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-rw-r--r--indra/llmath/llbbox.h4
-rw-r--r--indra/llmath/llbboxlocal.h3
-rw-r--r--indra/llmath/llcoordframe.cpp26
-rw-r--r--indra/llmath/llline.h5
-rw-r--r--indra/llmath/llmath.h2
-rw-r--r--indra/llmath/llmatrix3a.h8
-rw-r--r--indra/llmath/llmatrix4a.h7
-rw-r--r--indra/llmath/llplane.h3
-rw-r--r--indra/llmath/llquaternion.cpp4
-rw-r--r--indra/llmath/llquaternion.h4
-rw-r--r--indra/llmath/llquaternion2.h4
-rw-r--r--indra/llmath/llquaternion2.inl5
-rw-r--r--indra/llmath/llrect.h8
-rw-r--r--indra/llmath/llsimdmath.h8
-rw-r--r--indra/llmath/llsimdtypes.h12
-rw-r--r--indra/llmath/llvector4a.cpp10
-rw-r--r--indra/llmath/llvector4a.h11
-rw-r--r--indra/llmath/llvector4a.inl39
-rw-r--r--indra/llmath/llvector4logical.h6
-rw-r--r--indra/llmath/llvolume.cpp38
-rw-r--r--indra/llmath/m3math.h4
-rw-r--r--indra/llmath/m4math.cpp4
-rw-r--r--indra/llmath/m4math.h6
-rw-r--r--indra/llmath/raytrace.cpp1
-rw-r--r--indra/llmath/tests/llquaternion_test.cpp6
-rw-r--r--indra/llmath/v2math.cpp7
-rw-r--r--indra/llmath/v2math.h93
-rw-r--r--indra/llmath/v3color.h5
-rw-r--r--indra/llmath/v3dmath.h4
-rw-r--r--indra/llmath/v3math.h154
-rw-r--r--indra/llmath/v4color.h4
-rw-r--r--indra/llmath/v4coloru.h4
-rw-r--r--indra/llmath/v4math.h158
33 files changed, 311 insertions, 346 deletions
diff --git a/indra/llmath/llbbox.h b/indra/llmath/llbbox.h
index 5617eaebde..3a4e09a598 100644
--- a/indra/llmath/llbbox.h
+++ b/indra/llmath/llbbox.h
@@ -95,6 +95,10 @@ private:
bool mEmpty; // Nothing has been added to this bbox yet
};
+static_assert(std::is_trivially_copyable<LLBBox>::value, "LLBBox must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLBBox>::value, "LLBBox must be trivial move");
+static_assert(std::is_standard_layout<LLBBox>::value, "LLBBox must be a standard layout type");
+
//LLBBox operator*(const LLBBox &a, const LLMatrix4 &b);
diff --git a/indra/llmath/llbboxlocal.h b/indra/llmath/llbboxlocal.h
index e215e55460..f743bc0ee4 100644
--- a/indra/llmath/llbboxlocal.h
+++ b/indra/llmath/llbboxlocal.h
@@ -61,5 +61,8 @@ private:
LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b);
+static_assert(std::is_trivially_copyable<LLBBoxLocal>::value, "LLBBoxLocal must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLBBoxLocal>::value, "LLBBoxLocal must be trivial move");
+static_assert(std::is_standard_layout<LLBBoxLocal>::value, "LLBBoxLocal must be a standard layout type");
#endif // LL_BBOXLOCAL_H
diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp
index 15c9f6ff3f..b42541c7c0 100644
--- a/indra/llmath/llcoordframe.cpp
+++ b/indra/llmath/llcoordframe.cpp
@@ -328,28 +328,30 @@ void LLCoordFrame::rotate(const LLMatrix3 &rotation_matrix)
}
+// Rotate 2 normalized orthogonal vectors in direction from `source` to `target`
+static void rotate2(LLVector3& source, LLVector3& target, F32 angle)
+{
+ F32 sx = source[VX], sy = source[VY], sz = source[VZ];
+ F32 tx = target[VX], ty = target[VY], tz = target[VZ];
+ F32 c = cosf(angle), s = sinf(angle);
+
+ source.set(sx * c + tx * s, sy * c + ty * s, sz * c + tz * s);
+ target.set(tx * c - sx * s, ty * c - sy * s, tz * c - sz * s);
+}
+
void LLCoordFrame::roll(F32 angle)
{
- LLQuaternion q(angle, mXAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mYAxis, mZAxis, angle);
}
void LLCoordFrame::pitch(F32 angle)
{
- LLQuaternion q(angle, mYAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mZAxis, mXAxis, angle);
}
void LLCoordFrame::yaw(F32 angle)
{
- LLQuaternion q(angle, mZAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mXAxis, mYAxis, angle);
}
// get*() routines
diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h
index e98e173d1f..fa151f8b20 100644
--- a/indra/llmath/llline.h
+++ b/indra/llmath/llline.h
@@ -40,7 +40,7 @@ class LLLine
public:
LLLine();
LLLine( const LLVector3& first_point, const LLVector3& second_point );
- virtual ~LLLine() {};
+ ~LLLine() = default;
void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
void setPoints( const LLVector3& first_point, const LLVector3& second_point );
@@ -76,5 +76,8 @@ protected:
LLVector3 mDirection;
};
+static_assert(std::is_trivially_copyable<LLLine>::value, "LLLine must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLLine>::value, "LLLine must be trivial move");
+static_assert(std::is_standard_layout<LLLine>::value, "LLLine must be a standard layout type");
#endif
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 7f51de7820..891f0ffc4c 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -65,7 +65,7 @@ constexpr F32 DEG_TO_RAD = 0.017453292519943295769236907684886f;
constexpr F32 RAD_TO_DEG = 57.295779513082320876798154814105f;
constexpr F32 F_APPROXIMATELY_ZERO = 0.00001f;
constexpr F32 F_LN10 = 2.3025850929940456840179914546844f;
-constexpr F32 OO_LN10 = 0.43429448190325182765112891891661;
+constexpr F32 OO_LN10 = 0.43429448190325182765112891891661f;
constexpr F32 F_LN2 = 0.69314718056f;
constexpr F32 OO_LN2 = 1.4426950408889634073599246810019f;
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
index dff6604ae5..9b173c22ed 100644
--- a/indra/llmath/llmatrix3a.h
+++ b/indra/llmath/llmatrix3a.h
@@ -56,7 +56,7 @@ public:
