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-rw-r--r--indra/llprimitive/llmaterial.h213
1 files changed, 107 insertions, 106 deletions
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index 9f52a3f6c1..d58b7ee812 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -39,114 +39,115 @@ class LLMaterial : public LLRefCount
{
public:
- typedef enum
- {
- DIFFUSE_ALPHA_MODE_NONE = 0,
- DIFFUSE_ALPHA_MODE_BLEND = 1,
- DIFFUSE_ALPHA_MODE_MASK = 2,
- DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
- DIFFUSE_ALPHA_MODE_DEFAULT = 4,
- } eDiffuseAlphaMode;
-
- typedef enum
- {
- SHADER_COUNT = 16,
- ALPHA_SHADER_COUNT = 4
- } eShaderCount;
-
-
-
- static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
- static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
- static const U8 DEFAULT_ENV_INTENSITY = 0;
-
- LLMaterial();
- LLMaterial(const LLSD& material_data);
-
- LLSD asLLSD() const;
- void fromLLSD(const LLSD& material_data);
-
- const LLUUID& getNormalID() const { return mNormalID; }
- void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
- void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
- F32 getNormalOffsetX() const { return mNormalOffsetX; }
- F32 getNormalOffsetY() const { return mNormalOffsetY; }
-
- void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
- void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
- void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
-
- void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
- F32 getNormalRepeatX() const { return mNormalRepeatX; }
- F32 getNormalRepeatY() const { return mNormalRepeatY; }
-
- void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
- void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
- void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
-
- F32 getNormalRotation() const { return mNormalRotation; }
- void setNormalRotation(F32 rot) { mNormalRotation = rot; }
-
- const LLUUID& getSpecularID() const { return mSpecularID; }
- void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
- void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
- F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
- F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
-
- void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
- void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
- void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
-
- void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
- F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
- F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
-
- void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
- void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
- void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
-
- F32 getSpecularRotation() const { return mSpecularRotation; }
- void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
-
- const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
- void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; }
- U8 getSpecularLightExponent() const { return mSpecularLightExponent; }
- void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; }
- U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; }
- void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; }
- U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
- void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; }
- U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
- void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }
-
- bool isNull() const;
- static const LLMaterial null;
-
- bool operator == (const LLMaterial& rhs) const;
- bool operator != (const LLMaterial& rhs) const;
-
- U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
+ typedef enum
+ {
+ DIFFUSE_ALPHA_MODE_NONE = 0,
+ DIFFUSE_ALPHA_MODE_BLEND = 1,
+ DIFFUSE_ALPHA_MODE_MASK = 2,
+ DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
+ DIFFUSE_ALPHA_MODE_DEFAULT = 4,
+ } eDiffuseAlphaMode;
+
+ typedef enum
+ {
+ SHADER_COUNT = 16,
+ ALPHA_SHADER_COUNT = 4
+ } eShaderCount;
+
+
+
+ static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
+ static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
+ static const U8 DEFAULT_ENV_INTENSITY = 0;
+
+ LLMaterial();
+ LLMaterial(const LLSD& material_data);
+
+ LLSD asLLSD() const;
+ void fromLLSD(const LLSD& material_data);
+
+ const LLUUID& getNormalID() const;
+ void setNormalID(const LLUUID& normal_id);
+
+ void getNormalOffset(F32& offset_x, F32& offset_y) const;
+ F32 getNormalOffsetX() const;
+ F32 getNormalOffsetY() const;
+
+ void setNormalOffset(F32 offset_x, F32 offset_y);
+ void setNormalOffsetX(F32 offset_x);
+ void setNormalOffsetY(F32 offset_y);
+
+ void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getNormalRepeatX() const;
+ F32 getNormalRepeatY() const;
+
+ void setNormalRepeat(F32 repeat_x, F32 repeat_y);
+ void setNormalRepeatX(F32 repeat_x);
+ void setNormalRepeatY(F32 repeat_y);
+
+ F32 getNormalRotation() const;
+ void setNormalRotation(F32 rot);
+
+ const LLUUID& getSpecularID() const;
+ void setSpecularID(const LLUUID& specular_id);
+ void getSpecularOffset(F32& offset_x, F32& offset_y) const;
+ F32 getSpecularOffsetX() const;
+ F32 getSpecularOffsetY() const;
+
+ void setSpecularOffset(F32 offset_x, F32 offset_y);
+ void setSpecularOffsetX(F32 offset_x);
+ void setSpecularOffsetY(F32 offset_y);
+
+ void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getSpecularRepeatX() const;
+ F32 getSpecularRepeatY() const;
+
+ void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
+ void setSpecularRepeatX(F32 repeat_x);
+ void setSpecularRepeatY(F32 repeat_y);
+
+ F32 getSpecularRotation() const;
+ void setSpecularRotation(F32 rot);
+
+ const LLColor4U getSpecularLightColor() const;
+ void setSpecularLightColor(const LLColor4U& color);
+ U8 getSpecularLightExponent() const;
+ void setSpecularLightExponent(U8 exponent);
+ U8 getEnvironmentIntensity() const;
+ void setEnvironmentIntensity(U8 intensity);
+ U8 getDiffuseAlphaMode() const;
+ void setDiffuseAlphaMode(U8 alpha_mode);
+ U8 getAlphaMaskCutoff() const;
+ void setAlphaMaskCutoff(U8 cutoff);
+
+ bool isNull() const;
+ static const LLMaterial null;
+
+ bool operator == (const LLMaterial& rhs) const;
+ bool operator != (const LLMaterial& rhs) const;
+
+ U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
protected:
- LLUUID mNormalID;
- F32 mNormalOffsetX;
- F32 mNormalOffsetY;
- F32 mNormalRepeatX;
- F32 mNormalRepeatY;
- F32 mNormalRotation;
-
- LLUUID mSpecularID;
- F32 mSpecularOffsetX;
- F32 mSpecularOffsetY;
- F32 mSpecularRepeatX;
- F32 mSpecularRepeatY;
- F32 mSpecularRotation;
-
- LLColor4U mSpecularLightColor;
- U8 mSpecularLightExponent;
- U8 mEnvironmentIntensity;
- U8 mDiffuseAlphaMode;
- U8 mAlphaMaskCutoff;
+ LLUUID mNormalID;
+ F32 mNormalOffsetX;
+ F32 mNormalOffsetY;
+ F32 mNormalRepeatX;
+ F32 mNormalRepeatY;
+ F32 mNormalRotation;
+
+ LLUUID mSpecularID;
+ F32 mSpecularOffsetX;
+ F32 mSpecularOffsetY;
+ F32 mSpecularRepeatX;
+ F32 mSpecularRepeatY;
+ F32 mSpecularRotation;
+
+ LLColor4U mSpecularLightColor;
+ U8 mSpecularLightExponent;
+ U8 mEnvironmentIntensity;
+ U8 mDiffuseAlphaMode;
+ U8 mAlphaMaskCutoff;
};
typedef LLPointer<LLMaterial> LLMaterialPtr;