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-rw-r--r--indra/llmath/v4coloru.h738
1 files changed, 369 insertions, 369 deletions
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index 0f2eff3d14..ecfecc167f 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file v4coloru.h
* @brief The LLColor4U class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,538 +47,538 @@ class LLColor4U
{
public:
- U8 mV[LENGTHOFCOLOR4U];
-
- LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
- LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
- LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
- LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
- explicit LLColor4U(const LLSD& sd)
- {
- setValue(sd);
- }
-
- void setValue(const LLSD& sd)
- {
- mV[0] = sd[0].asInteger();
- mV[1] = sd[1].asInteger();
- mV[2] = sd[2].asInteger();
- mV[3] = sd[3].asInteger();
- }
-
- LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- ret[2] = mV[2];
- ret[3] = mV[3];
- return ret;
- }
-
- const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
- const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
-
- const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
- const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
- const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
- const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
-
- const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
- const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
- const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
- const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
-
- const LLColor4U& setAlpha(U8 a);
-
- F32 magVec() const; // deprecated -- use length()
- F32 magVecSquared() const; // deprecated -- use lengthSquared()
-
- F32 length() const; // Returns magnitude squared of LLColor4U
- F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
-
- friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
- friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
- friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
- friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
- friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b
- friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b
-
- friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b
- friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b
- friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change)
- friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change)
-
- LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max
-
- LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
- const LLColor4U& combine();
-
- inline void setVecScaleClamp(const LLColor3 &color);
- inline void setVecScaleClamp(const LLColor4 &color);
-
- static BOOL parseColor4U(const std::string& buf, LLColor4U* value);
-
- // conversion
- operator LLColor4() const
- {
- return LLColor4(*this);
- }
-
- U32 asRGBA() const;
- void fromRGBA( U32 aVal );
-
- static LLColor4U white;
- static LLColor4U black;
- static LLColor4U red;
- static LLColor4U green;
- static LLColor4U blue;
+ U8 mV[LENGTHOFCOLOR4U];
+
+ LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
+ LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
+ LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
+ LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
+ explicit LLColor4U(const LLSD& sd)
+ {
+ setValue(sd);
+ }
+
+ void setValue(const LLSD& sd)
+ {
+ mV[0] = sd[0].asInteger();
+ mV[1] = sd[1].asInteger();
+ mV[2] = sd[2].asInteger();
+ mV[3] = sd[3].asInteger();
+ }
+
+ LLSD getValue() const
+ {
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ ret[2] = mV[2];
+ ret[3] = mV[3];
+ return ret;
+ }
+
+ const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
+ const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
+
+ const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
+ const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
+ const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
+ const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
+
+ const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
+ const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
+ const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
+ const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
