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+/**
+ * @file llcircuit.h
+ * @brief Provides a method for tracking network circuit information
+ * for the UDP message system
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLCIRCUIT_H
+#define LL_LLCIRCUIT_H
+
+#include <map>
+#include <vector>
+
+#include "llerror.h"
+#include "linked_lists.h"
+
+#include "lltimer.h"
+#include "timing.h"
+#include "net.h"
+#include "llhost.h"
+#include "llpacketack.h"
+#include "lluuid.h"
+#include "llthrottle.h"
+
+//
+// Constants
+//
+const F32 PING_INTERVAL_MAX = 100.f;
+const F32 PING_INTERVAL_ALARM = 50.f;
+
+
+const F32 LL_AVERAGED_PING_ALPHA = 0.2f; // relaxation constant on ping running average
+const F32 LL_AVERAGED_PING_MAX = 2000; // msec
+const F32 LL_AVERAGED_PING_MIN = 100; // msec // IW: increased to avoid retransmits when a process is slow
+
+const U32 INITIAL_PING_VALUE_MSEC = 1000; // initial value for the ping delay, or for ping delay for an unknown circuit
+
+const TPACKETID LL_MAX_OUT_PACKET_ID = 0x01000000;
+const U8 LL_PACKET_ID_SIZE = 4;
+
+const S32 LL_MAX_RESENT_PACKETS_PER_FRAME = 100;
+const S32 LL_MAX_ACKED_PACKETS_PER_FRAME = 200;
+
+//
+// Prototypes and Predefines
+//
+class LLMessageSystem;
+class LLEncodedDatagramService;
+
+//
+// Classes
+//
+
+
+class LLCircuitData
+{
+public:
+ LLCircuitData(const LLHost &host, TPACKETID in_id);
+ ~LLCircuitData();
+
+ S32 resendUnackedPackets(const F64 now);
+ void clearDuplicateList(TPACKETID oldest_id);
+
+
+ void dumpResendCountAndReset(); // Used for tracking how many resends are being done on a circuit.
+
+
+
+ // Public because stupid message system callbacks uses it.
+ void pingTimerStart();
+ void pingTimerStop(const U8 ping_id);
+ void ackReliablePacket(TPACKETID packet_num);
+
+ // remote computer information
+ const LLUUID& getRemoteID() const { return mRemoteID; }
+ const LLUUID& getRemoteSessionID() const { return mRemoteSessionID; }
+ void setRemoteID(const LLUUID& id) { mRemoteID = id; }
+ void setRemoteSessionID(const LLUUID& id) { mRemoteSessionID = id; }
+
+ void setTrusted(BOOL t);
+
+ // The local end point ID is used when establishing a trusted circuit.
+ // no matching set function for getLocalEndPointID()
+ // mLocalEndPointID should only ever be setup in the LLCircuitData constructor
+ const LLUUID& getLocalEndPointID() const { return mLocalEndPointID; }
+
+ U32 getPingDelay() const;
+ S32 getPingsInTransit() const { return mPingsInTransit; }
+
+ // ACCESSORS
+ BOOL isAlive() const;
+ BOOL isBlocked() const;
+ BOOL getAllowTimeout() const;
+ F32 getPingDelayAveraged();
+ F32 getPingInTransitTime();
+ U32 getPacketsIn() const;
+ S32 getBytesIn() const;
+ S32 getBytesOut() const;
+ U32 getPacketsOut() const;
+ U32 getPacketsLost() const;
+ TPACKETID getPacketOutID() const;
+ BOOL getTrusted() const;
+ F32 getAgeInSeconds() const;
+ S32 getUnackedPacketCount() const { return mUnackedPacketCount; }
+ S32 getUnackedPacketBytes() const { return mUnackedPacketBytes; }
+ F64 getNextPingSendTime() const { return mNextPingSendTime; }
+
+ LLThrottleGroup &getThrottleGroup() { return mThrottles; }
+
+ class less
+ {
+ public:
+ bool operator()(const LLCircuitData* lhs, const LLCircuitData* rhs) const
+ {
+ if (lhs->getNextPingSendTime() < rhs->getNextPingSendTime())
+ {
+ return true;
+ }
+ else if (lhs->getNextPingSendTime() > rhs->getNextPingSendTime())
+ {
+ return false;
+ }
+ else return lhs > rhs;
+ }
+ };
+
+ //
+ // Debugging stuff (not necessary for operation)
+ //
+ void checkPeriodTime(); // Reset per-period counters if necessary.
