diff options
Diffstat (limited to 'indra/llprimitive/llmodelloader.h')
| -rw-r--r-- | indra/llprimitive/llmodelloader.h | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index 530e61e2b8..8acc75b1be 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -29,14 +29,14 @@ #include "llmodel.h" #include "llthread.h" -#include <boost/function.hpp> +#include <functional> #include <list> class LLJoint; typedef std::map<std::string, LLMatrix4> JointTransformMap; typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; -typedef std::map<std::string, std::string> JointMap; +typedef std::map<std::string, std::string, std::less<>> JointMap; typedef std::deque<std::string> JointNameSet; const S32 SLM_SUPPORTED_VERSION = 3; @@ -57,25 +57,25 @@ public: // Callback with loaded model data and loaded LoD // - typedef boost::function<void (scene&, model_list&, S32, void*)> load_callback_t; + typedef std::function<void (scene&, model_list&, S32, void*)> load_callback_t; // Function to provide joint lookup by name // (within preview avi skeleton, for example) // - typedef boost::function<LLJoint* (const std::string&, void*)> joint_lookup_func_t; + typedef std::function<LLJoint* (const std::string&, void*)> joint_lookup_func_t; // Func to load and associate material with all it's textures, // returned value is the number of textures loaded // intentionally non-const so func can modify material to // store platform-specific data // - typedef boost::function<U32 (LLImportMaterial&, void*)> texture_load_func_t; + typedef std::function<U32 (LLImportMaterial&, void*)> texture_load_func_t; // Callback to inform client of state changes // during loading process (errors will be reported // as state changes here as well) // - typedef boost::function<void (U32, void*)> state_callback_t; + typedef std::function<void (U32, void*)> state_callback_t; typedef enum { @@ -109,8 +109,10 @@ public: bool mTrySLM; bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info) + bool mTexturesNeedScaling; model_list mModelList; + // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded. scene mScene; typedef std::queue<LLPointer<LLModel> > model_queue; @@ -119,10 +121,16 @@ public: model_queue mPhysicsQ; //map of avatar joints as named in COLLADA assets to internal joint names + // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere. JointMap mJointMap; + + // The joint list is what you want to use to actually setup the specific joint transformations. JointTransformMap& mJointList; JointNameSet& mJointsFromNode; + + U32 mMaxJointsPerMesh; + U32 mDebugMode; // see dumDebugData() for details LLModelLoader( std::string filename, @@ -135,7 +143,9 @@ public: JointTransformMap& jointTransformMap, JointNameSet& jointsFromNodes, JointMap& legalJointNamesMap, - U32 maxJointsPerMesh); + U32 maxJointsPerMesh, + U32 modelLimit, + U32 debugMode); virtual ~LLModelLoader(); virtual void setNoNormalize() { mNoNormalize = true; } @@ -161,9 +171,6 @@ public: void stretch_extents(const LLModel* model, const LLMatrix4& mat); - S32 mNumOfFetchingTextures ; // updated in the main thread - bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread. - bool verifyCount( int expected, int result ); //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps) @@ -192,6 +199,7 @@ public: const LLSD logOut() const { return mWarningsArray; } void clearLog() { mWarningsArray.clear(); } + void dumpDebugData(); protected: @@ -203,6 +211,7 @@ protected: bool mRigValidJointUpload; U32 mLegacyRigFlags; + U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels bool mNoNormalize; bool mNoOptimize; |
