diff options
Diffstat (limited to 'indra/llmath/v4color.cpp')
-rw-r--r-- | indra/llmath/v4color.cpp | 1070 |
1 files changed, 535 insertions, 535 deletions
diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index 81d18285b9..fd3548bc48 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -1,25 +1,25 @@ -/** +/** * @file v4color.cpp * @brief LLColor4 class implementation. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -38,20 +38,20 @@ ////////////////////////////////////////////////////////////////////////////// -LLColor4 LLColor4::red( 1.f, 0.f, 0.f, 1.f); -LLColor4 LLColor4::green( 0.f, 1.f, 0.f, 1.f); -LLColor4 LLColor4::blue( 0.f, 0.f, 1.f, 1.f); -LLColor4 LLColor4::black( 0.f, 0.f, 0.f, 1.f); -LLColor4 LLColor4::yellow( 1.f, 1.f, 0.f, 1.f); +LLColor4 LLColor4::red( 1.f, 0.f, 0.f, 1.f); +LLColor4 LLColor4::green( 0.f, 1.f, 0.f, 1.f); +LLColor4 LLColor4::blue( 0.f, 0.f, 1.f, 1.f); +LLColor4 LLColor4::black( 0.f, 0.f, 0.f, 1.f); +LLColor4 LLColor4::yellow( 1.f, 1.f, 0.f, 1.f); LLColor4 LLColor4::magenta( 1.0f, 0.0f, 1.0f, 1.0f); -LLColor4 LLColor4::cyan( 0.0f, 1.0f, 1.0f, 1.0f); -LLColor4 LLColor4::white( 1.f, 1.f, 1.f, 1.f); -LLColor4 LLColor4::smoke( 0.5f, 0.5f, 0.5f, 0.5f); -LLColor4 LLColor4::grey( 0.5f, 0.5f, 0.5f, 1.0f); -LLColor4 LLColor4::orange( 1.f, 0.5, 0.f, 1.f ); -LLColor4 LLColor4::purple( 0.6f, 0.2f, 0.8f, 1.0f); -LLColor4 LLColor4::pink( 1.0f, 0.5f, 0.8f, 1.0f); -LLColor4 LLColor4::transparent( 0.f, 0.f, 0.f, 0.f ); +LLColor4 LLColor4::cyan( 0.0f, 1.0f, 1.0f, 1.0f); +LLColor4 LLColor4::white( 1.f, 1.f, 1.f, 1.f); +LLColor4 LLColor4::smoke( 0.5f, 0.5f, 0.5f, 0.5f); +LLColor4 LLColor4::grey( 0.5f, 0.5f, 0.5f, 1.0f); +LLColor4 LLColor4::orange( 1.f, 0.5, 0.f, 1.f ); +LLColor4 LLColor4::purple( 0.6f, 0.2f, 0.8f, 1.0f); +LLColor4 LLColor4::pink( 1.0f, 0.5f, 0.8f, 1.0f); +LLColor4 LLColor4::transparent( 0.f, 0.f, 0.f, 0.f ); ////////////////////////////////////////////////////////////////////////////// @@ -124,615 +124,615 @@ LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f); // conversion LLColor4::operator LLColor4U() const { - return LLColor4U( - (U8)llclampb(ll_round(mV[VRED]*255.f)), - (U8)llclampb(ll_round(mV[VGREEN]*255.f)), - (U8)llclampb(ll_round(mV[VBLUE]*255.f)), - (U8)llclampb(ll_round(mV[VALPHA]*255.f))); + return LLColor4U( + (U8)llclampb(ll_round(mV[VRED]*255.f)), + (U8)llclampb(ll_round(mV[VGREEN]*255.f)), + (U8)llclampb(ll_round(mV[VBLUE]*255.f)), + (U8)llclampb(ll_round(mV[VALPHA]*255.f))); } LLColor4::LLColor4(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + const F32 SCALE = 1.f/255.f; + mV[VX] = color4u.mV[VX] * SCALE; + mV[VY] = color4u.mV[VY] * SCALE; + mV[VZ] = color4u.mV[VZ] * SCALE; + mV[VW] = color4u.mV[VW] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { - mV[VX] = vector4.mV[VX]; - mV[VY] = vector4.mV[VY]; - mV[VZ] = vector4.mV[VZ]; - mV[VW] = vector4.mV[VW]; + mV[VX] = vector4.mV[VX]; + mV[VY] = vector4.mV[VY]; + mV[VZ] = vector4.mV[VZ]; + mV[VW] = vector4.mV[VW]; } -const LLColor4& LLColor4::set(const LLColor4U& color4u) +const LLColor4& LLColor4::set(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; - return (*this); + const F32 SCALE = 1.f/255.f; + mV[VX] = color4u.mV[VX] * SCALE; + mV[VY] = color4u.mV[VY] * SCALE; + mV[VZ] = color4u.mV[VZ] * SCALE; + mV[VW] = color4u.mV[VW] * SCALE; + return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec) +const LLColor4& LLColor4::set(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VW] = 1.f; - return (*this); + return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; - return (*this); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = a; + return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor4U& color4u) +const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; - return (*this); + const F32 SCALE = 1.f/255.f; + mV[VX] = color4u.mV[VX] * SCALE; + mV[VY] = color4u.mV[VY] * SCALE; + mV[VZ] = color4u.mV[VZ] * SCALE; + mV[VW] = color4u.mV[VW] * SCALE; + return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec) +const