summaryrefslogtreecommitdiff
path: root/indra/llprimitive
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llprimitive')
-rw-r--r--indra/llprimitive/lldaeloader.cpp5198
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp121
-rw-r--r--indra/llprimitive/llgltfmaterial.h65
-rw-r--r--indra/llprimitive/llmaterial.cpp952
-rw-r--r--indra/llprimitive/llmaterial.h10
-rw-r--r--indra/llprimitive/llmaterialtable.cpp1510
-rw-r--r--indra/llprimitive/llmaterialtable.h380
-rw-r--r--indra/llprimitive/llmodel.cpp4352
-rw-r--r--indra/llprimitive/llmodel.h869
-rw-r--r--indra/llprimitive/llmodelloader.cpp1010
-rw-r--r--indra/llprimitive/llmodelloader.h442
-rw-r--r--indra/llprimitive/llprimitive.cpp4826
-rw-r--r--indra/llprimitive/llprimitive.h1589
-rw-r--r--indra/llprimitive/lltextureanim.cpp478
-rw-r--r--indra/llprimitive/lltextureanim.h144
-rw-r--r--indra/llprimitive/llvolumemessage.cpp1112
-rw-r--r--indra/llprimitive/tests/llgltfmaterial_test.cpp2
-rw-r--r--indra/llprimitive/tests/llprimitive_test.cpp542
18 files changed, 11843 insertions, 11759 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index e8b586fdf1..43e2bd88d3 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -1,2599 +1,2599 @@
-/**
- * @file lldaeloader.cpp
- * @brief LLDAELoader class implementation
- *
- * $LicenseInfo:firstyear=2013&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2013, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_MSVC
-#pragma warning (disable : 4263)
-#pragma warning (disable : 4264)
-#endif
-#include "dae.h"
-#include "dom/domAsset.h"
-#include "dom/domBind_material.h"
-#include "dom/domCOLLADA.h"
-#include "dom/domConstants.h"
-#include "dom/domController.h"
-#include "dom/domEffect.h"
-#include "dom/domGeometry.h"
-#include "dom/domInstance_geometry.h"
-#include "dom/domInstance_material.h"
-#include "dom/domInstance_node.h"
-#include "dom/domInstance_effect.h"
-#include "dom/domMaterial.h"
-#include "dom/domMatrix.h"
-#include "dom/domNode.h"
-#include "dom/domProfile_COMMON.h"
-#include "dom/domRotate.h"
-#include "dom/domScale.h"
-#include "dom/domTranslate.h"
-#include "dom/domVisual_scene.h"
-#if LL_MSVC
-#pragma warning (default : 4263)
-#pragma warning (default : 4264)
-#endif
-
-#include "lldaeloader.h"
-#include "llsdserialize.h"
-#include "lljoint.h"
-
-#include "glh/glh_linear.h"
-#include "llmatrix4a.h"
-
-#include <boost/regex.hpp>
-#include <boost/algorithm/string/replace.hpp>
-
-std::string colladaVersion[VERSIONTYPE_COUNT+1] =
-{
- "1.4.0",
- "1.4.1",
- "Unsupported"
-};
-
-static const std::string lod_suffix[LLModel::NUM_LODS] =
-{
- "_LOD0",
- "_LOD1",
- "_LOD2",
- "",
- "_PHYS",
-};
-
-const U32 LIMIT_MATERIALS_OUTPUT = 12;
-
-bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
- domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
-{
- idx_stride = 0;
-
- for (U32 j = 0; j < inputs.getCount(); ++j)
- {
- idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
-
- if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
- { //found vertex array
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- domVertices* vertices = (domVertices*) elem.cast();
- if ( !vertices )
- {
- return false;
- }
-
- domInputLocal_Array& v_inp = vertices->getInput_array();
-
-
- for (U32 k = 0; k < v_inp.getCount(); ++k)
- {
- if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
- {
- pos_offset = inputs[j]->getOffset();
-
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- pos_source = (domSource*) elem.cast();
- }
-
- if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
- {
- norm_offset = inputs[j]->getOffset();
-
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- norm_source = (domSource*) elem.cast();
- }
- }
- }
-
- if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
- {
- //found normal array for this triangle list
- norm_offset = inputs[j]->getOffset();
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- norm_source = (domSource*) elem.cast();
- }
- else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
- { //found texCoords
- tc_offset = inputs[j]->getOffset();
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- tc_source = (domSource*) elem.cast();
- }
- }
-
- idx_stride += 1;
-
- return true;
-}
-
-LLModel::EModelStatus load_face_from_dom_triangles(
- std::vector<LLVolumeFace>& face_list,
- std::vector<std::string>& materials,
- domTrianglesRef& tri,
- LLSD& log_msg)
-{
- LLVolumeFace face;
- std::vector<LLVolumeFace::VertexData> verts;
- std::vector<U16> indices;
-
- const domInputLocalOffset_Array& inputs = tri->getInput_array();
-
- S32 pos_offset = -1;
- S32 tc_offset = -1;
- S32 norm_offset = -1;
-
- domSource* pos_source = NULL;
- domSource* tc_source = NULL;
- domSource* norm_source = NULL;
-
- S32 idx_stride = 0;
-
- if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
- {
- LLSD args;
- args["Message"] = "ParsingErrorBadElement";
- log_msg.append(args);
- return LLModel::BAD_ELEMENT;
- }
-
- if (!pos_source || !pos_source->getFloat_array())
- {
- LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorPositionInvalidModel";
- log_msg.append(args);
- return LLModel::BAD_ELEMENT;
- }
-
- domPRef p = tri->getP();
- domListOfUInts& idx = p->getValue();
-
- domListOfFloats dummy ;
- domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ;
- domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ;
- domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ;
-
- if (pos_source)
- {
- if(v.getCount() == 0)
- {
- return LLModel::BAD_ELEMENT;
- }
- // VFExtents change
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
- }
-
- LLVolumeFace::VertexMapData::PointMap point_map;
-
- if (idx_stride <= 0
- || (pos_source && pos_offset >= idx_stride)
- || (tc_source && tc_offset >= idx_stride)
- || (norm_source && norm_offset >= idx_stride))
- {
- // Looks like these offsets should fit inside idx_stride
- // Might be good idea to also check idx.getCount()%idx_stride != 0
- LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL;
- return LLModel::BAD_ELEMENT;
- }
-
- for (U32 i = 0; i < idx.getCount(); i += idx_stride)
- {
- LLVolumeFace::VertexData cv;
- if (pos_source)
- {
- cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
- v[idx[i+pos_offset]*3+1],
- v[idx[i+pos_offset]*3+2]));
- }
-
- if (tc_source)
- {
- cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
- tc[idx[i+tc_offset]*2+1]);
- }
-
- if (norm_source)
- {
- cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
- n[idx[i+norm_offset]*3+1],
- n[idx[i+norm_offset]*3+2]));
- }
-
- BOOL found = FALSE;
-
- LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
- point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
-
- if (point_iter != point_map.end())
- {
- for (U32 j = 0; j < point_iter->second.size(); ++j)
- {
- // We have a matching loc
- //
- if ((point_iter->second)[j] == cv)
- {
- U16 shared_index = (point_iter->second)[j].mIndex;
-
- // Don't share verts within the same tri, degenerate
- //
- U32 indx_size = indices.size();
- U32 verts_new_tri = indx_size % 3;
- if ((verts_new_tri < 1 || indices[indx_size - 1] != shared_index)
- && (verts_new_tri < 2 || indices[indx_size - 2] != shared_index))
- {
- found = true;
- indices.push_back(shared_index);
- }
- break;
- }
- }
- }
-
- if (!found)
- {
- // VFExtents change
- update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
- verts.push_back(cv);
- if (verts.size() >= 65535)
- {
- //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
- return LLModel::VERTEX_NUMBER_OVERFLOW ;
- }
- U16 index = (U16) (verts.size()-1);
- indices.push_back(index);
-
- LLVolumeFace::VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
- }
- }
-
- if (indices.size()%3 == 0 && verts.size() >= 65532)
- {
- std::string material;
-
- if (tri->getMaterial())
- {
- material = std::string(tri->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- face = LLVolumeFace();
- // VFExtents change
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
-
- verts.clear();
- indices.clear();
- point_map.clear();
- }
- }
-
- if (!verts.empty())
- {
- std::string material;
-
- if (tri->getMaterial())
- {
- material = std::string(tri->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
-
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
- }
-
- return LLModel::NO_ERRORS ;
-}
-
-LLModel::EModelStatus load_face_from_dom_polylist(
- std::vector<LLVolumeFace>& face_list,
- std::vector<std::string>& materials,
- domPolylistRef& poly,
- LLSD& log_msg)
-{
- domPRef p = poly->getP();
- domListOfUInts& idx = p->getValue();
-
- if (idx.getCount() == 0)
- {
- return LLModel::NO_ERRORS ;
- }
-
- const domInputLocalOffset_Array& inputs = poly->getInput_array();
-
-
- domListOfUInts& vcount = poly->getVcount()->getValue();
-
- S32 pos_offset = -1;
- S32 tc_offset = -1;
- S32 norm_offset = -1;
-
- domSource* pos_source = NULL;
- domSource* tc_source = NULL;
- domSource* norm_source = NULL;
-
- S32 idx_stride = 0;
-
- if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
- {
- LL_WARNS() << "Bad element." << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorBadElement";
- log_msg.append(args);
- return LLModel::BAD_ELEMENT;
- }
-
- LLVolumeFace face;
-
- std::vector<U16> indices;
- std::vector<LLVolumeFace::VertexData> verts;
-
- domListOfFloats v;
- domListOfFloats tc;
- domListOfFloats n;
-
- if (pos_source)
- {
- v = pos_source->getFloat_array()->getValue();
- // VFExtents change
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
- }
-
- if (tc_source)
- {
- tc = tc_source->getFloat_array()->getValue();
- }
-
- if (norm_source)
- {
- n = norm_source->getFloat_array()->getValue();
- }
-
- LLVolumeFace::VertexMapData::PointMap point_map;
-
- U32 cur_idx = 0;
- bool log_tc_msg = true;
- for (U32 i = 0; i < vcount.getCount(); ++i)
- { //for each polygon
- U32 first_index = 0;
- U32 last_index = 0;
- for (U32 j = 0; j < vcount[i]; ++j)
- { //for each vertex
-
- LLVolumeFace::VertexData cv;
-
- if (pos_source)
- {
- cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
- v[idx[cur_idx+pos_offset]*3+1],
- v[idx[cur_idx+pos_offset]*3+2]);
- if (!cv.getPosition().isFinite3())
- {
- LL_WARNS() << "Found NaN while loading position data from DAE-Model, invalid model." << LL_ENDL;
- LLSD args;
- args["Message"] = "PositionNaN";
- log_msg.append(args);
- return LLModel::BAD_ELEMENT;
- }
- }
-
- if (tc_source)
- {
- U64 idx_x = idx[cur_idx + tc_offset] * 2 + 0;
- U64 idx_y = idx[cur_idx + tc_offset] * 2 + 1;
-
- if (idx_y < tc.getCount())
- {
- cv.mTexCoord.setVec(tc[idx_x], tc[idx_y]);
- }
- else if (log_tc_msg)
- {
- log_tc_msg = false;
- LL_WARNS() << "Texture coordinates data is not complete." << LL_ENDL;
- LLSD args;
- args["Message"] = "IncompleteTC";
- log_msg.append(args);
- }
- }
-
- if (norm_source)
- {
- cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
- n[idx[cur_idx+norm_offset]*3+1],
- n[idx[cur_idx+norm_offset]*3+2]);
-
- if (!cv.getNormal().isFinite3())
- {
- LL_WARNS() << "Found NaN while loading normals from DAE-Model, invalid model." << LL_ENDL;
- LLSD args;
- args["Message"] = "NormalsNaN";
- log_msg.append(args);
-
- return LLModel::BAD_ELEMENT;
- }
- }
-
- cur_idx += idx_stride;
-
- BOOL found = FALSE;
-
- LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
- LLVector3 pos3(cv.getPosition().getF32ptr());
- point_iter = point_map.find(pos3);
-
- if (point_iter != point_map.end())
- {
- for (U32 k = 0; k < point_iter->second.size(); ++k)
- {
- if ((point_iter->second)[k] == cv)
- {
- found = TRUE;
- U32 index = (point_iter->second)[k].mIndex;
- if (j == 0)
- {
- first_index = index;
- }
- else if (j == 1)
- {
- last_index = index;
- }
- else
- {
- // if these are the same, we have a very, very skinny triangle (coincident verts on one or more edges)
- //
- llassert((first_index != last_index) && (last_index != index) && (first_index != index));
- indices.push_back(first_index);
- indices.push_back(last_index);
- indices.push_back(index);
- last_index = index;
- }
-
- break;
- }
- }
- }
-
- if (!found)
- {
- // VFExtents change
- update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
- verts.push_back(cv);
- if (verts.size() >= 65535)
- {
- //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
- return LLModel::VERTEX_NUMBER_OVERFLOW ;
- }
- U16 index = (U16) (verts.size()-1);
-
- if (j == 0)
- {
- first_index = index;
- }
- else if (j == 1)
- {
- last_index = index;
- }
- else
- {
- // detect very skinny degenerate triangles with collapsed edges
- //
- llassert((first_index != last_index) && (last_index != index) && (first_index != index));
- indices.push_back(first_index);
- indices.push_back(last_index);
- indices.push_back(index);
- last_index = index;
- }
-
- LLVolumeFace::VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[pos3].push_back(d);
- }
- }
-
- if (indices.size()%3 == 0 && indices.size() >= 65532)
- {
- std::string material;
-
- if (poly->getMaterial())
- {
- material = std::string(poly->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- face = LLVolumeFace();
- // VFExtents change
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
- verts.clear();
- indices.clear();
- point_map.clear();
- }
- }
- }
-
- if (!verts.empty())
- {
- std::string material;
-
- if (poly->getMaterial())
- {
- material = std::string(poly->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
-
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
- }
-
- return LLModel::NO_ERRORS ;
-}
-
-LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
-{
- LLVolumeFace face;
- std::vector<U16> indices;
- std::vector<LLVolumeFace::VertexData> verts;
-
- const domInputLocalOffset_Array& inputs = poly->getInput_array();
-
- S32 v_offset = -1;
- S32 n_offset = -1;
- S32 t_offset = -1;
-
- domListOfFloats* v = NULL;
- domListOfFloats* n = NULL;
- domListOfFloats* t = NULL;
-
- U32 stride = 0;
- for (U32 i = 0; i < inputs.getCount(); ++i)
- {
- stride = llmax((U32) inputs[i]->getOffset()+1, stride);
-
- if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
- { //found vertex array
- v_offset = inputs[i]->getOffset();
-
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domVertices* vertices = (domVertices*) elem.cast();
- if (!vertices)
- {
- return LLModel::BAD_ELEMENT;
- }
- domInputLocal_Array& v_inp = vertices->getInput_array();
-
- for (U32 k = 0; k < v_inp.getCount(); ++k)
- {
- if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
- {
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- return LLModel::BAD_ELEMENT;
- }
- v = &(src->getFloat_array()->getValue());
- }
- }
- }
- else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
- {
- n_offset = inputs[i]->getOffset();
- //found normal array for this triangle list
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- return LLModel::BAD_ELEMENT;
- }
- n = &(src->getFloat_array()->getValue());
- }
- else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
- { //found texCoords
- t_offset = inputs[i]->getOffset();
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- return LLModel::BAD_ELEMENT;
- }
- t = &(src->getFloat_array()->getValue());
- }
- }
-
- domP_Array& ps = poly->getP_array();
-
- //make a triangle list in <verts>
- for (U32 i = 0; i < ps.getCount(); ++i)
- { //for each polygon
- domListOfUInts& idx = ps[i]->getValue();
- for (U32 j = 0; j < idx.getCount()/stride; ++j)
- { //for each vertex
- if (j > 2)
- {
- U32 size = verts.size();
- LLVolumeFace::VertexData v0 = verts[size-3];
- LLVolumeFace::VertexData v1 = verts[size-1];
-
- verts.push_back(v0);
- verts.push_back(v1);
- }
-
- LLVolumeFace::VertexData vert;
-
-
- if (v)
- {
- U32 v_idx = idx[j*stride+v_offset]*3;
- v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount());
- vert.getPosition().set(v->get(v_idx),
- v->get(v_idx+1),
- v->get(v_idx+2));
- }
-
- //bounds check n and t lookups because some FBX to DAE converters
- //use negative indices and empty arrays to indicate data does not exist
- //for a particular channel
- if (n && n->getCount() > 0)
- {
- U32 n_idx = idx[j*stride+n_offset]*3;
- n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount());
- vert.getNormal().set(n->get(n_idx),
- n->get(n_idx+1),
- n->get(n_idx+2));
- }
- else
- {
- vert.getNormal().clear();
- }
-
-
- if (t && t->getCount() > 0)
- {
- U32 t_idx = idx[j*stride+t_offset]*2;
- t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount());
- vert.mTexCoord.setVec(t->get(t_idx),
- t->get(t_idx+1));
- }
- else
- {
- vert.mTexCoord.clear();
- }
-
-
- verts.push_back(vert);
- }
- }
-
- if (verts.empty())
- {
- return LLModel::NO_ERRORS;
- }
- // VFExtents change
- face.mExtents[0] = verts[0].getPosition();
- face.mExtents[1] = verts[0].getPosition();
-
- //create a map of unique vertices to indices
- std::map<LLVolumeFace::VertexData, U32> vert_idx;
-
- U32 cur_idx = 0;
- for (U32 i = 0; i < verts.size(); ++i)
- {
- std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
- if (iter == vert_idx.end())
- {
- vert_idx[verts[i]] = cur_idx++;
- }
- }
-
- // Viewer can only fit U16 vertices, shouldn't we do some checks here and return overflow if result has more?
- llassert(vert_idx.size() < U16_MAX);
-
- //build vertex array from map
- std::vector<LLVolumeFace::VertexData> new_verts;
- new_verts.resize(vert_idx.size());
-
- for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
- {
- new_verts[iter->second] = iter->first;
- // VFExtents change
- update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
- }
-
- //build index array from map
- indices.resize(verts.size());
-
- for (U32 i = 0; i < verts.size(); ++i)
- {
- indices[i] = vert_idx[verts[i]];
- if (i % 3 != 0) // assumes GL_TRIANGLES, compare 0-1, 1-2, 3-4, 4-5 but not 2-3 or 5-6
- {
- // A faulty degenerate triangle detection (triangle with 0 area),
- // probably should be a warning and not an assert
- llassert(!i || (indices[i-1] != indices[i]));
- }
- }
-
- // DEBUG just build an expanded triangle list
- /*for (U32 i = 0; i < verts.size(); ++i)
- {
- indices.push_back((U16) i);
- update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
- }*/
-
- if (!new_verts.empty())
- {
- std::string material;
-
- if (poly->getMaterial())
- {
- material = std::string(poly->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(new_verts, indices);
-
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!n)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!t)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
- }
-
- return LLModel::NO_ERRORS ;
-}
-
-//-----------------------------------------------------------------------------
-// LLDAELoader
-//-----------------------------------------------------------------------------
-LLDAELoader::LLDAELoader(
- std::string filename,
- S32 lod,
- load_callback_t load_cb,
- joint_lookup_func_t joint_lookup_func,
- texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointTransformMap,
- JointNameSet& jointsFromNodes,
- std::map<std::string, std::string>& jointAliasMap,
- U32 maxJointsPerMesh,
- U32 modelLimit,
- bool preprocess)
-: LLModelLoader(
- filename,
- lod,
- load_cb,
- joint_lookup_func,
- texture_load_func,
- state_cb,
- opaque_userdata,
- jointTransformMap,
- jointsFromNodes,
- jointAliasMap,
- maxJointsPerMesh),
- mGeneratedModelLimit(modelLimit),
- mPreprocessDAE(preprocess)
-{
-}
-
-LLDAELoader::~LLDAELoader()
-{
-}
-
-struct ModelSort
-{
- bool operator()(const LLPointer< LLModel >& lhs, const LLPointer< LLModel >& rhs)
- {
- if (lhs->mSubmodelID < rhs->mSubmodelID)
- {
- return true;
- }
- return LLStringUtil::compareInsensitive(lhs->mLabel, rhs->mLabel) < 0;
- }
-};
-
-bool LLDAELoader::OpenFile(const std::string& filename)
-{
- setLoadState( READING_FILE );
-
- //no suitable slm exists, load from the .dae file
-
- // Collada expects file and folder names to be escaped
- // Note: cdom::nativePathToUri()
- const char* allowed =
- "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- "abcdefghijklmnopqrstuvwxyz"
- "0123456789"
- "%-._~:\"|\\/";
- std::string uri_filename = LLURI::escape(filename, allowed);
-
- DAE dae;
- domCOLLADA* dom;
- if (mPreprocessDAE)
- {
- dom = dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str());
- }
- else
- {
- LL_INFOS() << "Skipping dae preprocessing" << LL_ENDL;
- dom = dae.open(uri_filename);
- }
-
- if (!dom)
- {
- LL_INFOS() <<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorCorrupt";
- mWarningsArray.append(args);
- setLoadState( ERROR_PARSING );
- return false;
- }
- //Dom version
- daeString domVersion = dae.getDomVersion();
- std::string sldom(domVersion);
- LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL;
- //Dae version
- domVersionType docVersion = dom->getVersion();
- //0=1.4
- //1=1.4.1
- //2=Currently unsupported, however may work
- if (docVersion > 1 )
- {
- docVersion = VERSIONTYPE_COUNT;
- }
- LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL;
-
-
- daeDatabase* db = dae.getDatabase();
-
- daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
- daeDocument* doc = dae.getDoc(uri_filename);
- if (!doc)
- {
- LL_WARNS() << "can't find internal doc" << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorNoDoc";
- mWarningsArray.append(args);
- return false;
- }
-
- daeElement* root = doc->getDomRoot();
- if (!root)
- {
- LL_WARNS() << "document has no root" << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorNoRoot";
- mWarningsArray.append(args);
- return false;
- }
-
- //Verify some basic properties of the dae
- //1. Basic validity check on controller
- U32 controllerCount = (int) db->getElementCount( NULL, "controller" );
- bool result = false;
- for ( int i=0; i<controllerCount; ++i )
- {
- domController* pController = NULL;
- db->getElement( (daeElement**) &pController, i , NULL, "controller" );
- result = verifyController( pController );
- if (!result)
- {
- LL_INFOS() << "Could not verify controller" << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorBadElement";
- mWarningsArray.append(args);
- setLoadState( ERROR_PARSING );
- return true;
- }
- }
-
-
- //get unit scale
- mTransform.setIdentity();
-
- domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
- if (unit)
- {
- F32 meter = unit->getMeter();
- mTransform.mMatrix[0][0] = meter;
- mTransform.mMatrix[1][1] = meter;
- mTransform.mMatrix[2][2] = meter;
- }
-
- //get up axis rotation
- LLMatrix4 rotation;
-
- domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
- domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
- if (up_axis)
- {
- up = up_axis->getValue();
- }
-
- if (up == UPAXISTYPE_X_UP)
- {
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
- }
- else if (up == UPAXISTYPE_Y_UP)
- {
- rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
- }
-
- rotation *= mTransform;
- mTransform = rotation;
-
- mTransform.condition();
-
- U32 submodel_limit = count > 0 ? mGeneratedModelLimit/count : 0;
- for (daeInt idx = 0; idx < count; ++idx)
- { //build map of domEntities to LLModel
- domMesh* mesh = NULL;
- db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
- if (mesh)
- {
-
- std::vector<LLModel*> models;
-
- loadModelsFromDomMesh(mesh, models, submodel_limit);
-
- std::vector<LLModel*>::iterator i;
- i = models.begin();
- while (i != models.end())
- {
- LLModel* mdl = *i;
- if(mdl->getStatus() != LLModel::NO_ERRORS)
- {
- setLoadState(ERROR_MODEL + mdl->getStatus()) ;
- return false; //abort
- }
-
- if (mdl && validate_model(mdl))
- {
- mModelList.push_back(mdl);
- mModelsMap[mesh].push_back(mdl);
- }
- i++;
- }
- }
- }
-
- std::sort(mModelList.begin(), mModelList.end(), ModelSort());
-
- model_list::iterator model_iter = mModelList.begin();
- while (model_iter != mModelList.end())
- {
- LLModel* mdl = *model_iter;
- U32 material_count = mdl->mMaterialList.size();
- LL_INFOS() << "Importing " << mdl->mLabel << " model with " << material_count << " material references" << LL_ENDL;
- std::vector<std::string>::iterator mat_iter = mdl->mMaterialList.begin();
- std::vector<std::string>::iterator end_iter = material_count > LIMIT_MATERIALS_OUTPUT
- ? mat_iter + LIMIT_MATERIALS_OUTPUT
- : mdl->mMaterialList.end();
- while (mat_iter != end_iter)
- {
- LL_INFOS() << mdl->mLabel << " references " << (*mat_iter) << LL_ENDL;
- mat_iter++;
- }
- model_iter++;
- }
-
- count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
- for (daeInt idx = 0; idx < count; ++idx)
- { //add skinned meshes as instances
- domSkin* skin = NULL;
- db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
- if (skin)
- {
- domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
- if (geom)
- {
- domMesh* mesh = geom->getMesh();
- if (mesh)
- {
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
- {
- LLPointer<LLModel> mdl = *i;
- LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin);
- i++;
- }
- }
- }
- }
- }
-
- LL_INFOS()<< "Collada skins processed: " << count <<LL_ENDL;
-
- daeElement* scene = root->getDescendant("visual_scene");
-
- if (!scene)
- {
- LL_WARNS() << "document has no visual_scene" << LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorNoScene";
- mWarningsArray.append(args);
- setLoadState( ERROR_PARSING );
- return true;
- }
-
- setLoadState( DONE );
-
- bool badElement = false;
-
- processElement( scene, badElement, &dae);
-
- if ( badElement )
- {
- LL_INFOS()<<"Scene could not be parsed"<<LL_ENDL;
- LLSD args;
- args["Message"] = "ParsingErrorCantParseScene";
- mWarningsArray.append(args);
- setLoadState( ERROR_PARSING );
- }
-
- return true;
-}
-
-std::string LLDAELoader::preprocessDAE(std::string filename)
-{
- // Open a DAE file for some preprocessing (like removing space characters in IDs), see MAINT-5678
- llifstream inFile;
- inFile.open(filename.c_str(), std::ios_base::in);
- std::stringstream strStream;
- strStream << inFile.rdbuf();
- std::string buffer = strStream.str();
-
- LL_INFOS() << "Preprocessing dae file to remove spaces from the names, ids, etc." << LL_ENDL;
-
- try
- {
- boost::regex re("\"[\\w\\.@#$-]*(\\s[\\w\\.@#$-]*)+\"");
- boost::sregex_iterator next(buffer.begin(), buffer.end(), re);
- boost::sregex_iterator end;
- while (next != end)
- {
- boost::smatch match = *next;
- std::string s = match.str();
- LL_INFOS() << s << " found" << LL_ENDL;
- boost::replace_all(s, " ", "_");
- LL_INFOS() << "Replacing with " << s << LL_ENDL;
- boost::replace_all(buffer, match.str(), s);
- next++;
- }
- }
- catch (boost::regex_error &)
- {
- LL_INFOS() << "Regex error" << LL_ENDL;
- }
-
- return buffer;
-}
-
-void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, domMesh* mesh, domSkin* skin)
-{
- llassert(model && dae && mesh && skin);
-
- if (model)
- {
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 normalized_transformation;
- normalized_transformation.setTranslation(mesh_translation_vector);
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= normalized_transformation;
- normalized_transformation = mesh_scale;
-
- glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
- inv_mat = inv_mat.inverse();
- LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
- domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
- if (bind_mat)
- { //get bind shape matrix
- domFloat4x4& dom_value = bind_mat->getValue();
-
- LLMeshSkinInfo& skin_info = model->mSkinInfo;
-
- LLMatrix4 mat;
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- mat.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- skin_info.mBindShapeMatrix.loadu(mat);
-
- LLMatrix4a trans(normalized_transformation);
- matMul(trans, skin_info.mBindShapeMatrix, skin_info.mBindShapeMatrix);
- }
-
-
- //Some collada setup for accessing the skeleton
- U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" );
- std::vector<domInstance_controller::domSkeleton*> skeletons;
- for (S32 i=0; i<skeleton_count; i++)
- {
- daeElement* pElement = 0;
- dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" );
-
- //Try to get at the skeletal instance controller
- domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
- daeElement* pSkeletonRootNode = NULL;
- if (pSkeleton)
- {
- pSkeletonRootNode = pSkeleton->getValue().getElement();
- }
- if (pSkeleton && pSkeletonRootNode)
- {
- skeletons.push_back(pSkeleton);
- }
- }
- bool missingSkeletonOrScene = false;
-
- //If no skeleton, do a breadth-first search to get at specific joints
- if ( skeletons.size() == 0 )
- {
- daeElement* pScene = root->getDescendant("visual_scene");
- if ( !pScene )
- {
- LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL;
- missingSkeletonOrScene = true;
- }
- else
- {
- //Get the children at this level
- daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
- S32 childCount = children.getCount();
-
- //Process any children that are joints
- //Not all children are joints, some could be ambient lights, cameras, geometry etc..
- for (S32 i = 0; i < childCount; ++i)
- {
- domNode* pNode = daeSafeCast<domNode>(children[i]);
- if (pNode)
- {
- processJointNode( pNode, mJointList );
- }
- }
- }
- }
- else
- //Has one or more skeletons
- for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
- skel_it != skeletons.end(); ++skel_it)
- {
- domInstance_controller::domSkeleton* pSkeleton = *skel_it;
- //Get the root node of the skeleton
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- //Once we have the root node - start acccessing it's joint components
- const int jointCnt = mJointMap.size();
- JointMap :: const_iterator jointIt = mJointMap.begin();
-
- //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- //Build a joint for the resolver to work with
- char str[64]={0};
- sprintf(str,"./%s",(*jointIt).first.c_str() );
- //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
-
- //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- // FIXME this has a lot of overlap with processJointNode(), would be nice to refactor.
-
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA( pJoint, "./translate" );
- domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
- daeSIDResolver jointResolverB( pJoint, "./location" );
- domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
-
- LLMatrix4 workingTransform;
-
- //Translation via SID
- if ( pTranslateA )
- {
- extractTranslation( pTranslateA, workingTransform );
- }
- else
- {
- if ( pTranslateB )
- {
- extractTranslation( pTranslateB, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
- missingSkeletonOrScene = true;
- }
- else
- if ( pTranslateElement )
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- else
- {
- extractTranslationViaSID( pJoint, workingTransform );
- }
-
- }
- }
-
- //Store the joint transform w/respect to its name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
- }
- }
-
- //If anything failed in regards to extracting the skeleton, joints or translation id,
- //mention it
- if ( missingSkeletonOrScene )
- {
- LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
- }
- }//got skeleton?
- }
-
-
- domSkin::domJoints* joints = skin->getJoints();
-
- domInputLocal_Array& joint_input = joints->getInput_array();
-
- for (size_t i = 0; i < joint_input.getCount(); ++i)
- {
- domInputLocal* input = joint_input.get(i);
- xsNMTOKEN semantic = input->getSemantic();
-
- if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
- { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
- daeElement* elem = input->getSource().getElement();
-
- domSource* source = daeSafeCast<domSource>(elem);
- if (source)
- {
-
-
- domName_array* names_source = source->getName_array();
-
- if (names_source)
- {
- domListOfNames &names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j));
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointNums.push_back(-1);
- }
- }
- else
- {
- domIDREF_array* names_source = source->getIDREF_array();
- if (names_source)
- {
- xsIDREFS& names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j).getID());
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointNums.push_back(-1);
- }
- }
- }
- }
- }
- else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
- { //found inv_bind_matrix array, fill model->mInvBindMatrix
- domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
- if (source)
- {
- domFloat_array* t = source->getFloat_array();
- if (t)
- {
- domListOfFloats& transform = t->getValue();
- S32 count = transform.getCount()/16;
-
- for (S32 k = 0; k < count; ++k)
- {
- LLMatrix4 mat;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- mat.mMatrix[i][j] = transform[k*16 + i + j*4];
- }
- }
- model->mSkinInfo.mInvBindMatrix.push_back(LLMatrix4a(mat));
- }
- }
- }
- }
- }
-
- //Now that we've parsed the joint array, let's determine if we have a full rig
- //(which means we have all the joint sthat are required for an avatar versus
- //a skinned asset attached to a node in a file that contains an entire skeleton,
- //but does not use the skeleton).
- buildJointToNodeMappingFromScene( root );
- critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
-
- if ( !missingSkeletonOrScene )
- {
- // FIXME: mesh_id is used to determine which mesh gets to
- // set the joint offset, in the event of a conflict. Since
- // we don't know the mesh id yet, we can't guarantee that
- // joint offsets will be applied with the same priority as
- // in the uploaded model. If the file contains multiple
- // meshes with conflicting joint offsets, preview may be
- // incorrect.
- LLUUID fake_mesh_id;
- fake_mesh_id.generate();
-
- //Set the joint translations on the avatar
- JointMap :: const_iterator masterJointIt = mJointMap.begin();
- JointMap :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
- if ( pJoint )
- {
- const LLVector3& joint_pos = jointTransform.getTranslation();
- if (pJoint->aboveJointPosThreshold(joint_pos))
- {
- bool override_changed; // not used
- pJoint->addAttachmentPosOverride(joint_pos, fake_mesh_id, "", override_changed);
- if (model->mSkinInfo.mLockScaleIfJointPosition)
- {
- pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), fake_mesh_id, "");
- }
- }
- }
- else
- {
- //Most likely an error in the asset.
- LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
- }
- }
- }
- } //missingSkeletonOrScene
-
- //We need to construct the alternate bind matrix (which contains the new joint positions)
- //in the same order as they were stored in the joint buffer. The joints associated
- //with the skeleton are not stored in the same order as they are in the exported joint buffer.
- //This remaps the skeletal joints to be in the same order as the joints stored in the model.
- std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
- const int jointCnt = model->mSkinInfo.mJointNames.size();
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- std::string lookingForJoint = (*jointIt).c_str();
- //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
- //and store it in the alternate bind matrix
- if (mJointMap.find(lookingForJoint) != mJointMap.end()
- && model->mSkinInfo.mInvBindMatrix.size() > i)
- {
- LLMatrix4 newInverse = LLMatrix4(model->mSkinInfo.mInvBindMatrix[i].getF32ptr());
- newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
- model->mSkinInfo.mAlternateBindMatrix.push_back( LLMatrix4a(newInverse) );
- }
- else
- {
- LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
- }
- }
-
- U32 bind_count = model->mSkinInfo.mAlternateBindMatrix.size();
- if (bind_count > 0 && bind_count != jointCnt)
- {
- LL_WARNS("Mesh") << "Model " << model->mLabel << " has invalid joint bind matrix list." << LL_ENDL;
- }
-
- //grab raw position array
-
- domVertices* verts = mesh->getVertices();
- if (verts)
- {
- domInputLocal_Array& inputs = verts->getInput_array();
- for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
- {
- domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (pos_source)
- {
- domFloat_array* pos_array = pos_source->getFloat_array();
- if (pos_array)
- {
- domListOfFloats& pos = pos_array->getValue();
-
- for (size_t j = 0; j < pos.getCount(); j += 3)
- {
- if (pos.getCount() <= j+2)
- {
- LL_ERRS() << "Invalid position array size." << LL_ENDL;
- }
-
- LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
- //transform from COLLADA space to volume space
- v = v * inverse_normalized_transformation;
-
- model->mPosition.push_back(v);
- }
- }
- }
- }
- }
- }
-
- //grab skin weights array
- domSkin::domVertex_weights* weights = skin->getVertex_weights();
- if (weights)
- {
- domInputLocalOffset_Array& inputs = weights->getInput_array();
- domFloat_array* vertex_weights = NULL;
- for (size_t i = 0; i < inputs.getCount(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
- {
- domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (weight_source)
- {
- vertex_weights = weight_source->getFloat_array();
- }
- }
- }
-
- if (vertex_weights)
- {
- domListOfFloats& w = vertex_weights->getValue();
- domListOfUInts& vcount = weights->getVcount()->getValue();
- domListOfInts& v = weights->getV()->getValue();
-
- U32 c_idx = 0;
- for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
- { //for each vertex
- daeUInt count = vcount[vc_idx];
-
- //create list of weights that influence this vertex
- LLModel::weight_list weight_list;
-
- for (daeUInt i = 0; i < count; ++i)
- { //for each weight
- daeInt joint_idx = v[c_idx++];
- daeInt weight_idx = v[c_idx++];
-
- if (joint_idx == -1)
- {
- //ignore bindings to bind_shape_matrix
- continue;
- }
-
- F32 weight_value = w[weight_idx];
-
- weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
- }
-
- //sort by joint weight
- std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
- std::vector<LLModel::JointWeight> wght;
-
- F32 total = 0.f;
-
- for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
- { //take up to 4 most significant weights
- if (weight_list[i].mWeight > 0.f)
- {
- wght.push_back( weight_list[i] );
- total += weight_list[i].mWeight;
- }
- }
-
- F32 scale = 1.f/total;
- if (scale != 1.f)
- { //normalize weights
- for (U32 i = 0; i < wght.size(); ++i)
- {
- wght[i].mWeight *= scale;
- }
- }
-
- model->mSkinWeights[model->mPosition[vc_idx]] = wght;
- }
- }
-
- }
-
- //add instance to scene for this model
-
- LLMatrix4 transformation;
- transformation.initScale(mesh_scale_vector);
- transformation.setTranslation(mesh_translation_vector);
- transformation *= mTransform;
-
- std::map<std::string, LLImportMaterial> materials;
- for (U32 i = 0; i < model->mMaterialList.size(); ++i)
- {
- materials[model->mMaterialList[i]] = LLImportMaterial();
- }
- mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- }
-}
-
-//-----------------------------------------------------------------------------
-// buildJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLDAELoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
-{
- daeElement* pScene = pRoot->getDescendant("visual_scene");
- if ( pScene )
- {
- daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
- S32 childCount = children.getCount();
- for (S32 i = 0; i < childCount; ++i)
- {
- domNode* pNode = daeSafeCast<domNode>(children[i]);
- processJointToNodeMapping( pNode );
- }
- }
-}
-//-----------------------------------------------------------------------------
-// processJointToNodeMapping()
-//-----------------------------------------------------------------------------
-void LLDAELoader::processJointToNodeMapping( domNode* pNode )
-{
- if ( isNodeAJoint( pNode ) )
- {
- //1.Store the parent
- std::string nodeName = pNode->getName();
- if ( !nodeName.empty() )
- {
- mJointsFromNode.push_front( pNode->getName() );
- }
- //2. Handle the kiddo's
- processChildJoints( pNode );
- }
- else
- {
- //Determine if the're any children wrt to this failed node.
- //This occurs when an armature is exported and ends up being what essentially amounts to
- //as the root for the visual_scene
- if ( pNode )
- {
- processChildJoints( pNode );
- }
- else
- {
- LL_INFOS()<<"Node is NULL"<<LL_ENDL;
- }
-
- }
-}
-//-----------------------------------------------------------------------------
-// processChildJoint()
-//-----------------------------------------------------------------------------
-void LLDAELoader::processChildJoints( domNode* pParentNode )
-{
- daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
- for (S32 i = 0; i < childOfChildCount; ++i)
- {
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointToNodeMapping( pChildNode );
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// isNodeAJoint()
-//-----------------------------------------------------------------------------
-bool LLDAELoader::isNodeAJoint( domNode* pNode )
-{
- if ( !pNode || !pNode->getName() )
- {
- LL_INFOS()<<"Created node is NULL or invalid"<<LL_ENDL;
- return false;
- }
-
- return LLModelLoader::isNodeAJoint(pNode->getName());
-}
-//-----------------------------------------------------------------------------
-// verifyCount
-//-----------------------------------------------------------------------------
-bool LLDAELoader::verifyCount( int expected, int result )
-{
- if ( expected != result )
- {
- LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL;
- return false;
- }
- return true;
-}
-//-----------------------------------------------------------------------------
-// verifyController
-//-----------------------------------------------------------------------------
-bool LLDAELoader::verifyController( domController* pController )
-{
-
- bool result = true;
-
- domSkin* pSkin = pController->getSkin();
-
- if ( pSkin )
- {
- xsAnyURI & uri = pSkin->getSource();
- domElement* pElement = uri.getElement();
-
- if ( !pElement )
- {
- LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL;
- return false;
- }
-
- daeString type_str = pElement->getTypeName();
- if ( stricmp(type_str, "geometry") == 0 )
- {
- //Skin is reference directly by geometry and get the vertex count from skin
- domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
- U32 vertexWeightsCount = pVertexWeights->getCount();
- domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
- domMesh* pMesh = pGeometry->getMesh();
-
- if ( pMesh )
- {
- //Get vertex count from geometry
- domVertices* pVertices = pMesh->getVertices();
- if ( !pVertices )
- {
- LL_INFOS()<<"No vertices!"<<LL_ENDL;
- return false;
- }
-
- if ( pVertices )
- {
- xsAnyURI src = pVertices->getInput_array()[0]->getSource();
- domSource* pSource = (domSource*) (domElement*) src.getElement();
- U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
- result = verifyCount( verticesCount, vertexWeightsCount );
- if ( !result )
- {
- return result;
- }
- }
- }
-
- U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
- result = verifyCount( vcountCount, vertexWeightsCount );
- if ( !result )
- {
- return result;
- }
-
- domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
- U32 sum = 0;
- for (size_t i=0; i<vcountCount; i++)
- {
- sum += pVertexWeights->getVcount()->getValue()[i];
- }
- result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() );
- }
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// extractTranslation()
-//-----------------------------------------------------------------------------
-void LLDAELoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
-{
- domFloat3 jointTrans = pTranslate->getValue();
- LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
- transform.setTranslation( singleJointTranslation );
-}
-//-----------------------------------------------------------------------------
-// extractTranslationViaElement()
-//-----------------------------------------------------------------------------
-void LLDAELoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
-{
- if ( pTranslateElement )
- {
- domTranslate* pTranslateChild = static_cast<domTranslate*>( pTranslateElement );
- domFloat3 translateChild = pTranslateChild->getValue();
- LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
- transform.setTranslation( singleJointTranslation );
- }
-}
-//-----------------------------------------------------------------------------
-// extractTranslationViaSID()
-//-----------------------------------------------------------------------------
-void LLDAELoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform )
-{
- if ( pElement )
- {
- daeSIDResolver resolver( pElement, "./transform" );
- domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() );
- //We are only extracting out the translational component atm
- LLMatrix4 workingTransform;
- if ( pMatrix )
- {
- domFloat4x4 domArray = pMatrix->getValue();
- for ( int i = 0; i < 4; i++ )
- {
- for( int j = 0; j < 4; j++ )
- {
- workingTransform.mMatrix[i][j] = domArray[i + j*4];
- }
- }
- LLVector3 trans = workingTransform.getTranslation();
- transform.setTranslation( trans );
- }
- }
- else
- {
- LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL;
- }
-}
-//-----------------------------------------------------------------------------
-// processJointNode()
-//-----------------------------------------------------------------------------
-void LLDAELoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
-{
- if (pNode->getName() == NULL)
- {
- LL_WARNS() << "nameless node, can't process" << LL_ENDL;
- return;
- }
-
- //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL;
-
- //1. handle the incoming node - extract out translation via SID or element
- if (isNodeAJoint(pNode))
- {
- LLMatrix4 workingTransform;
-
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA(pNode, "./translate");
- domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement());
- daeSIDResolver jointResolverB(pNode, "./location");
- domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement());
-
- //Translation via SID was successful
- if (pTranslateA)
- {
- extractTranslation(pTranslateA, workingTransform);
- }
- else
- if (pTranslateB)
- {
- extractTranslation(pTranslateB, workingTransform);
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement(pNode, "translate");
- if (!pTranslateElement || pTranslateElement->typeID() != domTranslate::ID())
- {
- //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
- daeSIDResolver jointResolver(pNode, "./matrix");
- domMatrix* pMatrix = daeSafeCast<domMatrix>(jointResolver.getElement());
- if (pMatrix)
- {
- //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL;
- domFloat4x4 domArray = pMatrix->getValue();
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- workingTransform.mMatrix[i][j] = domArray[i + j * 4];
- }
- }
- }
- else
- {
- LL_WARNS() << "The found element is not translate or matrix node - most likely a corrupt export!" << LL_ENDL;
- }
- }
- else
- {
- extractTranslationViaElement(pTranslateElement, workingTransform);
- }
- }
-
- //Store the working transform relative to the nodes name.
- jointTransforms[pNode->getName()] = workingTransform;
- }
-
- //2. handle the nodes children
-
- //Gather and handle the incoming nodes children
- daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
-
- for (S32 i = 0; i < childOfChildCount; ++i)
- {
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointNode( pChildNode, jointTransforms );
- }
- }
-}
-//-----------------------------------------------------------------------------
-// getChildFromElement()
-//-----------------------------------------------------------------------------
-daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{
- daeElement* pChildOfElement = pElement->getChild( name.c_str() );
- if ( pChildOfElement )
- {
- return pChildOfElement;
- }
- LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
- return NULL;
-}
-
-void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae)
-{
- LLMatrix4 saved_transform;
- bool pushed_mat = false;
-
- domNode* node = daeSafeCast<domNode>(element);
- if (node)
- {
- pushed_mat = true;
- saved_transform = mTransform;
- }
-
- domTranslate* translate = daeSafeCast<domTranslate>(element);
- if (translate)
- {
- domFloat3 dom_value = translate->getValue();
-
- LLMatrix4 translation;
- translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- translation *= mTransform;
- mTransform = translation;
- mTransform.condition();
- }
-
- domRotate* rotate = daeSafeCast<domRotate>(element);
- if (rotate)
- {
- domFloat4 dom_value = rotate->getValue();
-
- LLMatrix4 rotation;
- rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
- rotation *= mTransform;
- mTransform = rotation;
- mTransform.condition();
- }
-
- domScale* scale = daeSafeCast<domScale>(element);
- if (scale)
- {
- domFloat3 dom_value = scale->getValue();
-
-
- LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
- scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
- LLMatrix4 scaling;
- scaling.initScale(scale_vector);
-
- scaling *= mTransform;
- mTransform = scaling;
- mTransform.condition();
- }
-
- domMatrix* matrix = daeSafeCast<domMatrix>(element);
- if (matrix)
- {
- domFloat4x4 dom_value = matrix->getValue();
-
- LLMatrix4 matrix_transform;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- matrix_transform *= mTransform;
- mTransform = matrix_transform;
- mTransform.condition();
- }
-
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
- {
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (geo)
- {
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (mesh)
- {
-
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
- {
- LLModel* model = *i;
-
- LLMatrix4 transformation = mTransform;
-
- if (mTransform.determinant() < 0)
- { //negative scales are not supported
- LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
- LLSD args;
- args["Message"] = "NegativeScaleTrans";
- args["LABEL"] = getElementLabel(instance_geo);
- mWarningsArray.append(args);
-
- badElement = true;
- }
-
- LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae);
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- if (transformation.determinant() < 0)
- { //negative scales are not supported
- LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
- LLSD args;
- args["Message"] = "NegativeScaleNormTrans";
- args["LABEL"] = getElementLabel(instance_geo);
- mWarningsArray.append(args);
- badElement = true;
- }
-
- std::string label;
-
- if (model->mLabel.empty())
- {
- label = getLodlessLabel(instance_geo);
-
- llassert(!label.empty());
-
- if (model->mSubmodelID)
- {
- label += (char)((int)'a' + model->mSubmodelID);
- }
-
- model->mLabel = label + lod_suffix[mLod];
- }
- else
- {
- // Don't change model's name if possible, it will play havoc with scenes that already use said model.
- size_t ext_pos = getSuffixPosition(model->mLabel);
- if (ext_pos != -1)
- {
- label = model->mLabel.substr(0, ext_pos);
- }
- else
- {
- label = model->mLabel;
- }
- }
-
- mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- i++;
- }
- }
- }
- else
- {
- LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL;
- LLSD args;
- args["Message"] = "CantResolveGeometryUrl";
- mWarningsArray.append(args);
- badElement = true;
- }
-
- }
-
- domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
- if (instance_node)
- {
- daeElement* instance = instance_node->getUrl().getElement();
- if (instance)
- {
- processElement(instance,badElement, dae);
- }
- }
-
- //process children
- daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
- int childCount = children.getCount();
- for (S32 i = 0; i < childCount; i++)
- {
- processElement(children[i],badElement, dae);
- }
-
- if (pushed_mat)
- { //this element was a node, restore transform before processiing siblings
- mTransform = saved_transform;
- }
-}
-
-std::map<std::string, LLImportMaterial> LLDAELoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae)
-{
- std::map<std::string, LLImportMaterial> materials;
- for (int i = 0; i < model->mMaterialList.size(); i++)
- {
- LLImportMaterial import_material;
-
- domInstance_material* instance_mat = NULL;
-
- domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
- if (technique)
- {
- daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
- for (int j = 0; j < inst_materials.getCount(); j++)
- {
- std::string symbol(inst_materials[j]->getSymbol());
-
- if (symbol == model->mMaterialList[i]) // found the binding
- {
- instance_mat = inst_materials[j];
- break;
- }
- }
- }
-
- if (instance_mat)
- {
- domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
- if (material)
- {
- domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
- if (instance_effect)
- {
- domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
- if (effect)
- {
- domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
- if (profile)
- {
- import_material = profileToMaterial(profile, dae);
- }
- }
- }
- }
- }
-
- import_material.mBinding = model->mMaterialList[i];
- materials[model->mMaterialList[i]] = import_material;
- }
-
- return materials;
-}
-
-LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE* dae)
-{
- LLImportMaterial mat;
- mat.mFullbright = FALSE;
-
- daeElement* diffuse = material->getDescendant("diffuse");
- if (diffuse)
- {
- domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
- if (texture)
- {
- domCommon_newparam_type_Array newparams = material->getNewparam_array();
- if (newparams.getCount())
- {
-
- for (S32 i = 0; i < newparams.getCount(); i++)
- {
- domFx_surface_common* surface = newparams[i]->getSurface();
- if (surface)
- {
- domFx_surface_init_common* init = surface->getFx_surface_init_common();
- if (init)
- {
- domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
-
- if (init_from.getCount() > i)
- {
- domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
- if (image)
- {
- // we only support init_from now - embedded data will come later
- domImage::domInit_from* init = image->getInit_from();
- if (init)
- {
- mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
- mat.mDiffuseMapLabel = getElementLabel(material);
- }
- }
- }
- }
- }
- }
- }
- else if (texture->getTexture())
- {
- domImage* image = NULL;
- dae->getDatabase()->getElement((daeElement**) &image, 0, texture->getTexture(), COLLADA_TYPE_IMAGE);
- if (image)
- {
- // we only support init_from now - embedded data will come later
- domImage::domInit_from* init = image->getInit_from();
- if (init)
- {
- std::string image_path_value = cdom::uriToNativePath(init->getValue().str());
-
-#if LL_WINDOWS
- // Work-around DOM tendency to resort to UNC names which are only confusing for downstream...
- //
- std::string::iterator i = image_path_value.begin();
- while (*i == '\\')
- i++;
- mat.mDiffuseMapFilename.assign(i, image_path_value.end());
-#else
- mat.mDiffuseMapFilename = image_path_value;
-#endif
- mat.mDiffuseMapLabel = getElementLabel(material);
- }
- }
- }
- }
-
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- mat.mDiffuseColor = value;
- }
- }
-
- daeElement* emission = material->getDescendant("emission");
- if (emission)
- {
- LLColor4 emission_color = getDaeColor(emission);
- if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
- {
- mat.mFullbright = TRUE;
- }
- }
-
- return mat;
-}
-
-// try to get a decent label for this element
-std::string LLDAELoader::getElementLabel(daeElement *element)
-{
- // if we have a name attribute, use it
- std::string name = element->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if we have an ID attribute, use it
- if (element->getID())
- {
- return std::string(element->getID());
- }
-
- // if we have a parent, use it
- daeElement* parent = element->getParent();
- std::string index_string;
- if (parent)
- {
- // retrieve index to distinguish items inside same parent
- size_t ind = 0;
- parent->getChildren().find(element, ind);
-
- if (ind > 0)
- {
- index_string = "_" + std::to_string(ind);
- }
-
- // if parent has a name or ID, use it
- std::string name = parent->getAttribute("name");
- if (!name.length())
- {
- name = std::string(parent->getID());
- }
-
- if (name.length())
- {
- // make sure that index won't mix up with pre-named lod extensions
- size_t ext_pos = getSuffixPosition(name);
-
- if (ext_pos == -1)
- {
- return name + index_string;
- }
- else
- {
- return name.insert(ext_pos, index_string);
- }
- }
- }
-
- // try to use our type
- daeString element_name = element->getElementName();
- if (element_name)
- {
- return std::string(element_name) + index_string;
- }
-
- // if all else fails, use "object"
- return std::string("object") + index_string;
-}
-
-// static
-size_t LLDAELoader::getSuffixPosition(std::string label)
-{
- if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1))
- {
- return label.rfind('_');
- }
- return -1;
-}
-
-// static
-std::string LLDAELoader::getLodlessLabel(daeElement *element)
-{
- std::string label = getElementLabel(element);
- size_t ext_pos = getSuffixPosition(label);
- if (ext_pos != -1)
- {
- return label.substr(0, ext_pos);
- }
- return label;
-}
-
-LLColor4 LLDAELoader::getDaeColor(daeElement* element)
-{
- LLColor4 value;
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- }
-
- return value;
-}
-
-bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& log_msg)
-{
- LLModel::EModelStatus status = LLModel::NO_ERRORS;
- domTriangles_Array& tris = mesh->getTriangles_array();
-
- for (U32 i = 0; i < tris.getCount(); ++i)
- {
- domTrianglesRef& tri = tris.get(i);
-
- status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri, log_msg);
- pModel->mStatus = status;
- if(status != LLModel::NO_ERRORS)
- {
- pModel->ClearFacesAndMaterials();
- return false;
- }
- }
-
- domPolylist_Array& polys = mesh->getPolylist_array();
- for (U32 i = 0; i < polys.getCount(); ++i)
- {
- domPolylistRef& poly = polys.get(i);
- status = load_face_from_dom_polylist(pModel->getVolumeFaces(), pModel->getMaterialList(), poly, log_msg);
-
- if(status != LLModel::NO_ERRORS)
- {
- pModel->ClearFacesAndMaterials();
- return false;
- }
- }
-
- domPolygons_Array& polygons = mesh->getPolygons_array();
-
- for (U32 i = 0; i < polygons.getCount(); ++i)
- {
- domPolygonsRef& poly = polygons.get(i);
-
- status = load_face_from_dom_polygons(pModel->getVolumeFaces(), pModel->getMaterialList(), poly);
-
- if(status != LLModel::NO_ERRORS)
- {
- pModel->ClearFacesAndMaterials();
- return false;
- }
- }
-
- return (status == LLModel::NO_ERRORS);
-}
-
-//static diff version supports creating multiple models when material counts spill
-// over the 8 face server-side limit
-//
-bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit)
-{
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- models_out.clear();
-
- LLModel* ret = new LLModel(volume_params, 0.f);
-
- std::string model_name = getLodlessLabel(mesh);
- ret->mLabel = model_name + lod_suffix[mLod];
-
- llassert(!ret->mLabel.empty());
-
- // Like a monkey, ready to be shot into space
- //
- ret->ClearFacesAndMaterials();
-
- // Get the whole set of volume faces
- //
- addVolumeFacesFromDomMesh(ret, mesh, mWarningsArray);
-
- U32 volume_faces = ret->getNumVolumeFaces();
-
- // Side-steps all manner of issues when splitting models
- // and matching lower LOD materials to base models
- //
- ret->sortVolumeFacesByMaterialName();
-
- bool normalized = false;
-
- int submodelID = 0;
-
- // remove all faces that definitely won't fit into one model and submodel limit
- U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES;
- if (face_limit < volume_faces)
- {
- ret->setNumVolumeFaces(face_limit);
- }
-
- LLVolume::face_list_t remainder;
- do
- {
- // Insure we do this once with the whole gang and not per-model
- //
- if (!normalized && !mNoNormalize)
- {
- normalized = true;
- ret->normalizeVolumeFaces();
- }
-
- ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder);
-
- // remove unused/redundant vertices after normalizing
- if (!mNoOptimize)
- {
- ret->remapVolumeFaces();
- }
-
- volume_faces = remainder.size();
-
- models_out.push_back(ret);
-
- // If we have left-over volume faces, create another model
- // to absorb them...
