diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/tests/v4color_test.cpp | 60 | ||||
-rw-r--r-- | indra/llmath/tests/v4coloru_test.cpp | 70 | ||||
-rw-r--r-- | indra/llmath/v3color.cpp | 2 | ||||
-rw-r--r-- | indra/llmath/v3color.h | 18 | ||||
-rw-r--r-- | indra/llmath/v4color.cpp | 112 | ||||
-rw-r--r-- | indra/llmath/v4color.h | 274 | ||||
-rw-r--r-- | indra/llmath/v4coloru.cpp | 18 | ||||
-rw-r--r-- | indra/llmath/v4coloru.h | 218 |
8 files changed, 386 insertions, 386 deletions
diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp index 3b3adbda0d..e5d914a065 100644 --- a/indra/llmath/tests/v4color_test.cpp +++ b/indra/llmath/tests/v4color_test.cpp @@ -49,23 +49,23 @@ namespace tut void v4color_object::test<1>() { LLColor4 llcolor4; - ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4a(r,g,b); - ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VX]) && (g == llcolor4a.mV[VY]) && (b == llcolor4a.mV[VZ])&& (1.0f == llcolor4a.mV[VW]))); + ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VRED]) && (g == llcolor4a.mV[VGREEN]) && (b == llcolor4a.mV[VBLUE])&& (1.0f == llcolor4a.mV[VALPHA]))); LLColor4 llcolor4b(r,g,b,a); - ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VX]) && (g == llcolor4b.mV[VY]) && (b == llcolor4b.mV[VZ])&& (a == llcolor4b.mV[VW]))); + ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VRED]) && (g == llcolor4b.mV[VGREEN]) && (b == llcolor4b.mV[VBLUE])&& (a == llcolor4b.mV[VALPHA]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c(vec); - ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); + ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA]))); LLColor3 llcolor3(-2.23f,1.01f,42.3f); F32 val = -.1f; LLColor4 llcolor4d(llcolor3,val); - ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VX] == llcolor4d.mV[VX]) && (llcolor3.mV[VY] == llcolor4d.mV[VY]) && (llcolor3.mV[VZ] == llcolor4d.mV[VZ])&& (val == llcolor4d.mV[VW]))); + ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VRED] == llcolor4d.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4d.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4d.mV[VBLUE])&& (val == llcolor4d.mV[VALPHA]))); LLSD sd = llcolor4d.getValue(); LLColor4 llcolor4e(sd); @@ -76,7 +76,7 @@ namespace tut LLColor4 llcolor4g(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; - ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VX]) && (g2 == llcolor4g.mV[VY]) && (b2 == llcolor4g.mV[VZ]))); + ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VRED]) && (g2 == llcolor4g.mV[VGREEN]) && (b2 == llcolor4g.mV[VBLUE]))); } template<> template<> @@ -98,10 +98,10 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0xAF; LLColor4 llcolor4(r,g,b,a); llcolor4.setToBlack(); - ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); llcolor4.setToWhite(); - ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VX]) && (1.f == llcolor4.mV[VY]) && (1.f == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VRED]) && (1.f == llcolor4.mV[VGREEN]) && (1.f == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); } template<> template<> @@ -110,10 +110,10 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4; llcolor4.setVec(r,g,b); - ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (1.f == llcolor4.mV[VW]))); + ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (1.f == llcolor4.mV[VALPHA]))); llcolor4.setVec(r,g,b,a); - ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (a == llcolor4.mV[VW]))); + ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (a == llcolor4.mV[VALPHA]))); LLColor4 llcolor4a; llcolor4a.setVec(llcolor4); @@ -121,23 +121,23 @@ namespace tut LLColor3 llcolor3(-2.23f,1.01f,42.3f); llcolor4a.setVec(llcolor3); - ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]))); + ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]))); F32 val = -.33f; llcolor4a.setVec(llcolor3,val); - ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]) && (val == llcolor4a.mV[VW]))); + ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]) && (val == llcolor4a.mV[VALPHA]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c; llcolor4c.setVec(vec); - ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); + ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA]))); U8 r1 = 0xF2, g1 = 0xFA, b1= 0xBF; LLColor4U color4u(r1,g1,b1); llcolor4.setVec(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; - ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VX]) && (g2 == llcolor4.mV[VY]) && (b2 == llcolor4.mV[VZ]))); + ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VRED]) && (g2 == llcolor4.mV[VGREEN]) && (b2 == llcolor4.mV[VBLUE]))); } template<> template<> @@ -146,7 +146,7 @@ namespace tut F32 alpha = 0xAF; LLColor4 llcolor4; llcolor4.setAlpha(alpha); - ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VW])); + ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VALPHA])); } template<> template<> @@ -209,7 +209,7 @@ namespace tut LLColor3 llcolor3(r,g,b); LLColor4 llcolor4a,llcolor4b; llcolor4a = llcolor3; - ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VX]) && (llcolor3.mV[1] == llcolor4a.mV[VY]) && (llcolor3.mV[2] == llcolor4a.mV[VZ]))); + ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VRED]) && (llcolor3.mV[1] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[2] == llcolor4a.mV[VBLUE]))); LLSD sd = llcolor4a.getValue(); llcolor4b = LLColor4(sd); ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b); @@ -234,10 +234,10 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4b + llcolor4a; - ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VX]) && is_approx_equal(g1+g2,llcolor4c.mV[VY]) && is_approx_equal(b1+b2,llcolor4c.mV[VZ]))); + ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VRED]) && is_approx_equal(g1+g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4c.mV[VBLUE]))); llcolor4b += llcolor4a; - ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VX]) && is_approx_equal(g1+g2,llcolor4b.mV[VY]) && is_approx_equal(b1+b2,llcolor4b.mV[VZ]))); + ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VRED]) && is_approx_equal(g1+g2,llcolor4b.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4b.mV[VBLUE]))); } template<> template<> @@ -247,10 +247,10 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a - llcolor4b; - ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VX]) && is_approx_equal(g1-g2,llcolor4c.mV[VY]) && is_approx_equal(b1-b2,llcolor4c.mV[VZ]))); + ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VRED]) && is_approx_equal(g1-g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4c.mV[VBLUE]))); llcolor4a -= llcolor4b; - ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VX]) && is_approx_equal(g1-g2,llcolor4a.mV[VY]) && is_approx_equal(b1-b2,llcolor4a.mV[VZ]))); + ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VRED]) && is_approx_equal(g1-g2,llcolor4a.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4a.mV[VBLUE]))); } template<> template<> @@ -260,20 +260,20 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a * llcolor4b; - ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VX]) && is_approx_equal(g1*g2,llcolor4c.mV[VY]) && is_approx_equal(b1*b2,llcolor4c.mV[VZ]))); + ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VRED]) && is_approx_equal(g1*g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4c.mV[VBLUE]))); F32 mulVal = 3.33f; llcolor4c = llcolor4a * mulVal; - ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); + ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE]))); llcolor4c = mulVal * llcolor4a; - ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); + ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE]))); llcolor4a *= mulVal; - ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VZ]))); + ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VBLUE]))); LLColor4 llcolor4d(r1,g1,b1),llcolor4e(r2,g2,b2); llcolor4e *= llcolor4d; - ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VX]) && is_approx_equal(g1*g2,llcolor4e.mV[VY]) && is_approx_equal(b1*b2,llcolor4e.mV[VZ]))); + ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VRED]) && is_approx_equal(g1*g2,llcolor4e.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4e.mV[VBLUE]))); } template<> template<> @@ -283,13 +283,13 @@ namespace tut F32 div = 12.345f; LLColor4 llcolor4a(r,g,b,a),llcolor4b; llcolor4b = llcolor4a % div;//chnage only alpha value nor r,g,b; - ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); + ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA]))); llcolor4b = div % llcolor4a; - ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); + ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA]))); llcolor4a %= div; - ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VW]))); + ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VALPHA]))); } template<> template<> @@ -312,7 +312,7 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4a(r,g,b),llcolor4b; LLColor3 llcolor3 = vec4to3(llcolor4a); - ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VX],llcolor4a.mV[VX]) && is_approx_equal(llcolor3.mV[VY],llcolor4a.mV[VY]) && is_approx_equal(llcolor3.mV[VZ],llcolor4a.mV[VZ]))); + ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VRED],llcolor4a.mV[VRED]) && is_approx_equal(llcolor3.mV[VGREEN],llcolor4a.mV[VGREEN]) && is_approx_equal(llcolor3.mV[VBLUE],llcolor4a.mV[VBLUE]))); llcolor4b = vec3to4(llcolor3); ensure_equals("vec3to4:Fail to convert vec3 to vec4 ", llcolor4b, llcolor4a); } @@ -324,7 +324,7 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = lerp(llcolor4a,llcolor4b,val); - ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VX]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VY]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VZ]))); + ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VRED]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VGREEN]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VBLUE]))); } template<> template<> diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp index 55cef0fea1..9d707d18c5 100644 --- a/indra/llmath/tests/v4coloru_test.cpp +++ b/indra/llmath/tests/v4coloru_test.cpp @@ -48,18 +48,18 @@ namespace tut void v4coloru_object::test<1>() { LLColor4U llcolor4u; - ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u1(r,g,b); - ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VX]) && (g == llcolor4u1.mV[VY]) && (b == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); + ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VRED]) && (g == llcolor4u1.mV[VGREEN]) && (b == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA]))); LLColor4U llcolor4u2(r,g,b,a); - ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VX]) && (g == llcolor4u2.mV[VY]) && (b == llcolor4u2.mV[VZ])&& (a == llcolor4u2.mV[VW]))); + ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VRED]) && (g == llcolor4u2.mV[VGREEN]) && (b == llcolor4u2.mV[VBLUE])&& (a == llcolor4u2.mV[VALPHA]))); const U8 vec[4] = {0x12,0xFF,0xAF,0x23}; LLColor4U llcolor4u3(vec); - ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VX]) && (vec[1] == llcolor4u3.mV[VY]) && (vec[2] == llcolor4u3.mV[VZ])&& (vec[3] == llcolor4u3.mV[VW]))); + ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VRED]) && (vec[1] == llcolor4u3.mV[VGREEN]) && (vec[2] == llcolor4u3.mV[VBLUE])&& (vec[3] == llcolor4u3.mV[VALPHA]))); LLSD sd = llcolor4u3.getValue(); LLColor4U llcolor4u4(sd); @@ -82,10 +82,10 @@ namespace tut U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u(r,g,b,a); llcolor4u.setToBlack(); - ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); llcolor4u.setToWhite(); - ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VX]) && (255 == llcolor4u.mV[VY]) && (255 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VRED]) && (255 == llcolor4u.mV[VGREEN]) && (255 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); } template<> template<> @@ -104,11 +104,11 @@ namespace tut U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u; llcolor4u.setVec(r,g,b,a); - ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (a == llcolor4u.mV[VW]))); + ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (a == llcolor4u.mV[VALPHA]))); llcolor4u.setToBlack(); llcolor4u.setVec(r,g,b); - ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); LLColor4U llcolor4u1; llcolor4u1.setVec(llcolor4u); @@ -117,7 +117,7 @@ namespace tut const U8 vec[4] = {0x12,0xFF,0xAF,0x23}; LLColor4U llcolor4u2; llcolor4u2.setVec(vec); - ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VX]) && (vec[1] == llcolor4u2.mV[VY]) && (vec[2] == llcolor4u2.mV[VZ])&& (vec[3] == llcolor4u2.mV[VW]))); + ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VRED]) && (vec[1] == llcolor4u2.mV[VGREEN]) && (vec[2] == llcolor4u2.mV[VBLUE])&& (vec[3] == llcolor4u2.mV[VALPHA]))); } template<> template<> @@ -126,7 +126,7 @@ namespace tut U8 alpha = 0x12; LLColor4U llcolor4u; llcolor4u.setAlpha(alpha); - ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VW])); + ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VALPHA])); } template<> template<> @@ -159,29 +159,29 @@ namespace tut llcolor4u3 = llcolor4u1 + llcolor4u2; ensure_equals( "1a.operator+:Fail to Add the values ", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1+r2)); ensure_equals( "1b.operator+:Fail to Add the values ", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1+g2)); ensure_equals( "1c.operator+:Fail to Add the values ", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1+b2)); llcolor4u2 += llcolor4u1; ensure_equals( "2a.operator+=:Fail to Add the values ", - llcolor4u2.mV[VX], + llcolor4u2.mV[VRED], (U8)(r1+r2)); ensure_equals( "2b.operator+=:Fail to Add the values ", - llcolor4u2.mV[VY], + llcolor4u2.mV[VGREEN], (U8)(g1+g2)); ensure_equals( "2c.operator+=:Fail to Add the values ", - llcolor4u2.mV[VZ], + llcolor4u2.mV[VBLUE], (U8)(b1+b2)); } @@ -194,29 +194,29 @@ namespace tut llcolor4u3 = llcolor4u1 - llcolor4u2; ensure_equals( "1a. operator-:Fail to Add the values ", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1-r2)); ensure_equals( "1b. operator-:Fail to Add the values ", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1-g2)); ensure_equals( "1c. operator-:Fail to Add the values ", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1-b2)); llcolor4u1 -= llcolor4u2; ensure_equals( "2a. operator-=:Fail to Add the values ", - llcolor4u1.mV[VX], + llcolor4u1.mV[VRED], (U8)(r1-r2)); ensure_equals( "2b. operator-=:Fail to Add the values ", - llcolor4u1.mV[VY], + llcolor4u1.mV[VGREEN], (U8)(g1-g2)); ensure_equals( "2c. operator-=:Fail to Add the values ", - llcolor4u1.mV[VZ], + llcolor4u1.mV[VBLUE], (U8)(b1-b2)); } @@ -229,30 +229,30 @@ namespace tut llcolor4u3 = llcolor4u1 * llcolor4u2; ensure_equals( "1a. operator*:Fail to multiply the values", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1*r2)); ensure_equals( "1b. operator*:Fail to multiply the values", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1*g2)); ensure_equals( "1c. operator*:Fail to multiply the values", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1*b2)); U8 mulVal = 123; llcolor4u1 *= mulVal; ensure_equals( "2a. operator*=:Fail to multiply the values", - llcolor4u1.mV[VX], + llcolor4u1.mV[VRED], (U8)(r1*mulVal)); ensure_equals( "2b. operator*=:Fail to multiply the values", - llcolor4u1.mV[VY], + llcolor4u1.mV[VGREEN], (U8)(g1*mulVal)); ensure_equals( "2c. operator*=:Fail to multiply the values", - llcolor4u1.mV[VZ], + llcolor4u1.mV[VBLUE], (U8)(b1*mulVal)); } @@ -274,7 +274,7 @@ namespace tut LLColor4U llcolor4u(r,g,b,a); U8 modVal = 45; llcolor4u %= modVal; - ensure_equals("operator%=:Fail ", llcolor4u.mV[VW], (U8)(a * modVal)); + ensure_equals("operator%=:Fail ", llcolor4u.mV[VALPHA], (U8)(a * modVal)); } template<> template<> @@ -284,7 +284,7 @@ namespace tut LLColor4U llcolor4u1(r,g,b,a); std::string color("12, 23, 132, 50"); LLColor4U::parseColor4U(color, &llcolor4u1); - ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VX]) && (23 == llcolor4u1.mV[VY]) && (132 == llcolor4u1.mV[VZ])&& (50 == llcolor4u1.mV[VW]))); + ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VRED]) && (23 == llcolor4u1.mV[VGREEN]) && (132 == llcolor4u1.mV[VBLUE])&& (50 == llcolor4u1.mV[VALPHA]))); color = "12, 23, 132"; ensure("2:parseColor4U() failed to parse the color value ", (false == LLColor4U::parseColor4U(color, &llcolor4u1))); @@ -300,8 +300,8 @@ namespace tut LLColor4U llcolor4u(r,g,b,a),llcolor4u1; const F32 fVal = 3.f; llcolor4u1 = llcolor4u.multAll(fVal); - ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VX]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VY] - && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VZ])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VW]))); + ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VRED]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VGREEN] + && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VBLUE])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VALPHA]))); } template<> template<> @@ -311,13 +311,13 @@ namespace tut U8 r2 = 23, g2 = 230, b2 = 124, a2 = 255; LLColor4U llcolor4u(r1,g1,b1,a1),llcolor4u1(r2,g2,b2,a2); llcolor4u1 = llcolor4u1.addClampMax(llcolor4u); - ensure("1:addClampMax():Fail to add the value ", ((r1+r2 == llcolor4u1.mV[VX]) && (255 == llcolor4u1.mV[VY]) && (b1+b2 == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); + ensure("1:addClampMax():Fail to add the value ", ((r1+r2 == llcolor4u1.mV[VRED]) && (255 == llcolor4u1.mV[VGREEN]) && (b1+b2 == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA]))); r1 = 132, g1 = 3, b1 = 3, a1 = 2; r2 = 123, g2 = 230, b2 = 154, a2 = 25; LLColor4U llcolor4u2(r1,g1,b1,a1),llcolor4u3(r2,g2,b2,a2); llcolor4u3 = llcolor4u3.addClampMax(llcolor4u2); - ensure("2:addClampMax():Fail to add the value ", ((255 == llcolor4u3.mV[VX]) && (g1+g2 == llcolor4u3.mV[VY]) && (b1+b2 == llcolor4u3.mV[VZ])&& (a1+a2 == llcolor4u3.mV[VW]))); + ensure("2:addClampMax():Fail to add the value ", ((255 == llcolor4u3.mV[VRED]) && (g1+g2 == llcolor4u3.mV[VGREEN]) && (b1+b2 == llcolor4u3.mV[VBLUE])&& (a1+a2 == llcolor4u3.mV[VALPHA]))); } template<> template<> @@ -331,6 +331,6 @@ namespace tut F32 color_scale_factor = MAX_COLOR/r; S32 r2 = ll_round(r * color_scale_factor); S32 g2 = ll_round(g * color_scale_factor); - ensure("setVecScaleClamp():Fail to add the value ", ((r2 == llcolor4u.mV[VX]) && (g2 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setVecScaleClamp():Fail to add the value ", ((r2 == llcolor4u.mV[VRED]) && (g2 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); } } diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp index 9fe9c8d5e5..4367b993f8 100644 --- a/indra/llmath/v3color.cpp +++ b/indra/llmath/v3color.cpp @@ -63,7 +63,7 @@ const LLColor3& LLColor3::operator=(const LLColor4 &a) std::ostream& operator<<(std::ostream& s, const LLColor3 &a) { - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; + s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index ea26e9eb76..7b92f85a0c 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -196,17 +196,17 @@ inline LLColor3::LLColor3(void) inline LLColor3::LLColor3(F32 r, F32 g, F32 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; } inline LLColor3::LLColor3(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; } #if LL_WINDOWS @@ -226,11 +226,11 @@ inline LLColor3::LLColor3(const char* color_string) // takes a string of format char tempstr[7]; strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ tempstr[6] = '\0'; - mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f; + mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f; tempstr[4] = '\0'; - mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f; + mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f; tempstr[2] = '\0'; - mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f; + mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f; } inline const LLColor3& LLColor3::setToBlack(void) diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index fd3548bc48..ad13656bbd 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -133,57 +133,57 @@ LLColor4::operator LLColor4U() const LLColor4::LLColor4(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { - mV[VX] = vector4.mV[VX]; - mV[VY] = vector4.mV[VY]; - mV[VZ] = vector4.mV[VZ]; - mV[VW] = vector4.mV[VW]; + mV[VRED] = vector4.mV[VRED]; + mV[VGREEN] = vector4.mV[VGREEN]; + mV[VBLUE] = vector4.mV[VBLUE]; + mV[VALPHA] = vector4.mV[VALPHA]; } const LLColor4& LLColor4::set(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; return (*this); } @@ -191,22 +191,22 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } @@ -214,10 +214,10 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec) // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; return (*this); } @@ -257,45 +257,45 @@ void LLColor4::setValue(const LLSD& sd) const LLColor4& LLColor4::operator=(const LLColor3 &a) { - mV[VX] = a.mV[VX]; - mV[VY] = a.mV[VY]; - mV[VZ] = a.mV[VZ]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; // converting from an rgb sets a=1 (opaque) - mV[VW] = 1.f; + mV[VALPHA] = 1.f; return (*this); } std::ostream& operator<<(std::ostream& s, const LLColor4 &a) { - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; + s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }"; return s; } bool operator==(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE])); } bool operator!=(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE])); } LLColor3 vec4to3(const LLColor4 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } LLColor4 vec3to4(const LLColor3 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } @@ -408,10 +408,10 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) { // There are more tokens to read. This must be a vector. LLColor4 v; - LLStringUtil::convertToF32( color_name, v.mV[VX] ); - LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); - v.mV[VZ] = 0.0f; - v.mV[VW] = 1.0f; + LLStringUtil::convertToF32( color_name, v.mV[VRED] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] ); + v.mV[VBLUE] = 0.0f; + v.mV[VALPHA] = 1.0f; ++token_iter; if (token_iter == tokens.end()) @@ -422,18 +422,18 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) else { // There is a z-component. - LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] ); ++token_iter; if (token_iter != tokens.end()) { // There is an alpha component. - LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] ); } } // Make sure all values are between 0 and 1. - if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) + if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f) { v = v * (1.f / 255.f); } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 1e20ab977a..e9bb6a07ba 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -242,10 +242,10 @@ LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u); inline LLColor4::LLColor4(void) { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; + mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(const LLSD& sd) @@ -255,113 +255,113 @@ inline LLColor4::LLColor4(const LLSD& sd) inline LLColor4::LLColor4(F32 r, F32 g, F32 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = 1.f; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; } inline LLColor4::LLColor4(U32 clr) { - mV[VX] = (clr&0xff) * (1.0f/255.0f); - mV[VY] = ((clr>>8)&0xff) * (1.0f/255.0f); - mV[VZ] = ((clr>>16)&0xff) * (1.0f/255.0f); - mV[VW] = (clr>>24) * (1.0f/255.0f); + mV[VRED] = (clr&0xff) * (1.0f/255.0f); + mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f); + mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f); + mV[VALPHA] = (clr>>24) * (1.0f/255.0f); } inline LLColor4::LLColor4(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; } inline const LLColor4& LLColor4::setToBlack(void) { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; + mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::setToWhite(void) { - mV[VX] = 1.f; - mV[VY] = 1.f; - mV[VZ] = 1.f; - mV[VW] = 1.f; + mV[VRED] = 1.f; + mV[VGREEN] = 1.f; + mV[VBLUE] = 1.f; + mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = a; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; + mV[VALPHA] = a; return (*this); } inline const LLColor4& LLColor4::set(const LLColor4 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F64 *vec) { - mV[VX] = static_cast<F32>(vec[VX]); - mV[VY] = static_cast<F32>(vec[VY]); - mV[VZ] = static_cast<F32>(vec[VZ]); - mV[VW] = static_cast<F32>(vec[VW]); + mV[VRED] = static_cast<F32>(vec[VRED]); + mV[VGREEN] = static_cast<F32>(vec[VGREEN]); + mV[VBLUE] = static_cast<F32>(vec[VBLUE]); + mV[VALPHA] = static_cast<F32>(vec[VALPHA]); return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } @@ -369,20 +369,20 @@ inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = a; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; + mV[VALPHA] = a; return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } @@ -390,16 +390,16 @@ inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) // deprecated inline const LLColor4& LLColor4::setVec(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::setAlpha(F32 a) { - mV[VW] = a; + mV[VALPHA] = a; return (*this); } @@ -407,25 +407,25 @@ inline const LLColor4& LLColor4::setAlpha(F32 a) inline F32 LLColor4::length(void) const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); } inline F32 LLColor4::lengthSquared(void) const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; } inline F32 LLColor4::normalize(void) { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } return (mag); } @@ -433,27 +433,27 @@ inline F32 LLColor4::normalize(void) // deprecated inline F32 LLColor4::magVec(void) const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); } // deprecated inline F32 LLColor4::magVecSquared(void) const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; } // deprecated inline F32 LLColor4::normVec(void) { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } return (mag); } @@ -464,135 +464,135 @@ inline F32 LLColor4::normVec(void) inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] + b.mV[VX], - a.mV[VY] + b.mV[VY], - a.mV[VZ] + b.mV[VZ], - a.mV[VW] + b.mV[VW]); + a.mV[VRED] + b.mV[VRED], + a.mV[VGREEN] + b.mV[VGREEN], + a.mV[VBLUE] + b.mV[VBLUE], + a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] - b.mV[VX], - a.mV[VY] - b.mV[VY], - a.mV[VZ] - b.mV[VZ], - a.mV[VW] - b.mV[VW]); + a.mV[VRED] - b.mV[VRED], + a.mV[VGREEN] - b.mV[VGREEN], + a.mV[VBLUE] - b.mV[VBLUE], + a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] * b.mV[VX], - a.mV[VY] * b.mV[VY], - a.mV[VZ] * b.mV[VZ], - a.mV[VW] * b.mV[VW]); + a.mV[VRED] * b.mV[VRED], + a.mV[VGREEN] * b.mV[VGREEN], + a.mV[VBLUE] * b.mV[VBLUE], + a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4 &a, F32 k) { // only affects rgb (not a!) return LLColor4( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4 operator/(const LLColor4 &a, F32 k) { return LLColor4( - a.mV[VX] / k, - a.mV[VY] / k, - a.mV[VZ] / k, - a.mV[VW]); + a.mV[VRED] / k, + a.mV[VGREEN] / k, + a.mV[VBLUE] / k, + a.mV[VALPHA]); } inline LLColor4 operator*(F32 k, const