diff options
Diffstat (limited to 'indra/llmath')
50 files changed, 580 insertions, 1102 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index e21b6fdb84..b54bfb7705 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -23,7 +23,6 @@ set(llmath_SOURCE_FILES llquaternion.cpp llrigginginfo.cpp llrect.cpp - llsphere.cpp llvector4a.cpp llvolume.cpp llvolumemgr.cpp @@ -45,8 +44,6 @@ set(llmath_SOURCE_FILES set(llmath_HEADER_FILES CMakeLists.txt - camera.h - coordframe.h llbbox.h llbboxlocal.h llcalc.h @@ -73,7 +70,6 @@ set(llmath_HEADER_FILES llsimdmath.h llsimdtypes.h llsimdtypes.inl - llsphere.h lltreenode.h llvector4a.h llvector4a.inl @@ -100,10 +96,14 @@ list(APPEND llmath_SOURCE_FILES ${llmath_HEADER_FILES}) include_directories(${LIBS_PREBUILT_DIR}/include) -add_library (llmath ${llmath_SOURCE_FILES}) +add_library(llmath ${llmath_SOURCE_FILES}) target_link_libraries(llmath llcommon llmeshoptimizer) -target_include_directories( llmath INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) +target_include_directories(llmath INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) + +if (USE_PRECOMPILED_HEADERS) + target_precompile_headers(llmath REUSE_FROM llprecompiled) +endif () if (CMAKE_CXX_COMPILER_ID MATCHES GNU) set_source_files_properties(llcalc.cpp PROPERTIES diff --git a/indra/llmath/camera.h b/indra/llmath/camera.h deleted file mode 100644 index 14a08c5985..0000000000 --- a/indra/llmath/camera.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - * @file camera.h - * @brief Legacy wrapper header. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llcamera.h" diff --git a/indra/llmath/coordframe.h b/indra/llmath/coordframe.h deleted file mode 100644 index e7395b1212..0000000000 --- a/indra/llmath/coordframe.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - * @file coordframe.h - * @brief Legacy wrapper header. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llcoordframe.h" diff --git a/indra/llmath/llbbox.h b/indra/llmath/llbbox.h index 5617eaebde..3a4e09a598 100644 --- a/indra/llmath/llbbox.h +++ b/indra/llmath/llbbox.h @@ -95,6 +95,10 @@ private: bool mEmpty; // Nothing has been added to this bbox yet }; +static_assert(std::is_trivially_copyable<LLBBox>::value, "LLBBox must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLBBox>::value, "LLBBox must be trivial move"); +static_assert(std::is_standard_layout<LLBBox>::value, "LLBBox must be a standard layout type"); + //LLBBox operator*(const LLBBox &a, const LLMatrix4 &b); diff --git a/indra/llmath/llbboxlocal.h b/indra/llmath/llbboxlocal.h index e215e55460..f743bc0ee4 100644 --- a/indra/llmath/llbboxlocal.h +++ b/indra/llmath/llbboxlocal.h @@ -61,5 +61,8 @@ private: LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b); +static_assert(std::is_trivially_copyable<LLBBoxLocal>::value, "LLBBoxLocal must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLBBoxLocal>::value, "LLBBoxLocal must be trivial move"); +static_assert(std::is_standard_layout<LLBBoxLocal>::value, "LLBBoxLocal must be a standard layout type"); #endif // LL_BBOXLOCAL_H diff --git a/indra/llmath/llcalc.cpp b/indra/llmath/llcalc.cpp index e060b5df58..311e1e7059 100644 --- a/indra/llmath/llcalc.cpp +++ b/indra/llmath/llcalc.cpp @@ -116,17 +116,6 @@ void LLCalc::clearAllVariables() mVariables.clear(); } -/* -void LLCalc::updateVariables(LLSD& vars) -{ - LLSD::map_iterator cIt = vars.beginMap(); - for(; cIt != vars.endMap(); cIt++) - { - setVar(cIt->first, (F32)(LLSD::Real)cIt->second); - } -} -*/ - bool LLCalc::evalString(const std::string& expression, F32& result) { std::string expr_upper = expression; diff --git a/indra/llmath/llcalc.h b/indra/llmath/llcalc.h index 09672eb13b..14797de996 100644 --- a/indra/llmath/llcalc.h +++ b/indra/llmath/llcalc.h @@ -73,10 +73,9 @@ public: void setVar(const std::string& name, const F32& value); void clearVar(const std::string& name); void clearAllVariables(); -// void updateVariables(LLSD& vars); bool evalString(const std::string& expression, F32& result); - std::string::size_type getLastErrorPos() { return mLastErrorPos; } + std::string::size_type getLastErrorPos() const { return mLastErrorPos; } static LLCalc* getInstance(); static void cleanUp(); @@ -89,10 +88,6 @@ private: calc_map_t mConstants; calc_map_t mVariables; - // *TODO: Add support for storing user defined variables, and stored functions. - // Will need UI work, and a means to save them between sessions. -// calc_map_t mUserVariables; - // "There shall be only one" static LLCalc* sInstance; }; diff --git a/indra/llmath/llcalcparser.h b/indra/llmath/llcalcparser.h index ec7f6a2cb6..fe4e6bb1a4 100644 --- a/indra/llmath/llcalcparser.h +++ b/indra/llmath/llcalcparser.h @@ -27,6 +27,13 @@ #ifndef LL_CALCPARSER_H #define LL_CALCPARSER_H +#include "llpreprocessor.h" + +#if defined(LL_GNUC) && GCC_VERSION >= 130000 +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wdangling-pointer" +#endif + #include <boost/spirit/include/classic_attribute.hpp> #include <boost/spirit/include/classic_core.hpp> #include <boost/spirit/include/classic_error_handling.hpp> @@ -35,6 +42,10 @@ #include <boost/spirit/include/classic_symbols.hpp> using namespace boost::spirit::classic; +#if defined(LL_GNUC) && GCC_VERSION >= 130000 +# pragma GCC diagnostic pop +#endif + #include "llcalc.h" #include "llmath.h" @@ -182,7 +193,6 @@ private: LLCalc::calc_map_t* mConstants; LLCalc::calc_map_t* mVariables; -// LLCalc::calc_map_t* mUserVariables; F32& mResult; }; diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 6201761c46..3863588407 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -60,10 +60,10 @@ constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; // roll(), pitch(), yaw() // etc... -LL_ALIGN_PREFIX(16) -class LLCamera +class alignas(16) LLCamera : public LLCoordFrame { + LL_ALIGN_NEW public: LLCamera(const LLCamera& rhs) { @@ -120,9 +120,9 @@ public: }; private: - LL_ALIGN_16(LLPlane mAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP - LL_ALIGN_16(LLPlane mRegionPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in a local region space, derived from mAgentPlanes - LL_ALIGN_16(LLPlane mLastAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]); + LLPlane mAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + LLPlane mRegionPlanes[AGENT_PLANE_USER_CLIP_NUM]; //frustum planes in a local region space, derived from mAgentPlanes + LLPlane mLastAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]; U8 mPlaneMask[PLANE_MASK_NUM]; // 8 for alignment F32 mView; // angle between top and bottom frustum planes in radians. @@ -218,7 +218,7 @@ protected: void calculateFrustumPlanes(); void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom); void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2); -} LL_ALIGN_POSTFIX(16); +}; #endif diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp index 15c9f6ff3f..b42541c7c0 100644 --- a/indra/llmath/llcoordframe.cpp +++ b/indra/llmath/llcoordframe.cpp @@ -328,28 +328,30 @@ void LLCoordFrame::rotate(const LLMatrix3 &rotation_matrix) } +// Rotate 2 normalized orthogonal vectors in direction from `source` to `target` +static void rotate2(LLVector3& source, LLVector3& target, F32 angle) +{ + F32 sx = source[VX], sy = source[VY], sz = source[VZ]; + F32 tx = target[VX], ty = target[VY], tz = target[VZ]; + F32 c = cosf(angle), s = sinf(angle); + + source.set(sx * c + tx * s, sy * c + ty * s, sz * c + tz * s); + target.set(tx * c - sx * s, ty * c - sy * s, tz * c - sz * s); +} + void LLCoordFrame::roll(F32 angle) { - LLQuaternion q(angle, mXAxis); - LLMatrix3 rotation_matrix(q); - rotate(rotation_matrix); - CHECK_FINITE_OBJ(); + rotate2(mYAxis, mZAxis, angle); } void LLCoordFrame::pitch(F32 angle) { - LLQuaternion q(angle, mYAxis); - LLMatrix3 rotation_matrix(q); - rotate(rotation_matrix); - CHECK_FINITE_OBJ(); + rotate2(mZAxis, mXAxis, angle); } void LLCoordFrame::yaw(F32 angle) { - LLQuaternion q(angle, mZAxis); - LLMatrix3 rotation_matrix(q); - rotate(rotation_matrix); - CHECK_FINITE_OBJ(); + rotate2(mXAxis, mYAxis, angle); } // get*() routines diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h index e98e173d1f..fa151f8b20 100644 --- a/indra/llmath/llline.h +++ b/indra/llmath/llline.h @@ -40,7 +40,7 @@ class LLLine public: LLLine(); LLLine( const LLVector3& first_point, const LLVector3& second_point ); - virtual ~LLLine() {}; + ~LLLine() = default; void setPointDirection( const LLVector3& first_point, const LLVector3& second_point ); void setPoints( const LLVector3& first_point, const LLVector3& second_point ); @@ -76,5 +76,8 @@ protected: LLVector3 mDirection; }; +static_assert(std::is_trivially_copyable<LLLine>::value, "LLLine must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLLine>::value, "LLLine must be trivial move"); +static_assert(std::is_standard_layout<LLLine>::value, "LLLine must be a standard layout type"); #endif diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index 7f51de7820..891f0ffc4c 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -65,7 +65,7 @@ constexpr F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; constexpr F32 RAD_TO_DEG = 57.295779513082320876798154814105f; constexpr F32 F_APPROXIMATELY_ZERO = 0.00001f; constexpr F32 F_LN10 = 2.3025850929940456840179914546844f; -constexpr F32 OO_LN10 = 0.43429448190325182765112891891661; +constexpr F32 OO_LN10 = 0.43429448190325182765112891891661f; constexpr F32 F_LN2 = 0.69314718056f; constexpr F32 OO_LN2 = 1.4426950408889634073599246810019f; diff --git a/indra/llmath/llmatrix3a.cpp b/indra/llmath/llmatrix3a.cpp index c0b00201cf..904c9de2a1 100644 --- a/indra/llmath/llmatrix3a.cpp +++ b/indra/llmath/llmatrix3a.cpp @@ -28,7 +28,7 @@ #include "llmath.h" -static LL_ALIGN_16(const F32 M_IDENT_3A[12]) = +alignas(16) static const F32 M_IDENT_3A[12] = { 1.f, 0.f, 0.f, 0.f, // Column 1 0.f, 1.f, 0.f, 0.f, // Column 2 0.f, 0.f, 1.f, 0.f }; // Column 3 diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h index dff6604ae5..742a2488fd 100644 --- a/indra/llmath/llmatrix3a.h +++ b/indra/llmath/llmatrix3a.h @@ -40,8 +40,9 @@ // LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a // rotation matrix. -class LLMatrix3a +class alignas(16) LLMatrix3a { + LL_ALIGN_NEW public: // Utility function for quickly transforming an array of LLVector4a's @@ -56,7 +57,7 @@ public: ////////////////////////// // Ctor - LLMatrix3a() {} + LLMatrix3a() = default; // Ctor for setting by columns inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 ); @@ -111,18 +112,22 @@ public: protected: - LL_ALIGN_16(LLVector4a mColumns[3]); + LLVector4a mColumns[3]; }; +static_assert(std::is_trivial<LLMatrix3a>::value, "LLMatrix3a must be a trivial type"); + class LLRotation : public LLMatrix3a { public: - LLRotation() {} + LLRotation() = default; // Returns true if this rotation is orthonormal with det ~= 1 inline bool isOkRotation() const; }; +static_assert(std::is_trivial<LLRotation>::value, "LLRotation must be a trivial type"); + #endif diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 3b423f783a..2967949993 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -31,15 +31,13 @@ #include "m4math.h" #include "m3math.h" -class LLMatrix4a +class alignas(16) LLMatrix4a { + LL_ALIGN_NEW public: - LL_ALIGN_16(LLVector4a mMatrix[4]); + LLVector4a mMatrix[4]; - LLMatrix4a() - { - - } + LLMatrix4a() = default; explicit