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-rw-r--r--indra/llmath/v2math.h430
1 files changed, 215 insertions, 215 deletions
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index b1ac0b3340..a61c946304 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file v2math.h
* @brief LLVector2 class header file.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,110 +40,110 @@ static const U32 LENGTHOFVECTOR2 = 2;
class LLVector2
{
- public:
- F32 mV[LENGTHOFVECTOR2];
+ public:
+ F32 mV[LENGTHOFVECTOR2];
- static LLVector2 zero;
+ static LLVector2 zero;
- LLVector2(); // Initializes LLVector2 to (0, 0)
- LLVector2(F32 x, F32 y); // Initializes LLVector2 to (x. y)
- LLVector2(const F32 *vec); // Initializes LLVector2 to (vec[0]. vec[1])
+ LLVector2(); // Initializes LLVector2 to (0, 0)
+ LLVector2(F32 x, F32 y); // Initializes LLVector2 to (x. y)
+ LLVector2(const F32 *vec); // Initializes LLVector2 to (vec[0]. vec[1])
explicit LLVector2(const LLVector3 &vec); // Initializes LLVector2 to (vec[0]. vec[1])
explicit LLVector2(const LLSD &sd);
-
- // Clears LLVector2 to (0, 0). DEPRECATED - prefer zeroVec.
- void clear();
- void setZero();
- void clearVec(); // deprecated
- void zeroVec(); // deprecated
-
- void set(F32 x, F32 y); // Sets LLVector2 to (x, y)
- void set(const LLVector2 &vec); // Sets LLVector2 to vec
- void set(const F32 *vec); // Sets LLVector2 to vec
-
- LLSD getValue() const;
- void setValue(const LLSD& sd);
-
- void setVec(F32 x, F32 y); // deprecated
- void setVec(const LLVector2 &vec); // deprecated
- void setVec(const F32 *vec); // deprecated
-
- inline bool isFinite() const; // checks to see if all values of LLVector2 are finite
-
- F32 length() const; // Returns magnitude of LLVector2
- F32 lengthSquared() const; // Returns magnitude squared of LLVector2
- F32 normalize(); // Normalizes and returns the magnitude of LLVector2
-
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
- F32 normVec(); // deprecated
-
- bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
-
- const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec
-
- bool isNull(); // Returns true if vector has a _very_small_ length
- bool isExactlyZero() const { return !mV[VX] && !mV[VY]; }
-
- F32 operator[](int idx) const { return mV[idx]; }
- F32 &operator[](int idx) { return mV[idx]; }
-
- friend bool operator<(const LLVector2 &a, const LLVector2 &b); // For sorting. x is "more significant" than y
- friend LLVector2 operator+(const LLVector2 &a, const LLVector2 &b); // Return vector a + b
- friend LLVector2 operator-(const LLVector2 &a, const LLVector2 &b); // Return vector a minus b
- friend F32 operator*(const LLVector2 &a, const LLVector2 &b); // Return a dot b
- friend LLVector2 operator%(const LLVector2 &a, const LLVector2 &b); // Return a cross b
- friend LLVector2 operator/(const LLVector2 &a, F32 k); // Return a divided by scaler k
- friend LLVector2 operator*(const LLVector2 &a, F32 k); // Return a times scaler k
- friend LLVector2 operator*(F32 k, const LLVector2 &a); // Return a times scaler k
- friend bool operator==(const LLVector2 &a, const LLVector2 &b); // Return a == b
- friend bool operator!=(const LLVector2 &a, const LLVector2 &b); // Return a != b
-
- friend const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b); // Return vector a + b
- friend const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b); // Return vector a minus b
- friend const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b); // Return a cross b
- friend const LLVector2& operator*=(LLVector2 &a, F32 k); // Return a times scaler k
- friend const LLVector2& operator/=(LLVector2 &a, F32 k); // Return a divided by scaler k
-
- friend LLVector2 operator-(const LLVector2 &a); // Return vector -a
-
- friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
+
+ // Clears LLVector2 to (0, 0). DEPRECATED - prefer zeroVec.