- //
- if (volume_faces)
- {
- LLModel* next = new LLModel(volume_params, 0.f);
- next->mSubmodelID = ++submodelID;
- next->mLabel = model_name + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod];
- next->getVolumeFaces() = remainder;
- next->mNormalizedScale = ret->mNormalizedScale;
- next->mNormalizedTranslation = ret->mNormalizedTranslation;
-
- if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES)
- {
- next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end());
- }
- ret = next;
- }
-
- remainder.clear();
-
- } while (volume_faces);
-
- return true;
-}
+/**
+ * @file lldaeloader.cpp
+ * @brief LLDAELoader class implementation
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_MSVC
+#pragma warning (disable : 4263)
+#pragma warning (disable : 4264)
+#endif
+#include "dae.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+#if LL_MSVC
+#pragma warning (default : 4263)
+#pragma warning (default : 4264)
+#endif
+
+#include "lldaeloader.h"
+#include "llsdserialize.h"
+#include "lljoint.h"
+
+#include "glh/glh_linear.h"
+#include "llmatrix4a.h"
+
+#include <boost/regex.hpp>
+#include <boost/algorithm/string/replace.hpp>
+
+std::string colladaVersion[VERSIONTYPE_COUNT+1] =
+{
+ "1.4.0",
+ "1.4.1",
+ "Unsupported"
+};
+
+static const std::string lod_suffix[LLModel::NUM_LODS] =
+{
+ "_LOD0",
+ "_LOD1",
+ "_LOD2",
+ "",
+ "_PHYS",
+};
+
+const U32 LIMIT_MATERIALS_OUTPUT = 12;
+
+bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
+ domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
+{
+ idx_stride = 0;
+
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+ if ( !vertices )
+ {
+ return false;
+ }
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ pos_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ pos_source = (domSource*) elem.cast();
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
+ {
+ norm_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ norm_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ tc_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ tc_source = (domSource*) elem.cast();
+ }
+ }
+
+ idx_stride += 1;
+
+ return true;
+}
+
+LLModel::EModelStatus load_face_from_dom_triangles(
+ std::vector<LLVolumeFace>& face_list,
+ std::vector<std::string>& materials,
+ domTrianglesRef& tri,
+ LLSD& log_msg)
+{
+ LLVolumeFace face;
+ std::vector<LLVolumeFace::VertexData> verts;
+ std::vector<U16> indices;
+
+ const domInputLocalOffset_Array& inputs = tri->getInput_array();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
+ {
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ if (!pos_source || !pos_source->getFloat_array())
+ {
+ LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorPositionInvalidModel";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ domPRef p = tri->getP();
+ domListOfUInts& idx = p->getValue();
+
+ domListOfFloats dummy ;
+ domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ;
+ domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ;
+ domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ;
+
+ if (pos_source)
+ {
+ if(v.getCount() == 0)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ if (idx_stride <= 0
+ || (pos_source && pos_offset >= idx_stride)
+ || (tc_source && tc_offset >= idx_stride)
+ || (norm_source && norm_offset >= idx_stride))
+ {
+ // Looks like these offsets should fit inside idx_stride
+ // Might be good idea to also check idx.getCount()%idx_stride != 0
+ LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL;
+ return LLModel::BAD_ELEMENT;
+ }
+
+ for (U32 i = 0; i < idx.getCount(); i += idx_stride)
+ {
+ LLVolumeFace::VertexData cv;
+ if (pos_source)
+ {
+ cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
+ v[idx[i+pos_offset]*3+1],
+ v[idx[i+pos_offset]*3+2]));
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
+ tc[idx[i+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
+ n[idx[i+norm_offset]*3+1],
+ n[idx[i+norm_offset]*3+2]));
+ }
+
+ bool found = false;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ // We have a matching loc
+ //
+ if ((point_iter->second)[j] == cv)
+ {
+ U16 shared_index = (point_iter->second)[j].mIndex;
+
+ // Don't share verts within the same tri, degenerate
+ //
+ U32 indx_size = indices.size();
+ U32 verts_new_tri = indx_size % 3;
+ if ((verts_new_tri < 1 || indices[indx_size - 1] != shared_index)
+ && (verts_new_tri < 2 || indices[indx_size - 2] != shared_index))
+ {
+ found = true;
+ indices.push_back(shared_index);
+ }
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+ indices.push_back(index);
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && verts.size() >= 65532)
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ face = LLVolumeFace();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polylist(
+ std::vector<LLVolumeFace>& face_list,
+ std::vector<std::string>& materials,
+ domPolylistRef& poly,
+ LLSD& log_msg)
+{
+ domPRef p = poly->getP();
+ domListOfUInts& idx = p->getValue();
+
+ if (idx.getCount() == 0)
+ {
+ return LLModel::NO_ERRORS ;
+ }
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ domListOfUInts& vcount = poly->getVcount()->getValue();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
+ {
+ LL_WARNS() << "Bad element." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ LLVolumeFace face;
+
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ U32 cur_idx = 0;
+ bool log_tc_msg = true;
+ for (U32 i = 0; i < vcount.getCount(); ++i)
+ { //for each polygon
+ U32 first_index = 0;
+ U32 last_index = 0;
+ for (U32 j = 0; j < vcount[i]; ++j)
+ { //for each vertex
+
+ LLVolumeFace::VertexData cv;
+
+ if (pos_source)
+ {
+ cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
+ v[idx[cur_idx+pos_offset]*3+1],
+ v[idx[cur_idx+pos_offset]*3+2]);
+ if (!cv.getPosition().isFinite3())
+ {
+ LL_WARNS() << "Found NaN while loading position data from DAE-Model, invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "PositionNaN";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+ }
+
+ if (tc_source)
+ {
+ U64 idx_x = idx[cur_idx + tc_offset] * 2 + 0;
+ U64 idx_y = idx[cur_idx + tc_offset] * 2 + 1;
+
+ if (idx_y < tc.getCount())
+ {
+ cv.mTexCoord.setVec(tc[idx_x], tc[idx_y]);
+ }
+ else if (log_tc_msg)
+ {
+ log_tc_msg = false;
+ LL_WARNS() << "Texture coordinates data is not complete." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "IncompleteTC";
+ log_msg.append(args);
+ }
+ }
+
+ if (norm_source)
+ {
+ cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
+ n[idx[cur_idx+norm_offset]*3+1],
+ n[idx[cur_idx+norm_offset]*3+2]);
+
+ if (!cv.getNormal().isFinite3())
+ {
+ LL_WARNS() << "Found NaN while loading normals from DAE-Model, invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NormalsNaN";
+ log_msg.append(args);
+
+ return LLModel::BAD_ELEMENT;
+ }
+ }
+
+ cur_idx += idx_stride;
+
+ bool found = false;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ LLVector3 pos3(cv.getPosition().getF32ptr());
+ point_iter = point_map.find(pos3);
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 k = 0; k < point_iter->second.size(); ++k)
+ {
+ if ((point_iter->second)[k] == cv)
+ {
+ found = true;
+ U32 index = (point_iter->second)[k].mIndex;
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ // if these are the same, we have a very, very skinny triangle (coincident verts on one or more edges)
+ //
+ llassert((first_index != last_index) && (last_index != index) && (first_index != index));
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ // detect very skinny degenerate triangles with collapsed edges
+ //
+ llassert((first_index != last_index) && (last_index != index) && (first_index != index));
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[pos3].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && indices.size() >= 65532)
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ face = LLVolumeFace();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
+{
+ LLVolumeFace face;
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+ S32 v_offset = -1;
+ S32 n_offset = -1;
+ S32 t_offset = -1;
+
+ domListOfFloats* v = NULL;
+ domListOfFloats* n = NULL;
+ domListOfFloats* t = NULL;
+
+ U32 stride = 0;
+ for (U32 i = 0; i < inputs.getCount(); ++i)
+ {
+ stride = llmax((U32) inputs[i]->getOffset()+1, stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
+ { //found vertex array
+ v_offset = inputs[i]->getOffset();
+
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+ if (!vertices)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ v = &(src->getFloat_array()->getValue());
+ }
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
+ {
+ n_offset = inputs[i]->getOffset();
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ n = &(src->getFloat_array()->getValue());
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
+ { //found texCoords
+ t_offset = inputs[i]->getOffset();
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ t = &(src->getFloat_array()->getValue());
+ }
+ }
+
+ domP_Array& ps = poly->getP_array();
+
+ //make a triangle list in <verts>
+ for (U32 i = 0; i < ps.getCount(); ++i)
+ { //for each polygon
+ domListOfUInts& idx = ps[i]->getValue();
+ for (U32 j = 0; j < idx.getCount()/stride; ++j)
+ { //for each vertex
+ if (j > 2)
+ {
+ U32 size = verts.size();
+ LLVolumeFace::VertexData v0 = verts[size-3];
+ LLVolumeFace::VertexData v1 = verts[size-1];
+
+ verts.push_back(v0);
+ verts.push_back(v1);
+ }
+
+ LLVolumeFace::VertexData vert;
+
+
+ if (v)
+ {
+ U32 v_idx = idx[j*stride+v_offset]*3;
+ v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount());
+ vert.getPosition().set(v->get(v_idx),
+ v->get(v_idx+1),
+ v->get(v_idx+2));
+ }
+
+ //bounds check n and t lookups because some FBX to DAE converters
+ //use negative indices and empty arrays to indicate data does not exist
+ //for a particular channel
+ if (n && n->getCount() > 0)
+ {
+ U32 n_idx = idx[j*stride+n_offset]*3;
+ n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount());
+ vert.getNormal().set(n->get(n_idx),
+ n->get(n_idx+1),
+ n->get(n_idx+2));
+ }
+ else
+ {
+ vert.getNormal().clear();
+ }
+
+
+ if (t && t->getCount() > 0)
+ {
+ U32 t_idx = idx[j*stride+t_offset]*2;
+ t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount());
+ vert.mTexCoord.setVec(t->get(t_idx),
+ t->get(t_idx+1));
+ }
+ else
+ {
+ vert.mTexCoord.clear();
+ }
+
+
+ verts.push_back(vert);
+ }
+ }
+
+ if (verts.empty())
+ {
+ return LLModel::NO_ERRORS;
+ }
+ // VFExtents change
+ face.mExtents[0] = verts[0].getPosition();
+ face.mExtents[1] = verts[0].getPosition();
+
+ //create a map of unique vertices to indices
+ std::map<LLVolumeFace::VertexData, U32> vert_idx;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
+ if (iter == vert_idx.end())
+ {
+ vert_idx[verts[i]] = cur_idx++;
+ }
+ }
+
+ // Viewer can only fit U16 vertices, shouldn't we do some checks here and return overflow if result has more?
+ llassert(vert_idx.size() < U16_MAX);
+
+ //build vertex array from map
+ std::vector<LLVolumeFace::VertexData> new_verts;
+ new_verts.resize(vert_idx.size());
+
+ for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
+ {
+ new_verts[iter->second] = iter->first;
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
+ }
+
+ //build index array from map
+ indices.resize(verts.size());
+
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices[i] = vert_idx[verts[i]];
+ if (i % 3 != 0) // assumes GL_TRIANGLES, compare 0-1, 1-2, 3-4, 4-5 but not 2-3 or 5-6
+ {
+ // A faulty degenerate triangle detection (triangle with 0 area),
+ // probably should be a warning and not an assert
+ llassert(!i || (indices[i-1] != indices[i]));
+ }
+ }
+
+ // DEBUG just build an expanded triangle list
+ /*for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices.push_back((U16) i);
+ update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
+ }*/
+
+ if (!new_verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(new_verts, indices);
+
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!n)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!t)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+//-----------------------------------------------------------------------------
+// LLDAELoader
+//-----------------------------------------------------------------------------
+LLDAELoader::LLDAELoader(
+ std::string filename,
+ S32 lod,
+ load_callback_t load_cb,
+ joint_lookup_func_t joint_lookup_func,
+ texture_load_func_t texture_load_func,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ bool preprocess)
+: LLModelLoader(
+ filename,
+ lod,
+ load_cb,
+ joint_lookup_func,
+ texture_load_func,
+ state_cb,
+ opaque_userdata,
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh),
+ mGeneratedModelLimit(modelLimit),
+ mPreprocessDAE(preprocess)
+{
+}
+
+LLDAELoader::~LLDAELoader()
+{
+}
+
+struct ModelSort
+{
+ bool operator()(const LLPointer< LLModel >& lhs, const LLPointer< LLModel >& rhs)
+ {
+ if (lhs->mSubmodelID < rhs->mSubmodelID)
+ {
+ return true;
+ }
+ return LLStringUtil::compareInsensitive(lhs->mLabel, rhs->mLabel) < 0;
+ }
+};
+
+bool LLDAELoader::OpenFile(const std::string& filename)
+{
+ setLoadState( READING_FILE );
+
+ //no suitable slm exists, load from the .dae file
+
+ // Collada expects file and folder names to be escaped
+ // Note: cdom::nativePathToUri()
+ const char* allowed =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "abcdefghijklmnopqrstuvwxyz"
+ "0123456789"
+ "%-._~:\"|\\/";
+ std::string uri_filename = LLURI::escape(filename, allowed);
+
+ DAE dae;
+ domCOLLADA* dom;
+ if (mPreprocessDAE)
+ {
+ dom = dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str());
+ }
+ else
+ {
+ LL_INFOS() << "Skipping dae preprocessing" << LL_ENDL;
+ dom = dae.open(uri_filename);
+ }
+
+ if (!dom)
+ {
+ LL_INFOS() <<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorCorrupt";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return false;
+ }
+ //Dom version
+ daeString domVersion = dae.getDomVersion();
+ std::string sldom(domVersion);
+ LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL;
+ //Dae version
+ domVersionType docVersion = dom->getVersion();
+ //0=1.4
+ //1=1.4.1
+ //2=Currently unsupported, however may work
+ if (docVersion > 1 )
+ {
+ docVersion = VERSIONTYPE_COUNT;
+ }
+ LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL;
+
+
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(uri_filename);
+ if (!doc)
+ {
+ LL_WARNS() << "can't find internal doc" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoDoc";
+ mWarningsArray.append(args);
+ return false;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ LL_WARNS() << "document has no root" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoRoot";
+ mWarningsArray.append(args);
+ return false;
+ }
+
+ //Verify some basic properties of the dae
+ //1. Basic validity check on controller
+ U32 controllerCount = (int) db->getElementCount( NULL, "controller" );
+ bool result = false;
+ for ( int i=0; i<controllerCount; ++i )
+ {
+ domController* pController = NULL;
+ db->getElement( (daeElement**) &pController, i , NULL, "controller" );
+ result = verifyController( pController );
+ if (!result)
+ {
+ LL_INFOS() << "Could not verify controller" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+ }
+
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+ mTransform.condition();
+
+ U32 submodel_limit = count > 0 ? mGeneratedModelLimit/count : 0;
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+
+ std::vector<LLModel*> models;
+
+ loadModelsFromDomMesh(mesh, models, submodel_limit);
+
+ std::vector<LLModel*>::iterator i;
+ i = models.begin();
+ while (i != models.end())
+ {
+ LLModel* mdl = *i;
+ if(mdl->getStatus() != LLModel::NO_ERRORS)
+ {
+ setLoadState(ERROR_MODEL + mdl->getStatus()) ;
+ return false; //abort
+ }
+
+ if (mdl && validate_model(mdl))
+ {
+ mModelList.push_back(mdl);
+ mModelsMap[mesh].push_back(mdl);
+ }
+ i++;
+ }
+ }
+ }
+
+ std::sort(mModelList.begin(), mModelList.end(), ModelSort());
+
+ model_list::iterator model_iter = mModelList.begin();
+ while (model_iter != mModelList.end())
+ {
+ LLModel* mdl = *model_iter;
+ U32 material_count = mdl->mMaterialList.size();
+ LL_INFOS() << "Importing " << mdl->mLabel << " model with " << material_count << " material references" << LL_ENDL;
+ std::vector<std::string>::iterator mat_iter = mdl->mMaterialList.begin();
+ std::vector<std::string>::iterator end_iter = material_count > LIMIT_MATERIALS_OUTPUT
+ ? mat_iter + LIMIT_MATERIALS_OUTPUT
+ : mdl->mMaterialList.end();
+ while (mat_iter != end_iter)
+ {
+ LL_INFOS() << mdl->mLabel << " references " << (*mat_iter) << LL_ENDL;
+ mat_iter++;
+ }
+ model_iter++;
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
+ while (i != mModelsMap[mesh].end())
+ {
+ LLPointer<LLModel> mdl = *i;
+ LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin);
+ i++;
+ }
+ }
+ }
+ }
+ }
+
+ LL_INFOS()<< "Collada skins processed: " << count <<LL_ENDL;
+
+ daeElement* scene = root->getDescendant("visual_scene");
+
+ if (!scene)
+ {
+ LL_WARNS() << "document has no visual_scene" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoScene";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+
+ setLoadState( DONE );
+
+ bool badElement = false;
+
+ processElement( scene, badElement, &dae);
+
+ if ( badElement )
+ {
+ LL_INFOS()<<"Scene could not be parsed"<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorCantParseScene";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ }
+
+ return true;
+}
+
+std::string LLDAELoader::preprocessDAE(std::string filename)
+{
+ // Open a DAE file for some preprocessing (like removing space characters in IDs), see MAINT-5678
+ llifstream inFile;
+ inFile.open(filename.c_str(), std::ios_base::in);
+ std::stringstream strStream;
+ strStream << inFile.rdbuf();
+ std::string buffer = strStream.str();
+
+ LL_INFOS() << "Preprocessing dae file to remove spaces from the names, ids, etc." << LL_ENDL;
+
+ try
+ {
+ boost::regex re("\"[\\w\\.@#$-]*(\\s[\\w\\.@#$-]*)+\"");
+ boost::sregex_iterator next(buffer.begin(), buffer.end(), re);
+ boost::sregex_iterator end;
+ while (next != end)
+ {
+ boost::smatch match = *next;
+ std::string s = match.str();
+ LL_INFOS() << s << " found" << LL_ENDL;
+ boost::replace_all(s, " ", "_");
+ LL_INFOS() << "Replacing with " << s << LL_ENDL;
+ boost::replace_all(buffer, match.str(), s);
+ next++;
+ }
+ }
+ catch (boost::regex_error &)
+ {
+ LL_INFOS() << "Regex error" << LL_ENDL;
+ }
+
+ return buffer;
+}
+
+void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, domMesh* mesh, domSkin* skin)
+{
+ llassert(model && dae && mesh && skin);
+
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ LLMeshSkinInfo& skin_info = model->mSkinInfo;
+
+ LLMatrix4 mat;
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ skin_info.mBindShapeMatrix.loadu(mat);
+
+ LLMatrix4a trans(normalized_transformation);
+ matMul(trans, skin_info.mBindShapeMatrix, skin_info.mBindShapeMatrix);
+ }
+
+
+ //Some collada setup for accessing the skeleton
+ U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" );
+ std::vector<domInstance_controller::domSkeleton*> skeletons;
+ for (S32 i=0; i<skeleton_count; i++)
+ {
+ daeElement* pElement = 0;
+ dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ daeElement* pSkeletonRootNode = NULL;
+ if (pSkeleton)
+ {
+ pSkeletonRootNode = pSkeleton->getValue().getElement();
+ }
+ if (pSkeleton && pSkeletonRootNode)
+ {
+ skeletons.push_back(pSkeleton);
+ }
+ }
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ if ( skeletons.size() == 0 )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
+ {
+ LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some could be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if (pNode)
+ {
+ processJointNode( pNode, mJointList );
+ }
+ }
+ }
+ }
+ else
+ //Has one or more skeletons
+ for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
+ skel_it != skeletons.end(); ++skel_it)
+ {
+ domInstance_controller::domSkeleton* pSkeleton = *skel_it;
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ JointMap :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).first.c_str() );
+ //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ // FIXME this has a lot of overlap with processJointNode(), would be nice to refactor.
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pJoint, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pJoint, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ {
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ if ( pTranslateElement )
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ else
+ {
+ extractTranslationViaSID( pJoint, workingTransform );
+ }
+
+ }
+ }
+
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
+ }
+ }//got skeleton?
+ }
+
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointNums.push_back(-1);
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointNums.push_back(-1);
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+ model->mSkinInfo.mInvBindMatrix.push_back(LLMatrix4a(mat));
+ }
+ }
+ }
+ }
+ }
+
+ //Now that we've parsed the joint array, let's determine if we have a full rig
+ //(which means we have all the joint sthat are required for an avatar versus
+ //a skinned asset attached to a node in a file that contains an entire skeleton,
+ //but does not use the skeleton).
+ buildJointToNodeMappingFromScene( root );
+ critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
+
+ if ( !missingSkeletonOrScene )
+ {
+ // FIXME: mesh_id is used to determine which mesh gets to
+ // set the joint offset, in the event of a conflict. Since
+ // we don't know the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same priority as
+ // in the uploaded model. If the file contains multiple
+ // meshes with conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ const LLVector3& joint_pos = jointTransform.getTranslation();
+ if (pJoint->aboveJointPosThreshold(joint_pos))
+ {
+ bool override_changed; // not used
+ pJoint->addAttachmentPosOverride(joint_pos, fake_mesh_id, "", override_changed);
+ if (model->mSkinInfo.mLockScaleIfJointPosition)
+ {
+ pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), fake_mesh_id, "");
+ }
+ }
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
+ const int jointCnt = model->mSkinInfo.mJointNames.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if (mJointMap.find(lookingForJoint) != mJointMap.end()
+ && model->mSkinInfo.mInvBindMatrix.size() > i)
+ {
+ LLMatrix4 newInverse = LLMatrix4(model->mSkinInfo.mInvBindMatrix[i].getF32ptr());
+ newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
+ model->mSkinInfo.mAlternateBindMatrix.push_back( LLMatrix4a(newInverse) );
+ }
+ else
+ {
+ LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
+ }
+ }
+
+ U32 bind_count = model->mSkinInfo.mAlternateBindMatrix.size();
+ if (bind_count > 0 && bind_count != jointCnt)
+ {
+ LL_WARNS("Mesh") << "Model " << model->mLabel << " has invalid joint bind matrix list." << LL_ENDL;
+ }
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ LL_ERRS() << "Invalid position array size." << LL_ENDL;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+ }
+
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transformation;
+ transformation.initScale(mesh_scale_vector);
+ transformation.setTranslation(mesh_translation_vector);
+ transformation *= mTransform;
+
+ std::map<std::string, LLImportMaterial> materials;
+ for (U32 i = 0; i < model->mMaterialList.size(); ++i)
+ {
+ materials[model->mMaterialList[i]] = LLImportMaterial();
+ }
+ mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// buildJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLDAELoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
+{
+ daeElement* pScene = pRoot->getDescendant("visual_scene");
+ if ( pScene )
+ {
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ processJointToNodeMapping( pNode );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointToNodeMapping()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processJointToNodeMapping( domNode* pNode )
+{
+ if ( isNodeAJoint( pNode ) )
+ {
+ //1.Store the parent
+ std::string nodeName = pNode->getName();
+ if ( !nodeName.empty() )
+ {
+ mJointsFromNode.push_front( pNode->getName() );
+ }
+ //2. Handle the kiddo's
+ processChildJoints( pNode );
+ }
+ else
+ {
+ //Determine if the're any children wrt to this failed node.
+ //This occurs when an armature is exported and ends up being what essentially amounts to
+ //as the root for the visual_scene
+ if ( pNode )
+ {
+ processChildJoints( pNode );
+ }
+ else
+ {
+ LL_INFOS()<<"Node is NULL"<<LL_ENDL;
+ }
+
+ }
+}
+//-----------------------------------------------------------------------------
+// processChildJoint()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processChildJoints( domNode* pParentNode )
+{
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointToNodeMapping( pChildNode );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// isNodeAJoint()
+//-----------------------------------------------------------------------------
+bool LLDAELoader::isNodeAJoint( domNode* pNode )
+{
+ if ( !pNode || !pNode->getName() )
+ {
+ LL_INFOS()<<"Created node is NULL or invalid"<<LL_ENDL;
+ return false;
+ }
+
+ return LLModelLoader::isNodeAJoint(pNode->getName());
+}
+//-----------------------------------------------------------------------------
+// verifyCount
+//-----------------------------------------------------------------------------
+bool LLDAELoader::verifyCount( int expected, int result )
+{
+ if ( expected != result )
+ {
+ LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL;
+ return false;
+ }
+ return true;
+}
+//-----------------------------------------------------------------------------
+// verifyController
+//-----------------------------------------------------------------------------
+bool LLDAELoader::verifyController( domController* pController )
+{
+
+ bool result = true;
+
+ domSkin* pSkin = pController->getSkin();
+
+ if ( pSkin )
+ {
+ xsAnyURI & uri = pSkin->getSource();
+ domElement* pElement = uri.getElement();
+
+ if ( !pElement )
+ {
+ LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL;
+ return false;
+ }
+
+ daeString type_str = pElement->getTypeName();
+ if ( stricmp(type_str, "geometry") == 0 )
+ {
+ //Skin is reference directly by geometry and get the vertex count from skin
+ domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
+ U32 vertexWeightsCount = pVertexWeights->getCount();
+ domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
+ domMesh* pMesh = pGeometry->getMesh();
+
+ if ( pMesh )
+ {
+ //Get vertex count from geometry
+ domVertices* pVertices = pMesh->getVertices();
+ if ( !pVertices )
+ {
+ LL_INFOS()<<"No vertices!"<<LL_ENDL;
+ return false;
+ }
+
+ if ( pVertices )
+ {
+ xsAnyURI src = pVertices->getInput_array()[0]->getSource();
+ domSource* pSource = (domSource*) (domElement*) src.getElement();
+ U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
+ result = verifyCount( verticesCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+ }
+ }
+
+ U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
+ result = verifyCount( vcountCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+
+ domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
+ U32 sum = 0;
+ for (size_t i=0; i<vcountCount; i++)
+ {
+ sum += pVertexWeights->getVcount()->getValue()[i];
+ }
+ result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() );
+ }
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// extractTranslation()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaElement()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ if ( pTranslateElement )
+ {
+ domTranslate* pTranslateChild = static_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+ }
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaSID()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform )
+{
+ if ( pElement )
+ {
+ daeSIDResolver resolver( pElement, "./transform" );
+ domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() );
+ //We are only extracting out the translational component atm
+ LLMatrix4 workingTransform;
+ if ( pMatrix )
+ {
+ domFloat4x4 domArray = pMatrix->getValue();
+ for ( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j*4];
+ }
+ }
+ LLVector3 trans = workingTransform.getTranslation();
+ transform.setTranslation( trans );
+ }
+ }
+ else
+ {
+ LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL;
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointNode()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
+{
+ if (pNode->getName() == NULL)
+ {
+ LL_WARNS() << "nameless node, can't process" << LL_ENDL;
+ return;
+ }
+
+ //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL;
+
+ //1. handle the incoming node - extract out translation via SID or element
+ if (isNodeAJoint(pNode))
+ {
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA(pNode, "./translate");
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement());
+ daeSIDResolver jointResolverB(pNode, "./location");
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement());
+
+ //Translation via SID was successful
+ if (pTranslateA)
+ {
+ extractTranslation(pTranslateA, workingTransform);
+ }
+ else
+ if (pTranslateB)
+ {
+ extractTranslation(pTranslateB, workingTransform);
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement(pNode, "translate");
+ if (!pTranslateElement || pTranslateElement->typeID() != domTranslate::ID())
+ {
+ //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ daeSIDResolver jointResolver(pNode, "./matrix");
+ domMatrix* pMatrix = daeSafeCast<domMatrix>(jointResolver.getElement());
+ if (pMatrix)
+ {
+ //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL;
+ domFloat4x4 domArray = pMatrix->getValue();
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j * 4];
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS() << "The found element is not translate or matrix node - most likely a corrupt export!" << LL_ENDL;
+ }
+ }
+ else
+ {
+ extractTranslationViaElement(pTranslateElement, workingTransform);
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[pNode->getName()] = workingTransform;
+ }
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// getChildFromElement()
+//-----------------------------------------------------------------------------
+daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ return NULL;
+}
+
+void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae)
+{
+ LLMatrix4 saved_transform;
+ bool pushed_mat = false;
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ {
+ pushed_mat = true;
+ saved_transform = mTransform;
+ }
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ mTransform.condition();
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ mTransform.condition();
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+
+ LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
+ scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
+ LLMatrix4 scaling;
+ scaling.initScale(scale_vector);
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ mTransform.condition();
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ mTransform.condition();
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+
+ std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
+ while (i != mModelsMap[mesh].end())
+ {
+ LLModel* model = *i;
+
+ LLMatrix4 transformation = mTransform;
+
+ if (mTransform.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
+
+ badElement = true;
+ }
+
+ LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ if (transformation.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleNormTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
+ badElement = true;
+ }
+
+ std::string label;
+
+ if (model->mLabel.empty())
+ {
+ label = getLodlessLabel(instance_geo);
+
+ llassert(!label.empty());
+
+ if (model->mSubmodelID)
+ {
+ label += (char)((int)'a' + model->mSubmodelID);
+ }
+
+ model->mLabel = label + lod_suffix[mLod];
+ }
+ else
+ {
+ // Don't change model's name if possible, it will play havoc with scenes that already use said model.
+ size_t ext_pos = getSuffixPosition(model->mLabel);
+ if (ext_pos != -1)
+ {
+ label = model->mLabel.substr(0, ext_pos);
+ }
+ else
+ {
+ label = model->mLabel;
+ }
+ }
+
+ mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ i++;
+ }
+ }
+ }
+ else
+ {
+ LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "CantResolveGeometryUrl";
+ mWarningsArray.append(args);
+ badElement = true;
+ }
+
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance,badElement, dae);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ int childCount = children.getCount();
+ for (S32 i = 0; i < childCount; i++)
+ {
+ processElement(children[i],badElement, dae);
+ }
+
+ if (pushed_mat)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::map<std::string, LLImportMaterial> LLDAELoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae)
+{
+ std::map<std::string, LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ break;
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile, dae);
+ }
+ }
+ }
+ }
+ }
+
+ import_material.mBinding = model->mMaterialList[i];
+ materials[model->mMaterialList[i]] = import_material;
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE* dae)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = false;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ if (newparams.getCount())
+ {
+
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (texture->getTexture())
+ {
+ domImage* image = NULL;
+ dae->getDatabase()->getElement((daeElement**) &image, 0, texture->getTexture(), COLLADA_TYPE_IMAGE);
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ std::string image_path_value = cdom::uriToNativePath(init->getValue().str());
+
+#if LL_WINDOWS
+ // Work-around DOM tendency to resort to UNC names which are only confusing for downstream...
+ //
+ std::string::iterator i = image_path_value.begin();
+ while (*i == '\\')
+ i++;
+ mat.mDiffuseMapFilename.assign(i, image_path_value.end());
+#else
+ mat.mDiffuseMapFilename = image_path_value;
+#endif
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = true;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLDAELoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ std::string index_string;
+ if (parent)
+ {
+ // retrieve index to distinguish items inside same parent
+ size_t ind = 0;
+ parent->getChildren().find(element, ind);
+
+ if (ind > 0)
+ {
+ index_string = "_" + std::to_string(ind);
+ }
+
+ // if parent has a name or ID, use it
+ std::string name = parent->getAttribute("name");
+ if (!name.length())
+ {
+ name = std::string(parent->getID());
+ }
+
+ if (name.length())
+ {
+ // make sure that index won't mix up with pre-named lod extensions
+ size_t ext_pos = getSuffixPosition(name);
+
+ if (ext_pos == -1)
+ {
+ return name + index_string;
+ }
+ else
+ {
+ return name.insert(ext_pos, index_string);
+ }
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name) + index_string;
+ }
+
+ // if all else fails, use "object"
+ return std::string("object") + index_string;
+}
+
+// static
+size_t LLDAELoader::getSuffixPosition(std::string label)
+{
+ if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1))
+ {
+ return label.rfind('_');
+ }
+ return -1;
+}
+
+// static
+std::string LLDAELoader::getLodlessLabel(daeElement *element)
+{
+ std::string label = getElementLabel(element);
+ size_t ext_pos = getSuffixPosition(label);
+ if (ext_pos != -1)
+ {
+ return label.substr(0, ext_pos);
+ }
+ return label;
+}
+
+LLColor4 LLDAELoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& log_msg)
+{
+ LLModel::EModelStatus status = LLModel::NO_ERRORS;
+ domTriangles_Array& tris = mesh->getTriangles_array();
+
+ for (U32 i = 0; i < tris.getCount(); ++i)
+ {
+ domTrianglesRef& tri = tris.get(i);
+
+ status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri, log_msg);
+ pModel->mStatus = status;
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ domPolylist_Array& polys = mesh->getPolylist_array();
+ for (U32 i = 0; i < polys.getCount(); ++i)
+ {
+ domPolylistRef& poly = polys.get(i);
+ status = load_face_from_dom_polylist(pModel->getVolumeFaces(), pModel->getMaterialList(), poly, log_msg);
+
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ domPolygons_Array& polygons = mesh->getPolygons_array();
+
+ for (U32 i = 0; i < polygons.getCount(); ++i)
+ {
+ domPolygonsRef& poly = polygons.get(i);
+
+ status = load_face_from_dom_polygons(pModel->getVolumeFaces(), pModel->getMaterialList(), poly);
+
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ return (status == LLModel::NO_ERRORS);
+}
+
+//static diff version supports creating multiple models when material counts spill
+// over the 8 face server-side limit
+//
+bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit)
+{
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ models_out.clear();
+
+ LLModel* ret = new LLModel(volume_params, 0.f);
+
+ std::string model_name = getLodlessLabel(mesh);
+ ret->mLabel = model_name + lod_suffix[mLod];
+
+ llassert(!ret->mLabel.empty());
+
+ // Like a monkey, ready to be shot into space
+ //
+ ret->ClearFacesAndMaterials();
+
+ // Get the whole set of volume faces
+ //
+ addVolumeFacesFromDomMesh(ret, mesh, mWarningsArray);
+
+ U32 volume_faces = ret->getNumVolumeFaces();
+
+ // Side-steps all manner of issues when splitting models
+ // and matching lower LOD materials to base models
+ //
+ ret->sortVolumeFacesByMaterialName();
+
+ bool normalized = false;
+
+ int submodelID = 0;
+
+ // remove all faces that definitely won't fit into one model and submodel limit
+ U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES;
+ if (face_limit < volume_faces)
+ {
+ ret->setNumVolumeFaces(face_limit);
+ }
+
+ LLVolume::face_list_t remainder;
+ do
+ {
+ // Insure we do this once with the whole gang and not per-model
+ //
+ if (!normalized && !mNoNormalize)
+ {
+ normalized = true;
+ ret->normalizeVolumeFaces();
+ }
+
+ ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder);
+
+ // remove unused/redundant vertices after normalizing
+ if (!mNoOptimize)
+ {
+ ret->remapVolumeFaces();
+ }
+
+ volume_faces = remainder.size();
+
+ models_out.push_back(ret);
+
+ // If we have left-over volume faces, create another model
+ // to absorb them...
+ //
+ if (volume_faces)
+ {
+ LLModel* next = new LLModel(volume_params, 0.f);
+ next->mSubmodelID = ++submodelID;
+ next->mLabel = model_name + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod];
+ next->getVolumeFaces() = remainder;
+ next->mNormalizedScale = ret->mNormalizedScale;
+ next->mNormalizedTranslation = ret->mNormalizedTranslation;
+
+ if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES)
+ {
+ next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end());
+ }
+ ret = next;
+ }
+
+ remainder.clear();
+
+ } while (volume_faces);
+
+ return true;
+}
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index 034017e3f3..12af568b7e 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -5,21 +5,21 @@
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,16 +47,49 @@ const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rota
// special UUID that indicates a null UUID in override data
const LLUUID LLGLTFMaterial::GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
+LLGLTFMaterial::LLGLTFMaterial()
+{
+ // IMPORTANT: since we use the hash of the member variables memory block of
+ // this class to detect changes, we must ensure that all its padding bytes
+ // have been zeroed out. But of course, we must leave the LLRefCount member
+ // variable untouched (and skip it when hashing), and we cannot either
+ // touch the local texture overrides map (else we destroy pointers, and
+ // sundry private data, which would lead to a crash when using that map).
+ // The variable members have therefore been arranged so that anything,
+ // starting at mLocalTexDataDigest and up to the end of the members, can be
+ // safely zeroed. HB
+ const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
+ memset((void*)((const char*)this + offset), 0, sizeof(*this) - offset);
+
+ // Now that we zeroed out our member variables, we can set the ones that
+ // should not be zero to their default value. HB
+ mBaseColor.set(1.f, 1.f, 1.f, 1.f);
+ mMetallicFactor = mRoughnessFactor = 1.f;
+ mAlphaCutoff = 0.5f;
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ mTextureTransform[i].mScale.set(1.f, 1.f);
+#if 0
+ mTextureTransform[i].mOffset.clear();
+ mTextureTransform[i].mRotation = 0.f;
+#endif
+ }
+#if 0
+ mLocalTexDataDigest = 0;
+ mAlphaMode = ALPHA_MODE_OPAQUE; // This is 0
+ mOverrideDoubleSided = mOverrideAlphaMode = false;
+#endif
+}
+
void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
{
packed[0] = mScale.mV[VX];
packed[1] = mScale.mV[VY];
packed[2] = mRotation;
- // packed[3] = unused
packed[4] = mOffset.mV[VX];
packed[5] = mOffset.mV[VY];
- // packed[6] = unused
- // packed[7] = unused
+ // Not used but nonetheless zeroed for proper hashing. HB
+ packed[3] = packed[6] = packed[7] = 0.f;
}
bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
@@ -89,13 +122,37 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
mOverrideDoubleSided = rhs.mOverrideDoubleSided;
mOverrideAlphaMode = rhs.mOverrideAlphaMode;
- mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
-
- updateTextureTracking();
+ if (rhs.mTrackingIdToLocalTexture.empty())
+ {
+ mTrackingIdToLocalTexture.clear();
+ mLocalTexDataDigest = 0;
+ }
+ else
+ {
+ mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
+ updateLocalTexDataDigest();
+ updateTextureTracking();
+ }
return *this;
}
+void LLGLTFMaterial::updateLocalTexDataDigest()
+{
+ mLocalTexDataDigest = 0;
+ if (!mTrackingIdToLocalTexture.empty())
+ {
+ for (local_tex_map_t::const_iterator
+ it = mTrackingIdToLocalTexture.begin(),
+ end = mTrackingIdToLocalTexture.end();
+ it != end; ++it)
+ {
+ mLocalTexDataDigest ^= it->first.getDigest64() ^
+ it->second.getDigest64();
+ }
+ }
+}
+
bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
{
return mTextureId == rhs.mTextureId &&
@@ -547,7 +604,7 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
{
LL_PROFILE_ZONE_SCOPED;
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
@@ -588,7 +645,7 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
mDoubleSided = override_mat.mDoubleSided;
}
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
{
@@ -606,9 +663,13 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
}
}
- mTrackingIdToLocalTexture.insert(override_mat.mTrackingIdToLocalTexture.begin(), override_mat.mTrackingIdToLocalTexture.begin());
-
- updateTextureTracking();
+ if (!override_mat.mTrackingIdToLocalTexture.empty())
+ {
+ auto it = override_mat.mTrackingIdToLocalTexture.begin();
+ mTrackingIdToLocalTexture.insert(it, it);
+ updateLocalTexDataDigest();
+ updateTextureTracking();
+ }
}
void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data)
@@ -618,7 +679,7 @@ void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& d
// make every effort to shave bytes here
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
@@ -663,7 +724,7 @@ void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& d
data["ds"] = override_mat.mDoubleSided;
}
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
{
@@ -722,7 +783,7 @@ void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
{
mMetallicFactor = mf.asReal();
if (mMetallicFactor == getDefaultMetallicFactor())
- {
+ {
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mMetallicFactor -= FLT_EPSILON;
}
@@ -733,7 +794,7 @@ void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
{
mRoughnessFactor = rf.asReal();
if (mRoughnessFactor == getDefaultRoughnessFactor())
- {
+ {
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mRoughnessFactor -= FLT_EPSILON;
}
@@ -767,7 +828,7 @@ void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
const LLSD& ti = data["ti"];
if (ti.isArray())
{
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
const LLSD& o = ti[i]["o"];
if (o.isDefined())
@@ -793,27 +854,36 @@ void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
LLUUID LLGLTFMaterial::getHash() const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // HACK - hash the bytes of this object but don't include the ref count
- LLUUID hash;
- HBXXH128::digest(hash, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
- return hash;
+ // *HACK: hash the bytes of this object but do not include the ref count
+ // neither the local texture overrides (which is a map, with pointers to
+ // key/value pairs that would change from one LLGLTFMaterial instance to
+ // the other, even though the key/value pairs could be the same, and stored
+ // elsewhere in the memory heap or on the stack).
+ // Note: this does work properly to compare two LLGLTFMaterial instances
+ // only because the padding bytes between their member variables have been
+ // dutifully zeroed in the constructor. HB
+ const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
+ return HBXXH128::digest((const void*)((const char*)this + offset),
+ sizeof(*this) - offset);
}
void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id)
{
mTrackingIdToLocalTexture[tracking_id] = tex_id;
+ updateLocalTexDataDigest();
}
void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id)
{
mTrackingIdToLocalTexture.erase(tracking_id);
+ updateLocalTexDataDigest();
}
bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
bool res = false;
- for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (mTextureId[i] == old_id)
{
@@ -834,6 +904,7 @@ bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
+ updateLocalTexDataDigest();
return res;
}
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index c3fdc8d720..9ac63cd292 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -81,7 +81,7 @@ public:
ALPHA_MODE_MASK
};
- LLGLTFMaterial() {}
+ LLGLTFMaterial();
LLGLTFMaterial(const LLGLTFMaterial& rhs);
LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
@@ -110,32 +110,6 @@ public:
static const char* const GLTF_FILE_EXTENSION_TRANSFORM_ROTATION;
static const LLUUID GLTF_OVERRIDE_NULL_UUID;
- std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId;
- std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
-
- // NOTE: initialize values to defaults according to the GLTF spec
- // NOTE: these values should be in linear color space
- LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
- LLColor3 mEmissiveColor = LLColor3(0, 0, 0);
-
- F32 mMetallicFactor = 1.f;
- F32 mRoughnessFactor = 1.f;
- F32 mAlphaCutoff = 0.5f;
-
- AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
-
- bool mDoubleSided = false;
-
- // override specific flags for state that can't use off-by-epsilon or UUID hack
- bool mOverrideDoubleSided = false;
- bool mOverrideAlphaMode = false;
-
- // These fields are local to viewer and are a part of local bitmap support
- typedef std::map<LLUUID, LLUUID> local_tex_map_t;
- local_tex_map_t mTrackingIdToLocalTexture;
-
-public:
-
// get a UUID based on a hash of this LLGLTFMaterial
LLUUID getHash() const;
@@ -252,4 +226,41 @@ protected:
void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const;
template<typename T>
static void writeToTexture(tinygltf::Model& model, T& texture_info, const LLUUID& texture_id, const TextureTransform& transform, bool force_write = false);
+
+ // Used to update the digest of the mTrackingIdToLocalTexture map each time
+ // it is changed; this way, that digest can be used by the fast getHash()
+ // method intsead of having to hash all individual keys and values. HB
+ void updateLocalTexDataDigest();
+
+public:
+ // These fields are local to viewer and are a part of local bitmap support
+ // IMPORTANT: do not move this member down (and do not move
+ // mLocalTexDataDigest either): the getHash() method does rely on the
+ // current ordering. HB
+ typedef std::map<LLUUID, LLUUID> local_tex_map_t;
+ local_tex_map_t mTrackingIdToLocalTexture;
+
+ // Used to store a digest of mTrackingIdToLocalTexture when the latter is
+ // not empty, or zero otherwise. HB
+ U64 mLocalTexDataDigest;
+
+ std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId;
+ std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
+
+ // NOTE: initialize values to defaults according to the GLTF spec
+ // NOTE: these values should be in linear color space
+ LLColor4 mBaseColor;
+ LLColor3 mEmissiveColor;
+
+ F32 mMetallicFactor;
+ F32 mRoughnessFactor;
+ F32 mAlphaCutoff;
+
+ AlphaMode mAlphaMode;
+ bool mDoubleSided;
+
+ // Override specific flags for state that can't use off-by-epsilon or UUID
+ // hack
+ bool mOverrideDoubleSided;
+ bool mOverrideAlphaMode;
};
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index 0453a8f469..c1356fa5ff 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -1,476 +1,476 @@
-/**
- * @file llmaterial.cpp
- * @brief Material definition
- *
- * $LicenseInfo:firstyear=2006&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmaterial.h"
-#include "hbxxh.h"
-
-/**
- * Materials cap parameters
- */
-#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
-#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
-#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
-#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
-#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
-#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
-
-#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
-#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
-#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
-#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
-#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
-#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
-
-#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
-#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
-#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
-#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
-#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
-
-const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
-
-/**
- * Materials constants
- */
-
-const F32 MATERIALS_MULTIPLIER = 10000.f;
-
-/**
- * Helper functions
- */
-
-template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
-{
- if ( (data.has(field)) && (field_type == data[field].type()) )
- {
- return (T)data[field];
- }
- LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
- return (T)LLSD();
-}
-
-// GCC didn't like the generic form above for some reason
-template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
-{
- if ( (data.has(field)) && (field_type == data[field].type()) )
- {
- return data[field].asUUID();
- }
- LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
- return LLUUID::null;
-}
-
-/**
- * LLMaterial class
- */
-
-const LLMaterial LLMaterial::null;
-
-LLMaterial::LLMaterial()
- : mNormalOffsetX(0.0f)
- , mNormalOffsetY(0.0f)
- , mNormalRepeatX(1.0f)
- , mNormalRepeatY(1.0f)
- , mNormalRotation(0.0f)
- , mSpecularOffsetX(0.0f)
- , mSpecularOffsetY(0.0f)
- , mSpecularRepeatX(1.0f)
- , mSpecularRepeatY(1.0f)
- , mSpecularRotation(0.0f)
- , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
- , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
- , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
- , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
- , mAlphaMaskCutoff(0)
-{
-}
-
-LLMaterial::LLMaterial(const LLSD& material_data)
-{
- fromLLSD(material_data);
-}
-
-const LLUUID& LLMaterial::getNormalID() const
-{
- return mNormalID;
-}
-
-void LLMaterial::setNormalID(const LLUUID& normal_id)
-{
- mNormalID = normal_id;
-}
-
-void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
-{
- offset_x = mNormalOffsetX;
- offset_y = mNormalOffsetY;
-}
-
-F32 LLMaterial::getNormalOffsetX() const
-{
- return mNormalOffsetX;
-}
-
-F32 LLMaterial::getNormalOffsetY() const
-{
- return mNormalOffsetY;
-}
-
-void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
-{
- mNormalOffsetX = offset_x;
- mNormalOffsetY = offset_y;
-}
-
-void LLMaterial::setNormalOffsetX(F32 offset_x)
-{
- mNormalOffsetX = offset_x;
-}
-
-void LLMaterial::setNormalOffsetY(F32 offset_y)
-{
- mNormalOffsetY = offset_y;
-}
-
-void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
-{
- repeat_x = mNormalRepeatX;
- repeat_y = mNormalRepeatY;
-}
-
-F32 LLMaterial::getNormalRepeatX() const
-{
- return mNormalRepeatX;
-}
-
-F32 LLMaterial::getNormalRepeatY() const
-{
- return mNormalRepeatY;
-}
-
-void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
-{
- mNormalRepeatX = repeat_x;
- mNormalRepeatY = repeat_y;
-}
-
-void LLMaterial::setNormalRepeatX(F32 repeat_x)
-{
- mNormalRepeatX = repeat_x;
-}
-
-void LLMaterial::setNormalRepeatY(F32 repeat_y)
-{
- mNormalRepeatY = repeat_y;
-}
-
-F32 LLMaterial::getNormalRotation() const
-{
- return mNormalRotation;
-}
-
-void LLMaterial::setNormalRotation(F32 rot)
-{
- mNormalRotation = rot;
-}
-
-const LLUUID& LLMaterial::getSpecularID() const
-{
- return mSpecularID;
-}
-
-void LLMaterial::setSpecularID(const LLUUID& specular_id)
-{
- mSpecularID = specular_id;
-}
-
-void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
-{
- offset_x = mSpecularOffsetX;
- offset_y = mSpecularOffsetY;
-}
-
-F32 LLMaterial::getSpecularOffsetX() const
-{
- return mSpecularOffsetX;
-}
-
-F32 LLMaterial::getSpecularOffsetY() const
-{
- return mSpecularOffsetY;
-}
-
-void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
-{
- mSpecularOffsetX = offset_x;
- mSpecularOffsetY = offset_y;
-}
-
-void LLMaterial::setSpecularOffsetX(F32 offset_x)
-{
- mSpecularOffsetX = offset_x;
-}
-
-void LLMaterial::setSpecularOffsetY(F32 offset_y)
-{
- mSpecularOffsetY = offset_y;
-}
-
-void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
-{
- repeat_x = mSpecularRepeatX;
- repeat_y = mSpecularRepeatY;
-}
-
-F32 LLMaterial::getSpecularRepeatX() const
-{
- return mSpecularRepeatX;
-}
-
-F32 LLMaterial::getSpecularRepeatY() const
-{
- return mSpecularRepeatY;
-}
-
-void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
-{
- mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
-}
-
-void LLMaterial::setSpecularRepeatX(F32 repeat_x)
-{
- mSpecularRepeatX = repeat_x;
-}
-
-void LLMaterial::setSpecularRepeatY(F32 repeat_y)
-{
- mSpecularRepeatY = repeat_y;
-}
-
-F32 LLMaterial::getSpecularRotation() const
-{
- return mSpecularRotation;
-}
-
-void LLMaterial::setSpecularRotation(F32 rot)
-{
- mSpecularRotation = rot;
-}
-
-const LLColor4U LLMaterial::getSpecularLightColor() const
-{
- return mSpecularLightColor;
-}
-
-void LLMaterial::setSpecularLightColor(const LLColor4U& color)
-{
- mSpecularLightColor = color;
-}
-
-U8 LLMaterial::getSpecularLightExponent() const
-{
- return mSpecularLightExponent;
-}
-
-void LLMaterial::setSpecularLightExponent(U8 exponent)
-{
- mSpecularLightExponent = exponent;
-}
-
-U8 LLMaterial::getEnvironmentIntensity() const
-{
- return mEnvironmentIntensity;
-}
-
-void LLMaterial::setEnvironmentIntensity(U8 intensity)
-{
- mEnvironmentIntensity = intensity;
-}
-
-U8 LLMaterial::getDiffuseAlphaMode() const
-{
- return mDiffuseAlphaMode;
-}
-
-void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
-{
- mDiffuseAlphaMode = alpha_mode;
-}
-
-U8 LLMaterial::getAlphaMaskCutoff() const
-{
- return mAlphaMaskCutoff;
-}
-
-void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
-{
- mAlphaMaskCutoff = cutoff;
-}
-
-LLSD LLMaterial::asLLSD() const
-{
- LLSD material_data;
-
- S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
- S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
- S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
-
- material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
- material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
-
- material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
-
- S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
- S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
- S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
-
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
- material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
-
- material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
- material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
- material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
- material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
- material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
-
- return material_data;
-}
-
-void LLMaterial::fromLLSD(const LLSD& material_data)
-{
- mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
-
- S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
- S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
- S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
- S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
- S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
-
- mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
- mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
- mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
- mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER;
- mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER;
-
- mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
-
- S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
- S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
- S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
- S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
- S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
-
- mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
- mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
- mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
- mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER;
- mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER;
-
- mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
- mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
- mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
- mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
- mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
-}
-
-bool LLMaterial::isNull() const
-{
- return (*this == null);
-}
-
-bool LLMaterial::operator == (const LLMaterial& rhs) const
-{
- return
- (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
- (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
- (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
- (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
- (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
- (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
-}
-
-bool LLMaterial::operator != (const LLMaterial& rhs) const
-{
- return !(*this == rhs);
-}
-
-
-U32 LLMaterial::getShaderMask(U32 alpha_mode, BOOL is_alpha)
-{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
-
- //two least significant bits are "diffuse alpha mode"
- U32 ret = alpha_mode;
- if (ret == DIFFUSE_ALPHA_MODE_DEFAULT)
- {
- ret = getDiffuseAlphaMode();
- if (ret == DIFFUSE_ALPHA_MODE_BLEND && !is_alpha)
- {
- ret = DIFFUSE_ALPHA_MODE_NONE;
- }
- }
-
- llassert(ret < SHADER_COUNT);
-
- //next bit is whether or not specular map is present
- const U32 SPEC_BIT = 0x4;
-
- if (getSpecularID().notNull())
- {
- ret |= SPEC_BIT;
- }
-
- llassert(ret < SHADER_COUNT);
-
- //next bit is whether or not normal map is present
- const U32 NORM_BIT = 0x8;
- if (getNormalID().notNull())
- {
- ret |= NORM_BIT;
- }
-
- llassert(ret < SHADER_COUNT);
-
- return ret;
-}
-
-LLUUID LLMaterial::getHash() const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount
- LLUUID id;
- HBXXH128::digest(id, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
- return id;
-}
-
+/**
+ * @file llmaterial.cpp
+ * @brief Material definition
+ *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmaterial.h"
+#include "hbxxh.h"
+
+/**
+ * Materials cap parameters
+ */
+#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
+#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
+#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
+#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
+#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
+#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
+
+#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
+#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
+#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
+#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
+#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
+#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
+
+#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
+#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
+#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
+#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
+#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
+
+const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
+
+/**
+ * Materials constants
+ */
+
+const F32 MATERIALS_MULTIPLIER = 10000.f;
+
+/**
+ * Helper functions
+ */
+
+template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
+{
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return (T)data[field];
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return (T)LLSD();
+}
+
+// GCC didn't like the generic form above for some reason
+template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
+{
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return data[field].asUUID();
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return LLUUID::null;
+}
+
+/**
+ * LLMaterial class
+ */
+
+const LLMaterial LLMaterial::null;
+
+LLMaterial::LLMaterial()
+ : mNormalOffsetX(0.0f)
+ , mNormalOffsetY(0.0f)
+ , mNormalRepeatX(1.0f)
+ , mNormalRepeatY(1.0f)
+ , mNormalRotation(0.0f)
+ , mSpecularOffsetX(0.0f)
+ , mSpecularOffsetY(0.0f)
+ , mSpecularRepeatX(1.0f)
+ , mSpecularRepeatY(1.0f)
+ , mSpecularRotation(0.0f)
+ , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
+ , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
+ , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
+ , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ , mAlphaMaskCutoff(0)
+{
+}
+
+LLMaterial::LLMaterial(const LLSD& material_data)
+{
+ fromLLSD(material_data);
+}
+
+const LLUUID& LLMaterial::getNormalID() const
+{
+ return mNormalID;
+}
+
+void LLMaterial::setNormalID(const LLUUID& normal_id)
+{
+ mNormalID = normal_id;
+}
+
+void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mNormalOffsetX;
+ offset_y = mNormalOffsetY;
+}
+
+F32 LLMaterial::getNormalOffsetX() const
+{
+ return mNormalOffsetX;
+}
+
+F32 LLMaterial::getNormalOffsetY() const
+{
+ return mNormalOffsetY;
+}
+
+void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
+{
+ mNormalOffsetX = offset_x;
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::setNormalOffsetX(F32 offset_x)
+{
+ mNormalOffsetX = offset_x;
+}
+
+void LLMaterial::setNormalOffsetY(F32 offset_y)
+{
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mNormalRepeatX;
+ repeat_y = mNormalRepeatY;
+}
+
+F32 LLMaterial::getNormalRepeatX() const
+{
+ return mNormalRepeatX;
+}
+
+F32 LLMaterial::getNormalRepeatY() const
+{
+ return mNormalRepeatY;
+}
+
+void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mNormalRepeatX = repeat_x;
+ mNormalRepeatY = repeat_y;
+}
+
+void LLMaterial::setNormalRepeatX(F32 repeat_x)
+{
+ mNormalRepeatX = repeat_x;
+}
+
+void LLMaterial::setNormalRepeatY(F32 repeat_y)
+{
+ mNormalRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getNormalRotation() const
+{
+ return mNormalRotation;
+}
+
+void LLMaterial::setNormalRotation(F32 rot)
+{
+ mNormalRotation = rot;
+}
+
+const LLUUID& LLMaterial::getSpecularID() const
+{
+ return mSpecularID;
+}
+
+void LLMaterial::setSpecularID(const LLUUID& specular_id)
+{
+ mSpecularID = specular_id;
+}
+
+void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mSpecularOffsetX;
+ offset_y = mSpecularOffsetY;
+}
+
+F32 LLMaterial::getSpecularOffsetX() const
+{
+ return mSpecularOffsetX;
+}
+
+F32 LLMaterial::getSpecularOffsetY() const
+{
+ return mSpecularOffsetY;
+}
+
+void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
+{
+ mSpecularOffsetX = offset_x;
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::setSpecularOffsetX(F32 offset_x)
+{
+ mSpecularOffsetX = offset_x;
+}
+
+void LLMaterial::setSpecularOffsetY(F32 offset_y)
+{
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mSpecularRepeatX;
+ repeat_y = mSpecularRepeatY;
+}
+
+F32 LLMaterial::getSpecularRepeatX() const
+{
+ return mSpecularRepeatX;
+}
+
+F32 LLMaterial::getSpecularRepeatY() const
+{
+ return mSpecularRepeatY;
+}
+
+void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
+}
+
+void LLMaterial::setSpecularRepeatX(F32 repeat_x)
+{
+ mSpecularRepeatX = repeat_x;
+}
+
+void LLMaterial::setSpecularRepeatY(F32 repeat_y)
+{
+ mSpecularRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getSpecularRotation() const
+{
+ return mSpecularRotation;
+}
+
+void LLMaterial::setSpecularRotation(F32 rot)
+{
+ mSpecularRotation = rot;
+}
+
+const LLColor4U LLMaterial::getSpecularLightColor() const
+{
+ return mSpecularLightColor;
+}
+
+void LLMaterial::setSpecularLightColor(const LLColor4U& color)
+{
+ mSpecularLightColor = color;
+}
+
+U8 LLMaterial::getSpecularLightExponent() const
+{
+ return mSpecularLightExponent;
+}
+
+void LLMaterial::setSpecularLightExponent(U8 exponent)
+{
+ mSpecularLightExponent = exponent;
+}
+
+U8 LLMaterial::getEnvironmentIntensity() const
+{
+ return mEnvironmentIntensity;
+}
+
+void LLMaterial::setEnvironmentIntensity(U8 intensity)
+{
+ mEnvironmentIntensity = intensity;
+}
+
+U8 LLMaterial::getDiffuseAlphaMode() const
+{
+ return mDiffuseAlphaMode;
+}
+
+void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
+{
+ mDiffuseAlphaMode = alpha_mode;
+}
+
+U8 LLMaterial::getAlphaMaskCutoff() const
+{
+ return mAlphaMaskCutoff;
+}
+
+void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
+{
+ mAlphaMaskCutoff = cutoff;
+}
+
+LLSD LLMaterial::asLLSD() const
+{
+ LLSD material_data;
+
+ S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
+ S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
+ S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
+
+ S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
+ S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
+ S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
+ material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
+ material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
+ material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
+ material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
+
+ return material_data;
+}
+
+void LLMaterial::fromLLSD(const LLSD& material_data)
+{
+ mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
+ mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
+ mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
+ mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
+ mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
+ mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
+ mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
+ mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
+ mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
+}
+
+bool LLMaterial::isNull() const
+{
+ return (*this == null);
+}
+
+bool LLMaterial::operator == (const LLMaterial& rhs) const
+{
+ return
+ (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
+ (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
+ (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
+ (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
+ (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
+ (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
+}
+
+bool LLMaterial::operator != (const LLMaterial& rhs) const
+{
+ return !(*this == rhs);
+}
+
+
+U32 LLMaterial::getShaderMask(U32 alpha_mode, bool is_alpha)
+{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
+
+ //two least significant bits are "diffuse alpha mode"
+ U32 ret = alpha_mode;
+ if (ret == DIFFUSE_ALPHA_MODE_DEFAULT)
+ {
+ ret = getDiffuseAlphaMode();
+ if (ret == DIFFUSE_ALPHA_MODE_BLEND && !is_alpha)
+ {
+ ret = DIFFUSE_ALPHA_MODE_NONE;
+ }
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not specular map is present
+ const U32 SPEC_BIT = 0x4;
+
+ if (getSpecularID().notNull())
+ {
+ ret |= SPEC_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not normal map is present
+ const U32 NORM_BIT = 0x8;
+ if (getNormalID().notNull())
+ {
+ ret |= NORM_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ return ret;
+}
+
+LLUUID LLMaterial::getHash() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount
+ LLUUID id;
+ HBXXH128::digest(id, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
+ return id;
+}
+
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index c6bd5a94ce..2bed37cbde 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -5,21 +5,21 @@
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -122,7 +122,7 @@ public:
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
- U32 getShaderMask(U32 alpha_mode, BOOL is_alpha);
+ U32 getShaderMask(U32 alpha_mode, bool is_alpha);
LLUUID getHash() const;
protected:
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp
index 344bd49e6d..ee92a59c3e 100644
--- a/indra/llprimitive/llmaterialtable.cpp
+++ b/indra/llprimitive/llmaterialtable.cpp
@@ -1,755 +1,755 @@
-/**
- * @file llmaterialtable.cpp
- * @brief Table of material names and IDs for viewer
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmaterialtable.h"
-#include "indra_constants.h"
-#include "llstl.h"
-#include "material_codes.h"
-#include "sound_ids.h"
-
-LLMaterialTable LLMaterialTable::basic(1);
-
-/*
- Old Havok 1 constants
-
-// these are the approximately correct friction values for various materials
-// however Havok1's friction dynamics are not very correct, so the effective
-// friction coefficients that result from these numbers are approximately
-// 25-50% too low, more incorrect for the lower values.
