diff options
Diffstat (limited to 'indra/llprimitive/llmaterialtable.cpp')
-rw-r--r-- | indra/llprimitive/llmaterialtable.cpp | 1120 |
1 files changed, 560 insertions, 560 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp index 58b2d00d44..344bd49e6d 100644 --- a/indra/llprimitive/llmaterialtable.cpp +++ b/indra/llprimitive/llmaterialtable.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llmaterialtable.cpp * @brief Table of material names and IDs for viewer * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,722 +34,722 @@ LLMaterialTable LLMaterialTable::basic(1); -/* - Old Havok 1 constants +/* + Old Havok 1 constants // these are the approximately correct friction values for various materials // however Havok1's friction dynamics are not very correct, so the effective // friction coefficients that result from these numbers are approximately // 25-50% too low, more incorrect for the lower values. -F32 const LLMaterialTable::FRICTION_MIN = 0.2f; -F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass -F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; // -F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel -F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE -F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine -F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater -F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt -F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete -F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; // -F32 const LLMaterialTable::FRICTION_MAX = 0.95f; // +F32 const LLMaterialTable::FRICTION_MIN = 0.2f; +F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass +F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; // +F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel +F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE +F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine +F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater +F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt +F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete +F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; // +F32 const LLMaterialTable::FRICTION_MAX = 0.95f; // */ // #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460 // Havok4 has more correct friction dynamics, however here we have to use // the "incorrect" equivalents for the legacy Havok1 behavior -F32 const LLMaterialTable::FRICTION_MIN = 0.15f; -F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass -F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; // -F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel -F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE -F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine -F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater -F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt -F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete -F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; // -F32 const LLMaterialTable::FRICTION_MAX = 0.71f; // +F32 const LLMaterialTable::FRICTION_MIN = 0.15f; +F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass +F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; // +F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel +F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE +F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine +F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater +F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt +F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete +F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; // +F32 const LLMaterialTable::FRICTION_MAX = 0.71f; // // #endif -F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f; -F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN; -F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater -F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete -F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel -F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine -F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass -F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE -F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; // -F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; // -F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f; +F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f; +F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN; +F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater +F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete +F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel +F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine +F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass +F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE +F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; // +F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; // +F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f; F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f; F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f; LLMaterialTable::LLMaterialTable() - : mCollisionSoundMatrix(NULL), - mSlidingSoundMatrix(NULL), - mRollingSoundMatrix(NULL) + : mCollisionSoundMatrix(NULL), + mSlidingSoundMatrix(NULL), + mRollingSoundMatrix(NULL) { } LLMaterialTable::LLMaterialTable(U8 isBasic) { - initBasicTable(); + initBasicTable(); } LLMaterialTable::~LLMaterialTable() { - if (mCollisionSoundMatrix) - { - delete [] mCollisionSoundMatrix; - mCollisionSoundMatrix = NULL; - } + if (mCollisionSoundMatrix) + { + delete [] mCollisionSoundMatrix; + mCollisionSoundMatrix = NULL; + } - if (mSlidingSoundMatrix) - { - delete [] mSlidingSoundMatrix; - mSlidingSoundMatrix = NULL; - } + if (mSlidingSoundMatrix) + { + delete [] mSlidingSoundMatrix; + mSlidingSoundMatrix = NULL; + } - if (mRollingSoundMatrix) - { - delete [] mRollingSoundMatrix; - mRollingSoundMatrix = NULL; - } + if (mRollingSoundMatrix) + { + delete [] mRollingSoundMatrix; + mRollingSoundMatrix = NULL; + } - for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer()); - mMaterialInfoList.clear(); + for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer()); + mMaterialInfoList.clear(); } void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - std::string name = infop->mName; - infop->mName = namemap[name]; - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + std::string name = infop->mName; + infop->mName = namemap[name]; + } } void LLMaterialTable::initBasicTable() { - // *TODO: Translate - add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID); - add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID); - add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID); - add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID); - add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID); - add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID); - add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID); - add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID); - - // specify densities for these materials. . . + // *TODO: Translate + add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID); + add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID); + add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID); + add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID); + add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID); + add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID); + add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID); + add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID); + + // specify densities for these materials. . . // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html - addDensity(LL_MCODE_STONE,30.f); - addDensity(LL_MCODE_METAL,50.f); - addDensity(LL_MCODE_GLASS,20.f); - addDensity(LL_MCODE_WOOD,10.f); - addDensity(LL_MCODE_FLESH,10.f); - addDensity(LL_MCODE_PLASTIC,5.f); - addDensity(LL_MCODE_RUBBER,0.5f); // - addDensity(LL_MCODE_LIGHT,20.f); // - - // add damage and energy values - addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete - addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel - addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass - addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine - addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater - addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE - addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); // - addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); // - - addFriction(LL_MCODE_STONE,0.8f); // concrete - addFriction(LL_MCODE_METAL,0.3f); // steel - addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass - addFriction(LL_MCODE_WOOD,0.6f); // southern pine - addFriction(LL_MCODE_FLESH,0.9f); // saltwater - addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE - addFriction(LL_MCODE_RUBBER,0.9f); // - addFriction(LL_MCODE_LIGHT,0.2f); // - - addRestitution(LL_MCODE_STONE,0.4f); // concrete - addRestitution(LL_MCODE_METAL,0.4f); // steel - addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass - addRestitution(LL_MCODE_WOOD,0.5f); // southern pine - addRestitution(LL_MCODE_FLESH,0.3f); // saltwater - addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE - addRestitution(LL_MCODE_RUBBER,0.9f); // - addRestitution(LL_MCODE_LIGHT,0.7f); // - - addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9")); - addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678")); - addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351")); - addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a")); - addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67")); - addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); - addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d")); - addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); - - // CollisionSounds - mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mCollisionSoundMatrix) - { - addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC); - - addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER); - - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC); - - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC); - - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC); - - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER); - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC); - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC); - - addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC); - addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); - - addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); - } - - // Sliding Sounds - mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mSlidingSoundMatrix) - { - addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC); - - addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC); - - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC); - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC); - - addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - } - - // Rolling Sounds - mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mRollingSoundMatrix) - { - addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE); - addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD); - addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC); - addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC); - - addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS); - addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD); - addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD); - addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD); - - addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC); - - addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC); - - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC); - addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); - - addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); - } + addDensity(LL_MCODE_STONE,30.f); + addDensity(LL_MCODE_METAL,50.f); + addDensity(LL_MCODE_GLASS,20.f); + addDensity(LL_MCODE_WOOD,10.f); + addDensity(LL_MCODE_FLESH,10.f); + addDensity(LL_MCODE_PLASTIC,5.f); + addDensity(LL_MCODE_RUBBER,0.5f); // + addDensity(LL_MCODE_LIGHT,20.f); // + + // add damage and energy values + addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete + addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel + addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass + addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine + addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater + addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE + addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); // + addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); // + + addFriction(LL_MCODE_STONE,0.8f); // concrete + addFriction(LL_MCODE_METAL,0.3f); // steel + addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass + addFriction(LL_MCODE_WOOD,0.6f); // southern pine + addFriction(LL_MCODE_FLESH,0.9f); // saltwater + addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE + addFriction(LL_MCODE_RUBBER,0.9f); // + addFriction(LL_MCODE_LIGHT,0.2f); // + + addRestitution(LL_MCODE_STONE,0.4f); // concrete + addRestitution(LL_MCODE_METAL,0.4f); // steel + addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass + addRestitution(LL_MCODE_WOOD,0.5f); // southern pine + addRestitution(LL_MCODE_FLESH,0.3f); // saltwater + addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE + addRestitution(LL_MCODE_RUBBER,0.9f); // + addRestitution(LL_MCODE_LIGHT,0.7f); // + + addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9")); + addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678")); + addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351")); + addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a")); + addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67")); + addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); + addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d")); + addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); + + // CollisionSounds + mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mCollisionSoundMatrix) + { + addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC); + + addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER); + + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC); + + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC); + + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC); + + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER); + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC); + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC); + + addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC); + addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); + + addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); + } + + // Sliding Sounds + mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mSlidingSoundMatrix) + { + addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC); + + addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC); + + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC); + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC); + + addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + } + + // Rolling Sounds + mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mRollingSoundMatrix) + { + addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE); + addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD); + addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC); + addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC); + + addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS); + addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD); + addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD); + addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD); + + addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC); + + addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC); + + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC); + addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); + + addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); + } } BOOL LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid) { - LLMaterialInfo *infop; + LLMaterialInfo *infop; - infop = new