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-rw-r--r--indra/llplugin/llpluginprocesschild.cpp962
1 files changed, 481 insertions, 481 deletions
diff --git a/indra/llplugin/llpluginprocesschild.cpp b/indra/llplugin/llpluginprocesschild.cpp
index d93ec8cf4b..a854ced7aa 100644
--- a/indra/llplugin/llpluginprocesschild.cpp
+++ b/indra/llplugin/llpluginprocesschild.cpp
@@ -39,192 +39,192 @@ static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will
LLPluginProcessChild::LLPluginProcessChild()
{
- mState = STATE_UNINITIALIZED;
- mInstance = NULL;
- mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
- mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
- mCPUElapsed = 0.0f;
- mBlockingRequest = false;
- mBlockingResponseReceived = false;
+ mState = STATE_UNINITIALIZED;
+ mInstance = NULL;
+ mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
+ mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
+ mCPUElapsed = 0.0f;
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
}
LLPluginProcessChild::~LLPluginProcessChild()
{
- if (mInstance != NULL)
- {
- sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
-
- // IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
- // appears to fail and lock up which means that a given instance of the slplugin process never exits.
- // This is bad, especially when users try to update their version of SL - it fails because the slplugin
- // process as well as a bunch of plugin specific files are locked and cannot be overwritten.
- exit(0);
- //delete mInstance;
- //mInstance = NULL;
- }
+ if (mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+
+ // IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
+ // appears to fail and lock up which means that a given instance of the slplugin process never exits.
+ // This is bad, especially when users try to update their version of SL - it fails because the slplugin
+ // process as well as a bunch of plugin specific files are locked and cannot be overwritten.
+ exit(0);
+ //delete mInstance;
+ //mInstance = NULL;
+ }
}
void LLPluginProcessChild::killSockets(void)
{
- killMessagePipe();
- mSocket.reset();
+ killMessagePipe();
+ mSocket.reset();
}
void LLPluginProcessChild::init(U32 launcher_port)
{
- mLauncherHost = LLHost("127.0.0.1", launcher_port);
- setState(STATE_INITIALIZED);
+ mLauncherHost = LLHost("127.0.0.1", launcher_port);
+ setState(STATE_INITIALIZED);
}
void LLPluginProcessChild::idle(void)
{
- bool idle_again;
- do
- {
- if (mState < STATE_SHUTDOWNREQ)
- { // Once we have hit the shutdown request state checking for errors might put us in a spurious
- // error state... don't do that.
-
- if (APR_STATUS_IS_EOF(mSocketError))
- {
- // Plugin socket was closed. This covers both normal plugin termination and host crashes.
- setState(STATE_ERROR);
- }
- else if (mSocketError != APR_SUCCESS)
- {
- LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR" << LL_ENDL;
- setState(STATE_ERROR);
- }
-
- if ((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
- {
- // The pipe has been closed -- we're done.
- // TODO: This could be slightly more subtle, but I'm not sure it needs to be.
- LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR" << LL_ENDL;
- setState(STATE_ERROR);
- }
- }
-
- // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
- // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
- // When in doubt, don't do it.
- idle_again = false;
-
- if (mInstance != NULL)
- {
- // Provide some time to the plugin
- mInstance->idle();
- }
-
- switch (mState)
- {
- case STATE_UNINITIALIZED:
- break;
-
- case STATE_INITIALIZED:
- if (mSocket->blockingConnect(mLauncherHost))
- {
- // This automatically sets mMessagePipe
- new LLPluginMessagePipe(this, mSocket);
-
- setState(STATE_CONNECTED);
- }
- else
- {
- // connect failed
- setState(STATE_ERROR);
- }
- break;
-
- case STATE_CONNECTED:
- sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
- setState(STATE_PLUGIN_LOADING);
- break;
-
- case STATE_PLUGIN_LOADING:
- if (!mPluginFile.empty())
- {
- mInstance = new LLPluginInstance(this);
- if (mInstance->load(mPluginDir, mPluginFile) == 0)
- {
- mHeartbeat.start();
- mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
- mCPUElapsed = 0.0f;
- setState(STATE_PLUGIN_LOADED);
- }
- else
- {
- setState(STATE_ERROR);
- }
- }
- break;
-
- case STATE_PLUGIN_LOADED:
- {
- setState(STATE_PLUGIN_INITIALIZING);
- LLPluginMessage message("base", "init");
- sendMessageToPlugin(message);
- }
- break;
-
- case STATE_PLUGIN_INITIALIZING:
- // waiting for init_response...
