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Diffstat (limited to 'indra/llmath/tests/v2math_test.cpp')
-rw-r--r--indra/llmath/tests/v2math_test.cpp832
1 files changed, 416 insertions, 416 deletions
diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp
index 06e1292941..860e3ef672 100644
--- a/indra/llmath/tests/v2math_test.cpp
+++ b/indra/llmath/tests/v2math_test.cpp
@@ -7,442 +7,442 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
-#include "../test/lltut.h"
+#include "../test/lltut.h"
#include "../v2math.h"
namespace tut
{
- struct v2math_data
- {
- };
- typedef test_group<v2math_data> v2math_test;
- typedef v2math_test::object v2math_object;
- tut::v2math_test v2math_testcase("v2math_h");
-
- template<> template<>
- void v2math_object::test<1>()
- {
- LLVector2 vec2;
- ensure("LLVector2:Fail to initialize ", (0.f == vec2.mV[VX] && 0.f == vec2.mV[VY]));
-
- F32 x =2.0f, y = 3.2f ;
- LLVector2 vec3(x,y);
- ensure("LLVector2(F32 x, F32 y):Fail to initialize ", (x == vec3.mV[VX]) && (y == vec3.mV[VY]));
-
- const F32 vec[2] = {3.2f, 4.5f};
- LLVector2 vec4(vec);
- ensure("LLVector2(const F32 *vec):Fail to initialize ", (vec[0] == vec4.mV[VX]) && (vec[1] == vec4.mV[VY]));
-
- vec4.clearVec();
- ensure("clearVec():Fail to clean the values ", (0.f == vec4.mV[VX] && 0.f == vec4.mV[VY]));
-
- vec3.zeroVec();
- ensure("zeroVec():Fail to fill the zero ", (0.f == vec3.mV[VX] && 0.f == vec3.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<2>()
- {
- F32 x = 123.356f, y = 2387.453f;
- LLVector2 vec2,vec3;
- vec2.setVec(x, y);
- ensure("1:setVec: Fail ", (x == vec2.mV[VX]) && (y == vec2.mV[VY]));
-
- vec3.setVec(vec2);
- ensure("2:setVec: Fail " ,(vec2 == vec3));
-
- vec3.zeroVec();
- const F32 vec[2] = {3.24653f, 457653.4f};
- vec3.setVec(vec);
- ensure("3:setVec: Fail ", (vec[0] == vec3.mV[VX]) && (vec[1] == vec3.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<3>()
- {
- F32 x = 2.2345f, y = 3.5678f ;
- LLVector2 vec2(x,y);
- ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
- ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
- }
-
- template<> template<>
- void v2math_object::test<4>()
- {
- F32 x =-2.0f, y = -3.0f ;
- LLVector2 vec2(x,y);
- ensure_equals("abs():Fail", vec2.abs(), true);
- ensure("abs() x", is_approx_equal(vec2.mV[VX], 2.f));
- ensure("abs() y", is_approx_equal(vec2.mV[VY], 3.f));
-
- ensure("isNull():Fail ", false == vec2.isNull()); //Returns true if vector has a _very_small_ length
-
- x =.00000001f, y = .000001001f;
- vec2.setVec(x, y);
- ensure("isNull(): Fail ", true == vec2.isNull());
- }
-
- template<> template<>
- void v2math_object::test<5>()
- {
- F32 x =1.f, y = 2.f;
- LLVector2 vec2(x, y), vec3;
- vec3 = vec3.scaleVec(vec2);
- ensure("scaleVec: Fail ", vec3.mV[VX] == 0. && vec3.mV[VY] == 0.);
- ensure("isExactlyZero(): Fail", true == vec3.isExactlyZero());
-
- vec3.setVec(2.f, 1.f);
- vec3 = vec3.scaleVec(vec2);
- ensure("scaleVec: Fail ", (2.f == vec3.mV[VX]) && (2.f == vec3.mV[VY]));
- ensure("isExactlyZero():Fail", false == vec3.isExactlyZero());
- }
-
- template<> template<>
- void v2math_object::test<6>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
- vec4 = vec2 + vec3 ;
- val1 = x1+x2;
- val2 = y1+y2;
- ensure("1:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
-
- vec2.clearVec();
- vec3.clearVec();
- x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
- vec2.setVec(x1, y1);
- vec3.setVec(x2, y2);
- vec4 = vec2 + vec3;
- val1 = x1+x2;
- val2 = y1+y2;
- ensure("2:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
- }
-
- template<> template<>
- void v2math_object::test<7>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
- vec4 = vec2 - vec3 ;
- val1 = x1-x2;
- val2 = y1-y2;
- ensure("1:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
-
- vec2.clearVec();
- vec3.clearVec();
- vec4.clearVec();
- x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
- vec2.setVec(x1, y1);
- vec3.setVec(x2, y2);
- vec4 = vec2 - vec3;
- val1 = x1-x2;
- val2 = y1-y2;
- ensure("2:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
- }
-
- template<> template<>
- void v2math_object::test<8>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2);
- val1 = vec2 * vec3;
- val2 = x1*x2 + y1*y2;
- ensure("1:operator* failed",(val1 == val2));
-
- vec3.clearVec();
- F32 mulVal = 4.332f;
- vec3 = vec2 * mulVal;
- val1 = x1*mulVal;
- val2 = y1*mulVal;
- ensure("2:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
-
- vec3.clearVec();
- vec3 = mulVal * vec2;
- ensure("3:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<9>()
- {
- F32 x1 =1.f, y1 = 2.f, div = 3.2f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3;
- vec3 = vec2 / div;
- val1 = x1 / div;
- val2 = y1 / div;
- ensure("1:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
-
- vec3.clearVec();
- x1 = -.235f, y1 = -24.32f, div = -2.2f;
- vec2.setVec(x1, y1);
- vec3 = vec2 / div;
- val1 = x1 / div;
- val2 = y1 / div;
- ensure("2:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<10>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
- vec4 = vec2 % vec3;
- val1 = x1*y2 - x2*y1;
- val2 = y1*x2 - y2*x1;
- ensure("1:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
-
- vec2.clearVec();
- vec3.clearVec();
- vec4.clearVec();
- x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
- vec2.setVec(x1, y1);
- vec3.setVec(x2, y2);
- vec4 = vec2 % vec3;
- val1 = x1*y2 - x2*y1;
- val2 = y1*x2 - y2*x1;
- ensure("2:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
- }
- template<> template<>
- void v2math_object::test<11>()
- {
- F32 x1 =1.f, y1 = 2.f;
- LLVector2 vec2(x1, y1), vec3(x1, y1);
- ensure("1:operator== failed",(vec2 == vec3));
-
- vec2.clearVec();
- vec3.clearVec();
- x1 = -.235f, y1 = -24.32f;
- vec2.setVec(x1, y1);
- vec3.setVec(vec2);
- ensure("2:operator== failed",(vec2 == vec3));
- }
-
- template<> template<>
- void v2math_object::test<12>()
- {
- F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
- LLVector2 vec2(x1, y1), vec3(x2, y2);
- ensure("1:operator!= failed",(vec2 != vec3));
-
- vec2.clearVec();
- vec3.clearVec();
- vec2.setVec(x1, y1);
- vec3.setVec(vec2);
- ensure("2:operator!= failed", (false == (vec2 != vec3)));
- }
- template<> template<>
- void v2math_object::test<13>()
- {
- F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2);
- vec2 +=vec3;
- val1 = x1+x2;
- val2 = y1+y2;
- ensure("1:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
-
- vec2.setVec(x1, y1);
- vec2 -=vec3;
- val1 = x1-x2;
- val2 = y1-y2;
- ensure("2:operator-= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
-
- vec2.clearVec();
- vec3.clearVec();
- x1 = -21.000466f, y1 = 2.98382f,x2 = 0.332f, y2 = -01.23f;
- vec2.setVec(x1, y1);
- vec3.setVec(x2, y2);
- vec2 +=vec3;
- val1 = x1+x2;
- val2 = y1+y2;
