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-rw-r--r--indra/llprimitive/llgltfloader.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
index b4d6ca1940..66671d1c5a 100644
--- a/indra/llprimitive/llgltfloader.h
+++ b/indra/llprimitive/llgltfloader.h
@@ -35,7 +35,7 @@
// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD
class gltf_sampler
-{
+{
public:
// Uses GL enums
S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR
@@ -44,7 +44,7 @@ public:
S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
//S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored.
std::string name; // optional, currently unused
- // extensions and extras are sampler optional fields that we don't support - at least initially
+ // extensions and extras are sampler optional fields that we don't support - at least initially
};
class gltf_image
@@ -85,7 +85,7 @@ public:
// textures
U32 baseColorTexIdx; // always sRGB encoded
U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel
- U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0)
+ U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0)
U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded
U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2)
@@ -201,6 +201,6 @@ private:
static std::string preprocessGLTF(std::string filename);
*/
-
+
};
#endif // LL_LLGLTFLLOADER_H