+ void clear();
+ void setZero();
+ void clearVec(); // deprecated
+ void zeroVec(); // deprecated
+
+ void set(F32 x, F32 y); // Sets LLVector2 to (x, y)
+ void set(const LLVector2 &vec); // Sets LLVector2 to vec
+ void set(const F32 *vec); // Sets LLVector2 to vec
+
+ LLSD getValue() const;
+ void setValue(const LLSD& sd);
+
+ void setVec(F32 x, F32 y); // deprecated
+ void setVec(const LLVector2 &vec); // deprecated
+ void setVec(const F32 *vec); // deprecated
+
+ inline bool isFinite() const; // checks to see if all values of LLVector2 are finite
+
+ F32 length() const; // Returns magnitude of LLVector2
+ F32 lengthSquared() const; // Returns magnitude squared of LLVector2
+ F32 normalize(); // Normalizes and returns the magnitude of LLVector2
+
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
+ F32 normVec(); // deprecated
+
+ bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
+
+ const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec
+
+ bool isNull(); // Returns true if vector has a _very_small_ length
+ bool isExactlyZero() const { return !mV[VX] && !mV[VY]; }
+
+ F32 operator[](int idx) const { return mV[idx]; }
+ F32 &operator[](int idx) { return mV[idx]; }
+
+ friend bool operator<(const LLVector2 &a, const LLVector2 &b); // For sorting. x is "more significant" than y
+ friend LLVector2 operator+(const LLVector2 &a, const LLVector2 &b); // Return vector a + b
+ friend LLVector2 operator-(const LLVector2 &a, const LLVector2 &b); // Return vector a minus b
+ friend F32 operator*(const LLVector2 &a, const LLVector2 &b); // Return a dot b
+ friend LLVector2 operator%(const LLVector2 &a, const LLVector2 &b); // Return a cross b
+ friend LLVector2 operator/(const LLVector2 &a, F32 k); // Return a divided by scaler k
+ friend LLVector2 operator*(const LLVector2 &a, F32 k); // Return a times scaler k
+ friend LLVector2 operator*(F32 k, const LLVector2 &a); // Return a times scaler k
+ friend bool operator==(const LLVector2 &a, const LLVector2 &b); // Return a == b
+ friend bool operator!=(const LLVector2 &a, const LLVector2 &b); // Return a != b
+
+ friend const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b); // Return vector a + b
+ friend const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b); // Return vector a minus b
+ friend const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b); // Return a cross b
+ friend const LLVector2& operator*=(LLVector2 &a, F32 k); // Return a times scaler k
+ friend const LLVector2& operator/=(LLVector2 &a, F32 k); // Return a divided by scaler k
+
+ friend LLVector2 operator-(const LLVector2 &a); // Return vector -a
+
+ friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
};
-// Non-member functions
+// Non-member functions
-F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b
-bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
-F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b
-F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b
-F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component
+F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b
+bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
+F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b
+F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b
+F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component
LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
// Constructors
inline LLVector2::LLVector2(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = 0.f;
+ mV[VY] = 0.f;
}
inline LLVector2::LLVector2(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ mV[VX] = x;
+ mV[VY] = y;
}
inline LLVector2::LLVector2(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
}
inline LLVector2::LLVector2(const LLVector3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
}
inline LLVector2::LLVector2(const LLSD &sd)
