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-rwxr-xr-x[-rw-r--r--]indra/llmath/llcamera.h12
-rw-r--r--indra/llmath/llmatrix3a.h2
-rwxr-xr-x[-rw-r--r--]indra/llmath/llmatrix4a.h2
-rwxr-xr-x[-rw-r--r--]indra/llmath/llplane.h4
-rwxr-xr-x[-rw-r--r--]indra/llmath/llvector4a.h3
5 files changed, 13 insertions, 10 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index ec67b91d05..0b591be622 100644..100755
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -60,7 +60,7 @@ static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;
// roll(), pitch(), yaw()
// etc...
-
+LL_ALIGN_PREFIX(16)
class LLCamera
: public LLCoordFrame
{
@@ -108,7 +108,7 @@ public:
};
private:
- LLPlane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+ LL_ALIGN_16(LLPlane mAgentPlanes[7]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
U8 mPlaneMask[8]; // 8 for alignment
F32 mView; // angle between top and bottom frustum planes in radians.
@@ -116,13 +116,13 @@ private:
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
F32 mNearPlane;
F32 mFarPlane;
- LLPlane mLocalPlanes[4];
+ LL_ALIGN_16(LLPlane mLocalPlanes[4]);
F32 mFixedDistance; // Always return this distance, unless < 0
LLVector3 mFrustCenter; // center of frustum and radius squared for ultra-quick exclusion test
F32 mFrustRadiusSquared;
- LLPlane mWorldPlanes[PLANE_NUM];
- LLPlane mHorizPlanes[HORIZ_PLANE_NUM];
+ LL_ALIGN_16(LLPlane mWorldPlanes[PLANE_NUM]);
+ LL_ALIGN_16(LLPlane mHorizPlanes[HORIZ_PLANE_NUM]);
U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
@@ -208,7 +208,7 @@ protected:
void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom);
void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2);
void calculateWorldFrustumPlanes();
-};
+} LL_ALIGN_POSTFIX(16);
#endif
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
index adb7e3389d..9916cfd2da 100644
--- a/indra/llmath/llmatrix3a.h
+++ b/indra/llmath/llmatrix3a.h
@@ -111,7 +111,7 @@ public:
protected:
- LLVector4a mColumns[3];
+ LL_ALIGN_16(LLVector4a mColumns[3]);
};
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
index 27cf5b79f6..c4cefdb4fa 100644..100755
--- a/indra/llmath/llmatrix4a.h
+++ b/indra/llmath/llmatrix4a.h
@@ -34,7 +34,7 @@
class LLMatrix4a
{
public:
- LLVector4a mMatrix[4];
+ LL_ALIGN_16(LLVector4a mMatrix[4]);
inline void clear()
{
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index a611894721..3c32441b11 100644..100755
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -36,6 +36,8 @@
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
+
+LL_ALIGN_PREFIX(16)
class LLPlane
{
public:
@@ -94,7 +96,7 @@ public:
private:
LLVector4a mV;
-};
+} LL_ALIGN_POSTFIX(16);
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index eada6ed1b7..9de0e66774 100644..100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -47,6 +47,7 @@ class LLRotation;
// LLVector3/LLVector4.
/////////////////////////////////
+LL_ALIGN_PREFIX(16)
class LLVector4a
{
public:
@@ -315,7 +316,7 @@ public:
private:
LLQuad mQ;
-};
+} LL_ALIGN_POSTFIX(16);
inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
{