+
+ const LLColor4U& setAlpha(U8 a);
+
+ F32 magVec() const; // deprecated -- use length()
+ F32 magVecSquared() const; // deprecated -- use lengthSquared()
+
+ F32 length() const; // Returns magnitude squared of LLColor4U
+ F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
+
+ friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
+ friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
+ friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
+ friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
+ friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b
+ friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b
+
+ friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b
+ friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b
+ friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change)
+ friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change)
+
+ LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max
+
+ LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
+ const LLColor4U& combine();
+
+ inline void setVecScaleClamp(const LLColor3 &color);
+ inline void setVecScaleClamp(const LLColor4 &color);
+
+ static BOOL parseColor4U(const std::string& buf, LLColor4U* value);
+
+ // conversion
+ operator LLColor4() const
+ {
+ return LLColor4(*this);
+ }
+
+ U32 asRGBA() const;
+ void fromRGBA( U32 aVal );
+
+ static LLColor4U white;
+ static LLColor4U black;
+ static LLColor4U red;
+ static LLColor4U green;
+ static LLColor4U blue;
};
-// Non-member functions
-F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b
-F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b
+// Non-member functions
+F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b
+F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b
inline LLColor4U::LLColor4U()
{
- mV[VX] = 0;
- mV[VY] = 0;
- mV[VZ] = 0;
- mV[VW] = 255;
+ mV[VX] = 0;
+ mV[VY] = 0;
+ mV[VZ] = 0;
+ mV[VW] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
{
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = 255;
+ mV[VX] = r;
+ mV[VY] = g;
+ mV[VZ] = b;
+ mV[VW] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
{
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = a;
+ mV[VX] = r;
+ mV[VY] = g;
+ mV[VZ] = b;
+ mV[VW] = a;
}
inline LLColor4U::LLColor4U(const U8 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
}
/*
inline LLColor4U::operator LLColor4()
{
- return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
+ return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
}
*/
-inline const LLColor4U& LLColor4U::setToBlack(void)
+inline const LLColor4U& LLColor4U::setToBlack(void)
{
- mV[VX] = 0;
- mV[VY] = 0;
- mV[VZ] = 0;
- mV[VW] = 255;
- return (*this);
+ mV[VX] = 0;
+ mV[VY] = 0;
+ mV[VZ] = 0;
+ mV[VW] = 255;
+ return (*this);
}
-inline const LLColor4U& LLColor4U::setToWhite(void)
+inline const LLColor4U& LLColor4U::setToWhite(void)
{
- mV[VX] = 255;
- mV[VY] = 255;
- mV[VZ] = 255;
- mV[VW] = 255;
- return (*this);
+ mV[VX] = 255;
+ mV[VY] = 255;
+ mV[VZ] = 255;
+ mV[VW] = 255;
+ return (*this);
}
-inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
+inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
// no change to alpha!
-// mV[VW] = 255;
+// mV[VW] = 255;
- return (*this);
+ return (*this);
}
-inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
+inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
{
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- mV[3] = a;
- return (*this);
+ mV[0] = r;
+ mV[1] = g;
+ mV[2] = b;
+ mV[3] = a;
+ return (*this);
}
-inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
+inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
- return (*this);
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = vec.mV[VW];
+ return (*this);
}
-inline const LLColor4U& LLColor4U::set(const U8 *vec)
+inline const LLColor4U& LLColor4U::set(const U8 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- return (*this);
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
+ return (*this);
}
// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
+inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
// no change to alpha!
-// mV[VW] = 255;
+// mV[VW] = 255;
- return (*this);
+ return (*this);
}
// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
+inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