- ensure("3:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
-
- vec2.setVec(x1, y1);
- vec2 -=vec3;
- val1 = x1-x2;
- val2 = y1-y2;
- ensure("4:operator-= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<14>()
- {
- F32 x1 =1.f, y1 = 2.f;
- F32 val1, val2, mulVal = 4.332f;
- LLVector2 vec2(x1, y1);
- vec2 /=mulVal;
- val1 = x1 / mulVal;
- val2 = y1 / mulVal;
- ensure("1:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
-
- vec2.clearVec();
- x1 = .213f, y1 = -2.34f, mulVal = -.23f;
- vec2.setVec(x1, y1);
- vec2 /=mulVal;
- val1 = x1 / mulVal;
- val2 = y1 / mulVal;
- ensure("2:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<15>()
- {
- F32 x1 =1.f, y1 = 2.f;
- F32 val1, val2, mulVal = 4.332f;
- LLVector2 vec2(x1, y1);
- vec2 *=mulVal;
- val1 = x1*mulVal;
- val2 = y1*mulVal;
- ensure("1:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
-
- vec2.clearVec();
- x1 = .213f, y1 = -2.34f, mulVal = -.23f;
- vec2.setVec(x1, y1);
- vec2 *=mulVal;
- val1 = x1*mulVal;
- val2 = y1*mulVal;
- ensure("2:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<16>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1), vec3(x2, y2);
- vec2 %= vec3;
- val1 = x1*y2 - x2*y1;
- val2 = y1*x2 - y2*x1;
- ensure("1:operator%= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
- }
-
- template<> template<>
- void v2math_object::test<17>()
- {
- F32 x1 =1.f, y1 = 2.f;
- LLVector2 vec2(x1, y1),vec3;
- vec3 = -vec2;
- ensure("1:operator- failed",(-vec3 == vec2));
- }
-
- template<> template<>
- void v2math_object::test<18>()
- {
- F32 x1 =1.f, y1 = 2.f;
- std::ostringstream stream1, stream2;
- LLVector2 vec2(x1, y1),vec3;
- stream1 << vec2;
- vec3.setVec(x1, y1);
- stream2 << vec3;
- ensure("1:operator << failed",(stream1.str() == stream2.str()));
- }
-
- template<> template<>
- void v2math_object::test<19>()
- {
- F32 x1 =1.0f, y1 = 2.0f, x2 = -.32f, y2 = .2234f;
- LLVector2 vec2(x1, y1),vec3(x2, y2);
- ensure("1:operator < failed",(vec3 < vec2));
-
- x1 = 1.0f, y1 = 2.0f, x2 = 1.0f, y2 = 3.2234f;
- vec2.setVec(x1, y1);
- vec3.setVec(x2, y2);
- ensure("2:operator < failed", (false == (vec3 < vec2)));
- }
-
- template<> template<>
- void v2math_object::test<20>()
- {
- F32 x1 =1.0f, y1 = 2.0f;
- LLVector2 vec2(x1, y1);
- ensure("1:operator [] failed",( x1 == vec2[0]));
- ensure("2:operator [] failed",( y1 == vec2[1]));
-
- vec2.clearVec();
- x1 = 23.0f, y1 = -.2361f;
- vec2.setVec(x1, y1);
- F32 ref1 = vec2[0];
- ensure("3:operator [] failed", ( ref1 == x1));
- F32 ref2 = vec2[1];
- ensure("4:operator [] failed", ( ref2 == y1));
- }
-
- template<> template<>
- void v2math_object::test<21>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1),vec3(x2, y2);
- val1 = dist_vec_squared2D(vec2, vec3);
- val2 = (x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2);
- ensure_equals("dist_vec_squared2D values are not equal",val2, val1);
-
- val1 = dist_vec_squared(vec2, vec3);
- ensure_equals("dist_vec_squared values are not equal",val2, val1);
-
- val1 = dist_vec(vec2, vec3);
- val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
- ensure_equals("dist_vec values are not equal",val2, val1);
- }
-
- template<> template<>
- void v2math_object::test<22>()
- {
- F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f,fVal = .0121f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1),vec3(x2, y2);
- LLVector2 vec4 = lerp(vec2, vec3, fVal);
- val1 = x1 + (x2 - x1) * fVal;
