diff options
Diffstat (limited to 'indra/llrender/llfontgl.cpp')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 96 |
1 files changed, 32 insertions, 64 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 82e8227ffe..fccbf37a8d 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -56,8 +56,9 @@ std::string LLFontGL::sAppDir; LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f); LLFontRegistry* LLFontGL::sFontRegistry = NULL; -LLCoordFont LLFontGL::sCurOrigin; -std::vector<LLCoordFont> LLFontGL::sOriginStack; +LLCoordGL LLFontGL::sCurOrigin; +F32 LLFontGL::sCurDepth; +std::vector<std::pair<LLCoordGL, F32> > LLFontGL::sOriginStack; const F32 EXT_X_BEARING = 1.f; const F32 EXT_Y_BEARING = 0.f; @@ -68,20 +69,6 @@ const F32 PIXEL_CORRECTION_DISTANCE = 0.01f; const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f; -static F32 llfont_round_x(F32 x) -{ - //return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX; - //return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY; - return x; -} - -static F32 llfont_round_y(F32 y) -{ - //return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY; - //return llfloor(y+0.5f); - return y; -} - LLFontGL::LLFontGL() { } @@ -115,23 +102,23 @@ static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts"); S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const { - F32 x = rect.mLeft; + F32 x = (F32)rect.mLeft; F32 y = 0.f; switch(valign) { case TOP: - y = rect.mTop; + y = (F32)rect.mTop; break; case VCENTER: - y = rect.getCenterY(); + y = (F32)rect.getCenterY(); break; case BASELINE: case BOTTOM: - y = rect.mBottom; + y = (F32)rect.mBottom; break; default: - y = rect.mBottom; + y = (F32)rect.mBottom; break; } return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses); @@ -177,21 +164,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.loadUIIdentity(); - //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); - - // this code snaps the text origin to a pixel grid to start with - //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); - LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); - // snap the text origin to a pixel grid to start with - origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - // Depth translation, so that floating text appears 'inworld' - // and is correclty occluded. - gGL.translatef(0.f,0.f,sCurOrigin.mZ); + // Depth translation, so that floating text appears 'in-world' + // and is correctly occluded. + gGL.translatef(0.f,0.f,sCurDepth); S32 chars_drawn = 0; S32 i; @@ -215,16 +192,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. + // use unscaled font metrics here switch (valign) { case TOP: - cur_y -= mFontFreetype->getAscenderHeight(); + cur_y -= llceil(mFontFreetype->getAscenderHeight()); break; case BOTTOM: - cur_y += mFontFreetype->getDescenderHeight(); + cur_y += llceil(mFontFreetype->getDescenderHeight()); break; case VCENTER: - cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f; + cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f); break; case BASELINE: // Baseline, do nothing. @@ -250,7 +228,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; cur_render_x = cur_x; - F32 start_x = llround(cur_x); + F32 start_x = (F32)llround(cur_x); const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); @@ -334,10 +312,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons (fgi->mXBitmapOffset + fgi->mWidth) * inv_width, (fgi->mYBitmapOffset - PAD_UVY) * inv_height); // snap glyph origin to whole screen pixel - LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing), - llround(cur_render_y + (F32)fgi->mYBearing), - llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, - llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); + LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing), + (F32)llround(cur_render_y + (F32)fgi->mYBearing), + (F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, + (F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); if (glyph_count >= GLYPH_BATCH_SIZE) { @@ -390,12 +368,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { - F32 descender = mFontFreetype->getDescenderHeight(); + F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight()); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.begin(LLRender::LINES); - gGL.vertex2f(start_x, cur_y - (descender)); - gGL.vertex2f(cur_x, cur_y - (descender)); + gGL.vertex2f(start_x, cur_y - descender); + gGL.vertex2f(cur_x, cur_y - descender); gGL.end(); } @@ -444,19 +422,9 @@ S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y } // font metrics - override for LLFontFreetype that returns units of virtual pixels -F32 LLFontGL::getLineHeight() const +S32 LLFontGL::getLineHeight() const { - return (F32)llround(mFontFreetype->getLineHeight() / sScaleY); -} - -F32 LLFontGL::getAscenderHeight() const -{ - return (F32)llround(mFontFreetype->getAscenderHeight() / sScaleY); -} - -F32 LLFontGL::getDescenderHeight() const -{ - return (F32)llround(mFontFreetype->getDescenderHeight() / sScaleY); + return llceil(mFontFreetype->getAscenderHeight() / sScaleY) + llceil(mFontFreetype->getDescenderHeight() / sScaleY); } S32 LLFontGL::getWidth(const std::string& utf8text) const @@ -645,7 +613,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch } // Round after kerning. - cur_x = llround(cur_x); + cur_x = (F32)llround(cur_x); drawn_x = cur_x; } @@ -716,7 +684,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_ } // Round after kerning. - total_width = llround(total_width); + total_width = (F32)llround(total_width); } if (drawable_chars == 0) @@ -799,7 +767,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t // Round after kerning. - cur_x = llround(cur_x); + cur_x = (F32)llround(cur_x); } return llmin(max_chars, pos - begin_offset); @@ -1146,22 +1114,22 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c { S32 index = 0; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } |