diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llprimitive/llgltfmaterial.cpp | 151 | ||||
-rw-r--r-- | indra/llprimitive/llgltfmaterial.h | 53 | ||||
-rw-r--r-- | indra/llprimitive/tests/llgltfmaterial_test.cpp | 255 |
4 files changed, 368 insertions, 93 deletions
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 328b22f900..dd25c19713 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -99,6 +99,8 @@ if (LL_TESTS) SET(llprimitive_TEST_SOURCE_FILES llmediaentry.cpp llprimitive.cpp + llgltfmaterial.cpp ) + LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}") endif (LL_TESTS) diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp index a8dad89292..2e920aa44e 100644 --- a/indra/llprimitive/llgltfmaterial.cpp +++ b/indra/llprimitive/llgltfmaterial.cpp @@ -31,6 +31,10 @@ // NOTE -- this should be the one and only place tiny_gltf.h is included #include "tinygltf/tiny_gltf.h" +const char* LLGLTFMaterial::ASSET_VERSION = "1.1"; +const char* LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0"; +const std::array<char*, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" }; + const char* GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform"; const char* GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale"; const char* GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset"; @@ -73,16 +77,14 @@ LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs) LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) { - LL_PROFILE_ZONE_SCOPED; - //have to do a manual operator= because of LLRefCount - mBaseColorId = rhs.mBaseColorId; - mNormalId = rhs.mNormalId; - mMetallicRoughnessId = rhs.mMetallicRoughnessId; - mEmissiveId = rhs.mEmissiveId; + //have to do a manual operator= because of LLRefCount + mTextureId = rhs.mTextureId; + + mTextureTransform = rhs.mTextureTransform; mBaseColor = rhs.mBaseColor; mEmissiveColor = rhs.mEmissiveColor; - + mMetallicFactor = rhs.mMetallicFactor; mRoughnessFactor = rhs.mRoughnessFactor; mAlphaCutoff = rhs.mAlphaCutoff; @@ -90,8 +92,6 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) mDoubleSided = rhs.mDoubleSided; mAlphaMode = rhs.mAlphaMode; - mTextureTransform = rhs.mTextureTransform; - mOverrideDoubleSided = rhs.mOverrideDoubleSided; mOverrideAlphaMode = rhs.mOverrideAlphaMode; @@ -100,10 +100,9 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const { - return mBaseColorId == rhs.mBaseColorId && - mNormalId == rhs.mNormalId && - mMetallicRoughnessId == rhs.mMetallicRoughnessId && - mEmissiveId == rhs.mEmissiveId && + return mTextureId == rhs.mTextureId && + + mTextureTransform == rhs.mTextureTransform && mBaseColor == rhs.mBaseColor && mEmissiveColor == rhs.mEmissiveColor && @@ -115,8 +114,6 @@ bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const mDoubleSided == rhs.mDoubleSided && mAlphaMode == rhs.mAlphaMode && - mTextureTransform == rhs.mTextureTransform && - mOverrideDoubleSided == rhs.mOverrideDoubleSided && mOverrideAlphaMode == rhs.mOverrideAlphaMode; } @@ -148,6 +145,8 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const writeToModel(model_out, 0); + // To ensure consistency in asset upload, this should be the only reference + // to WriteGltfSceneToStream in the viewer. gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false); return str.str(); @@ -164,13 +163,13 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index) const tinygltf::Material& material_in = model.materials[mat_index]; // Apply base color texture - setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); + setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR); // Apply normal map - setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); + setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL); // Apply metallic-roughness texture - setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); + setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS); // Apply emissive texture - setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); + setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE); setAlphaMode(material_in.alphaMode); mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); @@ -264,11 +263,11 @@ std::string gltf_get_texture_image(const tinygltf::Model& model, const T& textur // *NOTE: Use template here as workaround for the different similar texture info classes template<typename T> -void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out) +void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id) { LL_PROFILE_ZONE_SCOPED; const std::string uri = gltf_get_texture_image(model, texture_info); - texture_id_out.set(uri); + mTextureId[texture_info_id].set(uri); const tinygltf::Value::Object& extensions_object = texture_info.extensions; const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM); @@ -297,21 +296,24 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const tinygltf::Material& material_out = model.materials[mat_index]; // set base color texture - writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); + writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR); // set normal texture - writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); + writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL); // set metallic-roughness texture - writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); + writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS); // set emissive texture - writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); + writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE); + // set occlusion texture + // *NOTE: This is required for ORM materials for GLTF compliance. + // See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture + writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION); + material_out.alphaMode = getAlphaMode(); material_out.alphaCutoff = mAlphaCutoff; - + mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); - material_out.emissiveFactor.resize(3); // 0 size by default - if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor()) { material_out.emissiveFactor.resize(3); @@ -323,7 +325,6 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const material_out.doubleSided = mDoubleSided; - // generate "extras" string tinygltf::Value::Object extras; bool write_extras = false; @@ -364,28 +365,43 @@ void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const } template<typename T> -void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const +void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const { LL_PROFILE_ZONE_SCOPED; + const LLUUID& texture_id = mTextureId[texture_info_id]; const TextureTransform& transform = mTextureTransform[texture_info_id]; - if (texture_id.isNull() && transform == sDefault.mTextureTransform[0]) + const bool is_blank_transform = transform == sDefault.mTextureTransform[0]; + // Check if this material matches all the fallback values, and if so, then + // skip including it to reduce material size + if (!force_write && texture_id.isNull() && is_blank_transform) { return; } + // tinygltf will discard this texture info if there is no valid texture, + // causing potential loss of information for overrides, so ensure one is + // defined. -Cosmic,2023-01-30 gltf_allocate_texture_image(model, texture_info, texture_id.asString()); - tinygltf::Value::Object transform_map; - transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({ - tinygltf::Value(transform.mOffset.mV[VX]), - tinygltf::Value(transform.mOffset.mV[VY]) - })); - transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({ - tinygltf::Value(transform.mScale.mV[VX]), - tinygltf::Value(transform.mScale.mV[VY]) - })); - transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation); - texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map); + if (!is_blank_transform) + { + tinygltf::Value::Object transform_map; + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({ + tinygltf::Value(transform.mOffset.mV[VX]), + tinygltf::Value(transform.mOffset.mV[VY]) + })); + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({ + tinygltf::Value(transform.mScale.mV[VX]), + tinygltf::Value(transform.mScale.mV[VY]) + })); + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation); + texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map); + } +} + +void LLGLTFMaterial::sanitizeAssetMaterial() +{ + mTextureTransform = sDefault.mTextureTransform; } bool LLGLTFMaterial::setBaseMaterial() @@ -419,40 +435,33 @@ void LLGLTFMaterial::hackOverrideUUID(LLUUID& id) } } -void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override) +void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override) { - mBaseColorId = id; + mTextureId[texture_info] = id; if (for_override) { - hackOverrideUUID(mBaseColorId); + hackOverrideUUID(mTextureId[texture_info]); } } +void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override) +{ + setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override); +} + void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override) { - mNormalId = id; - if (for_override) - { - hackOverrideUUID(mNormalId); - } + setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override); } -void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id, bool for_override) +void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override) { - mMetallicRoughnessId = id; - if (for_override) - { - hackOverrideUUID(mMetallicRoughnessId); - } + setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override); } void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override) { - mEmissiveId = id; - if (for_override) - { - hackOverrideUUID(mEmissiveId); - } + setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override); } void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override) @@ -533,10 +542,7 @@ const char* LLGLTFMaterial::getAlphaMode() const void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override) { mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK); - if (for_override) - { - mOverrideAlphaMode = true; - } + mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode(); } void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override) @@ -544,10 +550,7 @@ void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override) // sure, no clamping will ever be needed for a bool, but include the // setter for consistency with the clamping API mDoubleSided = double_sided; - if (for_override) - { - mOverrideDoubleSided = true; - } + mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided(); } void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset) @@ -640,10 +643,12 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) { LL_PROFILE_ZONE_SCOPED; - applyOverrideUUID(mBaseColorId, override_mat.mBaseColorId); - applyOverrideUUID(mNormalId, override_mat.mNormalId); - applyOverrideUUID(mMetallicRoughnessId, override_mat.mMetallicRoughnessId); - applyOverrideUUID(mEmissiveId, override_mat.mEmissiveId); + for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) + { + LLUUID& texture_id = mTextureId[i]; + const LLUUID& override_texture_id = override_mat.mTextureId[i]; + applyOverrideUUID(texture_id, override_texture_id); + } if (override_mat.mBaseColor != getDefaultBaseColor()) { diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index dec7b696f8..fd26e7563c 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -49,6 +49,11 @@ public: // default material for reference static const LLGLTFMaterial sDefault; + static const char* ASSET_VERSION; + static const char* ASSET_TYPE; + static const std::array<char*, 2> ACCEPTED_ASSET_VERSIONS; + static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); } + struct TextureTransform { LLVector2 mOffset = { 0.f, 0.f }; @@ -74,10 +79,25 @@ public: bool operator==(const LLGLTFMaterial& rhs) const; bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); } - LLUUID mBaseColorId; - LLUUID mNormalId; - LLUUID mMetallicRoughnessId; - LLUUID mEmissiveId; + enum TextureInfo : U32 + { + GLTF_TEXTURE_INFO_BASE_COLOR, + GLTF_TEXTURE_INFO_NORMAL, + GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + // *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of + // the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS. + // Currently, only ORM materials are supported (materials which define + // occlusion, roughness, and metallic in the same texture). + // -Cosmic,2023-01-26 + GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + GLTF_TEXTURE_INFO_EMISSIVE, + + GLTF_TEXTURE_INFO_COUNT + }; + + std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId; + + std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; // NOTE : initialize values to defaults according to the GLTF spec LLColor4 mBaseColor = LLColor4(1, 1, 1, 1); @@ -106,24 +126,14 @@ public: return id; } - enum TextureInfo : U32 - { - GLTF_TEXTURE_INFO_BASE_COLOR, - GLTF_TEXTURE_INFO_NORMAL, - GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, - GLTF_TEXTURE_INFO_EMISSIVE, - - GLTF_TEXTURE_INFO_COUNT - }; - - std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; - //setters for various members (will clamp to acceptable ranges) // for_override - set to true if this value is being set as part of an override (important for handling override to default value) + void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false); + void setBaseColorId(const LLUUID& id, bool for_override = false); void setNormalId(const LLUUID& id, bool for_override = false); - void setMetallicRoughnessId(const LLUUID& id, bool for_override = false); + void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false); void setEmissiveId(const LLUUID& id, bool for_override = false); void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false); @@ -182,6 +192,10 @@ public: void applyOverride(const LLGLTFMaterial& override_mat); + // For base materials only (i.e. assets). Clears transforms to + // default since they're not supported in assets yet. + void sanitizeAssetMaterial(); + // For material overrides only. Clears most properties to // default/fallthrough, but preserves the transforms. bool setBaseMaterial(); @@ -189,12 +203,11 @@ public: bool isClearedForBaseMaterial(); private: - template<typename T> - void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out); + void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id); template<typename