- val2 = y1 + (y2 - y1) * fVal;
- ensure("lerp values are not equal", ((val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY])));
- }
-
- template<> template<>
- void v2math_object::test<23>()
- {
- F32 x1 =1.f, y1 = 2.f;
- F32 val1, val2;
- LLVector2 vec2(x1, y1);
-
- F32 vecMag = vec2.normVec();
- F32 mag = (F32) sqrt(x1*x1 + y1*y1);
-
- F32 oomag = 1.f / mag;
- val1 = x1 * oomag;
- val2 = y1 * oomag;
-
- ensure("normVec failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]) && is_approx_equal(vecMag, mag));
-
- x1 =.00000001f, y1 = 0.f;
-
- vec2.setVec(x1, y1);
- vecMag = vec2.normVec();
- ensure("normVec failed should be 0.", 0. == vec2.mV[VX] && 0. == vec2.mV[VY] && vecMag == 0.);
- }
+ struct v2math_data
+ {
+ };
+ typedef test_group<v2math_data> v2math_test;
+ typedef v2math_test::object v2math_object;
+ tut::v2math_test v2math_testcase("v2math_h");
+
+ template<> template<>
+ void v2math_object::test<1>()
+ {
+ LLVector2 vec2;
+ ensure("LLVector2:Fail to initialize ", (0.f == vec2.mV[VX] && 0.f == vec2.mV[VY]));
+
+ F32 x =2.0f, y = 3.2f ;
+ LLVector2 vec3(x,y);
+ ensure("LLVector2(F32 x, F32 y):Fail to initialize ", (x == vec3.mV[VX]) && (y == vec3.mV[VY]));
+
+ const F32 vec[2] = {3.2f, 4.5f};
+ LLVector2 vec4(vec);
+ ensure("LLVector2(const F32 *vec):Fail to initialize ", (vec[0] == vec4.mV[VX]) && (vec[1] == vec4.mV[VY]));
+
+ vec4.clearVec();
+ ensure("clearVec():Fail to clean the values ", (0.f == vec4.mV[VX] && 0.f == vec4.mV[VY]));
+
+ vec3.zeroVec();
+ ensure("zeroVec():Fail to fill the zero ", (0.f == vec3.mV[VX] && 0.f == vec3.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<2>()
+ {
+ F32 x = 123.356f, y = 2387.453f;
+ LLVector2 vec2,vec3;
+ vec2.setVec(x, y);
+ ensure("1:setVec: Fail ", (x == vec2.mV[VX]) && (y == vec2.mV[VY]));
+
+ vec3.setVec(vec2);
+ ensure("2:setVec: Fail " ,(vec2 == vec3));
+
+ vec3.zeroVec();
+ const F32 vec[2] = {3.24653f, 457653.4f};
+ vec3.setVec(vec);
+ ensure("3:setVec: Fail ", (vec[0] == vec3.mV[VX]) && (vec[1] == vec3.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<3>()
+ {
+ F32 x = 2.2345f, y = 3.5678f ;
+ LLVector2 vec2(x,y);
+ ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
+ ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
+ }
+
+ template<> template<>
+ void v2math_object::test<4>()
+ {
+ F32 x =-2.0f, y = -3.0f ;
+ LLVector2 vec2(x,y);
+ ensure_equals("abs():Fail", vec2.abs(), true);
+ ensure("abs() x", is_approx_equal(vec2.mV[VX], 2.f));
+ ensure("abs() y", is_approx_equal(vec2.mV[VY], 3.f));
+
+ ensure("isNull():Fail ", false == vec2.isNull()); //Returns true if vector has a _very_small_ length
+
+ x =.00000001f, y = .000001001f;
+ vec2.setVec(x, y);
+ ensure("isNull(): Fail ", true == vec2.isNull());
+ }
+
+ template<> template<>
+ void v2math_object::test<5>()
+ {
+ F32 x =1.f, y = 2.f;
+ LLVector2 vec2(x, y), vec3;
+ vec3 = vec3.scaleVec(vec2);
+ ensure("scaleVec: Fail ", vec3.mV[VX] == 0. && vec3.mV[VY] == 0.);
+ ensure("isExactlyZero(): Fail", true == vec3.isExactlyZero());
+
+ vec3.setVec(2.f, 1.f);
+ vec3 = vec3.scaleVec(vec2);
+ ensure("scaleVec: Fail ", (2.f == vec3.mV[VX]) && (2.f == vec3.mV[VY]));
+ ensure("isExactlyZero():Fail", false == vec3.isExactlyZero());
+ }
+
+ template<> template<>
+ void v2math_object::test<6>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