- break;
-
- case STATE_RUNNING:
- if (mInstance != NULL)
- {
- // Provide some time to the plugin
- LLPluginMessage message("base", "idle");
- message.setValueReal("time", PLUGIN_IDLE_SECONDS);
- sendMessageToPlugin(message);
-
- mInstance->idle();
-
- if (mHeartbeat.hasExpired())
- {
-
- // This just proves that we're not stuck down inside the plugin code.
- LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
-
- // Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
- // Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
- // If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
- heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
-
- sendMessageToParent(heartbeat);
-
- mHeartbeat.reset();
- mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
- mCPUElapsed = 0.0f;
- }
- }
- // receivePluginMessage will transition to STATE_UNLOADING
- break;
-
- case STATE_SHUTDOWNREQ:
- // set next state first thing in case "cleanup" message advances state.
- setState(STATE_UNLOADING);
- mWaitGoodbye.setTimerExpirySec(GOODBYE_SECONDS);
-
- if (mInstance != NULL)
- {
- sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
- }
- break;
-
- case STATE_UNLOADING:
- // waiting for goodbye from plugin.
- if (mWaitGoodbye.hasExpired())
- {
- LL_WARNS() << "Wait for goodbye expired. Advancing to UNLOADED" << LL_ENDL;
- if (mInstance != NULL)
- {
- // Something went wrong, at least make sure plugin will terminate
- sendMessageToPlugin(LLPluginMessage("base", "force_exit"));
- }
- setState(STATE_UNLOADED);
- }
+ bool idle_again;
+ do
+ {
+ if (mState < STATE_SHUTDOWNREQ)
+ { // Once we have hit the shutdown request state checking for errors might put us in a spurious
+ // error state... don't do that.
+
+ if (APR_STATUS_IS_EOF(mSocketError))
+ {
+ // Plugin socket was closed. This covers both normal plugin termination and host crashes.
+ setState(STATE_ERROR);
+ }
+ else if (mSocketError != APR_SUCCESS)
+ {
+ LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR" << LL_ENDL;
+ setState(STATE_ERROR);
+ }
+
+ if ((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
+ {
+ // The pipe has been closed -- we're done.
+ // TODO: This could be slightly more subtle, but I'm not sure it needs to be.
+ LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR" << LL_ENDL;
+ setState(STATE_ERROR);
+ }
+ }
+
+ // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
+ // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
+ // When in doubt, don't do it.
+ idle_again = false;
+
+ if (mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ mInstance->idle();
+ }
+
+ switch (mState)
+ {
+ case STATE_UNINITIALIZED:
+ break;
+
+ case STATE_INITIALIZED:
+ if (mSocket->blockingConnect(mLauncherHost))
+ {
+ // This automatically sets mMessagePipe
+ new LLPluginMessagePipe(this, mSocket);
+
+ setState(STATE_CONNECTED);
+ }
+ else
+ {
+ // connect failed
+ setState(STATE_ERROR);
+ }
+ break;
+
+ case STATE_CONNECTED:
+ sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
+ setState(STATE_PLUGIN_LOADING);
+ break;
+
+ case STATE_PLUGIN_LOADING:
+ if (!mPluginFile.empty())
+ {
+ mInstance = new LLPluginInstance(this);
+ if (mInstance->load(mPluginDir, mPluginFile) == 0)
+ {
+ mHeartbeat.start();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ setState(STATE_PLUGIN_LOADED);
+ }
+ else
+ {
+ setState(STATE_ERROR);
+ }
+ }
+ break;
+
+ case STATE_PLUGIN_LOADED:
+ {
+ setState(STATE_PLUGIN_INITIALIZING);
+ LLPluginMessage message("base", "init");
+ sendMessageToPlugin(message);
+ }
+ break;
+
+ case STATE_PLUGIN_INITIALIZING:
+ // waiting for init_response...