@@ -153,70 +153,70 @@ inline LLVector2::LLVector2(const LLSD &sd)
// Clear and Assignment Functions
-inline void LLVector2::clear(void)
+inline void LLVector2::clear(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = 0.f;
+ mV[VY] = 0.f;
}
-inline void LLVector2::setZero(void)
+inline void LLVector2::setZero(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = 0.f;
+ mV[VY] = 0.f;
}
// deprecated
-inline void LLVector2::clearVec(void)
+inline void LLVector2::clearVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = 0.f;
+ mV[VY] = 0.f;
}
// deprecated
-inline void LLVector2::zeroVec(void)
+inline void LLVector2::zeroVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = 0.f;
+ mV[VY] = 0.f;
}
-inline void LLVector2::set(F32 x, F32 y)
+inline void LLVector2::set(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ mV[VX] = x;
+ mV[VY] = y;
}
-inline void LLVector2::set(const LLVector2 &vec)
+inline void LLVector2::set(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
}
-inline void LLVector2::set(const F32 *vec)
+inline void LLVector2::set(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
}
// deprecated
-inline void LLVector2::setVec(F32 x, F32 y)
+inline void LLVector2::setVec(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ mV[VX] = x;
+ mV[VY] = y;
}
// deprecated
-inline void LLVector2::setVec(const LLVector2 &vec)
+inline void LLVector2::setVec(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
}
// deprecated
-inline void LLVector2::setVec(const F32 *vec)
+inline void LLVector2::setVec(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
}
@@ -224,217 +224,217 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
inline F32 LLVector2::lengthSquared(void) const
{
- return mV[0]*mV[0] + mV[1]*mV[1];
+ return mV[0]*mV[0] + mV[1]*mV[1];
}
inline F32 LLVector2::normalize(void)
{
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
- F32 oomag;
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 oomag;
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- }
- else
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mag = 0;
- }
- return (mag);
+ if (mag > FP_MAG_THRESHOLD)
+ {
+ oomag = 1.f/mag;
+ mV[0] *= oomag;
+ mV[1] *= oomag;
+ }
+ else
+ {
+ mV[0] = 0.f;
+ mV[1] = 0.f;
+ mag = 0;
+ }
+ return (mag);
}
// checker
inline bool LLVector2::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]));
+ return (llfinite(mV[VX]) && llfinite(mV[VY]));
}
// deprecated
-inline F32 LLVector2::magVec(void) const
+inline F32 LLVector2::magVec(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
// deprecated
-inline F32 LLVector2::magVecSquared(void) const
+inline F32 LLVector2::magVecSquared(void) const
{
- return mV[0]*mV[0] + mV[1]*mV[1];
+ return mV[0]*mV[0] + mV[1]*mV[1];
}
// deprecated
-inline F32 LLVector2::normVec(void)
+inline F32 LLVector2::normVec(void)
{
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
- F32 oomag;
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 oomag;
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- }
- else
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mag = 0;
- }
- return (mag);
+ if (mag > FP_MAG_THRESHOLD)
+ {
+ oomag = 1.f/mag;
+ mV[0] *= oomag;
+ mV[1] *= oomag;
+ }
+ else
+ {
+ mV[0] = 0.f;
+ mV[1] = 0.f;
+ mag = 0;
+ }
+ return (mag);
}
-inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
+inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
{
- mV[VX] *= vec.mV[VX];
- mV[VY] *= vec.mV[VY];
+ mV[VX] *= vec.mV[VX];
+ mV[VY] *= vec.mV[VY];
- return *this;
+ return *this;
}
-inline bool LLVector2::isNull()
+inline bool LLVector2::isNull()
{
- if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] )
- {
- return true;
- }
- return false;
+ if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] )
+ {
+ return true;
+ }
+ return false;
}
// LLVector2 Operators
// For sorting. By convention, x is "more significant" than y.
