diff options
Diffstat (limited to 'indra/llprimitive/llprimtexturelist.h')
-rw-r--r-- | indra/llprimitive/llprimtexturelist.h | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h index 49c636e40f..79744e9f08 100644 --- a/indra/llprimitive/llprimtexturelist.h +++ b/indra/llprimitive/llprimtexturelist.h @@ -1,25 +1,25 @@ -/** +/** * @file llprimtexturelist.h * @brief LLPrimTextureList (virtual) base class * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,84 +44,84 @@ typedef std::vector<LLTextureEntry*> texture_list_t; class LLPrimTextureList { public: - // the LLPrimTextureList needs to know what type of LLTextureEntry - // to generate when it needs a new one, so we may need to set a - // callback for generating it, (or else use the base class default: - // static LLPrimTextureEntry::newTextureEntry() ) - //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); - //static NewTextureEntryFunction sNewTextureEntryCallback; - static LLTextureEntry* newTextureEntry(); - static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); - static LLTextureEntry* (*sNewTextureEntryCallback)(); - - LLPrimTextureList(); - virtual ~LLPrimTextureList(); - - void clear(); - - // clears current entries - // copies contents of other_list - // this is somewhat expensive, so it must be called explicitly - void copy(const LLPrimTextureList& other_list); - - // clears current copies - // takes contents of other_list - // clears other_list - void take(LLPrimTextureList& other_list); - - // copies LLTextureEntry 'te' - // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE - S32 copyTexture(const U8 index, const LLTextureEntry& te); - - // takes ownership of LLTextureEntry* 'te' - // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE - // IMPORTANT! -- if you use this function you must check the return value - S32 takeTexture(const U8 index, LLTextureEntry* te); - -// // copies contents of 'entry' and stores it in 'index' slot -// void copyTexture(const U8 index, const LLTextureEntry* entry); - - // returns pointer to texture at 'index' slot - LLTextureEntry* getTexture(const U8 index) const; - - S32 setID(const U8 index, const LLUUID& id); - S32 setColor(const U8 index, const LLColor3& color); - S32 setColor(const U8 index, const LLColor4& color); - S32 setAlpha(const U8 index, const F32 alpha); - S32 setScale(const U8 index, const F32 s, const F32 t); - S32 setScaleS(const U8 index, const F32 s); - S32 setScaleT(const U8 index, const F32 t); - S32 setOffset(const U8 index, const F32 s, const F32 t); - S32 setOffsetS(const U8 index, const F32 s); - S32 setOffsetT(const U8 index, const F32 t); - S32 setRotation(const U8 index, const F32 r); - S32 setBumpShinyFullbright(const U8 index, const U8 bump); - S32 setMediaTexGen(const U8 index, const U8 media); - S32 setBumpMap(const U8 index, const U8 bump); - S32 setBumpShiny(const U8 index, const U8 bump_shiny); - S32 setTexGen(const U8 index, const U8 texgen); - S32 setShiny(const U8 index, const U8 shiny); - S32 setFullbright(const U8 index, const U8 t); - S32 setMediaFlags(const U8 index, const U8 media_flags); - S32 setGlow(const U8 index, const F32 glow); - S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); - S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); - - LLMaterialPtr getMaterialParams(const U8 index); - - S32 size() const; - -// void forceResize(S32 new_size); - void setSize(S32 new_size); - - void setAllIDs(const LLUUID& id); + // the LLPrimTextureList needs to know what type of LLTextureEntry + // to generate when it needs a new one, so we may need to set a + // callback for generating it, (or else use the base class default: + // static LLPrimTextureEntry::newTextureEntry() ) + //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); + //static NewTextureEntryFunction sNewTextureEntryCallback; + static LLTextureEntry* newTextureEntry(); + static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); + static LLTextureEntry* (*sNewTextureEntryCallback)(); + + LLPrimTextureList(); + virtual ~LLPrimTextureList(); + + void clear(); + + // clears current entries + // copies contents of other_list + // this is somewhat expensive, so it must be called explicitly + void copy(const LLPrimTextureList& other_list); + + // clears current copies + // takes contents of other_list + // clears other_list + void take(LLPrimTextureList& other_list); + + // copies LLTextureEntry 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + S32 copyTexture(const U8 index, const LLTextureEntry& te); + + // takes ownership of LLTextureEntry* 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + // IMPORTANT! -- if you use this function you must check the return value + S32 takeTexture(const U8 index, LLTextureEntry* te); + +// // copies contents of 'entry' and stores it in 'index' slot +// void copyTexture(const U8 index, const LLTextureEntry* entry); + + // returns pointer to texture at 'index' slot + LLTextureEntry* getTexture(const U8 index) const; + + S32 setID(const U8 index, const LLUUID& id); + S32 setColor(const U8 index, const LLColor3& color); + S32 setColor(const U8 index, const LLColor4& color); + S32 setAlpha(const U8 index, const F32 alpha); + S32 setScale(const U8 index, const F32 s, const F32 t); + S32 setScaleS(const U8 index, const F32 s); + S32 setScaleT(const U8 index, const F32 t); + S32 setOffset(const U8 index, const F32 s, const F32 t); + S32 setOffsetS(const U8 index, const F32 s); + S32 setOffsetT(const U8 index, const F32 t); + S32 setRotation(const U8 index, const F32 r); + S32 setBumpShinyFullbright(const U8 index, const U8 bump); + S32 setMediaTexGen(const U8 index, const U8 media); + S32 setBumpMap(const U8 index, const U8 bump); + S32 setBumpShiny(const U8 index, const U8 bump_shiny); + S32 setTexGen(const U8 index, const U8 texgen); + S32 setShiny(const U8 index, const U8 shiny); + S32 setFullbright(const U8 index, const U8 t); + S32 setMediaFlags(const U8 index, const U8 media_flags); + S32 setGlow(const U8 index, const F32 glow); + S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); + S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); + + LLMaterialPtr getMaterialParams(const U8 index); + + S32 size() const; + +// void forceResize(S32 new_size); + void setSize(S32 new_size); + + void setAllIDs(const LLUUID& id); protected: - texture_list_t mEntryList; + texture_list_t mEntryList; private: - LLPrimTextureList(const LLPrimTextureList& other_list) - { - // private so that it can't be used - } + LLPrimTextureList(const LLPrimTextureList& other_list) + { + // private so that it can't be used + } }; #endif |