+ break;
+
+ case STATE_RUNNING:
+ if (mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ LLPluginMessage message("base", "idle");
+ message.setValueReal("time", PLUGIN_IDLE_SECONDS);
+ sendMessageToPlugin(message);
+
+ mInstance->idle();
+
+ if (mHeartbeat.hasExpired())
+ {
+
+ // This just proves that we're not stuck down inside the plugin code.
+ LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
+
+ // Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
+ // Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
+ // If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
+ heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
+
+ sendMessageToParent(heartbeat);
+
+ mHeartbeat.reset();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ }
+ }
+ // receivePluginMessage will transition to STATE_UNLOADING
+ break;
+
+ case STATE_SHUTDOWNREQ:
+ // set next state first thing in case "cleanup" message advances state.
+ setState(STATE_UNLOADING);
+ mWaitGoodbye.setTimerExpirySec(GOODBYE_SECONDS);
+
+ if (mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+ }
+ break;
+
+ case STATE_UNLOADING:
+ // waiting for goodbye from plugin.
+ if (mWaitGoodbye.hasExpired())
+ {
+ LL_WARNS() << "Wait for goodbye expired. Advancing to UNLOADED" << LL_ENDL;
+ if (mInstance != NULL)
+ {
+ // Something went wrong, at least make sure plugin will terminate
+ sendMessageToPlugin(LLPluginMessage("base", "force_exit"));
+ }
+ setState(STATE_UNLOADED);
+ }
if (mInstance)
{
@@ -237,370 +237,370 @@ void LLPluginProcessChild::idle(void)
mInstance->idle();
}
- break;
+ break;
- case STATE_UNLOADED:
- killSockets();
- delete mInstance;
- mInstance = NULL;
- setState(STATE_DONE);
- break;
+ case STATE_UNLOADED:
+ killSockets();
+ delete mInstance;
+ mInstance = NULL;
+ setState(STATE_DONE);
+ break;
- case STATE_ERROR:
- // Close the socket to the launcher
- killSockets();
- // TODO: Where do we go from here? Just exit()?
- setState(STATE_DONE);
- break;
+ case STATE_ERROR:
+ // Close the socket to the launcher
+ killSockets();
+ // TODO: Where do we go from here? Just exit()?
+ setState(STATE_DONE);
+ break;
- case STATE_DONE:
- // just sit here.
- break;
- }
+ case STATE_DONE:
+ // just sit here.
+ break;
+ }
- } while (idle_again);
+ } while (idle_again);
}
void LLPluginProcessChild::sleep(F64 seconds)
{
- deliverQueuedMessages();
- if (mMessagePipe)
- {
- mMessagePipe->pump(seconds);
- }
- else
- {
+ deliverQueuedMessages();
+ if (mMessagePipe)
+ {
+ mMessagePipe->pump(seconds);
+ }
+ else
+ {
ms_sleep((int)(seconds * 1000.0f));
- }
+ }
}
void LLPluginProcessChild::pump(void)
{
- deliverQueuedMessages();
- if (mMessagePipe)
- {
- mMessagePipe->pump(0.0f);
- }
- else
- {
- // Should we warn here?
- }
+ deliverQueuedMessages();
+ if (mMessagePipe)
+ {
+ mMessagePipe->pump(0.0f);
+ }
+ else
+ {
+ // Should we warn here?
