diff options
Diffstat (limited to 'indra/llmath/v3math.h')
-rwxr-xr-x | indra/llmath/v3math.h | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 0432aeba4c..a269ed1b79 100755 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -1,4 +1,4 @@ -/** +/** * @file v3math.h * @brief LLVector3 class header file. * @@ -490,9 +490,15 @@ inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b) inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) { - LLVector3 project_axis = b; - project_axis.normalize(); - return project_axis * (a * project_axis); + F32 bb = b * b; + if (bb > FP_MAG_THRESHOLD * FP_MAG_THRESHOLD) + { + return ((a * b) / bb) * b; + } + else + { + return b.zero; + } } inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) @@ -556,15 +562,13 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos) inline F32 angle_between(const LLVector3& a, const LLVector3& b) { - LLVector3 an = a; - LLVector3 bn = b; - an.normalize(); - bn.normalize(); - F32 cosine = an * bn; - F32 angle = (cosine >= 1.0f) ? 0.0f : - (cosine <= -1.0f) ? F_PI : - (F32)acos(cosine); - return angle; + F32 ab = a * b; // dotproduct + if (ab == -0.0f) + { + ab = 0.0f; // get rid of negative zero + } + LLVector3 c = a % b; // crossproduct + return atan2f(sqrtf(c * c), ab); // return the angle } inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) |