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-rw-r--r--indra/llprimitive/llmaterialtable.cpp3
-rw-r--r--indra/llprimitive/llmaterialtable.h83
2 files changed, 47 insertions, 39 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp
index 18787c47c5..774a58c8ac 100644
--- a/indra/llprimitive/llmaterialtable.cpp
+++ b/indra/llprimitive/llmaterialtable.cpp
@@ -92,6 +92,9 @@ F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
LLMaterialTable::LLMaterialTable()
+ : mCollisionSoundMatrix(NULL),
+ mSlidingSoundMatrix(NULL),
+ mRollingSoundMatrix(NULL)
{
}
diff --git a/indra/llprimitive/llmaterialtable.h b/indra/llprimitive/llmaterialtable.h
index 2c0b046fa7..77f29a8e06 100644
--- a/indra/llprimitive/llmaterialtable.h
+++ b/indra/llprimitive/llmaterialtable.h
@@ -38,6 +38,8 @@
#include <list>
+class LLMaterialInfo;
+
const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
// We've moved toward more reasonable mass values for the Havok4 engine.
@@ -64,45 +66,6 @@ const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
-class LLMaterialInfo
-{
-public:
- U8 mMCode;
- std::string mName;
- LLUUID mDefaultTextureID;
- LLUUID mShatterSoundID;
- F32 mDensity; // kg/m^3
- F32 mFriction;
- F32 mRestitution;
-
- // damage and energy constants
- F32 mHPModifier; // modifier on mass based HP total
- F32 mDamageModifier; // modifier on KE based damage
- F32 mEPModifier; // modifier on mass based EP total
-
- LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
- {
- init(mcode,name,uuid);
- };
-
- void init(U8 mcode, const std::string& name, const LLUUID &uuid)
- {
- mDensity = 1000.f; // default to 1000.0 (water)
- mHPModifier = 1.f;
- mDamageModifier = 1.f;
- mEPModifier = 1.f;
-
- mMCode = mcode;
- mName = name;
- mDefaultTextureID = uuid;
- };
-
- ~LLMaterialInfo()
- {
- };
-
-};
-
class LLMaterialTable
{
public:
@@ -185,5 +148,47 @@ public:
static LLMaterialTable basic;
};
+
+class LLMaterialInfo
+{
+public:
+ U8 mMCode;
+ std::string mName;
+ LLUUID mDefaultTextureID;
+ LLUUID mShatterSoundID;
+ F32 mDensity; // kg/m^3
+ F32 mFriction;
+ F32 mRestitution;
+
+ // damage and energy constants
+ F32 mHPModifier; // modifier on mass based HP total
+ F32 mDamageModifier; // modifier on KE based damage
+ F32 mEPModifier; // modifier on mass based EP total
+
+ LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ init(mcode,name,uuid);
+ };
+
+ void init(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ mDensity = 1000.f; // default to 1000.0 (water)
+ mFriction = LLMaterialTable::DEFAULT_FRICTION;
+ mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
+ mHPModifier = 1.f;
+ mDamageModifier = 1.f;
+ mEPModifier = 1.f;
+
+ mMCode = mcode;
+ mName = name;
+ mDefaultTextureID = uuid;
+ };
+
+ ~LLMaterialInfo()
+ {
+ };
+
+};
+
#endif