-F32 const LLMaterialTable::FRICTION_MIN = 0.2f;
-F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass
-F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; //
-F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel
-F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE
-F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine
-F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater
-F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt
-F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete
-F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
-F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
-*/
-
-// #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
-// Havok4 has more correct friction dynamics, however here we have to use
-// the "incorrect" equivalents for the legacy Havok1 behavior
-F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
-F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass
-F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; //
-F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel
-F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE
-F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine
-F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater
-F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
-F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
-F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
-F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
-// #endif
-
-F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
-F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;
-F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater
-F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete
-F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel
-F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine
-F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass
-F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE
-F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; //
-F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; //
-F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f;
-
-F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
-F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
-
-LLMaterialTable::LLMaterialTable()
- : mCollisionSoundMatrix(NULL),
- mSlidingSoundMatrix(NULL),
- mRollingSoundMatrix(NULL)
-{
-}
-
-LLMaterialTable::LLMaterialTable(U8 isBasic)
-{
- initBasicTable();
-}
-
-LLMaterialTable::~LLMaterialTable()
-{
- if (mCollisionSoundMatrix)
- {
- delete [] mCollisionSoundMatrix;
- mCollisionSoundMatrix = NULL;
- }
-
- if (mSlidingSoundMatrix)
- {
- delete [] mSlidingSoundMatrix;
- mSlidingSoundMatrix = NULL;
- }
-
- if (mRollingSoundMatrix)
- {
- delete [] mRollingSoundMatrix;
- mRollingSoundMatrix = NULL;
- }
-
- for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer());
- mMaterialInfoList.clear();
-}
-
-void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- std::string name = infop->mName;
- infop->mName = namemap[name];
- }
-}
-
-void LLMaterialTable::initBasicTable()
-{
- // *TODO: Translate
- add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID);
- add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID);
- add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID);
- add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID);
- add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID);
- add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID);
- add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID);
- add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID);
-
- // specify densities for these materials. . .
- // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html
-
- addDensity(LL_MCODE_STONE,30.f);
- addDensity(LL_MCODE_METAL,50.f);
- addDensity(LL_MCODE_GLASS,20.f);
- addDensity(LL_MCODE_WOOD,10.f);
- addDensity(LL_MCODE_FLESH,10.f);
- addDensity(LL_MCODE_PLASTIC,5.f);
- addDensity(LL_MCODE_RUBBER,0.5f); //
- addDensity(LL_MCODE_LIGHT,20.f); //
-
- // add damage and energy values
- addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete
- addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel
- addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass
- addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine
- addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater
- addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE
- addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); //
- addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); //
-
- addFriction(LL_MCODE_STONE,0.8f); // concrete
- addFriction(LL_MCODE_METAL,0.3f); // steel
- addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass
- addFriction(LL_MCODE_WOOD,0.6f); // southern pine
- addFriction(LL_MCODE_FLESH,0.9f); // saltwater
- addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE
- addFriction(LL_MCODE_RUBBER,0.9f); //
- addFriction(LL_MCODE_LIGHT,0.2f); //
-
- addRestitution(LL_MCODE_STONE,0.4f); // concrete
- addRestitution(LL_MCODE_METAL,0.4f); // steel
- addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass
- addRestitution(LL_MCODE_WOOD,0.5f); // southern pine
- addRestitution(LL_MCODE_FLESH,0.3f); // saltwater
- addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE
- addRestitution(LL_MCODE_RUBBER,0.9f); //
- addRestitution(LL_MCODE_LIGHT,0.7f); //
-
- addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9"));
- addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678"));
- addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351"));
- addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a"));
- addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67"));
- addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
- addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d"));
- addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
-
- // CollisionSounds
- mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mCollisionSoundMatrix)
- {
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC);
-
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER);
-
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC);
-
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC);
-
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC);
-
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER);
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC);
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC);
-
- addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC);
- addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
-
- addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
- }
-
- // Sliding Sounds
- mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mSlidingSoundMatrix)
- {
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC);
-
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC);
-
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC);
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC);
-
- addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- }
-
- // Rolling Sounds
- mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mRollingSoundMatrix)
- {
- addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC);
-
- addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD);
-
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC);
-
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC);
-
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
-
- addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC);
- addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
-
- addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
- }
-}
-
-BOOL LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
-{
- LLMaterialInfo *infop;
-
- infop = new LLMaterialInfo(mcode,name,uuid);
- if (!infop) return FALSE;
-
- // Add at the end so the order in menus matches the order in this
- // file. JNC 11.30.01
- mMaterialInfoList.push_back(infop);
-
- return TRUE;
-}
-
-BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
-{
- if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
-}
-
-BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
-{
- if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
-}
-
-BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
-{
- if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
-}
-
-BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mShatterSoundID = uuid;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mDensity = density;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mRestitution = restitution;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mFriction = friction;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mHPModifier = hp_mod;
- infop->mDamageModifier = damage_mod;
- infop->mEPModifier = ep_mod;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (name == infop->mName)
- {
- return infop->mDefaultTextureID;
- }
- }
-
- return LLUUID::null;
-}
-
-
-LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDefaultTextureID;
- }
- }
-
- return LLUUID::null;
-}
-
-
-U8 LLMaterialTable::getMCode(const std::string& name)
-{
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (name == infop->mName)
- {
- return infop->mMCode;
- }
- }
-
- return 0;
-}
-
-
-std::string LLMaterialTable::getName(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mName;
- }
- }
-
- return std::string();
-}
-
-
-LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2)
-{
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL;
- if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- //LL_INFOS() << "Null Sound" << LL_ENDL;
- return(SND_NULL);
- }
-}
-
-bool LLMaterialTable::isCollisionSound(const LLUUID &uuid)
-{
- for (U8 i = 0; i < LL_MCODE_END; i++)
- {
- for (U8 j = 0; j < LL_MCODE_END; j++)
- {
- i &= LL_MCODE_MASK;
- j &= LL_MCODE_MASK;
- if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid)
- {
- return true;
- }
- }
- }
- return false;
-}
-
-LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2)
-{
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- return(SND_NULL);
- }
-}
-
-LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2)
-{
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- return(SND_NULL);
- }
-}
-
-LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode)
-{
- // Create material appropriate sounds for collisions with the ground
- // For now, simply return a single sound for all materials
- return SND_STONE_DIRT_02;
-}
-
-LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode)
-{
- // Create material-specific sound for sliding on ground
- // For now, just return a single sound
- return SND_SLIDE_STONE_STONE_01;
-}
-
-LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode)
-{
- // Create material-specific sound for rolling on ground
- // For now, just return a single sound
- return SND_SLIDE_STONE_STONE_01;
-}
-
-LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2)
-{
- // Returns an appropriate UUID to use as sprite at collision betweeen objects
- // For now, just return a single image
- return IMG_SHOT;
-}
-
-LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode)
-{
- // Returns an appropriate
- // For now, just return a single sound
- return IMG_SMOKE_POOF;
-}
-
-
-F32 LLMaterialTable::getDensity(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDensity;
- }
- }
-
- return 0.f;
-}
-
-F32 LLMaterialTable::getRestitution(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mRestitution;
- }
- }
-
- return LLMaterialTable::DEFAULT_RESTITUTION;
-}
-
-F32 LLMaterialTable::getFriction(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mFriction;
- }
- }
-
- return LLMaterialTable::DEFAULT_FRICTION;
-}
-
-F32 LLMaterialTable::getHPMod(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mHPModifier;
- }
- }
-
- return 1.f;
-}
-
-F32 LLMaterialTable::getDamageMod(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDamageModifier;
- }
- }
-
- return 1.f;
-}
-
-F32 LLMaterialTable::getEPMod(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mEPModifier;
- }
- }
-
- return 1.f;
-}
-
-LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode)
-{
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mShatterSoundID;
- }
- }
-
- return SND_NULL;
-}
+/**
+ * @file llmaterialtable.cpp
+ * @brief Table of material names and IDs for viewer
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmaterialtable.h"
+#include "indra_constants.h"
+#include "llstl.h"
+#include "material_codes.h"
+#include "sound_ids.h"
+
+LLMaterialTable LLMaterialTable::basic(1);
+
+/*
+ Old Havok 1 constants
+
+// these are the approximately correct friction values for various materials
+// however Havok1's friction dynamics are not very correct, so the effective
+// friction coefficients that result from these numbers are approximately
+// 25-50% too low, more incorrect for the lower values.
+F32 const LLMaterialTable::FRICTION_MIN = 0.2f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
+*/
+
+// #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
+// Havok4 has more correct friction dynamics, however here we have to use
+// the "incorrect" equivalents for the legacy Havok1 behavior
+F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
+// #endif
+
+F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
+F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;
+F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater
+F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete
+F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel
+F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine
+F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass
+F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE
+F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; //
+F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f;
+
+F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
+F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
+
+LLMaterialTable::LLMaterialTable()
+ : mCollisionSoundMatrix(NULL),
+ mSlidingSoundMatrix(NULL),
+ mRollingSoundMatrix(NULL)
+{
+}
+
+LLMaterialTable::LLMaterialTable(U8 isBasic)
+{
+ initBasicTable();
+}
+
+LLMaterialTable::~LLMaterialTable()
+{
+ if (mCollisionSoundMatrix)
+ {
+ delete [] mCollisionSoundMatrix;
+ mCollisionSoundMatrix = NULL;
+ }
+
+ if (mSlidingSoundMatrix)
+ {
+ delete [] mSlidingSoundMatrix;
+ mSlidingSoundMatrix = NULL;
+ }
+
+ if (mRollingSoundMatrix)
+ {
+ delete [] mRollingSoundMatrix;
+ mRollingSoundMatrix = NULL;
+ }
+
+ for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer());
+ mMaterialInfoList.clear();
+}
+
+void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ std::string name = infop->mName;
+ infop->mName = namemap[name];
+ }
+}
+
+void LLMaterialTable::initBasicTable()
+{
+ // *TODO: Translate
+ add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID);
+ add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID);
+ add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID);
+ add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID);
+ add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID);
+ add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID);
+ add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID);
+ add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID);
+
+ // specify densities for these materials. . .
+ // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html
+
+ addDensity(LL_MCODE_STONE,30.f);
+ addDensity(LL_MCODE_METAL,50.f);
+ addDensity(LL_MCODE_GLASS,20.f);
+ addDensity(LL_MCODE_WOOD,10.f);
+ addDensity(LL_MCODE_FLESH,10.f);
+ addDensity(LL_MCODE_PLASTIC,5.f);
+ addDensity(LL_MCODE_RUBBER,0.5f); //
+ addDensity(LL_MCODE_LIGHT,20.f); //
+
+ // add damage and energy values
+ addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete
+ addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel
+ addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass
+ addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine
+ addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater
+ addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE
+ addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); //
+ addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); //
+
+ addFriction(LL_MCODE_STONE,0.8f); // concrete
+ addFriction(LL_MCODE_METAL,0.3f); // steel
+ addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass
+ addFriction(LL_MCODE_WOOD,0.6f); // southern pine
+ addFriction(LL_MCODE_FLESH,0.9f); // saltwater
+ addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE
+ addFriction(LL_MCODE_RUBBER,0.9f); //
+ addFriction(LL_MCODE_LIGHT,0.2f); //
+
+ addRestitution(LL_MCODE_STONE,0.4f); // concrete
+ addRestitution(LL_MCODE_METAL,0.4f); // steel
+ addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass
+ addRestitution(LL_MCODE_WOOD,0.5f); // southern pine
+ addRestitution(LL_MCODE_FLESH,0.3f); // saltwater
+ addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE
+ addRestitution(LL_MCODE_RUBBER,0.9f); //
+ addRestitution(LL_MCODE_LIGHT,0.7f); //
+
+ addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9"));
+ addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678"));
+ addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351"));
+ addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a"));
+ addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67"));
+ addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
+ addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d"));
+ addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
+
+ // CollisionSounds
+ mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mCollisionSoundMatrix)
+ {
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC);
+
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER);
+
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC);
+
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC);
+
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC);
+
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER);
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC);
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC);
+
+ addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC);
+ addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
+
+ addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
+ }
+
+ // Sliding Sounds
+ mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mSlidingSoundMatrix)
+ {
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC);
+
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC);
+
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC);
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC);
+
+ addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+ }
+
+ // Rolling Sounds
+ mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mRollingSoundMatrix)
+ {
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC);
+
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD);
+
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC);
+
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC);
+
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC);
+ addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
+
+ addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
+ }
+}
+
+bool LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
+{
+ LLMaterialInfo *infop;
+
+ infop = new LLMaterialInfo(mcode,name,uuid);
+ if (!infop) return false;
+
+ // Add at the end so the order in menus matches the order in this
+ // file. JNC 11.30.01
+ mMaterialInfoList.push_back(infop);
+
+ return true;
+}
+
+bool LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mShatterSoundID = uuid;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addDensity(U8 mcode, const F32 &density)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mDensity = density;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mRestitution = restitution;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mFriction = friction;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mHPModifier = hp_mod;
+ infop->mDamageModifier = damage_mod;
+ infop->mEPModifier = ep_mod;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (name == infop->mName)
+ {
+ return infop->mDefaultTextureID;
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDefaultTextureID;
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+U8 LLMaterialTable::getMCode(const std::string& name)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (name == infop->mName)
+ {
+ return infop->mMCode;
+ }
+ }
+
+ return 0;
+}
+
+
+std::string LLMaterialTable::getName(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mName;
+ }
+ }
+
+ return std::string();
+}
+
+
+LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL;
+ if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ //LL_INFOS() << "Null Sound" << LL_ENDL;
+ return(SND_NULL);
+ }
+}
+
+bool LLMaterialTable::isCollisionSound(const LLUUID &uuid)
+{
+ for (U8 i = 0; i < LL_MCODE_END; i++)
+ {
+ for (U8 j = 0; j < LL_MCODE_END; j++)
+ {
+ i &= LL_MCODE_MASK;
+ j &= LL_MCODE_MASK;
+ if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ return(SND_NULL);
+ }
+}
+
+LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ return(SND_NULL);
+ }
+}
+
+LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode)
+{
+ // Create material appropriate sounds for collisions with the ground
+ // For now, simply return a single sound for all materials
+ return SND_STONE_DIRT_02;
+}
+
+LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode)
+{
+ // Create material-specific sound for sliding on ground
+ // For now, just return a single sound
+ return SND_SLIDE_STONE_STONE_01;
+}
+
+LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode)
+{
+ // Create material-specific sound for rolling on ground
+ // For now, just return a single sound
+ return SND_SLIDE_STONE_STONE_01;
+}
+
+LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2)
+{
+ // Returns an appropriate UUID to use as sprite at collision betweeen objects
+ // For now, just return a single image
+ return IMG_SHOT;
+}
+
+LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode)
+{
+ // Returns an appropriate
+ // For now, just return a single sound
+ return IMG_SMOKE_POOF;
+}
+
+
+F32 LLMaterialTable::getDensity(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDensity;
+ }
+ }
+
+ return 0.f;
+}
+
+F32 LLMaterialTable::getRestitution(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mRestitution;
+ }
+ }
+
+ return LLMaterialTable::DEFAULT_RESTITUTION;
+}
+
+F32 LLMaterialTable::getFriction(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mFriction;
+ }
+ }
+
+ return LLMaterialTable::DEFAULT_FRICTION;
+}
+
+F32 LLMaterialTable::getHPMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mHPModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+F32 LLMaterialTable::getDamageMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDamageModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+F32 LLMaterialTable::getEPMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mEPModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mShatterSoundID;
+ }
+ }
+
+ return SND_NULL;
+}
diff --git a/indra/llprimitive/llmaterialtable.h b/indra/llprimitive/llmaterialtable.h
index d612361041..915001e5cf 100644
--- a/indra/llprimitive/llmaterialtable.h
+++ b/indra/llprimitive/llmaterialtable.h
@@ -1,190 +1,190 @@
-/**
- * @file llmaterialtable.h
- * @brief Table of material information for the viewer UI
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMATERIALTABLE_H
-#define LL_LLMATERIALTABLE_H
-
-#include "lluuid.h"
-#include "llstring.h"
-
-#include <list>
-
-class LLMaterialInfo;
-
-const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
-
-// We've moved toward more reasonable mass values for the Havok4 engine.
-// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for
-// legacy scripts code (llGetMass()) and script energy consumption.
-const F32 DEFAULT_OBJECT_DENSITY = 1000.0f; // per m^3
-const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
-
-// Avatars density depends on the collision shape used. The approximate
-// legacy volumes of avatars are:
-// Body_Length Body_Width Body_Fat Leg_Length Volume(m^3)
-// -------------------------------------------------------
-// min | min | min | min | 0.123 |
-// max | max | max | max | 0.208 |
-//
-// Either the avatar shape must be tweaked to match those volumes
-// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the
-// legacy mass.
-//
-// The current density appears to be low because the mass and
-// inertia are computed as if the avatar were a cylinder which
-// has more volume than the actual collision shape of the avatar.
-// See the physics engine mass properties code for more info.
-const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
-
-
-class LLMaterialTable
-{
-public:
- static const F32 FRICTION_MIN;
- static const F32 FRICTION_GLASS;
- static const F32 FRICTION_LIGHT;
- static const F32 FRICTION_METAL;
- static const F32 FRICTION_PLASTIC;
- static const F32 FRICTION_WOOD;
- static const F32 FRICTION_LAND;
- static const F32 FRICTION_STONE;
- static const F32 FRICTION_FLESH;
- static const F32 FRICTION_RUBBER;
- static const F32 FRICTION_MAX;
-
- static const F32 RESTITUTION_MIN;
- static const F32 RESTITUTION_LAND;
- static const F32 RESTITUTION_FLESH;
- static const F32 RESTITUTION_STONE;
- static const F32 RESTITUTION_METAL;
- static const F32 RESTITUTION_WOOD;
- static const F32 RESTITUTION_GLASS;
- static const F32 RESTITUTION_PLASTIC;
- static const F32 RESTITUTION_LIGHT;
- static const F32 RESTITUTION_RUBBER;
- static const F32 RESTITUTION_MAX;
-
- typedef std::list<LLMaterialInfo*> info_list_t;
- info_list_t mMaterialInfoList;
-
- LLUUID *mCollisionSoundMatrix;
- LLUUID *mSlidingSoundMatrix;
- LLUUID *mRollingSoundMatrix;
-
- static const F32 DEFAULT_FRICTION;
- static const F32 DEFAULT_RESTITUTION;
-
-public:
- LLMaterialTable();
- LLMaterialTable(U8); // cheat with an overloaded constructor to build our basic table
- ~LLMaterialTable();
-
- void initBasicTable();
-
- void initTableTransNames(std::map<std::string, std::string> namemap);
-
- BOOL add(U8 mcode, const std::string& name, const LLUUID &uuid);
- BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
- BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
- BOOL addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
- BOOL addShatterSound(U8 mcode, const LLUUID &uuid);
- BOOL addDensity(U8 mcode, const F32 &density);
- BOOL addFriction(U8 mcode, const F32 &friction);
- BOOL addRestitution(U8 mcode, const F32 &restitution);
- BOOL addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
-
- LLUUID getDefaultTextureID(const std::string& name); // LLUUID::null if not found
- LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found
- U8 getMCode(const std::string& name); // 0 if not found
- std::string getName(U8 mcode);
-
- F32 getDensity(U8 mcode); // kg/m^3, 0 if not found
- F32 getFriction(U8 mcode); // physics values
- F32 getRestitution(U8 mcode); // physics values
- F32 getHPMod(U8 mcode);
- F32 getDamageMod(U8 mcode);
- F32 getEPMod(U8 mcode);
-
- bool isCollisionSound(const LLUUID &uuid);
-
- LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2);
- LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2);
- LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2);
- LLUUID getShatterSoundUUID(U8 mcode); // LLUUID::null if not found
-
- LLUUID getGroundCollisionSoundUUID(U8 mcode);
- LLUUID getGroundSlidingSoundUUID(U8 mcode);
- LLUUID getGroundRollingSoundUUID(U8 mcode);
- LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2);
- LLUUID getGroundCollisionParticleUUID(U8 mcode);
-
- static LLMaterialTable basic;
-};
-
-
-class LLMaterialInfo
-{
-public:
- U8 mMCode;
- std::string mName;
- LLUUID mDefaultTextureID;
- LLUUID mShatterSoundID;
- F32 mDensity; // kg/m^3
- F32 mFriction;
- F32 mRestitution;
-
- // damage and energy constants
- F32 mHPModifier; // modifier on mass based HP total
- F32 mDamageModifier; // modifier on KE based damage
- F32 mEPModifier; // modifier on mass based EP total
-
- LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
- {
- init(mcode,name,uuid);
- };
-
- void init(U8 mcode, const std::string& name, const LLUUID &uuid)
- {
- mDensity = 1000.f; // default to 1000.0 (water)
- mFriction = LLMaterialTable::DEFAULT_FRICTION;
- mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
- mHPModifier = 1.f;
- mDamageModifier = 1.f;
- mEPModifier = 1.f;
-
- mMCode = mcode;
- mName = name;
- mDefaultTextureID = uuid;
- };
-
- ~LLMaterialInfo()
- {
- };
-
-};
-
-#endif
-
+/**
+ * @file llmaterialtable.h
+ * @brief Table of material information for the viewer UI
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATERIALTABLE_H
+#define LL_LLMATERIALTABLE_H
+
+#include "lluuid.h"
+#include "llstring.h"
+
+#include <list>
+
+class LLMaterialInfo;
+
+const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
+
+// We've moved toward more reasonable mass values for the Havok4 engine.
+// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for
+// legacy scripts code (llGetMass()) and script energy consumption.
+const F32 DEFAULT_OBJECT_DENSITY = 1000.0f; // per m^3
+const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
+
+// Avatars density depends on the collision shape used. The approximate
+// legacy volumes of avatars are:
+// Body_Length Body_Width Body_Fat Leg_Length Volume(m^3)
+// -------------------------------------------------------
+// min | min | min | min | 0.123 |
+// max | max | max | max | 0.208 |
+//
+// Either the avatar shape must be tweaked to match those volumes
+// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the
+// legacy mass.
+//
+// The current density appears to be low because the mass and
+// inertia are computed as if the avatar were a cylinder which
+// has more volume than the actual collision shape of the avatar.
+// See the physics engine mass properties code for more info.
+const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
+
+
+class LLMaterialTable
+{
+public:
+ static const F32 FRICTION_MIN;
+ static const F32 FRICTION_GLASS;
+ static const F32 FRICTION_LIGHT;
+ static const F32 FRICTION_METAL;
+ static const F32 FRICTION_PLASTIC;
+ static const F32 FRICTION_WOOD;
+ static const F32 FRICTION_LAND;
+ static const F32 FRICTION_STONE;
+ static const F32 FRICTION_FLESH;
+ static const F32 FRICTION_RUBBER;
+ static const F32 FRICTION_MAX;
+
+ static const F32 RESTITUTION_MIN;
+ static const F32 RESTITUTION_LAND;
+ static const F32 RESTITUTION_FLESH;
+ static const F32 RESTITUTION_STONE;
+ static const F32 RESTITUTION_METAL;
+ static const F32 RESTITUTION_WOOD;
+ static const F32 RESTITUTION_GLASS;
+ static const F32 RESTITUTION_PLASTIC;
+ static const F32 RESTITUTION_LIGHT;
+ static const F32 RESTITUTION_RUBBER;
+ static const F32 RESTITUTION_MAX;
+
+ typedef std::list<LLMaterialInfo*> info_list_t;
+ info_list_t mMaterialInfoList;
+
+ LLUUID *mCollisionSoundMatrix;
+ LLUUID *mSlidingSoundMatrix;
+ LLUUID *mRollingSoundMatrix;
+
+ static const F32 DEFAULT_FRICTION;
+ static const F32 DEFAULT_RESTITUTION;
+
+public:
+ LLMaterialTable();
+ LLMaterialTable(U8); // cheat with an overloaded constructor to build our basic table
+ ~LLMaterialTable();
+
+ void initBasicTable();
+
+ void initTableTransNames(std::map<std::string, std::string> namemap);
+
+ bool add(U8 mcode, const std::string& name, const LLUUID &uuid);
+ bool addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addShatterSound(U8 mcode, const LLUUID &uuid);
+ bool addDensity(U8 mcode, const F32 &density);
+ bool addFriction(U8 mcode, const F32 &friction);
+ bool addRestitution(U8 mcode, const F32 &restitution);
+ bool addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
+
+ LLUUID getDefaultTextureID(const std::string& name); // LLUUID::null if not found
+ LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found
+ U8 getMCode(const std::string& name); // 0 if not found
+ std::string getName(U8 mcode);
+
+ F32 getDensity(U8 mcode); // kg/m^3, 0 if not found
+ F32 getFriction(U8 mcode); // physics values
+ F32 getRestitution(U8 mcode); // physics values
+ F32 getHPMod(U8 mcode);
+ F32 getDamageMod(U8 mcode);
+ F32 getEPMod(U8 mcode);
+
+ bool isCollisionSound(const LLUUID &uuid);
+
+ LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getShatterSoundUUID(U8 mcode); // LLUUID::null if not found
+
+ LLUUID getGroundCollisionSoundUUID(U8 mcode);
+ LLUUID getGroundSlidingSoundUUID(U8 mcode);
+ LLUUID getGroundRollingSoundUUID(U8 mcode);
+ LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2);
+ LLUUID getGroundCollisionParticleUUID(U8 mcode);
+
+ static LLMaterialTable basic;
+};
+
+
+class LLMaterialInfo
+{
+public:
+ U8 mMCode;
+ std::string mName;
+ LLUUID mDefaultTextureID;
+ LLUUID mShatterSoundID;
+ F32 mDensity; // kg/m^3
+ F32 mFriction;
+ F32 mRestitution;
+
+ // damage and energy constants
+ F32 mHPModifier; // modifier on mass based HP total
+ F32 mDamageModifier; // modifier on KE based damage
+ F32 mEPModifier; // modifier on mass based EP total
+
+ LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ init(mcode,name,uuid);
+ };
+
+ void init(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ mDensity = 1000.f; // default to 1000.0 (water)
+ mFriction = LLMaterialTable::DEFAULT_FRICTION;
+ mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
+ mHPModifier = 1.f;
+ mDamageModifier = 1.f;
+ mEPModifier = 1.f;
+
+ mMCode = mcode;
+ mName = name;
+ mDefaultTextureID = uuid;
+ };
+
+ ~LLMaterialInfo()
+ {
+ };
+
+};
+
+#endif
+
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 236cef9c3f..0710e3186b 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -1,2176 +1,2176 @@
-/**
- * @file llmodel.cpp
- * @brief Model handling implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmodel.h"
-#include "llmemory.h"
-#include "llconvexdecomposition.h"
-#include "llsdserialize.h"
-#include "llvector4a.h"
-#include "hbxxh.h"
-
-#ifdef LL_USESYSTEMLIBS
-# include <zlib.h>
-#else
-# include "zlib-ng/zlib.h"
-#endif
-
-std::string model_names[] =
-{
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod",
- "physics_mesh"
-};
-
-const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
-
-LLModel::LLModel(LLVolumeParams& params, F32 detail)
- : LLVolume(params, detail),
- mNormalizedScale(1,1,1),
- mNormalizedTranslation(0, 0, 0),
- mPelvisOffset( 0.0f ),
- mStatus(NO_ERRORS),
- mSubmodelID(0)
-{
- mDecompID = -1;
- mLocalID = -1;
-}
-
-LLModel::~LLModel()
-{
- if (mDecompID >= 0)
- {
- LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
- }
- mPhysics.mMesh.clear();
-}
-
-//static
-std::string LLModel::getStatusString(U32 status)
-{
- const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
-
- if(status < INVALID_STATUS)
- {
- if(status_strings[status] == std::string())
- {
- //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL();
- }
- return status_strings[status] ;
- }
-
- //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL();
-
- return std::string() ;
-}
-
-
-void LLModel::offsetMesh( const LLVector3& pivotPoint )
-{
- LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
-
- for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
- {
- std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
- LLVolumeFace& face = *currentFaceIt;
- LLVector4a *pos = (LLVector4a*) face.mPositions;
-
- for (U32 i=0; i<face.mNumVertices; ++i )
- {
- pos[i].add( pivot );
- }
- }
-}
-
-void LLModel::remapVolumeFaces()
-{
- for (U32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- mVolumeFaces[i].remap();
- }
-}
-
-void LLModel::optimizeVolumeFaces()
-{
- for (U32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- mVolumeFaces[i].optimize();
- }
-}
-
-struct MaterialBinding
-{
- int index;
- std::string matName;
-};
-
-struct MaterialSort
-{
- bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
- {
- return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
- }
-};
-
-void LLModel::sortVolumeFacesByMaterialName()
-{
- std::vector<MaterialBinding> bindings;
- bindings.resize(mVolumeFaces.size());
-
- for (int i = 0; i < bindings.size(); i++)
- {
- bindings[i].index = i;
- if(i < mMaterialList.size())
- {
- bindings[i].matName = mMaterialList[i];
- }
- }
- std::sort(bindings.begin(), bindings.end(), MaterialSort());
- std::vector< LLVolumeFace > new_faces;
-
- // remap the faces to be in the same order the mats now are...
- //
- new_faces.resize(bindings.size());
- for (int i = 0; i < bindings.size(); i++)
- {
- new_faces[i] = mVolumeFaces[bindings[i].index];
- if(i < mMaterialList.size())
- {
- mMaterialList[i] = bindings[i].matName;
- }
- }
-
- mVolumeFaces = new_faces;
-}
-
-void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
-{
- llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
-
- if (new_count && (getNumVolumeFaces() > new_count))
- {
- // Copy out remaining volume faces for alternative handling, if provided
- //
- if (remainder)
- {
- (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
- }
-
- // Trim down to the final set of volume faces (now stuffed to the gills!)
- //
- mVolumeFaces.resize(new_count);
- }
-}
-
-// Shrink the model to fit
-// on a 1x1x1 cube centered at the origin.
-// The positions and extents
-// multiplied by mNormalizedScale
-// and offset by mNormalizedTranslation
-// to be the "original" extents and position.
-// Also, the positions will fit
-// within the unit cube.
-void LLModel::normalizeVolumeFaces()
-{
- if (!mVolumeFaces.empty())
- {
- LLVector4a min, max;
-
- // For all of the volume faces
- // in the model, loop over
- // them and see what the extents
- // of the volume along each axis.
- min = mVolumeFaces[0].mExtents[0];
- max = mVolumeFaces[0].mExtents[1];
-
- for (U32 i = 1; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- update_min_max(min, max, face.mExtents[0]);
- update_min_max(min, max, face.mExtents[1]);
-
- if (face.mTexCoords)
- {
- LLVector2& min_tc = face.mTexCoordExtents[0];
- LLVector2& max_tc = face.mTexCoordExtents[1];
-
- min_tc = face.mTexCoords[0];
- max_tc = face.mTexCoords[0];
-
- for (U32 j = 1; j < face.mNumVertices; ++j)
- {
- update_min_max(min_tc, max_tc, face.mTexCoords[j]);
- }
- }
- else
- {
- face.mTexCoordExtents[0].set(0,0);
- face.mTexCoordExtents[1].set(1,1);
- }
- }
-
- // Now that we have the extents of the model
- // we can compute the offset needed to center
- // the model at the origin.
-
- // Compute center of the model
- // and make it negative to get translation
- // needed to center at origin.
- LLVector4a trans;
- trans.setAdd(min, max);
- trans.mul(-0.5f);
-
- // Compute the total size along all
- // axes of the model.
- LLVector4a size;
- size.setSub(max, min);
-
- // Prevent division by zero.
- F32 x = size[0];
- F32 y = size[1];
- F32 z = size[2];
- F32 w = size[3];
- if (fabs(x)<F_APPROXIMATELY_ZERO)
- {
- x = 1.0;
- }
- if (fabs(y)<F_APPROXIMATELY_ZERO)
- {
- y = 1.0;
- }
- if (fabs(z)<F_APPROXIMATELY_ZERO)
- {
- z = 1.0;
- }
- size.set(x,y,z,w);
-
- // Compute scale as reciprocal of size
- LLVector4a scale;
- scale.splat(1.f);
- scale.div(size);
-
- LLVector4a inv_scale(1.f);
- inv_scale.div(scale);
-
- for (U32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- // We shrink the extents so
- // that they fall within
- // the unit cube.
- // VFExtents change
- face.mExtents[0].add(trans);
- face.mExtents[0].mul(scale);
-
- face.mExtents[1].add(trans);
- face.mExtents[1].mul(scale);
-
- // For all the positions, we scale
- // the positions to fit within the unit cube.
- LLVector4a* pos = (LLVector4a*) face.mPositions;
- LLVector4a* norm = (LLVector4a*) face.mNormals;
- LLVector4a* t = (LLVector4a*)face.mTangents;
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- pos[j].add(trans);
- pos[j].mul(scale);
- if (norm && !norm[j].equals3(LLVector4a::getZero()))
- {
- norm[j].mul(inv_scale);
- norm[j].normalize3();
- }
-
- if (t)
- {
- F32 w = t[j].getF32ptr()[3];
- t[j].mul(inv_scale);
- t[j].normalize3();
- t[j].getF32ptr()[3] = w;
- }
- }
- }
-
- // mNormalizedScale is the scale at which
- // we would need to multiply the model
- // by to get the original size of the
- // model instead of the normalized size.
- LLVector4a normalized_scale;
- normalized_scale.splat(1.f);
- normalized_scale.div(scale);
- mNormalizedScale.set(normalized_scale.getF32ptr());
- mNormalizedTranslation.set(trans.getF32ptr());
- mNormalizedTranslation *= -1.f;
-
- // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
- for (auto& face : mVolumeFaces)
- {
- face.mNormalizedScale = mNormalizedScale;
- }
- }
-}
-
-void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
-{
- scale_out = mNormalizedScale;
- translation_out = mNormalizedTranslation;
-}
-
-LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
-{
- LLVector3 ret;
-
- if (!mVolumeFaces.empty())
- {
- LLMatrix4a m;
- m.loadu(mat);
-
- LLVector4a minv,maxv;
-
- LLVector4a t;
- m.affineTransform(mVolumeFaces[0].mPositions[0], t);
- minv = maxv = t;
-
- for (S32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- m.affineTransform(face.mPositions[j],t);
- update_min_max(minv, maxv, t);
- }
- }
-
- minv.add(maxv);
- minv.mul(0.5f);
-
- ret.set(minv.getF32ptr());
- }
-
- return ret;
-}
-
-
-
-void LLModel::setNumVolumeFaces(S32 count)
-{
- mVolumeFaces.resize(count);
-}
-
-void LLModel::setVolumeFaceData(
- S32 f,
- LLStrider<LLVector3> pos,
- LLStrider<LLVector3> norm,
- LLStrider<LLVector2> tc,
- LLStrider<U16> ind,
- U32 num_verts,
- U32 num_indices)
-{
- llassert(num_indices % 3 == 0);
-
- LLVolumeFace& face = mVolumeFaces[f];
-
- face.resizeVertices(num_verts);
- face.resizeIndices(num_indices);
-
- LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
- if (norm.get())
- {
- LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
- }
- else
- {
- //ll_aligned_free_16(face.mNormals);
- face.mNormals = NULL;
- }
-
- if (tc.get())
- {
- U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF;
- LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size);
- }
- else
- {
- //ll_aligned_free_16(face.mTexCoords);
- face.mTexCoords = NULL;
- }
-
- U32 size = (num_indices*2+0xF)&~0xF;
- LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
-}
-
-void LLModel::addFace(const LLVolumeFace& face)
-{
- if (face.mNumVertices == 0)
- {
- LL_ERRS() << "Cannot add empty face." << LL_ENDL;
- }
-
- mVolumeFaces.push_back(face);
-
- if (mVolumeFaces.size() > MAX_MODEL_FACES)
- {
- LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL;
- }
-}
-
-
-void LLModel::generateNormals(F32 angle_cutoff)
-{
- //generate normals for all faces by:
- // 1 - Create faceted copy of face with no texture coordinates
- // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
- // 3 - Generate smoothed set of normals based on welding results
- // 4 - Create faceted copy of face with texture coordinates
- // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
- // 6 - Remove redundant vertices from new faceted (now smooth) copy
-
- angle_cutoff = cosf(angle_cutoff);
- for (U32 j = 0; j < mVolumeFaces.size(); ++j)
- {
- LLVolumeFace& vol_face = mVolumeFaces[j];
-
- if (vol_face.mNumIndices > 65535)
- {
- LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL;
- continue;
- }
-
- //create faceted copy of current face with no texture coordinates (step 1)
- LLVolumeFace faceted;
-
- LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
- //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
-
-
- faceted.resizeVertices(vol_face.mNumIndices);
- faceted.resizeIndices(vol_face.mNumIndices);
- //bake out triangles into temporary face, clearing texture coordinates
- for (U32 i = 0; i < vol_face.mNumIndices; ++i)
- {
- U32 idx = vol_face.mIndices[i];
-
- faceted.mPositions[i] = src_pos[idx];
- faceted.mTexCoords[i] = LLVector2(0,0);
- faceted.mIndices[i] = i;
- }
-
- //generate normals for temporary face
- for (U32 i = 0; i < faceted.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = faceted.mIndices[i+0];
- U16 i1 = faceted.mIndices[i+1];
- U16 i2 = faceted.mIndices[i+2];
-
- LLVector4a& p0 = faceted.mPositions[i0];
- LLVector4a& p1 = faceted.mPositions[i1];
- LLVector4a& p2 = faceted.mPositions[i2];
-
- LLVector4a& n0 = faceted.mNormals[i0];
- LLVector4a& n1 = faceted.mNormals[i1];
- LLVector4a& n2 = faceted.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- n0.setCross3(lhs, rhs);
- n0.normalize3();
- n1 = n0;
- n2 = n0;
- }
-
- //weld vertices in temporary face, respecting angle_cutoff (step 2)
- faceted.optimize(angle_cutoff);
-
- //generate normals for welded face based on new topology (step 3)
-
- for (U32 i = 0; i < faceted.mNumVertices; i++)
- {
- faceted.mNormals[i].clear();
- }
-
- for (U32 i = 0; i < faceted.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = faceted.mIndices[i+0];
- U16 i1 = faceted.mIndices[i+1];
- U16 i2 = faceted.mIndices[i+2];
-
- LLVector4a& p0 = faceted.mPositions[i0];
- LLVector4a& p1 = faceted.mPositions[i1];
- LLVector4a& p2 = faceted.mPositions[i2];
-
- LLVector4a& n0 = faceted.mNormals[i0];
- LLVector4a& n1 = faceted.mNormals[i1];
- LLVector4a& n2 = faceted.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- LLVector4a n;
- n.setCross3(lhs, rhs);
-
- n0.add(n);
- n1.add(n);
- n2.add(n);
- }
-
- //normalize normals and build point map
- LLVolumeFace::VertexMapData::PointMap point_map;
-
- for (U32 i = 0; i < faceted.mNumVertices; ++i)
- {
- faceted.mNormals[i].normalize3();
-
- LLVolumeFace::VertexMapData v;
- v.setPosition(faceted.mPositions[i]);
- v.setNormal(faceted.mNormals[i]);
-
- point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
- }
-
- //create faceted copy of current face with texture coordinates (step 4)
- LLVolumeFace new_face;
-
- //bake out triangles into new face
- new_face.resizeIndices(vol_face.mNumIndices);
- new_face.resizeVertices(vol_face.mNumIndices);
-
- for (U32 i = 0; i < vol_face.mNumIndices; ++i)
- {
- U32 idx = vol_face.mIndices[i];
- LLVolumeFace::VertexData v;
- new_face.mPositions[i] = vol_face.mPositions[idx];
- new_face.mNormals[i].clear();
- new_face.mIndices[i] = i;
- }
-
- if (vol_face.mTexCoords)
- {
- for (U32 i = 0; i < vol_face.mNumIndices; i++)
- {
- U32 idx = vol_face.mIndices[i];
- new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
- }
- }
- else
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- //generate normals for new face
- for (U32 i = 0; i < new_face.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = new_face.mIndices[i+0];
- U16 i1 = new_face.mIndices[i+1];
- U16 i2 = new_face.mIndices[i+2];
-
- LLVector4a& p0 = new_face.mPositions[i0];
- LLVector4a& p1 = new_face.mPositions[i1];
- LLVector4a& p2 = new_face.mPositions[i2];
-
- LLVector4a& n0 = new_face.mNormals[i0];
- LLVector4a& n1 = new_face.mNormals[i1];
- LLVector4a& n2 = new_face.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- n0.setCross3(lhs, rhs);
- n0.normalize3();
- n1 = n0;
- n2 = n0;
- }
-
- //swap out normals in new_face with best match from point map (step 5)
- for (U32 i = 0; i < new_face.mNumVertices; ++i)
- {
- //LLVolumeFace::VertexData v = new_face.mVertices[i];
-
- LLVector4a ref_norm = new_face.mNormals[i];
-
- LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
-
- if (iter != point_map.end())
- {
- F32 best = -2.f;
- for (U32 k = 0; k < iter->second.size(); ++k)
- {
- LLVector4a& n = iter->second[k].getNormal();
-
- F32 cur = n.dot3(ref_norm).getF32();
-
- if (cur > best)
- {
- best = cur;
- new_face.mNormals[i] = n;
- }
- }
- }
- }
-
- //remove redundant vertices from new face (step 6)
- new_face.optimize();
-
- mVolumeFaces[j] = new_face;
- }
-}
-
-
-std::string LLModel::getName() const
-{
- return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
-}
-
-//static
-LLSD LLModel::writeModel(
- std::ostream& ostr,
- LLModel* physics,
- LLModel* high,
- LLModel* medium,
- LLModel* low,
- LLModel* impostor,
- const LLModel::Decomposition& decomp,
- BOOL upload_skin,
- BOOL upload_joints,
- BOOL lock_scale_if_joint_position,
- BOOL nowrite,
- BOOL as_slm,
- int submodel_id)
-{
- LLSD mdl;
-
- LLModel* model[] =
- {
- impostor,
- low,
- medium,
- high,
- physics
- };
-
- bool skinning = upload_skin && high && !high->mSkinWeights.empty();
-
- if (skinning)
- { //write skinning block
- mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
- }
-
- if (!decomp.mBaseHull.empty() ||
- !decomp.mHull.empty())
- {
- mdl["physics_convex"] = decomp.asLLSD();
- if (!decomp.mHull.empty() && !as_slm)
- { //convex decomposition exists, physics mesh will not be used (unless this is an slm file)
- model[LLModel::LOD_PHYSICS] = NULL;
- }
- }
- else if (submodel_id)
- {
- const LLModel::Decomposition fake_decomp;
- mdl["secondary"] = true;
- mdl["submodel_id"] = submodel_id;
- mdl["physics_convex"] = fake_decomp.asLLSD();
- model[LLModel::LOD_PHYSICS] = NULL;
- }
-
- if (as_slm)
- { //save material list names
- for (U32 i = 0; i < high->mMaterialList.size(); ++i)
- {
- mdl["material_list"][i] = high->mMaterialList[i];
- }
- }
-
- for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
- {
- if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
- {
- LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
- LLVector3 max_pos = min_pos;
-
- //find position domain
- for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
- { //for each face
- const LLVolumeFace& face = model[idx]->getVolumeFace(i);
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
- }
- }
-
- LLVector3 pos_range = max_pos - min_pos;
-
- for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
- { //for each face
- const LLVolumeFace& face = model[idx]->getVolumeFace(i);
- if (face.mNumVertices < 3)
- { //don't export an empty face
- mdl[model_names[idx]][i]["NoGeometry"] = true;
- continue;
- }
- LLSD::Binary verts(face.mNumVertices*3*2);
- LLSD::Binary tc(face.mNumVertices*2*2);
- LLSD::Binary normals(face.mNumVertices*3*2);
- LLSD::Binary tangents(face.mNumVertices * 4 * 2);
- LLSD::Binary indices(face.mNumIndices*2);
-
- U32 vert_idx = 0;
- U32 norm_idx = 0;
- //U32 tan_idx = 0;
- U32 tc_idx = 0;
-
- LLVector2* ftc = (LLVector2*) face.mTexCoords;
- LLVector2 min_tc;
- LLVector2 max_tc;
-
- if (ftc)
- {
- min_tc = ftc[0];
- max_tc = min_tc;
-
- //get texture coordinate domain
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- update_min_max(min_tc, max_tc, ftc[j]);
- }
- }
-
- LLVector2 tc_range = max_tc - min_tc;
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- { //for each vert
-
- F32* pos = face.mPositions[j].getF32ptr();
-
- //position
- for (U32 k = 0; k < 3; ++k)
- { //for each component
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- verts[vert_idx++] = buff[0];
- verts[vert_idx++] = buff[1];
- }
-
- if (face.mNormals)
- { //normals
- F32* norm = face.mNormals[j].getF32ptr();
-
- for (U32 k = 0; k < 3; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16) ((norm[k]+1.f)*0.5f*65535);
- U8* buff = (U8*) &val;
-
- //write to binary buffer
- normals[norm_idx++] = buff[0];
- normals[norm_idx++] = buff[1];
- }
- }
-
-#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
- if (face.mTangents)
- { //normals
- F32* tangent = face.mTangents[j].getF32ptr();
-
- for (U32 k = 0; k < 4; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
- U8* buff = (U8*)&val;
-
- //write to binary buffer
- tangents[tan_idx++] = buff[0];
- tangents[tan_idx++] = buff[1];
- }
- }
-#endif
-
- //texcoord
- if (face.mTexCoords)
- {
- F32* src_tc = (F32*) face.mTexCoords[j].mV;
-
- for (U32 k = 0; k < 2; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- tc[tc_idx++] = buff[0];
- tc[tc_idx++] = buff[1];
- }
- }
- }
-
- U32 idx_idx = 0;
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- U8* buff = (U8*) &(face.mIndices[j]);
- indices[idx_idx++] = buff[0];
- indices[idx_idx++] = buff[1];
- }
-
- //write out face data
- mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
- mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
- mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
-
- mdl[model_names[idx]][i]["Position"] = verts;
-
- if (face.mNormals)
- {
- mdl[model_names[idx]][i]["Normal"] = normals;
- }
-
-#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
- if (face.mTangents)
- {
- mdl[model_names[idx]][i]["Tangent"] = tangents;
- }
-#endif
-
- if (face.mTexCoords)
- {
- mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
- mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
- mdl[model_names[idx]][i]["TexCoord0"] = tc;
- }
-
- mdl[model_names[idx]][i]["TriangleList"] = indices;
-
- if (skinning)
- {
- if (!model[idx]->mSkinWeights.empty())
- {
- //write out skin weights
-
- //each influence list entry is up to 4 24-bit values
- // first 8 bits is bone index
- // last 16 bits is bone influence weight
- // a bone index of 0xFF signifies no more influences for this vertex
-
- std::stringstream ostr;
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- LLVector3 pos(face.mPositions[j].getF32ptr());
-
- weight_list& weights = model[idx]->getJointInfluences(pos);
-
- S32 count = 0;
- for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
- {
- // Note joint index cannot exceed 255.
- if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
- {
- U8 idx = (U8)iter->mJointIdx;
- ostr.write((const char*)&idx, 1);
-
- U16 influence = (U16)(iter->mWeight * 65535);
- ostr.write((const char*)&influence, 2);
-
- ++count;
- }
- }
- U8 end_list = 0xFF;
- if (count < 4)
- {
- ostr.write((const char*)&end_list, 1);
- }
- }
-
- //copy ostr to binary buffer
- std::string data = ostr.str();
- const U8* buff = (U8*)data.data();
- U32 bytes = data.size();
-
- LLSD::Binary w(bytes);
- for (U32 j = 0; j < bytes; ++j)
- {
- w[j] = buff[j];
- }
-
- mdl[model_names[idx]][i]["Weights"] = w;
- }
- else
- {
- if (idx == LLModel::LOD_PHYSICS)
- {
- // Ex: using "bounding box"
- LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL;
- }
- else
- {
- LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL;
- }
- }
- }
- }
- }
- }
-
- return writeModelToStream(ostr, mdl, nowrite, as_slm);
-}
-
-LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm)
-{
- std::string::size_type cur_offset = 0;
-
- LLSD header;
-
- if (as_slm && mdl.has("material_list"))
- { //save material binding names to header
- header["material_list"] = mdl["material_list"];
- }
-
- std::string skin;
-
- if (mdl.has("skin"))
- { //write out skin block
- skin = zip_llsd(mdl["skin"]);
-
- U32 size = skin.size();
- if (size > 0)
- {
- header["skin"]["offset"] = (LLSD::Integer) cur_offset;
- header["skin"]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- std::string decomposition;
-
- if (mdl.has("physics_convex"))
- { //write out convex decomposition
- decomposition = zip_llsd(mdl["physics_convex"]);
-
- U32 size = decomposition.size();
- if (size > 0)
- {
- header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
- header["physics_convex"]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- if (mdl.has("submodel_id"))
- { //write out submodel id
- header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
- }
-
- std::string out[MODEL_NAMES_LENGTH];
-
- for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
- {
- if (mdl.has(model_names[i]))
- {
- out[i] = zip_llsd(mdl[model_names[i]]);
-
- U32 size = out[i].size();
-
- header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
- header[model_names[i]]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- if (!nowrite)
- {
- LLSDSerialize::toBinary(header, ostr);
-
- if (!skin.empty())
- { //write skin block
- ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
- }
-
- if (!decomposition.empty())
- { //write decomposition block
- ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger());
- }
-
- for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
- {
- if (!out[i].empty())
- {
- ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
- }
- }
- }
-
- return header;
-}
-
-LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
-{
- //1. If a vertex has been weighted then we'll find it via pos and return its weight list
- weight_map::iterator iterPos = mSkinWeights.begin();
- weight_map::iterator iterEnd = mSkinWeights.end();
-
- if (mSkinWeights.empty())
- {
- // function calls iter->second on all return paths
- // everything that calls this function should precheck that there is data.
- LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
- }
-
- for ( ; iterPos!=iterEnd; ++iterPos )
- {
- if ( jointPositionalLookup( iterPos->first, pos ) )
- {
- return iterPos->second;
- }
- }
-
- //2. Otherwise we'll use the older implementation
- weight_map::iterator iter = mSkinWeights.find(pos);
-
- if (iter != mSkinWeights.end())
- {
- if ((iter->first - pos).magVec() > 0.1f)
- {
- LL_ERRS() << "Couldn't find weight list." << LL_ENDL;
- }
-
- return iter->second;
- }
- else
- { //no exact match found, get closest point
- const F32 epsilon = 1e-5f;
- weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
- weight_map::iterator iter_down = iter_up;
- weight_map::iterator best = iter_up;
- if (iter_up != mSkinWeights.end())
- {
- iter_down = ++iter_up;
- }
- else
- {
- // Assumes that there is at least one element
- --best;
- }
-
- F32 min_dist = (iter->first - pos).magVec();
-
- bool done = false;
- while (!done)
- { //search up and down mSkinWeights from lower bound of pos until a
- //match is found within epsilon. If no match is found within epsilon,
- //return closest match
- done = true;
- if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
- {
- done = false;
- F32 dist = (iter_up->first - pos).magVec();
-
- if (dist < epsilon)
- {
- return iter_up->second;
- }
-
- if (dist < min_dist)
- {
- best = iter_up;
- min_dist = dist;
- }
- }
-
- if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
- {
- done = false;
-
- F32 dist = (iter_down->first - pos).magVec();
-
- if (dist < epsilon)
- {
- return iter_down->second;
- }
-
- if (dist < min_dist)
- {
- best = iter_down;
- min_dist = dist;
- }
-
- }
- }
-
- return best->second;
- }
-}
-
-void LLModel::setConvexHullDecomposition(
- const LLModel::convex_hull_decomposition& decomp)
-{
- mPhysics.mHull = decomp;
- mPhysics.mMesh.clear();
- updateHullCenters();
-}
-
-void LLModel::updateHullCenters()
-{
- mHullCenter.resize(mPhysics.mHull.size());
- mHullPoints = 0;
- mCenterOfHullCenters.clear();
-
- for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
- {
- LLVector3 cur_center;
-
- for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
- {
- cur_center += mPhysics.mHull[i][j];
- }
- mCenterOfHullCenters += cur_center;
- cur_center *= 1.f/mPhysics.mHull[i].size();
- mHullCenter[i] = cur_center;
- mHullPoints += mPhysics.mHull[i].size();
- }
-
- if (mHullPoints > 0)
- {
- mCenterOfHullCenters *= 1.f / mHullPoints;
- llassert(mPhysics.hasHullList());
- }
-}
-
-bool LLModel::loadModel(std::istream& is)
-{
- mSculptLevel = -1; // default is an error occured
-
- LLSD header;
- {
- if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
- {
- LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL;
- return false;
- }
- }
-
- if (header.has("material_list"))
- { //load material list names
- mMaterialList.clear();
- for (U32 i = 0; i < header["material_list"].size(); ++i)
- {
- mMaterialList.push_back(header["material_list"][i].asString());
- }
- }
-
- mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
-
- static const std::string lod_name[] =
- {
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod",
- "physics_mesh",
- };
-
- const S32 MODEL_LODS = 5;
-
- S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
-
- if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
- header[lod_name[lod]]["size"].asInteger() == 0 )
- { //cannot load requested LOD
- LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL;
- return false;
- }
-
- bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
- header["skin"]["size"].asInteger() > 0;
-
- if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
- { //try to load skin info and decomp info
- std::ios::pos_type cur_pos = is.tellg();
- loadSkinInfo(header, is);
- is.seekg(cur_pos);
- }
-
- if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
- {
- std::ios::pos_type cur_pos = is.tellg();
- loadDecomposition(header, is);
- is.seekg(cur_pos);
- }
-
- is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
-
- if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
- {
- if (has_skin)
- {
- //build out mSkinWeight from face info
- for (S32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = getVolumeFace(i);
-
- if (face.mWeights)
- {
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- LLVector4a& w = face.mWeights[j];
-
- std::vector<JointWeight> wght;
-
- for (S32 k = 0; k < 4; ++k)
- {
- S32 idx = (S32) w[k];
- F32 f = w[k] - idx;
- if (f > 0.f)
- {
- wght.push_back(JointWeight(idx, f));
- }
- }
-
- if (!wght.empty())
- {
- LLVector3 pos(face.mPositions[j].getF32ptr());
- mSkinWeights[pos] = wght;
- }
- }
- }
- }
- }
- return true;
- }
- else
- {
- LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL;
- }
-
- return false;
-}
-
-bool LLModel::isMaterialListSubset( LLModel* ref )
-{
- int refCnt = ref->mMaterialList.size();
- int modelCnt = mMaterialList.size();
-
- for (U32 src = 0; src < modelCnt; ++src)
- {
- bool foundRef = false;
-
- for (U32 dst = 0; dst < refCnt; ++dst)
- {
- //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL;
- foundRef = mMaterialList[src] == ref->mMaterialList[dst];
-
- if ( foundRef )
- {
- break;
- }
- }
-
- if (!foundRef)
- {
- LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL;
- return false;
- }
- }
-
- return true;
-}
-
-bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
-{
- bool changed = false;
- if ( refFaceCnt< modelFaceCnt )
- {
- refFaceCnt += modelFaceCnt - refFaceCnt;
- changed = true;
- }
- else
- if ( modelFaceCnt < refFaceCnt )
- {
- modelFaceCnt += refFaceCnt - modelFaceCnt;
- changed = true;
- }
-
- return changed;
-}
-
-bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
-{
- //Is this a subset?
- //LODs cannot currently add new materials, e.g.