LLMatrix4a(const LLMatrix4& val) { @@ -228,6 +226,8 @@ public: const LLVector4a& getTranslation() const { return mMatrix[3]; } }; +static_assert(std::is_trivial<LLMatrix4a>::value, "LLMatrix4a must be a trivial type"); + inline LLVector4a rowMul(const LLVector4a &row, const LLMatrix4a &mat) { LLVector4a result; diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h index 4e8546e32b..822e6a7b6f 100644 --- a/indra/llmath/llplane.h +++ b/indra/llmath/llplane.h @@ -36,14 +36,13 @@ // The plane normal = [A, B, C] // The closest approach = D / sqrt(A*A + B*B + C*C) - -LL_ALIGN_PREFIX(16) -class LLPlane +class alignas(16) LLPlane { + LL_ALIGN_NEW public: // Constructors - LLPlane() {}; // no default constructor + LLPlane() = default; LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); } @@ -102,8 +101,9 @@ public: private: LLVector4a mV; -} LL_ALIGN_POSTFIX(16); +}; +static_assert(std::is_trivial<LLPlane>::value, "LLPlane must be a trivial type"); #endif // LL_LLPLANE_H diff --git a/indra/llmath/llquantize.h b/indra/llmath/llquantize.h index e8d880122e..2a53fdbf84 100644 --- a/indra/llmath/llquantize.h +++ b/indra/llmath/llquantize.h @@ -29,16 +29,16 @@ #define LL_LLQUANTIZE_H const U16 U16MAX = 65535; -LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f }; +alignas(16) const F32 F_U16MAX_4A[4] = { 65535.f, 65535.f, 65535.f, 65535.f }; const F32 OOU16MAX = 1.f/(F32)(U16MAX); -LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX }; +alignas(16) const F32 F_OOU16MAX_4A[4] = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX }; const U8 U8MAX = 255; -LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f }; +alignas(16) const F32 F_U8MAX_4A[4] = { 255.f, 255.f, 255.f, 255.f }; const F32 OOU8MAX = 1.f/(F32)(U8MAX); -LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX }; +alignas(16) const F32 F_OOU8MAX_4A[4] = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX }; const U8 FIRSTVALIDCHAR = 54; const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index 1ab3a73d79..3a6748bdb3 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -57,7 +57,7 @@ LLQuaternion::LLQuaternion(const LLMatrix3 &mat) LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec) { - F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]); + F32 mag = vec.length(); if (mag > FP_MAG_THRESHOLD) { angle *= 0.5; @@ -76,7 +76,7 @@ LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec) LLQuaternion::LLQuaternion(F32 angle, const LLVector3 &vec) { - F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]); + F32 mag = vec.length(); if (mag > FP_MAG_THRESHOLD) { angle *= 0.5; diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index 762d13eded..472d7ca62d 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -174,6 +174,10 @@ public: //static U32 mMultCount; }; +static_assert(std::is_trivially_copyable<LLQuaternion>::value, "LLQuaternion must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLQuaternion>::value, "LLQuaternion must be trivial move"); +static_assert(std::is_standard_layout<LLQuaternion>::value, "LLQuaternion must be a standard layout type"); + inline LLSD LLQuaternion::getValue() const { LLSD ret; diff --git a/indra/llmath/llquaternion2.h b/indra/llmath/llquaternion2.h index 902bfb7134..d73e1a0ca2 100644 --- a/indra/llmath/llquaternion2.h +++ b/indra/llmath/llquaternion2.h @@ -40,8 +40,9 @@ ///////////////////////////// #include "llquaternion.h" -class LLQuaternion2 +class alignas(16) LLQuaternion2 { + LL_ALIGN_NEW public: ////////////////////////// @@ -49,7 +50,7 @@ public: ////////////////////////// // Ctor - LLQuaternion2() {} + LLQuaternion2() = default; // Ctor from LLQuaternion explicit LLQuaternion2( const class LLQuaternion& quat ); @@ -102,4 +103,6 @@ protected: }; +static_assert(std::is_trivial<LLQuaternion2>::value, "LLQuaternion2 must be a trivial type"); + #endif diff --git a/indra/llmath/llquaternion2.inl b/indra/llmath/llquaternion2.inl index ce5ed73926..8cc5020bb8 100644 --- a/indra/llmath/llquaternion2.inl +++ b/indra/llmath/llquaternion2.inl @@ -26,8 +26,13 @@ #include "llquaternion2.h" +#if _M_ARM64 +static const LLQuad LL_V4A_PLUS_ONE = {.n128_f32 = {1.f, 1.f, 1.f, 1.f}}; +static const LLQuad LL_V4A_MINUS_ONE = {.n128_f32 = {-1.f, -1.f, -1.f, -1.f}}; +#else static const LLQuad LL_V4A_PLUS_ONE = {1.f, 1.f, 1.f, 1.f}; static const LLQuad LL_V4A_MINUS_ONE = {-1.f, -1.f, -1.f, -1.f}; +#endif // Ctor from LLQuaternion inline LLQuaternion2::LLQuaternion2( const LLQuaternion& quat ) @@ -57,7 +62,7 @@ inline LLVector4a& LLQuaternion2::getVector4aRw() // Set this quaternion to the conjugate of src inline void LLQuaternion2::setConjugate(const LLQuaternion2& src) { - static LL_ALIGN_16( const U32 F_QUAT_INV_MASK_4A[4] ) = { 0x80000000, 0x80000000, 0x80000000, 0x00000000 }; + alignas(16) static const U32 F_QUAT_INV_MASK_4A[4] = { 0x80000000, 0x80000000, 0x80000000, 0x00000000 }; mQ = _mm_xor_ps(src.mQ, *reinterpret_cast<const LLQuad*>(&F_QUAT_INV_MASK_4A)); } diff --git a/indra/llmath/llrect.h b/indra/llmath/llrect.h index 317578da06..0a3da2fee0 100644 --- a/indra/llmath/llrect.h +++ b/indra/llmath/llrect.h @@ -51,10 +51,6 @@ public: LLRectBase(): mLeft(0), mTop(0), mRight(0), mBottom(0) {} - LLRectBase(const LLRectBase &r): - mLeft(r.mLeft), mTop(r.mTop), mRight(r.mRight), mBottom(r.mBottom) - {} - LLRectBase(Type left, Type top, Type right, Type bottom): mLeft(left), mTop(top), mRight(right), mBottom(bottom) {} @@ -295,4 +291,8 @@ template <class Type> LLRectBase<Type> LLRectBase<Type>::null(0,0,0,0); typedef LLRectBase<S32> LLRect; typedef LLRectBase<F32> LLRectf; +static_assert(std::is_trivially_copyable<LLRect>::value, "LLRect must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLRect>::value, "LLRect must be trivial move"); +static_assert(std::is_standard_layout<LLRect>::value, "LLRect must be a standard layout type"); + #endif diff --git a/indra/llmath/llrigginginfo.h b/indra/llmath/llrigginginfo.h index d761af68b1..e5a41d2ecf 100644 --- a/indra/llmath/llrigginginfo.h +++ b/indra/llmath/llrigginginfo.h @@ -70,11 +70,10 @@ public: LLJointRiggingInfo* begin() { return mRigInfoPtr; } LLJointRiggingInfo* end() { return mRigInfoPtr + mSize; } -private: - // Not implemented - LLJointRiggingInfoTab& operator=(const LLJointRiggingInfoTab& src); - LLJointRiggingInfoTab(const LLJointRiggingInfoTab& src); + LLJointRiggingInfoTab& operator=(const LLJointRiggingInfoTab& src) = delete; + LLJointRiggingInfoTab(const LLJointRiggingInfoTab& src) = delete; +private: LLJointRiggingInfo *mRigInfoPtr; S32 mSize; bool mNeedsUpdate; diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h index 6242095456..440561e589 100644 --- a/indra/llmath/llsimdmath.h +++ b/indra/llmath/llsimdmath.h @@ -31,8 +31,12 @@ #error "Please include llmath.h before this file." #endif -#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__ || __ARM_NEON) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) ) -#error SSE2 not enabled. LLVector4a and related class will not compile. +#if ( ( LL_DARWIN || LL_LINUX ) ) + #if !(__SSE2__ || __ARM_NEON) + #error SSE2 not enabled. LLVector4a and related class will not compile. + #endif +#elif ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) ) + #error SSE2 not enabled. LLVector4a and related class will not compile. #endif #if !LL_WINDOWS diff --git a/indra/llmath/llsimdtypes.h b/indra/llmath/llsimdtypes.h index a407f51029..6c4f55b0c0 100644 --- a/indra/llmath/llsimdtypes.h +++ b/indra/llmath/llsimdtypes.h @@ -36,7 +36,7 @@ typedef __m128 LLQuad; class LLBool32 { public: - inline LLBool32() {} + inline LLBool32() = default; inline LLBool32(int rhs) : m_bool(rhs) {} inline LLBool32(unsigned int rhs) : m_bool(rhs) {} inline LLBool32(bool rhs) { m_bool = static_cast<const int>(rhs); } @@ -46,13 +46,15 @@ public: inline operator bool() const { return static_cast<const bool&>(m_bool); } private: - int m_bool{ 0 }; + int m_bool; }; +static_assert(std::is_trivial<LLBool32>::value, "LLBool32 must be a standard layout type"); + class LLSimdScalar { public: - inline LLSimdScalar() {} + inline LLSimdScalar() = default; inline LLSimdScalar(LLQuad q) { mQ = q; @@ -100,7 +102,9 @@ public: } private: - LLQuad mQ{}; + LLQuad mQ; }; +static_assert(std::is_trivial<LLSimdScalar>::value, "LLSimdScalar must be a standard layout type"); + #endif //LL_SIMD_TYPES_H diff --git a/indra/llmath/llsimdtypes.inl b/indra/llmath/llsimdtypes.inl index 125f4b9df5..20ea7640b6 100644 --- a/indra/llmath/llsimdtypes.inl +++ b/indra/llmath/llsimdtypes.inl @@ -61,7 +61,7 @@ inline LLSimdScalar operator/(const LLSimdScalar& a, const LLSimdScalar& b) inline LLSimdScalar operator-(const LLSimdScalar& a) { - static LL_ALIGN_16(const U32 signMask[4]) = {0x80000000, 0x80000000, 0x80000000, 0x80000000 }; + alignas(16) static const U32 signMask[4] = {0x80000000, 0x80000000, 0x80000000, 0x80000000 }; ll_assert_aligned(signMask,16); return _mm_xor_ps(*reinterpret_cast<const LLQuad*>(signMask), a); } @@ -146,7 +146,7 @@ inline LLSimdScalar& LLSimdScalar::operator/=(const LLSimdScalar& rhs) inline LLSimdScalar LLSimdScalar::getAbs() const { - static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF }; + alignas(16) static const U32 F_ABS_MASK_4A[4] = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF }; ll_assert_aligned(F_ABS_MASK_4A,16); return _mm_and_ps( mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A)); } diff --git a/indra/llmath/llsphere.cpp b/indra/llmath/llsphere.cpp deleted file mode 100644 index 5f48764455..0000000000 --- a/indra/llmath/llsphere.cpp +++ /dev/null @@ -1,370 +0,0 @@ -/** - * @file llsphere.cpp - * @author Andrew Meadows - * @brief Simple line class that can compute nearest approach between two lines - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llsphere.h" - -LLSphere::LLSphere() -: mCenter(0.f, 0.f, 0.f), - mRadius(0.f) -{ } - -LLSphere::LLSphere( const LLVector3& center, F32 radius) -{ - set(center, radius); -} - -void LLSphere::set( const LLVector3& center, F32 radius ) -{ - mCenter = center; - setRadius(radius); -} - -void LLSphere::setCenter( const LLVector3& center) -{ - mCenter = center; -} - -void LLSphere::setRadius( F32 radius) -{ - if (radius < 0.f) - { - radius = -radius; - } - mRadius = radius; -} - -const LLVector3& LLSphere::getCenter() const -{ - return mCenter; -} - -F32 LLSphere::getRadius() const -{ - return mRadius; -} - -// returns 'true' if this sphere completely contains other_sphere -bool LLSphere::contains(const LLSphere& other_sphere) const -{ - F32 separation = (mCenter - other_sphere.mCenter).length(); - return mRadius >= separation + other_sphere.mRadius; -} - -// returns 'true' if this sphere completely contains other_sphere -bool LLSphere::overlaps(const LLSphere& other_sphere) const -{ - F32 separation = (mCenter - other_sphere.mCenter).length(); - return mRadius >= separation - other_sphere.mRadius; -} - -// returns overlap -// negative overlap is closest approach -F32 LLSphere::getOverlap(const LLSphere& other_sphere) const -{ - // separation is distance from other_sphere's edge and this center - return (mCenter - other_sphere.mCenter).length() - mRadius - other_sphere.mRadius; -} - -bool LLSphere::operator==(const LLSphere& rhs) const -{ - return fabs(mRadius - rhs.mRadius) <= FLT_EPSILON && - (mCenter - rhs.mCenter).length() <= FLT_EPSILON; -} - -std::ostream& operator<<( std::ostream& output_stream, const