LLMaterialInfo(mcode,name,uuid); - if (!infop) return FALSE; + infop = new LLMaterialInfo(mcode,name,uuid); + if (!infop) return FALSE; - // Add at the end so the order in menus matches the order in this - // file. JNC 11.30.01 - mMaterialInfoList.push_back(infop); + // Add at the end so the order in menus matches the order in this + // file. JNC 11.30.01 + mMaterialInfoList.push_back(infop); - return TRUE; + return TRUE; } BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid) { - if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return TRUE; + if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; } BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) { - if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return TRUE; + if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; } BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) { - if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return TRUE; + if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; } BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mShatterSoundID = uuid; - return TRUE; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + infop->mShatterSoundID = uuid; + return TRUE; + } + } - return FALSE; + return FALSE; } BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mDensity = density; - return TRUE; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + infop->mDensity = density; + return TRUE; + } + } - return FALSE; + return FALSE; } BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mRestitution = restitution; - return TRUE; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + infop->mRestitution = restitution; + return TRUE; + } + } - return FALSE; + return FALSE; } BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mFriction = friction; - return TRUE; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + infop->mFriction = friction; + return TRUE; + } + } - return FALSE; + return FALSE; } BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mHPModifier = hp_mod; - infop->mDamageModifier = damage_mod; - infop->mEPModifier = ep_mod; - return TRUE; - } - } - - return FALSE; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + infop->mHPModifier = hp_mod; + infop->mDamageModifier = damage_mod; + infop->mEPModifier = ep_mod; + return TRUE; + } + } + + return FALSE; } LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (name == infop->mName) - { - return infop->mDefaultTextureID; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (name == infop->mName) + { + return infop->mDefaultTextureID; + } + } - return LLUUID::null; + return LLUUID::null; } LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode) { - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDefaultTextureID; - } - } + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mDefaultTextureID; + } + } - return LLUUID::null; + return LLUUID::null; } U8 LLMaterialTable::getMCode(const std::string& name) { - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (name == infop->mName) - { - return infop->mMCode; - } - } + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (name == infop->mName) + { + return infop->mMCode; + } + } - return 0; + return 0; } std::string LLMaterialTable::getName(U8 mcode) { - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mName; - } - } + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mName; + } + } - return std::string(); + return std::string(); } LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2) { - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL; - if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - //LL_INFOS() << "Null Sound" << LL_ENDL; - return(SND_NULL); - } + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL; + if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + //LL_INFOS() << "Null Sound" << LL_ENDL; + return(SND_NULL); + } } bool LLMaterialTable::isCollisionSound(const LLUUID &uuid) { - for (U8 i = 0; i < LL_MCODE_END; i++) - { - for (U8 j = 0; j < LL_MCODE_END; j++) - { - i &= LL_MCODE_MASK; - j &= LL_MCODE_MASK; - if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid) - { - return true; - } - } - } - return false; + for (U8 i = 0; i < LL_MCODE_END; i++) + { + for (U8 j = 0; j < LL_MCODE_END; j++) + { + i &= LL_MCODE_MASK; + j &= LL_MCODE_MASK; + if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid) + { + return true; + } + } + } + return false; } LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2) -{ - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - return(SND_NULL); - } +{ + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + return(SND_NULL); + } } LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2) -{ - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - return(SND_NULL); - } +{ + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + return(SND_NULL); + } } LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode) -{ - // Create material appropriate sounds for collisions with the ground - // For now, simply return a single sound for all materials - return SND_STONE_DIRT_02; +{ + // Create material appropriate sounds for collisions with the ground + // For now, simply return a single sound for all materials + return SND_STONE_DIRT_02; } LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode) -{ - // Create material-specific sound for sliding on ground - // For now, just return a single sound - return SND_SLIDE_STONE_STONE_01; +{ + // Create material-specific sound for sliding on ground + // For now, just return a single sound + return SND_SLIDE_STONE_STONE_01; } LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode) -{ - // Create material-specific sound for rolling on ground - // For now, just return a single sound - return SND_SLIDE_STONE_STONE_01; +{ + // Create material-specific sound for rolling on ground + // For now, just return a single sound + return SND_SLIDE_STONE_STONE_01; } LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2) -{ - // Returns an appropriate UUID to use as sprite at collision betweeen objects - // For now, just return a single image - return IMG_SHOT; +{ + // Returns an appropriate UUID to use as sprite at collision betweeen objects + // For now, just return a single image + return IMG_SHOT; } LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode) -{ - // Returns an appropriate - // For now, just return a single sound - return IMG_SMOKE_POOF; +{ + // Returns an appropriate + // For now, just return a single sound + return IMG_SMOKE_POOF; } F32 LLMaterialTable::getDensity(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDensity; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mDensity; + } + } - return 0.f; + return 0.f; } F32 LLMaterialTable::getRestitution(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mRestitution; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mRestitution; + } + } - return LLMaterialTable::DEFAULT_RESTITUTION; + return LLMaterialTable::DEFAULT_RESTITUTION; } F32 LLMaterialTable::getFriction(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mFriction; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mFriction; + } + } - return LLMaterialTable::DEFAULT_FRICTION; + return LLMaterialTable::DEFAULT_FRICTION; } F32 LLMaterialTable::getHPMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mHPModifier; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mHPModifier; + } + } - return 1.f; + return 1.f; } F32 LLMaterialTable::getDamageMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDamageModifier; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mDamageModifier; + } + } - return 1.f; + return 1.f; } F32 LLMaterialTable::getEPMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mEPModifier; - } - } +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mEPModifier; + } + } - return 1.f; + return 1.f; } LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mShatterSoundID; - } - } - - return SND_NULL; +{ + mcode &= LL_MCODE_MASK; + for (info_list_t::iterator iter = mMaterialInfoList.begin(); + iter != mMaterialInfoList.end(); ++iter) + { + LLMaterialInfo *infop = *iter; + if (mcode == infop->mMCode) + { + return infop->mShatterSoundID; + } + } + + return SND_NULL; } |