+ vec4 = vec2 + vec3 ;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ ensure("1:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(x2, y2);
+ vec4 = vec2 + vec3;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ ensure("2:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
+ }
+
+ template<> template<>
+ void v2math_object::test<7>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
+ vec4 = vec2 - vec3 ;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ ensure("1:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ vec4.clearVec();
+ x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(x2, y2);
+ vec4 = vec2 - vec3;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ ensure("2:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
+ }
+
+ template<> template<>
+ void v2math_object::test<8>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2);
+ val1 = vec2 * vec3;
+ val2 = x1*x2 + y1*y2;
+ ensure("1:operator* failed",(val1 == val2));
+
+ vec3.clearVec();
+ F32 mulVal = 4.332f;
+ vec3 = vec2 * mulVal;
+ val1 = x1*mulVal;
+ val2 = y1*mulVal;
+ ensure("2:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
+
+ vec3.clearVec();
+ vec3 = mulVal * vec2;
+ ensure("3:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<9>()
+ {
+ F32 x1 =1.f, y1 = 2.f, div = 3.2f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3;
+ vec3 = vec2 / div;
+ val1 = x1 / div;
+ val2 = y1 / div;
+ ensure("1:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
+
+ vec3.clearVec();
+ x1 = -.235f, y1 = -24.32f, div = -2.2f;
+ vec2.setVec(x1, y1);
+ vec3 = vec2 / div;
+ val1 = x1 / div;
+ val2 = y1 / div;
+ ensure("2:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<10>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
+ vec4 = vec2 % vec3;
+ val1 = x1*y2 - x2*y1;
+ val2 = y1*x2 - y2*x1;
+ ensure("1:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ vec4.clearVec();
+ x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(x2, y2);
+ vec4 = vec2 % vec3;
+ val1 = x1*y2 - x2*y1;
+ val2 = y1*x2 - y2*x1;
+ ensure("2:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
+ }
+ template<> template<>
+ void v2math_object::test<11>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ LLVector2 vec2(x1, y1), vec3(x1, y1);
+ ensure("1:operator== failed",(vec2 == vec3));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ x1 = -.235f, y1 = -24.32f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(vec2);
+ ensure("2:operator== failed",(vec2 == vec3));
+ }
+
+ template<> template<>
+ void v2math_object::test<12>()
+ {
+ F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
+ LLVector2 vec2(x1, y1), vec3(x2, y2);
+ ensure("1:operator!= failed",(vec2 != vec3));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ vec2.setVec(x1, y1);
+ vec3.setVec(vec2);
+ ensure("2:operator!= failed", (false == (vec2 != vec3)));
+ }
+ template<> template<>
+ void v2math_object::test<13>()
+ {
+ F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2);
+ vec2 +=vec3;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ ensure("1:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+
+ vec2.setVec(x1, y1);
+ vec2 -=vec3;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ ensure("2:operator-= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+
+ vec2.clearVec();
+ vec3.clearVec();
+ x1 = -21.000466f, y1 = 2.98382f,x2 = 0.332f, y2 = -01.23f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(x2, y2);