{
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- mV[3] = a;
- return (*this);
+ mV[0] = r;
+ mV[1] = g;
+ mV[2] = b;
+ mV[3] = a;
+ return (*this);
}
// deprecated
-inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
+inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
- return (*this);
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = vec.mV[VW];
+ return (*this);
}
// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
+inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- return (*this);
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
+ return (*this);
}
-inline const LLColor4U& LLColor4U::setAlpha(U8 a)
+inline const LLColor4U& LLColor4U::setAlpha(U8 a)
{
- mV[VW] = a;
- return (*this);
+ mV[VW] = a;
+ return (*this);
}
// LLColor4U Magnitude and Normalization Functions
-inline F32 LLColor4U::length(void) const
+inline F32 LLColor4U::length(void) const
{
- return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
-inline F32 LLColor4U::lengthSquared(void) const
+inline F32 LLColor4U::lengthSquared(void) const
{
- return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
+ return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
}
// deprecated
-inline F32 LLColor4U::magVec(void) const
+inline F32 LLColor4U::magVec(void) const
{
- return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
// deprecated
-inline F32 LLColor4U::magVecSquared(void) const
+inline F32 LLColor4U::magVecSquared(void) const
{
- return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
+ return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
}
inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)
{
- return LLColor4U(
- a.mV[VX] + b.mV[VX],
- a.mV[VY] + b.mV[VY],
- a.mV[VZ] + b.mV[VZ],
- a.mV[VW] + b.mV[VW]);
+ return LLColor4U(
+ a.mV[VX] + b.mV[VX],
+ a.mV[VY] + b.mV[VY],
+ a.mV[VZ] + b.mV[VZ],
+ a.mV[VW] + b.mV[VW]);
}
inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)
{
- return LLColor4U(
- a.mV[VX] - b.mV[VX],
- a.mV[VY] - b.mV[VY],
- a.mV[VZ] - b.mV[VZ],
- a.mV[VW] - b.mV[VW]);
+ return LLColor4U(
+ a.mV[VX] - b.mV[VX],
+ a.mV[VY] - b.mV[VY],
+ a.mV[VZ] - b.mV[VZ],
+ a.mV[VW] - b.mV[VW]);
}
inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b)
{
- return LLColor4U(
- a.mV[VX] * b.mV[VX],
- a.mV[VY] * b.mV[VY],
- a.mV[VZ] * b.mV[VZ],
- a.mV[VW] * b.mV[VW]);
+ return LLColor4U(
+ a.mV[VX] * b.mV[VX],
+ a.mV[VY] * b.mV[VY],
+ a.mV[VZ] * b.mV[VZ],
+ a.mV[VW] * b.mV[VW]);
}
inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)
{
- return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255),
- llmin((S32)mV[VY] + color.mV[VY], 255),
- llmin((S32)mV[VZ] + color.mV[VZ], 255),
- llmin((S32)mV[VW] + color.mV[VW], 255));
+ return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255),
+ llmin((S32)mV[VY] + color.mV[VY], 255),
+ llmin((S32)mV[VZ] + color.mV[VZ], 255),
+ llmin((S32)mV[VW] + color.mV[VW], 255));
}
inline LLColor4U LLColor4U::multAll(const F32 k)
{
- // Round to nearest
- return LLColor4U(
- (U8)ll_round(mV[VX] * k),
- (U8)ll_round(mV[VY] * k),
- (U8)ll_round(mV[VZ] * k),
- (U8)ll_round(mV[VW] * k));
+ // Round to nearest
+ return LLColor4U(
+ (U8)ll_round(mV[VX] * k),
+ (U8)ll_round(mV[VY] * k),
+ (U8)ll_round(mV[VZ] * k),
+ (U8)ll_round(mV[VW] * k));
}
/*
inline LLColor4U operator*(const LLColor4U &a, U8 k)
-{
- // only affects rgb (not a!)
- return LLColor4U(
- a.mV[VX] * k,
- a.mV[VY] * k,
- a.mV[VZ] * k,
- a.mV[VW]);
+{
+ // only affects rgb (not a!)
+ return LLColor4U(
+ a.mV[VX] * k,
+ a.mV[VY] * k,
+ a.mV[VZ] * k,
+ a.mV[VW]);
}
inline LLColor4U operator*(U8 k, const LLColor4U &a)
{
- // only affects rgb (not a!)
- return LLColor4U(
- a.mV[VX] * k,
- a.mV[VY] * k,
- a.mV[VZ] * k,
- a.mV[VW]);
+ // only affects rgb (not a!)
+ return LLColor4U(
+ a.mV[VX] * k,
+ a.mV[VY] * k,
+ a.mV[VZ] * k,
+ a.mV[VW]);
}
inline LLColor4U operator%(U8 k, const LLColor4U &a)
{
- // only affects alpha (not rgb!)
- return LLColor4U(
- a.mV[VX],
- a.mV[VY],
- a.mV[VZ],
- a.mV[VW] * k );
+ // only affects alpha (not rgb!)
+ return LLColor4U(
+ a.mV[VX],
+ a.mV[VY],
+ a.mV[VZ],
+ a.mV[VW] * k );
}
inline LLColor4U operator%(const LLColor4U &a, U8 k)
{
- // only affects alpha (not rgb!)
- return LLColor4U(
- a.mV[VX],
- a.mV[VY],
- a.mV[VZ],
- a.mV[VW] * k );
+ // only affects alpha (not rgb!)
