diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/llmaterialtable.cpp | 3 | ||||
-rw-r--r-- | indra/llprimitive/llmaterialtable.h | 83 |
2 files changed, 47 insertions, 39 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp index 18787c47c5..774a58c8ac 100644 --- a/indra/llprimitive/llmaterialtable.cpp +++ b/indra/llprimitive/llmaterialtable.cpp @@ -92,6 +92,9 @@ F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f; F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f; LLMaterialTable::LLMaterialTable() + : mCollisionSoundMatrix(NULL), + mSlidingSoundMatrix(NULL), + mRollingSoundMatrix(NULL) { } diff --git a/indra/llprimitive/llmaterialtable.h b/indra/llprimitive/llmaterialtable.h index 2c0b046fa7..77f29a8e06 100644 --- a/indra/llprimitive/llmaterialtable.h +++ b/indra/llprimitive/llmaterialtable.h @@ -38,6 +38,8 @@ #include <list> +class LLMaterialInfo; + const U32 LLMATERIAL_INFO_NAME_LENGTH = 256; // We've moved toward more reasonable mass values for the Havok4 engine. @@ -64,45 +66,6 @@ const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f; const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f; -class LLMaterialInfo -{ -public: - U8 mMCode; - std::string mName; - LLUUID mDefaultTextureID; - LLUUID mShatterSoundID; - F32 mDensity; // kg/m^3 - F32 mFriction; - F32 mRestitution; - - // damage and energy constants - F32 mHPModifier; // modifier on mass based HP total - F32 mDamageModifier; // modifier on KE based damage - F32 mEPModifier; // modifier on mass based EP total - - LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid) - { - init(mcode,name,uuid); - }; - - void init(U8 mcode, const std::string& name, const LLUUID &uuid) - { - mDensity = 1000.f; // default to 1000.0 (water) - mHPModifier = 1.f; - mDamageModifier = 1.f; - mEPModifier = 1.f; - - mMCode = mcode; - mName = name; - mDefaultTextureID = uuid; - }; - - ~LLMaterialInfo() - { - }; - -}; - class LLMaterialTable { public: @@ -185,5 +148,47 @@ public: static LLMaterialTable basic; }; + +class LLMaterialInfo +{ +public: + U8 mMCode; + std::string mName; + LLUUID mDefaultTextureID; + LLUUID mShatterSoundID; + F32 mDensity; // kg/m^3 + F32 mFriction; + F32 mRestitution; + + // damage and energy constants + F32 mHPModifier; // modifier on mass based HP total + F32 mDamageModifier; // modifier on KE based damage + F32 mEPModifier; // modifier on mass based EP total + + LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid) + { + init(mcode,name,uuid); + }; + + void init(U8 mcode, const std::string& name, const LLUUID &uuid) + { + mDensity = 1000.f; // default to 1000.0 (water) + mFriction = LLMaterialTable::DEFAULT_FRICTION; + mRestitution = LLMaterialTable::DEFAULT_RESTITUTION; + mHPModifier = 1.f; + mDamageModifier = 1.f; + mEPModifier = 1.f; + + mMCode = mcode; + mName = name; + mDefaultTextureID = uuid; + }; + + ~LLMaterialInfo() + { + }; + +}; + #endif |