LLColor4 &a) { // only affects rgb (not a!) return LLColor4( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4 operator%(F32 k, const LLColor4 &a) { // only affects alpha (not rgb!) return LLColor4( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k); } inline LLColor4 operator%(const LLColor4 &a, F32 k) { // only affects alpha (not rgb!) return LLColor4( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k); } inline bool operator==(const LLColor4 &a, const LLColor4 &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ]) - &&(a.mV[VW] == b.mV[VW])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE]) + &&(a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4 &a, const LLColor4 &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ]) - ||(a.mV[VW] != b.mV[VW])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE]) + ||(a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] += b.mV[VX]; - a.mV[VY] += b.mV[VY]; - a.mV[VZ] += b.mV[VZ]; - a.mV[VW] += b.mV[VW]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; + a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] -= b.mV[VX]; - a.mV[VY] -= b.mV[VY]; - a.mV[VZ] -= b.mV[VZ]; - a.mV[VW] -= b.mV[VW]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; + a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4& operator*=(LLColor4 &a, F32 k) { // only affects rgb (not a!) - a.mV[VX] *= k; - a.mV[VY] *= k; - a.mV[VZ] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] *= b.mV[VX]; - a.mV[VY] *= b.mV[VY]; - a.mV[VZ] *= b.mV[VZ]; -// a.mV[VW] *= b.mV[VW]; + a.mV[VRED] *= b.mV[VRED]; + a.mV[VGREEN] *= b.mV[VGREEN]; + a.mV[VBLUE] *= b.mV[VBLUE]; +// a.mV[VALPHA] *= b.mV[VALPHA]; return a; } inline const LLColor4& operator%=(LLColor4 &a, F32 k) { // only affects alpha (not rgb!) - a.mV[VW] *= k; + a.mV[VALPHA] *= k; return a; } @@ -614,10 +614,10 @@ inline F32 distVec_squared(const LLColor4 &a, const LLColor4 &b) inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) { return LLColor4( - a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, - a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, - a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u, - a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); + a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, + a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, + a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, + a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); } inline bool LLColor4::operator<(const LLColor4& rhs) const diff --git a/indra/llmath/v4coloru.cpp b/indra/llmath/v4coloru.cpp index 45d310856a..acf349245a 100644 --- a/indra/llmath/v4coloru.cpp +++ b/indra/llmath/v4coloru.cpp @@ -53,10 +53,10 @@ LLColor4U::operator LLColor4() /* LLColor4U::LLColor4U(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = 255; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = 255; } */ @@ -70,12 +70,12 @@ LLColor4U::LLColor4U(const LLColor3 &vec) /* LLColor4U LLColor4U::operator=(const LLColor3 &a) { - mV[VX] = a.mV[VX]; - mV[VY] = a.mV[VY]; - mV[VZ] = a.mV[VZ]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; // converting from an rgb sets a=1 (opaque) - mV[VW] = 255; + mV[VALPHA] = 255; return (*this); } */ @@ -83,7 +83,7 @@ LLColor4U LLColor4U::operator=(const LLColor3 &a) std::ostream& operator<<(std::ostream& s, const LLColor4U &a) { - s << "{ " << (S32)a.mV[VX] << ", " << (S32)a.mV[VY] << ", " << (S32)a.mV[VZ] << ", " << (S32)a.mV[VW] << " }"; + s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }"; return s; } diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 6d921d12fa..29128a08a7 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -142,34 +142,34 @@ F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns d inline LLColor4U::LLColor4U() { - mV[VX] = 0; - mV[VY] = 0; - mV[VZ] = 0; - mV[VW] = 255; + mV[VRED] = 0; + mV[VGREEN] = 0; + mV[VBLUE] = 0; + mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = 255; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; } inline LLColor4U::LLColor4U(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; } /* @@ -181,30 +181,30 @@ inline LLColor4U::operator LLColor4() inline const LLColor4U& LLColor4U::setToBlack(void) { - mV[VX] = 0; - mV[VY] = 0; - mV[VZ] = 0; - mV[VW] = 255; + mV[VRED] = 0; + mV[VGREEN] = 0; + mV[VBLUE] = 0; + mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { - mV[VX] = 255; - mV[VY] = 255; - mV[VZ] = 255; - mV[VW] = 255; + mV[VRED] = 255; + mV[VGREEN] = 255; + mV[VBLUE] = 255; + mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 