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-rw-r--r--indra/llmessage/message.h132
1 files changed, 127 insertions, 5 deletions
diff --git a/indra/llmessage/message.h b/indra/llmessage/message.h
index 0af5a1b96d..52dbf871db 100644
--- a/indra/llmessage/message.h
+++ b/indra/llmessage/message.h
@@ -61,6 +61,8 @@
#include "llstoredmessage.h"
#include "boost/function.hpp"
#include "llpounceable.h"
+#include "llcoros.h"
+#include LLCOROS_MUTEX_HEADER
const U32 MESSAGE_MAX_STRINGS_LENGTH = 64;
const U32 MESSAGE_NUMBER_OF_HASH_BUCKETS = 8192;
@@ -199,6 +201,91 @@ public:
virtual void complete(const LLHost& host, const LLUUID& agent) const = 0;
};
+/**
+ * SL-12204: We've observed crashes when consumer code sets
+ * LLMessageSystem::mMessageReader, assuming that all subsequent processing of
+ * the current message will use the same mMessageReader value -- only to have
+ * a different coroutine sneak in and replace mMessageReader before
+ * completion. This is a limitation of sharing a stateful global resource for
+ * message parsing; instead code receiving a new message should instantiate a
+ * (trivially constructed) local message parser and use that.
+ *
+ * Until then, when one coroutine sets a particular LLMessageReader subclass
+ * as the current message reader, ensure that no other coroutine can replace
+ * it until the first coroutine has finished with its message.
+ *
+ * This is achieved with two helper classes. LLMessageSystem::mMessageReader
+ * is now an LLMessageReaderPointer instance, which can efficiently compare or
+ * dereference its contained LLMessageReader* but which cannot be directly
+ * assigned. To change the value of LLMessageReaderPointer, you must
+ * instantiate LockMessageReader with the LLMessageReader* you wish to make
+ * current. mMessageReader will have that value for the lifetime of the
+ * LockMessageReader instance, then revert to nullptr. Moreover, as its name
+ * implies, LockMessageReader locks the mutex in LLMessageReaderPointer so
+ * that any other coroutine instantiating LockMessageReader will block until
+ * the first coroutine has destroyed its instance.
+ */
+class LLMessageReaderPointer
+{
+public:
+ LLMessageReaderPointer(): mPtr(nullptr) {}
+ // It is essential that comparison and dereferencing must be fast, which
+ // is why we don't check for nullptr when dereferencing.
+ LLMessageReader* operator->() const { return mPtr; }
+ bool operator==(const LLMessageReader* other) const { return mPtr == other; }
+ bool operator!=(const LLMessageReader* other) const { return ! (*this == other); }
+private:
+ // Only LockMessageReader can set mPtr.
+ friend class LockMessageReader;
+ LLMessageReader* mPtr;
+ LLCoros::Mutex mMutex;
+};
+
+/**
+ * To set mMessageReader to nullptr:
+ *
+ * @code
+ * // use an anonymous instance that is destroyed immediately
+ * LockMessageReader(gMessageSystem->mMessageReader, nullptr);
+ * @endcode
+ *
+ * Why do we still require going through LockMessageReader at all? Because it
+ * would be Bad if any coroutine set mMessageReader to nullptr while another
+ * coroutine was still parsing a message.
+ */
+class LockMessageReader
+{
+public:
+ LockMessageReader(LLMessageReaderPointer& var, LLMessageReader* instance):
+ mVar(var.mPtr),
+ mLock(var.mMutex)
+ {
+ mVar = instance;
+ }
+ // Some compilers reportedly fail to suppress generating implicit copy
+ // operations even though we have a move-only LockType data member.
+ LockMessageReader(const LockMessageReader&) = delete;
+ LockMessageReader& operator=(const LockMessageReader&) = delete;
+ ~LockMessageReader()
+ {
+ mVar = nullptr;
+ }
+private:
+ // capture a reference to LLMessageReaderPointer::mPtr
+ decltype(LLMessageReaderPointer::mPtr)& mVar;
+ // while holding a lock on LLMessageReaderPointer::mMutex
+ LLCoros::LockType mLock;
+};
+
+/**
+ * LockMessageReader is great as long as you only need mMessageReader locked
+ * during a single LLMessageSystem function call. However, empirically the
+ * sequence from checkAllMessages() through processAcks() need mMessageReader
+ * locked to LLTemplateMessageReader. Enforce that by making them require an
+ * instance of LockMessageChecker.
+ */
+class LockMessageChecker;
+
class LLMessageSystem : public LLMessageSenderInterface
{
private:
@@ -331,8 +418,8 @@ public:
bool addCircuitCode(U32 code, const LLUUID& session_id);
BOOL poll(F32 seconds); // Number of seconds that we want to block waiting for data, returns if data was received
- BOOL checkMessages( S64 frame_count = 0 );
- void processAcks(F32 collect_time = 0.f);
+ BOOL checkMessages(LockMessageChecker&, S64 frame_count = 0 );
+ void processAcks(LockMessageChecker&, F32 collect_time = 0.f);
BOOL isMessageFast(const char *msg);
BOOL isMessage(const char *msg)
@@ -730,7 +817,7 @@ public:
const LLSD& data);
// Check UDP messages and pump http_pump to receive HTTP messages.
- bool checkAllMessages(S64 frame_count, LLPumpIO* http_pump);
+ bool checkAllMessages(LockMessageChecker&, S64 frame_count, LLPumpIO* http_pump);
// Moved to allow access from LLTemplateMessageDispatcher
void clearReceiveState();
@@ -817,12 +904,13 @@ private:
LLMessageBuilder* mMessageBuilder;
LLTemplateMessageBuilder* mTemplateMessageBuilder;
LLSDMessageBuilder* mLLSDMessageBuilder;
- LLMessageReader* mMessageReader;
+ LLMessageReaderPointer mMessageReader;
LLTemplateMessageReader* mTemplateMessageReader;
LLSDMessageReader* mLLSDMessageReader;
friend class LLMessageHandlerBridge;
-
+ friend class LockMessageChecker;
+
bool callHandler(const char *name, bool trustedSource,
LLMessageSystem* msg);
@@ -835,6 +923,40 @@ private:
// external hook into messaging system
extern LLPounceable<LLMessageSystem*, LLPounceableStatic> gMessageSystem;
+// Implementation of LockMessageChecker depends on definition of
+// LLMessageSystem, hence must follow it.
+class LockMessageChecker: public LockMessageReader
+{
+public:
+ LockMessageChecker(LLMessageSystem* msgsystem);
+
+ // For convenience, provide forwarding wrappers so you can call (e.g.)
+ // checkAllMessages() on your LockMessageChecker instance instead of
+ // passing the instance to LLMessageSystem::checkAllMessages(). Use
+ // perfect forwarding to avoid having to maintain these wrappers in sync
+ // with the target methods.
+ template <typename... ARGS>
+ bool checkAllMessages(ARGS&&... args)
+ {
+ return mMessageSystem->checkAllMessages(*this, std::forward<ARGS>(args)...);
+ }
+
+ template <typename... ARGS>
+ bool checkMessages(ARGS&&... args)
+ {
+ return mMessageSystem->checkMessages(*this, std::forward<ARGS>(args)...);
+ }
+
+ template <typename... ARGS>
+ void processAcks(ARGS&&... args)
+ {
+ return mMessageSystem->processAcks(*this, std::forward<ARGS>(args)...);
+ }
+
+private:
+ LLMessageSystem* mMessageSystem;
+};
+
// Must specific overall system version, which is used to determine
// if a patch is available in the message template checksum verification.
// Return true if able to initialize system.