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-rw-r--r--indra/llprimitive/llmaterialtable.cpp49
-rw-r--r--indra/llprimitive/llmaterialtable.h57
-rw-r--r--indra/llprimitive/llprimitive.cpp45
-rw-r--r--indra/llprimitive/llprimitive.h54
-rw-r--r--indra/llprimitive/llprimlinkinfo.h375
5 files changed, 565 insertions, 15 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp
index 40cf97099c..3eea03e0b9 100644
--- a/indra/llprimitive/llmaterialtable.cpp
+++ b/indra/llprimitive/llmaterialtable.cpp
@@ -36,9 +36,58 @@
#include "material_codes.h"
#include "sound_ids.h"
#include "imageids.h"
+#include <llphysics/llphysicsversion.h>
LLMaterialTable LLMaterialTable::basic(1);
+/*
+ Old Havok 1 constants
+
+// these are the approximately correct friction values for various materials
+// however Havok1's friction dynamics are not very correct, so the effective
+// friction coefficients that result from these numbers are approximately
+// 25-50% too low, more incorrect for the lower values.
+F32 const LLMaterialTable::FRICTION_MIN = 0.2f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
+*/
+
+#if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
+// Havok4 has more correct friction dynamics, however here we have to use
+// the "incorrect" equivalents for the legacy Havok1 behavior
+F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
+#endif
+
+F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
+F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;
+F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater
+F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete
+F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel
+F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine
+F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass
+F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE
+F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; //
+F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f;
+
F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
diff --git a/indra/llprimitive/llmaterialtable.h b/indra/llprimitive/llmaterialtable.h
index 46b6f070d9..e84e75c677 100644
--- a/indra/llprimitive/llmaterialtable.h
+++ b/indra/llprimitive/llmaterialtable.h
@@ -33,11 +33,36 @@
#define LL_LLMATERIALTABLE_H
#include "lluuid.h"
-#include "linked_lists.h"
#include "llstring.h"
+#include <list>
+
const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
+// We've moved toward more reasonable mass values for the Havok4 engine.
+// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for
+// legacy scripts code (llGetMass()) and script energy consumption.
+const F32 DEFAULT_OBJECT_DENSITY = 1000.0f; // per m^3
+const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
+
+// Avatars density depends on the collision shape used. The approximate
+// legacy volumes of avatars are:
+// Body_Length Body_Width Body_Fat Leg_Length Volume(m^3)
+// -------------------------------------------------------
+// min | min | min | min | 0.123 |
+// max | max | max | max | 0.208 |
+//
+// Either the avatar shape must be tweaked to match those volumes
+// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the
+// legacy mass.
+//
+// The current density appears to be low because the mass and
+// inertia are computed as if the avatar were a cylinder which
+// has more volume than the actual collision shape of the avatar.
+// See the physics engine mass properties code for more info.
+const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
+
+
class LLMaterialInfo
{
public:
@@ -84,9 +109,33 @@ public:
class LLMaterialTable
{
public:
+ static const F32 FRICTION_MIN;
+ static const F32 FRICTION_GLASS;
+ static const F32 FRICTION_LIGHT;
+ static const F32 FRICTION_METAL;
+ static const F32 FRICTION_PLASTIC;
+ static const F32 FRICTION_WOOD;
+ static const F32 FRICTION_LAND;
+ static const F32 FRICTION_STONE;
+ static const F32 FRICTION_FLESH;
+ static const F32 FRICTION_RUBBER;
+ static const F32 FRICTION_MAX;
+
+ static const F32 RESTITUTION_MIN;
+ static const F32 RESTITUTION_LAND;
+ static const F32 RESTITUTION_FLESH;
+ static const F32 RESTITUTION_STONE;
+ static const F32 RESTITUTION_METAL;
+ static const F32 RESTITUTION_WOOD;
+ static const F32 RESTITUTION_GLASS;
+ static const F32 RESTITUTION_PLASTIC;
+ static const F32 RESTITUTION_LIGHT;
+ static const F32 RESTITUTION_RUBBER;
+ static const F32 RESTITUTION_MAX;
+
typedef std::list<LLMaterialInfo*> info_list_t;
info_list_t mMaterialInfoList;
-
+
LLUUID *mCollisionSoundMatrix;
LLUUID *mSlidingSoundMatrix;
LLUUID *mRollingSoundMatrix;
@@ -117,8 +166,8 @@ public:
char* getName(U8 mcode);
F32 getDensity(U8 mcode); // kg/m^3, 0 if not found
- F32 getFriction(U8 mcode); // havok values
- F32 getRestitution(U8 mcode); // havok values
+ F32 getFriction(U8 mcode); // physics values
+ F32 getRestitution(U8 mcode); // physics values
F32 getHPMod(U8 mcode);
F32 getDamageMod(U8 mcode);
F32 getEPMod(U8 mcode);
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 77bca8f803..cc676f73f1 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -113,9 +113,38 @@ const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
+//static
+// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global
+// TODO -- eliminate this global from the codebase!