LLSphere& sphere) -{ - output_stream << "{center=" << sphere.mCenter << "," << "radius=" << sphere.mRadius << "}"; - return output_stream; -} - -// static -// removes any spheres that are contained in others -void LLSphere::collapse(std::vector<LLSphere>& sphere_list) -{ - std::vector<LLSphere>::iterator first_itr = sphere_list.begin(); - while (first_itr != sphere_list.end()) - { - bool delete_from_front = false; - - std::vector<LLSphere>::iterator second_itr = first_itr; - ++second_itr; - while (second_itr != sphere_list.end()) - { - if (second_itr->contains(*first_itr)) - { - delete_from_front = true; - break; - } - else if (first_itr->contains(*second_itr)) - { - sphere_list.erase(second_itr++); - } - else - { - ++second_itr; - } - } - - if (delete_from_front) - { - sphere_list.erase(first_itr++); - } - else - { - ++first_itr; - } - } -} - -// static -// returns the bounding sphere that contains both spheres -LLSphere LLSphere::getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere) -{ - LLVector3 direction = second_sphere.mCenter - first_sphere.mCenter; - - // HACK -- it is possible to get enough floating point error in the - // other getBoundingSphere() method that we have to add some slop - // at the end. Unfortunately, this breaks the link-order invarience - // for the linkability tests... unless we also apply the same slop - // here. - F32 half_milimeter = 0.0005f; - - F32 distance = direction.length(); - if (0.f == distance) - { - direction.setVec(1.f, 0.f, 0.f); - } - else - { - direction.normVec(); - } - // the 'edge' is measured from the first_sphere's center - F32 max_edge = 0.f; - F32 min_edge = 0.f; - - max_edge = llmax(max_edge + first_sphere.getRadius(), max_edge + distance + second_sphere.getRadius() + half_milimeter); - min_edge = llmin(min_edge - first_sphere.getRadius(), min_edge + distance - second_sphere.getRadius() - half_milimeter); - F32 radius = 0.5f * (max_edge - min_edge); - LLVector3 center = first_sphere.mCenter + (0.5f * (max_edge + min_edge)) * direction; - return LLSphere(center, radius); -} - -// static -// returns the bounding sphere that contains an arbitrary set of spheres -LLSphere LLSphere::getBoundingSphere(const std::vector<LLSphere>& sphere_list) -{ - // this algorithm can get relatively inaccurate when the sphere - // collection is 'small' (contained within a bounding sphere of about - // 2 meters or less) - // TODO -- improve the accuracy for small collections of spheres - - LLSphere bounding_sphere( LLVector3(0.f, 0.f, 0.f), 0.f ); - auto sphere_count = sphere_list.size(); - if (1 == sphere_count) - { - // trivial case -- single sphere - std::vector<LLSphere>::const_iterator sphere_itr = sphere_list.begin(); - bounding_sphere = *sphere_itr; - } - else if (2 == sphere_count) - { - // trivial case -- two spheres - std::vector<LLSphere>::const_iterator first_sphere = sphere_list.begin(); - std::vector<LLSphere>::const_iterator second_sphere = first_sphere; - ++second_sphere; - bounding_sphere = LLSphere::getBoundingSphere(*first_sphere, *second_sphere); - } - else if (sphere_count > 0) - { - // non-trivial case -- we will approximate the solution - // - // NOTE -- there is a fancy/fast way to do this for large - // numbers of arbirary N-dimensional spheres -- you can look it - // up on the net. We're dealing with 3D spheres at collection - // sizes of 256 spheres or smaller, so we just use this - // brute force method. - - // TODO -- perhaps would be worthwile to test for the solution where - // the largest spanning radius just happens to work. That is, where - // there are really two spheres that determine the bounding sphere, - // and all others are contained therein. - - // compute the AABB - std::vector<LLSphere>::const_iterator first_itr = sphere_list.begin(); - LLVector3 max_corner = first_itr->getCenter() + first_itr->getRadius() * LLVector3(1.f, 1.f, 1.f); - LLVector3 min_corner = first_itr->getCenter() - first_itr->getRadius() * LLVector3(1.f, 1.f, 1.f); - { - std::vector<LLSphere>::const_iterator sphere_itr = sphere_list.begin(); - for (++sphere_itr; sphere_itr != sphere_list.end(); ++sphere_itr) - { - LLVector3 center = sphere_itr->getCenter(); - F32 radius = sphere_itr->getRadius(); - for (S32 i=0; i<3; ++i) - { - if (center.mV[i] + radius > max_corner.mV[i]) - { - max_corner.mV[i] = center.mV[i] + radius; - } - if (center.mV[i] - radius < min_corner.mV[i]) - { - min_corner.mV[i] = center.mV[i] - radius; - } - } - } - } - - // get the starting center and radius from the AABB - LLVector3 diagonal = max_corner - min_corner; - F32 bounding_radius = 0.5f * diagonal.length(); - LLVector3 bounding_center = 0.5f * (max_corner + min_corner); - - // compute the starting step-size - F32 minimum_radius = 0.5f * llmin(diagonal.mV[VX], llmin(diagonal.mV[VY], diagonal.mV[VZ])); - F32 step_length = bounding_radius - minimum_radius; - //S32 step_count = 0; - //S32 max_step_count = 12; - F32 half_milimeter = 0.0005f; - - // wander the center around in search of tighter solutions - S32 last_dx = 2; // 2 is out of bounds --> no match - S32 last_dy = 2; - S32 last_dz = 2; - - while (step_length > half_milimeter - /*&& step_count < max_step_count*/) - { - // the algorithm for testing the maximum radius could be expensive enough - // that it makes sense to NOT duplicate testing when possible, so we keep - // track of where we last tested, and only test the new points - - S32 best_dx = 0; - S32 best_dy = 0; - S32 best_dz = 0; - - // sample near the center of the box - bool found_better_center = false; - for (S32 dx = -1; dx < 2; ++dx) - { - for (S32 dy = -1; dy < 2; ++dy) - { - for (S32 dz = -1; dz < 2; ++dz) - { - if (dx == 0 && dy == 0 && dz == 0) - { - continue; - } - - // count the number of indecies that match the last_*'s - S32 match_count = 0; - if (last_dx == dx) ++match_count; - if (last_dy == dy) ++match_count; - if (last_dz == dz) ++match_count; - if (match_count == 2) - { - // we've already tested this point - continue; - } - - LLVector3 center = bounding_center; - center.mV[VX] += (F32) dx * step_length; - center.mV[VY] += (F32) dy * step_length; - center.mV[VZ] += (F32) dz * step_length; - - // compute the radius of the bounding sphere - F32 max_radius = 0.f; - std::vector<LLSphere>::const_iterator sphere_itr; - for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr) - { - F32 radius = (sphere_itr->getCenter() - center).length() + sphere_itr->getRadius(); - if (radius > max_radius) - { - max_radius = radius; - } - } - if (max_radius < bounding_radius) - { - best_dx = dx; - best_dy = dy; - best_dz = dz; - bounding_center = center; - bounding_radius = max_radius; - found_better_center = true; - } - } - } - } - if (found_better_center) - { - // remember where we came from so we can avoid retesting - last_dx = -best_dx; - last_dy = -best_dy; - last_dz = -best_dz; - } - else - { - // reduce the step size - step_length *= 0.5f; - //++step_count; - // reset the last_*'s - last_dx = 2; // 2 is out of bounds --> no match - last_dy = 2; - last_dz = 2; - } - } - - // HACK -- it is possible to get enough floating point error for the - // bounding sphere to too small on the order of 10e-6, but we only need - // it to be accurate to within about half a millimeter - bounding_radius += half_milimeter; - - // this algorithm can get relatively inaccurate when the sphere - // collection is 'small' (contained within a bounding sphere of about - // 2 meters or less) - // TODO -- fix this - /* debug code - { - std::vector<LLSphere>::const_iterator sphere_itr; - for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr) - { - F32 radius = (sphere_itr->getCenter() - bounding_center).length() + sphere_itr->getRadius(); - if (radius + 0.1f > bounding_radius) - { - std::cout << " rad = " << radius << " bounding - rad = " << (bounding_radius - radius) << std::endl; - } - } - std::cout << "\n" << std::endl; - } - */ - - bounding_sphere.set(bounding_center, bounding_radius); - } - return bounding_sphere; -} - - diff --git a/indra/llmath/llsphere.h b/indra/llmath/llsphere.h deleted file mode 100644 index cb923dcd3c..0000000000 --- a/indra/llmath/llsphere.h +++ /dev/null @@ -1,77 +0,0 @@ -// llsphere.h -/** - * @file llsphere.cpp - * @author Andrew Meadows - * @brief Simple sphere implementation for basic geometric operations - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_SPHERE_H -#define LL_SPHERE_H - -#include "stdtypes.h" -#include "v3math.h" -#include <iostream> -#include <vector> - -class LLSphere -{ -public: - LLSphere(); - LLSphere( const LLVector3& center, F32 radius ); - - void set( const LLVector3& center, F32 radius ); - void setCenter( const LLVector3& center ); - void setRadius( F32 radius ); - - const LLVector3& getCenter() const; - F32 getRadius() const; - - // returns true if this sphere completely contains other_sphere - bool contains(const LLSphere& other_sphere) const; - - // returns true if this sphere overlaps other_sphere - bool overlaps(const LLSphere& other_sphere) const; - - // returns overlap distance - // negative overlap is closest approach - F32 getOverlap(const LLSphere& other_sphere) const; - - // removes any spheres that are contained in others - static void collapse(std::vector<LLSphere>& sphere_list); - - // returns minimum sphere bounding sphere for a set of spheres - static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere); - static LLSphere getBoundingSphere(const std::vector<LLSphere>& sphere_list); - - bool operator==(const LLSphere& rhs) const; - - friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line ); - -protected: - LLVector3 mCenter; - F32 mRadius; -}; - - -#endif diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp index b81d50f0f9..c1845b0d94 100644 --- a/indra/llmath/llvector4a.cpp +++ b/indra/llmath/llvector4a.cpp @@ -30,6 +30,15 @@ #include "llmath.h" #include "llquantize.h" +#if _M_ARM64 +extern const LLQuad F_ZERO_4A = {.n128_f32 = {0, 0, 0, 0}}; +extern const LLQuad F_APPROXIMATELY_ZERO_4A = {.n128_f32 = { + F_APPROXIMATELY_ZERO, + F_APPROXIMATELY_ZERO, + F_APPROXIMATELY_ZERO, + F_APPROXIMATELY_ZERO +}}; +#else extern const LLQuad F_ZERO_4A = { 0, 0, 0, 0 }; extern const LLQuad F_APPROXIMATELY_ZERO_4A = { F_APPROXIMATELY_ZERO, @@ -37,6 +46,7 @@ extern const LLQuad F_APPROXIMATELY_ZERO_4A = { F_APPROXIMATELY_ZERO, F_APPROXIMATELY_ZERO }; +#endif extern const LLVector4a LL_V4A_ZERO = reinterpret_cast<const LLVector4a&> ( F_ZERO_4A ); extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F_APPROXIMATELY_ZERO_4A ); @@ -101,7 +111,7 @@ void LLVector4a::quantize8( const LLVector4a& low, const LLVector4a& high ) // 8-bit quantization means we can do with just 12 bits of reciprocal accuracy const LLVector4a oneOverDelta = _mm_rcp_ps(delta.mQ); // { -// static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f }; +// alignas(16) static const F32 F_TWO_4A[4] = { 2.f, 2.f, 2.f, 2.f }; // LLVector4a two; two.load4a( F_TWO_4A ); // // // Here we use _mm_rcp_ps plus one round of newton-raphson @@ -146,7 +156,7 @@ void LLVector4a::quantize16( const LLVector4a& low, const LLVector4a& high ) // 16-bit quantization means we need a round of Newton-Raphson LLVector4a oneOverDelta; { - static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f }; + alignas(16) static const F32 F_TWO_4A[4] = { 