diff options
Diffstat (limited to 'indra/llrender/llfontvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llfontvertexbuffer.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index f5d6b03cd6..5bd1ca5eed 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -144,6 +144,8 @@ S32 LLFontVertexBuffer::render( || mLastShadow != shadow // ex: buttons change shadow state || mLastScaleX != LLFontGL::sScaleX || mLastScaleY != LLFontGL::sScaleY + || mLastVertDPI != LLFontGL::sVertDPI + || mLastHorizDPI != LLFontGL::sHorizDPI || mLastOrigin != LLFontGL::sCurOrigin) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, @@ -196,6 +198,8 @@ void LLFontVertexBuffer::genBuffers( mLastScaleX = LLFontGL::sScaleX; mLastScaleY = LLFontGL::sScaleY; + mLastVertDPI = LLFontGL::sVertDPI; + mLastHorizDPI = LLFontGL::sHorizDPI; mLastOrigin = LLFontGL::sCurOrigin; if (right_x) @@ -209,6 +213,17 @@ void LLFontVertexBuffer::renderBuffers() gGL.flush(); // deliberately empty pending verts gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.pushUIMatrix(); + + gGL.loadUIIdentity(); + + // Depth translation, so that floating text appears 'in-world' + // and is correctly occluded. + gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + // Note: ellipses should technically be covered by push/load/translate of their own + // but it's more complexity, values do not change, skipping doesn't appear to break + // anything, so we can skip that until it proves to cause issues. for (LLVertexBufferData& buffer : mBufferList) { buffer.draw(); |