+LLVolumeMgr* LLPrimitive::sVolumeManager = NULL;
+
+// static
+void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
+{
+ if ( !volume_manager || sVolumeManager )
+ {
+ llerrs << "Unable to set LLPrimitive::sVolumeManager to NULL" << llendl;
+ }
+ sVolumeManager = volume_manager;
+}
+
+// static
+bool LLPrimitive::cleanupVolumeManager()
+{
+ BOOL res = FALSE;
+ if (sVolumeManager)
+ {
+ res = sVolumeManager->cleanup();
+ delete sVolumeManager;
+ sVolumeManager = NULL;
+ }
+ return res;
+}
+
//===============================================================
LLPrimitive::LLPrimitive()
+: mMiscFlags(0)
{
mPrimitiveCode = 0;
@@ -149,7 +178,7 @@ LLPrimitive::~LLPrimitive()
// Cleanup handled by volume manager
if (mVolumep)
{
- gVolumeMgr->cleanupVolume(mVolumep);
+ sVolumeManager->cleanupVolume(mVolumep);
}
mVolumep = NULL;
}
@@ -162,7 +191,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
if (retval)
{
- retval->init(p_code);
+ retval->init_primitive(p_code);
}
else
{
@@ -173,7 +202,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
}
//===============================================================
-void LLPrimitive::init(LLPCode p_code)
+void LLPrimitive::init_primitive(LLPCode p_code)
{
if (mNumTEs)
{
@@ -533,6 +562,8 @@ S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow)
LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
{
+ // TODO: Should this default to something valid?
+ // Maybe volume?
LLPCode pcode = 0;
switch (legacy)
@@ -621,7 +652,7 @@ LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
pcode = LL_PCODE_TREE_NEW;
break;
default:
- llwarns << "Unknown legacy code " << legacy << "!" << llendl;
+ llwarns << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << llendl;
}
return pcode;
@@ -904,10 +935,10 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
}
}
- volumep = gVolumeMgr->getVolume(volume_params, detail);
+ volumep = sVolumeManager->getVolume(volume_params, detail);
if (volumep == mVolumep)
{
- gVolumeMgr->cleanupVolume( volumep ); // gVolumeMgr->getVolume() creates a reference, but we don't need a second one.
+ sVolumeManager->cleanupVolume( volumep ); // LLVolumeMgr::getVolume() creates a reference, but we don't need a second one.
return TRUE;
}
}
@@ -950,7 +981,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
// build the new object
- gVolumeMgr->cleanupVolume(mVolumep);
+ sVolumeManager->cleanupVolume(mVolumep);
mVolumep = volumep;
U32 new_face_mask = mVolumep->mFaceMask;
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index eef58341e7..2b738f8d29 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -48,6 +48,7 @@ class LLColor4;
class LLColor3;
class LLTextureEntry;
class LLDataPacker;
+class LLVolumeMgr;
enum LLGeomType // NOTE: same vals as GL Ids
{
@@ -269,11 +270,32 @@ public:
class LLPrimitive : public LLXform
{
public:
+
+ // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
+ // If a different LLVolumeManager is instantiated and set early enough
+ // then the LLPrimitive class will use it instead of gVolumeMgr.