2.f, 2.f, 2.f, 2.f }; ll_assert_aligned(F_TWO_4A,16); LLVector4a two; two.load4a( F_TWO_4A ); diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 4004852e06..764a3b94e6 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -95,10 +95,7 @@ public: //////////////////////////////////// //LLVector4a is plain data which should never have a default constructor or destructor(malloc&free won't trigger it) - LLVector4a() - { //DO NOT INITIALIZE -- The overhead is completely unnecessary - ll_assert_aligned(this,16); - } + LLVector4a() = default; LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f) { @@ -361,8 +358,6 @@ public: //////////////////////////////////// // Do NOT add aditional operators without consulting someone with SSE experience - inline const LLVector4a& operator= ( const LLVector4a& rhs ); - inline const LLVector4a& operator= ( const LLQuad& rhs ); inline operator LLQuad() const; @@ -378,9 +373,11 @@ public: }; private: - LLQuad mQ{}; + LLQuad mQ; }; +static_assert(std::is_trivial<LLVector4a>::value, "LLVector4a must be a trivial type"); + inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p) { min.setMin(min, p); diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl index 36dbec078c..e6153a27e6 100644 --- a/indra/llmath/llvector4a.inl +++ b/indra/llmath/llvector4a.inl @@ -115,7 +115,7 @@ inline void LLVector4a::set(F32 x, F32 y, F32 z, F32 w) // Set to all zeros inline void LLVector4a::clear() { - mQ = LLVector4a::getZero().mQ; + mQ = _mm_setzero_ps(); } inline void LLVector4a::splat(const F32 x) @@ -196,7 +196,7 @@ inline void LLVector4a::setDiv(const LLVector4a& a, const LLVector4a& b) // Set this to the element-wise absolute value of src inline void LLVector4a::setAbs(const LLVector4a& src) { - static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF }; + alignas(16) static const U32 F_ABS_MASK_4A[4] = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF }; mQ = _mm_and_ps(src.mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A)); } @@ -272,6 +272,9 @@ inline void LLVector4a::setCross3(const LLVector4a& a, const LLVector4a& b) // Set all elements to the dot product of the x, y, and z elements in a and b inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b) { +#if (defined(__arm64__) || defined(__aarch64__)) + mQ = _mm_dp_ps(a.mQ, b.mQ, 0x7f); +#else // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] } const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ ); // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] } @@ -284,11 +287,15 @@ inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b) const __m128i zSplat = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE( 2, 2, 2, 2 )); // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same } mQ = _mm_add_ps(_mm_castsi128_ps(zSplat), xPlusYSplat); +#endif } // Set all elements to the dot product of the x, y, z, and w elements in a and b inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b) { +#if (defined(__arm64__) || defined(__aarch64__)) + mQ = _mm_dp_ps(a.mQ, b.mQ, 0xff); +#else // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] } const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ ); // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] } @@ -301,21 +308,29 @@ inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b) // mQ = { a[W]*b[W] + a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same } mQ = _mm_add_ps(xPlusYSplat, zPlusWSplat); +#endif } // Return the 3D dot product of this vector and b inline LLSimdScalar LLVector4a::dot3(const LLVector4a& b) const { +#if (defined(__arm64__) || defined(__aarch64__)) + return _mm_dp_ps(mQ, b.mQ, 0x7f); +#else const LLQuad ab = _mm_mul_ps( mQ, b.mQ ); const LLQuad splatY = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(1, 1, 1, 1) ) ); const LLQuad splatZ = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(2, 2, 2, 2) ) ); const LLQuad xPlusY = _mm_add_ps( ab, splatY ); return _mm_add_ps( xPlusY, splatZ ); +#endif } // Return the 4D dot product of this vector and b inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const { +#if (defined(__arm64__) || defined(__aarch64__)) + return _mm_dp_ps(mQ, b.mQ, 0xff); +#else // ab = { w, z, y, x } const LLQuad ab = _mm_mul_ps( mQ, b.mQ ); // upperProdsInLowerElems = { y, x, y, x } @@ -325,6 +340,7 @@ inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const // shuffled = { z+x, z+x, z+x, z+x } const LLQuad shuffled = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( sumOfPairs ), _MM_SHUFFLE(1, 1, 1, 1) ) ); return _mm_add_ss( sumOfPairs, shuffled ); +#endif } // Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed @@ -335,8 +351,13 @@ inline void LLVector4a::normalize3() LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this ); // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 } const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ); +#if _M_ARM64 + static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}}; + static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f }}; +#else static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f }; static const LLQuad three = {3.f, 3.f, 3.f, 3.f }; +#endif // Now we do one round of Newton-Raphson approximation to get full accuracy // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a)) // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3)) @@ -359,8 +380,13 @@ inline void LLVector4a::normalize4() LLVector4a lenSqrd; lenSqrd.setAllDot4( *this, *this ); // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 } const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ); +#if _M_ARM64 + static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}}; + static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f}}; +#else static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f }; static const LLQuad three = {3.f, 3.f, 3.f, 3.f }; +#endif // Now we do one round of Newton-Raphson approximation to get full accuracy // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a)) // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3)) @@ -383,8 +409,13 @@ inline LLSimdScalar LLVector4a::normalize3withLength() LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this ); // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 } const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ); +#if _M_ARM64 + static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}}; + static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f}}; +#else static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f }; static const LLQuad three = {3.f, 3.f, 3.f, 3.f }; +#endif // Now we do one round of Newton-Raphson approximation to get full accuracy // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a)) // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3)) @@ -432,7 +463,7 @@ inline void LLVector4a::normalize3fast_checked(LLVector4a* d) // Return true if this vector is normalized with respect to x,y,z up to tolerance inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const { - static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 }; + alignas(16) static const U32 ones[4] = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 }; LLSimdScalar tol = _mm_load_ss( &tolerance ); tol = _mm_mul_ss( tol, tol ); LLVector4a lenSquared; lenSquared.setAllDot3( *this, *this ); @@ -444,7 +475,7 @@ inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const // Return true if this vector is normalized with respect to all components up to tolerance inline LLBool32 LLVector4a::isNormalized4( F32 tolerance ) const { - static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 }; + alignas(16) static const U32 ones[4] = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 }; LLSimdScalar tol = _mm_load_ss( &tolerance ); tol = _mm_mul_ss( tol, tol ); LLVector4a lenSquared; lenSquared.setAllDot4( *this, *this ); @@ -491,7 +522,7 @@ inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F3 inline LLBool32 LLVector4a::isFinite3() const { - static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 }; + alignas(16) static const U32 nanOrInfMask[4] = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 }; ll_assert_aligned(nanOrInfMask,16); const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask); const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV ); @@ -501,7 +532,7 @@ inline LLBool32 LLVector4a::isFinite3() const inline LLBool32 LLVector4a::isFinite4() const { - static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 }; + alignas(16) static const U32 nanOrInfMask[4] = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 }; const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask); const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV ); const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV )); @@ -593,12 +624,6 @@ inline bool LLVector4a::equals3(const LLVector4a& rhs, F32 tolerance ) const //////////////////////////////////// // Do NOT add aditional operators without consulting someone with SSE experience -inline const LLVector4a& LLVector4a::operator= ( const LLVector4a& rhs ) -{ - mQ = rhs.mQ; - return *this; -} - inline const LLVector4a& LLVector4a::operator= ( const LLQuad& rhs ) { mQ = rhs; diff --git a/indra/llmath/llvector4logical.h b/indra/llmath/llvector4logical.h index 70759eef5c..411971c42d 100644 --- a/indra/llmath/llvector4logical.h +++ b/indra/llmath/llvector4logical.h @@ -39,7 +39,7 @@ // contact someone with SSE experience (Falcon, Richard, Davep, e.g.) //////////////////////////// -static LL_ALIGN_16(const U32 S_V4LOGICAL_MASK_TABLE[4*4]) = +alignas(16) static const U32 S_V4LOGICAL_MASK_TABLE[4*4] = { 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000, @@ -61,7 +61,7 @@ public: }; // Empty default ctor - LLVector4Logical() {} + LLVector4Logical() = default; LLVector4Logical( const LLQuad& quad ) { @@ -77,7 +77,7 @@ public: // Invert this mask inline LLVector4Logical& invert() { - static const LL_ALIGN_16(U32 allOnes[4]) = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; + alignas(16) static const U32 allOnes[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ll_assert_aligned(allOnes,16); mQ = _mm_andnot_ps( mQ, *(LLQuad*)(allOnes) ); return *this; @@ -120,7 +120,9 @@ public: private: - LLQuad mQ{}; + LLQuad mQ; }; +static_assert(std::is_trivial<LLVector4Logical>::value, "LLVector4Logical must be a standard layout type"); + #endif //LL_VECTOR4ALOGICAL_H diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index d56891cab3..e2407860b3 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -52,6 +52,7 @@ #include "llmeshoptimizer.h" #include "lltimer.h" #include "llvolumeoctree.h" +#include "workqueue.h" #include "mikktspace/mikktspace.hh" @@ -912,7 +913,7 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai case LL_PCODE_HOLE_CIRCLE: case LL_PCODE_HOLE_SAME: default: - addHole(params, true, circle_detail, 0, hollow, 1.f); + addHole(params, false, circle_detail, 0, hollow, 1.f); break; } } @@ -2292,30 +2293,149 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + // Sanity-check before even trying to decompress + constexpr S32 MAX_MESH_COMPRESSED_SIZE = 128 * 1024 * 1024; // 128 MB + const LLUUID& mesh_id = getParams().getSculptID(); + + if (size <= 0 || size > MAX_MESH_COMPRESSED_SIZE) + { + LL_WARNS("MeshStreaming") << "Rejecting implausible compressed mesh size " << size + << " for mesh id " << mesh_id << LL_ENDL; + return false; + } + //input stream is now pointing at a zlib compressed block of LLSD //decompress block - LLSD mdl; - U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, is, size); - if (uzip_result != LLUZipHelper::ZR_OK) + try + { + LLSD mdl; + U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, is, size); + if (uzip_result != LLUZipHelper::ZR_OK) + { + LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + return false; + } + return unpackVolumeFacesInternal(mdl); + } + catch (const std::bad_alloc&) + { + constexpr S32 SMALL_MESH_THRESHOLD = 4000; + if (size < SMALL_MESH_THRESHOLD) + { + // showOutOfMemory and LL_ERRS must run on the main thread. + // Post to mainloop WorkQueue, mirroring LLThread::tryRun(). + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + bool done = false; + if (main_queue) + { + const LLUUID mesh_id_copy = mesh_id; // capture by value for the lambda + done = main_queue->post([mesh_id_copy, size]() + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id_copy + << " of compressed size " << size << LL_ENDL; + }); + } + if (!done) + { + // No main queue available (e.g. during shutdown) + LL_WARNS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id + << " of compressed size " << size << " (main queue unavailable)" << LL_ENDL; + } + } + else + { + LL_WARNS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id + << " of compressed size " << size << LL_ENDL; + } + return false; + } + catch (const std::exception& e) { - LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + LL_WARNS("MeshStreaming") << "Exception unpacking mesh id " << mesh_id + << " of compressed size " << size << ": " << e.what() << LL_ENDL; + return false; + } + catch (...) + { + LL_WARNS("MeshStreaming") << "Unknown exception unpacking mesh id " << mesh_id + << " of compressed size " << size << LL_ENDL; return false; } - return unpackVolumeFacesInternal(mdl); } bool LLVolume::unpackVolumeFaces(U8* in_data, S32 size) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + constexpr S32 MAX_MESH_COMPRESSED_SIZE = 128 * 1024 * 1024; // 128 MB + const LLUUID& mesh_id = getParams().getSculptID(); + + if (!in_data || size <= 0 || size > MAX_MESH_COMPRESSED_SIZE) + { + LL_WARNS("MeshStreaming") << "Rejecting implausible compressed mesh size " << size + << " for mesh id " << mesh_id << LL_ENDL; + return false; + } + //input data is now pointing at a zlib compressed block of LLSD //decompress block - LLSD mdl; - U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, in_data, size); - if (uzip_result != LLUZipHelper::ZR_OK) + try + { + LLSD mdl; + U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, in_data, size); + if (uzip_result != LLUZipHelper::ZR_OK) + { + LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD, mesh id " << mesh_id + << ", code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + return false; + } + return unpackVolumeFacesInternal(mdl); + } + catch (const std::bad_alloc&) + { + constexpr S32 SMALL_MESH_THRESHOLD = 4000; + if (size < SMALL_MESH_THRESHOLD) + { + // showOutOfMemory and LL_ERRS must run on the main thread. + // Post to mainloop WorkQueue, mirroring LLThread::tryRun(). + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + bool done = false; + if (main_queue) + { + const LLUUID mesh_id_copy = mesh_id; // capture by value for the lambda + done = main_queue->post([mesh_id_copy, size]() + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id_copy + << " of compressed size " << size << LL_ENDL; + }); + } + if (!done) + { + // No main queue available (e.g. during shutdown) + LL_WARNS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id + << " of compressed size " << size << " (main queue unavailable)" << LL_ENDL; + } + } + else + { + LL_WARNS("MeshStreaming") << "Out of memory unpacking mesh id " << mesh_id + << " of compressed size " << size << LL_ENDL; + } + return false; + } + catch (const std::exception& e) { - LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + LL_WARNS("MeshStreaming") << "Exception unpacking mesh id " << mesh_id + << " of compressed size " << size << ": " << e.what() << LL_ENDL; + return false; + } + catch (...) + { + LL_WARNS("MeshStreaming") << "Unknown exception unpacking mesh id " << mesh_id + << " of compressed size " << size << LL_ENDL; return false; } - return unpackVolumeFacesInternal(mdl); } bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) @@ -2348,7 +2468,9 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) const LLSD::Binary& pos = mdl[i]["Position"].asBinary(); const LLSD::Binary& norm = mdl[i]["Normal"].asBinary(); +#if 0 // keep this code for now in case we decide to add support for on-the-wire tangents const LLSD::Binary& tangent = mdl[i]["Tangent"].asBinary(); +#endif const LLSD::Binary& tc = mdl[i]["TexCoord0"].asBinary(); const LLSD::Binary& idx = mdl[i]["TriangleList"].asBinary(); @@ -2383,11 +2505,31 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) //copy out vertices U32 num_verts = static_cast<U32>(pos.size())/(3*2); + if (num_verts == 0) + { + LL_WARNS() << "Zero vertices for face index: " << i << LL_ENDL; + face.resizeIndices(3); + face.resizeVertices(1); + face.mPositions->clear(); + face.mNormals->clear(); + face.mTexCoords->setZero(); + memset(face.mIndices, 0, sizeof(U16) * 3); + continue; + } + + if (num_verts > 65535) // U16 indices + { + LL_WARNS() << "Invalid vertex count " << num_verts << " exceeds maximum for face index: " << i << LL_ENDL; + mVolumeFaces.clear(); + return false; + } + face.resizeVertices(num_verts); if (num_verts > 0 && !face.mPositions) { LL_WARNS() << "Failed to allocate " << num_verts << " vertices for face index: " << i << " Total: " << face_count << LL_ENDL; + face.resizeVertices(0); face.resizeIndices(0); continue; } @@ -4943,9 +5085,17 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) mOctree(NULL), mOctreeTriangles(NULL) { - mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); - mCenter = mExtents+2; - *this = src; + try + { + mExtents = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a) * 3); + mCenter = mExtents + 2; + *this = src; + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("LLVolume") << "Bad memory allocation in LLVolumeFace" << LL_ENDL; + } } LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) @@ -5163,7 +5313,7 @@ void LLVolumeFace::remap() // Documentation for meshopt_generateVertexRemapMulti claims that remap should use vertice count // but all examples use indice count. There are out of bounds crashes when using vertice count. // To be on the safe side use bigger of the two. - std::vector<unsigned int> remap(llmax(mNumIndices, mNumVertices)); + std::vector<unsigned int> remap(llmax(mNumIndices, mNumVertices), 0); S32 remap_vertices_count = static_cast<S32>(LLMeshOptimizer::generateRemapMultiU16(&remap[0], mIndices, mNumIndices, @@ -5669,7 +5819,40 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) mOptimized = true; if (gen_tangents && mNormals && mTexCoords) - { // generate mikkt space tangents before cache optimizing since the index buffer may change + { + if (!mPositions || !mIndices || mNumVertices <= 0 || mNumIndices <= 0) + { + LL_WARNS_ONCE("LLVolume") << "Invalid volume face data for tangent generation: " + << "mPositions=" << (void*)mPositions + << ", mIndices=" << (void*)mIndices + << ", mNumVertices=" << mNumVertices + << ", mNumIndices=" << mNumIndices << LL_ENDL; + return false; + } + + if (mNumIndices % 3 != 0) + { + LL_WARNS_ONCE("LLVolume") << "Non-triangulated mesh, mNumIndices=" << mNumIndices << LL_ENDL; + return false; + } + + for (S32 i = 0; i < mNumIndices; ++i) + { + if (mIndices[i] >= mNumVertices) + { + LL_WARNS_ONCE("LLVolume") << "Out of bounds index detected: mIndices[" << i << "]=" + << mIndices[i] << " >= mNumVertices=" << mNumVertices << LL_ENDL; + return false; + } + } + + if (mNormalizedScale.mV[0] == 0.0f || mNormalizedScale.mV[1] == 0.0f || mNormalizedScale.mV[2] == 0.0f) + { + LL_WARNS_ONCE("LLVolume") << "Invalid normalized scale: " << mNormalizedScale << LL_ENDL; + return false; + } + + // generate mikkt space tangents before cache optimizing since the index buffer may change // a bit of a hack to do this here, but this function gets called exactly once for the lifetime of a mesh // and is executed on a background thread MikktData data(this); @@ -5681,7 +5864,12 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) catch (std::bad_alloc&) { LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS("LLCoros") << "Bad memory allocation in MikktData::genTangSpace" << LL_ENDL; + LL_ERRS("LLVolume") << "Bad memory allocation in MikktData::genTangSpace" << LL_ENDL; + } + catch (...) + { + LL_WARNS_ONCE("LLVolume") << "Mikktspace::genTangSpace() failed" << LL_ENDL; + return false; } @@ -5703,7 +5891,7 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) catch (std::bad_alloc&) { LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS("LLCoros") << "Failed to allocate memory for remap: " << (S32)data.p.size() << LL_ENDL; + LL_ERRS("LLVOLUME") << "Failed to allocate memory for remap: " << (S32)data.p.size() << LL_ENDL; } U32 stream_count = data.w.empty() ? 4 : 5; @@ -5711,13 +5899,29 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) S32 vert_count = 0; if (!data.p.empty()) { - vert_count = static_cast<S32>(meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count)); + try + { + // providing mIndices should help avoid unused vertices + // but those should have been filtered out on upload + vert_count = static_cast<S32>(meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count)); + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("LLVolume") << "Failed to allocate memory for VertexRemap: " << (S32)data.p.size() << LL_ENDL; + } } - if (vert_count < 65535 && vert_count != 0) + // Probably should be using meshopt_remapVertexBuffer instead of remaping manually + if (vert_count < 65535 && vert_count > 0) { //copy results back into volume resizeVertices(vert_count); + if (mNumVertices == 0) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("LLVolume") << "Failed to allocate memory for resizeVertices(" << vert_count << ")" << LL_ENDL; + } if (!data.w.empty()) { @@ -5730,13 +5934,27 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) { U32 src_idx = i; U32 dst_idx = remap[i]; - if (dst_idx >= (U32)mNumVertices) + if (dst_idx == U32_MAX) + { + // Unused indices? Probably need to resize mIndices + dst_idx = mNumVertices - 1; + llassert(false); + LL_DEBUGS_ONCE("LLVOLUME") << "U32_MAX destination index, substituting" << LL_ENDL; + } + else if (dst_idx >= (U32)mNumVertices) { dst_idx = mNumVertices - 1; // Shouldn't happen, figure out what gets returned in remap and why. llassert(false); LL_DEBUGS_ONCE("LLVOLUME") << "Invalid destination index, substituting" << LL_ENDL; } + if (src_idx >= (U32)data.p.size()) + { + // data.p.size() is supposed to be equal to mNumIndices + src_idx = (U32)(data.p.size() - 1); + llassert(false); + LL_DEBUGS_ONCE("LLVOLUME") << "Invalid source index, substituting" << LL_ENDL; + } mIndices[i] = dst_idx; mPositions[dst_idx].load3(data.p[src_idx].mV); @@ -5770,7 +5988,7 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents) } else { - if (vert_count == 0) + if (vert_count <= 0) { LL_WARNS_ONCE("LLVOLUME") << "meshopt_generateVertexRemapMulti failed to process