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+/**
+ * @file llavatarname.h
+ * @brief Represents name-related data for an avatar, such as the
+ * username/SLID ("bobsmith123" or "james.linden") and the display
+ * name ("James Cook")
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#ifndef LLAVATARNAME_H
+#define LLAVATARNAME_H
+
+#include <string>
+
+class LLSD;
+
+class LL_COMMON_API LLAvatarName
+{
+public:
+ LLAvatarName();
+
+ bool operator<(const LLAvatarName& rhs) const;
+
+ // Conversion to and from LLSD (cache file or server response)
+ LLSD asLLSD() const;
+ void fromLLSD(const LLSD& sd);
+
+ // Used only in legacy mode when the display name capability is not provided server side
+ // or to otherwise create a temporary valid item.
+ void fromString(const std::string& full_name);
+
+ // Set the name object to become invalid in "expires" seconds from now
+ void setExpires(F64 expires);
+
+ // Set and get the display name flag set by the user in preferences.
+ static void setUseDisplayNames(bool use);
+ static bool useDisplayNames();
+
+ static void setUseUsernames(bool use);
+ static bool useUsernames();
+
+ // A name object is valid if not temporary and not yet expired (default is expiration not checked)
+ bool isValidName(F64 max_unrefreshed = 0.0f) const { return !mIsTemporaryName && (mExpires >= max_unrefreshed); }
+
+ // Return true if the name is made up from legacy or temporary data
+ bool isDisplayNameDefault() const { return mIsDisplayNameDefault; }
+
+ // For normal names, returns "James Linden (james.linden)"
+ // When display names are disabled returns just "James Linden"
+ std::string getCompleteName() const;
+
+ // Returns "James Linden" or "bobsmith123 Resident" for backwards
+ // compatibility with systems like voice and muting
+ // *TODO: Eliminate this in favor of username only
+ std::string getLegacyName() const;
+
+ // "José Sanchez" or "James Linden", UTF-8 encoded Unicode
+ // Takes the display name preference into account. This is truly the name that should
+ // be used for all UI where an avatar name has to be used unless we truly want something else (rare)
+ std::string getDisplayName() const;
+
+ // Returns "James Linden" or "bobsmith123 Resident"
+ // Used where we explicitely prefer or need a non UTF-8 legacy (ASCII) name
+ // Also used for backwards compatibility with systems like voice and muting
+ std::string getUserName() const;
+
+ // Returns "james.linden" or the legacy name for very old names
+ std::string getAccountName() const { return mUsername; }
+
+ // Debug print of the object
+ void dump() const;
+
+ // Names can change, so need to keep track of when name was
+ // last checked.
+ // Unix time-from-epoch seconds for efficiency
+ F64 mExpires;
+
+ // You can only change your name every N hours, so record
+ // when the next update is allowed
+ // Unix time-from-epoch seconds
+ F64 mNextUpdate;
+
+private:
+ // "bobsmith123" or "james.linden", US-ASCII only
+ std::string mUsername;
+
+ // "José Sanchez" or "James Linden", UTF-8 encoded Unicode
+ // Contains data whether or not user has explicitly set
+ // a display name; may duplicate their username.
+ std::string mDisplayName;
+
+ // For "James Linden", "James"
+ // For "bobsmith123", "bobsmith123"
+ // Used to communicate with legacy systems like voice and muting which
+ // rely on old-style names.
+ // *TODO: Eliminate this in favor of username only
+ std::string mLegacyFirstName;
+
+ // For "James Linden", "Linden"
+ // For "bobsmith123", "Resident"
+ // see above for rationale
+ std::string mLegacyLastName;
+
+ // If true, both display name and SLID were generated from
+ // a legacy first and last name, like "James Linden (james.linden)"
+ bool mIsDisplayNameDefault;
+
+ // Under error conditions, we may insert "dummy" records with
+ // names like "???" into caches as placeholders. These can be
+ // shown in UI, but are not serialized.
+ bool mIsTemporaryName;
+
+ // Global flag indicating if display name should be used or not
+ // This will affect the output of the high level "get" methods
+ static bool sUseDisplayNames;
+
+ // Flag indicating if username should be shown after display name or not
+ static bool sUseUsernames;
+};
+
+#endif