LLColor4& LLColor4::setVec(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VW] = 1.f; - return (*this); + return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; - return (*this); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = a; + return (*this); } void LLColor4::setValue(const LLSD& sd) { #if 0 - // Clamping on setValue from LLSD is inconsistent with other set behavior - F32 val; - bool out_of_range = false; - val = sd[0].asReal(); - mV[0] = llclamp(val, 0.f, 1.f); - out_of_range = mV[0] != val; - - val = sd[1].asReal(); - mV[1] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[1] != val; - - val = sd[2].asReal(); - mV[2] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[2] != val; - - val = sd[3].asReal(); - mV[3] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[3] != val; - - if (out_of_range) - { - LL_WARNS() << "LLSD color value out of range!" << LL_ENDL; - } + // Clamping on setValue from LLSD is inconsistent with other set behavior + F32 val; + bool out_of_range = false; + val = sd[0].asReal(); + mV[0] = llclamp(val, 0.f, 1.f); + out_of_range = mV[0] != val; + + val = sd[1].asReal(); + mV[1] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[1] != val; + + val = sd[2].asReal(); + mV[2] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[2] != val; + + val = sd[3].asReal(); + mV[3] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[3] != val; + + if (out_of_range) + { + LL_WARNS() << "LLSD color value out of range!" << LL_ENDL; + } #else - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); - mV[2] = (F32) sd[2].asReal(); - mV[3] = (F32) sd[3].asReal(); + mV[0] = (F32) sd[0].asReal(); + mV[1] = (F32) sd[1].asReal(); + mV[2] = (F32) sd[2].asReal(); + mV[3] = (F32) sd[3].asReal(); #endif } const LLColor4& LLColor4::operator=(const LLColor3 &a) { - mV[VX] = a.mV[VX]; - mV[VY] = a.mV[VY]; - mV[VZ] = a.mV[VZ]; + mV[VX] = a.mV[VX]; + mV[VY] = a.mV[VY]; + mV[VZ] = a.mV[VZ]; // converting from an rgb sets a=1 (opaque) - mV[VW] = 1.f; - return (*this); + mV[VW] = 1.f; + return (*this); } -std::ostream& operator<<(std::ostream& s, const LLColor4 &a) +std::ostream& operator<<(std::ostream& s, const LLColor4 &a) { - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; - return s; + s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; + return s; } bool operator==(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ])); + return ( (a.mV[VX] == b.mV[VX]) + &&(a.mV[VY] == b.mV[VY]) + &&(a.mV[VZ] == b.mV[VZ])); } bool operator!=(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ])); + return ( (a.mV[VX] != b.mV[VX]) + ||(a.mV[VY] != b.mV[VY]) + ||(a.mV[VZ] != b.mV[VZ])); } -LLColor3 vec4to3(const LLColor4 &vec) +LLColor3 vec4to3(const LLColor4 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); - return temp; + LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + return temp; } -LLColor4 vec3to4(const LLColor3 &vec) +LLColor4 vec3to4(const LLColor3 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); - return temp; + LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + return temp; } static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) { - if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; - if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; - if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); - if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); - if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); - return ( val1In ); + if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; + if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; + if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); + if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); + if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); + return ( val1In ); } void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) { - if ( sValIn < 0.00001f ) - { - mV[VRED] = lValIn; - mV[VGREEN] = lValIn; - mV[VBLUE] = lValIn; - } - else - { - F32 interVal1; - F32 interVal2; - - if ( lValIn < 0.5f ) - interVal2 = lValIn * ( 1.0f + sValIn ); - else - interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); - - interVal1 = 2.0f * lValIn - interVal2; - - mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); - mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); - mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); - } + if ( sValIn < 0.00001f ) + { + mV[VRED] = lValIn; + mV[VGREEN] = lValIn; + mV[VBLUE] = lValIn; + } + else + { + F32 interVal1; + F32 interVal2; + + if ( lValIn < 0.5f ) + interVal2 = lValIn * ( 1.0f + sValIn ); + else + interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + + interVal1 = 2.0f * lValIn - interVal2; + + mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); + mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); + mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + } } void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const { - F32 var_R = mV[VRED]; - F32 var_G = mV[VGREEN]; - F32 var_B = mV[VBLUE]; - - F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); - F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); - - F32 del_Max = var_Max - var_Min; - - F32 L = ( var_Max + var_Min ) / 2.0f; - F32 H = 0.0f; - F32 S = 0.0f; - - if ( del_Max == 0.0f ) - { - H = 0.0f; - S = 0.0f; - } - else - { - if ( L < 0.5 ) - S = del_Max / ( var_Max + var_Min ); - else - S = del_Max / ( 2.0f - var_Max - var_Min ); - - F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - - if ( var_R >= var_Max ) - H = del_B - del_G; - else - if ( var_G >= var_Max ) - H = ( 1.0f / 3.0f ) + del_R - del_B; - else - if ( var_B >= var_Max ) - H = ( 2.0f / 3.0f ) + del_G - del_R; - - if ( H < 0.0f ) H += 1.0f; - if ( H > 1.0f ) H -= 1.0f; - } - - if (hue) *hue = H; - if (saturation) *saturation = S; - if (luminance) *luminance = L; + F32 var_R = mV[VRED]; + F32 var_G = mV[VGREEN]; + F32 var_B = mV[VBLUE]; + + F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); + F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); + + F32 del_Max = var_Max - var_Min; + + F32 L = ( var_Max + var_Min ) / 2.0f; + F32 H = 0.0f; + F32 S = 0.0f; + + if ( del_Max == 0.0f ) + { + H = 0.0f; + S = 0.0f; + } + else + { + if ( L < 0.5 ) + S = del_Max / ( var_Max + var_Min ); + else + S = del_Max / ( 2.0f - var_Max - var_Min ); + + F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + + if ( var_R >= var_Max ) + H = del_B - del_G; + else + if ( var_G >= var_Max ) + H = ( 1.0f / 3.0f ) + del_R - del_B; + else + if ( var_B >= var_Max ) + H = ( 2.0f / 3.0f ) + del_G - del_R; + + if ( H < 0.0f ) H += 1.0f; + if ( H > 1.0f ) H -= 1.0f; + } + + if (hue) *hue = H; + if (saturation) *saturation = S; + if (luminance) *luminance = L; } // static bool LLColor4::parseColor(const std::string& buf, LLColor4* color) { - if( buf.empty() || color == nullptr) - { - return false; - } - - boost_tokenizer tokens(buf, boost::char_separator<char>(", ")); - boost_tokenizer::iterator token_iter = tokens.begin(); - if (token_iter == tokens.end()) - { - return false; - } - - // Grab the first token into a string, since we don't know - // if this is a float or a color name. - std::string color_name( (*token_iter) ); - ++token_iter; - - if (token_iter != tokens.end()) - { - // There are more tokens to read. This must be a vector. - LLColor4 v; - LLStringUtil::convertToF32( color_name, v.mV[VX] ); - LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); - v.mV[VZ] = 0.0f; - v.mV[VW] = 1.0f; - - ++token_iter; - if (token_iter == tokens.end()) - { - // This is a malformed vector. - LL_WARNS() << "LLColor4::parseColor() malformed color " << buf << LL_ENDL; - } - else - { - // There is a z-component. - LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); - - ++token_iter; - if (token_iter != tokens.end()) - { - // There is an alpha component. - LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); - } - } - - // Make sure all values are between 0 and 1. - if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) - { - v = v * (1.f / 255.f); - } - color->set( v ); - } - else // Single value. Read as a named