diff options
Diffstat (limited to 'indra/llmath/v3color.h')
-rw-r--r-- | indra/llmath/v3color.h | 528 |
1 files changed, 264 insertions, 264 deletions
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index d925f56e97..ea26e9eb76 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -1,25 +1,25 @@ -/** +/** * @file v3color.h * @brief LLColor3 class header file. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -43,52 +43,52 @@ static const U32 LENGTHOFCOLOR3 = 3; class LLColor3 { public: - F32 mV[LENGTHOFCOLOR3]; + F32 mV[LENGTHOFCOLOR3]; - static LLColor3 white; - static LLColor3 black; - static LLColor3 grey; + static LLColor3 white; + static LLColor3 black; + static LLColor3 grey; public: - LLColor3(); // Initializes LLColor3 to (0, 0, 0) - LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) - LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) - LLColor3(const char *color_string); // html format color ie "#FFDDEE" - explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion - explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion - LLColor3(const LLSD& sd); - - - LLSD getValue() const - { - LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - return ret; - } - - void setValue(const LLSD& sd) - { - mV[0] = (F32) sd[0].asReal();; - mV[1] = (F32) sd[1].asReal();; - mV[2] = (F32) sd[2].asReal();; - } - - void setHSL(F32 hue, F32 saturation, F32 luminance); - void calcHSL(F32* hue, F32* saturation, F32* luminance) const; - - const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) - const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) - - const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated - const LLColor3& setVec(const LLColor3 &vec); // deprecated - const LLColor3& setVec(const F32 *vec); // deprecated - - const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) - const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec - const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec - + LLColor3(); // Initializes LLColor3 to (0, 0, 0) + LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) + LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) + LLColor3(const char *color_string); // html format color ie "#FFDDEE" + explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion + explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion + LLColor3(const LLSD& sd); + + + LLSD getValue() const + { + LLSD ret; + ret[0] = mV[0]; + ret[1] = mV[1]; + ret[2] = mV[2]; + return ret; + } + + void setValue(const LLSD& sd) + { + mV[0] = (F32) sd[0].asReal();; + mV[1] = (F32) sd[1].asReal();; + mV[2] = (F32) sd[2].asReal();; + } + + void setHSL(F32 hue, F32 saturation, F32 luminance); + void calcHSL(F32* hue, F32* saturation, F32* luminance) const; + + const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) + const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) + + const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated + const LLColor3& setVec(const LLColor3 &vec); // deprecated + const LLColor3& setVec(const F32 *vec); // deprecated + + const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) + const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec + const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec + // set from a vector of unknown type and size // may leave some data unmodified template<typename T> @@ -99,18 +99,18 @@ public: template<typename T> void write(std::vector<T>& v) const; - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated + + F32 length() const; // Returns magnitude of LLColor3 + F32 lengthSquared() const; // Returns magnitude squared of LLColor3 + F32 normalize(); // Normalizes and returns the magnitude of LLColor3 - F32 length() const; // Returns magnitude of LLColor3 - F32 lengthSquared() const; // Returns magnitude squared of LLColor3 - F32 normalize(); // Normalizes and returns the magnitude of LLColor3 + F32 brightness() const; // Returns brightness of LLColor3 - F32 brightness() const; // Returns brightness of LLColor3 + const LLColor3& operator=(const LLColor4 &a); - const LLColor3& operator=(const LLColor4 &a); - LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2) { return LLColor3( @@ -128,27 +128,27 @@ public: mV[2] / l ); } - friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a - friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b + friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a + friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b + friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b - friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b - friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b); + friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b + friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b + friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b); - friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b - friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k - friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k + friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b + friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k + friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k - friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b - friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b + friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b + friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b - friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k + friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k - friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse) + friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse) - inline void clamp(); - inline void exp(); // Do an exponential on the color + inline void clamp(); + inline void exp(); // Do an exponential on the color }; LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u); @@ -156,343 +156,343 @@ LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u); void LLColor3::clamp() { - // Clamp the color... - if (mV[0] < 0.f) - { - mV[0] = 0.f; - } - else if (mV[0] > 1.f) - { - mV[0] = 1.f; - } - if (mV[1] < 0.f) - { - mV[1] = 0.f; - } - else if (mV[1] > 1.f) - { - mV[1] = 1.f; - } - if (mV[2] < 0.f) - { - mV[2] = 0.f; - } - else if (mV[2] > 1.f) - { - mV[2] = 1.f; - } -} - -// Non-member functions -F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b -F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b + // Clamp the color... + if (mV[0] < 0.f) + { + mV[0] = 0.f; + } + else if (mV[0] > 1.f) + { + mV[0] = 1.f; + } + if (mV[1] < 0.f) + { + mV[1] = 0.f; + } + else if (mV[1] > 1.f) + { + mV[1] = 1.f; + } + if (mV[2] < 0.f) + { + mV[2] = 0.f; + } + else if (mV[2] > 1.f) + { + mV[2] = 1.f; + } +} + +// Non-member functions +F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b +F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b inline LLColor3::LLColor3(void) { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[0] = 0.f; + mV[1] = 0.f; + mV[2] = 0.f; } inline LLColor3::LLColor3(F32 r, F32 g, F32 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; + mV[VX] = r; + mV[VY] = g; + mV[VZ] = b; } inline LLColor3::LLColor3(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = vec[VZ]; } #if LL_WINDOWS # pragma warning( disable : 4996 ) // strncpy teh sux0r #endif -inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF +inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF { - if (strlen(color_string) < 6) /* Flawfinder: ignore */ - { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - return; - } + if (strlen(color_string) < 6) /* Flawfinder: ignore */ + { + mV[0] = 0.f; + mV[1] = 0.f; + mV[2] = 0.f; + return; + } - char tempstr[7]; - strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ - tempstr[6] = '\0'; - mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f; - tempstr[4] = '\0'; - mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f; - tempstr[2] = '\0'; - mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f; + char tempstr[7]; + strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ + tempstr[6] = '\0'; + mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f; + tempstr[4] = '\0'; + mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f; + tempstr[2] = '\0'; + mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f; } -inline const LLColor3& LLColor3::setToBlack(void) +inline const LLColor3& LLColor3::setToBlack(void) { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - return (*this); + mV[0] = 0.f; + mV[1] = 0.f; + mV[2] = 0.f; + return (*this); } -inline const LLColor3& LLColor3::setToWhite(void) +inline const LLColor3& LLColor3::setToWhite(void) { - mV[0] = 1.f; - mV[1] = 1.f; - mV[2] = 1.f; - return (*this); + mV[0] = 1.f; + mV[1] = 1.f; + mV[2] = 1.f; + return (*this); } -inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - return (*this); + mV[0] = r; + mV[1] = g; + mV[2] = b; + return (*this); } -inline const LLColor3& LLColor3::set(const LLColor3 &vec) +inline const LLColor3& LLColor3::set(const LLColor3 &vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; - return (*this); + mV[0] = vec.mV[0]; + mV[1] = vec.mV[1]; + mV[2] = vec.mV[2]; + return (*this); } -inline const LLColor3& LLColor3::set(const F32 *vec) +inline const LLColor3& LLColor3::set(const F32 *vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; - return (*this); + mV[0] = vec[0]; + mV[1] = vec[1]; + mV[2] = vec[2]; + return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - return (*this); + mV[0] = r; + mV[1] = g; + mV[2] = b; + return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const LLColor3 &vec) +inline const LLColor3& LLColor3::setVec(const LLColor3 &vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; - return (*this); + mV[0] = vec.mV[0]; + mV[1] = vec.mV[1]; + mV[2] = vec.mV[2]; + return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const F32 *vec) +inline const LLColor3& LLColor3::setVec(const F32 *vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; - return (*this); + mV[0] = vec[0]; + mV[1] = vec[1]; + mV[2] = vec[2]; + return (*this); } -inline F32 LLColor3::brightness(void) const +inline F32 LLColor3::brightness(void) const { - return (mV[0] + mV[1] + mV[2]) / 3.0f; + return (mV[0] + mV[1] + mV[2]) / 3.0f; } -inline F32 LLColor3::length(void) const +inline F32 LLColor3::length(void) const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } -inline F32 LLColor3::lengthSquared(void) const +inline F32 