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-rw-r--r--indra/llmath/v3math.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index 18b15e08c4..e7107dee16 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -206,6 +206,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
return *this;
}
+const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
+{
+ setVec(
+ mV[VX] * mat.mMatrix[VX][VX] +
+ mV[VY] * mat.mMatrix[VX][VY] +
+ mV[VZ] * mat.mMatrix[VX][VZ] +
+ mat.mMatrix[VX][VW],
+
+ mV[VX] * mat.mMatrix[VY][VX] +
+ mV[VY] * mat.mMatrix[VY][VY] +
+ mV[VZ] * mat.mMatrix[VY][VZ] +
+ mat.mMatrix[VY][VW],
+
+ mV[VX] * mat.mMatrix[VZ][VX] +
+ mV[VY] * mat.mMatrix[VZ][VY] +
+ mV[VZ] * mat.mMatrix[VZ][VZ] +
+ mat.mMatrix[VZ][VW]);
+
+ return *this;
+}
+
+
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
{
if ( !vec.isExactlyZero() && angle )