color. - { - // We have a color name - if ( "red" == color_name ) - { - color->set(LLColor4::red); - } - else if ( "red1" == color_name ) - { - color->set(LLColor4::red1); - } - else if ( "red2" == color_name ) - { - color->set(LLColor4::red2); - } - else if ( "red3" == color_name ) - { - color->set(LLColor4::red3); - } - else if ( "red4" == color_name ) - { - color->set(LLColor4::red4); - } - else if ( "red5" == color_name ) - { - color->set(LLColor4::red5); - } - else if( "green" == color_name ) - { - color->set(LLColor4::green); - } - else if( "green1" == color_name ) - { - color->set(LLColor4::green1); - } - else if( "green2" == color_name ) - { - color->set(LLColor4::green2); - } - else if( "green3" == color_name ) - { - color->set(LLColor4::green3); - } - else if( "green4" == color_name ) - { - color->set(LLColor4::green4); - } - else if( "green5" == color_name ) - { - color->set(LLColor4::green5); - } - else if( "green6" == color_name ) - { - color->set(LLColor4::green6); - } - else if( "blue" == color_name ) - { - color->set(LLColor4::blue); - } - else if( "blue1" == color_name ) - { - color->set(LLColor4::blue1); - } - else if( "blue2" == color_name ) - { - color->set(LLColor4::blue2); - } - else if( "blue3" == color_name ) - { - color->set(LLColor4::blue3); - } - else if( "blue4" == color_name ) - { - color->set(LLColor4::blue4); - } - else if( "blue5" == color_name ) - { - color->set(LLColor4::blue5); - } - else if( "blue6" == color_name ) - { - color->set(LLColor4::blue6); - } - else if( "black" == color_name ) - { - color->set(LLColor4::black); - } - else if( "white" == color_name ) - { - color->set(LLColor4::white); - } - else if( "yellow" == color_name ) - { - color->set(LLColor4::yellow); - } - else if( "yellow1" == color_name ) - { - color->set(LLColor4::yellow1); - } - else if( "yellow2" == color_name ) - { - color->set(LLColor4::yellow2); - } - else if( "yellow3" == color_name ) - { - color->set(LLColor4::yellow3); - } - else if( "yellow4" == color_name ) - { - color->set(LLColor4::yellow4); - } - else if( "yellow5" == color_name ) - { - color->set(LLColor4::yellow5); - } - else if( "yellow6" == color_name ) - { - color->set(LLColor4::yellow6); - } - else if( "magenta" == color_name ) - { - color->set(LLColor4::magenta); - } - else if( "magenta1" == color_name ) - { - color->set(LLColor4::magenta1); - } - else if( "magenta2" == color_name ) - { - color->set(LLColor4::magenta2); - } - else if( "magenta3" == color_name ) - { - color->set(LLColor4::magenta3); - } - else if( "magenta4" == color_name ) - { - color->set(LLColor4::magenta4); - } - else if( "purple" == color_name ) - { - color->set(LLColor4::purple); - } - else if( "purple1" == color_name ) - { - color->set(LLColor4::purple1); - } - else if( "purple2" == color_name ) - { - color->set(LLColor4::purple2); - } - else if( "purple3" == color_name ) - { - color->set(LLColor4::purple3); - } - else if( "purple4" == color_name ) - { - color->set(LLColor4::purple4); - } - else if( "purple5" == color_name ) - { - color->set(LLColor4::purple5); - } - else if( "purple6" == color_name ) - { - color->set(LLColor4::purple6); - } - else if( "pink" == color_name ) - { - color->set(LLColor4::pink); - } - else if( "pink1" == color_name ) - { - color->set(LLColor4::pink1); - } - else if( "pink2" == color_name ) - { - color->set(LLColor4::pink2); - } - else if( "cyan" == color_name ) - { - color->set(LLColor4::cyan); - } - else if( "cyan1" == color_name ) - { - color->set(LLColor4::cyan1); - } - else if( "cyan2" == color_name ) - { - color->set(LLColor4::cyan2); - } - else if( "cyan3" == color_name ) - { - color->set(LLColor4::cyan3); - } - else if( "cyan4" == color_name ) - { - color->set(LLColor4::cyan4); - } - else if( "cyan5" == color_name ) - { - color->set(LLColor4::cyan5); - } - else if( "cyan6" == color_name ) - { - color->set(LLColor4::cyan6); - } - else if( "smoke" == color_name ) - { - color->set(LLColor4::smoke); - } - else if( "grey" == color_name ) - { - color->set(LLColor4::grey); - } - else