-inline bool operator<(const LLVector2 &a, const LLVector2 &b)
+inline bool operator<(const LLVector2 &a, const LLVector2 &b)
{
- if( a.mV[VX] == b.mV[VX] )
- {
- return a.mV[VY] < b.mV[VY];
- }
- else
- {
- return a.mV[VX] < b.mV[VX];
- }
+ if( a.mV[VX] == b.mV[VX] )
+ {
+ return a.mV[VY] < b.mV[VY];
+ }
+ else
+ {
+ return a.mV[VX] < b.mV[VX];
+ }
}
inline LLVector2 operator+(const LLVector2 &a, const LLVector2 &b)
{
- LLVector2 c(a);
- return c += b;
+ LLVector2 c(a);
+ return c += b;
}
inline LLVector2 operator-(const LLVector2 &a, const LLVector2 &b)
{
- LLVector2 c(a);
- return c -= b;
+ LLVector2 c(a);
+ return c -= b;
}
inline F32 operator*(const LLVector2 &a, const LLVector2 &b)
{
- return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]);
+ return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]);
}
inline LLVector2 operator%(const LLVector2 &a, const LLVector2 &b)
{
- return LLVector2(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
+ return LLVector2(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
}
inline LLVector2 operator/(const LLVector2 &a, F32 k)
{
- F32 t = 1.f / k;
- return LLVector2( a.mV[0] * t, a.mV[1] * t );
+ F32 t = 1.f / k;
+ return LLVector2( a.mV[0] * t, a.mV[1] * t );
}
inline LLVector2 operator*(const LLVector2 &a, F32 k)
{
- return LLVector2( a.mV[0] * k, a.mV[1] * k );
+ return LLVector2( a.mV[0] * k, a.mV[1] * k );
}
inline LLVector2 operator*(F32 k, const LLVector2 &a)
{
- return LLVector2( a.mV[0] * k, a.mV[1] * k );
+ return LLVector2( a.mV[0] * k, a.mV[1] * k );
}
inline bool operator==(const LLVector2 &a, const LLVector2 &b)
{
- return ( (a.mV[0] == b.mV[0])
- &&(a.mV[1] == b.mV[1]));
+ return ( (a.mV[0] == b.mV[0])
+ &&(a.mV[1] == b.mV[1]));
}
inline bool operator!=(const LLVector2 &a, const LLVector2 &b)
{
- return ( (a.mV[0] != b.mV[0])
- ||(a.mV[1] != b.mV[1]));
+ return ( (a.mV[0] != b.mV[0])
+ ||(a.mV[1] != b.mV[1]));
}
inline const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b)
{
- a.mV[0] += b.mV[0];
- a.mV[1] += b.mV[1];
- return a;
+ a.mV[0] += b.mV[0];
+ a.mV[1] += b.mV[1];
+ return a;
}
inline const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b)
{
- a.mV[0] -= b.mV[0];
- a.mV[1] -= b.mV[1];
- return a;
+ a.mV[0] -= b.mV[0];
+ a.mV[1] -= b.mV[1];
+ return a;
}
inline const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b)
{
- LLVector2 ret(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
- a = ret;
- return a;
+ LLVector2 ret(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
+ a = ret;
+ return a;
}
inline const LLVector2& operator*=(LLVector2 &a, F32 k)
{
- a.mV[0] *= k;
- a.mV[1] *= k;
- return a;
+ a.mV[0] *= k;
+ a.mV[1] *= k;
+ return a;
}
inline const LLVector2& operator/=(LLVector2 &a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[0] *= t;
- a.mV[1] *= t;
- return a;
+ F32 t = 1.f / k;
+ a.mV[0] *= t;
+ a.mV[1] *= t;
+ return a;
}
inline LLVector2 operator-(const LLVector2 &a)
{
- return LLVector2( -a.mV[0], -a.mV[1] );
+ return LLVector2( -a.mV[0], -a.mV[1] );
}
inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos)
{
- for (U32 i = 0; i < 2; i++)
- {
- if (min.mV[i] > pos.mV[i])
- {
- min.mV[i] = pos.mV[i];
- }
- if (max.mV[i] < pos.mV[i])
- {
- max.mV[i] = pos.mV[i];
- }
- }
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (min.mV[i] > pos.mV[i])
+ {
+ min.mV[i] = pos.mV[i];
+ }
+ if (max.mV[i] < pos.mV[i])
+ {
+ max.mV[i] = pos.mV[i];
+ }
+ }
}
-inline std::ostream& operator<<(std::ostream& s, const LLVector2 &a)
+inline std::ostream& operator<<(std::ostream& s, const LLVector2 &a)
{
- s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }";
- return s;
+ s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }";
+ return s;
}
#endif