+ }
}
bool LLPluginProcessChild::isRunning(void)
{
- bool result = false;
+ bool result = false;
- if (mState == STATE_RUNNING)
- result = true;
+ if (mState == STATE_RUNNING)
+ result = true;
- return result;
+ return result;
}
bool LLPluginProcessChild::isDone(void)
{
- bool result = false;
-
- switch (mState)
- {
- case STATE_DONE:
- result = true;
- break;
- default:
- break;
- }
-
- return result;
+ bool result = false;
+
+ switch (mState)
+ {
+ case STATE_DONE:
+ result = true;
+ break;
+ default:
+ break;
+ }
+
+ return result;
}
void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message)
{
- if (mInstance)
- {
- std::string buffer = message.generate();
+ if (mInstance)
+ {
+ std::string buffer = message.generate();
- LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
- LLTimer elapsed;
+ LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
+ LLTimer elapsed;
- mInstance->sendMessage(buffer);
+ mInstance->sendMessage(buffer);
- mCPUElapsed += elapsed.getElapsedTimeF64();
- }
- else
- {
- LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
- }
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
+ }
}
void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message)
{
- std::string buffer = message.generate();
+ std::string buffer = message.generate();
- LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
+ LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
- writeMessageRaw(buffer);
+ writeMessageRaw(buffer);
}
void LLPluginProcessChild::receiveMessageRaw(const std::string &message)
{
- // Incoming message from the TCP Socket
-
- LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
-
- // Decode this message
- LLPluginMessage parsed;
- parsed.parse(message);
-
- if (mBlockingRequest)
- {
- // We're blocking the plugin waiting for a response.
-
- if (parsed.hasValue("blocking_response"))
- {
- // This is the message we've been waiting for -- fall through and send it immediately.
- mBlockingResponseReceived = true;
- }
- else
- {
- // Still waiting. Queue this message and don't process it yet.
- mMessageQueue.push(message);
- return;
- }
- }
-
- bool passMessage = true;
-
- // FIXME: how should we handle queueing here?
-
- {
- std::string message_class = parsed.getClass();
- if (message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
- {
- passMessage = false;
-
- std::string message_name = parsed.getName();
- if (message_name == "load_plugin")
- {
- mPluginFile = parsed.getValue("file");
- mPluginDir = parsed.getValue("dir");
- }
- else if (message_name == "shutdown_plugin")
- {
- setState(STATE_SHUTDOWNREQ);
- }
- else if (message_name == "shm_add")
- {
- std::string name = parsed.getValue("name");
- size_t size = (size_t)parsed.getValueS32("size");
-
- sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
- if (iter != mSharedMemoryRegions.end())
- {
- // Need to remove the old region first
- LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
- }
- else
- {
- // This is a new region
- LLPluginSharedMemory *region = new LLPluginSharedMemory;
- if (region->attach(name, size))
- {
- mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
-
- std::stringstream addr;
- addr << region->getMappedAddress();
-
- // Send the add notification to the plugin
- LLPluginMessage message("base", "shm_added");
- message.setValue("name", name);
- message.setValueS32("size", (S32)size);
- message.setValuePointer("address", region->getMappedAddress());
- sendMessageToPlugin(message);
-
- // and send the response to the parent
- message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
- message.setValue("name", name);
- sendMessageToParent(message);
- }
- else
- {
- LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
- delete region;
- }
- }
-
- }
- else if (message_name == "shm_remove")
- {
- std::string name = parsed.getValue("name");
- sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
- if (iter != mSharedMemoryRegions.end())
- {
- // forward the remove request to the plugin -- its response will trigger us to detach the segment.
- LLPluginMessage message("base", "shm_remove");
- message.setValue("name", name);
- sendMessageToPlugin(message);
- }
- else
- {
- LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
- }
- }
- else if (message_name == "sleep_time")
- {
- mSleepTime = llmax(parsed.getValueReal("time"), 1.0 / 100.0); // clamp to maximum of 100Hz
- }
- else if (message_name == "crash")
- {
- // Crash the plugin
- LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
- }
- else if (message_name == "hang")
- {
- // Hang the plugin
- LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
- while (1)
- {
- // wheeeeeeeee......
