diff options
Diffstat (limited to 'indra/llprimitive/llmodelloader.h')
-rw-r--r-- | indra/llprimitive/llmodelloader.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index aece922111..7c808dcae0 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -36,7 +36,7 @@ class LLJoint; typedef std::map<std::string, LLMatrix4> JointTransformMap; typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; -typedef std::map<std::string, std::string, std::less<>> JointMap; +typedef std::map<std::string, std::string> JointMap; typedef std::deque<std::string> JointNameSet; const S32 SLM_SUPPORTED_VERSION = 3; @@ -111,6 +111,7 @@ public: bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info) model_list mModelList; + // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded. scene mScene; typedef std::queue<LLPointer<LLModel> > model_queue; @@ -119,9 +120,14 @@ public: model_queue mPhysicsQ; //map of avatar joints as named in COLLADA assets to internal joint names + // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere. JointMap mJointMap; + + // The joint list is what you want to use to actually setup the specific joint transformations. JointTransformMap& mJointList; JointNameSet& mJointsFromNode; + + U32 mMaxJointsPerMesh; LLModelLoader( @@ -192,6 +198,7 @@ public: const LLSD logOut() const { return mWarningsArray; } void clearLog() { mWarningsArray.clear(); } + void dumpDebugData(); protected: |