a model or model was invalid" << LL_ENDL; } diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp index bb0c94d513..d8f649140f 100644 --- a/indra/llmath/llvolumemgr.cpp +++ b/indra/llmath/llvolumemgr.cpp @@ -25,6 +25,7 @@ #include "linden_common.h" +#include "llmutex.h" #include "llvolumemgr.h" #include "llvolume.h" diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h index 1d74644715..0250bf8bfb 100644 --- a/indra/llmath/llvolumeoctree.h +++ b/indra/llmath/llvolumeoctree.h @@ -53,7 +53,7 @@ public: } - LL_ALIGN_16(LLVector4a mPositionGroup); + LLVector4a mPositionGroup; const LLVector4a* mV[3]; U32 mIndex[3]; @@ -78,16 +78,8 @@ public: LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* node); ~LLVolumeOctreeListener(); - LLVolumeOctreeListener(const LLVolumeOctreeListener& rhs) - { - *this = rhs; - } - - const LLVolumeOctreeListener& operator=(const LLVolumeOctreeListener& rhs) - { - LL_ERRS() << "Illegal operation!" << LL_ENDL; - return *this; - } + LLVolumeOctreeListener(const LLVolumeOctreeListener& rhs) = delete; + const LLVolumeOctreeListener& operator=(const LLVolumeOctreeListener& rhs) = delete; //LISTENER FUNCTIONS virtual void handleChildAddition(const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* parent, LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* child); @@ -99,8 +91,8 @@ public: public: - LL_ALIGN_16(LLVector4a mBounds[2]); // bounding box (center, size) of this node and all its children (tight fit to objects) - LL_ALIGN_16(LLVector4a mExtents[2]); // extents (min, max) of this node and all its children + LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects) + LLVector4a mExtents[2]; // extents (min, max) of this node and all its children }; class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeTriangle, LLVolumeTriangle*> diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index cd14290246..36661d2cb0 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -142,6 +142,10 @@ class LLMatrix3 friend std::ostream& operator<<(std::ostream& s, const LLMatrix3 &a); // Stream a }; +static_assert(std::is_trivially_copyable<LLMatrix3>::value, "LLMatrix3 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLMatrix3>::value, "LLMatrix3 must be trivial move"); +static_assert(std::is_standard_layout<LLMatrix3>::value, "LLMatrix3 must be a standard layout type"); + inline LLMatrix3::LLMatrix3(void) { mMatrix[0][0] = 1.f; diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index a9853fe7e9..1724a50601 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -156,10 +156,6 @@ LLMatrix4::LLMatrix4(const F32 roll, const F32 pitch, const F32 yaw) mMatrix[3][3] = 1.f; } -LLMatrix4::~LLMatrix4(void) -{ -} - // Clear and Assignment Functions const LLMatrix4& LLMatrix4::setZero() diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index b0f8c90cdf..f164779283 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -119,8 +119,6 @@ public: const LLVector4 &pos); // Initializes Matrix with Euler angles LLMatrix4(const F32 roll, const F32 pitch, const F32 yaw); // Initializes Matrix with Euler angles - ~LLMatrix4(void); // Destructor - LLSD getValue() const; void setValue(const LLSD&); @@ -242,6 +240,10 @@ public: friend std::ostream& operator<<(std::ostream& s, const LLMatrix4 &a); // Stream a }; +static_assert(std::is_trivially_copyable<LLMatrix4>::value, "LLMatrix4 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLMatrix4>::value, "LLMatrix4 must be trivial move"); +static_assert(std::is_standard_layout<LLMatrix4>::value, "LLMatrix4 must be a standard layout type"); + inline const LLMatrix4& LLMatrix4::setIdentity() { mMatrix[0][0] = 1.f; diff --git a/indra/llmath/raytrace.cpp b/indra/llmath/raytrace.cpp index 893bf1fc70..c0b5f48f2d 100644 --- a/indra/llmath/raytrace.cpp +++ b/indra/llmath/raytrace.cpp @@ -27,7 +27,6 @@ #include "linden_common.h" #include "math.h" -//#include "vmath.h" #include "v3math.h" #include "llquaternion.h" #include "m3math.h" diff --git a/indra/llmath/tests/alignment_test.cpp b/indra/llmath/tests/alignment_test.cpp index eb6fa4a3b8..f41ebe82aa 100644 --- a/indra/llmath/tests/alignment_test.cpp +++ b/indra/llmath/tests/alignment_test.cpp @@ -46,8 +46,7 @@ typedef test_group<alignment_test> alignment_test_t; typedef alignment_test_t::object alignment_test_object_t; tut::alignment_test_t tut_alignment_test("LLAlignment"); -LL_ALIGN_PREFIX(16) -class MyVector4a +class alignas(16) MyVector4a { public: void* operator new(size_t size) @@ -71,7 +70,7 @@ public: } LLQuad mQ; -} LL_ALIGN_POSTFIX(16); +}; // Verify that aligned allocators perform as advertised. diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp index aa3c0ad843..ba18d54d55 100644 --- a/indra/llmath/tests/llquaternion_test.cpp +++ b/indra/llmath/tests/llquaternion_test.cpp @@ -349,9 +349,9 @@ namespace tut ensure( "2. LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) failed", is_approx_equal(-58153.5390f, result.mV[0]) && - (183787.8125f == result.mV[1]) && - (116864.164063f == result.mV[2]) && - (78.099998f == result.mV[3])); + is_approx_equal(183787.8125f, result.mV[1]) && + is_approx_equal(116864.164063f, result.mV[2]) && + is_approx_equal(78.099998f, result.mV[3])); } //test case for LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) fn. diff --git a/indra/llmath/tests/mathmisc_test.cpp b/indra/llmath/tests/mathmisc_test.cpp index ff0899e975..810b0d80da 100644 --- a/indra/llmath/tests/mathmisc_test.cpp +++ b/indra/llmath/tests/mathmisc_test.cpp @@ -35,7 +35,6 @@ #include "../llline.h" #include "../llmath.h" -#include "../llsphere.h" #include "../v3math.h" namespace tut @@ -280,166 +279,6 @@ namespace tut namespace tut { - struct sphere_data - { - }; - typedef test_group<sphere_data> sphere_test; - typedef sphere_test::object sphere_object; - tut::sphere_test tsphere("LLSphere"); - - template<> template<> - void sphere_object::test<1>() - { - // test LLSphere::contains() and ::overlaps() - S32 number_of_tests = 10; - for (S32 test = 0; test < number_of_tests; ++test) - { - LLVector3 first_center(1.f, 1.f, 1.f); - F32 first_radius = 3.f; - LLSphere first_sphere( first_center, first_radius ); - - F32 half_millimeter = 0.0005f; - LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f); - direction.normalize(); - - F32 distance = ll_frand(first_radius - 2.f * half_millimeter); - LLVector3 second_center = first_center + distance * direction; - F32 second_radius = first_radius - distance - half_millimeter; - LLSphere second_sphere( second_center, second_radius ); - ensure("first sphere should contain the second", first_sphere.contains(second_sphere)); - ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere)); - - distance = first_radius + ll_frand(first_radius); - second_center = first_center + distance * direction; - second_radius = distance - first_radius + half_millimeter; - second_sphere.set( second_center, second_radius ); - ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere)); - ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere)); - - distance = first_radius + ll_frand(first_radius) + half_millimeter; - second_center = first_center + distance * direction; - second_radius = distance - first_radius - half_millimeter; - second_sphere.set( second_center, second_radius ); - ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere)); - ensure("first sphere should NOT overlap the second", !first_sphere.overlaps(second_sphere)); - } - } - - template<> template<> - void sphere_object::test<2>() - { - skip("See SNOW-620. Neither the test nor the code being tested seem good. Also sim-only."); - - // test LLSphere::getBoundingSphere() - S32 number_of_tests = 100; - S32 number_of_spheres = 10; - F32 sphere_center_range = 32.f; - F32 sphere_radius_range = 5.f; - - for (S32 test = 0; test < number_of_tests; ++test) - { - // gegnerate a bunch of random sphere - std::vector< LLSphere > sphere_list; - for (S32 sphere_count=0; sphere_count < number_of_spheres; ++sphere_count) - { - LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f); - direction.normalize(); - F32 distance = ll_frand(sphere_center_range); - LLVector3 center = distance * direction; - F32 radius = ll_frand(sphere_radius_range); - LLSphere sphere( center, radius ); - sphere_list.push_back(sphere); - } - - // compute the bounding sphere - LLSphere bounding_sphere = LLSphere::getBoundingSphere(sphere_list); - - // make sure all spheres are inside the bounding sphere - { - std::vector< LLSphere >::const_iterator sphere_itr; - for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr) - { - ensure("sphere should be contained by the bounding sphere", bounding_sphere.contains(*sphere_itr)); - } - } - - // TODO -- improve LLSphere::getBoundingSphere() to the point where - // we can reduce the 'expansion' in the two tests below to about - // 2 mm or less - - F32 expansion = 0.005f; - // move all spheres out a little bit - // and count how many are NOT contained - { - std::vector< LLVector3 > uncontained_directions; - std::vector< LLSphere >::iterator sphere_itr; - for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr) - { - LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter(); - direction.normalize(); - - sphere_itr->setCenter( sphere_itr->getCenter() + expansion * direction ); - if (! bounding_sphere.contains( *sphere_itr ) ) - { - uncontained_directions.push_back(direction); - } - } - ensure("when moving spheres out there should be at least two uncontained spheres", - uncontained_directions.size() > 1); - - /* TODO -- when the bounding sphere algorithm is improved we can open up this test - * at the moment it occasionally fails when the sphere collection is tight and small - * (2 meters or less) - if (2 == uncontained_directions.size() ) - { - // if there were only two uncontained spheres then - // the two directions should be nearly opposite - F32 dir_dot = uncontained_directions[0] * uncontained_directions[1]; - ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f); - } - */ - } - - // compute the new bounding sphere - bounding_sphere = LLSphere::getBoundingSphere(sphere_list); - - // increase the size of all spheres a little bit - // and count how many are NOT contained - { - std::vector< LLVector3 > uncontained_directions; - std::vector< LLSphere >::iterator sphere_itr; - for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr) - { - LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter(); - direction.normalize(); - - sphere_itr->setRadius( sphere_itr->getRadius() + expansion ); - if (! bounding_sphere.contains( *sphere_itr ) ) - { - uncontained_directions.push_back(direction); - } - } - ensure("when boosting sphere radii there should be at least two uncontained spheres", - uncontained_directions.size() > 1); - - /* TODO -- when the bounding sphere algorithm is improved we can open up this test - * at the moment it occasionally fails when the sphere collection is tight and small - * (2 meters or less) - if (2 == uncontained_directions.size() ) - { - // if there were only two uncontained spheres then - // the two directions should be nearly opposite - F32 dir_dot = uncontained_directions[0] * uncontained_directions[1]; - ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f); - } - */ - } - } - } -} - -namespace tut -{ F32 SMALL_RADIUS = 1.0f; F32 MEDIUM_RADIUS = 5.0f; F32 LARGE_RADIUS = 10.0f; diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index 59e6d947ca..175f08df88 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -66,6 +66,13 @@ F32 angle_between(const LLVector2& a, const LLVector2& b) return angle; } +F32 signed_angle_between(const LLVector2& a, const LLVector2& b) +{ + F32 angle = angle_between(a, b); + F32 rhombus_square = a[VX] * b[VY] - b[VX] * a[VY]; + return rhombus_square < 0 ? -angle : angle; +} + bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon) { LLVector2 an = a; diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 18ad02a411..b31e4056a3 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -107,13 +107,17 @@ class LLVector2 friend LLVector2 operator-(const LLVector2 &a); // Return vector -a - friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a + friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a }; +static_assert(std::is_trivially_copyable<LLVector2>::value, "LLVector2 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLVector2>::value, "LLVector2 must be trivial move"); +static_assert(std::is_standard_layout<LLVector2>::value, "LLVector2 must be a standard layout type"); // Non-member functions F32 angle_between(const LLVector2& a, const LLVector2& b); // Returns angle (radians) between a and b +F32 signed_angle_between(const LLVector2& a, const LLVector2& b); // Returns signed angle (radians) between a and b bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel F32 dist_vec(const LLVector2& a, const LLVector2& b); // Returns distance between a and b F32 dist_vec_squared(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b @@ -124,26 +128,22 @@ LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u); // Returns a vect inline LLVector2::LLVector2() { - mV[VX] = 0.f; - mV[VY] = 0.f; + clear(); } inline LLVector2::LLVector2(F32 x, F32 y) { - mV[VX] = x; - mV[VY] = y; + set(x, y); } inline LLVector2::LLVector2(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; + set(vec); } inline LLVector2::LLVector2(const LLVector3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; + set(vec.mV); } inline LLVector2::LLVector2(const LLSD &sd) @@ -155,28 +155,24 @@ inline LLVector2::LLVector2(const LLSD &sd) inline void LLVector2::clear() { - mV[VX] = 0.f; - mV[VY] = 0.f; + mV[VX] = mV[VY] = 0.f; } inline void LLVector2::setZero() { - mV[VX] = 0.f; - mV[VY] = 0.f; + clear(); } // deprecated inline void LLVector2::clearVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; + clear(); } // deprecated inline void LLVector2::zeroVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; + clear(); } inline void LLVector2::set(F32 x, F32 y) @@ -187,36 +183,31 @@ inline void LLVector2::set(F32 x, F32 y) inline void LLVector2::set(const LLVector2 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; + set(vec.mV); } inline void LLVector2::set(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; + set(vec[VX], vec[VY]); } // deprecated inline void LLVector2::setVec(F32 x, F32 y) { - mV[VX] = x; - mV[VY] = y; + set(x, y); } // deprecated inline void LLVector2::setVec(const LLVector2 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; + set(vec); } // deprecated inline void LLVector2::setVec(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; + set(vec); } @@ -224,7 +215,7 @@ inline void LLVector2::setVec(const F32 *vec) inline F32 LLVector2::length() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); + return sqrt(lengthSquared()); } inline F32 LLVector2::lengthSquared() const @@ -234,61 +225,42 @@ inline F32 LLVector2::lengthSquared() const inline F32 LLVector2::normalize() { - F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); - F32 oomag; + F32 mag = length(); if (mag > FP_MAG_THRESHOLD) { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; + *this /= mag; } else { - mV[VX] = 0.f; - mV[VY] = 0.f; + clear(); mag = 0; } - return (mag); + return mag; } // checker inline bool LLVector2::isFinite() const { - return (llfinite(mV[VX]) && llfinite(mV[VY])); + return llfinite(mV[VX]) && llfinite(mV[VY]); } // deprecated inline F32 LLVector2::magVec() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); + return length(); } // deprecated inline F32 LLVector2::magVecSquared() const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY]; + return lengthSquared(); } // deprecated inline F32 LLVector2::normVec() { - F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); - F32 oomag; - - if (mag > FP_MAG_THRESHOLD) - { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - } - else - { - mV[VX] = 0.f; - mV[VY] = 0.f; - mag = 0; - } - return (mag); + return normalize(); } inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec) @@ -301,11 +273,7 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec) inline bool LLVector2::isNull() const { - if (F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY]) - { - return true; - } - return false; + return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY]; } @@ -405,10 +373,7 @@ inline const LLVector2& operator*=(LLVector2& a, F32 k) inline const LLVector2& operator/=(LLVector2& a, F32 k) { - F32 t = 1.f / k; - a.mV[VX] *= t; - a.mV[VY] *= t; - return a; + return a *= 1.f / k; } inline LLVector2 operator-(const LLVector2& a) diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 48b36e7c8a..7357d93599 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -144,8 +144,11 @@ public: inline void exp(); // Do an exponential on the color }; -LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u); +static_assert(std::is_trivially_copyable<LLColor3>::value, "LLColor3 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLColor3>::value, "LLColor3 must be trivial move"); +static_assert(std::is_standard_layout<LLColor3>::value, "LLColor3 must be a standard layout type"); +LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u); void LLColor3::clamp() { // Clamp the color... diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index fcce2c30eb..7c56cf138d 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -129,6 +129,10 @@ public: static bool parseVector3d(const std::string& buf, LLVector3d* value); }; +static_assert(std::is_trivially_copyable<LLVector3d>::value, "LLVector3d must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLVector3d>::value, "LLVector3d must be trivial move"); +static_assert(std::is_standard_layout<LLVector3d>::value, "LLVector3d must be a standard layout type"); + typedef LLVector3d LLGlobalVec; inline const LLVector3d &LLVector3d::set(const LLVector3 &vec) diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 551c7df6c9..196ecdcf7d 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -112,24 +112,24 @@ class LLVector3 const LLVector3& setVec(const LLVector4 &vec); // deprecated const LLVector3& setVec(const LLVector3d &vec); // deprecated - F32 length() const; // Returns magnitude of LLVector3 - F32 lengthSquared() const; // Returns magnitude squared of LLVector3 - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated + F32 length() const; // Returns magnitude of LLVector3 + F32 lengthSquared() const; // Returns magnitude squared of LLVector3 + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated - inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3 - inline F32 normVec(); // deprecated + inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3 + inline F32 normVec(); // deprecated - inline bool inRange( F32 min, F32 max ) const; // Returns true if all values of the vector are between min and max + inline bool inRange(F32 min, F32 max) const; // Returns true if all values of the vector are between min and max - const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians - const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians - const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat - const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q - const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v) + const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians + const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians + const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat + const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v) - const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec - LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec + const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec + LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec bool isNull() const; // Returns true if vector has a _very_small_ length bool isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; } @@ -164,6 +164,10 @@ class LLVector3 static bool parseVector3(const std::string& buf, LLVector3* value); }; +static_assert(std::is_trivially_copyable<LLVector3>::value, "LLVector3 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLVector3>::value, "LLVector3 must be trivial move"); +static_assert(std::is_standard_layout<LLVector3>::value, "LLVector3 must be a standard layout type"); + typedef LLVector3 LLSimLocalVec; // Non-member functions @@ -183,23 +187,17 @@ bool box_valid_and_non_zero(const LLVector3* box); inline LLVector3::LLVector3() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + clear(); } inline LLVector3::LLVector3(const F32 x, const F32 y, const F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + set(x, y, z); } inline LLVector3::LLVector3(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; + set(vec); } inline LLVector3::LLVector3(const glm::vec3& vec) @@ -230,7 +228,7 @@ inline LLVector3::LLVector3(const LLVector3 ©) // checker inline bool LLVector3::isFinite() const { - return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ])); + return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]); } @@ -238,30 +236,22 @@ inline bool LLVector3::isFinite() const inline void LLVector3::clear() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + set(0.f, 0.f, 0.f); } inline void LLVector3::setZero() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + clear(); } inline void LLVector3::clearVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + clear(); } inline void LLVector3::zeroVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + clear(); } inline void LLVector3::set(F32 x, F32 y, F32 z) @@ -273,16 +263,12 @@ inline void LLVector3::set(F32 x, F32 y, F32 z) inline void LLVector3::set(const LLVector3& vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + set(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); } inline void LLVector3::set(const F32* vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; + set(vec[VX], vec[VY], vec[VZ]); } inline void LLVector3::set(const glm::vec4& vec) @@ -302,95 +288,66 @@ inline void LLVector3::set(const glm::vec3& vec) // deprecated inline void LLVector3::setVec(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + set(x, y, z); } // deprecated inline void LLVector3::setVec(const LLVector3& vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + set(vec); } // deprecated inline void LLVector3::setVec(const F32* vec) { - mV[VX] = vec[0]; - mV[VY] = vec[1]; - mV[VZ] = vec[2]; + set(vec); } inline F32 LLVector3::normalize() { F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); - F32 oomag; if (mag > FP_MAG_THRESHOLD) { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + *this /= mag; } else { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; + clear(); mag = 0; } - return (mag); + return mag; } // deprecated inline F32 LLVector3::normVec() { - F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); - F32 oomag; - - if (mag > FP_MAG_THRESHOLD) - { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; - } - else - { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mag = 0; - } - return (mag); + return normalize(); } // LLVector3 Magnitude and Normalization Functions -inline F32 LLVector3::length() const +inline F32 LLVector3::length() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(lengthSquared()); } -inline F32 LLVector3::lengthSquared() const +inline F32 LLVector3::lengthSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector3::magVec() const +inline F32 LLVector3::magVec() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return length(); } -inline F32 LLVector3::magVecSquared() const +inline F32 LLVector3::magVecSquared() const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return lengthSquared(); } -inline bool LLVector3::inRange( F32 min, F32 max ) const +inline bool LLVector3::inRange(F32 min, F32 max) const { return mV[VX] >= min && mV[VX] <= max && mV[VY] >= min && mV[VY] <= max && @@ -416,7 +373,7 @@ inline F32 operator*(const LLVector3& a, const LLVector3& b) inline LLVector3 operator%(const LLVector3& a, const LLVector3& b) { - return LLVector3( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY] ); + return LLVector3(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); } inline LLVector3 operator/(const LLVector3& a, F32 k) @@ -476,7 +433,7 @@ inline const LLVector3& operator-=(LLVector3& a, const LLVector3& b) inline const LLVector3& operator%=(LLVector3& a, const LLVector3& b) { - LLVector3 ret( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); + LLVector3 ret(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); a = ret; return a; } @@ -499,9 +456,7 @@ inline const LLVector3& operator*=(LLVector3& a, const LLVector3& b) inline const LLVector3& operator/=(LLVector3& a, F32 k) { - a.mV[VX] /= k; - a.mV[VY] /= k; - a.mV[VZ] /= k; + a *= 1.f / k; return a; } @@ -526,7 +481,7 @@ inline F32 dist_vec(const LLVector3& a, const LLVector3& b) F32 x = a.mV[VX] - b.mV[VX]; F32 y = a.mV[VY] - b.mV[VY]; F32 z = a.mV[VZ] - b.mV[VZ]; - return sqrt( x*x + y*y + z*z ); + return sqrt(x*x + y*y + z*z); } inline F32 dist_vec_squared(const LLVector3& a, const LLVector3& b) @@ -551,10 +506,7 @@ inline LLVector3 projected_vec(const LLVector3& a, const LLVector3& b) { return ((a * b) / bb) * b; } - else - { - return b.zero; - } + return b.zero; } inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b) @@ -591,11 +543,7 @@ inline LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u) inline bool LLVector3::isNull() const { - if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ] ) - { - return true; - } - return false; + return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos) @@ -636,7 +584,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b) ab = 0.0f; // get rid of negative zero } LLVector3 c = a % b; // crossproduct - return atan2f(sqrtf(c * c), ab); // return the angle + return atan2f(c.length(), ab); // return the angle } inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon) @@ -646,7 +594,7 @@ inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon) an.normalize(); bn.normalize(); F32 dot = an * bn; - if ( (1.0f - fabs(dot)) < epsilon) + if (1.0f - fabs(dot) < epsilon) { return true; } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 2f1cb21113..d48020c223 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -231,6 +231,10 @@ public: inline void clamp(); }; +static_assert(std::is_trivially_copyable<LLColor4>::value, "LLColor4 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLColor4>::value, "LLColor4 must be trivial move"); +static_assert(std::is_standard_layout<LLColor4>::value, "LLColor4 must be a standard layout type"); + // Non-member functions F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index bfa998bc58..e495fd3eea 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -123,6 +123,10 @@ public: static LLColor4U blue; }; +static_assert(std::is_trivially_copyable<LLColor4U>::value, "LLColor4U must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLColor4U>::value, "LLColor4U must be trivial move"); +static_assert(std::is_standard_layout<LLColor4U>::value, "LLColor4U must be a standard layout type"); + // Non-member functions F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 37492e7f98..edfc2f8592 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -107,9 +107,9 @@ public: F32 lengthSquared() const; // Returns magnitude squared of LLVector4 F32 normalize(); // Normalizes and returns the magnitude of LLVector4 - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated // Sets all values to absolute value of their original values // Returns true if data changed @@ -118,8 +118,8 @@ public: bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } - const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat - const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q + const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat + const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec @@ -146,6 +146,10 @@ public: friend LLVector4 operator-(const LLVector4 &a); // Return vector -a }; +static_assert(std::is_trivially_copyable<LLVector4>::value, "LLVector4 must be trivial copy"); +static_assert(std::is_trivially_move_assignable<LLVector4>::value, "LLVector4 must be trivial move"); +static_assert(std::is_standard_layout<LLVector4>::value, "LLVector4 must be a standard layout type"); + // Non-member functions F32 angle_between(const LLVector4 &a, const LLVector4 &b); // Returns angle (radians) between a and b bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel @@ -159,34 +163,22 @@ LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u); // Returns a vect inline LLVector4::LLVector4(void) { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + clear(); } inline LLVector4::LLVector4(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = 1.f; + set(x, y, z, 1.f); } inline LLVector4::LLVector4(F32 x, F32 y, F32 z, F32 w) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = w; + set(x, y, z, w); } inline LLVector4::LLVector4(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + set(vec); } inline LLVector4::LLVector4(const F64 *vec) @@ -215,18 +207,12 @@ inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w) inline LLVector4::LLVector4(const LLVector3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = 1.f; + set(vec, 1.f); } inline LLVector4::LLVector4(const LLVector3 &vec, F32 w) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = w; + set(vec, w); } inline LLVector4::LLVector4(const LLSD &sd) @@ -252,43 +238,31 @@ inline LLVector4::LLVector4(const glm::vec4& vec) inline bool LLVector4::isFinite() const { - return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW])); + return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]); } // Clear and Assignment Functions inline void LLVector4::clear() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + set(0.f, 0.f, 0.f, 1.f); } // deprecated inline void LLVector4::clearVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + clear(); } // deprecated inline void LLVector4::zeroVec() { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 0.f; + set(0.f, 0.f, 0.f, 0.f); } inline void LLVector4::set(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = 1.f; + set(x, y, z, 1.f); } inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) @@ -301,10 +275,7 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) inline void LLVector4::set(const LLVector4& vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + set(vec.mV); } inline void LLVector4::set(const LLVector3& vec, F32 w) @@ -322,7 +293,6 @@ inline void LLVector4::set(const F32* vec) mV[VZ] = vec[VZ]; mV[VW] = vec[VW]; } - inline void LLVector4::set(const glm::vec4& vec) { mV[VX] = vec.x; @@ -342,68 +312,53 @@ inline void LLVector4::set(const glm::vec3& vec, F32 w) // deprecated inline void LLVector4::setVec(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = 1.f; + set(x, y, z); } // deprecated inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = w; + set(x, y, z, w); } // deprecated inline void LLVector4::setVec(const LLVector4& vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + set(vec); } // deprecated inline void LLVector4::setVec(const LLVector3& vec, F32 w) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = w; + set(vec, w); } // deprecated inline void LLVector4::setVec(const F32* vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + set(vec); } // LLVector4 Magnitude and Normalization Functions -inline F32 LLVector4::length() const +inline F32 LLVector4::length() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(lengthSquared()); } -inline F32 LLVector4::lengthSquared() const +inline F32 LLVector4::lengthSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector4::magVec() const +inline F32 LLVector4::magVec() const { - return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return length(); } -inline F32 LLVector4::magVecSquared() const +inline F32 LLVector4::magVecSquared() const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return lengthSquared(); } // LLVector4 Operators @@ -422,7 +377,7 @@ inline LLVector4 operator-(const LLVector4& a, const LLVector4& b) inline F32 operator*(const LLVector4& a, const LLVector4& b) { - return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); + return a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]; } inline LLVector4 operator%(const LLVector4& a, const LLVector4& b) @@ -495,11 +450,7 @@ inline const LLVector4& operator*=(LLVector4& a, F32 k) inline const LLVector4& operator/=(LLVector4& a, F32 k) { - F32 t = 1.f / k; - a.mV[VX] *= t; - a.mV[VY] *= t; - a.mV[VZ] *= t; - return a; + return a *= 1.f / k; } inline LLVector4 operator-(const LLVector4& a) @@ -517,16 +468,16 @@ inline LLVector4::operator glm::vec4() const return glm::make_vec4(mV); } -inline F32 dist_vec(const LLVector4& a, const LLVector4& b) +inline F32 dist_vec(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; - return (vec.length()); + return vec.length(); } -inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) +inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; - return (vec.lengthSquared()); + return vec.lengthSquared(); } inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) @@ -538,17 +489,13 @@ inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } -inline F32 LLVector4::normalize() +inline F32 LLVector4::normalize() { F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); - F32 oomag; if (mag > FP_MAG_THRESHOLD) { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + *this /= mag; } else { @@ -557,30 +504,13 @@ inline F32 LLVector4::normalize() mV[VZ] = 0.f; mag = 0.f; } - return (mag); + return mag; } // deprecated -inline F32 LLVector4::normVec() +inline F32 LLVector4::normVec() { - F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); - F32 oomag; - - if (mag > FP_MAG_THRESHOLD) - { - oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; - } - else - { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mag = 0.f; - } - return (mag); + return normalize(); } // Because apparently some parts of the viewer use this for color info. |