+ return LLColor4U(
+ a.mV[VX],
+ a.mV[VY],
+ a.mV[VZ],
+ a.mV[VW] * k );
}
*/
inline bool operator==(const LLColor4U &a, const LLColor4U &b)
{
- return ( (a.mV[VX] == b.mV[VX])
- &&(a.mV[VY] == b.mV[VY])
- &&(a.mV[VZ] == b.mV[VZ])
- &&(a.mV[VW] == b.mV[VW]));
+ return ( (a.mV[VX] == b.mV[VX])
+ &&(a.mV[VY] == b.mV[VY])
+ &&(a.mV[VZ] == b.mV[VZ])
+ &&(a.mV[VW] == b.mV[VW]));
}
inline bool operator!=(const LLColor4U &a, const LLColor4U &b)
{
- return ( (a.mV[VX] != b.mV[VX])
- ||(a.mV[VY] != b.mV[VY])
- ||(a.mV[VZ] != b.mV[VZ])
- ||(a.mV[VW] != b.mV[VW]));
+ return ( (a.mV[VX] != b.mV[VX])
+ ||(a.mV[VY] != b.mV[VY])
+ ||(a.mV[VZ] != b.mV[VZ])
+ ||(a.mV[VW] != b.mV[VW]));
}
inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
{
- a.mV[VX] += b.mV[VX];
- a.mV[VY] += b.mV[VY];
- a.mV[VZ] += b.mV[VZ];
- a.mV[VW] += b.mV[VW];
- return a;
+ a.mV[VX] += b.mV[VX];
+ a.mV[VY] += b.mV[VY];
+ a.mV[VZ] += b.mV[VZ];
+ a.mV[VW] += b.mV[VW];
+ return a;
}
inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
{
- a.mV[VX] -= b.mV[VX];
- a.mV[VY] -= b.mV[VY];
- a.mV[VZ] -= b.mV[VZ];
- a.mV[VW] -= b.mV[VW];
- return a;
+ a.mV[VX] -= b.mV[VX];
+ a.mV[VY] -= b.mV[VY];
+ a.mV[VZ] -= b.mV[VZ];
+ a.mV[VW] -= b.mV[VW];
+ return a;
}
inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
{
- // only affects rgb (not a!)
- a.mV[VX] *= k;
- a.mV[VY] *= k;
- a.mV[VZ] *= k;
- return a;
+ // only affects rgb (not a!)
+ a.mV[VX] *= k;
+ a.mV[VY] *= k;
+ a.mV[VZ] *= k;
+ return a;
}
inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
{
- // only affects alpha (not rgb!)
- a.mV[VW] *= k;
- return a;
+ // only affects alpha (not rgb!)
+ a.mV[VW] *= k;
+ return a;
}
-inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
+inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
{
- LLColor4U vec = a - b;
- return (vec.length());
+ LLColor4U vec = a - b;
+ return (vec.length());
}
-inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
+inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
{
- LLColor4U vec = a - b;
- return (vec.lengthSquared());
+ LLColor4U vec = a - b;
+ return (vec.lengthSquared());
}
void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
- F32 color_scale_factor = 255.f;
- F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
- if (max_color > 1.f)
- {
- color_scale_factor /= max_color;
- }
- const S32 MAX_COLOR = 255;
- S32 r = ll_round(color.mV[0] * color_scale_factor);
- if (r > MAX_COLOR)
- {
- r = MAX_COLOR;
- }
- else if (r < 0)
- {
- r = 0;
- }
- mV[0] = r;
-
- S32 g = ll_round(color.mV[1] * color_scale_factor);
- if (g > MAX_COLOR)
- {
- g = MAX_COLOR;
- }
- else if (g < 0)
- {
- g = 0;
- }
- mV[1] = g;
-
- S32 b = ll_round(color.mV[2] * color_scale_factor);
- if (b > MAX_COLOR)
- {
- b = MAX_COLOR;
- }
- else if (b < 0)
- {
- b = 0;
- }
- mV[2] = b;
-
- // Alpha shouldn't be scaled, just clamped...