//////////////////////////
// Ctor
- LLMatrix3a() {}
+ LLMatrix3a() = default;
// Ctor for setting by columns
inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
@@ -115,14 +115,18 @@ protected:
};
+static_assert(std::is_trivial<LLMatrix3a>::value, "LLMatrix3a must be a trivial type");
+
class LLRotation : public LLMatrix3a
{
public:
- LLRotation() {}
+ LLRotation() = default;
// Returns true if this rotation is orthonormal with det ~= 1
inline bool isOkRotation() const;
};
+static_assert(std::is_trivial<LLRotation>::value, "LLRotation must be a trivial type");
+
#endif
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
index 3b423f783a..377203098e 100644
--- a/indra/llmath/llmatrix4a.h
+++ b/indra/llmath/llmatrix4a.h
@@ -36,10 +36,7 @@ class LLMatrix4a
public:
LL_ALIGN_16(LLVector4a mMatrix[4]);
- LLMatrix4a()
- {
-
- }
+ LLMatrix4a() = default;
explicit LLMatrix4a(const LLMatrix4& val)
{
@@ -228,6 +225,8 @@ public:
const LLVector4a& getTranslation() const { return mMatrix[3]; }
};
+static_assert(std::is_trivial<LLMatrix4a>::value, "LLMatrix4a must be a trivial type");
+
inline LLVector4a rowMul(const LLVector4a &row, const LLMatrix4a &mat)
{
LLVector4a result;
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index 4e8546e32b..832004bb64 100644
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -43,7 +43,7 @@ class LLPlane
public:
// Constructors
- LLPlane() {}; // no default constructor
+ LLPlane() = default;
LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
@@ -104,6 +104,7 @@ private:
LLVector4a mV;
} LL_ALIGN_POSTFIX(16);
+static_assert(std::is_trivial<LLPlane>::value, "LLPlane must be a trivial type");
#endif // LL_LLPLANE_H
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index 1ab3a73d79..3a6748bdb3 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -57,7 +57,7 @@ LLQuaternion::LLQuaternion(const LLMatrix3 &mat)
LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec)
{
- F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]);
+ F32 mag = vec.length();
if (mag > FP_MAG_THRESHOLD)
{
angle *= 0.5;
@@ -76,7 +76,7 @@ LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec)
LLQuaternion::LLQuaternion(F32 angle, const LLVector3 &vec)
{
- F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]);
+ F32 mag = vec.length();
if (mag > FP_MAG_THRESHOLD)
{
angle *= 0.5;
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 762d13eded..472d7ca62d 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -174,6 +174,10 @@ public:
//static U32 mMultCount;
};
+static_assert(std::is_trivially_copyable<LLQuaternion>::value, "LLQuaternion must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLQuaternion>::value, "LLQuaternion must be trivial move");
+static_assert(std::is_standard_layout<LLQuaternion>::value, "LLQuaternion must be a standard layout type");
+
inline LLSD LLQuaternion::getValue() const
{
LLSD ret;
diff --git a/indra/llmath/llquaternion2.h b/indra/llmath/llquaternion2.h
index 902bfb7134..c9dcc4573f 100644
--- a/indra/llmath/llquaternion2.h
+++ b/indra/llmath/llquaternion2.h
@@ -49,7 +49,7 @@ public:
//////////////////////////
// Ctor
- LLQuaternion2() {}
+ LLQuaternion2() = default;
// Ctor from LLQuaternion
explicit LLQuaternion2( const class LLQuaternion& quat );
@@ -102,4 +102,6 @@ protected:
};
+static_assert(std::is_trivial<LLQuaternion2>::value, "LLQuaternion2 must be a trivial type");
+
#endif
diff --git a/indra/llmath/llquaternion2.inl b/indra/llmath/llquaternion2.inl
index ce5ed73926..b431d5766c 100644
--- a/indra/llmath/llquaternion2.inl
+++ b/indra/llmath/llquaternion2.inl
@@ -26,8 +26,13 @@
#include "llquaternion2.h"
+#if _M_ARM64
+static const LLQuad LL_V4A_PLUS_ONE = {.n128_f32 = {1.f, 1.f, 1.f, 1.f}};
+static const LLQuad LL_V4A_MINUS_ONE = {.n128_f32 = {-1.f, -1.f, -1.f, -1.f}};
+#else
static const LLQuad LL_V4A_PLUS_ONE = {1.f, 1.f, 1.f, 1.f};
static const LLQuad LL_V4A_MINUS_ONE = {-1.f, -1.f, -1.f, -1.f};
+#endif
// Ctor from LLQuaternion
inline LLQuaternion2::LLQuaternion2( const LLQuaternion& quat )
diff --git a/indra/llmath/llrect.h b/indra/llmath/llrect.h
index 317578da06..0a3da2fee0 100644
--- a/indra/llmath/llrect.h
+++ b/indra/llmath/llrect.h
@@ -51,10 +51,6 @@ public:
LLRectBase(): mLeft(0), mTop(0), mRight(0), mBottom(0)
{}
- LLRectBase(const LLRectBase &r):
- mLeft(r.mLeft), mTop(r.mTop), mRight(r.mRight), mBottom(r.mBottom)
- {}
-
LLRectBase(Type left, Type top, Type right, Type bottom):
mLeft(left), mTop(top), mRight(right), mBottom(bottom)
{}
@@ -295,4 +291,8 @@ template <class Type> LLRectBase<Type> LLRectBase<Type>::null(0,0,0,0);
typedef LLRectBase<S32> LLRect;
typedef LLRectBase<F32> LLRectf;
+static_assert(std::is_trivially_copyable<LLRect>::value, "LLRect must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLRect>::value, "LLRect must be trivial move");
+static_assert(std::is_standard_layout<LLRect>::value, "LLRect must be a standard layout type");
+
#endif
diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h
index 6242095456..440561e589 100644
--- a/indra/llmath/llsimdmath.h
+++ b/indra/llmath/llsimdmath.h
@@ -31,8 +31,12 @@
#error "Please include llmath.h before this file."