T> - void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const; + void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const; void setBaseMaterial(const LLGLTFMaterial& old_override_mat); }; diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp new file mode 100644 index 0000000000..4f58f4e567 --- /dev/null +++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp @@ -0,0 +1,255 @@ +/** + * @file llgltfmaterial_test.cpp + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "linden_common.h" +#include "lltut.h" + +#include "../llgltfmaterial.h" +#include "lluuid.cpp" + +// Import & define single-header gltf import/export lib +#define TINYGLTF_IMPLEMENTATION +#define TINYGLTF_USE_CPP14 // default is C++ 11 + +// tinygltf by default loads image files using STB +#define STB_IMAGE_IMPLEMENTATION +// to use our own image loading: +// 1. replace this definition with TINYGLTF_NO_STB_IMAGE +// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) + +// tinygltf saves image files using STB +#define STB_IMAGE_WRITE_IMPLEMENTATION +// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) + +// Disable reading external images to prevent warnings and speed up the tests. +// We don't need this for the tests, but still need the filesystem +// implementation to be defined in order for llprimitive to link correctly. +#define TINYGLTF_NO_EXTERNAL_IMAGE 1 + +#include "tinygltf/tiny_gltf.h" + +namespace tut +{ + struct llgltfmaterial + { + }; + typedef test_group<llgltfmaterial> llgltfmaterial_t; + typedef llgltfmaterial_t::object llgltfmaterial_object_t; + tut::llgltfmaterial_t tut_llgltfmaterial("llgltfmaterial"); + + // A positive 32-bit float with a long string representation + constexpr F32 test_fraction = 1.09045365e-32; + // A larger positive 32-bit float for values that get zeroed if below a threshold + constexpr F32 test_fraction_big = 0.109045; + + void apply_test_material_texture_ids(LLGLTFMaterial& material) + { + material.setBaseColorId(LLUUID::generateNewID()); + material.setNormalId(LLUUID::generateNewID()); + material.setOcclusionRoughnessMetallicId(LLUUID::generateNewID()); + material.setEmissiveId(LLUUID::generateNewID()); + } + + void apply_test_material_texture_transforms(LLGLTFMaterial& material) + { + LLGLTFMaterial::TextureTransform test_transform; + test_transform.mOffset.mV[VX] = test_fraction; + test_transform.mOffset.mV[VY] = test_fraction; + test_transform.mScale.mV[VX] = test_fraction; + test_transform.mScale.mV[VY] = test_fraction; + test_transform.mRotation = test_fraction; + for (LLGLTFMaterial::TextureInfo i = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; i = LLGLTFMaterial::TextureInfo((U32)i + 1)) + { + material.setTextureOffset(i, test_transform.mOffset); + material.setTextureScale(i, test_transform.mScale); + material.setTextureRotation(i, test_transform.mRotation); + } + } + + void apply_test_material_factors(LLGLTFMaterial& material) + { + material.setBaseColorFactor(LLColor4(test_fraction_big, test_fraction_big, test_fraction_big, test_fraction_big)); + material.setEmissiveColorFactor(LLColor3(test_fraction_big, test_fraction_big, test_fraction_big)); + material.setMetallicFactor(test_fraction); + material.setRoughnessFactor(test_fraction); + } + + LLGLTFMaterial create_test_material() + { + LLGLTFMaterial material; + + apply_test_material_texture_ids(material); + + apply_test_material_texture_transforms(material); + + apply_test_material_factors(material); + + material.setAlphaCutoff(test_fraction); + // Because this is the default value, it should append to the extras field to mark it as an override + material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE); + // Because this is the default value, it should append to the extras field to mark it as an override + material.setDoubleSided(false); + + return material; + } + + void ensure_gltf_material_serialize(const std::string& ensure_suffix, const LLGLTFMaterial& material_in) + { + const std::string json_in = material_in.asJSON(); + LLGLTFMaterial material_out; + std::string warn_msg; + std::string error_msg; + bool serialize_success = material_out.fromJSON(json_in, warn_msg, error_msg); + ensure_equals("LLGLTFMaterial serialization has no warnings: " + ensure_suffix, "", warn_msg); + ensure_equals("LLGLTFMaterial serialization has no errors: " + ensure_suffix, "", error_msg); + ensure("LLGLTFMaterial serializes successfully: " + ensure_suffix, serialize_success); + ensure("LLGLTFMaterial is preserved when deserialized: " + ensure_suffix, material_in == material_out); + const std::string json_out = material_out.asJSON(); + ensure_equals("LLGLTFMaterial is preserved when serialized: " + ensure_suffix, json_in, json_out); + } + + void ensure_gltf_material_trimmed(const std::string& material_json, const