- }
- }
- else
- {
- LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
- }
- }
- }
-
- if (passMessage && mInstance != NULL)
- {
- LLTimer elapsed;
-
- mInstance->sendMessage(message);
-
- mCPUElapsed += elapsed.getElapsedTimeF64();
- }
+ // Incoming message from the TCP Socket
+
+ LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
+
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if (mBlockingRequest)
+ {
+ // We're blocking the plugin waiting for a response.
+
+ if (parsed.hasValue("blocking_response"))
+ {
+ // This is the message we've been waiting for -- fall through and send it immediately.
+ mBlockingResponseReceived = true;
+ }
+ else
+ {
+ // Still waiting. Queue this message and don't process it yet.
+ mMessageQueue.push(message);
+ return;
+ }
+ }
+
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ {
+ std::string message_class = parsed.getClass();
+ if (message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
+ {
+ passMessage = false;
+
+ std::string message_name = parsed.getName();
+ if (message_name == "load_plugin")
+ {
+ mPluginFile = parsed.getValue("file");
+ mPluginDir = parsed.getValue("dir");
+ }
+ else if (message_name == "shutdown_plugin")
+ {
+ setState(STATE_SHUTDOWNREQ);
+ }
+ else if (message_name == "shm_add")
+ {
+ std::string name = parsed.getValue("name");
+ size_t size = (size_t)parsed.getValueS32("size");
+
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // Need to remove the old region first
+ LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
+ }
+ else
+ {
+ // This is a new region
+ LLPluginSharedMemory *region = new LLPluginSharedMemory;
+ if (region->attach(name, size))
+ {
+ mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
+
+ std::stringstream addr;
+ addr << region->getMappedAddress();
+
+ // Send the add notification to the plugin
+ LLPluginMessage message("base", "shm_added");
+ message.setValue("name", name);
+ message.setValueS32("size", (S32)size);
+ message.setValuePointer("address", region->getMappedAddress());
+ sendMessageToPlugin(message);
+
+ // and send the response to the parent
+ message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
+ delete region;
+ }
+ }
+
+ }
+ else if (message_name == "shm_remove")
+ {
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // forward the remove request to the plugin -- its response will trigger us to detach the segment.
+ LLPluginMessage message("base", "shm_remove");
+ message.setValue("name", name);
+ sendMessageToPlugin(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ else if (message_name == "sleep_time")
+ {
+ mSleepTime = llmax(parsed.getValueReal("time"), 1.0 / 100.0); // clamp to maximum of 100Hz
+ }
+ else if (message_name == "crash")
+ {
+ // Crash the plugin
+ LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
+ }
+ else if (message_name == "hang")
+ {
+ // Hang the plugin
+ LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
+ while (1)
+ {
+ // wheeeeeeeee......
+ }
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
+ }
+ }
+ }
+
+ if (passMessage && mInstance != NULL)
+ {
+ LLTimer elapsed;
+
+ mInstance->sendMessage(message);
+
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
}
/* virtual */
void LLPluginProcessChild::receivePluginMessage(const std::string &message)
{
- LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
-
- if (mBlockingRequest)
- {
- //
- LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
- }
-
- // Incoming message from the plugin instance
- bool passMessage = true;
-
- // FIXME: how should we handle queueing here?
-
- // Intercept certain base messages (responses to ones sent by this class)
- {
- // Decode this message
- LLPluginMessage parsed;
- parsed.parse(message);
-
- if (parsed.hasValue("blocking_request"))
- {
- mBlockingRequest = true;
- }
-
- std::string message_class = parsed.getClass();
- if (message_class == "base")
- {
- std::string message_name = parsed.getName();
- if (message_name == "init_response")
- {
- // The plugin has finished initializing.
