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Diffstat (limited to 'indra/llrender/llfontgl.cpp')
-rw-r--r--indra/llrender/llfontgl.cpp124
1 files changed, 67 insertions, 57 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 3714bb1883..97be43cf86 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -58,7 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f;
F32 LLFontGL::sHorizDPI = 96.f;
F32 LLFontGL::sScaleX = 1.f;
F32 LLFontGL::sScaleY = 1.f;
-BOOL LLFontGL::sDisplayFont = TRUE ;
+bool LLFontGL::sDisplayFont = true ;
std::string LLFontGL::sAppDir;
LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
@@ -89,7 +89,7 @@ void LLFontGL::destroyGL()
mFontFreetype->destroyGL();
}
-BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n)
+bool LLFontGL::loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n)
{
if(mFontFreetype == reinterpret_cast<LLFontFreetype*>(NULL))
{
@@ -110,14 +110,14 @@ S32 LLFontGL::getNumFaces(const std::string& filename)
}
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
- ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses, BOOL use_color) const
+ ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const
{
- LLRectf rect_float(rect.mLeft, rect.mTop, rect.mRight, rect.mBottom);
+ LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
return render(wstr, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
}
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
- ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses, BOOL use_color) const
+ ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const
{
F32 x = rect.mLeft;
F32 y = 0.f;
@@ -138,18 +138,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec
y = rect.mBottom;
break;
}
- return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses, use_color);
+ return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
}
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
- ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses, BOOL use_color) const
+ ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses, bool use_color) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
if(!sDisplayFont) //do not display texts
{
- return wstr.length() ;
+ return static_cast<S32>(wstr.length());
}
if (wstr.empty())
@@ -254,7 +254,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
- BOOL draw_ellipses = FALSE;
+ bool draw_ellipses = false;
if (use_ellipses)
{
// check for too long of a string
@@ -264,24 +264,24 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// use four dots for ellipsis width to generate padding
const LLWString dots(utf8str_to_wstring(std::string("....")));
scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
- draw_ellipses = TRUE;
+ draw_ellipses = true;
}
}
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 30;
- LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ static constexpr U32 GLYPH_BATCH_SIZE = 30;
+ static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
// for the chat console)... HB
- LLColor4U emoji_color(255, 255, 255, text_color.mV[VW]);
+ LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]);
std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1);
- S32 glyph_count = 0;
+ U32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -305,9 +305,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// otherwise the queued glyphs will be taken from wrong textures.
if (glyph_count > 0)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
glyph_count = 0;
@@ -338,9 +338,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count >= GLYPH_BATCH_SIZE)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
@@ -376,9 +376,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
@@ -402,11 +402,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (draw_ellipses)
{
-
// recursively render ellipses at end of string
// we've already reserved enough room
- gGL.pushUIMatrix();
- renderUTF8(std::string("..."),
+ static LLWString elipses_wstr(utf8string_to_wstring(std::string("...")));
+ render(elipses_wstr,
0,
(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
@@ -415,9 +414,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
shadow,
S32_MAX, max_pixels,
right_x,
- FALSE,
+ false,
use_color);
- gGL.popUIMatrix();
}
gGL.popUIMatrix();
@@ -430,7 +428,7 @@ S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, cons
return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW);
}
-S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses, BOOL use_color) const
+S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses, bool use_color) const
{
return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
@@ -503,6 +501,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max
F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
F32 cur_x = 0;
@@ -560,7 +559,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars
void LLFontGL::generateASCIIglyphs()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
for (U32 i = 32; (i < 127); i++)
{
mFontFreetype->getGlyphInfo(i, EFontGlyphType::Grayscale);
@@ -570,7 +569,7 @@ void LLFontGL::generateASCIIglyphs()
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, EWordWrapStyle end_on_word_boundary) const
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
@@ -579,11 +578,11 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
llassert(max_pixels >= 0.f);
llassert(max_chars >= 0);
- BOOL clip = FALSE;
+ bool clip = false;
F32 cur_x = 0;
S32 start_of_last_word = 0;
- BOOL in_word = FALSE;
+ bool in_word = false;
// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
F32 scaled_max_pixels = max_pixels * sScaleX;
@@ -608,18 +607,18 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
{
if(wch !=(0x00A0))
{
- in_word = FALSE;
+ in_word = false;
}
}
if (iswindividual(wch))
{
if (iswpunct(wchars[i+1]))
{
- in_word=TRUE;
+ in_word=true;
}
else
{
- in_word=FALSE;
+ in_word=false;
start_of_last_word = i;
}
}
@@ -629,7 +628,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
start_of_last_word = i;
if (!iswspace(wch)||!iswindividual(wch))
{
- in_word = TRUE;
+ in_word = true;
}
}
@@ -655,7 +654,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
// clip if current character runs past scaled_max_pixels (using width_padding)
if (scaled_max_pixels < cur_x + width_padding)
{
- clip = TRUE;
+ clip = true;
break;
}
@@ -753,7 +752,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
}
-S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round) const
+S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, bool round) const
{
if (!wchars || !wchars[0] || max_chars == 0)
{
@@ -881,7 +880,7 @@ void LLFontGL::dumpFontTextures()
// static
bool LLFontGL::loadDefaultFonts()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
bool succ = true;
succ &= (NULL != getFontSansSerifSmall());
succ &= (NULL != getFontSansSerif());
@@ -894,7 +893,7 @@ bool LLFontGL::loadDefaultFonts()
void LLFontGL::loadCommonFonts()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
getFont(LLFontDescriptor("SansSerif", "Small", BOLD));
getFont(LLFontDescriptor("SansSerif", "Large", BOLD));
getFont(LLFontDescriptor("SansSerif", "Huge", BOLD));
@@ -1165,7 +1164,7 @@ LLFontGL* LLFontGL::getFontDefault()
std::string LLFontGL::getFontPathSystem()
{
#if LL_DARWIN
- // HACK for Mac OS X
+ // HACK for macOS
return "/System/Library/Fonts/";
#elif LL_WINDOWS
@@ -1226,31 +1225,42 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
+void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
S32 index = 0;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
-void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(U32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
@@ -1264,7 +1274,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, color, slant_offset);
glyph_count++;
}
}
@@ -1295,10 +1305,10 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
break;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, shadow_color, slant_offset);
glyph_count++;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW)
@@ -1307,14 +1317,14 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
glyph_count++;
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else // normal rendering
{
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
}