diff options
Diffstat (limited to 'indra/llprimitive/llgltfmaterial.h')
-rw-r--r-- | indra/llprimitive/llgltfmaterial.h | 53 |
1 files changed, 33 insertions, 20 deletions
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index 2bd2d34b53..a3e0c0d9ca 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -49,6 +49,11 @@ public: // default material for reference static const LLGLTFMaterial sDefault; + static const char* ASSET_VERSION; + static const char* ASSET_TYPE; + static const std::array<std::string, 2> ACCEPTED_ASSET_VERSIONS; + static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); } + struct TextureTransform { LLVector2 mOffset = { 0.f, 0.f }; @@ -74,10 +79,25 @@ public: bool operator==(const LLGLTFMaterial& rhs) const; bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); } - LLUUID mBaseColorId; - LLUUID mNormalId; - LLUUID mMetallicRoughnessId; - LLUUID mEmissiveId; + enum TextureInfo : U32 + { + GLTF_TEXTURE_INFO_BASE_COLOR, + GLTF_TEXTURE_INFO_NORMAL, + GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + // *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of + // the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS. + // Currently, only ORM materials are supported (materials which define + // occlusion, roughness, and metallic in the same texture). + // -Cosmic,2023-01-26 + GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + GLTF_TEXTURE_INFO_EMISSIVE, + + GLTF_TEXTURE_INFO_COUNT + }; + + std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId; + + std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; // NOTE : initialize values to defaults according to the GLTF spec LLColor4 mBaseColor = LLColor4(1, 1, 1, 1); @@ -104,24 +124,14 @@ public: return hash; } - enum TextureInfo : U32 - { - GLTF_TEXTURE_INFO_BASE_COLOR, - GLTF_TEXTURE_INFO_NORMAL, - GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, - GLTF_TEXTURE_INFO_EMISSIVE, - - GLTF_TEXTURE_INFO_COUNT - }; - - std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; - //setters for various members (will clamp to acceptable ranges) // for_override - set to true if this value is being set as part of an override (important for handling override to default value) + void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false); + void setBaseColorId(const LLUUID& id, bool for_override = false); void setNormalId(const LLUUID& id, bool for_override = false); - void setMetallicRoughnessId(const LLUUID& id, bool for_override = false); + void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false); void setEmissiveId(const LLUUID& id, bool for_override = false); void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false); @@ -180,6 +190,10 @@ public: void applyOverride(const LLGLTFMaterial& override_mat); + // For base materials only (i.e. assets). Clears transforms to + // default since they're not supported in assets yet. + void sanitizeAssetMaterial(); + // For material overrides only. Clears most properties to // default/fallthrough, but preserves the transforms. bool setBaseMaterial(); @@ -187,12 +201,11 @@ public: bool isClearedForBaseMaterial(); private: - template<typename T> - void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out); + void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id); template<typename T> - void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const; + void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const; void setBaseMaterial(const LLGLTFMaterial& old_override_mat); }; |