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-rwxr-xr-xindra/llmath/llvolume.cpp8
-rwxr-xr-xindra/llmath/v4color.h2
2 files changed, 6 insertions, 4 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 2b865b4a8e..cc5742ff7a 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -166,7 +166,8 @@ void calc_tangent_from_triangle(
F32 rd = s1*t2-s2*t1;
- float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero
+ float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd)
+ : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero
llassert(llfinite(r));
llassert(!llisnan(r));
@@ -6746,7 +6747,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
return TRUE;
}
-//adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
+//adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
{
@@ -6789,7 +6790,8 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
F32 rd = s1*t2-s2*t1;
- float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero
+ float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd)
+ : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero
llassert(llfinite(r));
llassert(!llisnan(r));
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index b047f86e6e..8c8c315808 100755
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -50,7 +50,7 @@ class LLColor4
LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
- LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
+ LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], vec[3])
LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
explicit LLColor4(const LLSD& sd);
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion