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-rw-r--r--indra/llmath/v3dmath.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 1d1a7c7512..751d6d6228 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -69,8 +69,8 @@ class LLVector3d
}
inline bool isFinite() const; // checks to see if all values of LLVector3d are finite
- bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed
- bool abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
+ bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed
+ bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
inline const LLVector3d& clearVec(); // deprecated
@@ -98,7 +98,7 @@ class LLVector3d
const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
- bool isNull() const; // Returns TRUE if vector has a _very_small_ length
+ bool isNull() const; // Returns true if vector has a _very_small_ length
bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; }
const LLVector3d& operator=(const LLVector4 &a);