#endif
-#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__ || __ARM_NEON) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) )
-#error SSE2 not enabled. LLVector4a and related class will not compile.
+#if ( ( LL_DARWIN || LL_LINUX ) )
+ #if !(__SSE2__ || __ARM_NEON)
+ #error SSE2 not enabled. LLVector4a and related class will not compile.
+ #endif
+#elif ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) )
+ #error SSE2 not enabled. LLVector4a and related class will not compile.
#endif
#if !LL_WINDOWS
diff --git a/indra/llmath/llsimdtypes.h b/indra/llmath/llsimdtypes.h
index a407f51029..6c4f55b0c0 100644
--- a/indra/llmath/llsimdtypes.h
+++ b/indra/llmath/llsimdtypes.h
@@ -36,7 +36,7 @@ typedef __m128 LLQuad;
class LLBool32
{
public:
- inline LLBool32() {}
+ inline LLBool32() = default;
inline LLBool32(int rhs) : m_bool(rhs) {}
inline LLBool32(unsigned int rhs) : m_bool(rhs) {}
inline LLBool32(bool rhs) { m_bool = static_cast<const int>(rhs); }
@@ -46,13 +46,15 @@ public:
inline operator bool() const { return static_cast<const bool&>(m_bool); }
private:
- int m_bool{ 0 };
+ int m_bool;
};
+static_assert(std::is_trivial<LLBool32>::value, "LLBool32 must be a standard layout type");
+
class LLSimdScalar
{
public:
- inline LLSimdScalar() {}
+ inline LLSimdScalar() = default;
inline LLSimdScalar(LLQuad q)
{
mQ = q;
@@ -100,7 +102,9 @@ public:
}
private:
- LLQuad mQ{};
+ LLQuad mQ;
};
+static_assert(std::is_trivial<LLSimdScalar>::value, "LLSimdScalar must be a standard layout type");
+
#endif //LL_SIMD_TYPES_H
diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp
index b81d50f0f9..df20585d16 100644
--- a/indra/llmath/llvector4a.cpp
+++ b/indra/llmath/llvector4a.cpp
@@ -30,6 +30,15 @@
#include "llmath.h"
#include "llquantize.h"
+#if _M_ARM64
+extern const LLQuad F_ZERO_4A = {.n128_f32 = {0, 0, 0, 0}};
+extern const LLQuad F_APPROXIMATELY_ZERO_4A = {.n128_f32 = {
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO
+}};
+#else
extern const LLQuad F_ZERO_4A = { 0, 0, 0, 0 };
extern const LLQuad F_APPROXIMATELY_ZERO_4A = {
F_APPROXIMATELY_ZERO,
@@ -37,6 +46,7 @@ extern const LLQuad F_APPROXIMATELY_ZERO_4A = {
F_APPROXIMATELY_ZERO,
F_APPROXIMATELY_ZERO
};
+#endif
extern const LLVector4a LL_V4A_ZERO = reinterpret_cast<const LLVector4a&> ( F_ZERO_4A );
extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F_APPROXIMATELY_ZERO_4A );
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 4004852e06..764a3b94e6 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -95,10 +95,7 @@ public:
////////////////////////////////////
//LLVector4a is plain data which should never have a default constructor or destructor(malloc&free won't trigger it)
- LLVector4a()
- { //DO NOT INITIALIZE -- The overhead is completely unnecessary
- ll_assert_aligned(this,16);
- }
+ LLVector4a() = default;
LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f)
{
@@ -361,8 +358,6 @@ public:
////////////////////////////////////
// Do NOT add aditional operators without consulting someone with SSE experience
- inline const LLVector4a& operator= ( const LLVector4a& rhs );
-
inline const LLVector4a& operator= ( const LLQuad& rhs );
inline operator LLQuad() const;
@@ -378,9 +373,11 @@ public:
};
private:
- LLQuad mQ{};
+ LLQuad mQ;
};
+static_assert(std::is_trivial<LLVector4a>::value, "LLVector4a must be a trivial type");
+
inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
{
min.setMin(min, p);
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
index 36dbec078c..0f7c4123ac 100644
--- a/indra/llmath/llvector4a.inl
+++ b/indra/llmath/llvector4a.inl
@@ -115,7 +115,7 @@ inline void LLVector4a::set(F32 x, F32 y, F32 z, F32 w)
// Set to all zeros
inline void LLVector4a::clear()
{
- mQ = LLVector4a::getZero().mQ;
+ mQ = _mm_setzero_ps();
}
inline void LLVector4a::splat(const F32 x)
@@ -272,6 +272,9 @@ inline void LLVector4a::setCross3(const LLVector4a& a, const LLVector4a& b)
// Set all elements to the dot product of the x, y, and z elements in a and b
inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
{
+#if (defined(__arm64__) || defined(__aarch64__))
+ mQ = _mm_dp_ps(a.mQ, b.mQ, 0x7f);
+#else
// ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
// yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
@@ -284,11 +287,15 @@ inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
const __m128i zSplat = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE( 2, 2, 2, 2 ));
// mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
mQ = _mm_add_ps(_mm_castsi128_ps(zSplat), xPlusYSplat);
+#endif
}
// Set all elements to the dot product of the x, y, z, and w elements in a and b
inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b)
{
+#if (defined(__arm64__) || defined(__aarch64__))
+ mQ = _mm_dp_ps(a.mQ, b.mQ, 0xff);
+#else
// ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
// yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
@@ -301,21 +308,29 @@ inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b)
// mQ = { a[W]*b[W] + a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
mQ = _mm_add_ps(xPlusYSplat, zPlusWSplat);
+#endif
}
// Return the 3D dot product of this vector and b
inline LLSimdScalar LLVector4a::dot3(const LLVector4a& b) const
{
+#if (defined(__arm64__) || defined(__aarch64__))
+ return _mm_dp_ps(mQ, b.mQ, 0x7f);
+#else
const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