255; +// mV[VALPHA] = 255; return (*this); } @@ -220,31 +220,31 @@ inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a) inline const LLColor4U& LLColor4U::set(const LLColor4U &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 255; +// mV[VALPHA] = 255; return (*this); } @@ -262,26 +262,26 @@ inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 // deprecated inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::setAlpha(U8 a) { - mV[VW] = a; + mV[VALPHA] = a; return (*this); } @@ -289,159 +289,159 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a) inline F32 LLColor4U::length(void) const { - return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } inline F32 LLColor4U::lengthSquared(void) const { - return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; + return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } // deprecated inline F32 LLColor4U::magVec(void) const { - return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } // deprecated inline F32 LLColor4U::magVecSquared(void) const { - return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; + return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] + b.mV[VX], - a.mV[VY] + b.mV[VY], - a.mV[VZ] + b.mV[VZ], - a.mV[VW] + b.mV[VW]); + a.mV[VRED] + b.mV[VRED], + a.mV[VGREEN] + b.mV[VGREEN], + a.mV[VBLUE] + b.mV[VBLUE], + a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] - b.mV[VX], - a.mV[VY] - b.mV[VY], - a.mV[VZ] - b.mV[VZ], - a.mV[VW] - b.mV[VW]); + a.mV[VRED] - b.mV[VRED], + a.mV[VGREEN] - b.mV[VGREEN], + a.mV[VBLUE] - b.mV[VBLUE], + a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] * b.mV[VX], - a.mV[VY] * b.mV[VY], - a.mV[VZ] * b.mV[VZ], - a.mV[VW] * b.mV[VW]); + a.mV[VRED] * b.mV[VRED], + a.mV[VGREEN] * b.mV[VGREEN], + a.mV[VBLUE] * b.mV[VBLUE], + a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) { - return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255), - llmin((S32)mV[VY] + color.mV[VY], 255), - llmin((S32)mV[VZ] + color.mV[VZ], 255), - llmin((S32)mV[VW] + color.mV[VW], 255)); + return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), + llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), + llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), + llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest return LLColor4U( - (U8)ll_round(mV[VX] * k), - (U8)ll_round(mV[VY] * k), - (U8)ll_round(mV[VZ] * k), - (U8)ll_round(mV[VW] * k)); + (U8)ll_round(mV[VRED] * k), + (U8)ll_round(mV[VGREEN] * k), + (U8)ll_round(mV[VBLUE] * k), + (U8)ll_round(mV[VALPHA] * k)); } /* inline LLColor4U operator*(const LLColor4U &a, U8 k) { // only affects rgb (not a!) return LLColor4U( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4U operator*(U8 k, const LLColor4U &a) { // only affects rgb (not a!) return LLColor4U( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4U operator%(U8 k, const LLColor4U &a) { // only affects alpha (not rgb!) return LLColor4U( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k ); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k ); } inline LLColor4U operator%(const LLColor4U &a, U8 k) { // only affects alpha (not rgb!) return LLColor4U( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k ); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k ); } */ inline bool operator==(const LLColor4U &a, const LLColor4U &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ]) - &&(a.mV[VW] == b.mV[VW])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE]) + &&(a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4U &a, const LLColor4U &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ]) - ||(a.mV[VW] != b.mV[VW])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE]) + ||(a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) { - a.mV[VX] += b.mV[VX]; - a.mV[VY] += b.mV[VY]; - a.mV[VZ] += b.mV[VZ]; - a.mV[VW] += b.mV[VW]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; + a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) { - a.mV[VX] -= b.mV[VX]; - a.mV[VY] -= b.mV[VY]; - a.mV[VZ] -= b.mV[VZ]; - a.mV[VW] -= b.mV[VW]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; + a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4U& operator*=(LLColor4U &a, U8 k) { // only affects rgb (not a!) - a.mV[VX] *= k; - a.mV[VY] *= k; - a.mV[VZ] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } inline const LLColor4U& operator%=(LLColor4U &a, U8 k) { // only affects alpha (not rgb!) - a.mV[VW] *= k; + a.mV[VALPHA] *= k; return a; } |