif glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + glGetIntegerv(GL_MAX_VARYING_VECTORS, &mMaxVaryingVectors); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); // sanity clamp max uniform block size to 64k just in case // there's some implementation that reports a crazy value mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536); - if (mGLVersion >= 4.59f) + if (mHasAnisotropic) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy); } initGLStates(); - U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode"); - if (MPVBufferOptiMode == 0) - { - if(mIsApple) MPVBufferOptiMode = 2; - else MPVBufferOptiMode = 1; - gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode); - } - LLVertexBuffer::sMappingMode = MPVBufferOptiMode; - //LLRender::sMappingMode = MPVBufferOptiMode; - - LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL; - return true; } @@ -1409,7 +1374,6 @@ void LLGLManager::asLLSD(LLSD& info) info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW info["is_nvidia"] = mIsNVIDIA; info["is_intel"] = mIsIntel; - info["is_apple"] = mIsApple; info["gl_renderer"] = mGLRenderer; } @@ -1454,6 +1418,11 @@ void LLGLManager::initExtensions() mHasCubeMapArray = mGLVersion >= 3.99f; mHasTransformFeedback = mGLVersion >= 3.99f; mHasDebugOutput = mGLVersion >= 4.29f; + mHasAnisotropic = mGLVersion >= 4.59f; + if(!mHasAnisotropic && gGLHExts.mSysExts) + { + mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + } // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -1462,7 +1431,6 @@ void LLGLManager::initExtensions() mInited = true; -/* #if LL_WINDOWS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; @@ -2300,7 +2268,6 @@ void LLGLManager::initExtensions() glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); #endif -*/ } void rotate_quat(LLQuaternion& rotation) @@ -2489,12 +2456,15 @@ void LLGLState::checkStates(GLboolean writeAlpha) return; } - GLint src; - GLint dst; - glGetIntegerv(GL_BLEND_SRC, &src); - glGetIntegerv(GL_BLEND_DST, &dst); - llassert_always(src == GL_SRC_ALPHA); - llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA); + GLint srcRGB, dstRGB, srcAlpha, dstAlpha; + glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB); + glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB); + glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha); + glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha); + llassert_always(srcRGB == GL_SRC_ALPHA); + llassert_always(srcAlpha == GL_SRC_ALPHA); + llassert_always(dstRGB == GL_ONE_MINUS_SRC_ALPHA); + llassert_always(dstAlpha == GL_ONE_MINUS_SRC_ALPHA); // disable for now until usage is consistent //GLboolean colorMask[4]; @@ -2736,7 +2706,7 @@ void parse_glsl_version(S32& major, S32& minor) LLStringUtil::convertToS32(minor_str, minor); } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply) { mApply = apply; @@ -2763,13 +2733,12 @@ void LLGLUserClipPlane::disable() void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) { - glh::matrix4f& P = mProjection; - glh::matrix4f& M = mModelview; + const glm::mat4& P = mProjection; + const glm::mat4& M = mModelview; - glh::matrix4f invtrans_MVP = (P * M).inverse().transpose(); - glh::vec4f oplane(a,b,c,d); - glh::vec4f cplane; - invtrans_MVP.mult_matrix_vec(oplane, cplane); + glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M)); + glm::vec4 oplane(a,b,c,d); + glm::vec4 cplane = invtrans_MVP * oplane; cplane /= fabs(cplane[2]); // normalize such that depth is not scaled cplane[3] -= 1; @@ -2777,13 +2746,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) if(cplane[2] < 0) cplane *= -1; - glh::matrix4f suffix; - suffix.set_row(2, cplane); - glh::matrix4f newP = suffix * P; + glm::mat4 suffix; + suffix = glm::row(suffix, 2, cplane); + glm::mat4 newP = suffix * P; gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(newP.m); - gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); + gGL.loadMatrix(glm::value_ptr(newP)); + gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP)))); gGL.matrixMode(LLRender::MM_MODELVIEW); } @@ -2796,7 +2765,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (!depth_enabled) @@ -2829,6 +2798,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G LLGLDepthTest::~LLGLDepthTest() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { @@ -2879,31 +2849,27 @@ void LLGLDepthTest::checkState() LLGLSquashToFarClip::LLGLSquashToFarClip() { - glh::matrix4f proj = get_current_projection(); + glm::mat4 proj = get_current_projection(); setProjectionMatrix(proj, 0); } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer) +LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer) { setProjectionMatrix(P, layer); } - -void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer) +void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer) { - F32 depth = 0.99999f - 0.0001f * layer; - for (U32 i = 0; i < 4; i++) - { - projection.element(2, i) = projection.element(3, i) * depth; - } + glm::vec4 P_row_3 = glm::row(projection, 3) * depth; + projection = glm::row(projection, 2, P_row_3); LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(projection.m); + gGL.loadMatrix(glm::value_ptr(projection)); gGL.matrixMode(last_matrix_mode); } |