if( "grey1" == color_name ) - { - color->set(LLColor4::grey1); - } - else if( "grey2" == color_name ) - { - color->set(LLColor4::grey2); - } - else if( "grey3" == color_name ) - { - color->set(LLColor4::grey3); - } - else if( "grey4" == color_name ) - { - color->set(LLColor4::grey4); - } - else if( "orange" == color_name ) - { - color->set(LLColor4::orange); - } - else if( "orange1" == color_name ) - { - color->set(LLColor4::orange1); - } - else if( "orange2" == color_name ) - { - color->set(LLColor4::orange2); - } - else if( "orange3" == color_name ) - { - color->set(LLColor4::orange3); - } - else if( "orange4" == color_name ) - { - color->set(LLColor4::orange4); - } - else if( "orange5" == color_name ) - { - color->set(LLColor4::orange5); - } - else if( "orange6" == color_name ) - { - color->set(LLColor4::orange6); - } - else if ( "clear" == color_name ) - { - color->set(0.f, 0.f, 0.f, 0.f); - } - else - { - LL_WARNS() << "invalid color " << color_name << LL_ENDL; - } - } - - return true; + if( buf.empty() || color == nullptr) + { + return false; + } + + boost_tokenizer tokens(buf, boost::char_separator<char>(", ")); + boost_tokenizer::iterator token_iter = tokens.begin(); + if (token_iter == tokens.end()) + { + return false; + } + + // Grab the first token into a string, since we don't know + // if this is a float or a color name. + std::string color_name( (*token_iter) ); + ++token_iter; + + if (token_iter != tokens.end()) + { + // There are more tokens to read. This must be a vector. + LLColor4 v; + LLStringUtil::convertToF32( color_name, v.mV[VX] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); + v.mV[VZ] = 0.0f; + v.mV[VW] = 1.0f; + + ++token_iter; + if (token_iter == tokens.end()) + { + // This is a malformed vector. + LL_WARNS() << "LLColor4::parseColor() malformed color " << buf << LL_ENDL; + } + else + { + // There is a z-component. + LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); + + ++token_iter; + if (token_iter != tokens.end()) + { + // There is an alpha component. + LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); + } + } + + // Make sure all values are between 0 and 1. + if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) + { + v = v * (1.f / 255.f); + } + color->set( v ); + } + else // Single value. Read as a named color. + { + // We have a color name + if ( "red" == color_name ) + { + color->set(LLColor4::red); + } + else if ( "red1" == color_name ) + { + color->set(LLColor4::red1); + } + else if ( "red2" == color_name ) + { + color->set(LLColor4::red2); + } + else if ( "red3" == color_name ) + { + color->set(LLColor4::red3); + } + else if ( "red4" == color_name ) + { + color->set(LLColor4::red4); + } + else if ( "red5" == color_name ) + { + color->set(LLColor4::red5); + } + else if( "green" == color_name ) + { + color->set(LLColor4::green); + } + else if( "green1" == color_name ) + { + color->set(LLColor4::green1); + } + else if( "green2" == color_name ) + { + color->set(LLColor4::green2); + } + else if( "green3" == color_name ) + { + color->set(LLColor4::green3); + } + else if( "green4" == color_name ) + { + color->set(LLColor4::green4); + } + else if( "green5" == color_name ) + { + color->set(LLColor4::green5); + } + else if( "green6" == color_name ) + { + color->set(LLColor4::green6); + } + else if( "blue" == color_name ) + { + color->set(LLColor4::blue); + } + else if( "blue1" == color_name ) + { + color->set(LLColor4::blue1); + } + else if( "blue2" == color_name ) + { + color->set(LLColor4::blue2); + } + else if( "blue3" == color_name ) + { + color->set(LLColor4::blue3); + } + else if( "blue4" == color_name ) + { + color->set(LLColor4::blue4); + } + else if( "blue5" == color_name ) + { + color->set(LLColor4::blue5); + } + else if( "blue6" == color_name ) + { + color->set(LLColor4::blue6); + } + else if( "black" == color_name ) + { + color->set(LLColor4::black); + } + else if( "white" == color_name ) + { + color->set(LLColor4::white); + } + else if( "yellow" == color_name ) + { + color->set(LLColor4::yellow); + } + else