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path: root/indra/llrender/llcubemaparray.cpp
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Diffstat (limited to 'indra/llrender/llcubemaparray.cpp')
-rw-r--r--indra/llrender/llcubemaparray.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 4f5e13765a..fb35e002df 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -105,16 +105,48 @@ LLCubeMapArray::LLCubeMapArray()
}
+LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTextureStage(0)
+{
+ mWidth = width;
+ mCount = count;
+
+ // Allocate a new cubemap array with the same criteria as the incoming cubemap array
+ allocate(mWidth, lhs.mImage->getComponents(), count, lhs.mImage->getUseMipMaps(), lhs.mHDR);
+
+ // Copy each cubemap from the incoming array to the new array
+ U32 min_count = std::min(count, lhs.mCount);
+ for (U32 i = 0; i < min_count * 6; ++i)
+ {
+ U32 src_resolution = lhs.mWidth;
+ U32 dst_resolution = mWidth;
+ {
+ GLint components = GL_RGB;
+ if (mImage->getComponents() == 4)
+ components = GL_RGBA;
+ GLint format = GL_RGB;
+
+ // Handle different resolutions by scaling the image
+ LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents());
+ glGetTexImage(GL_TEXTURE_CUBE_MAP_ARRAY, 0, components, GL_UNSIGNED_BYTE, src_image->getData());
+
+ LLPointer<LLImageRaw> scaled_image = src_image->scaled(mWidth, mWidth);
+ glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, i, mWidth, mWidth, 1, components, GL_UNSIGNED_BYTE, scaled_image->getData());
+ }
+ }
+}
+
LLCubeMapArray::~LLCubeMapArray()
{
}
-void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips)
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips, bool hdr)
{
U32 texname = 0;
mWidth = resolution;
mCount = count;
+ mHDR = hdr;
+
LLImageGL::generateTextures(1, &texname);
mImage = new LLImageGL(resolution, resolution, components, use_mips);
@@ -127,13 +159,19 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
bind(0);
free_cur_tex_image();
- U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
+ U32 format = components == 4 ? GL_RGBA16F : GL_R11F_G11F_B10F;
+ if (!hdr)
+ {
+ format = components == 4 ? GL_RGBA8 : GL_RGB8;
+ }
U32 mip = 0;
U32 mip_resolution = resolution;
while (mip_resolution >= 1)
{
+#if GL_VERSION_4_0
glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+#endif
if (!use_mips)
{