+ static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
+ static void setVolumeManager( LLVolumeMgr* volume_manager);
+ static bool cleanupVolumeManager();
+
+ // these flags influence how the RigidBody representation is built
+ static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
+ static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
+ static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
+ static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
+ static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
+ // not used yet, but soon
+ static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
+ static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
+ static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
+ static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
+ static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
+
LLPrimitive();
virtual ~LLPrimitive();
static LLPrimitive *createPrimitive(LLPCode p_code);
- void init(LLPCode p_code);
+ void init_primitive(LLPCode p_code);
void setPCode(const LLPCode pcode);
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
@@ -369,8 +391,15 @@ public:
void setTextureList(LLTextureEntry *listp);
- inline BOOL isAvatar() const;
-
+ inline BOOL isAvatar() const;
+ inline BOOL isSittingAvatar() const;
+ inline BOOL isSittingAvatarOnGround() const;
+
+ void setFlags(U32 flags) { mMiscFlags = flags; }
+ void addFlags(U32 flags) { mMiscFlags |= flags; }
+ void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
+ U32 getFlags() const { return mMiscFlags; }
+
static const char *pCodeToString(const LLPCode pcode);
static LLPCode legacyToPCode(const U8 legacy);
static U8 pCodeToLegacy(const LLPCode pcode);
@@ -388,11 +417,28 @@ protected:
LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets
U8 mMaterial; // Material code
U8 mNumTEs; // # of faces on the primitve
+ U32 mMiscFlags; // home for misc bools
+
+ static LLVolumeMgr* sVolumeManager;
};
inline BOOL LLPrimitive::isAvatar() const
{
- return mPrimitiveCode == LL_PCODE_LEGACY_AVATAR;
+ return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? TRUE : FALSE;
+}
+
+inline BOOL LLPrimitive::isSittingAvatar() const
+{
+ // this is only used server-side
+ return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
+ && ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? TRUE : FALSE;
+}
+
+inline BOOL LLPrimitive::isSittingAvatarOnGround() const
+{
+ // this is only used server-side
+ return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
+ && ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? TRUE : FALSE;
}
// static
diff --git a/indra/llprimitive/llprimlinkinfo.h b/indra/llprimitive/llprimlinkinfo.h
new file mode 100644
index 0000000000..139617f969
--- /dev/null
+++ b/indra/llprimitive/llprimlinkinfo.h
@@ -0,0 +1,375 @@
+/**
+ * @file llprimlinkinfo.h
+ * @author andrew@lindenlab.com
+ * @brief A template for determining which prims in a set are linkable
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+
+#ifndef LL_PRIM_LINK_INFO_H
+#define LL_PRIM_LINK_INFO_H
+
+// system includes
+#include <iostream>
+#include <map>
+#include <list>
+#include <vector>
+
+// common includes
+#include "stdtypes.h"
+#include "v3math.h"
+#include "llquaternion.h"
+#include "llsphere.h"
+
+
+const F32 MAX_OBJECT_SPAN = 54.f; // max distance from outside edge of an object to the farthest edge
+const F32 OBJECT_SPAN_BONUS = 2.f; // infinitesimally small prims can always link up to this distance
+const S32 MAX_PRIMS_PER_OBJECT = 255;
+
+
+template < typename DATA_TYPE >
+class LLPrimLinkInfo
+{
+public:
+ LLPrimLinkInfo();
+ LLPrimLinkInfo( DATA_TYPE data, const LLSphere& sphere );
+ ~LLPrimLinkInfo();
+
+ void set( DATA_TYPE data, const LLSphere& sphere );
+ void append( DATA_TYPE data, const LLSphere& sphere );
+ void getData( std::list< DATA_TYPE >& data_list ) const;
+ F32 getDiameter() const;
+ LLVector3 getCenter() const;
+
+ // returns 'true' if this info can link with other_info
+ bool canLink( const LLPrimLinkInfo< DATA_TYPE >& other_info );
+
+ S32 getPrimCount() const { return mDataMap.size(); }
+
+ void mergeLinkableSet( typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked );
+