- //1. ref = a,b,c lod1 = d,e => This is not permitted
- //2. ref = a,b,c lod1 = c => This would be permitted
-
- bool isASubset = isMaterialListSubset( ref );
- if ( !isASubset )
- {
- LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL;
- return false;
- }
-
- if (mMaterialList.size() > ref->mMaterialList.size())
- {
- LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL;
- // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be
- // larger than original and if we keep going, reordering will cause a crash
- return false;
- }
-
- std::map<std::string, U32> index_map;
-
- //build a map of material slot names to face indexes
- bool reorder = false;
-
- std::set<std::string> base_mat;
- std::set<std::string> cur_mat;
-
- for (U32 i = 0; i < mMaterialList.size(); i++)
- {
- index_map[ref->mMaterialList[i]] = i;
- //if any material name does not match reference, we need to reorder
- reorder |= ref->mMaterialList[i] != mMaterialList[i];
- base_mat.insert(ref->mMaterialList[i]);
- cur_mat.insert(mMaterialList[i]);
- }
-
-
- if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
- {
- std::vector<LLVolumeFace> new_face_list;
- new_face_list.resize(mMaterialList.size());
-
- std::vector<std::string> new_material_list;
- new_material_list.resize(mMaterialList.size());
-
- //rebuild face list so materials have the same order
- //as the reference model
- for (U32 i = 0; i < mMaterialList.size(); ++i)
- {
- U32 ref_idx = index_map[mMaterialList[i]];
-
- if (i < mVolumeFaces.size())
- {
- new_face_list[ref_idx] = mVolumeFaces[i];
- }
- new_material_list[ref_idx] = mMaterialList[i];
- }
-
- llassert(new_material_list == ref->mMaterialList);
-
- mVolumeFaces = new_face_list;
-
- //override material list with reference model ordering
- mMaterialList = ref->mMaterialList;
- }
-
- return true;
-}
-
-bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
-{
- S32 offset = header["skin"]["offset"].asInteger();
- S32 size = header["skin"]["size"].asInteger();
-
- if (offset >= 0 && size > 0)
- {
- is.seekg(offset, std::ios_base::cur);
-
- LLSD skin_data;
-
- if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK)
- {
- mSkinInfo.fromLLSD(skin_data);
- return true;
- }
- }
-
- return false;
-}
-
-bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
-{
- S32 offset = header["physics_convex"]["offset"].asInteger();
- S32 size = header["physics_convex"]["size"].asInteger();
-
- if (offset >= 0 && size > 0 && !mSubmodelID)
- {
- is.seekg(offset, std::ios_base::cur);
-
- LLSD data;
-
- if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK)
- {
- mPhysics.fromLLSD(data);
- updateHullCenters();
- }
- }
-
- return true;
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo():
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
- fromLLSD(skin);
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
- mMeshID(mesh_id),
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
- fromLLSD(skin);
-}
-
-void LLMeshSkinInfo::fromLLSD(LLSD& skin)
-{
- if (skin.has("joint_names"))
- {
- for (U32 i = 0; i < skin["joint_names"].size(); ++i)
- {
- mJointNames.push_back(skin["joint_names"][i]);
- mJointNums.push_back(-1);
- }
- }
-
- if (skin.has("inverse_bind_matrix"))
- {
- for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
- }
- }
-
- mInvBindMatrix.push_back(LLMatrix4a(mat));
- }
-
- if (mJointNames.size() != mInvBindMatrix.size())
- {
- LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL;
- mJointNames.clear();
- mJointNums.clear();
- mInvBindMatrix.clear();
- }
- }
-
- if (skin.has("bind_shape_matrix"))
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
- }
- }
- mBindShapeMatrix.loadu(mat);
- }
-
- if (skin.has("alt_inverse_bind_matrix"))
- {
- for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
- }
- }
-
- mAlternateBindMatrix.push_back(LLMatrix4a(mat));
- }
- }
-
- if (skin.has("pelvis_offset"))
- {
- mPelvisOffset = skin["pelvis_offset"].asReal();
- }
-
- if (skin.has("lock_scale_if_joint_position"))
- {
- mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
- }
- else
- {
- mLockScaleIfJointPosition = false;
- }
-
- updateHash();
-}
-
-LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
-{
- LLSD ret;
-
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- ret["joint_names"][i] = mJointNames[i];
-
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
- }
- }
- }
-
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 4; j++)
- {
- ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
- }
- }
-
- if ( include_joints && mAlternateBindMatrix.size() > 0 )
- {
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
- }
- }
- }
-
- if (lock_scale_if_joint_position)
- {
- ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
- }
-
- ret["pelvis_offset"] = mPelvisOffset;
- }
-
- return ret;
-}
-
-void LLMeshSkinInfo::updateHash()
-{
- // get hash of data relevant to render batches
- HBXXH64 hash;
-
- //mJointNames
- for (auto& name : mJointNames)
- {
- hash.update(name);
- }
-
- //mJointNums
- hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size());
-
- //mInvBindMatrix
- F32* src = mInvBindMatrix[0].getF32ptr();
-
- for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i)
- {
- S32 t = llround(src[i] * 10000.f);
- hash.update((const void*)&t, sizeof(S32));
- }
- //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size());
-
- mHash = hash.digest();
-}
-
-U32 LLMeshSkinInfo::sizeBytes() const
-{
- U32 res = sizeof(LLUUID); // mMeshID
-
- res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- res += mJointNames[i].size(); // actual size, not capacity
- }
-
- res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
- res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
- res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
- res += 16 * sizeof(float); //mBindShapeMatrix
- res += sizeof(float) + 3 * sizeof(bool);
-
- return res;
-}
-
-LLModel::Decomposition::Decomposition(LLSD& data)
-{
- fromLLSD(data);
-}
-
-void LLModel::Decomposition::fromLLSD(LLSD& decomp)
-{
- if (decomp.has("HullList") && decomp.has("Positions"))
- {
- // updated for const-correctness. gcc is picky about this type of thing - Nyx
- const LLSD::Binary& hulls = decomp["HullList"].asBinary();
- const LLSD::Binary& position = decomp["Positions"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- mHull.resize(hulls.size());
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- if (decomp.has("Min"))
- {
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- }
- else
- {
- min.set(-0.5f, -0.5f, -0.5f);
- max.set(0.5f, 0.5f, 0.5f);
- }
-
- range = max-min;
-
- for (U32 i = 0; i < hulls.size(); ++i)
- {
- U16 count = (hulls[i] == 0) ? 256 : hulls[i];
-
- std::set<U64> valid;
-
- //must have at least 4 points
- //llassert(count > 3);
-
- for (U32 j = 0; j < count; ++j)
- {
- U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
- //point must be unique
- //llassert(valid.find(test) == valid.end());
- valid.insert(test);
-
- mHull[i].push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
-
-
- }
-
- //each hull must contain at least 4 unique points
- //llassert(valid.size() > 3);
- }
- }
-
- if (decomp.has("BoundingVerts"))
- {
- const LLSD::Binary& position = decomp["BoundingVerts"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- if (decomp.has("Min"))
- {
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- }
- else
- {
- min.set(-0.5f, -0.5f, -0.5f);
- max.set(0.5f, 0.5f, 0.5f);
- }
-
- range = max-min;
-
- U16 count = (U16)(position.size()/6);
-
- for (U32 j = 0; j < count; ++j)
- {
- mBaseHull.push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
- }
- }
- else
- {
- //empty base hull mesh to indicate decomposition has been loaded
- //but contains no base hull
- mBaseHullMesh.clear();
- }
-}
-
-U32 LLModel::Decomposition::sizeBytes() const
-{
- U32 res = sizeof(LLUUID); // mMeshID
-
- res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- res += mHull[i].size() * sizeof(LLVector3);
- }
-
- res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
-
- res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
- for (U32 i = 0; i < mMesh.size(); ++i)
- {
- res += mMesh[i].sizeBytes();
- }
-
- res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
- res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
-
- return res;
-}
-
-bool LLModel::Decomposition::hasHullList() const
-{
- return !mHull.empty() ;
-}
-
-LLSD LLModel::Decomposition::asLLSD() const
-{
- LLSD ret;
-
- if (mBaseHull.empty() && mHull.empty())
- { //nothing to write
- return ret;
- }
-
- //write decomposition block
- // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
- // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
- // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
-
- //get minimum and maximum
- LLVector3 min;
-
- if (mHull.empty())
- {
- min = mBaseHull[0];
- }
- else
- {
- min = mHull[0][0];
- }
-
- LLVector3 max = min;
-
- LLSD::Binary hulls(mHull.size());
-
- U32 total = 0;
-
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- U32 size = mHull[i].size();
- total += size;
- hulls[i] = (U8) (size);
-
- for (U32 j = 0; j < mHull[i].size(); ++j)
- {
- update_min_max(min, max, mHull[i][j]);
- }
- }
-
- for (U32 i = 0; i < mBaseHull.size(); ++i)
- {
- update_min_max(min, max, mBaseHull[i]);
- }
-
- ret["Min"] = min.getValue();
- ret["Max"] = max.getValue();
-
- LLVector3 range = max-min;
-
- if (!hulls.empty())
- {
- ret["HullList"] = hulls;
- }
-
- if (total > 0)
- {
- LLSD::Binary p(total*3*2);
-
- U32 vert_idx = 0;
-
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- std::set<U64> valid;
-
- llassert(!mHull[i].empty());
-
- for (U32 j = 0; j < mHull[i].size(); ++j)
- {
- U64 test = 0;
- const F32* src = mHull[i][j].mV;
-
- for (U32 k = 0; k < 3; k++)
- {
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535);
-
- if(valid.size() < 3)
- {
- switch (k)
- {
- case 0: test = test | (U64) val; break;
- case 1: test = test | ((U64) val << 16); break;
- case 2: test = test | ((U64) val << 32); break;
- };
-
- valid.insert(test);
- }
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- p[vert_idx++] = buff[0];
- p[vert_idx++] = buff[1];
-
- //makes sure we haven't run off the end of the array
- llassert(vert_idx <= p.size());
- }
- }
-
- //must have at least 3 unique points
- llassert(valid.size() > 2);
- }
-
- ret["Positions"] = p;
- }
-
- //llassert(!mBaseHull.empty());
-
- if (!mBaseHull.empty())
- {
- LLSD::Binary p(mBaseHull.size()*3*2);
-
- U32 vert_idx = 0;
- for (U32 j = 0; j < mBaseHull.size(); ++j)
- {
- const F32* v = mBaseHull[j].mV;
-
- for (U32 k = 0; k < 3; k++)
- {
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- p[vert_idx++] = buff[0];
- p[vert_idx++] = buff[1];
-
- if (vert_idx > p.size())
- {
- LL_ERRS() << "Index out of bounds" << LL_ENDL;
- }
- }
- }
-
- ret["BoundingVerts"] = p;
- }
-
- return ret;
-}
-
-void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
-{
- if (!rhs)
- {
- return;
- }
-
- if (mMeshID != rhs->mMeshID)
- {
- LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL;
- }
-
- if (mBaseHull.empty())
- { //take base hull and decomposition from rhs
- mHull = rhs->mHull;
- mBaseHull = rhs->mBaseHull;
- mMesh = rhs->mMesh;
- mBaseHullMesh = rhs->mBaseHullMesh;
- }
-
- if (mPhysicsShapeMesh.empty())
- { //take physics shape mesh from rhs
- mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
- }
-}
-
-bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
-{
- // small area check
- {
- LLVector4a edge1; edge1.setSub( a, b );
- LLVector4a edge2; edge2.setSub( a, c );
- //////////////////////////////////////////////////////////////////////////
- /// Linden Modified
- //////////////////////////////////////////////////////////////////////////
-
- // If no one edge is more than 10x longer than any other edge, we weaken
- // the tolerance by a factor of 1e-4f.
-
- LLVector4a edge3; edge3.setSub( c, b );
- const F32 len1sq = edge1.dot3(edge1).getF32();
- const F32 len2sq = edge2.dot3(edge2).getF32();
- const F32 len3sq = edge3.dot3(edge3).getF32();
- bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
- bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
- bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
- if ( abOK && acOK && cbOK )
- {
- tolerance *= 1e-4f;
- }
-
- //////////////////////////////////////////////////////////////////////////
- /// End Modified
- //////////////////////////////////////////////////////////////////////////
-
- LLVector4a cross; cross.setCross3( edge1, edge2 );
-
- LLVector4a edge1b; edge1b.setSub( b, a );
- LLVector4a edge2b; edge2b.setSub( b, c );
- LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
-
- if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
- {
- return true;
- }
- }
-
- // point triangle distance check
- {
- LLVector4a Q; Q.setSub(a, b);
- LLVector4a R; R.setSub(c, b);
-
- const F32 QQ = dot3fpu(Q, Q);
- const F32 RR = dot3fpu(R, R);
- const F32 QR = dot3fpu(R, Q);
-
- volatile F32 QQRR = QQ * RR;
- volatile F32 QRQR = QR * QR;
- F32 Det = (QQRR - QRQR);
-
- if( Det == 0.0f )
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool validate_face(const LLVolumeFace& face)
-{
- for (U32 i = 0; i < face.mNumIndices; ++i)
- {
- if (face.mIndices[i] >= face.mNumVertices)
- {
- LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL;
- return false;
- }
- }
-
- if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL;
- return false;
- }
-
- /*const LLVector4a scale(0.5f);
-
- for (U32 i = 0; i < face.mNumIndices; i+=3)
- {
- U16 idx1 = face.mIndices[i];
- U16 idx2 = face.mIndices[i+1];
- U16 idx3 = face.mIndices[i+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
- LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
- LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
- {
- llwarns << "Degenerate face found!" << LL_ENDL;
- return false;
- }
- }*/
-
- return true;
-}
-
-bool validate_model(const LLModel* mdl)
-{
- if (mdl->getNumVolumeFaces() == 0)
- {
- LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL;
- return false;
- }
-
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- if (mdl->getVolumeFace(i).mNumVertices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL;
- return false;
- }
-
- if (mdl->getVolumeFace(i).mNumIndices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL;
- return false;
- }
-
- if (!validate_face(mdl->getVolumeFace(i)))
- {
- return false;
- }
- }
-
- return true;
-}
-
-LLModelInstance::LLModelInstance(LLSD& data)
- : LLModelInstanceBase()
-{
- mLocalMeshID = data["mesh_id"].asInteger();
- mLabel = data["label"].asString();
- mTransform.setValue(data["transform"]);
-
- for (U32 i = 0; i < data["material"].size(); ++i)
- {
- LLImportMaterial mat(data["material"][i]);
- mMaterial[mat.mBinding] = mat;
- }
-}
-
-
-LLSD LLModelInstance::asLLSD()
-{
- LLSD ret;
-
- ret["mesh_id"] = mModel->mLocalID;
- ret["label"] = mLabel;
- ret["transform"] = mTransform.getValue();
-
- U32 i = 0;
- for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
- {
- ret["material"][i++] = iter->second.asLLSD();
- }
-
- return ret;
-}
-
-
-LLImportMaterial::~LLImportMaterial()
-{
-}
-
-LLImportMaterial::LLImportMaterial(LLSD& data)
-{
- mDiffuseMapFilename = data["diffuse"]["filename"].asString();
- mDiffuseMapLabel = data["diffuse"]["label"].asString();
- mDiffuseColor.setValue(data["diffuse"]["color"]);
- mFullbright = data["fullbright"].asBoolean();
- mBinding = data["binding"].asString();
-}
-
-
-LLSD LLImportMaterial::asLLSD()
-{
- LLSD ret;
-
- ret["diffuse"]["filename"] = mDiffuseMapFilename;
- ret["diffuse"]["label"] = mDiffuseMapLabel;
- ret["diffuse"]["color"] = mDiffuseColor.getValue();
- ret["fullbright"] = mFullbright;
- ret["binding"] = mBinding;
-
- return ret;
-}
-
-bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
-{
-
- if (mDiffuseMapID != rhs.mDiffuseMapID)
- {
- return mDiffuseMapID < rhs.mDiffuseMapID;
- }
-
- if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
- {
- return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
- }
-
- if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
- {
- return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
- }
-
- if (mDiffuseColor != rhs.mDiffuseColor)
- {
- return mDiffuseColor < rhs.mDiffuseColor;
- }
-
- if (mBinding != rhs.mBinding)
- {
- return mBinding < rhs.mBinding;
- }
-
- return mFullbright < rhs.mFullbright;
-}
-
+/**
+ * @file llmodel.cpp
+ * @brief Model handling implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodel.h"
+#include "llmemory.h"
+#include "llconvexdecomposition.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "hbxxh.h"
+
+#ifdef LL_USESYSTEMLIBS
+# include <zlib.h>
+#else
+# include "zlib-ng/zlib.h"
+#endif
+
+std::string model_names[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh"
+};
+
+const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
+
+LLModel::LLModel(const LLVolumeParams& params, F32 detail)
+ : LLVolume(params, detail),
+ mNormalizedScale(1,1,1),
+ mNormalizedTranslation(0, 0, 0),
+ mPelvisOffset( 0.0f ),
+ mStatus(NO_ERRORS),
+ mSubmodelID(0)
+{
+ mDecompID = -1;
+ mLocalID = -1;
+}
+
+LLModel::~LLModel()
+{
+ if (mDecompID >= 0)
+ {
+ LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
+ }
+ mPhysics.mMesh.clear();
+}
+
+//static
+std::string LLModel::getStatusString(U32 status)
+{
+ const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
+
+ if(status < INVALID_STATUS)
+ {
+ if(status_strings[status] == std::string())
+ {
+ //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL();
+ }
+ return status_strings[status] ;
+ }
+
+ //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL();
+
+ return std::string() ;
+}
+
+
+void LLModel::offsetMesh( const LLVector3& pivotPoint )
+{
+ LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+
+ for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ {
+ std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
+ LLVolumeFace& face = *currentFaceIt;
+ LLVector4a *pos = (LLVector4a*) face.mPositions;
+
+ for (U32 i=0; i<face.mNumVertices; ++i )
+ {
+ pos[i].add( pivot );
+ }
+ }
+}
+
+void LLModel::remapVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].remap();
+ }
+}
+
+void LLModel::optimizeVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].optimize();
+ }
+}
+
+struct MaterialBinding
+{
+ int index;
+ std::string matName;
+};
+
+struct MaterialSort
+{
+ bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
+ {
+ return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
+ }
+};
+
+void LLModel::sortVolumeFacesByMaterialName()
+{
+ std::vector<MaterialBinding> bindings;
+ bindings.resize(mVolumeFaces.size());
+
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ bindings[i].index = i;
+ if(i < mMaterialList.size())
+ {
+ bindings[i].matName = mMaterialList[i];
+ }
+ }
+ std::sort(bindings.begin(), bindings.end(), MaterialSort());
+ std::vector< LLVolumeFace > new_faces;
+
+ // remap the faces to be in the same order the mats now are...
+ //
+ new_faces.resize(bindings.size());
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ new_faces[i] = mVolumeFaces[bindings[i].index];
+ if(i < mMaterialList.size())
+ {
+ mMaterialList[i] = bindings[i].matName;
+ }
+ }
+
+ mVolumeFaces = new_faces;
+}
+
+void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
+{
+ llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
+
+ if (new_count && (getNumVolumeFaces() > new_count))
+ {
+ // Copy out remaining volume faces for alternative handling, if provided
+ //
+ if (remainder)
+ {
+ (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
+ }
+
+ // Trim down to the final set of volume faces (now stuffed to the gills!)
+ //
+ mVolumeFaces.resize(new_count);
+ }
+}
+
+// Shrink the model to fit
+// on a 1x1x1 cube centered at the origin.
+// The positions and extents
+// multiplied by mNormalizedScale
+// and offset by mNormalizedTranslation
+// to be the "original" extents and position.
+// Also, the positions will fit
+// within the unit cube.
+void LLModel::normalizeVolumeFaces()
+{
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+
+ if (face.mTexCoords)
+ {
+ LLVector2& min_tc = face.mTexCoordExtents[0];
+ LLVector2& max_tc = face.mTexCoordExtents[1];
+
+ min_tc = face.mTexCoords[0];
+ max_tc = face.mTexCoords[0];
+
+ for (U32 j = 1; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, face.mTexCoords[j]);
+ }
+ }
+ else
+ {
+ face.mTexCoordExtents[0].set(0,0);
+ face.mTexCoordExtents[1].set(1,1);
+ }
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x)<F_APPROXIMATELY_ZERO)
+ {
+ x = 1.0;
+ }
+ if (fabs(y)<F_APPROXIMATELY_ZERO)
+ {
+ y = 1.0;
+ }
+ if (fabs(z)<F_APPROXIMATELY_ZERO)
+ {
+ z = 1.0;
+ }
+ size.set(x,y,z,w);
+
+ // Compute scale as reciprocal of size
+ LLVector4a scale;
+ scale.splat(1.f);
+ scale.div(size);
+
+ LLVector4a inv_scale(1.f);
+ inv_scale.div(scale);
+
+ for (U32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ // We shrink the extents so
+ // that they fall within
+ // the unit cube.
+ // VFExtents change
+ face.mExtents[0].add(trans);
+ face.mExtents[0].mul(scale);
+
+ face.mExtents[1].add(trans);
+ face.mExtents[1].mul(scale);
+
+ // For all the positions, we scale
+ // the positions to fit within the unit cube.
+ LLVector4a* pos = (LLVector4a*) face.mPositions;
+ LLVector4a* norm = (LLVector4a*) face.mNormals;
+ LLVector4a* t = (LLVector4a*)face.mTangents;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos[j].add(trans);
+ pos[j].mul(scale);
+ if (norm && !norm[j].equals3(LLVector4a::getZero()))
+ {
+ norm[j].mul(inv_scale);
+ norm[j].normalize3();
+ }
+
+ if (t)
+ {
+ F32 w = t[j].getF32ptr()[3];
+ t[j].mul(inv_scale);
+ t[j].normalize3();
+ t[j].getF32ptr()[3] = w;
+ }
+ }
+ }
+
+ // mNormalizedScale is the scale at which
+ // we would need to multiply the model
+ // by to get the original size of the
+ // model instead of the normalized size.
+ LLVector4a normalized_scale;
+ normalized_scale.splat(1.f);
+ normalized_scale.div(scale);
+ mNormalizedScale.set(normalized_scale.getF32ptr());
+ mNormalizedTranslation.set(trans.getF32ptr());
+ mNormalizedTranslation *= -1.f;
+
+ // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
+ for (auto& face : mVolumeFaces)
+ {
+ face.mNormalizedScale = mNormalizedScale;
+ }
+ }
+}
+
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+{
+ scale_out = mNormalizedScale;
+ translation_out = mNormalizedTranslation;
+}
+
+LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
+{
+ LLVector3 ret;
+
+ if (!mVolumeFaces.empty())
+ {
+ LLMatrix4a m;
+ m.loadu(mat);
+
+ LLVector4a minv,maxv;
+
+ LLVector4a t;
+ m.affineTransform(mVolumeFaces[0].mPositions[0], t);
+ minv = maxv = t;
+
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ m.affineTransform(face.mPositions[j],t);
+ update_min_max(minv, maxv, t);
+ }
+ }
+
+ minv.add(maxv);
+ minv.mul(0.5f);
+
+ ret.set(minv.getF32ptr());
+ }
+
+ return ret;
+}
+
+
+
+void LLModel::setNumVolumeFaces(S32 count)
+{
+ mVolumeFaces.resize(count);
+}
+
+void LLModel::setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices)
+{
+ llassert(num_indices % 3 == 0);
+
+ LLVolumeFace& face = mVolumeFaces[f];
+
+ face.resizeVertices(num_verts);
+ face.resizeIndices(num_indices);
+
+ LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
+ if (norm.get())
+ {
+ LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mNormals);
+ face.mNormals = NULL;
+ }
+
+ if (tc.get())
+ {
+ U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size);
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mTexCoords);
+ face.mTexCoords = NULL;
+ }
+
+ U32 size = (num_indices*2+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
+}
+
+void LLModel::addFace(const LLVolumeFace& face)
+{
+ if (face.mNumVertices == 0)
+ {
+ LL_ERRS() << "Cannot add empty face." << LL_ENDL;
+ }
+
+ mVolumeFaces.push_back(face);
+
+ if (mVolumeFaces.size() > MAX_MODEL_FACES)
+ {
+ LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL;
+ }
+}
+
+
+void LLModel::generateNormals(F32 angle_cutoff)
+{
+ //generate normals for all faces by:
+ // 1 - Create faceted copy of face with no texture coordinates
+ // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
+ // 3 - Generate smoothed set of normals based on welding results
+ // 4 - Create faceted copy of face with texture coordinates
+ // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
+ // 6 - Remove redundant vertices from new faceted (now smooth) copy
+
+ angle_cutoff = cosf(angle_cutoff);
+ for (U32 j = 0; j < mVolumeFaces.size(); ++j)
+ {
+ LLVolumeFace& vol_face = mVolumeFaces[j];
+
+ if (vol_face.mNumIndices > 65535)
+ {
+ LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL;
+ continue;
+ }
+
+ //create faceted copy of current face with no texture coordinates (step 1)
+ LLVolumeFace faceted;
+
+ LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
+ //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
+
+
+ faceted.resizeVertices(vol_face.mNumIndices);
+ faceted.resizeIndices(vol_face.mNumIndices);
+ //bake out triangles into temporary face, clearing texture coordinates
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+
+ faceted.mPositions[i] = src_pos[idx];
+ faceted.mTexCoords[i] = LLVector2(0,0);
+ faceted.mIndices[i] = i;
+ }
+
+ //generate normals for temporary face
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //weld vertices in temporary face, respecting angle_cutoff (step 2)
+ faceted.optimize(angle_cutoff);
+
+ //generate normals for welded face based on new topology (step 3)
+
+ for (U32 i = 0; i < faceted.mNumVertices; i++)
+ {
+ faceted.mNormals[i].clear();
+ }
+
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ LLVector4a n;
+ n.setCross3(lhs, rhs);
+
+ n0.add(n);
+ n1.add(n);
+ n2.add(n);
+ }
+
+ //normalize normals and build point map
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < faceted.mNumVertices; ++i)
+ {
+ faceted.mNormals[i].normalize3();
+
+ LLVolumeFace::VertexMapData v;
+ v.setPosition(faceted.mPositions[i]);
+ v.setNormal(faceted.mNormals[i]);
+
+ point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
+ }
+
+ //create faceted copy of current face with texture coordinates (step 4)
+ LLVolumeFace new_face;
+
+ //bake out triangles into new face
+ new_face.resizeIndices(vol_face.mNumIndices);
+ new_face.resizeVertices(vol_face.mNumIndices);
+
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+ LLVolumeFace::VertexData v;
+ new_face.mPositions[i] = vol_face.mPositions[idx];
+ new_face.mNormals[i].clear();
+ new_face.mIndices[i] = i;
+ }
+
+ if (vol_face.mTexCoords)
+ {
+ for (U32 i = 0; i < vol_face.mNumIndices; i++)
+ {
+ U32 idx = vol_face.mIndices[i];
+ new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
+ }
+ }
+ else
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ //generate normals for new face
+ for (U32 i = 0; i < new_face.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = new_face.mIndices[i+0];
+ U16 i1 = new_face.mIndices[i+1];
+ U16 i2 = new_face.mIndices[i+2];
+
+ LLVector4a& p0 = new_face.mPositions[i0];
+ LLVector4a& p1 = new_face.mPositions[i1];
+ LLVector4a& p2 = new_face.mPositions[i2];
+
+ LLVector4a& n0 = new_face.mNormals[i0];
+ LLVector4a& n1 = new_face.mNormals[i1];
+ LLVector4a& n2 = new_face.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //swap out normals in new_face with best match from point map (step 5)
+ for (U32 i = 0; i < new_face.mNumVertices; ++i)
+ {
+ //LLVolumeFace::VertexData v = new_face.mVertices[i];
+
+ LLVector4a ref_norm = new_face.mNormals[i];
+
+ LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
+
+ if (iter != point_map.end())
+ {
+ F32 best = -2.f;
+ for (U32 k = 0; k < iter->second.size(); ++k)
+ {
+ LLVector4a& n = iter->second[k].getNormal();
+
+ F32 cur = n.dot3(ref_norm).getF32();
+
+ if (cur > best)
+ {
+ best = cur;
+ new_face.mNormals[i] = n;
+ }
+ }
+ }
+ }
+
+ //remove redundant vertices from new face (step 6)
+ new_face.optimize();
+
+ mVolumeFaces[j] = new_face;
+ }
+}
+
+
+std::string LLModel::getName() const
+{
+ return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const LLModel::Decomposition& decomp,
+ bool upload_skin,
+ bool upload_joints,
+ bool lock_scale_if_joint_position,
+ bool nowrite,
+ bool as_slm,
+ int submodel_id)
+{
+ LLSD mdl;
+
+ LLModel* model[] =
+ {
+ impostor,
+ low,
+ medium,
+ high,
+ physics
+ };
+
+ bool skinning = upload_skin && high && !high->mSkinWeights.empty();
+
+ if (skinning)
+ { //write skinning block
+ mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
+ }
+
+ if (!decomp.mBaseHull.empty() ||
+ !decomp.mHull.empty())
+ {
+ mdl["physics_convex"] = decomp.asLLSD();
+ if (!decomp.mHull.empty() && !as_slm)
+ { //convex decomposition exists, physics mesh will not be used (unless this is an slm file)
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+ }
+ else if (submodel_id)
+ {
+ const LLModel::Decomposition fake_decomp;
+ mdl["secondary"] = true;
+ mdl["submodel_id"] = submodel_id;
+ mdl["physics_convex"] = fake_decomp.asLLSD();
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+
+ if (as_slm)
+ { //save material list names
+ for (U32 i = 0; i < high->mMaterialList.size(); ++i)
+ {
+ mdl["material_list"][i] = high->mMaterialList[i];
+ }
+ }
+
+ for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
+ {
+ if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
+ {
+ LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
+ LLVector3 max_pos = min_pos;
+
+ //find position domain
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
+ }
+ }
+
+ LLVector3 pos_range = max_pos - min_pos;
+
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ if (face.mNumVertices < 3)
+ { //don't export an empty face
+ mdl[model_names[idx]][i]["NoGeometry"] = true;
+ continue;
+ }
+ LLSD::Binary verts(face.mNumVertices*3*2);
+ LLSD::Binary tc(face.mNumVertices*2*2);
+ LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary tangents(face.mNumVertices * 4 * 2);
+ LLSD::Binary indices(face.mNumIndices*2);
+
+ U32 vert_idx = 0;
+ U32 norm_idx = 0;
+ //U32 tan_idx = 0;
+ U32 tc_idx = 0;
+
+ LLVector2* ftc = (LLVector2*) face.mTexCoords;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ if (ftc)
+ {
+ min_tc = ftc[0];
+ max_tc = min_tc;
+
+ //get texture coordinate domain
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, ftc[j]);
+ }
+ }
+
+ LLVector2 tc_range = max_tc - min_tc;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ { //for each vert
+
+ F32* pos = face.mPositions[j].getF32ptr();
+
+ //position
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ verts[vert_idx++] = buff[0];
+ verts[vert_idx++] = buff[1];
+ }
+
+ if (face.mNormals)
+ { //normals
+ F32* norm = face.mNormals[j].getF32ptr();
+
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((norm[k]+1.f)*0.5f*65535);
+ U8* buff = (U8*) &val;
+
+ //write to binary buffer
+ normals[norm_idx++] = buff[0];
+ normals[norm_idx++] = buff[1];
+ }
+ }
+
+#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
+ if (face.mTangents)
+ { //normals
+ F32* tangent = face.mTangents[j].getF32ptr();
+
+ for (U32 k = 0; k < 4; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
+ U8* buff = (U8*)&val;
+
+ //write to binary buffer
+ tangents[tan_idx++] = buff[0];
+ tangents[tan_idx++] = buff[1];
+ }
+ }
+#endif
+
+ //texcoord
+ if (face.mTexCoords)
+ {
+ F32* src_tc = (F32*) face.mTexCoords[j].mV;
+
+ for (U32 k = 0; k < 2; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ tc[tc_idx++] = buff[0];
+ tc[tc_idx++] = buff[1];
+ }
+ }
+ }
+
+ U32 idx_idx = 0;
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ U8* buff = (U8*) &(face.mIndices[j]);
+ indices[idx_idx++] = buff[0];
+ indices[idx_idx++] = buff[1];
+ }
+
+ //write out face data
+ mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
+ mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+ mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
+
+ mdl[model_names[idx]][i]["Position"] = verts;
+
+ if (face.mNormals)
+ {
+ mdl[model_names[idx]][i]["Normal"] = normals;
+ }
+
+#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
+ if (face.mTangents)
+ {
+ mdl[model_names[idx]][i]["Tangent"] = tangents;
+ }
+#endif
+
+ if (face.mTexCoords)
+ {
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0"] = tc;
+ }
+
+ mdl[model_names[idx]][i]["TriangleList"] = indices;
+
+ if (skinning)
+ {
+ if (!model[idx]->mSkinWeights.empty())
+ {
+ //write out skin weights
+
+ //each influence list entry is up to 4 24-bit values
+ // first 8 bits is bone index
+ // last 16 bits is bone influence weight
+ // a bone index of 0xFF signifies no more influences for this vertex
+
+ std::stringstream ostr;
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+
+ weight_list& weights = model[idx]->getJointInfluences(pos);
+
+ S32 count = 0;
+ for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
+ {
+ // Note joint index cannot exceed 255.
+ if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
+ {
+ U8 idx = (U8)iter->mJointIdx;
+ ostr.write((const char*)&idx, 1);
+
+ U16 influence = (U16)(iter->mWeight * 65535);
+ ostr.write((const char*)&influence, 2);
+
+ ++count;
+ }
+ }
+ U8 end_list = 0xFF;
+ if (count < 4)
+ {
+ ostr.write((const char*)&end_list, 1);
+ }
+ }
+
+ //copy ostr to binary buffer
+ std::string data = ostr.str();
+ const U8* buff = (U8*)data.data();
+ U32 bytes = data.size();
+
+ LLSD::Binary w(bytes);
+ for (U32 j = 0; j < bytes; ++j)
+ {
+ w[j] = buff[j];
+ }
+
+ mdl[model_names[idx]][i]["Weights"] = w;
+ }
+ else
+ {
+ if (idx == LLModel::LOD_PHYSICS)
+ {
+ // Ex: using "bounding box"
+ LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return writeModelToStream(ostr, mdl, nowrite, as_slm);
+}
+
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
+{
+ std::string::size_type cur_offset = 0;
+
+ LLSD header;
+
+ if (as_slm && mdl.has("material_list"))
+ { //save material binding names to header
+ header["material_list"] = mdl["material_list"];
+ }
+
+ std::string skin;
+
+ if (mdl.has("skin"))
+ { //write out skin block
+ skin = zip_llsd(mdl["skin"]);
+
+ U32 size = skin.size();
+ if (size > 0)
+ {
+ header["skin"]["offset"] = (LLSD::Integer) cur_offset;
+ header["skin"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ std::string decomposition;
+
+ if (mdl.has("physics_convex"))
+ { //write out convex decomposition
+ decomposition = zip_llsd(mdl["physics_convex"]);
+
+ U32 size = decomposition.size();
+ if (size > 0)
+ {
+ header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
+ header["physics_convex"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (mdl.has("submodel_id"))
+ { //write out submodel id
+ header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
+ }
+
+ std::string out[MODEL_NAMES_LENGTH];
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (mdl.has(model_names[i]))
+ {
+ out[i] = zip_llsd(mdl[model_names[i]]);
+
+ U32 size = out[i].size();
+
+ header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
+ header[model_names[i]]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (!nowrite)
+ {
+ LLSDSerialize::toBinary(header, ostr);
+
+ if (!skin.empty())
+ { //write skin block
+ ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
+ }
+
+ if (!decomposition.empty())
+ { //write decomposition block
+ ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger());
+ }
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (!out[i].empty())
+ {
+ ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
+ }
+ }
+ }
+
+ return header;
+}
+
+LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
+{
+ //1. If a vertex has been weighted then we'll find it via pos and return its weight list
+ weight_map::iterator iterPos = mSkinWeights.begin();
+ weight_map::iterator iterEnd = mSkinWeights.end();
+
+ if (mSkinWeights.empty())
+ {
+ // function calls iter->second on all return paths
+ // everything that calls this function should precheck that there is data.
+ LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
+ }
+
+ for ( ; iterPos!=iterEnd; ++iterPos )
+ {
+ if ( jointPositionalLookup( iterPos->first, pos ) )
+ {
+ return iterPos->second;
+ }
+ }
+
+ //2. Otherwise we'll use the older implementation
+ weight_map::iterator iter = mSkinWeights.find(pos);
+
+ if (iter != mSkinWeights.end())
+ {
+ if ((iter->first - pos).magVec() > 0.1f)
+ {
+ LL_ERRS() << "Couldn't find weight list." << LL_ENDL;
+ }
+
+ return iter->second;
+ }
+ else
+ { //no exact match found, get closest point
+ const F32 epsilon = 1e-5f;
+ weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
+ weight_map::iterator iter_down = iter_up;
+ weight_map::iterator best = iter_up;
+ if (iter_up != mSkinWeights.end())
+ {
+ iter_down = ++iter_up;
+ }
+ else
+ {
+ // Assumes that there is at least one element
+ --best;
+ }
+
+ F32 min_dist = (iter->first - pos).magVec();
+
+ bool done = false;
+ while (!done)
+ { //search up and down mSkinWeights from lower bound of pos until a
+ //match is found within epsilon. If no match is found within epsilon,
+ //return closest match
+ done = true;
+ if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
+ {
+ done = false;
+ F32 dist = (iter_up->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_up->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_up;
+ min_dist = dist;
+ }
+ }
+
+ if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
+ {
+ done = false;
+
+ F32 dist = (iter_down->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_down->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_down;
+ min_dist = dist;
+ }
+
+ }
+ }
+
+ return best->second;
+ }
+}
+
+void LLModel::setConvexHullDecomposition(
+ const LLModel::convex_hull_decomposition& decomp)
+{
+ mPhysics.mHull = decomp;
+ mPhysics.mMesh.clear();
+ updateHullCenters();
+}
+
+void LLModel::updateHullCenters()
+{
+ mHullCenter.resize(mPhysics.mHull.size());
+ mHullPoints = 0;
+ mCenterOfHullCenters.clear();
+
+ for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
+ {
+ LLVector3 cur_center;
+
+ for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
+ {
+ cur_center += mPhysics.mHull[i][j];
+ }
+ mCenterOfHullCenters += cur_center;
+ cur_center *= 1.f/mPhysics.mHull[i].size();
+ mHullCenter[i] = cur_center;
+ mHullPoints += mPhysics.mHull[i].size();
+ }
+
+ if (mHullPoints > 0)
+ {
+ mCenterOfHullCenters *= 1.f / mHullPoints;
+ llassert(mPhysics.hasHullList());
+ }
+}
+
+bool LLModel::loadModel(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
+ {
+ LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (header.has("material_list"))
+ { //load material list names
+ mMaterialList.clear();
+ for (U32 i = 0; i < header["material_list"].size(); ++i)
+ {
+ mMaterialList.push_back(header["material_list"][i].asString());
+ }
+ }
+
+ mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
+
+ static const std::string lod_name[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh",
+ };
+
+ const S32 MODEL_LODS = 5;
+
+ S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
+
+ if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
+ header[lod_name[lod]]["size"].asInteger() == 0 )
+ { //cannot load requested LOD
+ LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL;
+ return false;
+ }
+
+ bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
+ header["skin"]["size"].asInteger() > 0;
+
+ if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
+ { //try to load skin info and decomp info
+ std::ios::pos_type cur_pos = is.tellg();
+ loadSkinInfo(header, is);
+ is.seekg(cur_pos);
+ }
+
+ if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
+ {
+ std::ios::pos_type cur_pos = is.tellg();
+ loadDecomposition(header, is);
+ is.seekg(cur_pos);
+ }
+
+ is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
+ {
+ if (has_skin)
+ {
+ //build out mSkinWeight from face info
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = getVolumeFace(i);
+
+ if (face.mWeights)
+ {
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a& w = face.mWeights[j];
+
+ std::vector<JointWeight> wght;
+
+ for (S32 k = 0; k < 4; ++k)
+ {
+ S32 idx = (S32) w[k];
+ F32 f = w[k] - idx;
+ if (f > 0.f)
+ {
+ wght.push_back(JointWeight(idx, f));
+ }
+ }
+
+ if (!wght.empty())
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+ mSkinWeights[pos] = wght;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL;
+ }
+
+ return false;
+}
+
+bool LLModel::isMaterialListSubset( LLModel* ref )
+{
+ int refCnt = ref->mMaterialList.size();
+ int modelCnt = mMaterialList.size();
+
+ for (U32 src = 0; src < modelCnt; ++src)
+ {
+ bool foundRef = false;
+
+ for (U32 dst = 0; dst < refCnt; ++dst)
+ {
+ //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL;
+ foundRef = mMaterialList[src] == ref->mMaterialList[dst];
+
+ if ( foundRef )
+ {
+ break;
+ }
+ }
+
+ if (!foundRef)
+ {
+ LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ bool changed = false;
+ if ( refFaceCnt< modelFaceCnt )
+ {
+ refFaceCnt += modelFaceCnt - refFaceCnt;
+ changed = true;
+ }
+ else
+ if ( modelFaceCnt < refFaceCnt )
+ {
+ modelFaceCnt += refFaceCnt - modelFaceCnt;
+ changed = true;
+ }
+
+ return changed;
+}
+
+bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ //Is this a subset?
+ //LODs cannot currently add new materials, e.g.
+ //1. ref = a,b,c lod1 = d,e => This is not permitted
+ //2. ref = a,b,c lod1 = c => This would be permitted
+
+ bool isASubset = isMaterialListSubset( ref );
+ if ( !isASubset )
+ {
+ LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL;
+ return false;
+ }
+
+ if (mMaterialList.size() > ref->mMaterialList.size())
+ {
+ LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL;
+ // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be
+ // larger than original and if we keep going, reordering will cause a crash
+ return false;
+ }
+
+ std::map<std::string, U32> index_map;
+
+ //build a map of material slot names to face indexes
+ bool reorder = false;
+
+ std::set<std::string> base_mat;
+ std::set<std::string> cur_mat;
+
+ for (U32 i = 0; i < mMaterialList.size(); i++)
+ {
+ index_map[ref->mMaterialList[i]] = i;
+ //if any material name does not match reference, we need to reorder
+ reorder |= ref->mMaterialList[i] != mMaterialList[i];
+ base_mat.insert(ref->mMaterialList[i]);
+ cur_mat.insert(mMaterialList[i]);
+ }
+
+
+ if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
+ {
+ std::vector<LLVolumeFace> new_face_list;
+ new_face_list.resize(mMaterialList.size());
+
+ std::vector<std::string> new_material_list;
+ new_material_list.resize(mMaterialList.size());
+
+ //rebuild face list so materials have the same order
+ //as the reference model
+ for (U32 i = 0; i < mMaterialList.size(); ++i)
+ {
+ U32 ref_idx = index_map[mMaterialList[i]];
+
+ if (i < mVolumeFaces.size())
+ {
+ new_face_list[ref_idx] = mVolumeFaces[i];
+ }
+ new_material_list[ref_idx] = mMaterialList[i];
+ }
+
+ llassert(new_material_list == ref->mMaterialList);
+
+ mVolumeFaces = new_face_list;
+
+ //override material list with reference model ordering
+ mMaterialList = ref->mMaterialList;
+ }
+
+ return true;
+}
+
+bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
+{
+ S32 offset = header["skin"]["offset"].asInteger();
+ S32 size = header["skin"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD skin_data;
+
+ if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mSkinInfo.fromLLSD(skin_data);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
+{
+ S32 offset = header["physics_convex"]["offset"].asInteger();
+ S32 size = header["physics_convex"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0 && !mSubmodelID)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD data;
+
+ if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mPhysics.fromLLSD(data);
+ updateHullCenters();
+ }
+ }
+
+ return true;
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo():
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
+ mMeshID(mesh_id),
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+void LLMeshSkinInfo::fromLLSD(LLSD& skin)
+{
+ if (skin.has("joint_names"))
+ {
+ for (U32 i = 0; i < skin["joint_names"].size(); ++i)
+ {
+ mJointNames.push_back(skin["joint_names"][i]);
+ mJointNums.push_back(-1);
+ }
+ }
+
+ if (skin.has("inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mInvBindMatrix.push_back(LLMatrix4a(mat));
+ }
+
+ if (mJointNames.size() != mInvBindMatrix.size())
+ {
+ LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL;
+ mJointNames.clear();
+ mJointNums.clear();
+ mInvBindMatrix.clear();
+ }
+ }
+
+ if (skin.has("bind_shape_matrix"))
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
+ }
+ }
+ mBindShapeMatrix.loadu(mat);
+ }
+
+ if (skin.has("alt_inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mAlternateBindMatrix.push_back(LLMatrix4a(mat));
+ }
+ }
+
+ if (skin.has("pelvis_offset"))
+ {
+ mPelvisOffset = skin["pelvis_offset"].asReal();
+ }
+
+ if (skin.has("lock_scale_if_joint_position"))
+ {
+ mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
+ }
+ else
+ {
+ mLockScaleIfJointPosition = false;
+ }
+
+ updateHash();
+}
+
+LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
+{
+ LLSD ret;
+
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ ret["joint_names"][i] = mJointNames[i];
+
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
+ }
+ }
+
+ if ( include_joints && mAlternateBindMatrix.size() > 0 )
+ {
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ if (lock_scale_if_joint_position)
+ {
+ ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
+ }
+
+ ret["pelvis_offset"] = mPelvisOffset;
+ }
+
+ return ret;
+}
+
+void LLMeshSkinInfo::updateHash()
+{
+ // get hash of data relevant to render batches
+ HBXXH64 hash;
+
+ //mJointNames
+ for (auto& name : mJointNames)
+ {
+ hash.update(name);
+ }
+
+ //mJointNums
+ hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size());
+
+ //mInvBindMatrix
+ F32* src = mInvBindMatrix[0].getF32ptr();
+
+ for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i)
+ {
+ S32 t = llround(src[i] * 10000.f);
+ hash.update((const void*)&t, sizeof(S32));
+ }
+ //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size());
+
+ mHash = hash.digest();
+}
+
+U32 LLMeshSkinInfo::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ res += mJointNames[i].size(); // actual size, not capacity
+ }
+
+ res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
+ res += 16 * sizeof(float); //mBindShapeMatrix
+ res += sizeof(float) + 3 * sizeof(bool);
+
+ return res;
+}
+
+LLModel::Decomposition::Decomposition(LLSD& data)
+{
+ fromLLSD(data);
+}
+
+void LLModel::Decomposition::fromLLSD(LLSD& decomp)
+{
+ if (decomp.has("HullList") && decomp.has("Positions"))
+ {
+ // updated for const-correctness. gcc is picky about this type of thing - Nyx
+ const LLSD::Binary& hulls = decomp["HullList"].asBinary();
+ const LLSD::Binary& position = decomp["Positions"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ mHull.resize(hulls.size());
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ for (U32 i = 0; i < hulls.size(); ++i)
+ {
+ U16 count = (hulls[i] == 0) ? 256 : hulls[i];
+
+ std::set<U64> valid;
+
+ //must have at least 4 points
+ //llassert(count > 3);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
+ //point must be unique
+ //llassert(valid.find(test) == valid.end());
+ valid.insert(test);
+
+ mHull[i].push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+
+
+ }
+
+ //each hull must contain at least 4 unique points
+ //llassert(valid.size() > 3);
+ }
+ }
+
+ if (decomp.has("BoundingVerts"))
+ {
+ const LLSD::Binary& position = decomp["BoundingVerts"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ U16 count = (U16)(position.size()/6);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ mBaseHull.push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+ }
+ else
+ {
+ //empty base hull mesh to indicate decomposition has been loaded
+ //but contains no base hull
+ mBaseHullMesh.clear();
+ }
+}
+
+U32 LLModel::Decomposition::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ res += mHull[i].size() * sizeof(LLVector3);
+ }
+
+ res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
+ for (U32 i = 0; i < mMesh.size(); ++i)
+ {
+ res += mMesh[i].sizeBytes();
+ }
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
+ res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
+
+ return res;
+}
+
+bool LLModel::Decomposition::hasHullList() const
+{
+ return !mHull.empty() ;
+}
+
+LLSD LLModel::Decomposition::asLLSD() const
+{
+ LLSD ret;
+
+ if (mBaseHull.empty() && mHull.empty())
+ { //nothing to write
+ return ret;
+ }
+
+ //write decomposition block
+ // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
+ // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
+ // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
+
+ //get minimum and maximum
+ LLVector3 min;
+
+ if (mHull.empty())
+ {
+ min = mBaseHull[0];
+ }
+ else
+ {
+ min = mHull[0][0];
+ }
+
+ LLVector3 max = min;
+
+ LLSD::Binary hulls(mHull.size());
+
+ U32 total = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ U32 size = mHull[i].size();
+ total += size;
+ hulls[i] = (U8) (size);
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ update_min_max(min, max, mHull[i][j]);
+ }
+ }
+
+ for (U32 i = 0; i < mBaseHull.size(); ++i)
+ {
+ update_min_max(min, max, mBaseHull[i]);
+ }
+
+ ret["Min"] = min.getValue();
+ ret["Max"] = max.getValue();
+
+ LLVector3 range = max-min;
+
+ if (!hulls.empty())
+ {
+ ret["HullList"] = hulls;
+ }
+
+ if (total > 0)
+ {
+ LLSD::Binary p(total*3*2);
+
+ U32 vert_idx = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ std::set<U64> valid;
+
+ llassert(!mHull[i].empty());
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ U64 test = 0;
+ const F32* src = mHull[i][j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535);
+
+ if(valid.size() < 3)
+ {
+ switch (k)
+ {
+ case 0: test = test | (U64) val; break;
+ case 1: test = test | ((U64) val << 16); break;
+ case 2: test = test | ((U64) val << 32); break;
+ };
+
+ valid.insert(test);
+ }
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ //makes sure we haven't run off the end of the array
+ llassert(vert_idx <= p.size());
+ }
+ }
+
+ //must have at least 3 unique points
+ llassert(valid.size() > 2);
+ }
+
+ ret["Positions"] = p;
+ }
+
+ //llassert(!mBaseHull.empty());
+
+ if (!mBaseHull.empty())
+ {
+ LLSD::Binary p(mBaseHull.size()*3*2);
+
+ U32 vert_idx = 0;
+ for (U32 j = 0; j < mBaseHull.size(); ++j)
+ {
+ const F32* v = mBaseHull[j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ LL_ERRS() << "Index out of bounds" << LL_ENDL;
+ }
+ }
+ }
+
+ ret["BoundingVerts"] = p;
+ }
+
+ return ret;
+}
+
+void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
+{
+ if (!rhs)
+ {
+ return;
+ }
+
+ if (mMeshID != rhs->mMeshID)
+ {
+ LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL;
+ }
+
+ if (mBaseHull.empty())
+ { //take base hull and decomposition from rhs
+ mHull = rhs->mHull;
+ mBaseHull = rhs->mBaseHull;
+ mMesh = rhs->mMesh;
+ mBaseHullMesh = rhs->mBaseHullMesh;
+ }
+
+ if (mPhysicsShapeMesh.empty())
+ { //take physics shape mesh from rhs
+ mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
+ }
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL;
+ return false;
+ }
+
+ /*const LLVector4a scale(0.5f);
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ llwarns << "Degenerate face found!" << LL_ENDL;
+ return false;
+ }
+ }*/
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+LLModelInstance::LLModelInstance(LLSD& data)
+ : LLModelInstanceBase()
+{
+ mLocalMeshID = data["mesh_id"].asInteger();
+ mLabel = data["label"].asString();
+ mTransform.setValue(data["transform"]);
+
+ for (U32 i = 0; i < data["material"].size(); ++i)
+ {
+ LLImportMaterial mat(data["material"][i]);
+ mMaterial[mat.mBinding] = mat;
+ }
+}
+
+
+LLSD LLModelInstance::asLLSD()
+{
+ LLSD ret;
+
+ ret["mesh_id"] = mModel->mLocalID;
+ ret["label"] = mLabel;
+ ret["transform"] = mTransform.getValue();
+
+ U32 i = 0;
+ for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
+ {
+ ret["material"][i++] = iter->second.asLLSD();
+ }
+
+ return ret;
+}
+
+
+LLImportMaterial::~LLImportMaterial()
+{
+}
+
+LLImportMaterial::LLImportMaterial(LLSD& data)
+{
+ mDiffuseMapFilename = data["diffuse"]["filename"].asString();
+ mDiffuseMapLabel = data["diffuse"]["label"].asString();
+ mDiffuseColor.setValue(data["diffuse"]["color"]);
+ mFullbright = data["fullbright"].asBoolean();
+ mBinding = data["binding"].asString();
+}
+
+
+LLSD LLImportMaterial::asLLSD()
+{
+ LLSD ret;
+
+ ret["diffuse"]["filename"] = mDiffuseMapFilename;
+ ret["diffuse"]["label"] = mDiffuseMapLabel;
+ ret["diffuse"]["color"] = mDiffuseColor.getValue();
+ ret["fullbright"] = mFullbright;
+ ret["binding"] = mBinding;
+
+ return ret;
+}
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+
+ if (mDiffuseMapID != rhs.mDiffuseMapID)
+ {
+ return mDiffuseMapID < rhs.mDiffuseMapID;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ if (mBinding != rhs.mBinding)
+ {
+ return mBinding < rhs.mBinding;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 657dc31fd2..9f3479f26b 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -1,434 +1,435 @@
-/**
- * @file llmodel.h
- * @brief Model handling class definitions
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMODEL_H
-#define LL_LLMODEL_H
-
-#include "llpointer.h"
-#include "llvolume.h"
-#include "v4math.h"
-#include "m4math.h"
-#include <queue>
-
-#include <boost/align/aligned_allocator.hpp>
-
-class daeElement;
-class domMesh;
-
-#define MAX_MODEL_FACES 8
-
-LL_ALIGN_PREFIX(16)
-class LLMeshSkinInfo : public LLRefCount
-{
- LL_ALIGN_NEW
-public:
- LLMeshSkinInfo();
- LLMeshSkinInfo(LLSD& data);
- LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data);
- void fromLLSD(LLSD& data);
- LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
- void updateHash();
- U32 sizeBytes() const;
-
- LLUUID mMeshID;
- std::vector<std::string> mJointNames;
- mutable std::vector<S32> mJointNums;
- typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
- matrix_list_t mInvBindMatrix;
-
- // bones/joints position overrides
- matrix_list_t mAlternateBindMatrix;
-
- LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
-
- float mPelvisOffset;
- bool mLockScaleIfJointPosition;
- bool mInvalidJointsScrubbed;
- bool mJointNumsInitialized;
- U64 mHash = 0;
-} LL_ALIGN_POSTFIX(16);
-
-LL_ALIGN_PREFIX(16)
-class LLModel : public LLVolume
-{
- LL_ALIGN_NEW
-public:
-
- enum
- {
- LOD_IMPOSTOR = 0,
- LOD_LOW,
- LOD_MEDIUM,
- LOD_HIGH,
- LOD_PHYSICS,
- NUM_LODS
- };
-
- enum EModelStatus
- {
- NO_ERRORS = 0,
- VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535.
- BAD_ELEMENT,
- INVALID_STATUS
- } ;
-
- //convex_hull_decomposition is a vector of convex hulls
- //each convex hull is a set of points
- typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition;
- typedef std::vector<LLVector3> hull;
-
- class PhysicsMesh
- {
- public:
- std::vector<LLVector3> mPositions;
- std::vector<LLVector3> mNormals;
-
- ~PhysicsMesh() {}
-
- void clear()
- {
- mPositions.clear();
- mNormals.clear();
- }
-
- bool empty() const
- {
- return mPositions.empty();
- }
-
- U32 sizeBytes() const
- {
- U32 res = sizeof(std::vector<LLVector3>) * 2;
- res += sizeof(LLVector3) * mPositions.size();
- res += sizeof(LLVector3) * mNormals.size();
- return res;
- }
- };
-
- class Decomposition
- {
- public:
- Decomposition() { }
- Decomposition(LLSD& data);
- ~Decomposition() { }
- void fromLLSD(LLSD& data);
- LLSD asLLSD() const;
- bool hasHullList() const;
- U32 sizeBytes() const;
-
- void merge(const Decomposition* rhs);
-
- LLUUID mMeshID;
- LLModel::convex_hull_decomposition mHull;
- LLModel::hull mBaseHull;
-
- std::vector<LLModel::PhysicsMesh> mMesh;
- LLModel::PhysicsMesh mBaseHullMesh;
- LLModel::PhysicsMesh mPhysicsShapeMesh;
- };
-
- LLModel(LLVolumeParams& params, F32 detail);
- ~LLModel();
-
- bool loadModel(std::istream& is);
- bool loadSkinInfo(LLSD& header, std::istream& is);
- bool loadDecomposition(LLSD& header, std::istream& is);
-
- static LLSD writeModel(
- std::ostream& ostr,
- LLModel* physics,
- LLModel* high,
- LLModel* medium,
- LLModel* low,
- LLModel* imposotr,
- const LLModel::Decomposition& decomp,
- BOOL upload_skin,
- BOOL upload_joints,
- BOOL lock_scale_if_joint_position,
- BOOL nowrite = FALSE,
- BOOL as_slm = FALSE,
- int submodel_id = 0);
-
- static LLSD writeModelToStream(
- std::ostream& ostr,
- LLSD& mdl,
- BOOL nowrite = FALSE, BOOL as_slm = FALSE);
-
- void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
-
- std::string getName() const;
- EModelStatus getStatus() const {return mStatus;}
- static std::string getStatusString(U32 status) ;
-
- void setNumVolumeFaces(S32 count);
- void setVolumeFaceData(
- S32 f,
- LLStrider<LLVector3> pos,
- LLStrider<LLVector3> norm,
- LLStrider<LLVector2> tc,
- LLStrider<U16> ind,
- U32 num_verts,
- U32 num_indices);
-
- void generateNormals(F32 angle_cutoff);
-
- void addFace(const LLVolumeFace& face);
-
- void sortVolumeFacesByMaterialName();
- void normalizeVolumeFaces();
- void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
- void remapVolumeFaces();
- void optimizeVolumeFaces();
- void offsetMesh( const LLVector3& pivotPoint );
- void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
- LLVector3 getTransformedCenter(const LLMatrix4& mat);
-
- //reorder face list based on mMaterialList in this and reference so
- //order matches that of reference (material ordering touchup)
- bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
- bool isMaterialListSubset( LLModel* ref );
- bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
-
- typedef std::vector<std::string> material_list;
-
- material_list mMaterialList;
-
- material_list& getMaterialList() { return mMaterialList; }
-
- //data used for skin weights
- class JointWeight
- {
- public:
- S32 mJointIdx;
- F32 mWeight;
-
- JointWeight()
- {
- mJointIdx = 0;
- mWeight = 0.f;
- }
-
- JointWeight(S32 idx, F32 weight)
- : mJointIdx(idx), mWeight(weight)
- {
- }
-
- bool operator<(const JointWeight& rhs) const
- {
- if (mWeight == rhs.mWeight)
- {
- return mJointIdx < rhs.mJointIdx;
- }
-
- return mWeight < rhs.mWeight;
- }
-
- };
-
- struct CompareWeightGreater
- {
- bool operator()(const JointWeight& lhs, const JointWeight& rhs)
- {
- return rhs < lhs; // strongest = first
- }
- };
-
-
- //Are the doubles the same w/in epsilon specified tolerance
- bool areEqual( double a, double b )
- {
- const float epsilon = 1e-5f;
- return (fabs((a - b)) < epsilon) ? true : false ;
- }
- //Make sure that we return false for any values that are within the tolerance for equivalence
- bool jointPositionalLookup( const LLVector3& a, const LLVector3& b )
- {
- return ( areEqual( a[0],b[0]) && areEqual( a[1],b[1] ) && areEqual( a[2],b[2]) ) ? true : false;
- }
-
- //copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
- std::vector<LLVector3> mPosition;
-
- //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
- //joint_index corresponds to mJointList
- typedef std::vector<JointWeight> weight_list;
- typedef std::map<LLVector3, weight_list > weight_map;
- weight_map mSkinWeights;
-
- //get list of weight influences closest to given position
- weight_list& getJointInfluences(const LLVector3& pos);
-
- LLMeshSkinInfo mSkinInfo;
-
- std::string mRequestedLabel; // name requested in UI, if any.
- std::string mLabel; // name computed from dae.
-
- LLVector3 mNormalizedScale;
- LLVector3 mNormalizedTranslation;
-
- float mPelvisOffset;
- // convex hull decomposition
- S32 mDecompID;
-
- void setConvexHullDecomposition(
- const convex_hull_decomposition& decomp);
- void updateHullCenters();
-
- LLVector3 mCenterOfHullCenters;
- std::vector<LLVector3> mHullCenter;
- U32 mHullPoints;
-
- //ID for storing this model in a .slm file
- S32 mLocalID;
-
- Decomposition mPhysics;
-
- EModelStatus mStatus ;
-
- // A model/object can only have 8 faces, spillover faces will
- // be moved to new model/object and assigned a submodel id.
- int mSubmodelID;
-} LL_ALIGN_POSTFIX(16);
-
-typedef std::vector<LLPointer<LLModel> > model_list;
-typedef std::queue<LLPointer<LLModel> > model_queue;
-
-class LLModelMaterialBase
-{
-public:
- std::string mDiffuseMapFilename;
- std::string mDiffuseMapLabel;
- std::string mBinding;
- LLColor4 mDiffuseColor;
- bool mFullbright;
-
- LLModelMaterialBase()
- : mFullbright(false)
- {
- mDiffuseColor.set(1,1,1,1);
- }
-};
-
-class LLImportMaterial : public LLModelMaterialBase
-{
-public:
- friend class LLMeshUploadThread;
- friend class LLModelPreview;
-
- bool operator<(const LLImportMaterial &params) const;
-
- LLImportMaterial() : LLModelMaterialBase()
- {
- mDiffuseColor.set(1,1,1,1);
- }
-
- LLImportMaterial(LLSD& data);
- virtual ~LLImportMaterial();
-
- LLSD asLLSD();
-
- const LLUUID& getDiffuseMap() const { return mDiffuseMapID; }
- void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; }
-
-protected:
-
- LLUUID mDiffuseMapID;
- void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material
- // currently only stores an LLPointer< LLViewerFetchedTexture > > to
- // maintain refs to textures associated with each material for free
- // ref counting.