- S32 a = ll_round(color.mV[3] * MAX_COLOR);
- if (a > MAX_COLOR)
- {
- a = MAX_COLOR;
- }
- else if (a < 0)
- {
- a = 0;
- }
- mV[3] = a;
+ F32 color_scale_factor = 255.f;
+ F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
+ if (max_color > 1.f)
+ {
+ color_scale_factor /= max_color;
+ }
+ const S32 MAX_COLOR = 255;
+ S32 r = ll_round(color.mV[0] * color_scale_factor);
+ if (r > MAX_COLOR)
+ {
+ r = MAX_COLOR;
+ }
+ else if (r < 0)
+ {
+ r = 0;
+ }
+ mV[0] = r;
+
+ S32 g = ll_round(color.mV[1] * color_scale_factor);
+ if (g > MAX_COLOR)
+ {
+ g = MAX_COLOR;
+ }
+ else if (g < 0)
+ {
+ g = 0;
+ }
+ mV[1] = g;
+
+ S32 b = ll_round(color.mV[2] * color_scale_factor);
+ if (b > MAX_COLOR)
+ {
+ b = MAX_COLOR;
+ }
+ else if (b < 0)
+ {
+ b = 0;
+ }
+ mV[2] = b;
+
+ // Alpha shouldn't be scaled, just clamped...
+ S32 a = ll_round(color.mV[3] * MAX_COLOR);
+ if (a > MAX_COLOR)
+ {
+ a = MAX_COLOR;
+ }
+ else if (a < 0)
+ {
+ a = 0;
+ }
+ mV[3] = a;
}
void LLColor4U::setVecScaleClamp(const LLColor3& color)
{
- F32 color_scale_factor = 255.f;
- F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
- if (max_color > 1.f)
- {
- color_scale_factor /= max_color;
- }
-
- const S32 MAX_COLOR = 255;
- S32 r = ll_round(color.mV[0] * color_scale_factor);
- if (r > MAX_COLOR)
- {
- r = MAX_COLOR;
- }
- else
- if (r < 0)
- {
- r = 0;
- }
- mV[0] = r;
-
- S32 g = ll_round(color.mV[1] * color_scale_factor);
- if (g > MAX_COLOR)
- {
- g = MAX_COLOR;
- }
- else
- if (g < 0)
- {
- g = 0;
- }
- mV[1] = g;
-
- S32 b = ll_round(color.mV[2] * color_scale_factor);
- if (b > MAX_COLOR)
- {
- b = MAX_COLOR;
- }
- if (b < 0)
- {
- b = 0;
- }
- mV[2] = b;
-
- mV[3] = 255;
+ F32 color_scale_factor = 255.f;
+ F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
+ if (max_color > 1.f)
+ {
+ color_scale_factor /= max_color;
+ }
+
+ const S32 MAX_COLOR = 255;
+ S32 r = ll_round(color.mV[0] * color_scale_factor);
+ if (r > MAX_COLOR)
+ {
+ r = MAX_COLOR;
+ }
+ else
+ if (r < 0)
+ {
+ r = 0;
+ }
+ mV[0] = r;
+
+ S32 g = ll_round(color.mV[1] * color_scale_factor);
+ if (g > MAX_COLOR)
+ {
+ g = MAX_COLOR;
+ }
+ else
+ if (g < 0)
+ {
+ g = 0;
+ }
+ mV[1] = g;
+
+ S32 b = ll_round(color.mV[2] * color_scale_factor);
+ if (b > MAX_COLOR)
+ {
+ b = MAX_COLOR;
+ }
+ if (b < 0)
+ {
+ b = 0;
+ }
+ mV[2] = b;
+
+ mV[3] = 255;
}
inline U32 LLColor4U::asRGBA() const
{
- // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
+ // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
- return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
+ return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
}
inline void LLColor4U::fromRGBA( U32 aVal )
{
- // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
+ // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
- mV[ 0 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 1 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 2 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 3 ] = aVal & 0xFF;
+ mV[ 0 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 1 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 2 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 3 ] = aVal & 0xFF;
}