if( "yellow1" == color_name ) + { + color->set(LLColor4::yellow1); + } + else if( "yellow2" == color_name ) + { + color->set(LLColor4::yellow2); + } + else if( "yellow3" == color_name ) + { + color->set(LLColor4::yellow3); + } + else if( "yellow4" == color_name ) + { + color->set(LLColor4::yellow4); + } + else if( "yellow5" == color_name ) + { + color->set(LLColor4::yellow5); + } + else if( "yellow6" == color_name ) + { + color->set(LLColor4::yellow6); + } + else if( "magenta" == color_name ) + { + color->set(LLColor4::magenta); + } + else if( "magenta1" == color_name ) + { + color->set(LLColor4::magenta1); + } + else if( "magenta2" == color_name ) + { + color->set(LLColor4::magenta2); + } + else if( "magenta3" == color_name ) + { + color->set(LLColor4::magenta3); + } + else if( "magenta4" == color_name ) + { + color->set(LLColor4::magenta4); + } + else if( "purple" == color_name ) + { + color->set(LLColor4::purple); + } + else if( "purple1" == color_name ) + { + color->set(LLColor4::purple1); + } + else if( "purple2" == color_name ) + { + color->set(LLColor4::purple2); + } + else if( "purple3" == color_name ) + { + color->set(LLColor4::purple3); + } + else if( "purple4" == color_name ) + { + color->set(LLColor4::purple4); + } + else if( "purple5" == color_name ) + { + color->set(LLColor4::purple5); + } + else if( "purple6" == color_name ) + { + color->set(LLColor4::purple6); + } + else if( "pink" == color_name ) + { + color->set(LLColor4::pink); + } + else if( "pink1" == color_name ) + { + color->set(LLColor4::pink1); + } + else if( "pink2" == color_name ) + { + color->set(LLColor4::pink2); + } + else if( "cyan" == color_name ) + { + color->set(LLColor4::cyan); + } + else if( "cyan1" == color_name ) + { + color->set(LLColor4::cyan1); + } + else if( "cyan2" == color_name ) + { + color->set(LLColor4::cyan2); + } + else if( "cyan3" == color_name ) + { + color->set(LLColor4::cyan3); + } + else if( "cyan4" == color_name ) + { + color->set(LLColor4::cyan4); + } + else if( "cyan5" == color_name ) + { + color->set(LLColor4::cyan5); + } + else if( "cyan6" == color_name ) + { + color->set(LLColor4::cyan6); + } + else if( "smoke" == color_name ) + { + color->set(LLColor4::smoke); + } + else if( "grey" == color_name ) + { + color->set(LLColor4::grey); + } + else if( "grey1" == color_name ) + { + color->set(LLColor4::grey1); + } + else if( "grey2" == color_name ) + { + color->set(LLColor4::grey2); + } + else if( "grey3" == color_name ) + { + color->set(LLColor4::grey3); + } + else if( "grey4" == color_name ) + { + color->set(LLColor4::grey4); + } + else if( "orange" == color_name ) + { + color->set(LLColor4::orange); + } + else if( "orange1" == color_name ) + { + color->set(LLColor4::orange1); + } + else if( "orange2" == color_name ) + { + color->set(LLColor4::orange2); + } + else if( "orange3" == color_name ) + { + color->set(LLColor4::orange3); + } + else if( "orange4" == color_name ) + { + color->set(LLColor4::orange4); + } + else if( "orange5" == color_name ) + { + color->set(LLColor4::orange5); + } + else if( "orange6" == color_name ) + { + color->set(LLColor4::orange6); + } + else if ( "clear" == color_name ) + { + color->set(0.f, 0.f, 0.f, 0.f); + } + else + { + LL_WARNS() << "invalid color " << color_name << LL_ENDL; + } + } + + return true; } // static bool LLColor4::parseColor4(const std::string& buf, LLColor4* value) { - if( buf.empty() || value == nullptr) - { - return false; - } - - LLColor4 v; - S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); - if (1 == count ) - { - // try this format - count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); - } - if( 4 == count ) - { - value->setVec( v ); - return true; - } - - return false; + if( buf.empty() || value == nullptr) + { + return false; + } + + LLColor4 v; + S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); + if (1 == count ) + { + // try this format + count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); + } + if( 4 == count ) + { + value->setVec( v ); + return true; + } + + return false; } // EOF |