const LLQuad splatY = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(1, 1, 1, 1) ) );
const LLQuad splatZ = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(2, 2, 2, 2) ) );
const LLQuad xPlusY = _mm_add_ps( ab, splatY );
return _mm_add_ps( xPlusY, splatZ );
+#endif
}
// Return the 4D dot product of this vector and b
inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
{
+#if (defined(__arm64__) || defined(__aarch64__))
+ return _mm_dp_ps(mQ, b.mQ, 0xff);
+#else
// ab = { w, z, y, x }
const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
// upperProdsInLowerElems = { y, x, y, x }
@@ -325,6 +340,7 @@ inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
// shuffled = { z+x, z+x, z+x, z+x }
const LLQuad shuffled = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( sumOfPairs ), _MM_SHUFFLE(1, 1, 1, 1) ) );
return _mm_add_ss( sumOfPairs, shuffled );
+#endif
}
// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
@@ -335,8 +351,13 @@ inline void LLVector4a::normalize3()
LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
// rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+#if _M_ARM64
+ static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}};
+ static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f }};
+#else
static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+#endif
// Now we do one round of Newton-Raphson approximation to get full accuracy
// According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
// the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
@@ -359,8 +380,13 @@ inline void LLVector4a::normalize4()
LLVector4a lenSqrd; lenSqrd.setAllDot4( *this, *this );
// rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+#if _M_ARM64
+ static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}};
+ static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f}};
+#else
static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+#endif
// Now we do one round of Newton-Raphson approximation to get full accuracy
// According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
// the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
@@ -383,8 +409,13 @@ inline LLSimdScalar LLVector4a::normalize3withLength()
LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
// rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+#if _M_ARM64
+ static const LLQuad half = {.n128_f32 = {0.5f, 0.5f, 0.5f, 0.5f}};
+ static const LLQuad three = {.n128_f32 = {3.f, 3.f, 3.f, 3.f}};
+#else
static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+#endif
// Now we do one round of Newton-Raphson approximation to get full accuracy
// According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
// the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
@@ -593,12 +624,6 @@ inline bool LLVector4a::equals3(const LLVector4a& rhs, F32 tolerance ) const
////////////////////////////////////
// Do NOT add aditional operators without consulting someone with SSE experience
-inline const LLVector4a& LLVector4a::operator= ( const LLVector4a& rhs )
-{
- mQ = rhs.mQ;
- return *this;
-}
-
inline const LLVector4a& LLVector4a::operator= ( const LLQuad& rhs )
{
mQ = rhs;
diff --git a/indra/llmath/llvector4logical.h b/indra/llmath/llvector4logical.h
index 70759eef5c..77cb5862e5 100644
--- a/indra/llmath/llvector4logical.h
+++ b/indra/llmath/llvector4logical.h
@@ -61,7 +61,7 @@ public:
};
// Empty default ctor
- LLVector4Logical() {}
+ LLVector4Logical() = default;
LLVector4Logical( const LLQuad& quad )
{
@@ -120,7 +120,9 @@ public:
private:
- LLQuad mQ{};
+ LLQuad mQ;
};
+static_assert(std::is_trivial<LLVector4Logical>::value, "LLVector4Logical must be a standard layout type");
+
#endif //LL_VECTOR4ALOGICAL_H
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index d56891cab3..0cf5ecd3d0 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -5711,13 +5711,29 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
S32 vert_count = 0;
if (!data.p.empty())
{
- vert_count = static_cast<S32>(meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count));
+ try
+ {
+ // providing mIndices should help avoid unused vertices
+ // but those should have been filtered out on upload
+ vert_count = static_cast<S32>(meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count));
+ }
+ catch (std::bad_alloc&)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS("LLCoros") << "Failed to allocate memory for VertexRemap: " << (S32)data.p.size() << LL_ENDL;
+ }
}
- if (vert_count < 65535 && vert_count != 0)
+ // Probably should be using meshopt_remapVertexBuffer instead of remaping manually
+ if (vert_count < 65535 && vert_count > 0)
{
//copy results back into volume
resizeVertices(vert_count);
+ if (mNumVertices == 0)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS("LLCoros") << "Failed to allocate memory for resizeVertices(" << vert_count << ")" << LL_ENDL;
+ }
if (!data.w.empty())
{
@@ -5730,13 +5746,27 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
{
U32 src_idx = i;
U32 dst_idx = remap[i];
- if (dst_idx >= (U32)mNumVertices)
+ if (dst_idx == U32_MAX)
+ {
+ // Unused indices? Probably need to resize mIndices
+ dst_idx = mNumVertices - 1;
+ llassert(false);
+ LL_DEBUGS_ONCE("LLVOLUME") << "U32_MAX destination index, substituting" << LL_ENDL;
+ }
+ else if (dst_idx >= (U32)mNumVertices)
{
dst_idx = mNumVertices - 1;
// Shouldn't happen, figure out what gets returned in remap and why.
llassert(false);
LL_DEBUGS_ONCE("LLVOLUME") << "Invalid destination index, substituting" << LL_ENDL;
}
+ if (src_idx >= (U32)data.p.size())
+ {
+ // data.p.size() is supposed to be equal to mNumIndices
+ src_idx = (U32)(data.p.size() - 1);
+ llassert(false);
+ LL_DEBUGS_ONCE("LLVOLUME") << "Invalid source index, substituting" << LL_ENDL;
+ }
mIndices[i] = dst_idx;
mPositions[dst_idx].load3(data.p[src_idx].mV);
@@ -5770,7 +5800,7 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
}
else
{
- if (vert_count == 0)
+ if (vert_count <= 0)
{
LL_WARNS_ONCE("LLVOLUME") << "meshopt_generateVertexRemapMulti failed to process a model or model was invalid" << LL_ENDL;
}
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h
index cd14290246..36661d2cb0 100644
--- a/indra/llmath/m3math.h
+++ b/indra/llmath/m3math.h
@@ -142,6 +142,10 @@ class LLMatrix3
friend std::ostream& operator<<(std::ostream& s, const LLMatrix3 &a); // Stream a
};
+static_assert(std::is_trivially_copyable<LLMatrix3>::value, "LLMatrix3 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLMatrix3>::value, "LLMatrix3 must be trivial move");
+static_assert(std::is_standard_layout<LLMatrix3>::value, "LLMatrix3 must be a standard layout type");
+
inline LLMatrix3::LLMatrix3(void)
{
mMatrix[0][0] = 1.f;
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index a9853fe7e9..1724a50601 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -156,10 +156,6 @@ LLMatrix4::LLMatrix4(const F32 roll, const F32 pitch, const F32 yaw)
mMatrix[3][3] = 1.f;
}
-LLMatrix4::~LLMatrix4(void)
-{
-}
-
// Clear and Assignment Functions
const LLMatrix4& LLMatrix4::setZero()
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index b0f8c90cdf..f164779283 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -119,8 +119,6 @@ public:
const LLVector4 &pos); // Initializes Matrix with Euler angles
LLMatrix4(const F32 roll, const F32 pitch, const F32 yaw); // Initializes Matrix with Euler angles
- ~LLMatrix4(void); // Destructor
-
LLSD getValue() const;
void setValue(const LLSD&);
@@ -242,6 +240,10 @@ public:
friend std::ostream& operator<<(std::ostream& s, const LLMatrix4 &a); // Stream a
};
+static_assert(std::is_trivially_copyable<LLMatrix4>::value, "LLMatrix4 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLMatrix4>::value, "LLMatrix4 must be trivial move");
+static_assert(std::is_standard_layout<LLMatrix4>::value, "LLMatrix4 must be a standard layout type");
+
inline const LLMatrix4& LLMatrix4::setIdentity()
{
mMatrix[0][0] = 1.f;
diff --git a/indra/llmath/raytrace.cpp b/indra/llmath/raytrace.cpp
index 893bf1fc70..c0b5f48f2d 100644
--- a/indra/llmath/raytrace.cpp
+++ b/indra/llmath/raytrace.cpp
@@ -27,7 +27,6 @@
#include "linden_common.h"
#include "math.h"
-//#include "vmath.h"
#include "v3math.h"
#include "llquaternion.h"
#include "m3math.h"
diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp
index aa3c0ad843..ba18d54d55 100644
--- a/indra/llmath/tests/llquaternion_test.cpp
+++ b/indra/llmath/tests/llquaternion_test.cpp
@@ -349,9 +349,9 @@ namespace tut
ensure(
"2. LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) failed",
is_approx_equal(-58153.5390f, result.mV[0]) &&
- (183787.8125f == result.mV[1]) &&
- (116864.164063f == result.mV[2]) &&
- (78.099998f == result.mV[3]));
+ is_approx_equal(183787.8125f, result.mV[1]) &&
+ is_approx_equal(116864.164063f, result.mV[2]) &&
+ is_approx_equal(78.099998f, result.mV[3]));
}
//test case for LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) fn.