std::string& must_not_contain) + { + ensure("LLGLTFMaterial serialization trims property '" + must_not_contain + "'", material_json.find(must_not_contain) == std::string::npos); + } + + // Test that GLTF material fields have not changed since these tests were written + template<> template<> + void llgltfmaterial_object_t::test<1>() + { + if (sizeof(void*) > 4) // Don't bother running this test for 32-bit systems + { + // If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial) + ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216); + } + ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4); + } + + // Test that occlusion and metallicRoughness are the same (They are different for asset validation. See lluploadmaterial.cpp) + template<> template<> + void llgltfmaterial_object_t::test<2>() + { + ensure_equals("LLGLTFMaterial occlusion does not differ from metallic roughness", LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, LLGLTFMaterial::GLTF_TEXTURE_INFO_OCCLUSION); + } + + // Ensure double sided and alpha mode overrides serialize as expected + template<> template<> + void llgltfmaterial_object_t::test<3>() + { + const bool doubleSideds[] { false, true }; + const LLGLTFMaterial::AlphaMode alphaModes[] { LLGLTFMaterial::ALPHA_MODE_OPAQUE, LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK }; + const bool forOverrides[] { false, true }; + + for (bool doubleSided : doubleSideds) + { + for (bool forOverride : forOverrides) + { + LLGLTFMaterial material; + material.setDoubleSided(doubleSided, forOverride); + const bool overrideBit = (doubleSided == false) && forOverride; + ensure_equals("LLGLTFMaterial: double sided = " + std::to_string(doubleSided) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideDoubleSided, overrideBit); + ensure_gltf_material_serialize("double sided = " + std::to_string(doubleSided), material); + } + } + + for (LLGLTFMaterial::AlphaMode alphaMode : alphaModes) + { + for (bool forOverride : forOverrides) + { + LLGLTFMaterial material; + material.setAlphaMode(alphaMode, forOverride); + const bool overrideBit = (alphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE) && forOverride; + ensure_equals("LLGLTFMaterial: alpha mode = " + std::to_string(alphaMode) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideAlphaMode, overrideBit); + ensure_gltf_material_serialize("alpha mode = " + std::to_string(alphaMode), material); + } + } + } + + // Test that a GLTF material's transform components serialize as expected + template<> template<> + void llgltfmaterial_object_t::test<4>() + { + LLGLTFMaterial material; + LLGLTFMaterial::TextureTransform& transform = material.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]; + transform.mOffset[VX] = 1.f; + transform.mOffset[VY] = 2.f; + transform.mScale[VX] = 0.05f; + transform.mScale[VY] = 100.f; + transform.mRotation = 1.571f; + ensure_gltf_material_serialize("material with transform", material); + } + + // Test that a GLTF material avoids serializing a material unnecessarily + template<> template<> + void llgltfmaterial_object_t::test<5>() + { + { + const LLGLTFMaterial material; + const std::string material_json = material.asJSON(); + ensure_gltf_material_trimmed(material_json, "pbrMetallicRoughness"); + ensure_gltf_material_trimmed(material_json, "normalTexture"); + ensure_gltf_material_trimmed(material_json, "emissiveTexture"); + ensure_gltf_material_trimmed(material_json, "occlusionTexture"); + } + + { + LLGLTFMaterial metallic_factor_material; + metallic_factor_material.setMetallicFactor(0.5); + const std::string metallic_factor_material_json = metallic_factor_material.asJSON(); + ensure_gltf_material_trimmed(metallic_factor_material_json, "baseColorTexture"); + ensure_gltf_material_trimmed(metallic_factor_material_json, "metallicRoughnessTexture"); + } + } + + // Test that a GLTF material preserves values on serialization + template<> template<> + void llgltfmaterial_object_t::test<6>() + { + { + const LLGLTFMaterial full_material = create_test_material(); + ensure_gltf_material_serialize("full material", full_material); + } + + { + LLGLTFMaterial texture_ids_only_material; + apply_test_material_texture_ids(texture_ids_only_material); + ensure_gltf_material_serialize("material with texture IDs only", texture_ids_only_material); + } + + { + LLGLTFMaterial texture_transforms_only_material; + apply_test_material_texture_ids(texture_transforms_only_material); + ensure_gltf_material_serialize("material with texture transforms only", texture_transforms_only_material); + } + + { + LLGLTFMaterial factors_only_material; + apply_test_material_factors(factors_only_material); + ensure_gltf_material_serialize("material with scaling/tint factors only", factors_only_material); + } + } +} |