-};
-
-typedef std::map<std::string, LLImportMaterial> material_map;
-
-class LLModelInstanceBase
-{
-public:
- LLPointer<LLModel> mModel;
- LLPointer<LLModel> mLOD[LLModel::NUM_LODS];
- LLUUID mMeshID;
-
- LLMatrix4 mTransform;
- material_map mMaterial;
-
- LLModelInstanceBase(LLModel* model, LLMatrix4& transform, material_map& materials)
- : mModel(model), mTransform(transform), mMaterial(materials)
- {
- }
-
- LLModelInstanceBase()
- : mModel(NULL)
- {
- }
-
- virtual ~LLModelInstanceBase()
- {
- mModel = NULL;
- for (int j = 0; j < LLModel::NUM_LODS; ++j)
- {
- mLOD[j] = NULL;
- }
- };
-};
-
-typedef std::vector<LLModelInstanceBase> model_instance_list;
-
-class LLModelInstance : public LLModelInstanceBase
-{
-public:
- std::string mLabel;
- LLUUID mMeshID;
- S32 mLocalMeshID;
-
- LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, material_map& materials)
- : LLModelInstanceBase(model, transform, materials), mLabel(label)
- {
- mLocalMeshID = -1;
- }
-
- LLModelInstance(LLSD& data);
-
- ~LLModelInstance() {}
-
- LLSD asLLSD();
-};
-
-#define LL_DEGENERACY_TOLERANCE 1e-7f
-
-inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
-{
- volatile F32 p0 = a[0] * b[0];
- volatile F32 p1 = a[1] * b[1];
- volatile F32 p2 = a[2] * b[2];
- return p0 + p1 + p2;
-}
-
-bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);
-
-bool validate_face(const LLVolumeFace& face);
-bool validate_model(const LLModel* mdl);
-
-#endif //LL_LLMODEL_H
+/**
+ * @file llmodel.h
+ * @brief Model handling class definitions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODEL_H
+#define LL_LLMODEL_H
+
+#include "llpointer.h"
+#include "llvolume.h"
+#include "v4math.h"
+#include "m4math.h"
+#include <queue>
+
+#include <boost/align/aligned_allocator.hpp>
+
+class daeElement;
+class domMesh;
+
+#define MAX_MODEL_FACES 8
+
+LL_ALIGN_PREFIX(16)
+class LLMeshSkinInfo : public LLRefCount
+{
+ LL_ALIGN_NEW
+public:
+ LLMeshSkinInfo();
+ LLMeshSkinInfo(LLSD& data);
+ LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data);
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
+ void updateHash();
+ U32 sizeBytes() const;
+
+ LLUUID mMeshID;
+ std::vector<std::string> mJointNames;
+ mutable std::vector<S32> mJointNums;
+ typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
+ matrix_list_t mInvBindMatrix;
+
+ // bones/joints position overrides
+ matrix_list_t mAlternateBindMatrix;
+
+ LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
+
+ float mPelvisOffset;
+ bool mLockScaleIfJointPosition;
+ bool mInvalidJointsScrubbed;
+ bool mJointNumsInitialized;
+ U64 mHash = 0;
+} LL_ALIGN_POSTFIX(16);
+
+LL_ALIGN_PREFIX(16)
+class LLModel : public LLVolume
+{
+ LL_ALIGN_NEW
+public:
+
+ enum
+ {
+ LOD_IMPOSTOR = 0,
+ LOD_LOW,
+ LOD_MEDIUM,
+ LOD_HIGH,
+ LOD_PHYSICS,
+ NUM_LODS
+ };
+
+ enum EModelStatus
+ {
+ NO_ERRORS = 0,
+ VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535.
+ BAD_ELEMENT,
+ INVALID_STATUS
+ } ;
+
+ //convex_hull_decomposition is a vector of convex hulls
+ //each convex hull is a set of points
+ typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition;
+ typedef std::vector<LLVector3> hull;
+
+ class PhysicsMesh
+ {
+ public:
+ std::vector<LLVector3> mPositions;
+ std::vector<LLVector3> mNormals;
+
+ ~PhysicsMesh() {}
+
+ void clear()
+ {
+ mPositions.clear();
+ mNormals.clear();
+ }
+
+ bool empty() const
+ {
+ return mPositions.empty();
+ }
+
+ U32 sizeBytes() const
+ {
+ U32 res = sizeof(std::vector<LLVector3>) * 2;
+ res += sizeof(LLVector3) * mPositions.size();
+ res += sizeof(LLVector3) * mNormals.size();
+ return res;
+ }
+ };
+
+ class Decomposition
+ {
+ public:
+ Decomposition() { }
+ Decomposition(LLSD& data);
+ ~Decomposition() { }
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD() const;
+ bool hasHullList() const;
+ U32 sizeBytes() const;
+
+ void merge(const Decomposition* rhs);
+
+ LLUUID mMeshID;
+ LLModel::convex_hull_decomposition mHull;
+ LLModel::hull mBaseHull;
+
+ std::vector<LLModel::PhysicsMesh> mMesh;
+ LLModel::PhysicsMesh mBaseHullMesh;
+ LLModel::PhysicsMesh mPhysicsShapeMesh;
+ };
+
+ LLModel(const LLVolumeParams& params, F32 detail);
+ ~LLModel();
+
+ bool loadModel(std::istream& is);
+ bool loadSkinInfo(LLSD& header, std::istream& is);
+ bool loadDecomposition(LLSD& header, std::istream& is);
+
+ static LLSD writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::Decomposition& decomp,
+ bool upload_skin,
+ bool upload_joints,
+ bool lock_scale_if_joint_position,
+ bool nowrite = false,
+ bool as_slm = false,
+ int submodel_id = 0);
+
+ static LLSD writeModelToStream(
+ std::ostream& ostr,
+ LLSD& mdl,
+ bool nowrite = false, bool as_slm = false);
+
+ void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
+
+ std::string getName() const;
+ EModelStatus getStatus() const {return mStatus;}
+ static std::string getStatusString(U32 status) ;
+
+ void setNumVolumeFaces(S32 count);
+ void setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices);
+
+ void generateNormals(F32 angle_cutoff);
+
+ void addFace(const LLVolumeFace& face);
+
+ void sortVolumeFacesByMaterialName();
+ void normalizeVolumeFaces();
+ void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
+ void remapVolumeFaces();
+ void optimizeVolumeFaces();
+ void offsetMesh( const LLVector3& pivotPoint );
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ LLVector3 getTransformedCenter(const LLMatrix4& mat);
+
+ //reorder face list based on mMaterialList in this and reference so
+ //order matches that of reference (material ordering touchup)
+ bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
+ bool isMaterialListSubset( LLModel* ref );
+ bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
+
+ typedef std::vector<std::string> material_list;
+
+ material_list mMaterialList;
+
+ material_list& getMaterialList() { return mMaterialList; }
+
+ //data used for skin weights
+ class JointWeight
+ {
+ public:
+ S32 mJointIdx;
+ F32 mWeight;
+
+ JointWeight()
+ {
+ mJointIdx = 0;
+ mWeight = 0.f;
+ }
+
+ JointWeight(S32 idx, F32 weight)
+ : mJointIdx(idx), mWeight(weight)
+ {
+ }
+
+ bool operator<(const JointWeight& rhs) const
+ {
+ if (mWeight == rhs.mWeight)
+ {
+ return mJointIdx < rhs.mJointIdx;
+ }
+
+ return mWeight < rhs.mWeight;
+ }
+
+ };
+
+ struct CompareWeightGreater
+ {
+ bool operator()(const JointWeight& lhs, const JointWeight& rhs)
+ {
+ return rhs < lhs; // strongest = first
+ }
+ };
+
+ //Are the doubles the same w/in epsilon specified tolerance
+ bool areEqual( double a, double b )
+ {
+ const float epsilon = 1e-5f;
+ return fabs(a - b) < epsilon;
+ }
+
+ //Make sure that we return false for any values that are within the tolerance for equivalence
+ bool jointPositionalLookup( const LLVector3& a, const LLVector3& b )
+ {
+ const float epsilon = 1e-5f;
+ return (a - b).length() < epsilon;
+ }
+
+ //copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
+ std::vector<LLVector3> mPosition;
+
+ //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
+ //joint_index corresponds to mJointList
+ typedef std::vector<JointWeight> weight_list;
+ typedef std::map<LLVector3, weight_list > weight_map;
+ weight_map mSkinWeights;
+
+ //get list of weight influences closest to given position
+ weight_list& getJointInfluences(const LLVector3& pos);
+
+ LLMeshSkinInfo mSkinInfo;
+
+ std::string mRequestedLabel; // name requested in UI, if any.
+ std::string mLabel; // name computed from dae.
+
+ LLVector3 mNormalizedScale;
+ LLVector3 mNormalizedTranslation;
+
+ float mPelvisOffset;
+ // convex hull decomposition
+ S32 mDecompID;
+
+ void setConvexHullDecomposition(
+ const convex_hull_decomposition& decomp);
+ void updateHullCenters();
+
+ LLVector3 mCenterOfHullCenters;
+ std::vector<LLVector3> mHullCenter;
+ U32 mHullPoints;
+
+ //ID for storing this model in a .slm file
+ S32 mLocalID;
+
+ Decomposition mPhysics;
+
+ EModelStatus mStatus ;
+
+ // A model/object can only have 8 faces, spillover faces will
+ // be moved to new model/object and assigned a submodel id.
+ int mSubmodelID;
+} LL_ALIGN_POSTFIX(16);
+
+typedef std::vector<LLPointer<LLModel> > model_list;
+typedef std::queue<LLPointer<LLModel> > model_queue;
+
+class LLModelMaterialBase
+{
+public:
+ std::string mDiffuseMapFilename;
+ std::string mDiffuseMapLabel;
+ std::string mBinding;
+ LLColor4 mDiffuseColor;
+ bool mFullbright;
+
+ LLModelMaterialBase()
+ : mFullbright(false)
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+};
+
+class LLImportMaterial : public LLModelMaterialBase
+{
+public:
+ friend class LLMeshUploadThread;
+ friend class LLModelPreview;
+
+ bool operator<(const LLImportMaterial &params) const;
+
+ LLImportMaterial() : LLModelMaterialBase()
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+
+ LLImportMaterial(LLSD& data);
+ virtual ~LLImportMaterial();
+
+ LLSD asLLSD();
+
+ const LLUUID& getDiffuseMap() const { return mDiffuseMapID; }
+ void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; }
+
+protected:
+
+ LLUUID mDiffuseMapID;
+ void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material
+ // currently only stores an LLPointer< LLViewerFetchedTexture > > to
+ // maintain refs to textures associated with each material for free
+ // ref counting.
+};
+
+typedef std::map<std::string, LLImportMaterial> material_map;
+
+class LLModelInstanceBase
+{
+public:
+ LLPointer<LLModel> mModel;
+ LLPointer<LLModel> mLOD[LLModel::NUM_LODS];
+ LLUUID mMeshID;
+
+ LLMatrix4 mTransform;
+ material_map mMaterial;
+
+ LLModelInstanceBase(LLModel* model, const LLMatrix4& transform, const material_map& materials)
+ : mModel(model), mTransform(transform), mMaterial(materials)
+ {
+ }
+
+ LLModelInstanceBase()
+ : mModel(NULL)
+ {
+ }
+
+ virtual ~LLModelInstanceBase()
+ {
+ mModel = NULL;
+ for (int j = 0; j < LLModel::NUM_LODS; ++j)
+ {
+ mLOD[j] = NULL;
+ }
+ };
+};
+
+typedef std::vector<LLModelInstanceBase> model_instance_list;
+
+class LLModelInstance : public LLModelInstanceBase
+{
+public:
+ std::string mLabel;
+ LLUUID mMeshID;
+ S32 mLocalMeshID;
+
+ LLModelInstance(LLModel* model, const std::string& label, const LLMatrix4& transform, const material_map& materials)
+ : LLModelInstanceBase(model, transform, materials), mLabel(label)
+ {
+ mLocalMeshID = -1;
+ }
+
+ LLModelInstance(LLSD& data);
+
+ ~LLModelInstance() {}
+
+ LLSD asLLSD();
+};
+
+#define LL_DEGENERACY_TOLERANCE 1e-7f
+
+inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
+{
+ volatile F32 p0 = a[0] * b[0];
+ volatile F32 p1 = a[1] * b[1];
+ volatile F32 p2 = a[2] * b[2];
+ return p0 + p1 + p2;
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);
+
+bool validate_face(const LLVolumeFace& face);
+bool validate_model(const LLModel* mdl);
+
+#endif //LL_LLMODEL_H
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 4120352b40..1e94b5bf92 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -1,505 +1,505 @@
-/**
- * @file llmodelloader.cpp
- * @brief LLModelLoader class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llmodelloader.h"
-
-#include "llapp.h"
-#include "llsdserialize.h"
-#include "lljoint.h"
-#include "llcallbacklist.h"
-
-#include "glh/glh_linear.h"
-#include "llmatrix4a.h"
-#include <boost/bind.hpp>
-
-std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
-
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
-{
- LLVector4a box[] =
- {
- LLVector4a(-1, 1,-1),
- LLVector4a(-1, 1, 1),
- LLVector4a(-1,-1,-1),
- LLVector4a(-1,-1, 1),
- LLVector4a( 1, 1,-1),
- LLVector4a( 1, 1, 1),
- LLVector4a( 1,-1,-1),
- LLVector4a( 1,-1, 1),
- };
-
- for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
- {
- const LLVolumeFace& face = model->getVolumeFace(j);
-
- LLVector4a center;
- center.setAdd(face.mExtents[0], face.mExtents[1]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(face.mExtents[1],face.mExtents[0]);
- size.mul(0.5f);
-
- for (U32 i = 0; i < 8; i++)
- {
- LLVector4a t;
- t.setMul(size, box[i]);
- t.add(center);
-
- LLVector4a v;
-
- mat.affineTransform(t, v);
-
- if (first_transform)
- {
- first_transform = FALSE;
- min = max = v;
- }
- else
- {
- update_min_max(min, max, v);
- }
- }
- }
-}
-
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
-{
- LLVector4a mina, maxa;
- LLMatrix4a mata;
-
- mata.loadu(mat);
- mina.load3(min.mV);
- maxa.load3(max.mV);
-
- stretch_extents(model, mata, mina, maxa, first_transform);
-
- min.set(mina.getF32ptr());
- max.set(maxa.getF32ptr());
-}
-
-//-----------------------------------------------------------------------------
-// LLModelLoader
-//-----------------------------------------------------------------------------
-LLModelLoader::LLModelLoader(
- std::string filename,
- S32 lod,
- load_callback_t load_cb,
- joint_lookup_func_t joint_lookup_func,
- texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointTransformMap,
- JointNameSet& jointsFromNodes,
- JointMap& legalJointNamesMap,
- U32 maxJointsPerMesh)
-: mJointList( jointTransformMap )
-, mJointsFromNode( jointsFromNodes )
-, LLThread("Model Loader")
-, mFilename(filename)
-, mLod(lod)
-, mTrySLM(false)
-, mFirstTransform(TRUE)
-, mNumOfFetchingTextures(0)
-, mLoadCallback(load_cb)
-, mJointLookupFunc(joint_lookup_func)
-, mTextureLoadFunc(texture_load_func)
-, mStateCallback(state_cb)
-, mOpaqueData(opaque_userdata)
-, mRigValidJointUpload(true)
-, mLegacyRigFlags(0)
-, mNoNormalize(false)
-, mNoOptimize(false)
-, mCacheOnlyHitIfRigged(false)
-, mMaxJointsPerMesh(maxJointsPerMesh)
-, mJointMap(legalJointNamesMap)
-{
- assert_main_thread();
- sActiveLoaderList.push_back(this) ;
- mWarningsArray = LLSD::emptyArray();
-}
-
-LLModelLoader::~LLModelLoader()
-{
- assert_main_thread();
- sActiveLoaderList.remove(this);
-}
-
-void LLModelLoader::run()
-{
- mWarningsArray.clear();
- doLoadModel();
- doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
-}
-
-// static
-bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename)
-{
- slm_filename = model_filename;
-
- std::string::size_type i = model_filename.rfind(".");
- if (i != std::string::npos)
- {
- slm_filename.resize(i, '\0');
- slm_filename.append(".slm");
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool LLModelLoader::doLoadModel()
-{
- //first, look for a .slm file of the same name that was modified later
- //than the specified model file
-
- if (mTrySLM)
- {
- std::string slm_filename;
- if (getSLMFilename(mFilename, slm_filename))
- {
- llstat slm_status;
- if (LLFile::stat(slm_filename, &slm_status) == 0)
- { //slm file exists
- llstat model_file_status;
- if (LLFile::stat(mFilename, &model_file_status) != 0 ||
- model_file_status.st_mtime < slm_status.st_mtime)
- {
- if (loadFromSLM(slm_filename))
- { //slm successfully loaded, if this fails, fall through and
- //try loading from model file
-
- mLod = -1; //successfully loading from an slm implicitly sets all
- //LoDs
- return true;
- }
- }
- }
- }
- }
-
- return OpenFile(mFilename);
-}
-
-void LLModelLoader::setLoadState(U32 state)
-{
- mStateCallback(state, mOpaqueData);
-}
-
-bool LLModelLoader::loadFromSLM(const std::string& filename)
-{
- //only need to populate mScene with data from slm
- llstat stat;
-
- if (LLFile::stat(filename, &stat))
- { //file does not exist
- return false;
- }
-
- S32 file_size = (S32) stat.st_size;
-
- llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary);
- LLSD data;
- LLSDSerialize::fromBinary(data, ifstream, file_size);
- ifstream.close();
-
- //build model list for each LoD
- model_list model[LLModel::NUM_LODS];
-
- if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
- { //unsupported version
- return false;
- }
-
- LLSD& mesh = data["mesh"];
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- for (U32 i = 0; i < mesh.size(); ++i)
- {
- std::stringstream str(mesh[i].asString());
- LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
- if (loaded_model->loadModel(str))
- {
- loaded_model->mLocalID = i;
- model[lod].push_back(loaded_model);
-
- if (lod == LLModel::LOD_HIGH)
- {
- if (!loaded_model->mSkinInfo.mJointNames.empty())
- {
- //check to see if rig is valid
- critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
- }
- else if (mCacheOnlyHitIfRigged)
- {
- return false;
- }
- }
- }
- }
- }
-
- if (model[LLModel::LOD_HIGH].empty())
- { //failed to load high lod
- return false;
- }
-
- //load instance list
- model_instance_list instance_list;
-
- LLSD& instance = data["instance"];
-
- for (U32 i = 0; i < instance.size(); ++i)
- {
- //deserialize instance list
- instance_list.push_back(LLModelInstance(instance[i]));
-
- //match up model instance pointers
- S32 idx = instance_list[i].mLocalMeshID;
- std::string instance_label = instance_list[i].mLabel;
-
- for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- if (!model[lod].empty())
- {
- if (idx >= model[lod].size())
- {
- if (model[lod].size())
- {
- instance_list[i].mLOD[lod] = model[lod][0];
- }
- else
- {
- instance_list[i].mLOD[lod] = NULL;
- }
- continue;
- }
-
- if (model[lod][idx]
- && model[lod][idx]->mLabel.empty()
- && !instance_label.empty())
- {
- // restore model names
- std::string name = instance_label;
- switch (lod)
- {
- case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
- case LLModel::LOD_LOW: name += "_LOD1"; break;
- case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
- case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
- case LLModel::LOD_HIGH: break;
- }
- model[lod][idx]->mLabel = name;
- }
-
- instance_list[i].mLOD[lod] = model[lod][idx];
- }
- }
-
- if (!instance_list[i].mModel)
- instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
- }
-
- // Set name for UI to use
- std::string name = data["name"];
- if (!name.empty())
- {
- model[LLModel::LOD_HIGH][0]->mRequestedLabel = name;
- }
-
-
- //convert instance_list to mScene
- mFirstTransform = TRUE;
- for (U32 i = 0; i < instance_list.size(); ++i)
- {
- LLModelInstance& cur_instance = instance_list[i];
- mScene[cur_instance.mTransform].push_back(cur_instance);
- stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
- }
-
- setLoadState( DONE );
-
- return true;
-}
-
-//static
-bool LLModelLoader::isAlive(LLModelLoader* loader)
-{
- if(!loader)
- {
- return false ;
- }
-
- std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
- for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
-
- return *iter == loader ;
-}
-
-void LLModelLoader::loadModelCallback()
-{
- if (!LLApp::isExiting())
- {
- mLoadCallback(mScene, mModelList, mLod, mOpaqueData);
- }
-
- while (!isStopped())
- { //wait until this thread is stopped before deleting self
- apr_sleep(100);
- }
-
- //double check if "this" is valid before deleting it, in case it is aborted during running.
- if(!isAlive(this))
- {
- return ;
- }
-
- delete this;
-}
-
-//-----------------------------------------------------------------------------
-// critiqueRigForUploadApplicability()
-//-----------------------------------------------------------------------------
-void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
-{
- //Determines the following use cases for a rig:
- //1. It is suitable for upload with skin weights & joint positions, or
- //2. It is suitable for upload as standard av with just skin weights
-
- bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
- U32 legacy_rig_flags = determineRigLegacyFlags( jointListFromAsset );
-
- // It's OK that both could end up being true.
-
- // Both start out as true and are forced to false if any mesh in
- // the model file is not vald by that criterion. Note that a file
- // can contain multiple meshes.
- if ( !isJointPositionUploadOK )
- {
- // This starts out true, becomes false if false for any loaded
- // mesh.
- setRigValidForJointPositionUpload( false );
- }
-
- legacy_rig_flags |= getLegacyRigFlags();
- // This starts as 0, changes if any loaded mesh has issues
- setLegacyRigFlags(legacy_rig_flags);
-
-}
-
-//-----------------------------------------------------------------------------
-// determineRigLegacyFlags()
-//-----------------------------------------------------------------------------
-U32 LLModelLoader::determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset )
-{
- //No joints in asset
- if ( jointListFromAsset.size() == 0 )
- {
- return false;
- }
-
- // Too many joints in asset
- if (jointListFromAsset.size()>mMaxJointsPerMesh)
- {
- LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
- LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
- LLSD args;
- args["Message"] = "TooManyJoint";
- args["[JOINTS]"] = LLSD::Integer(jointListFromAsset.size());
- args["[MAX]"] = LLSD::Integer(mMaxJointsPerMesh);
- mWarningsArray.append(args);
- return LEGACY_RIG_FLAG_TOO_MANY_JOINTS;
- }
-
- // Unknown joints in asset
- S32 unknown_joint_count = 0;
- for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
- it != jointListFromAsset.end(); ++it)
- {
- if (mJointMap.find(*it)==mJointMap.end())
- {
- LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
- LLSD args;
- args["Message"] = "UnrecognizedJoint";
- args["[NAME]"] = *it;
- mWarningsArray.append(args);
- unknown_joint_count++;
- }
- }
- if (unknown_joint_count>0)
- {
- LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
- LLSD args;
- args["Message"] = "UnknownJoints";
- args["[COUNT]"] = LLSD::Integer(unknown_joint_count);
- mWarningsArray.append(args);
- return LEGACY_RIG_FLAG_UNKNOWN_JOINT;
- }
-
- return LEGACY_RIG_OK;
-}
-//-----------------------------------------------------------------------------
-// isRigSuitableForJointPositionUpload()
-//-----------------------------------------------------------------------------
-bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
-{
- return true;
-}
-
-
-//called in the main thread
-void LLModelLoader::loadTextures()
-{
- BOOL is_paused = isPaused() ;
- pause() ; //pause the loader
-
- for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
- {
- for(U32 i = 0 ; i < iter->second.size(); i++)
- {
- for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
- j != iter->second[i].mMaterial.end(); ++j)
- {
- LLImportMaterial& material = j->second;
-
- if(!material.mDiffuseMapFilename.empty())
- {
- mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData);
- }
- }
- }
- }
-
- if(!is_paused)
- {
- unpause() ;
- }
-}
+/**
+ * @file llmodelloader.cpp
+ * @brief LLModelLoader class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmodelloader.h"
+
+#include "llapp.h"
+#include "llsdserialize.h"
+#include "lljoint.h"
+#include "llcallbacklist.h"
+
+#include "glh/glh_linear.h"
+#include "llmatrix4a.h"
+#include <boost/bind.hpp>
+
+std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = false;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(
+ std::string filename,
+ S32 lod,
+ load_callback_t load_cb,
+ joint_lookup_func_t joint_lookup_func,
+ texture_load_func_t texture_load_func,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh)
+: mJointList( jointTransformMap )
+, mJointsFromNode( jointsFromNodes )
+, LLThread("Model Loader")
+, mFilename(filename)
+, mLod(lod)
+, mTrySLM(false)
+, mFirstTransform(true)
+, mNumOfFetchingTextures(0)
+, mLoadCallback(load_cb)
+, mJointLookupFunc(joint_lookup_func)
+, mTextureLoadFunc(texture_load_func)
+, mStateCallback(state_cb)
+, mOpaqueData(opaque_userdata)
+, mRigValidJointUpload(true)
+, mLegacyRigFlags(0)
+, mNoNormalize(false)
+, mNoOptimize(false)
+, mCacheOnlyHitIfRigged(false)
+, mMaxJointsPerMesh(maxJointsPerMesh)
+, mJointMap(legalJointNamesMap)
+{
+ assert_main_thread();
+ sActiveLoaderList.push_back(this) ;
+ mWarningsArray = LLSD::emptyArray();
+}
+
+LLModelLoader::~LLModelLoader()
+{
+ assert_main_thread();
+ sActiveLoaderList.remove(this);
+}
+
+void LLModelLoader::run()
+{
+ mWarningsArray.clear();
+ doLoadModel();
+ doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
+}
+
+// static
+bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename)
+{
+ slm_filename = model_filename;
+
+ std::string::size_type i = model_filename.rfind(".");
+ if (i != std::string::npos)
+ {
+ slm_filename.resize(i, '\0');
+ slm_filename.append(".slm");
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLModelLoader::doLoadModel()
+{
+ //first, look for a .slm file of the same name that was modified later
+ //than the specified model file
+
+ if (mTrySLM)
+ {
+ std::string slm_filename;
+ if (getSLMFilename(mFilename, slm_filename))
+ {
+ llstat slm_status;
+ if (LLFile::stat(slm_filename, &slm_status) == 0)
+ { //slm file exists
+ llstat model_file_status;
+ if (LLFile::stat(mFilename, &model_file_status) != 0 ||
+ model_file_status.st_mtime < slm_status.st_mtime)
+ {
+ if (loadFromSLM(slm_filename))
+ { //slm successfully loaded, if this fails, fall through and
+ //try loading from model file
+
+ mLod = -1; //successfully loading from an slm implicitly sets all
+ //LoDs
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ return OpenFile(mFilename);
+}
+
+void LLModelLoader::setLoadState(U32 state)
+{
+ mStateCallback(state, mOpaqueData);
+}
+
+bool LLModelLoader::loadFromSLM(const std::string& filename)
+{
+ //only need to populate mScene with data from slm
+ llstat stat;
+
+ if (LLFile::stat(filename, &stat))
+ { //file does not exist
+ return false;
+ }
+
+ S32 file_size = (S32) stat.st_size;
+
+ llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary);
+ LLSD data;
+ LLSDSerialize::fromBinary(data, ifstream, file_size);
+ ifstream.close();
+
+ //build model list for each LoD
+ model_list model[LLModel::NUM_LODS];
+
+ if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
+ { //unsupported version
+ return false;
+ }
+
+ LLSD& mesh = data["mesh"];
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ for (U32 i = 0; i < mesh.size(); ++i)
+ {
+ std::stringstream str(mesh[i].asString());
+ LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
+ if (loaded_model->loadModel(str))
+ {
+ loaded_model->mLocalID = i;
+ model[lod].push_back(loaded_model);
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ if (!loaded_model->mSkinInfo.mJointNames.empty())
+ {
+ //check to see if rig is valid
+ critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
+ }
+ else if (mCacheOnlyHitIfRigged)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ if (model[LLModel::LOD_HIGH].empty())
+ { //failed to load high lod
+ return false;
+ }
+
+ //load instance list
+ model_instance_list instance_list;
+
+ LLSD& instance = data["instance"];
+
+ for (U32 i = 0; i < instance.size(); ++i)
+ {
+ //deserialize instance list
+ instance_list.push_back(LLModelInstance(instance[i]));
+
+ //match up model instance pointers
+ S32 idx = instance_list[i].mLocalMeshID;
+ std::string instance_label = instance_list[i].mLabel;
+
+ for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ if (!model[lod].empty())
+ {
+ if (idx >= model[lod].size())
+ {
+ if (model[lod].size())
+ {
+ instance_list[i].mLOD[lod] = model[lod][0];
+ }
+ else
+ {
+ instance_list[i].mLOD[lod] = NULL;
+ }
+ continue;
+ }
+
+ if (model[lod][idx]
+ && model[lod][idx]->mLabel.empty()
+ && !instance_label.empty())
+ {
+ // restore model names
+ std::string name = instance_label;
+ switch (lod)
+ {
+ case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
+ case LLModel::LOD_LOW: name += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+ model[lod][idx]->mLabel = name;
+ }
+
+ instance_list[i].mLOD[lod] = model[lod][idx];
+ }
+ }
+
+ if (!instance_list[i].mModel)
+ instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
+ }
+
+ // Set name for UI to use
+ std::string name = data["name"];
+ if (!name.empty())
+ {
+ model[LLModel::LOD_HIGH][0]->mRequestedLabel = name;
+ }
+
+
+ //convert instance_list to mScene
+ mFirstTransform = true;
+ for (U32 i = 0; i < instance_list.size(); ++i)
+ {
+ LLModelInstance& cur_instance = instance_list[i];
+ mScene[cur_instance.mTransform].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
+ }
+
+ setLoadState( DONE );
+
+ return true;
+}
+
+//static
+bool LLModelLoader::isAlive(LLModelLoader* loader)
+{
+ if(!loader)
+ {
+ return false ;
+ }
+
+ std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
+ for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
+
+ return *iter == loader ;
+}
+
+void LLModelLoader::loadModelCallback()
+{
+ if (!LLApp::isExiting())
+ {
+ mLoadCallback(mScene, mModelList, mLod, mOpaqueData);
+ }
+
+ while (!isStopped())
+ { //wait until this thread is stopped before deleting self
+ apr_sleep(100);
+ }
+
+ //double check if "this" is valid before deleting it, in case it is aborted during running.
+ if(!isAlive(this))
+ {
+ return ;
+ }
+
+ delete this;
+}
+
+//-----------------------------------------------------------------------------
+// critiqueRigForUploadApplicability()
+//-----------------------------------------------------------------------------
+void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
+{
+ //Determines the following use cases for a rig:
+ //1. It is suitable for upload with skin weights & joint positions, or
+ //2. It is suitable for upload as standard av with just skin weights
+
+ bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
+ U32 legacy_rig_flags = determineRigLegacyFlags( jointListFromAsset );
+
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
+ {
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setRigValidForJointPositionUpload( false );
+ }
+
+ legacy_rig_flags |= getLegacyRigFlags();
+ // This starts as 0, changes if any loaded mesh has issues
+ setLegacyRigFlags(legacy_rig_flags);
+
+}
+
+//-----------------------------------------------------------------------------
+// determineRigLegacyFlags()
+//-----------------------------------------------------------------------------
+U32 LLModelLoader::determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset )
+{
+ //No joints in asset
+ if ( jointListFromAsset.size() == 0 )
+ {
+ return false;
+ }
+
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "TooManyJoint";
+ args["[JOINTS]"] = LLSD::Integer(jointListFromAsset.size());
+ args["[MAX]"] = LLSD::Integer(mMaxJointsPerMesh);
+ mWarningsArray.append(args);
+ return LEGACY_RIG_FLAG_TOO_MANY_JOINTS;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnrecognizedJoint";
+ args["[NAME]"] = *it;
+ mWarningsArray.append(args);
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnknownJoints";
+ args["[COUNT]"] = LLSD::Integer(unknown_joint_count);
+ mWarningsArray.append(args);
+ return LEGACY_RIG_FLAG_UNKNOWN_JOINT;
+ }
+
+ return LEGACY_RIG_OK;
+}
+//-----------------------------------------------------------------------------
+// isRigSuitableForJointPositionUpload()
+//-----------------------------------------------------------------------------
+bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
+{
+ return true;
+}
+
+
+//called in the main thread
+void LLModelLoader::loadTextures()
+{
+ bool is_paused = isPaused() ;
+ pause() ; //pause the loader
+
+ for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
+ {
+ for(U32 i = 0 ; i < iter->second.size(); i++)
+ {
+ for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
+ j != iter->second[i].mMaterial.end(); ++j)
+ {
+ LLImportMaterial& material = j->second;
+
+ if(!material.mDiffuseMapFilename.empty())
+ {
+ mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData);
+ }
+ }
+ }
+ }
+
+ if(!is_paused)
+ {
+ unpause() ;
+ }
+}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 402c29c260..2de3d85959 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -1,221 +1,221 @@
-/**
- * @file llmodelloader.h
- * @brief LLModelLoader class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMODELLOADER_H
-#define LL_LLMODELLOADER_H
-
-#include "llmodel.h"
-#include "llthread.h"
-#include <boost/function.hpp>
-#include <list>
-
-class LLJoint;
-
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointNameSet;
-
-const S32 SLM_SUPPORTED_VERSION = 3;
-const S32 NUM_LOD = 4;
-
-const U32 LEGACY_RIG_OK = 0;
-const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
-const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2;
-
-class LLModelLoader : public LLThread
-{
-public:
-
- typedef std::map<std::string, LLImportMaterial> material_map;
- typedef std::vector<LLPointer<LLModel > > model_list;
- typedef std::vector<LLModelInstance> model_instance_list;
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- // Callback with loaded model data and loaded LoD
- //
- typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
-
- // Function to provide joint lookup by name
- // (within preview avi skeleton, for example)
- //
- typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
-
- // Func to load and associate material with all it's textures,
- // returned value is the number of textures loaded
- // intentionally non-const so func can modify material to
- // store platform-specific data
- //
- typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
-
- // Callback to inform client of state changes
- // during loading process (errors will be reported
- // as state changes here as well)
- //
- typedef boost::function<void (U32,void*) > state_callback_t;
-
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- WARNING_BIND_SHAPE_ORIENTATION,
- ERROR_PARSING, //basically loading failed
- ERROR_MATERIALS,
- ERROR_PASSWORD_REQUIRED,
- ERROR_NEED_MORE_MEMORY,
- ERROR_INVALID_FILE,
- ERROR_LOADER_SETUP,
- ERROR_INVALID_PARAMETERS,
- ERROR_OUT_OF_RANGE,
- ERROR_FILE_VERSION_INVALID,
- ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
-
- S32 mLod;
-
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
-
- bool mTrySLM;
- bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
-
- model_list mModelList;
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- JointMap mJointMap;
- JointTransformMap& mJointList;
- JointNameSet& mJointsFromNode;
- U32 mMaxJointsPerMesh;
-
- LLModelLoader(
- std::string filename,
- S32 lod,
- LLModelLoader::load_callback_t load_cb,
- LLModelLoader::joint_lookup_func_t joint_lookup_func,
- LLModelLoader::texture_load_func_t texture_load_func,
- LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointTransformMap,
- JointNameSet& jointsFromNodes,
- JointMap& legalJointNamesMap,
- U32 maxJointsPerMesh);
- virtual ~LLModelLoader() ;
-
- virtual void setNoNormalize() { mNoNormalize = true; }
- virtual void setNoOptimize() { mNoOptimize = true; }
-
- virtual void run();
-
- static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
-
- // Will try SLM or derived class OpenFile as appropriate
- //
- virtual bool doLoadModel();
-
- // Derived classes need to provide their parsing of files here
- //
- virtual bool OpenFile(const std::string& filename) = 0;
-
- bool loadFromSLM(const std::string& filename);
-
- void loadModelCallback();
- void loadTextures() ; //called in the main thread.
- void setLoadState(U32 state);
-
-
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
-
- bool verifyCount( int expected, int result );
-
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
-
- //Determines if a rig is a legacy from the joint list
- U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset );
-
- //Determines if a rig is suitable for upload
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
-
- const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
- void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
-
- const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
- U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
- void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
-
- //-----------------------------------------------------------------------------
- // isNodeAJoint()
- //-----------------------------------------------------------------------------
- bool isNodeAJoint(const char* name)
- {
- return name != NULL && mJointMap.find(name) != mJointMap.end();
- }
-
- const LLSD logOut() const { return mWarningsArray; }
- void clearLog() { mWarningsArray.clear(); }
-
-protected:
-
- LLModelLoader::load_callback_t mLoadCallback;
- LLModelLoader::joint_lookup_func_t mJointLookupFunc;
- LLModelLoader::texture_load_func_t mTextureLoadFunc;
- LLModelLoader::state_callback_t mStateCallback;
- void* mOpaqueData;
-
- bool mRigValidJointUpload;
- U32 mLegacyRigFlags;
-
- bool mNoNormalize;
- bool mNoOptimize;
-
- JointTransformMap mJointTransformMap;
-
- LLSD mWarningsArray; // preview floater will pull logs from here
-
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
-};
-class LLMatrix4a;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform);
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform);
-
-#endif // LL_LLMODELLOADER_H
+/**
+ * @file llmodelloader.h
+ * @brief LLModelLoader class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODELLOADER_H
+#define LL_LLMODELLOADER_H
+
+#include "llmodel.h"
+#include "llthread.h"
+#include <boost/function.hpp>
+#include <list>
+
+class LLJoint;
+
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
+
+const S32 SLM_SUPPORTED_VERSION = 3;
+const S32 NUM_LOD = 4;
+
+const U32 LEGACY_RIG_OK = 0;
+const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
+const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2;
+
+class LLModelLoader : public LLThread
+{
+public:
+
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::vector<LLPointer<LLModel > > model_list;
+ typedef std::vector<LLModelInstance> model_instance_list;
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ // Callback with loaded model data and loaded LoD
+ //
+ typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
+
+ // Function to provide joint lookup by name
+ // (within preview avi skeleton, for example)
+ //
+ typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
+
+ // Func to load and associate material with all it's textures,
+ // returned value is the number of textures loaded
+ // intentionally non-const so func can modify material to
+ // store platform-specific data
+ //
+ typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
+
+ // Callback to inform client of state changes
+ // during loading process (errors will be reported
+ // as state changes here as well)
+ //
+ typedef boost::function<void (U32,void*) > state_callback_t;
+
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ WARNING_BIND_SHAPE_ORIENTATION,
+ ERROR_PARSING, //basically loading failed
+ ERROR_MATERIALS,
+ ERROR_PASSWORD_REQUIRED,
+ ERROR_NEED_MORE_MEMORY,
+ ERROR_INVALID_FILE,
+ ERROR_LOADER_SETUP,
+ ERROR_INVALID_PARAMETERS,
+ ERROR_OUT_OF_RANGE,
+ ERROR_FILE_VERSION_INVALID,
+ ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+
+ S32 mLod;
+
+ LLMatrix4 mTransform;
+ bool mFirstTransform;
+ LLVector3 mExtents[2];
+
+ bool mTrySLM;
+ bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
+
+ model_list mModelList;
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ JointMap mJointMap;
+ JointTransformMap& mJointList;
+ JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
+
+ LLModelLoader(
+ std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
+ virtual ~LLModelLoader() ;
+
+ virtual void setNoNormalize() { mNoNormalize = true; }
+ virtual void setNoOptimize() { mNoOptimize = true; }
+
+ virtual void run();
+
+ static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
+
+ // Will try SLM or derived class OpenFile as appropriate
+ //
+ virtual bool doLoadModel();
+
+ // Derived classes need to provide their parsing of files here
+ //
+ virtual bool OpenFile(const std::string& filename) = 0;
+
+ bool loadFromSLM(const std::string& filename);
+
+ void loadModelCallback();
+ void loadTextures() ; //called in the main thread.
+ void setLoadState(U32 state);
+
+
+
+ S32 mNumOfFetchingTextures ; //updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+
+ bool verifyCount( int expected, int result );
+
+ //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
+ void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is a legacy from the joint list
+ U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is suitable for upload
+ bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
+
+ const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
+
+ const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
+ U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
+ void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
+
+ //-----------------------------------------------------------------------------
+ // isNodeAJoint()
+ //-----------------------------------------------------------------------------
+ bool isNodeAJoint(const char* name)
+ {
+ return name != NULL && mJointMap.find(name) != mJointMap.end();
+ }
+
+ const LLSD logOut() const { return mWarningsArray; }
+ void clearLog() { mWarningsArray.clear(); }
+
+protected:
+
+ LLModelLoader::load_callback_t mLoadCallback;
+ LLModelLoader::joint_lookup_func_t mJointLookupFunc;
+ LLModelLoader::texture_load_func_t mTextureLoadFunc;
+ LLModelLoader::state_callback_t mStateCallback;
+ void* mOpaqueData;
+
+ bool mRigValidJointUpload;
+ U32 mLegacyRigFlags;
+
+ bool mNoNormalize;
+ bool mNoOptimize;
+
+ JointTransformMap mJointTransformMap;
+
+ LLSD mWarningsArray; // preview floater will pull logs from here
+
+ static std::list<LLModelLoader*> sActiveLoaderList;
+ static bool isAlive(LLModelLoader* loader) ;
+};
+class LLMatrix4a;
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
+
+#endif // LL_LLMODELLOADER_H
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 6258a4dc1e..0ef9804ab0 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -1,2413 +1,2413 @@
-/**
- * @file llprimitive.cpp
- * @brief LLPrimitive base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "material_codes.h"
-#include "llerror.h"
-#include "message.h"
-#include "llprimitive.h"
-#include "llvolume.h"
-#include "legacy_object_types.h"
-#include "v4coloru.h"
-#include "llvolumemgr.h"
-#include "llstring.h"
-#include "lldatapacker.h"
-#include "llsdutil_math.h"
-#include "llprimtexturelist.h"
-#include "llmaterialid.h"
-#include "llsdutil.h"
-
-/**
- * exported constants
- */
-
-const F32 OBJECT_CUT_MIN = 0.f;
-const F32 OBJECT_CUT_MAX = 1.f;
-const F32 OBJECT_CUT_INC = 0.05f;
-const F32 OBJECT_MIN_CUT_INC = 0.02f;
-const F32 OBJECT_ROTATION_PRECISION = 0.05f;
-
-const F32 OBJECT_TWIST_MIN = -360.f;
-const F32 OBJECT_TWIST_MAX = 360.f;
-const F32 OBJECT_TWIST_INC = 18.f;
-
-// This is used for linear paths,
-// since twist is used in a slightly different manner.
-const F32 OBJECT_TWIST_LINEAR_MIN = -180.f;
-const F32 OBJECT_TWIST_LINEAR_MAX = 180.f;
-const F32 OBJECT_TWIST_LINEAR_INC = 9.f;
-
-const F32 OBJECT_MIN_HOLE_SIZE = 0.05f;
-const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f;
-const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f;
-
-// Revolutions parameters.
-const F32 OBJECT_REV_MIN = 1.0f;
-const F32 OBJECT_REV_MAX = 4.0f;
-const F32 OBJECT_REV_INC = 0.1f;
-
-// lights
-const F32 LIGHT_MIN_RADIUS = 0.0f;
-const F32 LIGHT_DEFAULT_RADIUS = 5.0f;
-const F32 LIGHT_MAX_RADIUS = 20.0f;
-const F32 LIGHT_MIN_FALLOFF = 0.0f;
-const F32 LIGHT_DEFAULT_FALLOFF = 1.0f;
-const F32 LIGHT_MAX_FALLOFF = 2.0f;
-const F32 LIGHT_MIN_CUTOFF = 0.0f;
-const F32 LIGHT_DEFAULT_CUTOFF = 0.0f;
-const F32 LIGHT_MAX_CUTOFF = 180.f;
-
-// reflection probes
-const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f;
-const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;
-const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;
-// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip
-// distance is currently limited by the skybox
-const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;
-const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f;
-const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f;
-
-// "Tension" => [0,10], increments of 0.1
-const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f;
-const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f;
-const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f;
-
-// "Drag" => [0,10], increments of 0.1
-const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f;
-const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f;
-const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f;
-
-// "Gravity" = [-10,10], increments of 0.1
-const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f;
-const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f;
-const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f;
-
-// "Wind" = [0,10], increments of 0.1
-const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f;
-const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f;
-const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f;
-
-// I'll explain later...
-const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f;
-
-const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
-const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
-const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
-
-const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
-
-// Texture rotations are sent over the wire as a S16. This is used to scale the actual float
-// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it
-// can't be divided by 2. See DEV-19108
-const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000);
-
-struct material_id_type // originally from llrendermaterialtable
-{
- material_id_type()
- {
- memset((void*)m_value, 0, sizeof(m_value));
- }
-
- bool operator==(const material_id_type& other) const
- {
- return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0);
- }
-
- bool operator!=(const material_id_type& other) const
- {
- return !operator==(other);
- }
-
- bool isNull() const
- {
- return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0);
- }
-
- U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES
-
- static const U8 s_null_id[MATERIAL_ID_SIZE];
-};
-
-const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
-
-//static
-// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global
-// TODO -- eliminate this global from the codebase!
-LLVolumeMgr* LLPrimitive::sVolumeManager = NULL;
-
-// static
-void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
-{
- if ( !volume_manager || sVolumeManager )
- {
- LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL;
- }
- sVolumeManager = volume_manager;
-}
-
-// static
-bool LLPrimitive::cleanupVolumeManager()
-{
- BOOL res = FALSE;
- if (sVolumeManager)
- {
- res = sVolumeManager->cleanup();
- delete sVolumeManager;
- sVolumeManager = NULL;
- }
- return res;
-}
-
-
-//===============================================================
-LLPrimitive::LLPrimitive()
-: mTextureList(),
- mNumTEs(0),
- mMiscFlags(0),
- mNumBumpmapTEs(0)
-{
- mPrimitiveCode = 0;
-
- mMaterial = LL_MCODE_STONE;
- mVolumep = NULL;
-
- mChanged = UNCHANGED;
-
- mPosition.setVec(0.f,0.f,0.f);
- mVelocity.setVec(0.f,0.f,0.f);
- mAcceleration.setVec(0.f,0.f,0.f);
-
- mRotation.loadIdentity();
- mAngularVelocity.setVec(0.f,0.f,0.f);
-
- mScale.setVec(1.f,1.f,1.f);
-}
-
-//===============================================================
-LLPrimitive::~LLPrimitive()
-{
- clearTextureList();
- // Cleanup handled by volume manager
- if (mVolumep && sVolumeManager)
- {
- sVolumeManager->unrefVolume(mVolumep);
- }
- mVolumep = NULL;
-}
-
-void LLPrimitive::clearTextureList()
-{
-}
-
-//===============================================================
-// static
-LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
-{
- LLPrimitive *retval = new LLPrimitive();
-
- if (retval)
- {
- retval->init_primitive(p_code);
- }
- else
- {
- LL_ERRS() << "primitive allocation failed" << LL_ENDL;
- }
-
- return retval;
-}
-
-//===============================================================
-void LLPrimitive::init_primitive(LLPCode p_code)
-{
- clearTextureList();
- mPrimitiveCode = p_code;
-}
-
-void LLPrimitive::setPCode(const U8 p_code)
-{
- mPrimitiveCode = p_code;
-}
-
-//===============================================================
-LLTextureEntry* LLPrimitive::getTE(const U8 index) const
-{
- return mTextureList.getTexture(index);
-}
-
-//===============================================================
-void LLPrimitive::setNumTEs(const U8 num_tes)
-{
- mTextureList.setSize(num_tes);
-}
-
-//===============================================================
-void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
-{
- mTextureList.setAllIDs(tex_id);
-}
-
-//===============================================================
-void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
-{
- if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
- {
- mNumBumpmapTEs++;
- }
-}
-
-S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
-{
- return mTextureList.setID(index, id);
-}
-
-S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
-{
- return mTextureList.setColor(index, color);
-}
-
-S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
-{
- return mTextureList.setColor(index, color);
-}
-
-S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
-{
- return mTextureList.setAlpha(index, alpha);
-}
-
-//===============================================================
-S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
-{
- return mTextureList.setScale(index, s, t);
-}
-
-
-// BUG: slow - done this way because texture entries have some
-// voodoo related to texture coords
-S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
-{
- return mTextureList.setScaleS(index, s);
-}
-
-
-// BUG: slow - done this way because texture entries have some
-// voodoo related to texture coords
-S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
-{
- return mTextureList.setScaleT(index, t);
-}
-
-
-//===============================================================
-S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
-{
- return mTextureList.setOffset(index, s, t);
-}
-
-
-// BUG: slow - done this way because texture entries have some
-// voodoo related to texture coords
-S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
-{
- return mTextureList.setOffsetS(index, s);
-}
-
-
-// BUG: slow - done this way because texture entries have some
-// voodoo related to texture coords
-S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
-{
- return mTextureList.setOffsetT(index, t);
-}
-
-
-//===============================================================
-S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
-{
- return mTextureList.setRotation(index, r);
-}
-
-S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID)
-{
- return mTextureList.setMaterialID(index, pMaterialID);
-}
-
-S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
-{
- return mTextureList.setMaterialParams(index, pMaterialParams);
-}
-
-LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index)
-{
- return mTextureList.getMaterialParams(index);
-}
-
-//===============================================================
-S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
-{
- updateNumBumpmap(index, bump);
- return mTextureList.setBumpShinyFullbright(index, bump);
-}
-
-S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
-{
- return mTextureList.setMediaTexGen(index, media);
-}
-
-S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
-{
- updateNumBumpmap(index, bump);
- return mTextureList.setBumpMap(index, bump);
-}
-
-S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
-{
- updateNumBumpmap(index, bump_shiny);
- return mTextureList.setBumpShiny(index, bump_shiny);
-}
-
-S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
-{
- return mTextureList.setTexGen(index, texgen);
-}
-
-S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
-{
- return mTextureList.setShiny(index, shiny);
-}
-
-S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
-{
- return mTextureList.setFullbright(index, fullbright);
-}
-
-S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
-{
- return mTextureList.setMediaFlags(index, media_flags);
-}
-
-S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
-{
- return mTextureList.setGlow(index, glow);
-}
-
-void LLPrimitive::setAllTESelected(bool sel)
-{
- for (int i = 0, cnt = getNumTEs(); i < cnt; i++)
- {
- setTESelected(i, sel);
- }
-}
-
-void LLPrimitive::setTESelected(const U8 te, bool sel)
-{
- LLTextureEntry* tep = getTE(te);
- if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) )
- {
- LLMaterialID material_id = tep->getMaterialID();
- setTEMaterialID(te, material_id);
- }
-}
-
-LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
-{
- // TODO: Should this default to something valid?
- // Maybe volume?
- LLPCode pcode = 0;
-
- switch (legacy)
- {
- /*
- case BOX:
- pcode = LL_PCODE_CUBE;
- break;
- case CYLINDER:
- pcode = LL_PCODE_CYLINDER;
- break;
- case CONE:
- pcode = LL_PCODE_CONE;
- break;
- case HALF_CONE:
- pcode = LL_PCODE_CONE_HEMI;
- break;
- case HALF_CYLINDER:
- pcode = LL_PCODE_CYLINDER_HEMI;
- break;
- case HALF_SPHERE:
- pcode = LL_PCODE_SPHERE_HEMI;
- break;
- case PRISM:
- pcode = LL_PCODE_PRISM;
- break;
- case PYRAMID:
- pcode = LL_PCODE_PYRAMID;
- break;
- case SPHERE:
- pcode = LL_PCODE_SPHERE;
- break;
- case TETRAHEDRON:
- pcode = LL_PCODE_TETRAHEDRON;
- break;
- case DEMON:
- pcode = LL_PCODE_LEGACY_DEMON;
- break;
- case LSL_TEST:
- pcode = LL_PCODE_LEGACY_LSL_TEST;
- break;
- case ORACLE:
- pcode = LL_PCODE_LEGACY_ORACLE;
- break;
- case TEXTBUBBLE:
- pcode = LL_PCODE_LEGACY_TEXT_BUBBLE;
- break;
- case ATOR:
- pcode = LL_PCODE_LEGACY_ATOR;
- break;
- case BASIC_SHOT:
- pcode = LL_PCODE_LEGACY_SHOT;
- break;
- case BIG_SHOT:
- pcode = LL_PCODE_LEGACY_SHOT_BIG;
- break;
- case BIRD:
- pcode = LL_PCODE_LEGACY_BIRD;
- break;
- case ROCK:
- pcode = LL_PCODE_LEGACY_ROCK;
- break;
- case SMOKE:
- pcode = LL_PCODE_LEGACY_SMOKE;
- break;
- case SPARK:
- pcode = LL_PCODE_LEGACY_SPARK;
- break;
- */
- case PRIMITIVE_VOLUME:
- pcode = LL_PCODE_VOLUME;
- break;
- case GRASS:
- pcode = LL_PCODE_LEGACY_GRASS;
- break;
- case PART_SYS:
- pcode = LL_PCODE_LEGACY_PART_SYS;
- break;
- case PLAYER:
- pcode = LL_PCODE_LEGACY_AVATAR;
- break;
- case TREE:
- pcode = LL_PCODE_LEGACY_TREE;
- break;
- case TREE_NEW:
- pcode = LL_PCODE_TREE_NEW;
- break;
- default:
- LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL;
- }
-
- return pcode;
-}
-
-U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode)
-{
- U8 legacy;
- switch (pcode)
- {
-/*
- case LL_PCODE_CUBE:
- legacy = BOX;
- break;
- case LL_PCODE_CYLINDER:
- legacy = CYLINDER;
- break;
- case LL_PCODE_CONE:
- legacy = CONE;
- break;
- case LL_PCODE_CONE_HEMI:
- legacy = HALF_CONE;
- break;
- case LL_PCODE_CYLINDER_HEMI:
- legacy = HALF_CYLINDER;
- break;
- case LL_PCODE_SPHERE_HEMI:
- legacy = HALF_SPHERE;
- break;
- case LL_PCODE_PRISM:
- legacy = PRISM;
- break;
- case LL_PCODE_PYRAMID:
- legacy = PYRAMID;
- break;
- case LL_PCODE_SPHERE:
- legacy = SPHERE;
- break;
- case LL_PCODE_TETRAHEDRON:
- legacy = TETRAHEDRON;
- break;
- case LL_PCODE_LEGACY_ATOR:
- legacy = ATOR;
- break;
- case LL_PCODE_LEGACY_SHOT:
- legacy = BASIC_SHOT;
- break;
- case LL_PCODE_LEGACY_SHOT_BIG:
- legacy = BIG_SHOT;
- break;
- case LL_PCODE_LEGACY_BIRD:
- legacy = BIRD;
- break;
- case LL_PCODE_LEGACY_DEMON:
- legacy = DEMON;
- break;
- case LL_PCODE_LEGACY_LSL_TEST:
- legacy = LSL_TEST;
- break;
- case LL_PCODE_LEGACY_ORACLE:
- legacy = ORACLE;
- break;
- case LL_PCODE_LEGACY_ROCK:
- legacy = ROCK;
- break;
- case LL_PCODE_LEGACY_TEXT_BUBBLE:
- legacy = TEXTBUBBLE;
- break;
- case LL_PCODE_LEGACY_SMOKE:
- legacy = SMOKE;
- break;
- case LL_PCODE_LEGACY_SPARK:
- legacy = SPARK;
- break;
-*/
- case LL_PCODE_VOLUME:
- legacy = PRIMITIVE_VOLUME;
- break;
- case LL_PCODE_LEGACY_GRASS:
- legacy = GRASS;
- break;
- case LL_PCODE_LEGACY_PART_SYS:
- legacy = PART_SYS;
- break;
- case LL_PCODE_LEGACY_AVATAR:
- legacy = PLAYER;
- break;
- case LL_PCODE_LEGACY_TREE:
- legacy = TREE;
- break;
- case LL_PCODE_TREE_NEW:
- legacy = TREE_NEW;
- break;
- default:
- LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL;
- return 0;
- }
- return legacy;
-}
-
-
-// static
-// Don't crash or LL_ERRS() here! This function is used for debug strings.
-std::string LLPrimitive::pCodeToString(const LLPCode pcode)
-{
- std::string pcode_string;
-
- U8 base_code = pcode & LL_PCODE_BASE_MASK;
- if (!pcode)
- {
- pcode_string = "null";
- }
- else if ((base_code) == LL_PCODE_LEGACY)
- {
- // It's a legacy object
- switch (pcode)
- {
- case LL_PCODE_LEGACY_GRASS:
- pcode_string = "grass";
- break;
- case LL_PCODE_LEGACY_PART_SYS:
- pcode_string = "particle system";
- break;
- case LL_PCODE_LEGACY_AVATAR:
- pcode_string = "avatar";
- break;
- case LL_PCODE_LEGACY_TEXT_BUBBLE:
- pcode_string = "text bubble";
- break;
- case LL_PCODE_LEGACY_TREE:
- pcode_string = "tree";
- break;
- case LL_PCODE_TREE_NEW:
- pcode_string = "tree_new";
- break;
- default:
- pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode);
- }
- }
- else
- {
- std::string shape;
- std::string mask;
- if (base_code == LL_PCODE_CUBE)
- {
- shape = "cube";
- }
- else if (base_code == LL_PCODE_CYLINDER)
- {
- shape = "cylinder";
- }
- else if (base_code == LL_PCODE_CONE)
- {
- shape = "cone";
- }
- else if (base_code == LL_PCODE_PRISM)
- {
- shape = "prism";
- }
- else if (base_code == LL_PCODE_PYRAMID)
- {
- shape = "pyramid";
- }
- else if (base_code == LL_PCODE_SPHERE)
- {
- shape = "sphere";
- }
- else if (base_code == LL_PCODE_TETRAHEDRON)
- {
- shape = "tetrahedron";
- }
- else if (base_code == LL_PCODE_VOLUME)
- {
- shape = "volume";
- }
- else if (base_code == LL_PCODE_APP)
- {
- shape = "app";
- }
- else
- {
- LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL;
- }
-
- U8 mask_code = pcode & (~LL_PCODE_BASE_MASK);
- if (base_code == LL_PCODE_APP)
- {
- mask = llformat( "%x", mask_code);
- }
- else if (mask_code & LL_PCODE_HEMI_MASK)
- {
- mask = "hemi";
- }
- else
- {
- mask = llformat( "%x", mask_code);
- }
-
- if (mask[0])
- {
- pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str());
- }
- else
- {
- pcode_string = llformat( "%s", shape.c_str());
- }
- }
-
- return pcode_string;
-}
-
-
-void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
-{
- U32 i;
- if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
- {
- LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL;
- }
- U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
- if (mTextureList.size() < getExpectedNumTEs())
- {
- mTextureList.setSize(getExpectedNumTEs());
- }
- for (i = 0; i < num_tes; i++)
- {
- mTextureList.copyTexture(i, *(primitivep->getTE(i)));
- }
-}
-
-S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray)
-{
- S32 i;
- for (i = 0; i < (S32)faceArray.size(); i++)
- {
- if (faceArray[i].mFaceID == face_ID)
- {
- return i;
- }
- }
- return -1;
-}
-
-BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
-{
- if (NO_LOD == detail)
- {
- // build the new object
- setChanged(GEOMETRY);
- sVolumeManager->unrefVolume(mVolumep);
- mVolumep = new LLVolume(volume_params, 1, TRUE, TRUE);
- setNumTEs(mVolumep->getNumFaces());
- return FALSE;
- }
-
- LLVolume *volumep;
- if (unique_volume)
- {
- F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
- if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
- {
- return FALSE;
- }
- volumep = new LLVolume(volume_params, volume_detail, FALSE, TRUE);
- }
- else
- {
- if (mVolumep.notNull())
- {
- F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
- if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
- {
- return FALSE;
- }
- }
-
- volumep = sVolumeManager->refVolume(volume_params, detail);
- if (volumep == mVolumep)
- {
- sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one.