+ friend std::ostream& operator<<(std::ostream& s, LLCircuitData &circuit);
+ const char* getInfoString() const;
+
+ friend class LLCircuit;
+ friend class LLMessageSystem;
+ friend class LLEncodedDatagramService;
+ friend void crash_on_spaceserver_timeout (const LLHost &host, void *); // HACK, so it has access to setAlive() so it can send a final shutdown message.
+protected:
+ TPACKETID nextPacketOutID();
+ void setPacketInID(TPACKETID id);
+ void checkPacketInID(TPACKETID id, BOOL receive_resent);
+ void setPingDelay(U32 ping);
+ BOOL checkCircuitTimeout(); // Return FALSE if the circuit is dead and should be cleaned up
+
+ void addBytesIn(S32 bytes);
+ void addBytesOut(S32 bytes);
+
+ U8 nextPingID() { mLastPingID++; return mLastPingID; }
+
+ BOOL updateWatchDogTimers(LLMessageSystem *msgsys); // Return FALSE if the circuit is dead and should be cleaned up
+
+ void addReliablePacket(S32 mSocket, U8 *buf_ptr, S32 buf_len, LLReliablePacketParams *params);
+ BOOL isDuplicateResend(TPACKETID packetnum);
+ // Call this method when a reliable message comes in - this will
+ // correctly place the packet in the correct list to be acked
+ // later. RAack = requested ack
+ BOOL collectRAck(TPACKETID packet_num);
+
+
+ void setTimeoutCallback(void (*callback_func)(const LLHost &host, void *user_data), void *user_data);
+
+
+
+ void setAlive(BOOL b_alive);
+ void setAllowTimeout(BOOL allow);
+
+protected:
+ // Identification for this circuit.
+ LLHost mHost;
+ LLUUID mRemoteID;
+ LLUUID mRemoteSessionID;
+
+ LLThrottleGroup mThrottles;
+
+ TPACKETID mWrapID;
+
+ // Current packet IDs of incoming/outgoing packets
+ // Used for packet sequencing/packet loss detection.
+ TPACKETID mPacketsOutID;
+ TPACKETID mPacketsInID;
+ TPACKETID mHighestPacketID;
+
+
+ // Callback and data to run in the case of a circuit timeout.
+ // Used primarily to try and reconnect to servers if they crash/die.
+ void (*mTimeoutCallback)(const LLHost &host, void *user_data);
+ void *mTimeoutUserData;
+
+ BOOL mTrusted; // Is this circuit trusted?
+ BOOL mbAllowTimeout; // Machines can "pause" circuits, forcing them not to be dropped
+
+ BOOL mbAlive; // Indicates whether a circuit is "alive", i.e. responded to pings
+
+ BOOL mBlocked; // Blocked is true if the circuit is hosed, i.e. far behind on pings
+
+ // Not sure what the difference between this and mLastPingSendTime is
+ F64 mPingTime; // Time at which a ping was sent.
+
+ F64 mLastPingSendTime; // Time we last sent a ping
+ F64 mLastPingReceivedTime; // Time we last received a ping
+ F64 mNextPingSendTime; // Time to try and send the next ping
+ S32 mPingsInTransit; // Number of pings in transit
+ U8 mLastPingID; // ID of the last ping that we sent out
+
+
+ // Used for determining the resend time for reliable resends.
