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-rw-r--r--indra/llmessage/llavatarnamecache.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/indra/llmessage/llavatarnamecache.h b/indra/llmessage/llavatarnamecache.h
index 549d1703fa..fe51355207 100644
--- a/indra/llmessage/llavatarnamecache.h
+++ b/indra/llmessage/llavatarnamecache.h
@@ -1,4 +1,4 @@
-/**
+/**
* @file llavatarnamecache.h
* @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
* ("James Cook") from avatar UUIDs.
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -28,7 +28,7 @@
#ifndef LLAVATARNAMECACHE_H
#define LLAVATARNAMECACHE_H
-#include "llavatarname.h" // for convenience
+#include "llavatarname.h" // for convenience
#include "llsingleton.h"
#include <boost/signals2.hpp>
#include <set>
@@ -38,71 +38,71 @@ class LLUUID;
class LLAvatarNameCache : public LLSingleton<LLAvatarNameCache>
{
- LLSINGLETON(LLAvatarNameCache);
- ~LLAvatarNameCache();
+ LLSINGLETON(LLAvatarNameCache);
+ ~LLAvatarNameCache();
public:
- typedef boost::signals2::signal<void (void)> use_display_name_signal_t;
- typedef boost::function<void (const LLUUID id, const LLAvatarName& av_name)> account_name_changed_callback_t;
-
- // Import/export the name cache to file.
- bool importFile(std::istream& istr);
- void exportFile(std::ostream& ostr);
-
- // On the viewer, usually a simulator capabilities.
- // If empty, name cache will fall back to using legacy name lookup system.
- void setNameLookupURL(const std::string& name_lookup_url);
-
- // Do we have a valid lookup URL, i.e. are we trying to use the
- // more recent display name lookup system?
- bool hasNameLookupURL();
- void setUsePeopleAPI(bool use_api);
- bool usePeopleAPI();
-
- // Periodically makes a batch request for display names not already in
- // cache. Called once per frame.
- void idle();
-
- // If name is in cache, returns true and fills in provided LLAvatarName
- // otherwise returns false.
- static bool get(const LLUUID& agent_id, LLAvatarName *av_name);
- bool getName(const LLUUID& agent_id, LLAvatarName *av_name);
-
- // Callback types for get() below
- typedef boost::signals2::signal<
- void (const LLUUID& agent_id, const LLAvatarName& av_name)>
- callback_signal_t;
- typedef callback_signal_t::slot_type callback_slot_t;
- typedef boost::signals2::connection callback_connection_t;
-
- // Fetches name information and calls callbacks.
- // If name information is in cache, callbacks will be called immediately.
- static callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot);
- callback_connection_t getNameCallback(const LLUUID& agent_id, callback_slot_t slot);
-
- // Set display name: flips the switch and triggers the callbacks.
- void setUseDisplayNames(bool use);
-
- void setUseUsernames(bool use);
-
- void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
- void erase(const LLUUID& agent_id);
-
- // A way to find agent id by UUID, very slow, also unreliable
- // since it doesn't request names, just serch exsisting ones
- // that are likely not in cache.
- //
- // Todo: Find a way to remove this.
- // Curently this method is used for chat history and in some cases notices.
- LLUUID findIdByName(const std::string& name);
-
- /// Provide some fallback for agents that return errors.
- void handleAgentError(const LLUUID& agent_id);
-
- // Compute name expiration time from HTTP Cache-Control header,
- // or return default value, in seconds from epoch.
+ typedef boost::signals2::signal<void (void)> use_display_name_signal_t;
+ typedef boost::function<void (const LLUUID id, const LLAvatarName& av_name)> account_name_changed_callback_t;
+
+ // Import/export the name cache to file.
+ bool importFile(std::istream& istr);
+ void exportFile(std::ostream& ostr);
+
+ // On the viewer, usually a simulator capabilities.
+ // If empty, name cache will fall back to using legacy name lookup system.
+ void setNameLookupURL(const std::string& name_lookup_url);
+
+ // Do we have a valid lookup URL, i.e. are we trying to use the
+ // more recent display name lookup system?
+ bool hasNameLookupURL();
+ void setUsePeopleAPI(bool use_api);
+ bool usePeopleAPI();
+
+ // Periodically makes a batch request for display names not already in
+ // cache. Called once per frame.
+ void idle();
+
+ // If name is in cache, returns true and fills in provided LLAvatarName
+ // otherwise returns false.
+ static bool get(const LLUUID& agent_id, LLAvatarName *av_name);
+ bool getName(const LLUUID& agent_id, LLAvatarName *av_name);
+
+ // Callback types for get() below
+ typedef boost::signals2::signal<
+ void (const LLUUID& agent_id, const LLAvatarName& av_name)>
+ callback_signal_t;
+ typedef callback_signal_t::slot_type callback_slot_t;
+ typedef boost::signals2::connection callback_connection_t;
+
+ // Fetches name information and calls callbacks.
+ // If name information is in cache, callbacks will be called immediately.
+ static callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot);
+ callback_connection_t getNameCallback(const LLUUID& agent_id, callback_slot_t slot);
+
+ // Set display name: flips the switch and triggers the callbacks.
+ void setUseDisplayNames(bool use);
+
+ void setUseUsernames(bool use);
+
+ void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
+ void erase(const LLUUID& agent_id);
+
+ // A way to find agent id by UUID, very slow, also unreliable
+ // since it doesn't request names, just serch exsisting ones
+ // that are likely not in cache.
+ //
+ // Todo: Find a way to remove this.
+ // Curently this method is used for chat history and in some cases notices.
+ LLUUID findIdByName(const std::string& name);
+
+ /// Provide some fallback for agents that return errors.
+ void handleAgentError(const LLUUID& agent_id);
+
+ // Compute name expiration time from HTTP Cache-Control header,
+ // or return default value, in seconds from epoch.
F64 nameExpirationFromHeaders(const LLSD& headers);
- void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb);
+ void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb);
void setAccountNameChangedCallback(const account_name_changed_callback_t& cb) { mAccountNameChangedCallback = cb; }