- return TRUE;
- }
- }
-
- setChanged(GEOMETRY);
-
-
- if (!mVolumep)
- {
- mVolumep = volumep;
- //mFaceMask = mVolumep->generateFaceMask();
- setNumTEs(mVolumep->getNumFaces());
- return TRUE;
- }
-
-#if 0
- // #if 0'd out by davep
- // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
- // or immediately get overridden by an object update message, also crashes occasionally
- U32 old_face_mask = mVolumep->mFaceMask;
-
- S32 face_bit = 0;
- S32 cur_mask = 0;
-
- // Grab copies of the old faces from the original shape, ordered by type.
- // We will use these to figure out what old texture info gets mapped to new
- // faces in the new shape.
- std::vector<LLProfile::Face> old_faces;
- for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
- {
- old_faces.push_back(mVolumep->getProfile().mFaces[face]);
- }
-
- // Copy the old texture info off to the side, but not in the order in which
- // they live in the mTextureList, rather in order of ther "face id" which
- // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
- //
- // Hence, some elements of old_tes::mEntryList will be invalid. It is
- // initialized to a size of 9 (max number of possible faces on a volume?)
- // and only the ones with valid types are filled in.
- LLPrimTextureList old_tes;
- old_tes.setSize(9);
- for (face_bit = 0; face_bit < 9; face_bit++)
- {
- cur_mask = 0x1 << face_bit;
- if (old_face_mask & cur_mask)
- {
- S32 te_index = face_index_from_id(cur_mask, old_faces);
- old_tes.copyTexture(face_bit, *(getTE(te_index)));
- //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL;
- }
- }
-
-
- // build the new object
- sVolumeManager->unrefVolume(mVolumep);
- mVolumep = volumep;
-
- U32 new_face_mask = mVolumep->mFaceMask;
- S32 i;
-
- if (old_face_mask == new_face_mask)
- {
- // nothing to do
- return TRUE;
- }
-
- if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
- {
- LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL;
- setNumTEs(mVolumep->getNumFaces());
- return TRUE;
- }
-
- // initialize face_mapping
- S32 face_mapping[9];
- for (face_bit = 0; face_bit < 9; face_bit++)
- {
- face_mapping[face_bit] = face_bit;
- }
-
- // The new shape may have more faces than the original, but we can't just
- // add them to the end -- the ordering matters and it may be that we must
- // insert the new faces in the middle of the list. When we add a face it
- // will pick up the texture/color info of one of the old faces an so we
- // now figure out which old face info gets mapped to each new face, and
- // store in the face_mapping lookup table.
- for (face_bit = 0; face_bit < 9; face_bit++)
- {
- cur_mask = 0x1 << face_bit;
- if (!(new_face_mask & cur_mask))
- {
- // Face doesn't exist in new map.
- face_mapping[face_bit] = -1;
- continue;
- }
- else if (old_face_mask & cur_mask)
- {
- // Face exists in new and old map.
- face_mapping[face_bit] = face_bit;
- continue;
- }
-
- // OK, how we've got a mismatch, where we have to fill a new face with one from
- // the old face.
- if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
- {
- // It's a top/bottom/hollow interior face.
- if (old_face_mask & LL_FACE_PATH_END)
- {
- face_mapping[face_bit] = 1;
- continue;
- }
- else
- {
- S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
- for (i = 0; i < 4; i++)
- {
- if (old_face_mask & cur_outer_mask)
- {
- face_mapping[face_bit] = 5 + i;
- break;
- }
- cur_outer_mask <<= 1;
- }
- if (i == 4)
- {
- LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
- }
- continue;
- }
- }
-
- if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
- {
- // A cut slice. Use the hollow interior if we have it.
- if (old_face_mask & LL_FACE_INNER_SIDE)
- {
- face_mapping[face_bit] = 2;
- continue;
- }
-
- // No interior, use the bottom face.
- // Could figure out which of the outer faces was nearest, but that would be harder.
- if (old_face_mask & LL_FACE_PATH_END)
- {
- face_mapping[face_bit] = 1;
- continue;
- }
- else
- {
- S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
- for (i = 0; i < 4; i++)
- {
- if (old_face_mask & cur_outer_mask)
- {
- face_mapping[face_bit] = 5 + i;
- break;
- }
- cur_outer_mask <<= 1;
- }
- if (i == 4)
- {
- LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
- }
- continue;
- }
- }
-
- // OK, the face that's missing is an outer face...
- // Pull from the nearest adjacent outer face (there's always guaranteed to be one...
- S32 cur_outer = face_bit - 5;
- S32 min_dist = 5;
- S32 min_outer_bit = -1;
- S32 i;
- for (i = 0; i < 4; i++)
- {
- if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
- {
- S32 dist = abs(i - cur_outer);
- if (dist < min_dist)
- {
- min_dist = dist;
- min_outer_bit = i + 5;
- }
- }
- }
- if (-1 == min_outer_bit)
- {
- LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL;
- LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL;
- }
- face_mapping[face_bit] = min_outer_bit;
- }
-
-
- setNumTEs(mVolumep->getNumFaces());
- for (face_bit = 0; face_bit < 9; face_bit++)
- {
- // For each possible face type on the new shape we check to see if that
- // face exists and if it does we create a texture entry that is a copy
- // of one of the originals. Since the originals might not have a
- // matching face, we use the face_mapping lookup table to figure out
- // which face information to copy.
- cur_mask = 0x1 << face_bit;
- if (new_face_mask & cur_mask)
- {
- if (-1 == face_mapping[face_bit])
- {
- LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL;
- }
-
- S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
- setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
- }
- }
-#else
- // build the new object
- sVolumeManager->unrefVolume(mVolumep);
- mVolumep = volumep;
-
- setNumTEs(mVolumep->getNumFaces());
-#endif
- return TRUE;
-}
-
-BOOL LLPrimitive::setMaterial(U8 material)
-{
- if (material != mMaterial)
- {
- mMaterial = material;
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
-{
- S32 face_index;
- S32 i;
- U64 exception_faces;
- U8 *start_loc = cur_ptr;
-
- htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size);
- cur_ptr += data_size;
-
- for (face_index = last_face_index-1; face_index >= 0; face_index--)
- {
- BOOL already_sent = FALSE;
- for (i = face_index+1; i <= last_face_index; i++)
- {
- if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
- {
- already_sent = TRUE;
- break;
- }
- }
-
- if (!already_sent)
- {
- exception_faces = 0;
- for (i = face_index; i >= 0; i--)
- {
- if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
- {
- exception_faces |= ((U64)1 << i);
- }
- }
-
- //assign exception faces to cur_ptr
- if (exception_faces >= ((U64)0x1 << 7))
- {
- if (exception_faces >= ((U64)0x1 << 14))
- {
- if (exception_faces >= ((U64)0x1 << 21))
- {
- if (exception_faces >= ((U64)0x1 << 28))
- {
- if (exception_faces >= ((U64)0x1 << 35))
- {
- if (exception_faces >= ((U64)0x1 << 42))
- {
- if (exception_faces >= ((U64)0x1 << 49))
- {
- *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80);
- }
- *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80);
- }
-
-
- *cur_ptr++ = (U8)(exception_faces & 0x7F);
-
- htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size);
- cur_ptr += data_size;
- }
- }
- return (S32)(cur_ptr - start_loc);
-}
-
-namespace
-{
- template< typename T >
- bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type)
- {
- const size_t size(sizeof(T));
-
- LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL;
-
- if ((source + size + 1) > source_end)
- {
- // we add 1 above to take into account the byte that we know must follow the value.
- LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
- source = source_end;
- return false;
- }
-
- // Extract the default value and fill the array.
- htolememcpy(dest, source, type, size);
- source += size;
- for (S32 idx = 1; idx < dest_count; ++idx)
- {
- dest[idx] = dest[0];
- }
-
- while (source < source_end)
- {
- U64 index_flags(0);
- U8 sbit(0);
-
- // Unpack the variable length bitfield. Each bit represents whether the following
- // value will be placed at the corresponding array index.
- do
- {
- if (source >= source_end)
- {
- LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL;
- source = source_end;
- return false;
- }
-
- sbit = *source++;
- index_flags <<= 7; // original code had this after?
- index_flags |= (sbit & 0x7F);
- } while (sbit & 0x80);
-
- if (!index_flags)
- { // We've hit the terminating 0 byte.
- break;
- }
-
- if ((source + size + 1) > source_end)
- {
- // we add 1 above to take into account the byte that we know must follow the value.
- LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
- source = source_end;
- return false;
- }
-
- // get the value for the indexs.
- T value;
- htolememcpy(&value, source, type, size);
- source += size;
-
- for (S32 idx = 0; idx < dest_count; idx++)
- {
- if (index_flags & 1ULL << idx)
- {
- dest[idx] = value;
- }
- }
-
- }
- return true;
- }
-}
-
-
-
-// Pack information about all texture entries into container:
-// { TextureEntry Variable 2 }
-// Includes information about image ID, color, scale S,T, offset S,T and rotation
-BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
-{
- const U32 MAX_TES = 45;
-
- U8 image_ids[MAX_TES*16];
- U8 colors[MAX_TES*4];
- F32 scale_s[MAX_TES];
- F32 scale_t[MAX_TES];
- S16 offset_s[MAX_TES];
- S16 offset_t[MAX_TES];
- S16 image_rot[MAX_TES];
- U8 bump[MAX_TES];
- U8 media_flags[MAX_TES];
- U8 glow[MAX_TES];
- U8 material_data[MAX_TES*16];
-
- const U32 MAX_TE_BUFFER = 4096;
- U8 packed_buffer[MAX_TE_BUFFER];
- U8 *cur_ptr = packed_buffer;
-
- S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
-
- if (last_face_index > -1)
- {
- // ...if we hit the front, send one image id
- S8 face_index;
- LLColor4U coloru;
- for (face_index = 0; face_index <= last_face_index; face_index++)
- {
- // Directly sending image_ids is not safe!
- memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
-
- // Cast LLColor4 to LLColor4U
- coloru.setVec( getTE(face_index)->getColor() );
-
- // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
- // as all zeros. However, the subtraction and addition must be done in unsigned
- // byte space, not in float space, otherwise off-by-one errors occur. JC
- colors[4*face_index] = 255 - coloru.mV[0];
- colors[4*face_index + 1] = 255 - coloru.mV[1];
- colors[4*face_index + 2] = 255 - coloru.mV[2];
- colors[4*face_index + 3] = 255 - coloru.mV[3];
-
- const LLTextureEntry* te = getTE(face_index);
- scale_s[face_index] = (F32) te->mScaleS;
- scale_t[face_index] = (F32) te->mScaleT;
- offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
- offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
- image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
- bump[face_index] = te->getBumpShinyFullbright();
- media_flags[face_index] = te->getMediaTexGen();
- glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
-
- // Directly sending material_ids is not safe!
- memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
- }
-
- cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
- }
- mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
-
- return FALSE;
-}
-
-
-BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
-{
- const U32 MAX_TES = 45;
-
- U8 image_ids[MAX_TES*16];
- U8 colors[MAX_TES*4];
- F32 scale_s[MAX_TES];
- F32 scale_t[MAX_TES];
- S16 offset_s[MAX_TES];
- S16 offset_t[MAX_TES];
- S16 image_rot[MAX_TES];
- U8 bump[MAX_TES];
- U8 media_flags[MAX_TES];
- U8 glow[MAX_TES];
- U8 material_data[MAX_TES*16];
-
- const U32 MAX_TE_BUFFER = 4096;
- U8 packed_buffer[MAX_TE_BUFFER];
- U8 *cur_ptr = packed_buffer;
-
- S32 last_face_index = getNumTEs() - 1;
-
- if (last_face_index > -1)
- {
- // ...if we hit the front, send one image id
- S8 face_index;
- LLColor4U coloru;
- for (face_index = 0; face_index <= last_face_index; face_index++)
- {
- // Directly sending image_ids is not safe!
- memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
-
- // Cast LLColor4 to LLColor4U
- coloru.setVec( getTE(face_index)->getColor() );
-
- // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
- // as all zeros. However, the subtraction and addition must be done in unsigned
- // byte space, not in float space, otherwise off-by-one errors occur. JC
- colors[4*face_index] = 255 - coloru.mV[0];
- colors[4*face_index + 1] = 255 - coloru.mV[1];
- colors[4*face_index + 2] = 255 - coloru.mV[2];
- colors[4*face_index + 3] = 255 - coloru.mV[3];
-
- const LLTextureEntry* te = getTE(face_index);
- scale_s[face_index] = (F32) te->mScaleS;
- scale_t[face_index] = (F32) te->mScaleT;
- offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
- offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
- image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
- bump[face_index] = te->getBumpShinyFullbright();
- media_flags[face_index] = te->getMediaTexGen();
- glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
-
- // Directly sending material_ids is not safe!
- memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
- }
-
- cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
- *cur_ptr++ = 0;
- cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
- }
-
- dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
- return FALSE;
-}
-
-S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
-{
- S32 retval = 0;
- // temp buffer for material ID processing
- // data will end up in tec.material_id[]
- material_id_type material_data[LLTEContents::MAX_TES];
-
- if (block_num < 0)
- {
- tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry);
- }
- else
- {
- tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry);
- }
-
- if (tec.size == 0)
- {
- tec.face_count = 0;
- return retval;
- }
- else if (tec.size >= LLTEContents::MAX_TE_BUFFER)
- {
- LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
- tec.size = LLTEContents::MAX_TE_BUFFER - 1;
- }
-
- // if block_num < 0 ask for block 0
- mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1);
-
- // The last field is not zero terminated.
- // Rather than special case the upack functions. Just make it 0x00 terminated.
- tec.packed_buffer[tec.size] = 0x00;
- ++tec.size;
-
- tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES);
-
- U8 *cur_ptr = tec.packed_buffer;
- LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL;
- U8 *buffer_end = tec.packed_buffer + tec.size;
-
- if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
- unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
- unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
- unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8)))
- {
- LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
- return 0;
- }
-
- if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID))
- {
- memset((void*)material_data, 0, sizeof(material_data));
- }
-
- for (U32 i = 0; i < tec.face_count; i++)
- {
- tec.material_ids[i].set(&(material_data[i]));
- }
-
- retval = 1;
- return retval;
- }
-
-S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
-{
- S32 retval = 0;
-
- LLColor4 color;
- for (U32 i = 0; i < tec.face_count; i++)
- {
- LLUUID& req_id = ((LLUUID*)tec.image_data)[i];
- retval |= setTETexture(i, req_id);
- retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]);
- retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF);
- retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
- retval |= setTEBumpShinyFullbright(i, tec.bump[i]);
- retval |= setTEMediaTexGen(i, tec.media_flags[i]);
- retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF);
- retval |= setTEMaterialID(i, tec.material_ids[i]);
-
- // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
- // as all zeros. However, the subtraction and addition must be done in unsigned
- // byte space, not in float space, otherwise off-by-one errors occur. JC
- color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f;
- color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f;
- color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f;
- color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f;
-
- retval |= setTEColor(i, color);
- }
-
- return retval;
-}
-
-S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num)
-{
- LLTEContents tec;
- S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec);
- if (!retval)
- return retval;
- return applyParsedTEMessage(tec);
-}
-
-S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
-{
- // use a negative block_num to indicate a single-block read (a non-variable block)
- S32 retval = 0;
- const U32 MAX_TES = 45;
-
- // Avoid construction of 32 UUIDs per call
- static LLMaterialID material_ids[MAX_TES];
-
- const U32 MAX_TE_BUFFER = 4096;
- U8 packed_buffer[MAX_TE_BUFFER];
- memset((void*)packed_buffer, 0, MAX_TE_BUFFER);
-
- LLUUID image_data[MAX_TES];
- LLColor4U colors[MAX_TES];
- F32 scale_s[MAX_TES];
- F32 scale_t[MAX_TES];
- S16 offset_s[MAX_TES];
- S16 offset_t[MAX_TES];
- S16 image_rot[MAX_TES];
- U8 bump[MAX_TES];
- U8 media_flags[MAX_TES];
- U8 glow[MAX_TES];
- material_id_type material_data[MAX_TES];
-
- memset((void*)scale_s, 0, sizeof(scale_s));
- memset((void*)scale_t, 0, sizeof(scale_t));
- memset((void*)offset_s, 0, sizeof(offset_s));
- memset((void*)offset_t, 0, sizeof(offset_t));
- memset((void*)image_rot, 0, sizeof(image_rot));
- memset((void*)bump, 0, sizeof(bump));
- memset((void*)media_flags, 0, sizeof(media_flags));
- memset((void*)glow, 0, sizeof(glow));
-
- S32 size;
- U32 face_count = 0;
-
- if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry"))
- {
- retval = TEM_INVALID;
- LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL;
- return retval;
- }
-
- if (size == 0)
- {
- return retval;
- }
- else if (size >= MAX_TE_BUFFER)
- {
- LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
- size = MAX_TE_BUFFER - 1;
- }
-
- // The last field is not zero terminated.
- // Rather than special case the upack functions. Just make it 0x00 terminated.
- packed_buffer[size] = 0x00;
- ++size;
- face_count = llmin((U32) getNumTEs(), MAX_TES);
- U32 i;
-
- U8 *cur_ptr = packed_buffer;
- LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL;
- U8 *buffer_end = packed_buffer + size;
-
- if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
- unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) &&
- unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) &&
- unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) &&
- unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) &&
- unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8)))
- {
- LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
- return 0;
- }
-
- if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID))
- {
- memset((void*)material_data, 0, sizeof(material_data));
- }
-
- for (i = 0; i < face_count; i++)
- {
- material_ids[i].set(&(material_data[i]));
- }
-
- LLColor4 color;
- for (i = 0; i < face_count; i++)
- {
- retval |= setTETexture(i, ((LLUUID*)image_data)[i]);
- retval |= setTEScale(i, scale_s[i], scale_t[i]);
- retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF);
- retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
- retval |= setTEBumpShinyFullbright(i, bump[i]);
- retval |= setTEMediaTexGen(i, media_flags[i]);
- retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF);
- retval |= setTEMaterialID(i, material_ids[i]);
-
- // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
- // as all zeros. However, the subtraction and addition must be done in unsigned
- // byte space, not in float space, otherwise off-by-one errors occur. JC
- color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f;
- color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f;
- color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f;
- color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f;
-
- retval |= setTEColor(i, color);
- }
-
- return retval;
-}
-
-U8 LLPrimitive::getExpectedNumTEs() const
-{
- U8 expected_face_count = 0;
- if (mVolumep)
- {
- expected_face_count = mVolumep->getNumFaces();
- }
- return expected_face_count;
-}
-
-void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
-{
- mTextureList.copy(other_list);
-}
-
-void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
-{
- mTextureList.take(other_list);
-}
-
-void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump)
-{
- LLTextureEntry* te = getTE(index);
- if(!te)
- {
- return;
- }
-
- U8 old_bump = te->getBumpmap();
- if(old_bump > 0)
- {
- mNumBumpmapTEs--;
- }
- if((bump & TEM_BUMP_MASK) > 0)
- {
- mNumBumpmapTEs++;
- }
-
- return;
-}
-//============================================================================
-
-// Moved from llselectmgr.cpp
-// BUG: Only works for boxes.
-// Face numbering for flex boxes as of 1.14.2
-
-// static
-bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
-{
- if (face == 0)
- {
- *s_axis = VX; *t_axis = VY;
- return true;
- }
- else if (face == 1)
- {
- *s_axis = VX; *t_axis = VZ;
- return true;
- }
- else if (face == 2)
- {
- *s_axis = VY; *t_axis = VZ;
- return true;
- }
- else if (face == 3)
- {
- *s_axis = VX; *t_axis = VZ;
- return true;
- }
- else if (face == 4)
- {
- *s_axis = VY; *t_axis = VZ;
- return true;
- }
- else if (face >= 5)
- {
- *s_axis = VX; *t_axis = VY;
- return true;
- }
- else
- {
- // unknown face
- return false;
- }
-}
-
-//============================================================================
-
-//static
-BOOL LLNetworkData::isValid(U16 param_type, U32 size)
-{
- // ew - better mechanism needed
-
- switch(param_type)
- {
- case PARAMS_FLEXIBLE:
- return (size == 16);
- case PARAMS_LIGHT:
- return (size == 16);
- case PARAMS_SCULPT:
- return (size == 17);
- case PARAMS_LIGHT_IMAGE:
- return (size == 28);
- case PARAMS_EXTENDED_MESH:
- return (size == 4);
- case PARAMS_RENDER_MATERIAL:
- return (size > 1);
- case PARAMS_REFLECTION_PROBE:
- return (size == 9);
- }
-
- return FALSE;
-}
-
-//============================================================================
-
-LLLightParams::LLLightParams()
-{
- mColor.setToWhite();
- mRadius = 10.f;
- mCutoff = 0.0f;
- mFalloff = 0.75f;
-
- mType = PARAMS_LIGHT;
-}
-
-BOOL LLLightParams::pack(LLDataPacker &dp) const
-{
- LLColor4U color4u(mColor);
- dp.packColor4U(color4u, "color");
- dp.packF32(mRadius, "radius");
- dp.packF32(mCutoff, "cutoff");
- dp.packF32(mFalloff, "falloff");
- return TRUE;
-}
-
-BOOL LLLightParams::unpack(LLDataPacker &dp)
-{
- LLColor4U color;
- dp.unpackColor4U(color, "color");
- setLinearColor(LLColor4(color));
-
- F32 radius;
- dp.unpackF32(radius, "radius");
- setRadius(radius);
-
- F32 cutoff;
- dp.unpackF32(cutoff, "cutoff");
- setCutoff(cutoff);
-
- F32 falloff;
- dp.unpackF32(falloff, "falloff");
- setFalloff(falloff);
-
- return TRUE;
-}
-
-bool LLLightParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_LIGHT)
- {
- return false;
- }
- const LLLightParams *param = (const LLLightParams*)&data;
- if (param->mColor != mColor ||
- param->mRadius != mRadius ||
- param->mCutoff != mCutoff ||
- param->mFalloff != mFalloff)
- {
- return false;
- }
- return true;
-}
-
-void LLLightParams::copy(const LLNetworkData& data)
-{
- const LLLightParams *param = (LLLightParams*)&data;
- mType = param->mType;
- mColor = param->mColor;
- mRadius = param->mRadius;
- mCutoff = param->mCutoff;
- mFalloff = param->mFalloff;
-}
-
-LLSD LLLightParams::asLLSD() const
-{
- LLSD sd;
-
- sd["color"] = ll_sd_from_color4(getLinearColor());
- sd["radius"] = getRadius();
- sd["falloff"] = getFalloff();
- sd["cutoff"] = getCutoff();
-
- return sd;
-}
-
-bool LLLightParams::fromLLSD(LLSD& sd)
-{
- const char *w;
- w = "color";
- if (sd.has(w))
- {
- setLinearColor( ll_color4_from_sd(sd["color"]) );
- } else goto fail;
- w = "radius";
- if (sd.has(w))
- {
- setRadius( (F32)sd[w].asReal() );
- } else goto fail;
- w = "falloff";
- if (sd.has(w))
- {
- setFalloff( (F32)sd[w].asReal() );
- } else goto fail;
- w = "cutoff";
- if (sd.has(w))
- {
- setCutoff( (F32)sd[w].asReal() );
- } else goto fail;
-
- return true;
- fail:
- return false;
-}
-
-//============================================================================
-
-//============================================================================
-
-LLReflectionProbeParams::LLReflectionProbeParams()
-{
- mType = PARAMS_REFLECTION_PROBE;
-}
-
-BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const
-{
- dp.packF32(mAmbiance, "ambiance");
- dp.packF32(mClipDistance, "clip_distance");
- dp.packU8(mFlags, "flags");
- return TRUE;
-}
-
-BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp)
-{
- F32 ambiance;
- F32 clip_distance;
-
- dp.unpackF32(ambiance, "ambiance");
- setAmbiance(ambiance);
-
- dp.unpackF32(clip_distance, "clip_distance");
- setClipDistance(clip_distance);
-
- dp.unpackU8(mFlags, "flags");
-
- return TRUE;
-}
-
-bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_REFLECTION_PROBE)
- {
- return false;
- }
- const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data;
- if (param->mAmbiance != mAmbiance)
- {
- return false;
- }
- if (param->mClipDistance != mClipDistance)
- {
- return false;
- }
- if (param->mFlags != mFlags)
- {
- return false;
- }
- return true;
-}
-
-void LLReflectionProbeParams::copy(const LLNetworkData& data)
-{
- const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data;
- mType = param->mType;
- mAmbiance = param->mAmbiance;
- mClipDistance = param->mClipDistance;
- mFlags = param->mFlags;
-}
-
-LLSD LLReflectionProbeParams::asLLSD() const
-{
- LLSD sd;
- sd["ambiance"] = getAmbiance();
- sd["clip_distance"] = getClipDistance();
- sd["flags"] = mFlags;
- return sd;
-}
-
-bool LLReflectionProbeParams::fromLLSD(LLSD& sd)
-{
- if (!sd.has("ambiance") ||
- !sd.has("clip_distance") ||
- !sd.has("flags"))
- {
- return false;
- }
-
- setAmbiance((F32)sd["ambiance"].asReal());
- setClipDistance((F32)sd["clip_distance"].asReal());
- mFlags = (U8) sd["flags"].asInteger();
-
- return true;
-}
-
-void LLReflectionProbeParams::setIsBox(bool is_box)
-{
- if (is_box)
- {
- mFlags |= FLAG_BOX_VOLUME;
- }
- else
- {
- mFlags &= ~FLAG_BOX_VOLUME;
- }
-}
-
-void LLReflectionProbeParams::setIsDynamic(bool is_dynamic)
-{
- if (is_dynamic)
- {
- mFlags |= FLAG_DYNAMIC;
- }
- else
- {
- mFlags &= ~FLAG_DYNAMIC;
- }
-}
-
-//============================================================================
-LLFlexibleObjectData::LLFlexibleObjectData()
-{
- mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS;
- mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
- mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
- mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
- mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION;
- //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
- //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
- mUserForce = LLVector3(0.f, 0.f, 0.f);
-
- mType = PARAMS_FLEXIBLE;
-}
-
-BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const
-{
- // Custom, uber-svelte pack "softness" in upper bits of tension & drag
- U8 bit1 = (mSimulateLOD & 2) << 6;
- U8 bit2 = (mSimulateLOD & 1) << 7;
- dp.packU8((U8)(mTension*10.01f) + bit1, "tension");
- dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag");
- dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity");
- dp.packU8((U8)(mWindSensitivity*10.01f), "wind");
- dp.packVector3(mUserForce, "userforce");
- return TRUE;
-}
-
-BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp)
-{
- U8 tension, friction, gravity, wind;
- U8 bit1, bit2;
- dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2;
- mTension = ((F32)(tension&0x7f))/10.f;
- dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1;
- mAirFriction = ((F32)(friction&0x7f))/10.f;
- mSimulateLOD = bit1 | bit2;
- dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f;
- dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f;
- if (dp.hasNext())
- {
- dp.unpackVector3(mUserForce, "userforce");
- }
- else
- {
- mUserForce.setVec(0.f, 0.f, 0.f);
- }
- return TRUE;
-}
-
-bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_FLEXIBLE)
- {
- return false;
- }
- LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
- return (mSimulateLOD == flex_data->mSimulateLOD &&
- mGravity == flex_data->mGravity &&
- mAirFriction == flex_data->mAirFriction &&
- mWindSensitivity == flex_data->mWindSensitivity &&
- mTension == flex_data->mTension &&
- mUserForce == flex_data->mUserForce);
- //mUsingCollisionSphere == flex_data->mUsingCollisionSphere &&
- //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere
-}
-
-void LLFlexibleObjectData::copy(const LLNetworkData& data)
-{
- const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
- mSimulateLOD = flex_data->mSimulateLOD;
- mGravity = flex_data->mGravity;
- mAirFriction = flex_data->mAirFriction;
- mWindSensitivity = flex_data->mWindSensitivity;
- mTension = flex_data->mTension;
- mUserForce = flex_data->mUserForce;
- //mUsingCollisionSphere = flex_data->mUsingCollisionSphere;
- //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere;
-}
-
-LLSD LLFlexibleObjectData::asLLSD() const
-{
- LLSD sd;
-
- sd["air_friction"] = getAirFriction();
- sd["gravity"] = getGravity();
- sd["simulate_lod"] = getSimulateLOD();
- sd["tension"] = getTension();
- sd["user_force"] = getUserForce().getValue();
- sd["wind_sensitivity"] = getWindSensitivity();
-
- return sd;
-}
-
-bool LLFlexibleObjectData::fromLLSD(LLSD& sd)
-{
- const char *w;
- w = "air_friction";
- if (sd.has(w))
- {
- setAirFriction( (F32)sd[w].asReal() );
- } else goto fail;
- w = "gravity";
- if (sd.has(w))
- {
- setGravity( (F32)sd[w].asReal() );
- } else goto fail;
- w = "simulate_lod";
- if (sd.has(w))
- {
- setSimulateLOD( sd[w].asInteger() );
- } else goto fail;
- w = "tension";
- if (sd.has(w))
- {
- setTension( (F32)sd[w].asReal() );
- } else goto fail;
- w = "user_force";
- if (sd.has(w))
- {
- LLVector3 user_force = ll_vector3_from_sd(sd[w], 0);
- setUserForce( user_force );
- } else goto fail;
- w = "wind_sensitivity";
- if (sd.has(w))
- {
- setWindSensitivity( (F32)sd[w].asReal() );
- } else goto fail;
-
- return true;
- fail:
- return false;
-}
-
-//============================================================================
-
-LLSculptParams::LLSculptParams()
-{
- mType = PARAMS_SCULPT;
- mSculptTexture = SCULPT_DEFAULT_TEXTURE;
- mSculptType = LL_SCULPT_TYPE_SPHERE;
-}
-
-BOOL LLSculptParams::pack(LLDataPacker &dp) const
-{
- dp.packUUID(mSculptTexture, "texture");
- dp.packU8(mSculptType, "type");
-
- return TRUE;
-}
-
-BOOL LLSculptParams::unpack(LLDataPacker &dp)
-{
- U8 type;
- LLUUID id;
- dp.unpackUUID(id, "texture");
- dp.unpackU8(type, "type");
-
- setSculptTexture(id, type);
- return TRUE;
-}
-
-bool LLSculptParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_SCULPT)
- {
- return false;
- }
-
- const LLSculptParams *param = (const LLSculptParams*)&data;
- if ( (param->mSculptTexture != mSculptTexture) ||
- (param->mSculptType != mSculptType) )
-
- {
- return false;
- }
-
- return true;
-}
-
-void LLSculptParams::copy(const LLNetworkData& data)
-{
- const LLSculptParams *param = (LLSculptParams*)&data;
- setSculptTexture(param->mSculptTexture, param->mSculptType);
-}
-
-
-
-LLSD LLSculptParams::asLLSD() const
-{
- LLSD sd;
-
- sd["texture"] = mSculptTexture;
- sd["type"] = mSculptType;
-
- return sd;
-}
-
-bool LLSculptParams::fromLLSD(LLSD& sd)
-{
- const char *w;
- U8 type;
- w = "type";
- if (sd.has(w))
- {
- type = sd[w].asInteger();
- }
- else return false;
-
- w = "texture";
- if (sd.has(w))
- {
- setSculptTexture(sd[w], type);
- }
- else return false;
-
- return true;
-}
-
-void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
-{
- U8 type = sculpt_type & LL_SCULPT_TYPE_MASK;
- U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
- if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
- {
- mSculptTexture = SCULPT_DEFAULT_TEXTURE;
- mSculptType = LL_SCULPT_TYPE_SPHERE;
- }
- else
- {
- mSculptTexture = texture_id;
- mSculptType = sculpt_type;
- }
-}
-
-//============================================================================
-
-LLLightImageParams::LLLightImageParams()
-{
- mType = PARAMS_LIGHT_IMAGE;
- mParams.setVec(F_PI*0.5f, 0.f, 0.f);
-}
-
-BOOL LLLightImageParams::pack(LLDataPacker &dp) const
-{
- dp.packUUID(mLightTexture, "texture");
- dp.packVector3(mParams, "params");
-
- return TRUE;
-}
-
-BOOL LLLightImageParams::unpack(LLDataPacker &dp)
-{
- dp.unpackUUID(mLightTexture, "texture");
- dp.unpackVector3(mParams, "params");
-
- return TRUE;
-}
-
-bool LLLightImageParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_LIGHT_IMAGE)
- {
- return false;
- }
-
- const LLLightImageParams *param = (const LLLightImageParams*)&data;
- if ( (param->mLightTexture != mLightTexture) )
- {
- return false;
- }
-
- if ( (param->mParams != mParams ) )
- {
- return false;
- }
-
- return true;
-}
-
-void LLLightImageParams::copy(const LLNetworkData& data)
-{
- const LLLightImageParams *param = (LLLightImageParams*)&data;
- mLightTexture = param->mLightTexture;
- mParams = param->mParams;
-}
-
-
-
-LLSD LLLightImageParams::asLLSD() const
-{
- LLSD sd;
-
- sd["texture"] = mLightTexture;
- sd["params"] = mParams.getValue();
-
- return sd;
-}
-
-bool LLLightImageParams::fromLLSD(LLSD& sd)
-{
- if (sd.has("texture"))
- {
- setLightTexture( sd["texture"] );
- setParams( LLVector3( sd["params"] ) );
- return true;
- }
-
- return false;
-}
-
-//============================================================================
-
-LLExtendedMeshParams::LLExtendedMeshParams()
-{
- mType = PARAMS_EXTENDED_MESH;
- mFlags = 0;
-}
-
-BOOL LLExtendedMeshParams::pack(LLDataPacker &dp) const
-{
- dp.packU32(mFlags, "flags");
-
- return TRUE;
-}
-
-BOOL LLExtendedMeshParams::unpack(LLDataPacker &dp)
-{
- dp.unpackU32(mFlags, "flags");
-
- return TRUE;
-}
-
-bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_EXTENDED_MESH)
- {
- return false;
- }
-
- const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data;
- if ( (param->mFlags != mFlags) )
- {
- return false;
- }
-
- return true;
-}
-
-void LLExtendedMeshParams::copy(const LLNetworkData& data)
-{
- const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data;
- mFlags = param->mFlags;
-}
-
-LLSD LLExtendedMeshParams::asLLSD() const
-{
- LLSD sd;
-
- sd["flags"] = LLSD::Integer(mFlags);
-
- return sd;
-}
-
-bool LLExtendedMeshParams::fromLLSD(LLSD& sd)
-{
- if (sd.has("flags"))
- {
- setFlags( sd["flags"].asInteger());
- return true;
- }
-
- return false;
-}
-
-//============================================================================
-
-LLRenderMaterialParams::LLRenderMaterialParams()
-{
- mType = PARAMS_RENDER_MATERIAL;
-}
-
-BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const
-{
- U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
-
- dp.packU8(count, "count");
- for (auto& entry : mEntries)
- {
- dp.packU8(entry.te_idx, "te_idx");
- dp.packUUID(entry.id, "id");
- }
-
- return TRUE;
-}
-
-BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp)
-{
- U8 count;
- dp.unpackU8(count, "count");
- mEntries.resize(count);
- for (auto& entry : mEntries)
- {
- dp.unpackU8(entry.te_idx, "te_idx");
- dp.unpackUUID(entry.id, "te_id");
- }
-
- return TRUE;
-}
-
-bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
-{
- if (data.mType != PARAMS_RENDER_MATERIAL)
- {
- return false;
- }
-
- const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
-
- if (param.mEntries.size() != mEntries.size())
- {
- return false;
- }
-
- for (auto& entry : mEntries)
- {
- if (param.getMaterial(entry.te_idx) != entry.id)
- {
- return false;
- }
- }
-
- return true;
-}
-
-void LLRenderMaterialParams::copy(const LLNetworkData& data)
-{
- llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
- const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
- mEntries = param.mEntries;
-}
-
-
-void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
-{
- for (int i = 0; i < mEntries.size(); ++i)
- {
- if (mEntries[i].te_idx == te)
- {
- if (id.isNull())
- {
- mEntries.erase(mEntries.begin() + i);
- }
- else
- {
- mEntries[i].id = id;
- }
- return;
- }
- }
-
- mEntries.push_back({ te, id });
-}
-
-const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
-{
- for (int i = 0; i < mEntries.size(); ++i)
- {
- if (mEntries[i].te_idx == te)
- {
- return mEntries[i].id;
- }
- }
-
- return LLUUID::null;
-}
-
+/**
+ * @file llprimitive.cpp
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "material_codes.h"
+#include "llerror.h"
+#include "message.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "legacy_object_types.h"
+#include "v4coloru.h"
+#include "llvolumemgr.h"
+#include "llstring.h"
+#include "lldatapacker.h"
+#include "llsdutil_math.h"
+#include "llprimtexturelist.h"
+#include "llmaterialid.h"
+#include "llsdutil.h"
+
+/**
+ * exported constants
+ */
+
+const F32 OBJECT_CUT_MIN = 0.f;
+const F32 OBJECT_CUT_MAX = 1.f;
+const F32 OBJECT_CUT_INC = 0.05f;
+const F32 OBJECT_MIN_CUT_INC = 0.02f;
+const F32 OBJECT_ROTATION_PRECISION = 0.05f;
+
+const F32 OBJECT_TWIST_MIN = -360.f;
+const F32 OBJECT_TWIST_MAX = 360.f;
+const F32 OBJECT_TWIST_INC = 18.f;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+const F32 OBJECT_TWIST_LINEAR_MIN = -180.f;
+const F32 OBJECT_TWIST_LINEAR_MAX = 180.f;
+const F32 OBJECT_TWIST_LINEAR_INC = 9.f;
+
+const F32 OBJECT_MIN_HOLE_SIZE = 0.05f;
+const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f;
+const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f;
+
+// Revolutions parameters.
+const F32 OBJECT_REV_MIN = 1.0f;
+const F32 OBJECT_REV_MAX = 4.0f;
+const F32 OBJECT_REV_INC = 0.1f;
+
+// lights
+const F32 LIGHT_MIN_RADIUS = 0.0f;
+const F32 LIGHT_DEFAULT_RADIUS = 5.0f;
+const F32 LIGHT_MAX_RADIUS = 20.0f;
+const F32 LIGHT_MIN_FALLOFF = 0.0f;
+const F32 LIGHT_DEFAULT_FALLOFF = 1.0f;
+const F32 LIGHT_MAX_FALLOFF = 2.0f;
+const F32 LIGHT_MIN_CUTOFF = 0.0f;
+const F32 LIGHT_DEFAULT_CUTOFF = 0.0f;
+const F32 LIGHT_MAX_CUTOFF = 180.f;
+
+// reflection probes
+const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;
+const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;
+// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip
+// distance is currently limited by the skybox
+const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f;
+const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f;
+
+// "Tension" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f;
+const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f;
+
+// "Drag" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f;
+const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f;
+
+// "Gravity" = [-10,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f;
+const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f;
+
+// "Wind" = [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f;
+
+// I'll explain later...
+const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f;
+
+const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
+const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false;
+const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false;
+
+const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
+
+// Texture rotations are sent over the wire as a S16. This is used to scale the actual float
+// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it
+// can't be divided by 2. See DEV-19108
+const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000);
+
+struct material_id_type // originally from llrendermaterialtable
+{
+ material_id_type()
+ {
+ memset((void*)m_value, 0, sizeof(m_value));
+ }
+
+ bool operator==(const material_id_type& other) const
+ {
+ return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0);
+ }
+
+ bool operator!=(const material_id_type& other) const
+ {
+ return !operator==(other);
+ }
+
+ bool isNull() const
+ {
+ return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0);
+ }
+
+ U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES
+
+ static const U8 s_null_id[MATERIAL_ID_SIZE];
+};
+
+const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
+
+//static
+// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global
+// TODO -- eliminate this global from the codebase!
+LLVolumeMgr* LLPrimitive::sVolumeManager = NULL;
+
+// static
+void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
+{
+ if ( !volume_manager || sVolumeManager )
+ {
+ LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL;
+ }
+ sVolumeManager = volume_manager;
+}
+
+// static
+bool LLPrimitive::cleanupVolumeManager()
+{
+ bool res = false;
+ if (sVolumeManager)
+ {
+ res = sVolumeManager->cleanup();
+ delete sVolumeManager;
+ sVolumeManager = NULL;
+ }
+ return res;
+}
+
+
+//===============================================================
+LLPrimitive::LLPrimitive()
+: mTextureList(),
+ mNumTEs(0),
+ mMiscFlags(0),
+ mNumBumpmapTEs(0)
+{
+ mPrimitiveCode = 0;
+
+ mMaterial = LL_MCODE_STONE;
+ mVolumep = NULL;
+
+ mChanged = UNCHANGED;
+
+ mPosition.setVec(0.f,0.f,0.f);
+ mVelocity.setVec(0.f,0.f,0.f);
+ mAcceleration.setVec(0.f,0.f,0.f);
+
+ mRotation.loadIdentity();
+ mAngularVelocity.setVec(0.f,0.f,0.f);
+
+ mScale.setVec(1.f,1.f,1.f);
+}
+
+//===============================================================
+LLPrimitive::~LLPrimitive()
+{
+ clearTextureList();
+ // Cleanup handled by volume manager
+ if (mVolumep && sVolumeManager)
+ {
+ sVolumeManager->unrefVolume(mVolumep);
+ }
+ mVolumep = NULL;
+}
+
+void LLPrimitive::clearTextureList()
+{
+}
+
+//===============================================================
+// static
+LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
+{
+ LLPrimitive *retval = new LLPrimitive();
+
+ if (retval)
+ {
+ retval->init_primitive(p_code);
+ }
+ else
+ {
+ LL_ERRS() << "primitive allocation failed" << LL_ENDL;
+ }
+
+ return retval;
+}
+
+//===============================================================
+void LLPrimitive::init_primitive(LLPCode p_code)
+{
+ clearTextureList();
+ mPrimitiveCode = p_code;
+}
+
+void LLPrimitive::setPCode(const U8 p_code)
+{
+ mPrimitiveCode = p_code;
+}
+
+//===============================================================
+LLTextureEntry* LLPrimitive::getTE(const U8 index) const
+{
+ return mTextureList.getTexture(index);
+}
+
+//===============================================================
+void LLPrimitive::setNumTEs(const U8 num_tes)
+{
+ mTextureList.setSize(num_tes);
+}
+
+//===============================================================
+void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
+{
+ mTextureList.setAllIDs(tex_id);
+}
+
+//===============================================================
+void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
+{
+ if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+}
+
+S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
+{
+ return mTextureList.setID(index, id);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
+{
+ return mTextureList.setAlpha(index, alpha);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setScale(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
+{
+ return mTextureList.setScaleS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
+{
+ return mTextureList.setScaleT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setOffset(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
+{
+ return mTextureList.setOffsetS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
+{
+ return mTextureList.setOffsetT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
+{
+ return mTextureList.setRotation(index, r);
+}
+
+S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID)
+{
+ return mTextureList.setMaterialID(index, pMaterialID);
+}
+
+S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
+{
+ return mTextureList.setMaterialParams(index, pMaterialParams);
+}
+
+LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index)
+{
+ return mTextureList.getMaterialParams(index);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpShinyFullbright(index, bump);
+}
+
+S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
+{
+ return mTextureList.setMediaTexGen(index, media);
+}
+
+S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpMap(index, bump);
+}
+
+S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
+{
+ updateNumBumpmap(index, bump_shiny);
+ return mTextureList.setBumpShiny(index, bump_shiny);
+}
+
+S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
+{
+ return mTextureList.setTexGen(index, texgen);
+}
+
+S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
+{
+ return mTextureList.setShiny(index, shiny);
+}
+
+S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
+{
+ return mTextureList.setFullbright(index, fullbright);
+}
+
+S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
+{
+ return mTextureList.setMediaFlags(index, media_flags);
+}
+
+S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
+{
+ return mTextureList.setGlow(index, glow);
+}
+
+void LLPrimitive::setAllTESelected(bool sel)
+{
+ for (int i = 0, cnt = getNumTEs(); i < cnt; i++)
+ {
+ setTESelected(i, sel);
+ }
+}
+
+void LLPrimitive::setTESelected(const U8 te, bool sel)
+{
+ LLTextureEntry* tep = getTE(te);
+ if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) )
+ {
+ LLMaterialID material_id = tep->getMaterialID();
+ setTEMaterialID(te, material_id);
+ }
+}
+
+LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
+{
+ // TODO: Should this default to something valid?
+ // Maybe volume?
+ LLPCode pcode = 0;
+
+ switch (legacy)
+ {
+ /*
+ case BOX:
+ pcode = LL_PCODE_CUBE;
+ break;
+ case CYLINDER:
+ pcode = LL_PCODE_CYLINDER;
+ break;
+ case CONE:
+ pcode = LL_PCODE_CONE;
+ break;
+ case HALF_CONE:
+ pcode = LL_PCODE_CONE_HEMI;
+ break;
+ case HALF_CYLINDER:
+ pcode = LL_PCODE_CYLINDER_HEMI;
+ break;
+ case HALF_SPHERE:
+ pcode = LL_PCODE_SPHERE_HEMI;
+ break;
+ case PRISM:
+ pcode = LL_PCODE_PRISM;
+ break;
+ case PYRAMID:
+ pcode = LL_PCODE_PYRAMID;
+ break;
+ case SPHERE:
+ pcode = LL_PCODE_SPHERE;
+ break;
+ case TETRAHEDRON:
+ pcode = LL_PCODE_TETRAHEDRON;
+ break;
+ case DEMON:
+ pcode = LL_PCODE_LEGACY_DEMON;
+ break;
+ case LSL_TEST:
+ pcode = LL_PCODE_LEGACY_LSL_TEST;
+ break;
+ case ORACLE:
+ pcode = LL_PCODE_LEGACY_ORACLE;
+ break;
+ case TEXTBUBBLE:
+ pcode = LL_PCODE_LEGACY_TEXT_BUBBLE;
+ break;
+ case ATOR:
+ pcode = LL_PCODE_LEGACY_ATOR;
+ break;
+ case BASIC_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT;
+ break;
+ case BIG_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT_BIG;
+ break;
+ case BIRD:
+ pcode = LL_PCODE_LEGACY_BIRD;
+ break;
+ case ROCK:
+ pcode = LL_PCODE_LEGACY_ROCK;
+ break;
+ case SMOKE:
+ pcode = LL_PCODE_LEGACY_SMOKE;
+ break;
+ case SPARK:
+ pcode = LL_PCODE_LEGACY_SPARK;
+ break;
+ */
+ case PRIMITIVE_VOLUME:
+ pcode = LL_PCODE_VOLUME;
+ break;
+ case GRASS:
+ pcode = LL_PCODE_LEGACY_GRASS;
+ break;
+ case PART_SYS:
+ pcode = LL_PCODE_LEGACY_PART_SYS;
+ break;
+ case PLAYER:
+ pcode = LL_PCODE_LEGACY_AVATAR;
+ break;
+ case TREE:
+ pcode = LL_PCODE_LEGACY_TREE;
+ break;
+ case TREE_NEW:
+ pcode = LL_PCODE_TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL;
+ }
+
+ return pcode;
+}
+
+U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode)
+{
+ U8 legacy;
+ switch (pcode)
+ {
+/*
+ case LL_PCODE_CUBE:
+ legacy = BOX;
+ break;
+ case LL_PCODE_CYLINDER:
+ legacy = CYLINDER;
+ break;
+ case LL_PCODE_CONE:
+ legacy = CONE;
+ break;
+ case LL_PCODE_CONE_HEMI:
+ legacy = HALF_CONE;
+ break;
+ case LL_PCODE_CYLINDER_HEMI:
+ legacy = HALF_CYLINDER;
+ break;
+ case LL_PCODE_SPHERE_HEMI:
+ legacy = HALF_SPHERE;
+ break;
+ case LL_PCODE_PRISM:
+ legacy = PRISM;
+ break;
+ case LL_PCODE_PYRAMID:
+ legacy = PYRAMID;
+ break;
+ case LL_PCODE_SPHERE:
+ legacy = SPHERE;
+ break;
+ case LL_PCODE_TETRAHEDRON:
+ legacy = TETRAHEDRON;
+ break;
+ case LL_PCODE_LEGACY_ATOR:
+ legacy = ATOR;
+ break;
+ case LL_PCODE_LEGACY_SHOT:
+ legacy = BASIC_SHOT;
+ break;
+ case LL_PCODE_LEGACY_SHOT_BIG:
+ legacy = BIG_SHOT;
+ break;
+ case LL_PCODE_LEGACY_BIRD:
+ legacy = BIRD;
+ break;
+ case LL_PCODE_LEGACY_DEMON:
+ legacy = DEMON;
+ break;
+ case LL_PCODE_LEGACY_LSL_TEST:
+ legacy = LSL_TEST;
+ break;
+ case LL_PCODE_LEGACY_ORACLE:
+ legacy = ORACLE;
+ break;
+ case LL_PCODE_LEGACY_ROCK:
+ legacy = ROCK;
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ legacy = TEXTBUBBLE;
+ break;
+ case LL_PCODE_LEGACY_SMOKE:
+ legacy = SMOKE;
+ break;
+ case LL_PCODE_LEGACY_SPARK:
+ legacy = SPARK;
+ break;
+*/
+ case LL_PCODE_VOLUME:
+ legacy = PRIMITIVE_VOLUME;
+ break;
+ case LL_PCODE_LEGACY_GRASS:
+ legacy = GRASS;
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ legacy = PART_SYS;
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ legacy = PLAYER;
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ legacy = TREE;
+ break;
+ case LL_PCODE_TREE_NEW:
+ legacy = TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL;
+ return 0;
+ }
+ return legacy;
+}
+
+
+// static
+// Don't crash or LL_ERRS() here! This function is used for debug strings.
+std::string LLPrimitive::pCodeToString(const LLPCode pcode)
+{
+ std::string pcode_string;
+
+ U8 base_code = pcode & LL_PCODE_BASE_MASK;
+ if (!pcode)
+ {
+ pcode_string = "null";
+ }
+ else if ((base_code) == LL_PCODE_LEGACY)
+ {
+ // It's a legacy object
+ switch (pcode)
+ {
+ case LL_PCODE_LEGACY_GRASS:
+ pcode_string = "grass";
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ pcode_string = "particle system";
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ pcode_string = "avatar";
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ pcode_string = "text bubble";
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ pcode_string = "tree";
+ break;
+ case LL_PCODE_TREE_NEW:
+ pcode_string = "tree_new";
+ break;
+ default:
+ pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode);
+ }
+ }
+ else
+ {
+ std::string shape;
+ std::string mask;
+ if (base_code == LL_PCODE_CUBE)
+ {
+ shape = "cube";
+ }
+ else if (base_code == LL_PCODE_CYLINDER)
+ {
+ shape = "cylinder";
+ }
+ else if (base_code == LL_PCODE_CONE)
+ {
+ shape = "cone";
+ }
+ else if (base_code == LL_PCODE_PRISM)
+ {
+ shape = "prism";
+ }
+ else if (base_code == LL_PCODE_PYRAMID)
+ {
+ shape = "pyramid";
+ }
+ else if (base_code == LL_PCODE_SPHERE)
+ {
+ shape = "sphere";
+ }
+ else if (base_code == LL_PCODE_TETRAHEDRON)
+ {
+ shape = "tetrahedron";
+ }
+ else if (base_code == LL_PCODE_VOLUME)
+ {
+ shape = "volume";
+ }
+ else if (base_code == LL_PCODE_APP)
+ {
+ shape = "app";
+ }
+ else
+ {
+ LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL;
+ }
+
+ U8 mask_code = pcode & (~LL_PCODE_BASE_MASK);
+ if (base_code == LL_PCODE_APP)
+ {
+ mask = llformat( "%x", mask_code);
+ }
+ else if (mask_code & LL_PCODE_HEMI_MASK)
+ {
+ mask = "hemi";
+ }
+ else
+ {
+ mask = llformat( "%x", mask_code);
+ }
+
+ if (mask[0])
+ {
+ pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str());
+ }
+ else
+ {
+ pcode_string = llformat( "%s", shape.c_str());
+ }
+ }
+
+ return pcode_string;
+}
+
+
+void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
+{
+ U32 i;
+ if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
+ {
+ LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL;
+ }
+ U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
+ if (mTextureList.size() < getExpectedNumTEs())
+ {
+ mTextureList.setSize(getExpectedNumTEs());
+ }
+ for (i = 0; i < num_tes; i++)
+ {
+ mTextureList.copyTexture(i, *(primitivep->getTE(i)));
+ }
+}
+
+S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray)
+{
+ S32 i;
+ for (i = 0; i < (S32)faceArray.size(); i++)
+ {
+ if (faceArray[i].mFaceID == face_ID)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+{
+ if (NO_LOD == detail)
+ {
+ // build the new object
+ setChanged(GEOMETRY);
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = new LLVolume(volume_params, 1, true, true);
+ setNumTEs(mVolumep->getNumFaces());
+ return false;
+ }
+
+ LLVolume *volumep;
+ if (unique_volume)
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ volumep = new LLVolume(volume_params, volume_detail, false, true);
+ }
+ else
+ {
+ if (mVolumep.notNull())
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ }
+
+ volumep = sVolumeManager->refVolume(volume_params, detail);
+ if (volumep == mVolumep)
+ {
+ sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one.
+ return true;
+ }
+ }
+
+ setChanged(GEOMETRY);
+
+
+ if (!mVolumep)
+ {
+ mVolumep = volumep;
+ //mFaceMask = mVolumep->generateFaceMask();
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
+ U32 old_face_mask = mVolumep->mFaceMask;
+
+ S32 face_bit = 0;
+ S32 cur_mask = 0;
+
+ // Grab copies of the old faces from the original shape, ordered by type.
+ // We will use these to figure out what old texture info gets mapped to new
+ // faces in the new shape.
+ std::vector<LLProfile::Face> old_faces;
+ for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
+ {
+ old_faces.push_back(mVolumep->getProfile().mFaces[face]);
+ }
+
+ // Copy the old texture info off to the side, but not in the order in which
+ // they live in the mTextureList, rather in order of ther "face id" which
+ // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
+ //
+ // Hence, some elements of old_tes::mEntryList will be invalid. It is
+ // initialized to a size of 9 (max number of possible faces on a volume?)
+ // and only the ones with valid types are filled in.
+ LLPrimTextureList old_tes;
+ old_tes.setSize(9);
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (old_face_mask & cur_mask)
+ {
+ S32 te_index = face_index_from_id(cur_mask, old_faces);
+ old_tes.copyTexture(face_bit, *(getTE(te_index)));
+ //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL;
+ }
+ }
+
+
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ U32 new_face_mask = mVolumep->mFaceMask;
+ S32 i;
+
+ if (old_face_mask == new_face_mask)
+ {
+ // nothing to do
+ return true;
+ }
+
+ if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
+ {
+ LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL;
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+ // initialize face_mapping
+ S32 face_mapping[9];
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ face_mapping[face_bit] = face_bit;
+ }
+
+ // The new shape may have more faces than the original, but we can't just
+ // add them to the end -- the ordering matters and it may be that we must
+ // insert the new faces in the middle of the list. When we add a face it
+ // will pick up the texture/color info of one of the old faces an so we
+ // now figure out which old face info gets mapped to each new face, and
+ // store in the face_mapping lookup table.
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (!(new_face_mask & cur_mask))
+ {
+ // Face doesn't exist in new map.
+ face_mapping[face_bit] = -1;
+ continue;
+ }
+ else if (old_face_mask & cur_mask)
+ {
+ // Face exists in new and old map.
+ face_mapping[face_bit] = face_bit;
+ continue;
+ }
+
+ // OK, how we've got a mismatch, where we have to fill a new face with one from
+ // the old face.
+ if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
+ {
+ // It's a top/bottom/hollow interior face.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
+ {
+ // A cut slice. Use the hollow interior if we have it.
+ if (old_face_mask & LL_FACE_INNER_SIDE)
+ {
+ face_mapping[face_bit] = 2;
+ continue;
+ }
+
+ // No interior, use the bottom face.
+ // Could figure out which of the outer faces was nearest, but that would be harder.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ // OK, the face that's missing is an outer face...
+ // Pull from the nearest adjacent outer face (there's always guaranteed to be one...
+ S32 cur_outer = face_bit - 5;
+ S32 min_dist = 5;
+ S32 min_outer_bit = -1;
+ S32 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
+ {
+ S32 dist = abs(i - cur_outer);
+ if (dist < min_dist)
+ {
+ min_dist = dist;
+ min_outer_bit = i + 5;
+ }
+ }
+ }
+ if (-1 == min_outer_bit)
+ {
+ LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL;
+ LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL;
+ }
+ face_mapping[face_bit] = min_outer_bit;
+ }
+
+
+ setNumTEs(mVolumep->getNumFaces());
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ // For each possible face type on the new shape we check to see if that
+ // face exists and if it does we create a texture entry that is a copy
+ // of one of the originals. Since the originals might not have a
+ // matching face, we use the face_mapping lookup table to figure out
+ // which face information to copy.