+ void transform(const LLVector3& position, const LLQuaternion& rotation);
+
+private:
+ // returns number of merges made
+ S32 merge(LLPrimLinkInfo< DATA_TYPE >& other_info);
+
+ // returns number of collapses made
+ static S32 collapse(typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked );
+
+ void computeBoundingSphere();
+
+ // Internal utility to encapsulate the link rules
+ F32 get_max_linkable_span(const LLSphere& first, const LLSphere& second);
+ F32 get_span(const LLSphere& first, const LLSphere& second);
+
+private:
+ std::map< DATA_TYPE, LLSphere > mDataMap;
+ LLSphere mBoundingSphere;
+};
+
+
+
+template < typename DATA_TYPE >
+LLPrimLinkInfo< DATA_TYPE >::LLPrimLinkInfo()
+: mBoundingSphere( LLVector3(0.f, 0.f, 0.f), 0.f )
+{
+}
+
+template < typename DATA_TYPE >
+LLPrimLinkInfo< DATA_TYPE >::LLPrimLinkInfo( DATA_TYPE data, const LLSphere& sphere)
+: mBoundingSphere(sphere)
+{
+ mDataMap[data] = sphere;
+}
+
+template < typename DATA_TYPE >
+LLPrimLinkInfo< DATA_TYPE >::~LLPrimLinkInfo()
+{
+ mDataMap.clear();
+}
+
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE>::set( DATA_TYPE data, const LLSphere& sphere )
+{
+ if (!mDataMap.empty())
+ {
+ mDataMap.clear();
+ }
+ mDataMap[data] = sphere;
+ mBoundingSphere = sphere;
+}
+
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE>::append( DATA_TYPE data, const LLSphere& sphere )
+{
+ mDataMap[data] = sphere;
+ if (!mBoundingSphere.contains(sphere))
+ {
+ computeBoundingSphere();
+ }
+}
+
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE >::getData( std::list< DATA_TYPE >& data_list) const
+{
+ typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr;
+ for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr)
+ {
+ data_list.push_back(map_itr->first);
+ }
+}
+
+template < typename DATA_TYPE >
+F32 LLPrimLinkInfo< DATA_TYPE >::getDiameter() const
+{
+ return 2.f * mBoundingSphere.getRadius();
+}
+
+template < typename DATA_TYPE >
+LLVector3 LLPrimLinkInfo< DATA_TYPE >::getCenter() const
+{
+ return mBoundingSphere.getCenter();
+}
+
+template < typename DATA_TYPE >
+F32 LLPrimLinkInfo< DATA_TYPE >::get_max_linkable_span(const LLSphere& first, const LLSphere& second)
+{
+ F32 max_span = 3.f * (first.getRadius() + second.getRadius()) + OBJECT_SPAN_BONUS;
+ if (max_span > MAX_OBJECT_SPAN)
+ {
+ max_span = MAX_OBJECT_SPAN;
+ }
+
+ return max_span;
+}
+
+template < typename DATA_TYPE >
+F32 LLPrimLinkInfo< DATA_TYPE >::get_span(const LLSphere& first, const LLSphere& second)
+{
+ F32 span = (first.getCenter() - second.getCenter()).length()
+ + first.getRadius() + second.getRadius();
+ return span;
+}
+
+// static
+// returns 'true' if this info can link with any part of other_info
+template < typename DATA_TYPE >
+bool LLPrimLinkInfo< DATA_TYPE >::canLink(const LLPrimLinkInfo& other_info)
+{
+ F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere);
+
+ F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere);
+
+ if (span <= max_span)
+ {
+ // The entire other_info fits inside the max span.
+ return TRUE;
+ }
+ else if (span > max_span + 2.f * other_info.mBoundingSphere.getRadius())
+ {
+ // there is no way any piece of other_info could link with this one
+ return FALSE;
+ }
+
+ // there may be a piece of other_info that is linkable
+ typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr;
+ for (map_itr = other_info.mDataMap.begin(); map_itr != other_info.mDataMap.end(); ++map_itr)
+ {
+ const LLSphere& other_sphere = (*map_itr).second;
+ max_span = get_max_linkable_span(mBoundingSphere, other_sphere);
+
+ span = get_span(mBoundingSphere, other_sphere);
+
+ if (span <= max_span)
+ {
+ // found one piece that is linkable
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// merges elements of 'unlinked'
+// returns number of links made (NOT final prim count, NOR linked prim count)
+// and removes any linkable infos from 'unlinked'
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE >::mergeLinkableSet(std::list< LLPrimLinkInfo< DATA_TYPE > > & unlinked)
+{
+ bool linked_something = true;
+ while (linked_something)
+ {
+ linked_something = false;
+
+ typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = unlinked.begin();
+ while ( other_itr != unlinked.end()
