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-rw-r--r--indra/llprimitive/llprimtexturelist.h162
1 files changed, 81 insertions, 81 deletions
diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h
index 49c636e40f..79744e9f08 100644
--- a/indra/llprimitive/llprimtexturelist.h
+++ b/indra/llprimitive/llprimtexturelist.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llprimtexturelist.h
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,84 +44,84 @@ typedef std::vector<LLTextureEntry*> texture_list_t;
class LLPrimTextureList
{
public:
- // the LLPrimTextureList needs to know what type of LLTextureEntry
- // to generate when it needs a new one, so we may need to set a
- // callback for generating it, (or else use the base class default:
- // static LLPrimTextureEntry::newTextureEntry() )
- //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
- //static NewTextureEntryFunction sNewTextureEntryCallback;
- static LLTextureEntry* newTextureEntry();
- static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
- static LLTextureEntry* (*sNewTextureEntryCallback)();
-
- LLPrimTextureList();
- virtual ~LLPrimTextureList();
-
- void clear();
-
- // clears current entries
- // copies contents of other_list
- // this is somewhat expensive, so it must be called explicitly
- void copy(const LLPrimTextureList& other_list);
-
- // clears current copies
- // takes contents of other_list
- // clears other_list
- void take(LLPrimTextureList& other_list);
-
- // copies LLTextureEntry 'te'
- // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
- S32 copyTexture(const U8 index, const LLTextureEntry& te);
-
- // takes ownership of LLTextureEntry* 'te'
- // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
- // IMPORTANT! -- if you use this function you must check the return value
- S32 takeTexture(const U8 index, LLTextureEntry* te);
-
-// // copies contents of 'entry' and stores it in 'index' slot
-// void copyTexture(const U8 index, const LLTextureEntry* entry);
-
- // returns pointer to texture at 'index' slot
- LLTextureEntry* getTexture(const U8 index) const;
-
- S32 setID(const U8 index, const LLUUID& id);
- S32 setColor(const U8 index, const LLColor3& color);
- S32 setColor(const U8 index, const LLColor4& color);
- S32 setAlpha(const U8 index, const F32 alpha);
- S32 setScale(const U8 index, const F32 s, const F32 t);
- S32 setScaleS(const U8 index, const F32 s);
- S32 setScaleT(const U8 index, const F32 t);
- S32 setOffset(const U8 index, const F32 s, const F32 t);
- S32 setOffsetS(const U8 index, const F32 s);
- S32 setOffsetT(const U8 index, const F32 t);
- S32 setRotation(const U8 index, const F32 r);
- S32 setBumpShinyFullbright(const U8 index, const U8 bump);
- S32 setMediaTexGen(const U8 index, const U8 media);
- S32 setBumpMap(const U8 index, const U8 bump);
- S32 setBumpShiny(const U8 index, const U8 bump_shiny);
- S32 setTexGen(const U8 index, const U8 texgen);
- S32 setShiny(const U8 index, const U8 shiny);
- S32 setFullbright(const U8 index, const U8 t);
- S32 setMediaFlags(const U8 index, const U8 media_flags);
- S32 setGlow(const U8 index, const F32 glow);
- S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
- S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
-
- LLMaterialPtr getMaterialParams(const U8 index);
-
- S32 size() const;
-
-// void forceResize(S32 new_size);
- void setSize(S32 new_size);
-
- void setAllIDs(const LLUUID& id);
+ // the LLPrimTextureList needs to know what type of LLTextureEntry
+ // to generate when it needs a new one, so we may need to set a
+ // callback for generating it, (or else use the base class default:
+ // static LLPrimTextureEntry::newTextureEntry() )
+ //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
+ //static NewTextureEntryFunction sNewTextureEntryCallback;
+ static LLTextureEntry* newTextureEntry();
+ static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
+ static LLTextureEntry* (*sNewTextureEntryCallback)();
+
+ LLPrimTextureList();
+ virtual ~LLPrimTextureList();
+
+ void clear();
+
+ // clears current entries
+ // copies contents of other_list
+ // this is somewhat expensive, so it must be called explicitly
+ void copy(const LLPrimTextureList& other_list);
+
+ // clears current copies
+ // takes contents of other_list
+ // clears other_list
+ void take(LLPrimTextureList& other_list);
+
+ // copies LLTextureEntry 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ S32 copyTexture(const U8 index, const LLTextureEntry& te);
+
+ // takes ownership of LLTextureEntry* 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ // IMPORTANT! -- if you use this function you must check the return value
+ S32 takeTexture(const U8 index, LLTextureEntry* te);
+
+// // copies contents of 'entry' and stores it in 'index' slot
+// void copyTexture(const U8 index, const LLTextureEntry* entry);
+
+ // returns pointer to texture at 'index' slot
+ LLTextureEntry* getTexture(const U8 index) const;
+
+ S32 setID(const U8 index, const LLUUID& id);
+ S32 setColor(const U8 index, const LLColor3& color);
+ S32 setColor(const U8 index, const LLColor4& color);
+ S32 setAlpha(const U8 index, const F32 alpha);
+ S32 setScale(const U8 index, const F32 s, const F32 t);
+ S32 setScaleS(const U8 index, const F32 s);
+ S32 setScaleT(const U8 index, const F32 t);
+ S32 setOffset(const U8 index, const F32 s, const F32 t);
+ S32 setOffsetS(const U8 index, const F32 s);
+ S32 setOffsetT(const U8 index, const F32 t);
+ S32 setRotation(const U8 index, const F32 r);
+ S32 setBumpShinyFullbright(const U8 index, const U8 bump);
+ S32 setMediaTexGen(const U8 index, const U8 media);
+ S32 setBumpMap(const U8 index, const U8 bump);
+ S32 setBumpShiny(const U8 index, const U8 bump_shiny);
+ S32 setTexGen(const U8 index, const U8 texgen);
+ S32 setShiny(const U8 index, const U8 shiny);
+ S32 setFullbright(const U8 index, const U8 t);
+ S32 setMediaFlags(const U8 index, const U8 media_flags);
+ S32 setGlow(const U8 index, const F32 glow);
+ S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
+ S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
+
+ LLMaterialPtr getMaterialParams(const U8 index);
+
+ S32 size() const;
+
+// void forceResize(S32 new_size);
+ void setSize(S32 new_size);
+
+ void setAllIDs(const LLUUID& id);
protected:
- texture_list_t mEntryList;
+ texture_list_t mEntryList;
private:
- LLPrimTextureList(const LLPrimTextureList& other_list)
- {
- // private so that it can't be used
- }
+ LLPrimTextureList(const LLPrimTextureList& other_list)
+ {
+ // private so that it can't be used
+ }
};
#endif