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-rw-r--r--indra/llmath/v3color.cpp122
1 files changed, 65 insertions, 57 deletions
diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp
index 4367b993f8..08b3795020 100644
--- a/indra/llmath/v3color.cpp
+++ b/indra/llmath/v3color.cpp
@@ -32,74 +32,79 @@
LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f);
LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f);
-LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f);
+LLColor3 LLColor3::grey(0.5f, 0.5f, 0.5f);
-LLColor3::LLColor3(const LLColor4 &a)
+LLColor3::LLColor3(const LLColor4& a)
{
- mV[0] = a.mV[0];
- mV[1] = a.mV[1];
- mV[2] = a.mV[2];
+ mV[VRED] = a.mV[VRED];
+ mV[VGREEN] = a.mV[VGREEN];
+ mV[VBLUE] = a.mV[VBLUE];
}
-LLColor3::LLColor3(const LLVector4 &a)
+LLColor3::LLColor3(const LLVector4& a)
{
- mV[0] = a.mV[0];
- mV[1] = a.mV[1];
- mV[2] = a.mV[2];
+ mV[VRED] = a.mV[VRED];
+ mV[VGREEN] = a.mV[VGREEN];
+ mV[VBLUE] = a.mV[VBLUE];
}
-LLColor3::LLColor3(const LLSD &sd)
+LLColor3::LLColor3(const LLSD& sd)
{
setValue(sd);
}
-const LLColor3& LLColor3::operator=(const LLColor4 &a)
+const LLColor3& LLColor3::operator=(const LLColor4& a)
{
- mV[0] = a.mV[0];
- mV[1] = a.mV[1];
- mV[2] = a.mV[2];
+ mV[VRED] = a.mV[VRED];
+ mV[VGREEN] = a.mV[VGREEN];
+ mV[VBLUE] = a.mV[VBLUE];
return (*this);
}
-std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
+std::ostream& operator<<(std::ostream& s, const LLColor3& a)
{
s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }";
return s;
}
-static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
+static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn)
{
- if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
- if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
- if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
- if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
- if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
- return ( val1In );
+ if (valHUeIn < 0.0f)
+ valHUeIn += 1.0f;
+ if (valHUeIn > 1.0f)
+ valHUeIn -= 1.0f;
+ if ((6.0f * valHUeIn) < 1.0f)
+ return (val1In + (val2In - val1In) * 6.0f * valHUeIn);
+ if ((2.0f * valHUeIn) < 1.0f)
+ return (val2In);
+ if ((3.0f * valHUeIn) < 2.0f)
+ return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f);
+ return (val1In);
}
-void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
+void LLColor3::setHSL(F32 hValIn, F32 sValIn, F32 lValIn)
{
- if ( sValIn < 0.00001f )
+ if (sValIn < 0.00001f)
{
- mV[VRED] = lValIn;
+ mV[VRED] = lValIn;
mV[VGREEN] = lValIn;
- mV[VBLUE] = lValIn;
+ mV[VBLUE] = lValIn;
}
else
{
F32 interVal1;
F32 interVal2;
- if ( lValIn < 0.5f )
- interVal2 = lValIn * ( 1.0f + sValIn );
+ if (lValIn < 0.5f)
+ interVal2 = lValIn * (1.0f + sValIn);
else
- interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
+ interVal2 = (lValIn + sValIn) - (sValIn * lValIn);
interVal1 = 2.0f * lValIn - interVal2;
- mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
- mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
- mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
+ mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f));
+ mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn);
+ mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f));
}
}
@@ -109,45 +114,48 @@ void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
F32 var_G = mV[VGREEN];
F32 var_B = mV[VBLUE];
- F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) );
- F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) );
+ F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B));
+ F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B));
F32 del_Max = var_Max - var_Min;
- F32 L = ( var_Max + var_Min ) / 2.0f;
+ F32 L = (var_Max + var_Min) / 2.0f;
F32 H = 0.0f;
F32 S = 0.0f;
- if ( del_Max == 0.0f )
+ if (del_Max == 0.0f)
{
- H = 0.0f;
- S = 0.0f;
+ H = 0.0f;
+ S = 0.0f;
}
else
{
- if ( L < 0.5 )
- S = del_Max / ( var_Max + var_Min );
+ if (L < 0.5)
+ S = del_Max / (var_Max + var_Min);
else
- S = del_Max / ( 2.0f - var_Max - var_Min );
+ S = del_Max / (2.0f - var_Max - var_Min);
- F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
- F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
- F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
+ F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max;
+ F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max;
+ F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max;
- if ( var_R >= var_Max )
+ if (var_R >= var_Max)
H = del_B - del_G;
- else
- if ( var_G >= var_Max )
- H = ( 1.0f / 3.0f ) + del_R - del_B;
- else
- if ( var_B >= var_Max )
- H = ( 2.0f / 3.0f ) + del_G - del_R;
-
- if ( H < 0.0f ) H += 1.0f;
- if ( H > 1.0f ) H -= 1.0f;
+ else if (var_G >= var_Max)
+ H = (1.0f / 3.0f) + del_R - del_B;
+ else if (var_B >= var_Max)
+ H = (2.0f / 3.0f) + del_G - del_R;
+
+ if (H < 0.0f)
+ H += 1.0f;
+ if (H > 1.0f)
+ H -= 1.0f;
}
- if (hue) *hue = H;
- if (saturation) *saturation = S;
- if (luminance) *luminance = L;
+ if (hue)
+ *hue = H;
+ if (saturation)
+ *saturation = S;
+ if (luminance)
+ *luminance = L;
}