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 59e6d947ca..175f08df88 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -66,6 +66,13 @@ F32 angle_between(const LLVector2& a, const LLVector2& b)
return angle;
}
+F32 signed_angle_between(const LLVector2& a, const LLVector2& b)
+{
+ F32 angle = angle_between(a, b);
+ F32 rhombus_square = a[VX] * b[VY] - b[VX] * a[VY];
+ return rhombus_square < 0 ? -angle : angle;
+}
+
bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon)
{
LLVector2 an = a;
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index 18ad02a411..b31e4056a3 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -107,13 +107,17 @@ class LLVector2
friend LLVector2 operator-(const LLVector2 &a); // Return vector -a
- friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
+ friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
};
+static_assert(std::is_trivially_copyable<LLVector2>::value, "LLVector2 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLVector2>::value, "LLVector2 must be trivial move");
+static_assert(std::is_standard_layout<LLVector2>::value, "LLVector2 must be a standard layout type");
// Non-member functions
F32 angle_between(const LLVector2& a, const LLVector2& b); // Returns angle (radians) between a and b
+F32 signed_angle_between(const LLVector2& a, const LLVector2& b); // Returns signed angle (radians) between a and b
bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
F32 dist_vec(const LLVector2& a, const LLVector2& b); // Returns distance between a and b
F32 dist_vec_squared(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b
@@ -124,26 +128,22 @@ LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u); // Returns a vect
inline LLVector2::LLVector2()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
inline LLVector2::LLVector2(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ set(x, y);
}
inline LLVector2::LLVector2(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec);
}
inline LLVector2::LLVector2(const LLVector3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec.mV);
}
inline LLVector2::LLVector2(const LLSD &sd)
@@ -155,28 +155,24 @@ inline LLVector2::LLVector2(const LLSD &sd)
inline void LLVector2::clear()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = mV[VY] = 0.f;
}
inline void LLVector2::setZero()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
// deprecated
inline void LLVector2::clearVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
// deprecated
inline void LLVector2::zeroVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
inline void LLVector2::set(F32 x, F32 y)
@@ -187,36 +183,31 @@ inline void LLVector2::set(F32 x, F32 y)
inline void LLVector2::set(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec.mV);
}
inline void LLVector2::set(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec[VX], vec[VY]);
}
// deprecated
inline void LLVector2::setVec(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ set(x, y);
}
// deprecated
inline void LLVector2::setVec(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec);
}
// deprecated
inline void LLVector2::setVec(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec);
}
@@ -224,7 +215,7 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]);
+ return sqrt(lengthSquared());
}
inline F32 LLVector2::lengthSquared() const
@@ -234,61 +225,42 @@ inline F32 LLVector2::lengthSquared() const
inline F32 LLVector2::normalize()
{
- F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]);
- F32 oomag;
+ F32 mag = length();
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
+ *this /= mag;
}
else
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
mag = 0;
}
- return (mag);
+ return mag;
}
// checker
inline bool LLVector2::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]);
}
// deprecated
inline F32 LLVector2::magVec() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]);
+ return length();
}
// deprecated
inline F32 LLVector2::magVecSquared() const
{
- return mV[VX]*mV[VX] + mV[VY]*mV[VY];
+ return lengthSquared();
}
// deprecated
inline F32 LLVector2::normVec()
{
- F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- }
- else
- {
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mag = 0;
- }
- return (mag);
+ return normalize();
}
inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
@@ -301,11 +273,7 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
inline bool LLVector2::isNull() const
{
- if (F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY])
- {
- return true;
- }
- return false;
+ return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY];
}
@@ -405,10 +373,7 @@ inline const LLVector2& operator*=(LLVector2& a, F32 k)
inline const LLVector2& operator/=(LLVector2& a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[VX] *= t;
- a.mV[VY] *= t;
- return a;
+ return a *= 1.f / k;
}
inline LLVector2 operator-(const LLVector2& a)
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 48b36e7c8a..7357d93599 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -144,8 +144,11 @@ public:
inline void exp(); // Do an exponential on the color
};
-LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u);
+static_assert(std::is_trivially_copyable<LLColor3>::value, "LLColor3 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLColor3>::value, "LLColor3 must be trivial move");
+static_assert(std::is_standard_layout<LLColor3>::value, "LLColor3 must be a standard layout type");
+LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u);
void LLColor3::clamp()
{
// Clamp the color...
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index fcce2c30eb..7c56cf138d 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -129,6 +129,10 @@ public:
static bool parseVector3d(const std::string& buf, LLVector3d* value);
};
+static_assert(std::is_trivially_copyable<LLVector3d>::value, "LLVector3d must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLVector3d>::value, "LLVector3d must be trivial move");
+static_assert(std::is_standard_layout<LLVector3d>::value, "LLVector3d must be a standard layout type");
+
typedef LLVector3d LLGlobalVec;
inline const LLVector3d &LLVector3d::set(const LLVector3 &vec)
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 551c7df6c9..196ecdcf7d 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -112,24 +112,24 @@ class LLVector3
const LLVector3& setVec(const LLVector4 &vec); // deprecated
const LLVector3& setVec(const LLVector3d &vec); // deprecated
- F32 length() const; // Returns magnitude of LLVector3
- F32 lengthSquared() const; // Returns magnitude squared of LLVector3
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
+ F32 length() const; // Returns magnitude of LLVector3
+ F32 lengthSquared() const; // Returns magnitude squared of LLVector3
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
- inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3
- inline F32 normVec(); // deprecated
+ inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3
+ inline F32 normVec(); // deprecated
- inline bool inRange( F32 min, F32 max ) const; // Returns true if all values of the vector are between min and max
+ inline bool inRange(F32 min, F32 max) const; // Returns true if all values of the vector are between min and max
- const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians
- const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
- const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
- const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
- const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
+ const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians
+ const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
+ const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
+ const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
- const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
- LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
+ const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
+ LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
bool isNull() const; // Returns true if vector has a _very_small_ length
bool isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; }
@@ -164,6 +164,10 @@ class LLVector3
static bool parseVector3(const std::string& buf, LLVector3* value);
};
+static_assert(std::is_trivially_copyable<LLVector3>::value, "LLVector3 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLVector3>::value, "LLVector3 must be trivial move");
+static_assert(std::is_standard_layout<LLVector3>::value, "LLVector3 must be a standard layout type");
+
typedef LLVector3 LLSimLocalVec;
// Non-member functions
@@ -183,23 +187,17 @@ bool box_valid_and_non_zero(const LLVector3* box);
inline LLVector3::LLVector3()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ clear();
}
inline LLVector3::LLVector3(const F32 x, const F32 y, const F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ set(x, y, z);
}
inline LLVector3::LLVector3(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
+ set(vec);
}
inline LLVector3::LLVector3(const glm::vec3& vec)
@@ -230,7 +228,7 @@ inline LLVector3::LLVector3(const LLVector3 &copy)
// checker
inline bool LLVector3::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]);
}
@@ -238,30 +236,22 @@ inline bool LLVector3::isFinite() const
inline void LLVector3::clear()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ set(0.f, 0.f, 0.f);
}
inline void LLVector3::setZero()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ clear();
}
inline void LLVector3::clearVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ clear();
}
inline void LLVector3::zeroVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ clear();
}
inline void LLVector3::set(F32 x, F32 y, F32 z)
@@ -273,16 +263,12 @@ inline void LLVector3::set(F32 x, F32 y, F32 z)
inline void LLVector3::set(const LLVector3& vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
+ set(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
}
inline void LLVector3::set(const F32* vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
+ set(vec[VX], vec[VY], vec[VZ]);
}
inline void LLVector3::set(const glm::vec4& vec)
@@ -302,95 +288,66 @@ inline void LLVector3::set(const glm::vec3& vec)
// deprecated
inline void LLVector3::setVec(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ set(x, y, z);
}
// deprecated
inline void LLVector3::setVec(const LLVector3& vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
+ set(vec);
}
// deprecated
inline void LLVector3::setVec(const F32* vec)
{
- mV[VX] = vec[0];
- mV[VY] = vec[1];
- mV[VZ] = vec[2];
+ set(vec);
}
inline F32 LLVector3::normalize()
{
F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
+ *this /= mag;
}
else
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
+ clear();
mag = 0;
}
- return (mag);
+ return mag;
}
// deprecated
inline F32 LLVector3::normVec()
{
- F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
- }
- else
- {
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mag = 0;
- }
- return (mag);
+ return normalize();
}
// LLVector3 Magnitude and Normalization Functions
-inline F32 LLVector3::length() const
+inline F32 LLVector3::length() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return sqrt(lengthSquared());
}
-inline F32 LLVector3::lengthSquared() const
+inline F32 LLVector3::lengthSquared() const
{
return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
-inline F32 LLVector3::magVec() const
+inline F32 LLVector3::magVec() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return length();
}
-inline F32 LLVector3::magVecSquared() const
+inline F32 LLVector3::magVecSquared() const
{
- return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
+ return lengthSquared();
}
-inline bool LLVector3::inRange( F32 min, F32 max ) const
+inline bool LLVector3::inRange(F32 min, F32 max) const
{
return mV[VX] >= min && mV[VX] <= max &&
mV[VY] >= min && mV[VY] <= max &&
@@ -416,7 +373,7 @@ inline F32 operator*(const LLVector3& a, const LLVector3& b)
inline LLVector3 operator%(const LLVector3& a, const LLVector3& b)
{
- return LLVector3( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY] );
+ return LLVector3(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
}
inline LLVector3 operator/(const LLVector3& a, F32 k)
@@ -476,7 +433,7 @@ inline const LLVector3& operator-=(LLVector3& a, const LLVector3& b)
inline const LLVector3& operator%=(LLVector3& a, const LLVector3& b)
{
- LLVector3 ret( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
+ LLVector3 ret(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
a = ret;
return a;
}
@@ -499,9 +456,7 @@ inline const LLVector3& operator*=(LLVector3& a, const LLVector3& b)
inline const LLVector3& operator/=(LLVector3& a, F32 k)
{
- a.mV[VX] /= k;
- a.mV[VY] /= k;
- a.mV[VZ] /= k;
+ a *= 1.f / k;
return a;
}
@@ -526,7 +481,7 @@ inline F32 dist_vec(const LLVector3& a, const LLVector3& b)
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
F32 z = a.mV[VZ] - b.mV[VZ];
- return sqrt( x*x + y*y + z*z );
+ return sqrt(x*x + y*y + z*z);
}
inline F32 dist_vec_squared(const LLVector3& a, const LLVector3& b)
@@ -551,10 +506,7 @@ inline LLVector3 projected_vec(const LLVector3& a, const LLVector3& b)
{
return ((a * b) / bb) * b;
}
- else
- {
- return b.zero;
- }
+ return b.zero;
}
inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b)
@@ -591,11 +543,7 @@ inline LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u)
inline bool LLVector3::isNull() const
{
- if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ] )
- {
- return true;
- }
- return false;
+ return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
@@ -636,7 +584,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b)
ab = 0.0f; // get rid of negative zero
}
LLVector3 c = a % b; // crossproduct
- return atan2f(sqrtf(c * c), ab); // return the angle
+ return atan2f(c.length(), ab); // return the angle
}
inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon)
@@ -646,7 +594,7 @@ inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon)
an.normalize();
bn.normalize();
F32 dot = an * bn;
- if ( (1.0f - fabs(dot)) < epsilon)
+ if (1.0f - fabs(dot) < epsilon)
{
return true;
}
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 2f1cb21113..d48020c223 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -231,6 +231,10 @@ public:
inline void clamp();
};
+static_assert(std::is_trivially_copyable<LLColor4>::value, "LLColor4 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLColor4>::value, "LLColor4 must be trivial move");
+static_assert(std::is_standard_layout<LLColor4>::value, "LLColor4 must be a standard layout type");
+
// Non-member functions