+ && getPrimCount() < MAX_PRIMS_PER_OBJECT )
+ {
+ S32 merge_count = merge(*other_itr);
+ if (merge_count > 0)
+ {
+ linked_something = true;
+ }
+ if (0 == (*other_itr).getPrimCount())
+ {
+ unlinked.erase(other_itr++);
+ }
+ else
+ {
+ ++other_itr;
+ }
+ }
+ if (!linked_something
+ && unlinked.size() > 1)
+ {
+ S32 collapse_count = collapse(unlinked);
+ if (collapse_count > 0)
+ {
+ linked_something = true;
+ }
+ }
+ }
+}
+
+// transforms all of the spheres into a new reference frame
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE >::transform(const LLVector3& position, const LLQuaternion& rotation)
+{
+ typename std::map< DATA_TYPE, LLSphere >::iterator map_itr;
+ for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr)
+ {
+ (*map_itr).second.setCenter((*map_itr).second.getCenter() * rotation + position);
+ }
+ mBoundingSphere.setCenter(mBoundingSphere.getCenter() * rotation + position);
+}
+
+// private
+// returns number of links made
+template < typename DATA_TYPE >
+S32 LLPrimLinkInfo< DATA_TYPE >::merge(LLPrimLinkInfo& other_info)
+{
+ S32 link_count = 0;
+
+// F32 other_radius = other_info.mBoundingSphere.getRadius();
+// other_info.computeBoundingSphere();
+// if ( other_radius != other_info.mBoundingSphere.getRadius() )
+// {
+// llinfos << "Other bounding sphere changed!!" << llendl;
+// }
+
+// F32 this_radius = mBoundingSphere.getRadius();
+// computeBoundingSphere();
+// if ( this_radius != mBoundingSphere.getRadius() )
+// {
+// llinfos << "This bounding sphere changed!!" << llendl;
+// }
+
+
+ F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere);
+
+ // F32 center_dist = (mBoundingSphere.getCenter() - other_info.mBoundingSphere.getCenter()).length();
+ // llinfos << "objects are " << center_dist << "m apart" << llendl;
+ F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere);
+
+ F32 span_limit = max_span + (2.f * other_info.mBoundingSphere.getRadius());
+ if (span > span_limit)
+ {
+ // there is no way any piece of other_info could link with this one
+ // llinfos << "span too large: " << span << " vs. " << span_limit << llendl;
+ return 0;
+ }
+
+ bool completely_linkable = (span <= max_span) ? true : false;
+
+ typename std::map< DATA_TYPE, LLSphere >::iterator map_itr = other_info.mDataMap.begin();
+ while (map_itr != other_info.mDataMap.end()
+ && getPrimCount() < MAX_PRIMS_PER_OBJECT )
+ {
+ DATA_TYPE other_data = (*map_itr).first;
+ LLSphere& other_sphere = (*map_itr).second;
+
+ if (!completely_linkable)
+ {
+ max_span = get_max_linkable_span(mBoundingSphere, other_sphere);
+
+ F32 span = get_span(mBoundingSphere, other_sphere);
+
+ if (span > max_span)
+ {
+ ++map_itr;
+ continue;
+ }
+ }
+
+ mDataMap[other_data] = other_sphere;
+ ++link_count;
+
+ if (!mBoundingSphere.contains(other_sphere) )
+ {
+ computeBoundingSphere();
+ }
+
+ // remove from the other info
+ other_info.mDataMap.erase(map_itr++);
+ }
+
+ if (link_count > 0 && other_info.getPrimCount() > 0)
+ {
+ other_info.computeBoundingSphere();
+ }
+ return link_count;
+}
+
+// links any linkable elements of unlinked
+template < typename DATA_TYPE >
+S32 LLPrimLinkInfo< DATA_TYPE >::collapse(std::list< LLPrimLinkInfo< DATA_TYPE > > & unlinked)
+{
+ S32 link_count = 0;
+ bool linked_something = true;
+ while (linked_something)
+ {
+ linked_something = false;
+
+ typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator this_itr = unlinked.begin();
+ typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = this_itr;
+ ++other_itr;
+ while ( other_itr != unlinked.end() )
+
+ {
+ S32 merge_count = (*this_itr).merge(*other_itr);
+ if (merge_count > 0)
+ {
+ linked_something = true;
+ link_count += merge_count;
+ }
+ if (0 == (*other_itr).getPrimCount())
+ {
+ unlinked.erase(other_itr++);
+ }
+ else
+ {
+ ++other_itr;
+ }
+ }
+ }
+ return link_count;
+}
+
+
+template < typename DATA_TYPE >
+void LLPrimLinkInfo< DATA_TYPE >::computeBoundingSphere()
+{
+ std::vector< LLSphere > sphere_list;
+ typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr;
+ for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr)
+ {
+ sphere_list.push_back(map_itr->second);
+ }
+ mBoundingSphere = LLSphere::getBoundingSphere(sphere_list);
+}
+
+
+#endif
+