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-rw-r--r--indra/llprimitive/llmodelloader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 530e61e2b8..73ec0ed1f4 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -111,6 +111,7 @@ public:
bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
model_list mModelList;
+ // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded.
scene mScene;
typedef std::queue<LLPointer<LLModel> > model_queue;
@@ -119,9 +120,14 @@ public:
model_queue mPhysicsQ;
//map of avatar joints as named in COLLADA assets to internal joint names
+ // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere.
JointMap mJointMap;
+
+ // The joint list is what you want to use to actually setup the specific joint transformations.
JointTransformMap& mJointList;
JointNameSet& mJointsFromNode;
+
+
U32 mMaxJointsPerMesh;
LLModelLoader(