+ U32 mPingDelay; // raw ping delay
+ F32 mPingDelayAveraged; // averaged ping delay (fast attack/slow decay)
+
+ typedef std::map<TPACKETID, U64> packet_time_map;
+
+ packet_time_map mPotentialLostPackets;
+ packet_time_map mRecentlyReceivedReliablePackets;
+ std::vector<TPACKETID> mAcks;
+
+ typedef std::map<TPACKETID, LLReliablePacket *> reliable_map;
+ typedef reliable_map::iterator reliable_iter;
+
+ reliable_map mUnackedPackets;
+ reliable_map mFinalRetryPackets;
+
+ S32 mUnackedPacketCount;
+ S32 mUnackedPacketBytes;
+
+
+ LLUUID mLocalEndPointID;
+
+ //
+ // These variables are being used for statistical and debugging purpose ONLY,
+ // as far as I can tell.
+ //
+
+ U32 mPacketsOut;
+ U32 mPacketsIn;
+ S32 mPacketsLost;
+ S32 mBytesIn;
+ S32 mBytesOut;
+
+ F32 mLastPeriodLength; // seconds
+ S32 mBytesInLastPeriod;
+ S32 mBytesOutLastPeriod;
+ S32 mBytesInThisPeriod;
+ S32 mBytesOutThisPeriod;
+ F32 mPeakBPSIn; // bits per second, max of all period bps
+ F32 mPeakBPSOut; // bits per second, max of all period bps
+ F64 mPeriodTime;
+ LLTimer mExistenceTimer; // initialized when circuit created, used to track bandwidth numbers
+
+ S32 mCurrentResendCount; // Number of resent packets since last spam
+};
+
+
+// Actually a singleton class -- the global messagesystem
+// has a single LLCircuit member.
+class LLCircuit
+{
+public:
+ // CREATORS
+ LLCircuit();
+ ~LLCircuit();
+
+ // ACCESSORS
+ LLCircuitData* findCircuit(const LLHost& host) const;
+ BOOL isCircuitAlive(const LLHost& host) const;
+
+ // MANIPULATORS
+ LLCircuitData *addCircuitData(const LLHost &host, TPACKETID in_id);
+ void removeCircuitData(const LLHost &host);
+
+ void updateWatchDogTimers(LLMessageSystem *msgsys);
+ void resendUnackedPackets(S32& unacked_list_length, S32& unacked_list_size);
+
+ // this method is called during the message system processAcks()
+ // to send out any acks that did not get sent already.
+ void sendAcks();
+
+ friend std::ostream& operator<<(std::ostream& s, LLCircuit &circuit);
+ const char* getInfoString() const;
+
+ void dumpResends();
+
+ typedef std::map<LLHost, LLCircuitData*> circuit_data_map;
+
+ /**
+ * @brief This method gets an iterator range starting after key in
+ * the circuit data map.
+ *
+ * @param key The the host before first.
+ * @param first[out] The first matching value after key. This
+ * value will equal end if there are no entries.
+ * @param end[out] The end of the iteration sequence.
+ */
+ void getCircuitRange(
+ const LLHost& key,
+ circuit_data_map::iterator& first,
+ circuit_data_map::iterator& end);
+
+ // Lists that optimize how many circuits we need to traverse a frame
+ // HACK - this should become protected eventually, but stupid !@$@# message system/circuit classes are jumbling things up.
+ circuit_data_map mUnackedCircuitMap; // Map of circuits with unacked data
+ circuit_data_map mSendAckMap; // Map of circuits which need to send acks
+protected:
+ circuit_data_map mCircuitData;
+
+ typedef std::set<LLCircuitData *, LLCircuitData::less> ping_set_t; // Circuits sorted by next ping time
+ ping_set_t mPingSet;
+
+ // This variable points to the last circuit data we found to
+ // optimize the many, many times we call findCircuit. This may be
+ // set in otherwise const methods, so it is declared mutable.
+ mutable LLCircuitData* mLastCircuit;
+};
+#endif