LLColor3::lengthSquared(void) const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; } -inline F32 LLColor3::normalize(void) +inline F32 LLColor3::normalize(void) { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); - F32 oomag; + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 oomag; - if (mag) - { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; - } - return (mag); + if (mag) + { + oomag = 1.f/mag; + mV[0] *= oomag; + mV[1] *= oomag; + mV[2] *= oomag; + } + return (mag); } // deprecated -inline F32 LLColor3::magVec(void) const +inline F32 LLColor3::magVec(void) const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } // deprecated -inline F32 LLColor3::magVecSquared(void) const +inline F32 LLColor3::magVecSquared(void) const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; } // deprecated -inline F32 LLColor3::normVec(void) +inline F32 LLColor3::normVec(void) { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); - F32 oomag; + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 oomag; - if (mag) - { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; - } - return (mag); + if (mag) + { + oomag = 1.f/mag; + mV[0] *= oomag; + mV[1] *= oomag; + mV[2] *= oomag; + } + return (mag); } inline void LLColor3::exp() { #if 0 - mV[0] = ::exp(mV[0]); - mV[1] = ::exp(mV[1]); - mV[2] = ::exp(mV[2]); + mV[0] = ::exp(mV[0]); + mV[1] = ::exp(mV[1]); + mV[2] = ::exp(mV[2]); #else - mV[0] = (F32)LL_FAST_EXP(mV[0]); - mV[1] = (F32)LL_FAST_EXP(mV[1]); - mV[2] = (F32)LL_FAST_EXP(mV[2]); + mV[0] = (F32)LL_FAST_EXP(mV[0]); + mV[1] = (F32)LL_FAST_EXP(mV[1]); + mV[2] = (F32)LL_FAST_EXP(mV[2]); #endif } inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b) { - return LLColor3( - a.mV[0] + b.mV[0], - a.mV[1] + b.mV[1], - a.mV[2] + b.mV[2]); + return LLColor3( + a.mV[0] + b.mV[0], + a.mV[1] + b.mV[1], + a.mV[2] + b.mV[2]); } inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b) { - return LLColor3( - a.mV[0] - b.mV[0], - a.mV[1] - b.mV[1], - a.mV[2] - b.mV[2]); + return LLColor3( + a.mV[0] - b.mV[0], + a.mV[1] - b.mV[1], + a.mV[2] - b.mV[2]); } inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b) { - return LLColor3( - a.mV[0] * b.mV[0], - a.mV[1] * b.mV[1], - a.mV[2] * b.mV[2]); + return LLColor3( + a.mV[0] * b.mV[0], + a.mV[1] * b.mV[1], + a.mV[2] * b.mV[2]); } inline LLColor3 operator*(const LLColor3 &a, F32 k) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); } inline LLColor3 operator*(F32 k, const LLColor3 &a) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); } inline bool operator==(const LLColor3 &a, const LLColor3 &b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1]) - &&(a.mV[2] == b.mV[2])); + return ( (a.mV[0] == b.mV[0]) + &&(a.mV[1] == b.mV[1]) + &&(a.mV[2] == b.mV[2])); } inline bool operator!=(const LLColor3 &a, const LLColor3 &b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1]) - ||(a.mV[2] != b.mV[2])); + return ( (a.mV[0] != b.mV[0]) + ||(a.mV[1] != b.mV[1]) + ||(a.mV[2] != b.mV[2])); } inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b) { - a.mV[0] *= b.mV[0]; - a.mV[1] *= b.mV[1]; - a.mV[2] *= b.mV[2]; - return a; + a.mV[0] *= b.mV[0]; + a.mV[1] *= b.mV[1]; + a.mV[2] *= b.mV[2]; + return a; } inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; - a.mV[2] += b.mV[2]; - return a; + a.mV[0] += b.mV[0]; + a.mV[1] += b.mV[1]; + a.mV[2] += b.mV[2]; + return a; } inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; - a.mV[2] -= b.mV[2]; - return a; + a.mV[0] -= b.mV[0]; + a.mV[1] -= b.mV[1]; + a.mV[2] -= b.mV[2]; + return a; } inline const LLColor3& operator*=(LLColor3 &a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; - a.mV[2] *= k; - return a; + a.mV[0] *= k; + a.mV[1] *= k; + a.mV[2] *= k; + return a; } inline LLColor3 operator-(const LLColor3 &a) { - return LLColor3( - 1.f - a.mV[0], - 1.f - a.mV[1], - 1.f - a.mV[2] ); + return LLColor3( + 1.f - a.mV[0], + 1.f - a.mV[1], + 1.f - a.mV[2] ); } // Non-member functions -inline F32 distVec(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec(const LLColor3 &a, const LLColor3 &b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return (F32) sqrt( x*x + y*y + z*z ); + F32 x = a.mV[0] - b.mV[0]; + F32 y = a.mV[1] - b.mV[1]; + F32 z = a.mV[2] - b.mV[2]; + return (F32) sqrt( x*x + y*y + z*z ); } -inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return x*x + y*y + z*z; + F32 x = a.mV[0] - b.mV[0]; + F32 y = a.mV[1] - b.mV[1]; + F32 z = a.mV[2] - b.mV[2]; + return x*x + y*y + z*z; } inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u) { - return LLColor3( - a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, - a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, - a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); + return LLColor3( + a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, + a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, + a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); } inline const LLColor3 srgbColor3(const LLColor3 &a) { - LLColor3 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); + LLColor3 srgbColor; + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); - return srgbColor; + return srgbColor; } inline const LLColor3 linearColor3p(const F32* v) { |