F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index bfa998bc58..e495fd3eea 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -123,6 +123,10 @@ public:
static LLColor4U blue;
};
+static_assert(std::is_trivially_copyable<LLColor4U>::value, "LLColor4U must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLColor4U>::value, "LLColor4U must be trivial move");
+static_assert(std::is_standard_layout<LLColor4U>::value, "LLColor4U must be a standard layout type");
+
// Non-member functions
F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index 37492e7f98..edfc2f8592 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -107,9 +107,9 @@ public:
F32 lengthSquared() const; // Returns magnitude squared of LLVector4
F32 normalize(); // Normalizes and returns the magnitude of LLVector4
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
- F32 normVec(); // deprecated
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
+ F32 normVec(); // deprecated
// Sets all values to absolute value of their original values
// Returns true if data changed
@@ -118,8 +118,8 @@ public:
bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; }
bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; }
- const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
- const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
+ const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
+ const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec
@@ -146,6 +146,10 @@ public:
friend LLVector4 operator-(const LLVector4 &a); // Return vector -a
};
+static_assert(std::is_trivially_copyable<LLVector4>::value, "LLVector4 must be trivial copy");
+static_assert(std::is_trivially_move_assignable<LLVector4>::value, "LLVector4 must be trivial move");
+static_assert(std::is_standard_layout<LLVector4>::value, "LLVector4 must be a standard layout type");
+
// Non-member functions
F32 angle_between(const LLVector4 &a, const LLVector4 &b); // Returns angle (radians) between a and b
bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
@@ -159,34 +163,22 @@ LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u); // Returns a vect
inline LLVector4::LLVector4(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ clear();
}
inline LLVector4::LLVector4(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z, 1.f);
}
inline LLVector4::LLVector4(F32 x, F32 y, F32 z, F32 w)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = w;
+ set(x, y, z, w);
}
inline LLVector4::LLVector4(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
+ set(vec);
}
inline LLVector4::LLVector4(const F64 *vec)
@@ -215,18 +207,12 @@ inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w)
inline LLVector4::LLVector4(const LLVector3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = 1.f;
+ set(vec, 1.f);
}
inline LLVector4::LLVector4(const LLVector3 &vec, F32 w)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = w;
+ set(vec, w);
}
inline LLVector4::LLVector4(const LLSD &sd)
@@ -252,43 +238,31 @@ inline LLVector4::LLVector4(const glm::vec4& vec)
inline bool LLVector4::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]);
}
// Clear and Assignment Functions
inline void LLVector4::clear()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ set(0.f, 0.f, 0.f, 1.f);
}
// deprecated
inline void LLVector4::clearVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ clear();
}
// deprecated
inline void LLVector4::zeroVec()
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 0.f;
+ set(0.f, 0.f, 0.f, 0.f);
}
inline void LLVector4::set(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z, 1.f);
}
inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w)
@@ -301,10 +275,7 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w)
inline void LLVector4::set(const LLVector4& vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
+ set(vec.mV);
}
inline void LLVector4::set(const LLVector3& vec, F32 w)
@@ -322,7 +293,6 @@ inline void LLVector4::set(const F32* vec)
mV[VZ] = vec[VZ];
mV[VW] = vec[VW];
}
-
inline void LLVector4::set(const glm::vec4& vec)
{
mV[VX] = vec.x;
@@ -342,68 +312,53 @@ inline void LLVector4::set(const glm::vec3& vec, F32 w)
// deprecated
inline void LLVector4::setVec(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z);
}
// deprecated
inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = w;
+ set(x, y, z, w);
}
// deprecated
inline void LLVector4::setVec(const LLVector4& vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
+ set(vec);
}
// deprecated
inline void LLVector4::setVec(const LLVector3& vec, F32 w)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = w;
+ set(vec, w);
}
// deprecated
inline void LLVector4::setVec(const F32* vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
+ set(vec);
}
// LLVector4 Magnitude and Normalization Functions
-inline F32 LLVector4::length() const
+inline F32 LLVector4::length() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return sqrt(lengthSquared());
}
-inline F32 LLVector4::lengthSquared() const
+inline F32 LLVector4::lengthSquared() const
{
return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
-inline F32 LLVector4::magVec() const
+inline F32 LLVector4::magVec() const
{
- return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return length();
}
-inline F32 LLVector4::magVecSquared() const
+inline F32 LLVector4::magVecSquared() const
{
- return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
+ return lengthSquared();
}
// LLVector4 Operators
@@ -422,7 +377,7 @@ inline LLVector4 operator-(const LLVector4& a, const LLVector4& b)
inline F32 operator*(const LLVector4& a, const LLVector4& b)
{
- return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]);
+ return a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ];
}
inline LLVector4 operator%(const LLVector4& a, const LLVector4& b)
@@ -495,11 +450,7 @@ inline const LLVector4& operator*=(LLVector4& a, F32 k)
inline const LLVector4& operator/=(LLVector4& a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[VX] *= t;
- a.mV[VY] *= t;
- a.mV[VZ] *= t;
- return a;
+ return a *= 1.f / k;
}
inline LLVector4 operator-(const LLVector4& a)
@@ -517,16 +468,16 @@ inline LLVector4::operator glm::vec4() const
return glm::make_vec4(mV);
}
-inline F32 dist_vec(const LLVector4& a, const LLVector4& b)
+inline F32 dist_vec(const LLVector4& a, const LLVector4& b)
{
LLVector4 vec = a - b;
- return (vec.length());
+ return vec.length();
}
-inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b)
+inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b)
{
LLVector4 vec = a - b;
- return (vec.lengthSquared());
+ return vec.lengthSquared();
}
inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u)
@@ -538,17 +489,13 @@ inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
-inline F32 LLVector4::normalize()
+inline F32 LLVector4::normalize()
{
F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
+ *this /= mag;
}
else
{
@@ -557,30 +504,13 @@ inline F32 LLVector4::normalize()
mV[VZ] = 0.f;
mag = 0.f;
}
- return (mag);
+ return mag;
}
// deprecated
-inline F32 LLVector4::normVec()
+inline F32 LLVector4::normVec()
{
- F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
- }
- else
- {
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mag = 0.f;
- }
- return (mag);
+ return normalize();
}
// Because apparently some parts of the viewer use this for color info.