+ cur_mask = 0x1 << face_bit;
+ if (new_face_mask & cur_mask)
+ {
+ if (-1 == face_mapping[face_bit])
+ {
+ LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL;
+ }
+
+ S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
+ setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
+ }
+ }
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
+ return true;
+}
+
+bool LLPrimitive::setMaterial(U8 material)
+{
+ if (material != mMaterial)
+ {
+ mMaterial = material;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
+{
+ S32 face_index;
+ S32 i;
+ U64 exception_faces;
+ U8 *start_loc = cur_ptr;
+
+ htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+
+ for (face_index = last_face_index-1; face_index >= 0; face_index--)
+ {
+ bool already_sent = false;
+ for (i = face_index+1; i <= last_face_index; i++)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ already_sent = true;
+ break;
+ }
+ }
+
+ if (!already_sent)
+ {
+ exception_faces = 0;
+ for (i = face_index; i >= 0; i--)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ exception_faces |= ((U64)1 << i);
+ }
+ }
+
+ //assign exception faces to cur_ptr
+ if (exception_faces >= ((U64)0x1 << 7))
+ {
+ if (exception_faces >= ((U64)0x1 << 14))
+ {
+ if (exception_faces >= ((U64)0x1 << 21))
+ {
+ if (exception_faces >= ((U64)0x1 << 28))
+ {
+ if (exception_faces >= ((U64)0x1 << 35))
+ {
+ if (exception_faces >= ((U64)0x1 << 42))
+ {
+ if (exception_faces >= ((U64)0x1 << 49))
+ {
+ *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80);
+ }
+
+
+ *cur_ptr++ = (U8)(exception_faces & 0x7F);
+
+ htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+ }
+ }
+ return (S32)(cur_ptr - start_loc);
+}
+
+namespace
+{
+ template< typename T >
+ bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type)
+ {
+ const size_t size(sizeof(T));
+
+ LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL;
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // Extract the default value and fill the array.
+ htolememcpy(dest, source, type, size);
+ source += size;
+ for (S32 idx = 1; idx < dest_count; ++idx)
+ {
+ dest[idx] = dest[0];
+ }
+
+ while (source < source_end)
+ {
+ U64 index_flags(0);
+ U8 sbit(0);
+
+ // Unpack the variable length bitfield. Each bit represents whether the following
+ // value will be placed at the corresponding array index.
+ do
+ {
+ if (source >= source_end)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ sbit = *source++;
+ index_flags <<= 7; // original code had this after?
+ index_flags |= (sbit & 0x7F);
+ } while (sbit & 0x80);
+
+ if (!index_flags)
+ { // We've hit the terminating 0 byte.
+ break;
+ }
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // get the value for the indexs.
+ T value;
+ htolememcpy(&value, source, type, size);
+ source += size;
+
+ for (S32 idx = 0; idx < dest_count; idx++)
+ {
+ if (index_flags & 1ULL << idx)
+ {
+ dest[idx] = value;
+ }
+ }
+
+ }
+ return true;
+ }
+}
+
+
+
+// Pack information about all texture entries into container:
+// { TextureEntry Variable 2 }
+// Includes information about image ID, color, scale S,T, offset S,T and rotation
+bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+ mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
+
+ return true;
+}
+
+
+bool LLPrimitive::packTEMessage(LLDataPacker &dp) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = getNumTEs() - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+
+ dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
+ return true;
+}
+
+S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
+{
+ S32 retval = 0;
+ // temp buffer for material ID processing
+ // data will end up in tec.material_id[]
+ material_id_type material_data[LLTEContents::MAX_TES];
+
+ if (block_num < 0)
+ {
+ tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry);
+ }
+ else
+ {
+ tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry);
+ }
+
+ if (tec.size == 0)
+ {
+ tec.face_count = 0;
+ return retval;
+ }
+ else if (tec.size >= LLTEContents::MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ tec.size = LLTEContents::MAX_TE_BUFFER - 1;
+ }
+
+ // if block_num < 0 ask for block 0
+ mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1);
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ tec.packed_buffer[tec.size] = 0x00;
+ ++tec.size;
+
+ tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES);
+
+ U8 *cur_ptr = tec.packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL;
+ U8 *buffer_end = tec.packed_buffer + tec.size;
+
+ if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ tec.material_ids[i].set(&(material_data[i]));
+ }
+
+ retval = 1;
+ return retval;
+ }
+
+S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
+{
+ S32 retval = 0;
+
+ LLColor4 color;
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ LLUUID& req_id = ((LLUUID*)tec.image_data)[i];
+ retval |= setTETexture(i, req_id);
+ retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]);
+ retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, tec.bump[i]);
+ retval |= setTEMediaTexGen(i, tec.media_flags[i]);
+ retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, tec.material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num)
+{
+ LLTEContents tec;
+ S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec);
+ if (!retval)
+ return retval;
+ return applyParsedTEMessage(tec);
+}
+
+S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
+{
+ // use a negative block_num to indicate a single-block read (a non-variable block)
+ S32 retval = 0;
+ constexpr U32 MAX_TES = 45;
+
+ // Avoid construction of 32 UUIDs per call
+ static LLMaterialID material_ids[MAX_TES];
+
+ constexpr U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ memset((void*)packed_buffer, 0, MAX_TE_BUFFER);
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ material_id_type material_data[MAX_TES];
+
+ memset((void*)scale_s, 0, sizeof(scale_s));
+ memset((void*)scale_t, 0, sizeof(scale_t));
+ memset((void*)offset_s, 0, sizeof(offset_s));
+ memset((void*)offset_t, 0, sizeof(offset_t));
+ memset((void*)image_rot, 0, sizeof(image_rot));
+ memset((void*)bump, 0, sizeof(bump));
+ memset((void*)media_flags, 0, sizeof(media_flags));
+ memset((void*)glow, 0, sizeof(glow));
+
+ S32 size;
+ U32 face_count = 0;
+
+ if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry"))
+ {
+ retval = TEM_INVALID;
+ LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL;
+ return retval;
+ }
+
+ if (size == 0)
+ {
+ return retval;
+ }
+ else if (size >= MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ size = MAX_TE_BUFFER - 1;
+ }
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ packed_buffer[size] = 0x00;
+ ++size;
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
+ U32 i;
+
+ U8 *cur_ptr = packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL;
+ U8 *buffer_end = packed_buffer + size;
+
+ if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (i = 0; i < face_count; i++)
+ {
+ material_ids[i].set(&(material_data[i]));
+ }
+
+ LLColor4 color;
+ for (i = 0; i < face_count; i++)
+ {
+ retval |= setTETexture(i, ((LLUUID*)image_data)[i]);
+ retval |= setTEScale(i, scale_s[i], scale_t[i]);
+ retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, bump[i]);
+ retval |= setTEMediaTexGen(i, media_flags[i]);
+ retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+U8 LLPrimitive::getExpectedNumTEs() const
+{
+ U8 expected_face_count = 0;
+ if (mVolumep)
+ {
+ expected_face_count = mVolumep->getNumFaces();
+ }
+ return expected_face_count;
+}
+
+void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
+{
+ mTextureList.copy(other_list);
+}
+
+void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
+{
+ mTextureList.take(other_list);
+}
+
+void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump)
+{
+ LLTextureEntry* te = getTE(index);
+ if(!te)
+ {
+ return;
+ }
+
+ U8 old_bump = te->getBumpmap();
+ if(old_bump > 0)
+ {
+ mNumBumpmapTEs--;
+ }
+ if((bump & TEM_BUMP_MASK) > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+
+ return;
+}
+//============================================================================
+
+// Moved from llselectmgr.cpp
+// BUG: Only works for boxes.
+// Face numbering for flex boxes as of 1.14.2
+
+// static
+bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
+{
+ if (face == 0)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else if (face == 1)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 2)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 3)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 4)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face >= 5)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else
+ {
+ // unknown face
+ return false;
+ }
+}
+
+//============================================================================
+
+//static
+bool LLNetworkData::isValid(U16 param_type, U32 size)
+{
+ // ew - better mechanism needed
+
+ switch(param_type)
+ {
+ case PARAMS_FLEXIBLE:
+ return (size == 16);
+ case PARAMS_LIGHT:
+ return (size == 16);
+ case PARAMS_SCULPT:
+ return (size == 17);
+ case PARAMS_LIGHT_IMAGE:
+ return (size == 28);
+ case PARAMS_EXTENDED_MESH:
+ return (size == 4);
+ case PARAMS_RENDER_MATERIAL:
+ return (size > 1);
+ case PARAMS_REFLECTION_PROBE:
+ return (size == 9);
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLLightParams::LLLightParams()
+{
+ mColor.setToWhite();
+ mRadius = 10.f;
+ mCutoff = 0.0f;
+ mFalloff = 0.75f;
+
+ mType = PARAMS_LIGHT;
+}
+
+bool LLLightParams::pack(LLDataPacker &dp) const
+{
+ LLColor4U color4u(mColor);
+ dp.packColor4U(color4u, "color");
+ dp.packF32(mRadius, "radius");
+ dp.packF32(mCutoff, "cutoff");
+ dp.packF32(mFalloff, "falloff");
+ return true;
+}
+
+bool LLLightParams::unpack(LLDataPacker &dp)
+{
+ LLColor4U color;
+ dp.unpackColor4U(color, "color");
+ setLinearColor(LLColor4(color));
+
+ F32 radius;
+ dp.unpackF32(radius, "radius");
+ setRadius(radius);
+
+ F32 cutoff;
+ dp.unpackF32(cutoff, "cutoff");
+ setCutoff(cutoff);
+
+ F32 falloff;
+ dp.unpackF32(falloff, "falloff");
+ setFalloff(falloff);
+
+ return true;
+}
+
+bool LLLightParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT)
+ {
+ return false;
+ }
+ const LLLightParams *param = (const LLLightParams*)&data;
+ if (param->mColor != mColor ||
+ param->mRadius != mRadius ||
+ param->mCutoff != mCutoff ||
+ param->mFalloff != mFalloff)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLLightParams::copy(const LLNetworkData& data)
+{
+ const LLLightParams *param = (LLLightParams*)&data;
+ mType = param->mType;
+ mColor = param->mColor;
+ mRadius = param->mRadius;
+ mCutoff = param->mCutoff;
+ mFalloff = param->mFalloff;
+}
+
+LLSD LLLightParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["color"] = ll_sd_from_color4(getLinearColor());
+ sd["radius"] = getRadius();
+ sd["falloff"] = getFalloff();
+ sd["cutoff"] = getCutoff();
+
+ return sd;
+}
+
+bool LLLightParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "color";
+ if (sd.has(w))
+ {
+ setLinearColor( ll_color4_from_sd(sd["color"]) );
+ } else goto fail;
+ w = "radius";
+ if (sd.has(w))
+ {
+ setRadius( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "falloff";
+ if (sd.has(w))
+ {
+ setFalloff( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "cutoff";
+ if (sd.has(w))
+ {
+ setCutoff( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+//============================================================================
+
+LLReflectionProbeParams::LLReflectionProbeParams()
+{
+ mType = PARAMS_REFLECTION_PROBE;
+}
+
+bool LLReflectionProbeParams::pack(LLDataPacker &dp) const
+{
+ dp.packF32(mAmbiance, "ambiance");
+ dp.packF32(mClipDistance, "clip_distance");
+ dp.packU8(mFlags, "flags");
+ return true;
+}
+
+bool LLReflectionProbeParams::unpack(LLDataPacker &dp)
+{
+ F32 ambiance;
+ F32 clip_distance;
+
+ dp.unpackF32(ambiance, "ambiance");
+ setAmbiance(ambiance);
+
+ dp.unpackF32(clip_distance, "clip_distance");
+ setClipDistance(clip_distance);
+
+ dp.unpackU8(mFlags, "flags");
+
+ return true;
+}
+
+bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_REFLECTION_PROBE)
+ {
+ return false;
+ }
+ const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data;
+ if (param->mAmbiance != mAmbiance)
+ {
+ return false;
+ }
+ if (param->mClipDistance != mClipDistance)
+ {
+ return false;
+ }
+ if (param->mFlags != mFlags)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLReflectionProbeParams::copy(const LLNetworkData& data)
+{
+ const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data;
+ mType = param->mType;
+ mAmbiance = param->mAmbiance;
+ mClipDistance = param->mClipDistance;
+ mFlags = param->mFlags;
+}
+
+LLSD LLReflectionProbeParams::asLLSD() const
+{
+ LLSD sd;
+ sd["ambiance"] = getAmbiance();
+ sd["clip_distance"] = getClipDistance();
+ sd["flags"] = mFlags;
+ return sd;
+}
+
+bool LLReflectionProbeParams::fromLLSD(LLSD& sd)
+{
+ if (!sd.has("ambiance") ||
+ !sd.has("clip_distance") ||
+ !sd.has("flags"))
+ {
+ return false;
+ }
+
+ setAmbiance((F32)sd["ambiance"].asReal());
+ setClipDistance((F32)sd["clip_distance"].asReal());
+ mFlags = (U8) sd["flags"].asInteger();
+
+ return true;
+}
+
+void LLReflectionProbeParams::setIsBox(bool is_box)
+{
+ if (is_box)
+ {
+ mFlags |= FLAG_BOX_VOLUME;
+ }
+ else
+ {
+ mFlags &= ~FLAG_BOX_VOLUME;
+ }
+}
+
+void LLReflectionProbeParams::setIsDynamic(bool is_dynamic)
+{
+ if (is_dynamic)
+ {
+ mFlags |= FLAG_DYNAMIC;
+ }
+ else
+ {
+ mFlags &= ~FLAG_DYNAMIC;
+ }
+}
+
+//============================================================================
+LLFlexibleObjectData::LLFlexibleObjectData()
+{
+ mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS;
+ mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+ mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+ mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+ mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION;
+ //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+ //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+ mUserForce = LLVector3(0.f, 0.f, 0.f);
+
+ mType = PARAMS_FLEXIBLE;
+}
+
+bool LLFlexibleObjectData::pack(LLDataPacker &dp) const
+{
+ // Custom, uber-svelte pack "softness" in upper bits of tension & drag
+ U8 bit1 = (mSimulateLOD & 2) << 6;
+ U8 bit2 = (mSimulateLOD & 1) << 7;
+ dp.packU8((U8)(mTension*10.01f) + bit1, "tension");
+ dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag");
+ dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity");
+ dp.packU8((U8)(mWindSensitivity*10.01f), "wind");
+ dp.packVector3(mUserForce, "userforce");
+ return true;
+}
+
+bool LLFlexibleObjectData::unpack(LLDataPacker &dp)
+{
+ U8 tension, friction, gravity, wind;
+ U8 bit1, bit2;
+ dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2;
+ mTension = ((F32)(tension&0x7f))/10.f;
+ dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1;
+ mAirFriction = ((F32)(friction&0x7f))/10.f;
+ mSimulateLOD = bit1 | bit2;
+ dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f;
+ dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f;
+ if (dp.hasNext())
+ {
+ dp.unpackVector3(mUserForce, "userforce");
+ }
+ else
+ {
+ mUserForce.setVec(0.f, 0.f, 0.f);
+ }
+ return true;
+}
+
+bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_FLEXIBLE)
+ {
+ return false;
+ }
+ LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ return (mSimulateLOD == flex_data->mSimulateLOD &&
+ mGravity == flex_data->mGravity &&
+ mAirFriction == flex_data->mAirFriction &&
+ mWindSensitivity == flex_data->mWindSensitivity &&
+ mTension == flex_data->mTension &&
+ mUserForce == flex_data->mUserForce);
+ //mUsingCollisionSphere == flex_data->mUsingCollisionSphere &&
+ //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere
+}
+
+void LLFlexibleObjectData::copy(const LLNetworkData& data)
+{
+ const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ mSimulateLOD = flex_data->mSimulateLOD;
+ mGravity = flex_data->mGravity;
+ mAirFriction = flex_data->mAirFriction;
+ mWindSensitivity = flex_data->mWindSensitivity;
+ mTension = flex_data->mTension;
+ mUserForce = flex_data->mUserForce;
+ //mUsingCollisionSphere = flex_data->mUsingCollisionSphere;
+ //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere;
+}
+
+LLSD LLFlexibleObjectData::asLLSD() const
+{
+ LLSD sd;
+
+ sd["air_friction"] = getAirFriction();
+ sd["gravity"] = getGravity();
+ sd["simulate_lod"] = getSimulateLOD();
+ sd["tension"] = getTension();
+ sd["user_force"] = getUserForce().getValue();
+ sd["wind_sensitivity"] = getWindSensitivity();
+
+ return sd;
+}
+
+bool LLFlexibleObjectData::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "air_friction";
+ if (sd.has(w))
+ {
+ setAirFriction( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "gravity";
+ if (sd.has(w))
+ {
+ setGravity( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "simulate_lod";
+ if (sd.has(w))
+ {
+ setSimulateLOD( sd[w].asInteger() );
+ } else goto fail;
+ w = "tension";
+ if (sd.has(w))
+ {
+ setTension( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "user_force";
+ if (sd.has(w))
+ {
+ LLVector3 user_force = ll_vector3_from_sd(sd[w], 0);
+ setUserForce( user_force );
+ } else goto fail;
+ w = "wind_sensitivity";
+ if (sd.has(w))
+ {
+ setWindSensitivity( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+LLSculptParams::LLSculptParams()
+{
+ mType = PARAMS_SCULPT;
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+}
+
+bool LLSculptParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mSculptTexture, "texture");
+ dp.packU8(mSculptType, "type");
+
+ return true;
+}
+
+bool LLSculptParams::unpack(LLDataPacker &dp)
+{
+ U8 type;
+ LLUUID id;
+ dp.unpackUUID(id, "texture");
+ dp.unpackU8(type, "type");
+
+ setSculptTexture(id, type);
+ return true;
+}
+
+bool LLSculptParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_SCULPT)
+ {
+ return false;
+ }
+
+ const LLSculptParams *param = (const LLSculptParams*)&data;
+ if ( (param->mSculptTexture != mSculptTexture) ||
+ (param->mSculptType != mSculptType) )
+
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLSculptParams::copy(const LLNetworkData& data)
+{
+ const LLSculptParams *param = (LLSculptParams*)&data;
+ setSculptTexture(param->mSculptTexture, param->mSculptType);
+}
+
+
+
+LLSD LLSculptParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mSculptTexture;
+ sd["type"] = mSculptType;
+
+ return sd;
+}
+
+bool LLSculptParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ U8 type;
+ w = "type";
+ if (sd.has(w))
+ {
+ type = sd[w].asInteger();
+ }
+ else return false;
+
+ w = "texture";
+ if (sd.has(w))
+ {
+ setSculptTexture(sd[w], type);
+ }
+ else return false;
+
+ return true;
+}
+
+void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
+{
+ U8 type = sculpt_type & LL_SCULPT_TYPE_MASK;
+ U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
+ if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
+ {
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+ }
+ else
+ {
+ mSculptTexture = texture_id;
+ mSculptType = sculpt_type;
+ }
+}
+
+//============================================================================
+
+LLLightImageParams::LLLightImageParams()
+{
+ mType = PARAMS_LIGHT_IMAGE;
+ mParams.setVec(F_PI*0.5f, 0.f, 0.f);
+}
+
+bool LLLightImageParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mLightTexture, "texture");
+ dp.packVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackUUID(mLightTexture, "texture");
+ dp.unpackVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT_IMAGE)
+ {
+ return false;
+ }
+
+ const LLLightImageParams *param = (const LLLightImageParams*)&data;
+ if ( (param->mLightTexture != mLightTexture) )
+ {
+ return false;
+ }
+
+ if ( (param->mParams != mParams ) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLLightImageParams::copy(const LLNetworkData& data)
+{
+ const LLLightImageParams *param = (LLLightImageParams*)&data;
+ mLightTexture = param->mLightTexture;
+ mParams = param->mParams;
+}
+
+
+
+LLSD LLLightImageParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mLightTexture;
+ sd["params"] = mParams.getValue();
+
+ return sd;
+}
+
+bool LLLightImageParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("texture"))
+ {
+ setLightTexture( sd["texture"] );
+ setParams( LLVector3( sd["params"] ) );
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLExtendedMeshParams::LLExtendedMeshParams()
+{
+ mType = PARAMS_EXTENDED_MESH;
+ mFlags = 0;
+}
+
+bool LLExtendedMeshParams::pack(LLDataPacker &dp) const
+{
+ dp.packU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_EXTENDED_MESH)
+ {
+ return false;
+ }
+
+ const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data;
+ if ( (param->mFlags != mFlags) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLExtendedMeshParams::copy(const LLNetworkData& data)
+{
+ const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data;
+ mFlags = param->mFlags;
+}
+
+LLSD LLExtendedMeshParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["flags"] = LLSD::Integer(mFlags);
+
+ return sd;
+}
+
+bool LLExtendedMeshParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("flags"))
+ {
+ setFlags( sd["flags"].asInteger());
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLRenderMaterialParams::LLRenderMaterialParams()
+{
+ mType = PARAMS_RENDER_MATERIAL;
+}
+
+bool LLRenderMaterialParams::pack(LLDataPacker& dp) const
+{
+ U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
+
+ dp.packU8(count, "count");
+ for (auto& entry : mEntries)
+ {
+ dp.packU8(entry.te_idx, "te_idx");
+ dp.packUUID(entry.id, "id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::unpack(LLDataPacker& dp)
+{
+ U8 count;
+ dp.unpackU8(count, "count");
+ mEntries.resize(count);
+ for (auto& entry : mEntries)
+ {
+ dp.unpackU8(entry.te_idx, "te_idx");
+ dp.unpackUUID(entry.id, "te_id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_RENDER_MATERIAL)
+ {
+ return false;
+ }
+
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+
+ if (param.mEntries.size() != mEntries.size())
+ {
+ return false;
+ }
+
+ for (auto& entry : mEntries)
+ {
+ if (param.getMaterial(entry.te_idx) != entry.id)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void LLRenderMaterialParams::copy(const LLNetworkData& data)
+{
+ llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+ mEntries = param.mEntries;
+}
+
+
+void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ if (id.isNull())
+ {
+ mEntries.erase(mEntries.begin() + i);
+ }
+ else
+ {
+ mEntries[i].id = id;
+ }
+ return;
+ }
+ }
+
+ mEntries.push_back({ te, id });
+}
+
+const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ return mEntries[i].id;
+ }
+ }
+
+ return LLUUID::null;
+}
+
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index bd435a001d..1cbd6b242f 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -1,795 +1,794 @@
-/**
- * @file llprimitive.h
- * @brief LLPrimitive base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLPRIMITIVE_H
-#define LL_LLPRIMITIVE_H
-
-#include "lluuid.h"
-#include "v3math.h"
-#include "xform.h"
-#include "message.h"
-#include "llpointer.h"
-#include "llvolume.h"
-#include "lltextureentry.h"
-#include "llprimtexturelist.h"
-
-// Moved to stdtypes.h --JC
-// typedef U8 LLPCode;
-class LLMessageSystem;
-class LLVolumeParams;
-class LLColor4;
-class LLColor3;
-class LLMaterialID;
-class LLTextureEntry;
-class LLDataPacker;
-class LLVolumeMgr;
-
-enum LLGeomType // NOTE: same vals as GL Ids
-{
- LLInvalid = 0,
- LLLineLoop = 2,
- LLLineStrip = 3,
- LLTriangles = 4,
- LLTriStrip = 5,
- LLTriFan = 6,
- LLQuads = 7,
- LLQuadStrip = 8
-};
-
-class LLVolume;
-
-/**
- * exported constants
- */
-extern const F32 OBJECT_CUT_MIN;
-extern const F32 OBJECT_CUT_MAX;
-extern const F32 OBJECT_CUT_INC;
-extern const F32 OBJECT_MIN_CUT_INC;
-extern const F32 OBJECT_ROTATION_PRECISION;
-
-extern const F32 OBJECT_TWIST_MIN;
-extern const F32 OBJECT_TWIST_MAX;
-extern const F32 OBJECT_TWIST_INC;
-
-// This is used for linear paths,
-// since twist is used in a slightly different manner.
-extern const F32 OBJECT_TWIST_LINEAR_MIN;
-extern const F32 OBJECT_TWIST_LINEAR_MAX;
-extern const F32 OBJECT_TWIST_LINEAR_INC;
-
-extern const F32 OBJECT_MIN_HOLE_SIZE;
-extern const F32 OBJECT_MAX_HOLE_SIZE_X;
-extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
-
-// Revolutions parameters.
-extern const F32 OBJECT_REV_MIN;
-extern const F32 OBJECT_REV_MAX;
-extern const F32 OBJECT_REV_INC;
-
-extern const LLUUID SCULPT_DEFAULT_TEXTURE;
-
-//============================================================================
-
-// TomY: Base class for things that pack & unpack themselves
-class LLNetworkData
-{
-public:
- // Extra parameter IDs
- enum
- {
- PARAMS_FLEXIBLE = 0x10,
- PARAMS_LIGHT = 0x20,
- PARAMS_SCULPT = 0x30,
- PARAMS_LIGHT_IMAGE = 0x40,
- PARAMS_RESERVED = 0x50, // Used on server-side
- PARAMS_MESH = 0x60,
- PARAMS_EXTENDED_MESH = 0x70,
- PARAMS_RENDER_MATERIAL = 0x80,
- PARAMS_REFLECTION_PROBE = 0x90,
- };
-
-public:
- U16 mType;
- virtual ~LLNetworkData() {};
- virtual BOOL pack(LLDataPacker &dp) const = 0;
- virtual BOOL unpack(LLDataPacker &dp) = 0;
- virtual bool operator==(const LLNetworkData& data) const = 0;
- virtual void copy(const LLNetworkData& data) = 0;
- static BOOL isValid(U16 param_type, U32 size);
-};
-
-extern const F32 LIGHT_MIN_RADIUS;
-extern const F32 LIGHT_DEFAULT_RADIUS;
-extern const F32 LIGHT_MAX_RADIUS;
-extern const F32 LIGHT_MIN_FALLOFF;
-extern const F32 LIGHT_DEFAULT_FALLOFF;
-extern const F32 LIGHT_MAX_FALLOFF;
-extern const F32 LIGHT_MIN_CUTOFF;
-extern const F32 LIGHT_DEFAULT_CUTOFF;
-extern const F32 LIGHT_MAX_CUTOFF;
-
-class LLLightParams : public LLNetworkData
-{
-private:
- LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity
- F32 mRadius;
- F32 mFalloff;
- F32 mCutoff;
-
-public:
- LLLightParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- // LLSD implementations here are provided by Eddy Stryker.
- // NOTE: there are currently unused in protocols
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- // set the color by gamma corrected color value
- // color - gamma corrected color value (directly taken from an on-screen color swatch)
- void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); }
-
- // set the color by linear color value
- // color - linear color value (value as it appears in shaders)
- void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
- void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
- void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
- void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
-
- // get the linear space color of this light. This value can be fed directly to shaders
- LLColor4 getLinearColor() const { return mColor; }
- // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI
- LLColor4 getSRGBColor() const { return srgbColor4(mColor); }
-
- F32 getRadius() const { return mRadius; }
- F32 getFalloff() const { return mFalloff; }
- F32 getCutoff() const { return mCutoff; }
-};
-
-extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
-extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
-extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
-extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
-extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
-extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
-
-class LLReflectionProbeParams : public LLNetworkData
-{
-public:
- enum EFlags : U8
- {
- FLAG_BOX_VOLUME = 0x01, // use a box influence volume
- FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
- };
-
-protected:
- F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
- F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
- U8 mFlags = 0;
-
-public:
- LLReflectionProbeParams();
- /*virtual*/ BOOL pack(LLDataPacker& dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker& dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- // LLSD implementations here are provided by Eddy Stryker.
- // NOTE: there are currently unused in protocols
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
- void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
- void setIsBox(bool is_box);
- void setIsDynamic(bool is_dynamic);
-
- F32 getAmbiance() const { return mAmbiance; }
- F32 getClipDistance() const { return mClipDistance; }
- bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
- bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
-};
-
-//-------------------------------------------------
-// This structure is also used in the part of the
-// code that creates new flexible objects.
-//-------------------------------------------------
-
-// These were made into enums so that they could be used as fixed size
-// array bounds.
-enum EFlexibleObjectConst
-{
- // "Softness" => [0,3], increments of 1
- // Represents powers of 2: 0 -> 1, 3 -> 8
- FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
- FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
- FLEXIBLE_OBJECT_MAX_SECTIONS = 3
-};
-
-// "Tension" => [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
-extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
-
-// "Drag" => [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
-extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
-
-// "Gravity" = [-10,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
-extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
-
-// "Wind" = [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
-extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
-
-extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
-
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
-extern const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
-extern const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
-
-
-class LLFlexibleObjectData : public LLNetworkData
-{
-protected:
- S32 mSimulateLOD; // 2^n = number of simulated sections
- F32 mGravity;
- F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
- F32 mWindSensitivity; // interacts with tension, air friction, and gravity
- F32 mTension; //interacts in complex ways with other parameters
- LLVector3 mUserForce; // custom user-defined force vector
- //BOOL mUsingCollisionSphere;
- //BOOL mRenderingCollisionSphere;
-
-public:
- void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
- void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
- void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
- void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
- void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
- void setUserForce(LLVector3 &force) { mUserForce = force; }
-
- S32 getSimulateLOD() const { return mSimulateLOD; }
- F32 getGravity() const { return mGravity; }
- F32 getAirFriction() const { return mAirFriction; }
- F32 getWindSensitivity() const { return mWindSensitivity; }
- F32 getTension() const { return mTension; }
- LLVector3 getUserForce() const { return mUserForce; }
-
- //------ the constructor for the structure ------------
- LLFlexibleObjectData();
- BOOL pack(LLDataPacker &dp) const;
- BOOL unpack(LLDataPacker &dp);
- bool operator==(const LLNetworkData& data) const;
- void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-};// end of attributes structure
-
-
-
-class LLSculptParams : public LLNetworkData
-{
-protected:
- LLUUID mSculptTexture;
- U8 mSculptType;
-
-public:
- LLSculptParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
- LLUUID getSculptTexture() const { return mSculptTexture; }
- U8 getSculptType() const { return mSculptType; }
-};
-
-class LLLightImageParams : public LLNetworkData
-{
-protected:
- LLUUID mLightTexture;
- LLVector3 mParams;
-
-public:
- LLLightImageParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setLightTexture(const LLUUID& id) { mLightTexture = id; }
- LLUUID getLightTexture() const { return mLightTexture; }
- bool isLightSpotlight() const { return mLightTexture.notNull(); }
- void setParams(const LLVector3& params) { mParams = params; }
- LLVector3 getParams() const { return mParams; }
-
-};
-
-class LLExtendedMeshParams : public LLNetworkData
-{
-protected:
- U32 mFlags;
-
-public:
- static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
-
- LLExtendedMeshParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setFlags(const U32& flags) { mFlags = flags; }
- U32 getFlags() const { return mFlags; }
-
-};
-
-class LLRenderMaterialParams : public LLNetworkData
-{
-private:
- struct Entry
- {
- U8 te_idx;
- LLUUID id;
- };
- std::vector< Entry > mEntries;
-
-public:
- LLRenderMaterialParams();
- BOOL pack(LLDataPacker& dp) const override;
- BOOL unpack(LLDataPacker& dp) override;
- bool operator==(const LLNetworkData& data) const override;
- void copy(const LLNetworkData& data) override;
-
- void setMaterial(U8 te_idx, const LLUUID& id);
- const LLUUID& getMaterial(U8 te_idx) const;
-
- bool isEmpty() { return mEntries.empty(); }
-};
-
-
-// This code is not naming-standards compliant. Leaving it like this for
-// now to make the connection to code in
-// BOOL packTEMessage(LLDataPacker &dp) const;
-// more obvious. This should be refactored to remove the duplication, at which
-// point we can fix the names as well.
-// - Vir
-struct LLTEContents
-{
- static const U32 MAX_TES = 45;
-
- LLUUID image_data[MAX_TES];
- LLColor4U colors[MAX_TES];
- F32 scale_s[MAX_TES];
- F32 scale_t[MAX_TES];
- S16 offset_s[MAX_TES];
- S16 offset_t[MAX_TES];
- S16 image_rot[MAX_TES];
- U8 bump[MAX_TES];
- U8 media_flags[MAX_TES];
- U8 glow[MAX_TES];
- LLMaterialID material_ids[MAX_TES];
-
- static const U32 MAX_TE_BUFFER = 4096;
- U8 packed_buffer[MAX_TE_BUFFER];
-
- U32 size;
- U32 face_count;
-};
-
-class LLPrimitive : public LLXform
-{
-public:
-
- // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
- // If a different LLVolumeManager is instantiated and set early enough
- // then the LLPrimitive class will use it instead of gVolumeMgr.
- static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
- static void setVolumeManager( LLVolumeMgr* volume_manager);
- static bool cleanupVolumeManager();
-
- // these flags influence how the RigidBody representation is built
- static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
- static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
- static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
- static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
- static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
- // not used yet, but soon
- static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
- static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
- static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
- static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
- static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
-
- LLPrimitive();
- virtual ~LLPrimitive();
-
- void clearTextureList();
-
- static LLPrimitive *createPrimitive(LLPCode p_code);
- void init_primitive(LLPCode p_code);
-
- void setPCode(const LLPCode pcode);
- const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
- LLVolume *getVolume() const { return mVolumep; }
- virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
- // Modify texture entry properties
- inline BOOL validTE(const U8 te_num) const;
- LLTextureEntry* getTE(const U8 te_num) const;
-
- virtual void setNumTEs(const U8 num_tes);
- virtual void setAllTESelected(bool sel);
- virtual void setAllTETextures(const LLUUID &tex_id);
- virtual void setTE(const U8 index, const LLTextureEntry& te);
- virtual S32 setTEColor(const U8 te, const LLColor4 &color);
- virtual S32 setTEColor(const U8 te, const LLColor3 &color);
- virtual S32 setTEAlpha(const U8 te, const F32 alpha);
- virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
- virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
- virtual S32 setTEScaleS(const U8 te, const F32 s);
- virtual S32 setTEScaleT(const U8 te, const F32 t);
- virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
- virtual S32 setTEOffsetS(const U8 te, const F32 s);
- virtual S32 setTEOffsetT(const U8 te, const F32 t);
- virtual S32 setTERotation(const U8 te, const F32 r);
- virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
- virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
- virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
- virtual S32 setTEBumpmap(const U8 te, const U8 bump);
- virtual S32 setTETexGen(const U8 te, const U8 texgen);
- virtual S32 setTEShiny(const U8 te, const U8 shiny);
- virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
- virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
- virtual S32 setTEGlow(const U8 te, const F32 glow);
- virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
- virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
- virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
- virtual void setTESelected(const U8 te, bool sel);
-
- LLMaterialPtr getTEMaterialParams(const U8 index);
-
- void copyTEs(const LLPrimitive *primitive);
- S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
- BOOL packTEMessage(LLMessageSystem *mesgsys) const;
- BOOL packTEMessage(LLDataPacker &dp) const;
- S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
- BOOL unpackTEMessage(LLDataPacker &dp);
- S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
- S32 applyParsedTEMessage(LLTEContents& tec);
-
-#ifdef CHECK_FOR_FINITE
- inline void setPosition(const LLVector3& pos);
- inline void setPosition(const F32 x, const F32 y, const F32 z);
- inline void addPosition(const LLVector3& pos);
-
- inline void setAngularVelocity(const LLVector3& avel);
- inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
- inline void setVelocity(const LLVector3& vel);
- inline void setVelocity(const F32 x, const F32 y, const F32 z);
- inline void setVelocityX(const F32 x);
- inline void setVelocityY(const F32 y);
- inline void setVelocityZ(const F32 z);
- inline void addVelocity(const LLVector3& vel);
- inline void setAcceleration(const LLVector3& accel);
- inline void setAcceleration(const F32 x, const F32 y, const F32 z);
-#else
- // Don't override the base LLXForm operators.
- // Special case for setPosition. If not check-for-finite, fall through to LLXform method.
- // void setPosition(F32 x, F32 y, F32 z)
- // void setPosition(LLVector3)
-
- void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
- void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
- void setVelocity(const LLVector3& vel) { mVelocity = vel; }
- void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
- void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
- void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
- void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
- void addVelocity(const LLVector3& vel) { mVelocity += vel; }
- void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
- void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
-#endif
-
- LLPCode getPCode() const { return mPrimitiveCode; }
- std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
- const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
- const LLVector3& getVelocity() const { return mVelocity; }
- const LLVector3& getAcceleration() const { return mAcceleration; }
- U8 getNumTEs() const { return mTextureList.size(); }
- U8 getExpectedNumTEs() const;
-
- U8 getMaterial() const { return mMaterial; }
-
- void setVolumeType(const U8 code);
- U8 getVolumeType();
-
- // clears existing textures
- // copies the contents of other_list into mEntryList
- void copyTextureList(const LLPrimTextureList& other_list);
-
- // clears existing textures
- // takes the contents of other_list and clears other_list
- void takeTextureList(LLPrimTextureList& other_list);
-
- inline BOOL isAvatar() const;
- inline BOOL isSittingAvatar() const;
- inline BOOL isSittingAvatarOnGround() const;
- inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
-
- void setFlags(U32 flags) { mMiscFlags = flags; }
- void addFlags(U32 flags) { mMiscFlags |= flags; }
- void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
- U32 getFlags() const { return mMiscFlags; }
-
- static std::string pCodeToString(const LLPCode pcode);
- static LLPCode legacyToPCode(const U8 legacy);
- static U8 pCodeToLegacy(const LLPCode pcode);
- static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
-
- BOOL hasRenderMaterialParams() const;
-
- inline static BOOL isPrimitive(const LLPCode pcode);
- inline static BOOL isApp(const LLPCode pcode);
-
-private:
- void updateNumBumpmap(const U8 index, const U8 bump);
-
-protected:
- LLPCode mPrimitiveCode; // Primitive code
- LLVector3 mVelocity; // how fast are we moving?
- LLVector3 mAcceleration; // are we under constant acceleration?
- LLVector3 mAngularVelocity; // angular velocity
- LLPointer<LLVolume> mVolumep;
- LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
- U8 mMaterial; // Material code
- U8 mNumTEs; // # of faces on the primitve
- U8 mNumBumpmapTEs; // number of bumpmap TEs.
- U32 mMiscFlags; // home for misc bools
-
-public:
- static LLVolumeMgr* sVolumeManager;
-
- enum
- {
- NO_LOD = -1
- };
-};
-
-inline BOOL LLPrimitive::isAvatar() const
-{
- return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? TRUE : FALSE;
-}
-
-inline BOOL LLPrimitive::isSittingAvatar() const
-{
- // this is only used server-side
- return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
- && ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? TRUE : FALSE;
-}
-
-inline BOOL LLPrimitive::isSittingAvatarOnGround() const
-{
- // this is only used server-side
- return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
- && ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? TRUE : FALSE;
-}
-
-// static
-inline BOOL LLPrimitive::isPrimitive(const LLPCode pcode)
-{
- LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
-
- if (base_type && (base_type < LL_PCODE_APP))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-// static
-inline BOOL LLPrimitive::isApp(const LLPCode pcode)
-{
- LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
-
- return (base_type == LL_PCODE_APP);
-}
-
-
-#ifdef CHECK_FOR_FINITE
-// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
-void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- LLXform::setPosition(x, y, z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
-void LLPrimitive::setPosition(const LLVector3& pos)
-{
- if (pos.isFinite())
- {
- LLXform::setPosition(pos);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAngularVelocity(const LLVector3& avel)
-{
- if (avel.isFinite())
- {
- mAngularVelocity = avel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mAngularVelocity.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocity(const LLVector3& vel)
-{
- if (vel.isFinite())
- {
- mVelocity = vel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mVelocity.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityX(const F32 x)
-{
- if (llfinite(x))
- {
- mVelocity.mV[VX] = x;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityY(const F32 y)
-{
- if (llfinite(y))
- {
- mVelocity.mV[VY] = y;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityZ(const F32 z)
-{
- if (llfinite(z))
- {
- mVelocity.mV[VZ] = z;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL;
- }
-}
-
-void LLPrimitive::addVelocity(const LLVector3& vel)
-{
- if (vel.isFinite())
- {
- mVelocity += vel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAcceleration(const LLVector3& accel)
-{
- if (accel.isFinite())
- {
- mAcceleration = accel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mAcceleration.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-#endif // CHECK_FOR_FINITE
-
-inline BOOL LLPrimitive::validTE(const U8 te_num) const
-{
- return (mNumTEs && te_num < mNumTEs);
-}
-
-#endif
-
+/**
+ * @file llprimitive.h
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPRIMITIVE_H
+#define LL_LLPRIMITIVE_H
+
+#include "lluuid.h"
+#include "v3math.h"
+#include "xform.h"
+#include "message.h"
+#include "llpointer.h"
+#include "llvolume.h"
+#include "lltextureentry.h"
+#include "llprimtexturelist.h"
+
+// Moved to stdtypes.h --JC
+// typedef U8 LLPCode;
+class LLMessageSystem;
+class LLVolumeParams;
+class LLColor4;
+class LLColor3;
+class LLMaterialID;
+class LLTextureEntry;
+class LLDataPacker;
+class LLVolumeMgr;
+
+enum LLGeomType // NOTE: same vals as GL Ids
+{
+ LLInvalid = 0,
+ LLLineLoop = 2,
+ LLLineStrip = 3,
+ LLTriangles = 4,
+ LLTriStrip = 5,
+ LLTriFan = 6,
+ LLQuads = 7,
+ LLQuadStrip = 8
+};
+
+class LLVolume;
+
+/**
+ * exported constants
+ */
+extern const F32 OBJECT_CUT_MIN;
+extern const F32 OBJECT_CUT_MAX;
+extern const F32 OBJECT_CUT_INC;
+extern const F32 OBJECT_MIN_CUT_INC;
+extern const F32 OBJECT_ROTATION_PRECISION;
+
+extern const F32 OBJECT_TWIST_MIN;
+extern const F32 OBJECT_TWIST_MAX;
+extern const F32 OBJECT_TWIST_INC;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+extern const F32 OBJECT_TWIST_LINEAR_MIN;
+extern const F32 OBJECT_TWIST_LINEAR_MAX;
+extern const F32 OBJECT_TWIST_LINEAR_INC;
+
+extern const F32 OBJECT_MIN_HOLE_SIZE;
+extern const F32 OBJECT_MAX_HOLE_SIZE_X;
+extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
+
+// Revolutions parameters.
+extern const F32 OBJECT_REV_MIN;
+extern const F32 OBJECT_REV_MAX;
+extern const F32 OBJECT_REV_INC;
+
+extern const LLUUID SCULPT_DEFAULT_TEXTURE;
+
+//============================================================================
+
+// TomY: Base class for things that pack & unpack themselves
+class LLNetworkData
+{
+public:
+ // Extra parameter IDs
+ enum
+ {
+ PARAMS_FLEXIBLE = 0x10,
+ PARAMS_LIGHT = 0x20,
+ PARAMS_SCULPT = 0x30,
+ PARAMS_LIGHT_IMAGE = 0x40,
+ PARAMS_RESERVED = 0x50, // Used on server-side
+ PARAMS_MESH = 0x60,
+ PARAMS_EXTENDED_MESH = 0x70,
+ PARAMS_RENDER_MATERIAL = 0x80,
+ PARAMS_REFLECTION_PROBE = 0x90,
+ };
+
+public:
+ U16 mType;
+ virtual ~LLNetworkData() {};
+ virtual bool pack(LLDataPacker &dp) const = 0;
+ virtual bool unpack(LLDataPacker &dp) = 0;
+ virtual bool operator==(const LLNetworkData& data) const = 0;
+ virtual void copy(const LLNetworkData& data) = 0;
+ static bool isValid(U16 param_type, U32 size);
+};
+
+extern const F32 LIGHT_MIN_RADIUS;
+extern const F32 LIGHT_DEFAULT_RADIUS;
+extern const F32 LIGHT_MAX_RADIUS;
+extern const F32 LIGHT_MIN_FALLOFF;
+extern const F32 LIGHT_DEFAULT_FALLOFF;
+extern const F32 LIGHT_MAX_FALLOFF;
+extern const F32 LIGHT_MIN_CUTOFF;
+extern const F32 LIGHT_DEFAULT_CUTOFF;
+extern const F32 LIGHT_MAX_CUTOFF;
+
+class LLLightParams : public LLNetworkData
+{
+private:
+ LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity
+ F32 mRadius;
+ F32 mFalloff;
+ F32 mCutoff;
+
+public:
+ LLLightParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ // set the color by gamma corrected color value
+ // color - gamma corrected color value (directly taken from an on-screen color swatch)
+ void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); }
+
+ // set the color by linear color value
+ // color - linear color value (value as it appears in shaders)
+ void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
+ void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
+ void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
+ void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
+
+ // get the linear space color of this light. This value can be fed directly to shaders
+ LLColor4 getLinearColor() const { return mColor; }
+ // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI
+ LLColor4 getSRGBColor() const { return srgbColor4(mColor); }
+
+ F32 getRadius() const { return mRadius; }
+ F32 getFalloff() const { return mFalloff; }
+ F32 getCutoff() const { return mCutoff; }
+};
+
+extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+
+class LLReflectionProbeParams : public LLNetworkData
+{
+public:
+ enum EFlags : U8
+ {
+ FLAG_BOX_VOLUME = 0x01, // use a box influence volume
+ FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
+ };
+
+protected:
+ F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
+ F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+ U8 mFlags = 0;
+
+public:
+ LLReflectionProbeParams();
+ /*virtual*/ bool pack(LLDataPacker& dp) const;
+ /*virtual*/ bool unpack(LLDataPacker& dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
+ void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
+ void setIsBox(bool is_box);
+ void setIsDynamic(bool is_dynamic);
+
+ F32 getAmbiance() const { return mAmbiance; }
+ F32 getClipDistance() const { return mClipDistance; }
+ bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
+ bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
+};
+
+//-------------------------------------------------
+// This structure is also used in the part of the
+// code that creates new flexible objects.
+//-------------------------------------------------
+
+// These were made into enums so that they could be used as fixed size
+// array bounds.
+enum EFlexibleObjectConst
+{
+ // "Softness" => [0,3], increments of 1
+ // Represents powers of 2: 0 -> 1, 3 -> 8
+ FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
+ FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
+ FLEXIBLE_OBJECT_MAX_SECTIONS = 3
+};
+
+// "Tension" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
+extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
+
+// "Drag" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
+
+// "Gravity" = [-10,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
+
+// "Wind" = [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
+
+extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
+
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+
+
+class LLFlexibleObjectData : public LLNetworkData
+{
+protected:
+ S32 mSimulateLOD; // 2^n = number of simulated sections
+ F32 mGravity;
+ F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
+ F32 mWindSensitivity; // interacts with tension, air friction, and gravity
+ F32 mTension; //interacts in complex ways with other parameters
+ LLVector3 mUserForce; // custom user-defined force vector
+ //bool mUsingCollisionSphere;
+ //bool mRenderingCollisionSphere;
+
+public:
+ void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
+ void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
+ void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
+ void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
+ void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
+ void setUserForce(LLVector3 &force) { mUserForce = force; }
+
+ S32 getSimulateLOD() const { return mSimulateLOD; }
+ F32 getGravity() const { return mGravity; }
+ F32 getAirFriction() const { return mAirFriction; }
+ F32 getWindSensitivity() const { return mWindSensitivity; }
+ F32 getTension() const { return mTension; }
+ LLVector3 getUserForce() const { return mUserForce; }
+
+ //------ the constructor for the structure ------------
+ LLFlexibleObjectData();
+ bool pack(LLDataPacker &dp) const;
+ bool unpack(LLDataPacker &dp);
+ bool operator==(const LLNetworkData& data) const;
+ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+};// end of attributes structure
+
+
+
+class LLSculptParams : public LLNetworkData
+{
+protected:
+ LLUUID mSculptTexture;
+ U8 mSculptType;
+
+public:
+ LLSculptParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
+ LLUUID getSculptTexture() const { return mSculptTexture; }
+ U8 getSculptType() const { return mSculptType; }
+};
+
+class LLLightImageParams : public LLNetworkData
+{
+protected:
+ LLUUID mLightTexture;
+ LLVector3 mParams;
+
+public:
+ LLLightImageParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setLightTexture(const LLUUID& id) { mLightTexture = id; }
+ LLUUID getLightTexture() const { return mLightTexture; }
+ bool isLightSpotlight() const { return mLightTexture.notNull(); }
+ void setParams(const LLVector3& params) { mParams = params; }
+ LLVector3 getParams() const { return mParams; }
+
+};
+
+class LLExtendedMeshParams : public LLNetworkData
+{
+protected:
+ U32 mFlags;
+
+public:
+ static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
+
+ LLExtendedMeshParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setFlags(const U32& flags) { mFlags = flags; }
+ U32 getFlags() const { return mFlags; }
+
+};
+
+class LLRenderMaterialParams : public LLNetworkData
+{
+private:
+ struct Entry
+ {
+ U8 te_idx;
+ LLUUID id;
+ };
+ std::vector< Entry > mEntries;
+
+public:
+ LLRenderMaterialParams();
+ bool pack(LLDataPacker& dp) const override;
+ bool unpack(LLDataPacker& dp) override;
+ bool operator==(const LLNetworkData& data) const override;
+ void copy(const LLNetworkData& data) override;
+
+ void setMaterial(U8 te_idx, const LLUUID& id);
+ const LLUUID& getMaterial(U8 te_idx) const;
+
+ bool isEmpty() { return mEntries.empty(); }
+};
+
+
+// This code is not naming-standards compliant. Leaving it like this for
+// now to make the connection to code in
+// bool packTEMessage(LLDataPacker &dp) const;
+// more obvious. This should be refactored to remove the duplication, at which
+// point we can fix the names as well.
+// - Vir
+struct LLTEContents
+{
+ static const U32 MAX_TES = 45;
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ LLMaterialID material_ids[MAX_TES];
+
+ static const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+
+ U32 size;
+ U32 face_count;
+};
+
+class LLPrimitive : public LLXform
+{
+public:
+
+ // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
+ // If a different LLVolumeManager is instantiated and set early enough
+ // then the LLPrimitive class will use it instead of gVolumeMgr.
+ static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
+ static void setVolumeManager( LLVolumeMgr* volume_manager);
+ static bool cleanupVolumeManager();
+
+ // these flags influence how the RigidBody representation is built
+ static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
+ static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
+ static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
+ static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
+ static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
+ // not used yet, but soon
+ static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
+ static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
+ static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
+ static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
+ static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
+
+ LLPrimitive();
+ virtual ~LLPrimitive();
+
+ void clearTextureList();
+
+ static LLPrimitive *createPrimitive(LLPCode p_code);
+ void init_primitive(LLPCode p_code);
+
+ void setPCode(const LLPCode pcode);
+ const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
+ LLVolume *getVolume() const { return mVolumep; }
+ virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+
+ // Modify texture entry properties
+ inline bool validTE(const U8 te_num) const;
+ LLTextureEntry* getTE(const U8 te_num) const;
+
+ virtual void setNumTEs(const U8 num_tes);
+ virtual void setAllTESelected(bool sel);
+ virtual void setAllTETextures(const LLUUID &tex_id);
+ virtual void setTE(const U8 index, const LLTextureEntry& te);
+ virtual S32 setTEColor(const U8 te, const LLColor4 &color);
+ virtual S32 setTEColor(const U8 te, const LLColor3 &color);
+ virtual S32 setTEAlpha(const U8 te, const F32 alpha);
+ virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
+ virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEScaleS(const U8 te, const F32 s);
+ virtual S32 setTEScaleT(const U8 te, const F32 t);
+ virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEOffsetS(const U8 te, const F32 s);
+ virtual S32 setTEOffsetT(const U8 te, const F32 t);
+ virtual S32 setTERotation(const U8 te, const F32 r);
+ virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
+ virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
+ virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
+ virtual S32 setTEBumpmap(const U8 te, const U8 bump);
+ virtual S32 setTETexGen(const U8 te, const U8 texgen);
+ virtual S32 setTEShiny(const U8 te, const U8 shiny);
+ virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
+ virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
+ virtual S32 setTEGlow(const U8 te, const F32 glow);
+ virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
+ virtual bool setMaterial(const U8 material); // returns true if material changed
+ virtual void setTESelected(const U8 te, bool sel);
+
+ LLMaterialPtr getTEMaterialParams(const U8 index);
+
+ void copyTEs(const LLPrimitive *primitive);
+ S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
+ bool packTEMessage(LLMessageSystem *mesgsys) const;
+ bool packTEMessage(LLDataPacker &dp) const;
+ S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
+ S32 unpackTEMessage(LLDataPacker &dp);
+ S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
+ S32 applyParsedTEMessage(LLTEContents& tec);
+
+#ifdef CHECK_FOR_FINITE
+ inline void setPosition(const LLVector3& pos);
+ inline void setPosition(const F32 x, const F32 y, const F32 z);
+ inline void addPosition(const LLVector3& pos);
+
+ inline void setAngularVelocity(const LLVector3& avel);
+ inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocity(const LLVector3& vel);
+ inline void setVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocityX(const F32 x);
+ inline void setVelocityY(const F32 y);
+ inline void setVelocityZ(const F32 z);
+ inline void addVelocity(const LLVector3& vel);
+ inline void setAcceleration(const LLVector3& accel);
+ inline void setAcceleration(const F32 x, const F32 y, const F32 z);
+#else
+ // Don't override the base LLXForm operators.
+ // Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+ // void setPosition(F32 x, F32 y, F32 z)
+ // void setPosition(LLVector3)
+
+ void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
+ void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
+ void setVelocity(const LLVector3& vel) { mVelocity = vel; }
+ void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
+ void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
+ void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
+ void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
+ void addVelocity(const LLVector3& vel) { mVelocity += vel; }
+ void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
+ void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
+#endif
+
+ LLPCode getPCode() const { return mPrimitiveCode; }
+ std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
+ const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
+ const LLVector3& getVelocity() const { return mVelocity; }
+ const LLVector3& getAcceleration() const { return mAcceleration; }
+ U8 getNumTEs() const { return mTextureList.size(); }
+ U8 getExpectedNumTEs() const;
+
+ U8 getMaterial() const { return mMaterial; }
+
+ void setVolumeType(const U8 code);
+ U8 getVolumeType();
+
+ // clears existing textures
+ // copies the contents of other_list into mEntryList
+ void copyTextureList(const LLPrimTextureList& other_list);
+
+ // clears existing textures
+ // takes the contents of other_list and clears other_list
+ void takeTextureList(LLPrimTextureList& other_list);
+
+ inline bool isAvatar() const;
+ inline bool isSittingAvatar() const;
+ inline bool isSittingAvatarOnGround() const;
+ inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
+
+ void setFlags(U32 flags) { mMiscFlags = flags; }
+ void addFlags(U32 flags) { mMiscFlags |= flags; }
+ void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
+ U32 getFlags() const { return mMiscFlags; }
+ bool checkFlags(U32 flags) const { return (mMiscFlags & flags) != 0; }
+
+ static std::string pCodeToString(const LLPCode pcode);
+ static LLPCode legacyToPCode(const U8 legacy);
+ static U8 pCodeToLegacy(const LLPCode pcode);
+ static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
+
+ bool hasRenderMaterialParams() const;
+
+ inline static bool isPrimitive(const LLPCode pcode);
+ inline static bool isApp(const LLPCode pcode);
+
+private:
+ void updateNumBumpmap(const U8 index, const U8 bump);
+
+protected:
+ LLPCode mPrimitiveCode; // Primitive code
+ LLVector3 mVelocity; // how fast are we moving?
+ LLVector3 mAcceleration; // are we under constant acceleration?
+ LLVector3 mAngularVelocity; // angular velocity
+ LLPointer<LLVolume> mVolumep;
+ LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
+ U8 mMaterial; // Material code
+ U8 mNumTEs; // # of faces on the primitve
+ U8 mNumBumpmapTEs; // number of bumpmap TEs.