- setState(STATE_RUNNING);
-
- // Don't pass this message up to the parent
- passMessage = false;
-
- LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
- LLSD versions = parsed.getValueLLSD("versions");
- new_message.setValueLLSD("versions", versions);
-
- if (parsed.hasValue("plugin_version"))
- {
- std::string plugin_version = parsed.getValue("plugin_version");
- new_message.setValueLLSD("plugin_version", plugin_version);
- }
-
- // Let the parent know it's loaded and initialized.
- sendMessageToParent(new_message);
- }
- else if (message_name == "goodbye")
- {
- setState(STATE_UNLOADED);
- }
- else if (message_name == "shm_remove_response")
- {
- // Don't pass this message up to the parent
- passMessage = false;
-
- std::string name = parsed.getValue("name");
- sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
- if (iter != mSharedMemoryRegions.end())
- {
- // detach the shared memory region
- iter->second->detach();
-
- // and remove it from our map
- mSharedMemoryRegions.erase(iter);
-
- // Finally, send the response to the parent.
- LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
- message.setValue("name", name);
- sendMessageToParent(message);
- }
- else
- {
- LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
- }
- }
- }
- }
-
- if (passMessage)
- {
- LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
- writeMessageRaw(message);
- }
-
- while (mBlockingRequest)
- {
- // The plugin wants to block and wait for a response to this message.
- sleep(mSleepTime); // this will pump the message pipe and process messages
-
- if (mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
- {
- // Response has been received, or we've hit an error state. Stop waiting.
- mBlockingRequest = false;
- mBlockingResponseReceived = false;
- }
- }
+ LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
+
+ if (mBlockingRequest)
+ {
+ //
+ LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
+ }
+
+ // Incoming message from the plugin instance
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ // Intercept certain base messages (responses to ones sent by this class)
+ {
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if (parsed.hasValue("blocking_request"))
+ {
+ mBlockingRequest = true;
+ }
+
+ std::string message_class = parsed.getClass();
+ if (message_class == "base")
+ {
+ std::string message_name = parsed.getName();
+ if (message_name == "init_response")
+ {
+ // The plugin has finished initializing.
+ setState(STATE_RUNNING);
+
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
+ LLSD versions = parsed.getValueLLSD("versions");
+ new_message.setValueLLSD("versions", versions);
+
+ if (parsed.hasValue("plugin_version"))
+ {
+ std::string plugin_version = parsed.getValue("plugin_version");
+ new_message.setValueLLSD("plugin_version", plugin_version);
+ }
+
+ // Let the parent know it's loaded and initialized.
+ sendMessageToParent(new_message);
+ }
+ else if (message_name == "goodbye")
+ {
+ setState(STATE_UNLOADED);
+ }
+ else if (message_name == "shm_remove_response")
+ {
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // detach the shared memory region
+ iter->second->detach();
+
+ // and remove it from our map
+ mSharedMemoryRegions.erase(iter);
+
+ // Finally, send the response to the parent.
+ LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ }
+ }
+
+ if (passMessage)
+ {
+ LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
+ writeMessageRaw(message);
+ }
+
+ while (mBlockingRequest)
+ {
+ // The plugin wants to block and wait for a response to this message.
+ sleep(mSleepTime); // this will pump the message pipe and process messages
+
+ if (mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
+ {
+ // Response has been received, or we've hit an error state. Stop waiting.
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
+ }
+ }
}
void LLPluginProcessChild::setState(EState state)
{
- LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
- mState = state;
+ LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
+ mState = state;
};
void LLPluginProcessChild::deliverQueuedMessages()
{
- if (!mBlockingRequest)
- {
- while (!mMessageQueue.empty())
- {
- receiveMessageRaw(mMessageQueue.front());
- mMessageQueue.pop();
- }
- }
+ if (!mBlockingRequest)
+ {
+ while (!mMessageQueue.empty())
+ {
+ receiveMessageRaw(mMessageQueue.front());
+ mMessageQueue.pop();
+ }
+ }
}