+ U32 mMiscFlags; // home for misc bools
+
+public:
+ static LLVolumeMgr* sVolumeManager;
+
+ enum
+ {
+ NO_LOD = -1
+ };
+};
+
+inline bool LLPrimitive::isAvatar() const
+{
+ return LL_PCODE_LEGACY_AVATAR == mPrimitiveCode;
+}
+
+inline bool LLPrimitive::isSittingAvatar() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+inline bool LLPrimitive::isSittingAvatarOnGround() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+// static
+inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ if (base_type && (base_type < LL_PCODE_APP))
+ {
+ return true;
+ }
+ return false;
+}
+
+// static
+inline bool LLPrimitive::isApp(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ return (base_type == LL_PCODE_APP);
+}
+
+
+#ifdef CHECK_FOR_FINITE
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ LLXform::setPosition(x, y, z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const LLVector3& pos)
+{
+ if (pos.isFinite())
+ {
+ LLXform::setPosition(pos);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const LLVector3& avel)
+{
+ if (avel.isFinite())
+ {
+ mAngularVelocity = avel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAngularVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity = vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityX(const F32 x)
+{
+ if (llfinite(x))
+ {
+ mVelocity.mV[VX] = x;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityY(const F32 y)
+{
+ if (llfinite(y))
+ {
+ mVelocity.mV[VY] = y;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityZ(const F32 z)
+{
+ if (llfinite(z))
+ {
+ mVelocity.mV[VZ] = z;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::addVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity += vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const LLVector3& accel)
+{
+ if (accel.isFinite())
+ {
+ mAcceleration = accel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAcceleration.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+#endif // CHECK_FOR_FINITE
+
+inline bool LLPrimitive::validTE(const U8 te_num) const
+{
+ return (mNumTEs && te_num < mNumTEs);
+}
+
+#endif
+
diff --git a/indra/llprimitive/lltextureanim.cpp b/indra/llprimitive/lltextureanim.cpp
index cc156722f4..56ae178a3b 100644
--- a/indra/llprimitive/lltextureanim.cpp
+++ b/indra/llprimitive/lltextureanim.cpp
@@ -1,239 +1,239 @@
-/**
- * @file lltextureanim.cpp
- * @brief LLTextureAnim base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "lltextureanim.h"
-#include "message.h"
-#include "lldatapacker.h"
-
-const S32 TA_BLOCK_SIZE = 16;
-
-LLTextureAnim::LLTextureAnim()
-{
- reset();
-}
-
-
-LLTextureAnim::~LLTextureAnim()
-{
-}
-
-
-void LLTextureAnim::reset()
-{
- mMode = 0;
- mFace = -1;
- mSizeX = 4;
- mSizeY = 4;
- mStart = 0.f;
- mLength = 0.f;
- mRate = 1.f;
-}
-
-BOOL LLTextureAnim::equals(const LLTextureAnim &other) const
-{
- if (mMode != other.mMode)
- {
- return FALSE;
- }
- if (mFace != other.mFace)
- {
- return FALSE;
- }
- if (mSizeX != other.mSizeX)
- {
- return FALSE;
- }
- if (mSizeY != other.mSizeY)
- {
- return FALSE;
- }
- if (mStart != other.mStart)
- {
- return FALSE;
- }
- if (mLength != other.mLength)
- {
- return FALSE;
- }
- if (mRate != other.mRate)
- {
- return FALSE;
- }
-
- return TRUE;
-}
-void LLTextureAnim::packTAMessage(LLMessageSystem *mesgsys) const
-{
- U8 data[TA_BLOCK_SIZE];
- data[0] = mMode;
- data[1] = mFace;
- data[2] = mSizeX;
- data[3] = mSizeY;
- htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
- htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
- htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
-
- mesgsys->addBinaryDataFast(_PREHASH_TextureAnim, data, TA_BLOCK_SIZE);
-}
-
-
-void LLTextureAnim::packTAMessage(LLDataPacker &dp) const
-{
- U8 data[TA_BLOCK_SIZE];
- data[0] = mMode;
- data[1] = mFace;
- data[2] = mSizeX;
- data[3] = mSizeY;
- htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
- htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
- htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
-
- dp.packBinaryData(data, TA_BLOCK_SIZE, "TextureAnimation");
-}
-
-
-void LLTextureAnim::unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num)
-{
- S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim);
-
- if (size != TA_BLOCK_SIZE)
- {
- if (size)
- {
- LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
- }
- mMode = 0;
- return;
- }
-
- U8 data[TA_BLOCK_SIZE];
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureAnim, data, TA_BLOCK_SIZE, block_num);
-
- mMode = data[0];
- mFace = data[1];
- if (mMode & LLTextureAnim::SMOOTH)
- {
- mSizeX = llmax((U8)0, data[2]);
- mSizeY = llmax((U8)0, data[3]);
- }
- else
- {
- mSizeX = llmax((U8)1, data[2]);
- mSizeY = llmax((U8)1, data[3]);
- }
- htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
- htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
- htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
-}
-
-void LLTextureAnim::unpackTAMessage(LLDataPacker &dp)
-{
- S32 size;
- U8 data[TA_BLOCK_SIZE];
- dp.unpackBinaryData(data, size, "TextureAnimation");
- if (size != TA_BLOCK_SIZE)
- {
- if (size)
- {
- LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
- }
- mMode = 0;
- return;
- }
-
- mMode = data[0];
- mFace = data[1];
- mSizeX = data[2];
- mSizeY = data[3];
- htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
- htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
- htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
-}
-
-LLSD LLTextureAnim::asLLSD() const
-{
- LLSD sd;
- sd["mode"] = mMode;
- sd["face"] = mFace;
- sd["sizeX"] = mSizeX;
- sd["sizeY"] = mSizeY;
- sd["start"] = mStart;
- sd["length"] = mLength;
- sd["rate"] = mRate;
- return sd;
-}
-
-bool LLTextureAnim::fromLLSD(LLSD& sd)
-{
- const char *w;
- w = "mode";
- if (sd.has(w))
- {
- mMode = (U8)sd[w].asInteger();
- } else goto fail;
-
- w = "face";
- if (sd.has(w))
- {
- mFace = (S8)sd[w].asInteger();
- } else goto fail;
-
- w = "sizeX";
- if (sd.has(w))
- {
- mSizeX = (U8)sd[w].asInteger();
- } else goto fail;
-
- w = "sizeY";
- if (sd.has(w))
- {
- mSizeY = (U8)sd[w].asInteger();
- } else goto fail;
-
- w = "start";
- if (sd.has(w))
- {
- mStart = (F32)sd[w].asReal();
- } else goto fail;
-
- w = "length";
- if (sd.has(w))
- {
- mLength = (F32)sd[w].asReal();
- } else goto fail;
-
- w = "rate";
- if (sd.has(w))
- {
- mRate = (F32)sd[w].asReal();
- } else goto fail;
-
- return true;
-fail:
- return false;
-}
+/**
+ * @file lltextureanim.cpp
+ * @brief LLTextureAnim base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "lltextureanim.h"
+#include "message.h"
+#include "lldatapacker.h"
+
+const S32 TA_BLOCK_SIZE = 16;
+
+LLTextureAnim::LLTextureAnim()
+{
+ reset();
+}
+
+
+LLTextureAnim::~LLTextureAnim()
+{
+}
+
+
+void LLTextureAnim::reset()
+{
+ mMode = 0;
+ mFace = -1;
+ mSizeX = 4;
+ mSizeY = 4;
+ mStart = 0.f;
+ mLength = 0.f;
+ mRate = 1.f;
+}
+
+bool LLTextureAnim::equals(const LLTextureAnim &other) const
+{
+ if (mMode != other.mMode)
+ {
+ return false;
+ }
+ if (mFace != other.mFace)
+ {
+ return false;
+ }
+ if (mSizeX != other.mSizeX)
+ {
+ return false;
+ }
+ if (mSizeY != other.mSizeY)
+ {
+ return false;
+ }
+ if (mStart != other.mStart)
+ {
+ return false;
+ }
+ if (mLength != other.mLength)
+ {
+ return false;
+ }
+ if (mRate != other.mRate)
+ {
+ return false;
+ }
+
+ return true;
+}
+void LLTextureAnim::packTAMessage(LLMessageSystem *mesgsys) const
+{
+ U8 data[TA_BLOCK_SIZE];
+ data[0] = mMode;
+ data[1] = mFace;
+ data[2] = mSizeX;
+ data[3] = mSizeY;
+ htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
+ htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
+ htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
+
+ mesgsys->addBinaryDataFast(_PREHASH_TextureAnim, data, TA_BLOCK_SIZE);
+}
+
+
+void LLTextureAnim::packTAMessage(LLDataPacker &dp) const
+{
+ U8 data[TA_BLOCK_SIZE];
+ data[0] = mMode;
+ data[1] = mFace;
+ data[2] = mSizeX;
+ data[3] = mSizeY;
+ htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
+ htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
+ htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
+
+ dp.packBinaryData(data, TA_BLOCK_SIZE, "TextureAnimation");
+}
+
+
+void LLTextureAnim::unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num)
+{
+ S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim);
+
+ if (size != TA_BLOCK_SIZE)
+ {
+ if (size)
+ {
+ LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
+ }
+ mMode = 0;
+ return;
+ }
+
+ U8 data[TA_BLOCK_SIZE];
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureAnim, data, TA_BLOCK_SIZE, block_num);
+
+ mMode = data[0];
+ mFace = data[1];
+ if (mMode & LLTextureAnim::SMOOTH)
+ {
+ mSizeX = llmax((U8)0, data[2]);
+ mSizeY = llmax((U8)0, data[3]);
+ }
+ else
+ {
+ mSizeX = llmax((U8)1, data[2]);
+ mSizeY = llmax((U8)1, data[3]);
+ }
+ htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
+ htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
+ htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
+}
+
+void LLTextureAnim::unpackTAMessage(LLDataPacker &dp)
+{
+ S32 size;
+ U8 data[TA_BLOCK_SIZE];
+ dp.unpackBinaryData(data, size, "TextureAnimation");
+ if (size != TA_BLOCK_SIZE)
+ {
+ if (size)
+ {
+ LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
+ }
+ mMode = 0;
+ return;
+ }
+
+ mMode = data[0];
+ mFace = data[1];
+ mSizeX = data[2];
+ mSizeY = data[3];
+ htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
+ htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
+ htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
+}
+
+LLSD LLTextureAnim::asLLSD() const
+{
+ LLSD sd;
+ sd["mode"] = mMode;
+ sd["face"] = mFace;
+ sd["sizeX"] = mSizeX;
+ sd["sizeY"] = mSizeY;
+ sd["start"] = mStart;
+ sd["length"] = mLength;
+ sd["rate"] = mRate;
+ return sd;
+}
+
+bool LLTextureAnim::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "mode";
+ if (sd.has(w))
+ {
+ mMode = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "face";
+ if (sd.has(w))
+ {
+ mFace = (S8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "sizeX";
+ if (sd.has(w))
+ {
+ mSizeX = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "sizeY";
+ if (sd.has(w))
+ {
+ mSizeY = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "start";
+ if (sd.has(w))
+ {
+ mStart = (F32)sd[w].asReal();
+ } else goto fail;
+
+ w = "length";
+ if (sd.has(w))
+ {
+ mLength = (F32)sd[w].asReal();
+ } else goto fail;
+
+ w = "rate";
+ if (sd.has(w))
+ {
+ mRate = (F32)sd[w].asReal();
+ } else goto fail;
+
+ return true;
+fail:
+ return false;
+}
diff --git a/indra/llprimitive/lltextureanim.h b/indra/llprimitive/lltextureanim.h
index ef76549903..ad03c5d601 100644
--- a/indra/llprimitive/lltextureanim.h
+++ b/indra/llprimitive/lltextureanim.h
@@ -1,72 +1,72 @@
-/**
- * @file lltextureanim.h
- * @brief LLTextureAnim base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLTEXTUREANIM_H
-#define LL_LLTEXTUREANIM_H
-
-#include "stdtypes.h"
-#include "llsd.h"
-
-class LLMessageSystem;
-class LLDataPacker;
-
-class LLTextureAnim
-{
-public:
- LLTextureAnim();
- virtual ~LLTextureAnim();
-
- virtual void reset();
- void packTAMessage(LLMessageSystem *mesgsys) const;
- void packTAMessage(LLDataPacker &dp) const;
- void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
- void unpackTAMessage(LLDataPacker &dp);
- BOOL equals(const LLTextureAnim &other) const;
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- enum
- {
- ON = 0x01,
- LOOP = 0x02,
- REVERSE = 0x04,
- PING_PONG = 0x08,
- SMOOTH = 0x10,
- ROTATE = 0x20,
- SCALE = 0x40,
- };
-
-public:
- U8 mMode;
- S8 mFace;
- U8 mSizeX;
- U8 mSizeY;
- F32 mStart;
- F32 mLength;
- F32 mRate; // Rate in frames per second.
-};
-#endif
+/**
+ * @file lltextureanim.h
+ * @brief LLTextureAnim base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLTEXTUREANIM_H
+#define LL_LLTEXTUREANIM_H
+
+#include "stdtypes.h"
+#include "llsd.h"
+
+class LLMessageSystem;
+class LLDataPacker;
+
+class LLTextureAnim
+{
+public:
+ LLTextureAnim();
+ virtual ~LLTextureAnim();
+
+ virtual void reset();
+ void packTAMessage(LLMessageSystem *mesgsys) const;
+ void packTAMessage(LLDataPacker &dp) const;
+ void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
+ void unpackTAMessage(LLDataPacker &dp);
+ bool equals(const LLTextureAnim &other) const;
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ enum
+ {
+ ON = 0x01,
+ LOOP = 0x02,
+ REVERSE = 0x04,
+ PING_PONG = 0x08,
+ SMOOTH = 0x10,
+ ROTATE = 0x20,
+ SCALE = 0x40,
+ };
+
+public:
+ U8 mMode;
+ S8 mFace;
+ U8 mSizeX;
+ U8 mSizeY;
+ F32 mStart;
+ F32 mLength;
+ F32 mRate; // Rate in frames per second.
+};
+#endif
diff --git a/indra/llprimitive/llvolumemessage.cpp b/indra/llprimitive/llvolumemessage.cpp
index 804b208e3a..5f5fa502dd 100644
--- a/indra/llprimitive/llvolumemessage.cpp
+++ b/indra/llprimitive/llvolumemessage.cpp
@@ -1,555 +1,557 @@
-/**
- * @file llvolumemessage.cpp
- * @brief LLVolumeMessage base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "message.h"
-#include "llvolumemessage.h"
-#include "lldatapacker.h"
-
-//============================================================================
-
-// LLVolumeMessage is just a wrapper class; all members are static
-
-//============================================================================
-
-bool LLVolumeMessage::packProfileParams(
- const LLProfileParams* params,
- LLMessageSystem *mesgsys)
-{
- // Default to cylinder
- static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
-
- if (!params)
- params = &defaultparams;
-
- U8 tempU8;
- U16 tempU16;
-
- tempU8 = params->getCurveType();
- mesgsys->addU8Fast(_PREHASH_ProfileCurve, tempU8);
-
- tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
- mesgsys->addU16Fast(_PREHASH_ProfileBegin, tempU16);
-
- tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
- mesgsys->addU16Fast(_PREHASH_ProfileEnd, tempU16);
-
- tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
- mesgsys->addU16Fast(_PREHASH_ProfileHollow, tempU16);
-
- return true;
-}
-
-bool LLVolumeMessage::packProfileParams(
- const LLProfileParams* params,
- LLDataPacker &dp)
-{
- // Default to cylinder
- static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
-
- if (!params)
- params = &defaultparams;
-
- U8 tempU8;
- U16 tempU16;
-
- tempU8 = params->getCurveType();
- dp.packU8(tempU8, "Curve");
-
- tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
- dp.packU16(tempU16, "Begin");
-
- tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
- dp.packU16(tempU16, "End");
-
- tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
- dp.packU16(tempU16, "Hollow");
- return true;
-}
-
-bool LLVolumeMessage::unpackProfileParams(
- LLProfileParams* params,
- LLMessageSystem* mesgsys,
- char const* block_name,
- S32 block_num)
-{
- bool ok = true;
- U8 temp_u8;
- U16 temp_u16;
- F32 temp_f32;
-
- mesgsys->getU8Fast(block_name, _PREHASH_ProfileCurve, temp_u8, block_num);
- params->setCurveType(temp_u8);
-
- mesgsys->getU16Fast(block_name, _PREHASH_ProfileBegin, temp_u16, block_num);
- temp_f32 = temp_u16 * CUT_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile begin out of range: " << temp_f32
- << ". Clamping to 0.0." << LL_ENDL;
- temp_f32 = 0.f;
- ok = false;
- }
- params->setBegin(temp_f32);
-
- mesgsys->getU16Fast(block_name, _PREHASH_ProfileEnd, temp_u16, block_num);
- temp_f32 = temp_u16 * CUT_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32
- << ". Clamping to 1.0." << LL_ENDL;
- temp_f32 = 1.f;
- ok = false;
- }
- params->setEnd(1.f - temp_f32);
-
- mesgsys->getU16Fast(block_name, _PREHASH_ProfileHollow, temp_u16, block_num);
- temp_f32 = temp_u16 * HOLLOW_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile hollow out of range: " << temp_f32
- << ". Clamping to 0.0." << LL_ENDL;
- temp_f32 = 0.f;
- ok = false;
- }
- params->setHollow(temp_f32);
-
- /*
- LL_INFOS() << "Unpacking Profile Block " << block_num << LL_ENDL;
- LL_INFOS() << "Curve: " << (U32)getCurve() << LL_ENDL;
- LL_INFOS() << "Begin: " << getBegin() << LL_ENDL;
- LL_INFOS() << "End: " << getEnd() << LL_ENDL;
- LL_INFOS() << "Hollow: " << getHollow() << LL_ENDL;
- */
- return ok;
-
-}
-
-bool LLVolumeMessage::unpackProfileParams(
- LLProfileParams* params,
- LLDataPacker &dp)
-{
- bool ok = true;
- U8 temp_u8;
- U16 temp_u16;
- F32 temp_f32;
-
- dp.unpackU8(temp_u8, "Curve");
- params->setCurveType(temp_u8);
-
- dp.unpackU16(temp_u16, "Begin");
- temp_f32 = temp_u16 * CUT_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile begin out of range: " << temp_f32 << LL_ENDL;
- LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
- temp_f32 = 0.f;
- ok = false;
- }
- params->setBegin(temp_f32);
-
- dp.unpackU16(temp_u16, "End");
- temp_f32 = temp_u16 * CUT_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32 << LL_ENDL;
- LL_WARNS() << "Clamping to 1.0" << LL_ENDL;
- temp_f32 = 1.f;
- ok = false;
- }
- params->setEnd(1.f - temp_f32);
-
- dp.unpackU16(temp_u16, "Hollow");
- temp_f32 = temp_u16 * HOLLOW_QUANTA;
- if (temp_f32 > 1.f)
- {
- LL_WARNS() << "Profile hollow out of range: " << temp_f32 << LL_ENDL;
- LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
- temp_f32 = 0.f;
- ok = false;
- }
- params->setHollow(temp_f32);
-
- return ok;
-}
-
-//============================================================================
-
-// Quantization:
-// For cut begin, range is 0 to 1, quanta is 0.005, 0 maps to 0
-// For cut end, range is 0 to 1, quanta is 0.005, 1 maps to 0
-// For scale, range is 0 to 1, quanta is 0.01, 0 maps to 0, 1 maps to 100
-// For shear, range is -0.5 to 0.5, quanta is 0.01, 0 maps to 0
-// For taper, range is -1 to 1, quanta is 0.01, 0 maps to 0
-bool LLVolumeMessage::packPathParams(
- const LLPathParams* params,
- LLMessageSystem *mesgsys)
-{
- // Default to cylinder with no cut, top same size as bottom, no shear, no twist
- static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
- if (!params)
- params = &defaultparams;
-
- U8 curve = params->getCurveType();
- mesgsys->addU8Fast(_PREHASH_PathCurve, curve);
-
- U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
- mesgsys->addU16Fast(_PREHASH_PathBegin, begin);
-
- U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
- mesgsys->addU16Fast(_PREHASH_PathEnd, end);
-
- // Avoid truncation problem with direct F32->U8 cast.
- // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
-
- U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
- mesgsys->addU8Fast(_PREHASH_PathScaleX, pack_scale_x );
-
- U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
- mesgsys->addU8Fast(_PREHASH_PathScaleY, pack_scale_y );
-
- U8 pack_shear_x = (U8) ll_round(params->getShearX() / SHEAR_QUANTA);
- mesgsys->addU8Fast(_PREHASH_PathShearX, pack_shear_x );
-
- U8 pack_shear_y = (U8) ll_round(params->getShearY() / SHEAR_QUANTA);
- mesgsys->addU8Fast(_PREHASH_PathShearY, pack_shear_y );
-
- S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathTwist, twist);
-
- S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathTwistBegin, twist_begin);
-
- S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathRadiusOffset, radius_offset);
-
- S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathTaperX, taper_x);
-
- S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathTaperY, taper_y);
-
- U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
- mesgsys->addU8Fast(_PREHASH_PathRevolutions, revolutions);
-
- S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
- mesgsys->addS8Fast(_PREHASH_PathSkew, skew);
-
- return true;
-}
-
-bool LLVolumeMessage::packPathParams(
- const LLPathParams* params,
- LLDataPacker &dp)
-{
- // Default to cylinder with no cut, top same size as bottom, no shear, no twist
- static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
- if (!params)
- params = &defaultparams;
-
- U8 curve = params->getCurveType();
- dp.packU8(curve, "Curve");
-
- U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
- dp.packU16(begin, "Begin");
-
- U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
- dp.packU16(end, "End");
-
- // Avoid truncation problem with direct F32->U8 cast.
- // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
-
- U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
- dp.packU8(pack_scale_x, "ScaleX");
-
- U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
- dp.packU8(pack_scale_y, "ScaleY");
-
- S8 pack_shear_x = (S8) ll_round(params->getShearX() / SHEAR_QUANTA);
- dp.packU8(*(U8 *)&pack_shear_x, "ShearX");
-
- S8 pack_shear_y = (S8) ll_round(params->getShearY() / SHEAR_QUANTA);
- dp.packU8(*(U8 *)&pack_shear_y, "ShearY");
-
- S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
- dp.packU8(*(U8 *)&twist, "Twist");
-
- S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
- dp.packU8(*(U8 *)&twist_begin, "TwistBegin");
-
- S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
- dp.packU8(*(U8 *)&radius_offset, "RadiusOffset");
-
- S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
- dp.packU8(*(U8 *)&taper_x, "TaperX");
-
- S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
- dp.packU8(*(U8 *)&taper_y, "TaperY");
-
- U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
- dp.packU8(*(U8 *)&revolutions, "Revolutions");
-
- S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
- dp.packU8(*(U8 *)&skew, "Skew");
-
- return true;
-}
-
-bool LLVolumeMessage::unpackPathParams(
- LLPathParams* params,
- LLMessageSystem* mesgsys,
- char const* block_name,
- S32 block_num)
-{
- U8 curve;
- mesgsys->getU8Fast(block_name, _PREHASH_PathCurve, curve, block_num);
- params->setCurveType(curve);
-
- U16 begin;
- mesgsys->getU16Fast(block_name, _PREHASH_PathBegin, begin, block_num);
- params->setBegin((F32)(begin * CUT_QUANTA));
-
- U16 end;
- mesgsys->getU16Fast(block_name, _PREHASH_PathEnd, end, block_num);
- params->setEnd((F32)((50000 - end) * CUT_QUANTA));
-
- U8 pack_scale_x, pack_scale_y;
- mesgsys->getU8Fast(block_name, _PREHASH_PathScaleX, pack_scale_x, block_num);
- mesgsys->getU8Fast(block_name, _PREHASH_PathScaleY, pack_scale_y, block_num);
- F32 x = (F32) (200 - pack_scale_x) * SCALE_QUANTA;
- F32 y = (F32) (200 - pack_scale_y) * SCALE_QUANTA;
- params->setScale( x, y );
-
- S8 shear_x_quant, shear_y_quant;
- mesgsys->getS8Fast(block_name, _PREHASH_PathShearX, shear_x_quant, block_num);
- mesgsys->getS8Fast(block_name, _PREHASH_PathShearY, shear_y_quant, block_num);
- F32 shear_x = (F32) shear_x_quant * SHEAR_QUANTA;
- F32 shear_y = (F32) shear_y_quant * SHEAR_QUANTA;
- params->setShear( shear_x, shear_y );
-
- S8 twist;
- mesgsys->getS8Fast(block_name, _PREHASH_PathTwist, twist, block_num );
- params->setTwist((F32)(twist * SCALE_QUANTA));
-
- S8 twist_begin;
- mesgsys->getS8Fast(block_name, _PREHASH_PathTwistBegin, twist_begin, block_num );
- params->setTwistBegin((F32)(twist_begin * SCALE_QUANTA));
-
- S8 radius_offset;
- mesgsys->getS8Fast(block_name, _PREHASH_PathRadiusOffset, radius_offset, block_num );
- params->setRadiusOffset((F32)(radius_offset * SCALE_QUANTA));
-
- S8 taper_x_quant, taper_y_quant;
- mesgsys->getS8Fast(block_name, _PREHASH_PathTaperX, taper_x_quant, block_num );
- mesgsys->getS8Fast(block_name, _PREHASH_PathTaperY, taper_y_quant, block_num );
- F32 taper_x = (F32)(taper_x_quant * TAPER_QUANTA);
- F32 taper_y = (F32)(taper_y_quant * TAPER_QUANTA);
- params->setTaper( taper_x, taper_y );
-
- U8 revolutions;
- mesgsys->getU8Fast(block_name, _PREHASH_PathRevolutions, revolutions, block_num );
- params->setRevolutions((F32)(revolutions * REV_QUANTA + 1.0f));
-
- S8 skew;
- mesgsys->getS8Fast(block_name, _PREHASH_PathSkew, skew, block_num );
- params->setSkew((F32)(skew * SCALE_QUANTA));
-
-/*
- LL_INFOS() << "Unpacking Path Block " << block_num << LL_ENDL;
- LL_INFOS() << "Curve: " << (U32)params->getCurve() << LL_ENDL;
- LL_INFOS() << "Begin: " << params->getBegin() << LL_ENDL;
- LL_INFOS() << "End: " << params->getEnd() << LL_ENDL;
- LL_INFOS() << "Scale: " << params->getScale() << LL_ENDL;
- LL_INFOS() << "Twist: " << params->getTwist() << LL_ENDL;
-*/
-
- return true;
-
-}
-
-bool LLVolumeMessage::unpackPathParams(LLPathParams* params, LLDataPacker &dp)
-{
- U8 value;
- S8 svalue;
- U16 temp_u16;
-
- dp.unpackU8(value, "Curve");
- params->setCurveType( value );
-
- dp.unpackU16(temp_u16, "Begin");
- params->setBegin((F32)(temp_u16 * CUT_QUANTA));
-
- dp.unpackU16(temp_u16, "End");
- params->setEnd((F32)((50000 - temp_u16) * CUT_QUANTA));
-
- dp.unpackU8(value, "ScaleX");
- F32 x = (F32) (200 - value) * SCALE_QUANTA;
- dp.unpackU8(value, "ScaleY");
- F32 y = (F32) (200 - value) * SCALE_QUANTA;
- params->setScale( x, y );
-
- dp.unpackU8(value, "ShearX");
- svalue = *(S8 *)&value;
- F32 shear_x = (F32) svalue * SHEAR_QUANTA;
- dp.unpackU8(value, "ShearY");
- svalue = *(S8 *)&value;
- F32 shear_y = (F32) svalue * SHEAR_QUANTA;
- params->setShear( shear_x, shear_y );
-
- dp.unpackU8(value, "Twist");
- svalue = *(S8 *)&value;
- params->setTwist((F32)(svalue * SCALE_QUANTA));
-
- dp.unpackU8(value, "TwistBegin");
- svalue = *(S8 *)&value;
- params->setTwistBegin((F32)(svalue * SCALE_QUANTA));
-
- dp.unpackU8(value, "RadiusOffset");
- svalue = *(S8 *)&value;
- params->setRadiusOffset((F32)(svalue * SCALE_QUANTA));
-
- dp.unpackU8(value, "TaperX");
- svalue = *(S8 *)&value;
- params->setTaperX((F32)(svalue * TAPER_QUANTA));
-
- dp.unpackU8(value, "TaperY");
- svalue = *(S8 *)&value;
- params->setTaperY((F32)(svalue * TAPER_QUANTA));
-
- dp.unpackU8(value, "Revolutions");
- params->setRevolutions((F32)(value * REV_QUANTA + 1.0f));
-
- dp.unpackU8(value, "Skew");
- svalue = *(S8 *)&value;
- params->setSkew((F32)(svalue * SCALE_QUANTA));
-
- return true;
-}
-
-//============================================================================
-
-// static
-bool LLVolumeMessage::constrainVolumeParams(LLVolumeParams& params)
-{
- U32 bad = 0;
-
- // This is called immediately after an unpack. feed the raw data
- // through the checked setters to constraint it to a valid set of
- // volume params.
- bad |= params.setType(params.getProfileParams().getCurveType(),
- params.getPathParams().getCurveType()) ? 0 : 1;
- bad |= params.setBeginAndEndS(params.getProfileParams().getBegin(),
- params.getProfileParams().getEnd()) ? 0 : 2;
- bad |= params.setBeginAndEndT(params.getPathParams().getBegin(),
- params.getPathParams().getEnd()) ? 0 : 4;
- bad |= params.setHollow(params.getProfileParams().getHollow()) ? 0 : 8;
- bad |= params.setTwistBegin(params.getPathParams().getTwistBegin()) ? 0 : 0x10;
- bad |= params.setTwistEnd(params.getPathParams().getTwistEnd()) ? 0 : 0x20;
- bad |= params.setRatio(params.getPathParams().getScaleX(),
- params.getPathParams().getScaleY()) ? 0 : 0x40;
- bad |= params.setShear(params.getPathParams().getShearX(),
- params.getPathParams().getShearY()) ? 0 : 0x80;
- bad |= params.setTaper(params.getPathParams().getTaperX(),
- params.getPathParams().getTaperY()) ? 0 : 0x100;
- bad |= params.setRevolutions(params.getPathParams().getRevolutions()) ? 0 : 0x200;
- bad |= params.setRadiusOffset(params.getPathParams().getRadiusOffset()) ? 0 : 0x400;
- bad |= params.setSkew(params.getPathParams().getSkew()) ? 0 : 0x800;
- if(bad)
- {
- LL_WARNS() << "LLVolumeMessage::constrainVolumeParams() - "
- << "forced to constrain incoming volume params: "
- << llformat("0x%04x",bad) << LL_ENDL;
- }
- return bad ? false : true;
-}
-
-bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLMessageSystem *mesgsys)
-{
- // LL_INFOS() << "pack volume" << LL_ENDL;
- if (params)
- {
- packPathParams(&params->getPathParams(), mesgsys);
- packProfileParams(&params->getProfileParams(), mesgsys);
- }
- else
- {
- packPathParams(0, mesgsys);
- packProfileParams(0, mesgsys);
- }
- return true;
-}
-
-bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacker &dp)
-{
- // LL_INFOS() << "pack volume" << LL_ENDL;
- if (params)
- {
- packPathParams(&params->getPathParams(), dp);
- packProfileParams(&params->getProfileParams(), dp);
- }
- else
- {
- packPathParams(0, dp);
- packProfileParams(0, dp);
- }
- return true;
-}
-
-bool LLVolumeMessage::unpackVolumeParams(
- LLVolumeParams* params,
- LLMessageSystem* mesgsys,
- char const* block_name,
- S32 block_num)
-{
- bool ok = true;
- ok &= unpackPathParams(
- &params->getPathParams(),
- mesgsys,
- block_name,
- block_num);
- ok &= unpackProfileParams(
- &params->getProfileParams(),
- mesgsys,
- block_name,
- block_num);
- ok &= constrainVolumeParams(*params);
-
- return ok;
-}
-
-bool LLVolumeMessage::unpackVolumeParams(
- LLVolumeParams* params,
- LLDataPacker &dp)
-{
- bool ok = true;
- ok &= unpackPathParams(&params->getPathParams(), dp);
- ok &= unpackProfileParams(&params->getProfileParams(), dp);
- ok &= constrainVolumeParams(*params);
- return ok;
-}
-
-//============================================================================
+/**
+ * @file llvolumemessage.cpp
+ * @brief LLVolumeMessage base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "message.h"
+#include "llvolumemessage.h"
+#include "lldatapacker.h"
+
+//============================================================================
+
+// LLVolumeMessage is just a wrapper class; all members are static
+
+//============================================================================
+
+bool LLVolumeMessage::packProfileParams(
+ const LLProfileParams* params,
+ LLMessageSystem *mesgsys)
+{
+ // Default to cylinder
+ static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
+
+ if (!params)
+ params = &defaultparams;
+
+ U8 tempU8;
+ U16 tempU16;
+
+ tempU8 = params->getCurveType();
+ mesgsys->addU8Fast(_PREHASH_ProfileCurve, tempU8);
+
+ tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileBegin, tempU16);
+
+ tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileEnd, tempU16);
+
+ tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileHollow, tempU16);
+
+ return true;
+}
+
+bool LLVolumeMessage::packProfileParams(
+ const LLProfileParams* params,
+ LLDataPacker &dp)
+{
+ // Default to cylinder
+ static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
+
+ if (!params)
+ params = &defaultparams;
+
+ U8 tempU8;
+ U16 tempU16;
+
+ tempU8 = params->getCurveType();
+ dp.packU8(tempU8, "Curve");
+
+ tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
+ dp.packU16(tempU16, "Begin");
+
+ tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ dp.packU16(tempU16, "End");
+
+ tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
+ dp.packU16(tempU16, "Hollow");
+ return true;
+}
+
+bool LLVolumeMessage::unpackProfileParams(
+ LLProfileParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ bool ok = true;
+ U8 temp_u8;
+ U16 temp_u16;
+ F32 temp_f32;
+
+ mesgsys->getU8Fast(block_name, _PREHASH_ProfileCurve, temp_u8, block_num);
+ params->setCurveType(temp_u8);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileBegin, temp_u16, block_num);
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile begin out of range: " << temp_f32
+ << ". Clamping to 0.0." << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setBegin(temp_f32);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileEnd, temp_u16, block_num);
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32
+ << ". Clamping to 1.0." << LL_ENDL;
+ temp_f32 = 1.f;
+ ok = false;
+ }
+ params->setEnd(1.f - temp_f32);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileHollow, temp_u16, block_num);
+ temp_f32 = temp_u16 * HOLLOW_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile hollow out of range: " << temp_f32
+ << ". Clamping to 0.0." << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setHollow(temp_f32);
+
+ /*
+ LL_INFOS() << "Unpacking Profile Block " << block_num << LL_ENDL;
+ LL_INFOS() << "Curve: " << (U32)getCurve() << LL_ENDL;
+ LL_INFOS() << "Begin: " << getBegin() << LL_ENDL;
+ LL_INFOS() << "End: " << getEnd() << LL_ENDL;
+ LL_INFOS() << "Hollow: " << getHollow() << LL_ENDL;
+ */
+ return ok;
+
+}
+
+bool LLVolumeMessage::unpackProfileParams(
+ LLProfileParams* params,
+ LLDataPacker &dp)
+{
+ bool ok = true;
+ U8 temp_u8;
+ U16 temp_u16;
+ F32 temp_f32;
+
+ dp.unpackU8(temp_u8, "Curve");
+ params->setCurveType(temp_u8);
+
+ dp.unpackU16(temp_u16, "Begin");
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile begin out of range: " << temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setBegin(temp_f32);
+
+ dp.unpackU16(temp_u16, "End");
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 1.0" << LL_ENDL;
+ temp_f32 = 1.f;
+ ok = false;
+ }
+ params->setEnd(1.f - temp_f32);
+
+ dp.unpackU16(temp_u16, "Hollow");
+ temp_f32 = temp_u16 * HOLLOW_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile hollow out of range: " << temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setHollow(temp_f32);
+
+ return ok;
+}
+
+//============================================================================
+
+// Quantization:
+// For cut begin, range is 0 to 1, quanta is 0.005, 0 maps to 0
+// For cut end, range is 0 to 1, quanta is 0.005, 1 maps to 0
+// For scale, range is 0 to 1, quanta is 0.01, 0 maps to 0, 1 maps to 100
+// For shear, range is -0.5 to 0.5, quanta is 0.01, 0 maps to 0
+// For taper, range is -1 to 1, quanta is 0.01, 0 maps to 0
+bool LLVolumeMessage::packPathParams(
+ const LLPathParams* params,
+ LLMessageSystem *mesgsys)
+{
+ // Default to cylinder with no cut, top same size as bottom, no shear, no twist
+ static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
+ if (!params)
+ params = &defaultparams;
+
+ U8 curve = params->getCurveType();
+ mesgsys->addU8Fast(_PREHASH_PathCurve, curve);
+
+ U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_PathBegin, begin);
+
+ U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_PathEnd, end);
+
+ // Avoid truncation problem with direct F32->U8 cast.
+ // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
+
+ U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathScaleX, pack_scale_x );
+
+ U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathScaleY, pack_scale_y );
+
+ U8 pack_shear_x = (U8) ll_round(params->getShearX() / SHEAR_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathShearX, pack_shear_x );
+
+ U8 pack_shear_y = (U8) ll_round(params->getShearY() / SHEAR_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathShearY, pack_shear_y );
+
+ S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTwist, twist);
+
+ S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTwistBegin, twist_begin);
+
+ S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathRadiusOffset, radius_offset);
+
+ S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTaperX, taper_x);
+
+ S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTaperY, taper_y);
+
+ U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathRevolutions, revolutions);
+
+ S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathSkew, skew);
+
+ return true;
+}
+
+bool LLVolumeMessage::packPathParams(
+ const LLPathParams* params,
+ LLDataPacker &dp)
+{
+ // Default to cylinder with no cut, top same size as bottom, no shear, no twist
+ static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
+ if (!params)
+ params = &defaultparams;
+
+ U8 curve = params->getCurveType();
+ dp.packU8(curve, "Curve");
+
+ U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
+ dp.packU16(begin, "Begin");
+
+ U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ dp.packU16(end, "End");
+
+ // Avoid truncation problem with direct F32->U8 cast.
+ // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
+
+ U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
+ dp.packU8(pack_scale_x, "ScaleX");
+
+ U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
+ dp.packU8(pack_scale_y, "ScaleY");
+
+ S8 pack_shear_x = (S8) ll_round(params->getShearX() / SHEAR_QUANTA);
+ dp.packU8(*(U8 *)&pack_shear_x, "ShearX");
+
+ S8 pack_shear_y = (S8) ll_round(params->getShearY() / SHEAR_QUANTA);
+ dp.packU8(*(U8 *)&pack_shear_y, "ShearY");
+
+ S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&twist, "Twist");
+
+ S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&twist_begin, "TwistBegin");
+
+ S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&radius_offset, "RadiusOffset");
+
+ S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
+ dp.packU8(*(U8 *)&taper_x, "TaperX");
+
+ S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
+ dp.packU8(*(U8 *)&taper_y, "TaperY");
+
+ U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
+ dp.packU8(*(U8 *)&revolutions, "Revolutions");
+
+ S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&skew, "Skew");
+
+ return true;
+}
+
+bool LLVolumeMessage::unpackPathParams(
+ LLPathParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ U8 curve;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathCurve, curve, block_num);
+ params->setCurveType(curve);
+
+ U16 begin;
+ mesgsys->getU16Fast(block_name, _PREHASH_PathBegin, begin, block_num);
+ params->setBegin((F32)(begin * CUT_QUANTA));
+
+ U16 end;
+ mesgsys->getU16Fast(block_name, _PREHASH_PathEnd, end, block_num);
+ params->setEnd((F32)((50000 - end) * CUT_QUANTA));
+
+ U8 pack_scale_x, pack_scale_y;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathScaleX, pack_scale_x, block_num);
+ mesgsys->getU8Fast(block_name, _PREHASH_PathScaleY, pack_scale_y, block_num);
+ F32 x = (F32) (200 - pack_scale_x) * SCALE_QUANTA;
+ F32 y = (F32) (200 - pack_scale_y) * SCALE_QUANTA;
+ params->setScale( x, y );
+
+ S8 shear_x_quant, shear_y_quant;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathShearX, shear_x_quant, block_num);
+ mesgsys->getS8Fast(block_name, _PREHASH_PathShearY, shear_y_quant, block_num);
+ F32 shear_x = (F32) shear_x_quant * SHEAR_QUANTA;
+ F32 shear_y = (F32) shear_y_quant * SHEAR_QUANTA;
+ params->setShear( shear_x, shear_y );
+
+ S8 twist;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTwist, twist, block_num );
+ params->setTwist((F32)(twist * SCALE_QUANTA));
+
+ S8 twist_begin;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTwistBegin, twist_begin, block_num );
+ params->setTwistBegin((F32)(twist_begin * SCALE_QUANTA));
+
+ S8 radius_offset;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathRadiusOffset, radius_offset, block_num );
+ params->setRadiusOffset((F32)(radius_offset * SCALE_QUANTA));
+
+ S8 taper_x_quant, taper_y_quant;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTaperX, taper_x_quant, block_num );
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTaperY, taper_y_quant, block_num );
+ F32 taper_x = (F32)(taper_x_quant * TAPER_QUANTA);
+ F32 taper_y = (F32)(taper_y_quant * TAPER_QUANTA);
+ params->setTaper( taper_x, taper_y );
+
+ U8 revolutions;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathRevolutions, revolutions, block_num );
+ params->setRevolutions((F32)(revolutions * REV_QUANTA + 1.0f));
+
+ S8 skew;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathSkew, skew, block_num );
+ params->setSkew((F32)(skew * SCALE_QUANTA));
+
+/*
+ LL_INFOS() << "Unpacking Path Block " << block_num << LL_ENDL;
+ LL_INFOS() << "Curve: " << (U32)params->getCurve() << LL_ENDL;
+ LL_INFOS() << "Begin: " << params->getBegin() << LL_ENDL;
+ LL_INFOS() << "End: " << params->getEnd() << LL_ENDL;
+ LL_INFOS() << "Scale: " << params->getScale() << LL_ENDL;
+ LL_INFOS() << "Twist: " << params->getTwist() << LL_ENDL;
+*/
+
+ return true;
+
+}
+
+bool LLVolumeMessage::unpackPathParams(LLPathParams* params, LLDataPacker &dp)
+{
+ U8 value;
+ S8 svalue;
+ U16 temp_u16;
+
+ dp.unpackU8(value, "Curve");
+ params->setCurveType( value );
+
+ dp.unpackU16(temp_u16, "Begin");
+ params->setBegin((F32)(temp_u16 * CUT_QUANTA));
+
+ dp.unpackU16(temp_u16, "End");
+ params->setEnd((F32)((50000 - temp_u16) * CUT_QUANTA));
+
+ dp.unpackU8(value, "ScaleX");
+ F32 x = (F32) (200 - value) * SCALE_QUANTA;
+ dp.unpackU8(value, "ScaleY");
+ F32 y = (F32) (200 - value) * SCALE_QUANTA;
+ params->setScale( x, y );
+
+ dp.unpackU8(value, "ShearX");
+ svalue = *(S8 *)&value;
+ F32 shear_x = (F32) svalue * SHEAR_QUANTA;
+ dp.unpackU8(value, "ShearY");
+ svalue = *(S8 *)&value;
+ F32 shear_y = (F32) svalue * SHEAR_QUANTA;
+ params->setShear( shear_x, shear_y );
+
+ dp.unpackU8(value, "Twist");
+ svalue = *(S8 *)&value;
+ params->setTwist((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "TwistBegin");
+ svalue = *(S8 *)&value;
+ params->setTwistBegin((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "RadiusOffset");
+ svalue = *(S8 *)&value;
+ params->setRadiusOffset((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "TaperX");
+ svalue = *(S8 *)&value;
+ params->setTaperX((F32)(svalue * TAPER_QUANTA));
+
+ dp.unpackU8(value, "TaperY");
+ svalue = *(S8 *)&value;
+ params->setTaperY((F32)(svalue * TAPER_QUANTA));
+
+ dp.unpackU8(value, "Revolutions");
+ params->setRevolutions((F32)(value * REV_QUANTA + 1.0f));
+
+ dp.unpackU8(value, "Skew");
+ svalue = *(S8 *)&value;
+ params->setSkew((F32)(svalue * SCALE_QUANTA));
+
+ return true;
+}
+
+//============================================================================
+
+// static
+bool LLVolumeMessage::constrainVolumeParams(LLVolumeParams& params)
+{
+ U32 bad = 0;
+
+ // This is called immediately after an unpack. feed the raw data
+ // through the checked setters to constraint it to a valid set of
+ // volume params.
+ bad |= params.setType(params.getProfileParams().getCurveType(),
+ params.getPathParams().getCurveType()) ? 0 : 1;
+ bad |= params.setBeginAndEndS(params.getProfileParams().getBegin(),
+ params.getProfileParams().getEnd()) ? 0 : 2;
+ bad |= params.setBeginAndEndT(params.getPathParams().getBegin(),
+ params.getPathParams().getEnd()) ? 0 : 4;
+ bad |= params.setHollow(params.getProfileParams().getHollow()) ? 0 : 8;
+ bad |= params.setTwistBegin(params.getPathParams().getTwistBegin()) ? 0 : 0x10;
+ bad |= params.setTwistEnd(params.getPathParams().getTwistEnd()) ? 0 : 0x20;
+ bad |= params.setRatio(params.getPathParams().getScaleX(),
+ params.getPathParams().getScaleY()) ? 0 : 0x40;
+ bad |= params.setShear(params.getPathParams().getShearX(),
+ params.getPathParams().getShearY()) ? 0 : 0x80;
+ bad |= params.setTaper(params.getPathParams().getTaperX(),
+ params.getPathParams().getTaperY()) ? 0 : 0x100;
+ bad |= params.setRevolutions(params.getPathParams().getRevolutions()) ? 0 : 0x200;
+ bad |= params.setRadiusOffset(params.getPathParams().getRadiusOffset()) ? 0 : 0x400;
+ bad |= params.setSkew(params.getPathParams().getSkew()) ? 0 : 0x800;
+
+ if (bad)
+ {
+ LL_WARNS() << "LLVolumeMessage::constrainVolumeParams() - "
+ << "forced to constrain incoming volume params: "
+ << llformat("0x%04x", bad) << LL_ENDL;
+ }
+
+ return bad == 0;
+}
+
+bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLMessageSystem *mesgsys)
+{
+ // LL_INFOS() << "pack volume" << LL_ENDL;
+ if (params)
+ {
+ packPathParams(&params->getPathParams(), mesgsys);
+ packProfileParams(&params->getProfileParams(), mesgsys);
+ }
+ else
+ {
+ packPathParams(0, mesgsys);
+ packProfileParams(0, mesgsys);
+ }
+ return true;
+}
+
+bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacker &dp)
+{
+ // LL_INFOS() << "pack volume" << LL_ENDL;
+ if (params)
+ {
+ packPathParams(&params->getPathParams(), dp);
+ packProfileParams(&params->getProfileParams(), dp);
+ }
+ else
+ {
+ packPathParams(0, dp);
+ packProfileParams(0, dp);
+ }
+ return true;
+}
+
+bool LLVolumeMessage::unpackVolumeParams(
+ LLVolumeParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ bool ok = true;
+ ok &= unpackPathParams(
+ &params->getPathParams(),
+ mesgsys,
+ block_name,
+ block_num);
+ ok &= unpackProfileParams(
+ &params->getProfileParams(),
+ mesgsys,
+ block_name,
+ block_num);
+ ok &= constrainVolumeParams(*params);
+
+ return ok;
+}
+
+bool LLVolumeMessage::unpackVolumeParams(
+ LLVolumeParams* params,
+ LLDataPacker &dp)
+{
+ bool ok = true;
+ ok &= unpackPathParams(&params->getPathParams(), dp);
+ ok &= unpackProfileParams(&params->getProfileParams(), dp);
+ ok &= constrainVolumeParams(*params);
+ return ok;
+}
+
+//============================================================================
diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp
index 006ab7688d..7a276c7b82 100644
--- a/indra/llprimitive/tests/llgltfmaterial_test.cpp
+++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp
@@ -143,7 +143,7 @@ namespace tut
#if LL_WINDOWS
// If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial)
// This test result will vary between compilers, so only test a single platform
- ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 224);
+ ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 232);
#endif
#endif
ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4);
diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp
index 1b47182c28..cee30cff14 100644
--- a/indra/llprimitive/tests/llprimitive_test.cpp
+++ b/indra/llprimitive/tests/llprimitive_test.cpp
@@ -1,271 +1,271 @@
-/**
- * @file llprimitive_test.cpp
- * @brief llprimitive tests
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "../test/lltut.h"
-
-#include "../llprimitive.h"
-
-#include "../../llmath/llvolumemgr.h"
-
-class DummyVolumeMgr : public LLVolumeMgr
-{
-public:
- DummyVolumeMgr() : LLVolumeMgr(), mVolumeTest(NULL), mCurrDetailTest(0) {}
- ~DummyVolumeMgr()
- {
- }
-
-
- virtual LLVolume *refVolume(const LLVolumeParams &volume_params, const S32 detail)
- {
- if (mVolumeTest.isNull() || volume_params != mCurrParamsTest || detail != mCurrDetailTest)
- {
- F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
- mVolumeTest = new LLVolume(volume_params, volume_detail, FALSE, FALSE);
- mCurrParamsTest = volume_params;
- mCurrDetailTest = detail;
- return mVolumeTest;
- }
- else
- {
- return mVolumeTest;
- }
- }
-
- virtual void unrefVolume(LLVolume *volumep)
- {
- if (mVolumeTest == volumep)
- {
- mVolumeTest = NULL;
- }
- }
-
-private:
- LLPointer<LLVolume> mVolumeTest;
- LLVolumeParams mCurrParamsTest;
- S32 mCurrDetailTest;
-};
-
-LLMaterialID::LLMaterialID() {}
-LLMaterialID::LLMaterialID(LLMaterialID const &m) = default;
-LLMaterialID::~LLMaterialID() {}
-void LLMaterialID::set(void const*) { }
-U8 const * LLMaterialID::get() const { return mID; }
-
-LLPrimTextureList::LLPrimTextureList() { }
-LLPrimTextureList::~LLPrimTextureList() { }
-S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
-S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; }
-
-LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); }
-void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()?
-void LLPrimTextureList::take(LLPrimTextureList &other_list) { }
-void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); }
-void LLPrimTextureList::setAllIDs(const LLUUID &id) { }
-LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; }
-S32 LLPrimTextureList::size() const { return mEntryList.size(); }
-
-class PRIMITIVE_TEST_SETUP
-{
-public:
- PRIMITIVE_TEST_SETUP()
- {
- volume_manager_test = new DummyVolumeMgr();
- LLPrimitive::setVolumeManager(volume_manager_test);
- }
-
- ~PRIMITIVE_TEST_SETUP()
- {
- LLPrimitive::cleanupVolumeManager();
- }
- DummyVolumeMgr * volume_manager_test;
-};
-
-namespace tut
-{
- struct llprimitive
- {
- PRIMITIVE_TEST_SETUP setup_class;
- };
-
- typedef test_group<llprimitive> llprimitive_t;
- typedef llprimitive_t::object llprimitive_object_t;
- tut::llprimitive_t tut_llprimitive("LLPrimitive");
-
- template<> template<>
- void llprimitive_object_t::test<1>()
- {
- set_test_name("Test LLPrimitive Instantiation");
- LLPrimitive test;
- }
-
- template<> template<>
- void llprimitive_object_t::test<2>()
- {
- set_test_name("Test LLPrimitive PCode setter and getter.");
- LLPrimitive test;
- ensure_equals(test.getPCode(), 0);
- LLPCode code = 1;
- test.setPCode(code);
- ensure_equals(test.getPCode(), code);
- }
-
- template<> template<>
- void llprimitive_object_t::test<3>()
- {
- set_test_name("Test llprimitive constructor and initer.");
- LLPCode code = 1;
- LLPrimitive primitive;
- primitive.init_primitive(code);
- ensure_equals(primitive.getPCode(), code);
- }
-
- template<> template<>
- void llprimitive_object_t::test<4>()
- {
- set_test_name("Test Static llprimitive constructor and initer.");
- LLPCode code = 1;
- LLPrimitive * primitive = LLPrimitive::createPrimitive(code);
- ensure(primitive != NULL);
- ensure_equals(primitive->getPCode(), code);
- }
-
- template<> template<>
- void llprimitive_object_t::test<5>()
- {
- set_test_name("Test setVolume creation of new unique volume.");
- LLPrimitive primitive;
- LLVolumeParams params;
-
- // Make sure volume starts off null
- ensure(primitive.getVolume() == NULL);
-
- // Make sure we have no texture entries before setting the volume
- ensure_equals(primitive.getNumTEs(), 0);
-
- // Test that GEOMETRY has not been flagged as changed.
- ensure(!primitive.isChanged(LLXform::GEOMETRY));
-
- // Make sure setVolume returns true
- ensure(primitive.setVolume(params, 0, true) == TRUE);
- LLVolume* new_volume = primitive.getVolume();
-
- // make sure new volume was actually created
- ensure(new_volume != NULL);
-
- // Make sure that now that we've set the volume we have texture entries
- ensure_not_equals(primitive.getNumTEs(), 0);
-
- // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
- ensure_equals(new_volume->getNumFaces(), 6);
- ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
-
- // Test that GEOMETRY has been flagged as changed.
- ensure(primitive.isChanged(LLXform::GEOMETRY));
-
- // Run it twice to make sure it doesn't create a different one if params are the same
- ensure(primitive.setVolume(params, 0, true) == FALSE);
- ensure(new_volume == primitive.getVolume());
-
- // Change the param definition and try setting it again.
- params.setRevolutions(4);
- ensure(primitive.setVolume(params, 0, true) == TRUE);
-
- // Ensure that we now have a different volume
- ensure(new_volume != primitive.getVolume());
- }
-
- template<> template<>
- void llprimitive_object_t::test<6>()
- {
- set_test_name("Test setVolume creation of new NOT-unique volume.");
- LLPrimitive primitive;
- LLVolumeParams params;
-
- // Make sure volume starts off null
- ensure(primitive.getVolume() == NULL);
-
- // Make sure we have no texture entries before setting the volume
- ensure_equals(primitive.getNumTEs(), 0);
-
- // Test that GEOMETRY has not been flagged as changed.
- ensure(!primitive.isChanged(LLXform::GEOMETRY));
-
- // Make sure setVolume returns true
- ensure(primitive.setVolume(params, 0, false) == TRUE);
-
- LLVolume* new_volume = primitive.getVolume();
-
- // make sure new volume was actually created
- ensure(new_volume != NULL);
-
- // Make sure that now that we've set the volume we have texture entries
- ensure_not_equals(primitive.getNumTEs(), 0);
-
- // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
- ensure_equals(new_volume->getNumFaces(), 6);
- ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
-
- // Test that GEOMETRY has been flagged as changed.
- ensure(primitive.isChanged(LLXform::GEOMETRY));
-
- // Run it twice to make sure it doesn't create a different one if params are the same
- ensure(primitive.setVolume(params, 0, false) == FALSE);
- ensure(new_volume == primitive.getVolume());
-
- // Change the param definition and try setting it again.
- params.setRevolutions(4);
- ensure(primitive.setVolume(params, 0, false) == TRUE);
-
- // Ensure that we now have a different volume
- ensure(new_volume != primitive.getVolume());
- }
-}
-
-#include "llmessagesystem_stub.cpp"
+/**
+ * @file llprimitive_test.cpp
+ * @brief llprimitive tests
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "../test/lltut.h"
+
+#include "../llprimitive.h"
+
+#include "../../llmath/llvolumemgr.h"
+
+class DummyVolumeMgr : public LLVolumeMgr
+{
+public:
+ DummyVolumeMgr() : LLVolumeMgr(), mVolumeTest(NULL), mCurrDetailTest(0) {}
+ ~DummyVolumeMgr()
+ {
+ }
+
+
+ virtual LLVolume *refVolume(const LLVolumeParams &volume_params, const S32 detail)
+ {
+ if (mVolumeTest.isNull() || volume_params != mCurrParamsTest || detail != mCurrDetailTest)
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ mVolumeTest = new LLVolume(volume_params, volume_detail, false, false);
+ mCurrParamsTest = volume_params;
+ mCurrDetailTest = detail;
+ return mVolumeTest;
+ }
+ else
+ {
+ return mVolumeTest;
+ }
+ }
+
+ virtual void unrefVolume(LLVolume *volumep)
+ {
+ if (mVolumeTest == volumep)
+ {
+ mVolumeTest = NULL;
+ }
+ }
+
+private:
+ LLPointer<LLVolume> mVolumeTest;
+ LLVolumeParams mCurrParamsTest;
+ S32 mCurrDetailTest;
+};
+
+LLMaterialID::LLMaterialID() {}
+LLMaterialID::LLMaterialID(LLMaterialID const &m) = default;
+LLMaterialID::~LLMaterialID() {}
+void LLMaterialID::set(void const*) { }
+U8 const * LLMaterialID::get() const { return mID; }
+
+LLPrimTextureList::LLPrimTextureList() { }
+LLPrimTextureList::~LLPrimTextureList() { }
+S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; }
+
+LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); }
+void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()?
+void LLPrimTextureList::take(LLPrimTextureList &other_list) { }
+void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); }
+void LLPrimTextureList::setAllIDs(const LLUUID &id) { }
+LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; }
+S32 LLPrimTextureList::size() const { return mEntryList.size(); }
+
+class PRIMITIVE_TEST_SETUP
+{
+public:
+ PRIMITIVE_TEST_SETUP()
+ {
+ volume_manager_test = new DummyVolumeMgr();
+ LLPrimitive::setVolumeManager(volume_manager_test);
+ }
+
+ ~PRIMITIVE_TEST_SETUP()
+ {
+ LLPrimitive::cleanupVolumeManager();
+ }
+ DummyVolumeMgr * volume_manager_test;
+};
+
+namespace tut
+{
+ struct llprimitive
+ {
+ PRIMITIVE_TEST_SETUP setup_class;
+ };
+
+ typedef test_group<llprimitive> llprimitive_t;
+ typedef llprimitive_t::object llprimitive_object_t;
+ tut::llprimitive_t tut_llprimitive("LLPrimitive");
+
+ template<> template<>
+ void llprimitive_object_t::test<1>()
+ {
+ set_test_name("Test LLPrimitive Instantiation");
+ LLPrimitive test;
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<2>()
+ {
+ set_test_name("Test LLPrimitive PCode setter and getter.");
+ LLPrimitive test;
+ ensure_equals(test.getPCode(), 0);
+ LLPCode code = 1;
+ test.setPCode(code);
+ ensure_equals(test.getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<3>()
+ {
+ set_test_name("Test llprimitive constructor and initer.");
+ LLPCode code = 1;
+ LLPrimitive primitive;
+ primitive.init_primitive(code);
+ ensure_equals(primitive.getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<4>()
+ {
+ set_test_name("Test Static llprimitive constructor and initer.");
+ LLPCode code = 1;
+ LLPrimitive * primitive = LLPrimitive::createPrimitive(code);
+ ensure(primitive != NULL);
+ ensure_equals(primitive->getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<5>()
+ {
+ set_test_name("Test setVolume creation of new unique volume.");
+ LLPrimitive primitive;
+ LLVolumeParams params;
+
+ // Make sure volume starts off null
+ ensure(primitive.getVolume() == NULL);
+
+ // Make sure we have no texture entries before setting the volume
+ ensure_equals(primitive.getNumTEs(), 0);
+
+ // Test that GEOMETRY has not been flagged as changed.
+ ensure(!primitive.isChanged(LLXform::GEOMETRY));
+
+ // Make sure setVolume returns true
+ ensure(primitive.setVolume(params, 0, true) == true);
+ LLVolume* new_volume = primitive.getVolume();
+
+ // make sure new volume was actually created
+ ensure(new_volume != NULL);
+
+ // Make sure that now that we've set the volume we have texture entries
+ ensure_not_equals(primitive.getNumTEs(), 0);
+
+ // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
+ ensure_equals(new_volume->getNumFaces(), 6);
+ ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
+
+ // Test that GEOMETRY has been flagged as changed.
+ ensure(primitive.isChanged(LLXform::GEOMETRY));
+
+ // Run it twice to make sure it doesn't create a different one if params are the same
+ ensure(primitive.setVolume(params, 0, true) == false);
+ ensure(new_volume == primitive.getVolume());
+
+ // Change the param definition and try setting it again.
+ params.setRevolutions(4);
+ ensure(primitive.setVolume(params, 0, true) == true);
+
+ // Ensure that we now have a different volume
+ ensure(new_volume != primitive.getVolume());
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<6>()
+ {
+ set_test_name("Test setVolume creation of new NOT-unique volume.");
+ LLPrimitive primitive;
+ LLVolumeParams params;
+
+ // Make sure volume starts off null
+ ensure(primitive.getVolume() == NULL);
+
+ // Make sure we have no texture entries before setting the volume
+ ensure_equals(primitive.getNumTEs(), 0);
+
+ // Test that GEOMETRY has not been flagged as changed.
+ ensure(!primitive.isChanged(LLXform::GEOMETRY));
+
+ // Make sure setVolume returns true
+ ensure(primitive.setVolume(params, 0, false) == true);
+
+ LLVolume* new_volume = primitive.getVolume();
+
+ // make sure new volume was actually created
+ ensure(new_volume != NULL);
+
+ // Make sure that now that we've set the volume we have texture entries
+ ensure_not_equals(primitive.getNumTEs(), 0);
+
+ // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
+ ensure_equals(new_volume->getNumFaces(), 6);
+ ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
+
+ // Test that GEOMETRY has been flagged as changed.
+ ensure(primitive.isChanged(LLXform::GEOMETRY));
+
+ // Run it twice to make sure it doesn't create a different one if params are the same
+ ensure(primitive.setVolume(params, 0, false) == false);
+ ensure(new_volume == primitive.getVolume());
+
+ // Change the param definition and try setting it again.
+ params.setRevolutions(4);
+ ensure(primitive.setVolume(params, 0, false) == true);
+
+ // Ensure that we now have a different volume
+ ensure(new_volume != primitive.getVolume());
+ }
+}
+
+#include "llmessagesystem_stub.cpp"