+ vec2 +=vec3;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ ensure("3:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+
+ vec2.setVec(x1, y1);
+ vec2 -=vec3;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ ensure("4:operator-= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<14>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ F32 val1, val2, mulVal = 4.332f;
+ LLVector2 vec2(x1, y1);
+ vec2 /=mulVal;
+ val1 = x1 / mulVal;
+ val2 = y1 / mulVal;
+ ensure("1:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
+
+ vec2.clearVec();
+ x1 = .213f, y1 = -2.34f, mulVal = -.23f;
+ vec2.setVec(x1, y1);
+ vec2 /=mulVal;
+ val1 = x1 / mulVal;
+ val2 = y1 / mulVal;
+ ensure("2:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<15>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ F32 val1, val2, mulVal = 4.332f;
+ LLVector2 vec2(x1, y1);
+ vec2 *=mulVal;
+ val1 = x1*mulVal;
+ val2 = y1*mulVal;
+ ensure("1:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+
+ vec2.clearVec();
+ x1 = .213f, y1 = -2.34f, mulVal = -.23f;
+ vec2.setVec(x1, y1);
+ vec2 *=mulVal;
+ val1 = x1*mulVal;
+ val2 = y1*mulVal;
+ ensure("2:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<16>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1), vec3(x2, y2);
+ vec2 %= vec3;
+ val1 = x1*y2 - x2*y1;
+ val2 = y1*x2 - y2*x1;
+ ensure("1:operator%= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
+ }
+
+ template<> template<>
+ void v2math_object::test<17>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ LLVector2 vec2(x1, y1),vec3;
+ vec3 = -vec2;
+ ensure("1:operator- failed",(-vec3 == vec2));
+ }
+
+ template<> template<>
+ void v2math_object::test<18>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ std::ostringstream stream1, stream2;
+ LLVector2 vec2(x1, y1),vec3;
+ stream1 << vec2;
+ vec3.setVec(x1, y1);
+ stream2 << vec3;
+ ensure("1:operator << failed",(stream1.str() == stream2.str()));
+ }
+
+ template<> template<>
+ void v2math_object::test<19>()
+ {
+ F32 x1 =1.0f, y1 = 2.0f, x2 = -.32f, y2 = .2234f;
+ LLVector2 vec2(x1, y1),vec3(x2, y2);
+ ensure("1:operator < failed",(vec3 < vec2));
+
+ x1 = 1.0f, y1 = 2.0f, x2 = 1.0f, y2 = 3.2234f;
+ vec2.setVec(x1, y1);
+ vec3.setVec(x2, y2);
+ ensure("2:operator < failed", (false == (vec3 < vec2)));
+ }
+
+ template<> template<>
+ void v2math_object::test<20>()
+ {
+ F32 x1 =1.0f, y1 = 2.0f;
+ LLVector2 vec2(x1, y1);
+ ensure("1:operator [] failed",( x1 == vec2[0]));
+ ensure("2:operator [] failed",( y1 == vec2[1]));
+
+ vec2.clearVec();
+ x1 = 23.0f, y1 = -.2361f;
+ vec2.setVec(x1, y1);
+ F32 ref1 = vec2[0];
+ ensure("3:operator [] failed", ( ref1 == x1));
+ F32 ref2 = vec2[1];
+ ensure("4:operator [] failed", ( ref2 == y1));
+ }
+
+ template<> template<>
+ void v2math_object::test<21>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1),vec3(x2, y2);
+ val1 = dist_vec_squared2D(vec2, vec3);
+ val2 = (x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2);
+ ensure_equals("dist_vec_squared2D values are not equal",val2, val1);
+
+ val1 = dist_vec_squared(vec2, vec3);
+ ensure_equals("dist_vec_squared values are not equal",val2, val1);
+
+ val1 = dist_vec(vec2, vec3);
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
+ ensure_equals("dist_vec values are not equal",val2, val1);
+ }
+
+ template<> template<>
+ void v2math_object::test<22>()
+ {
+ F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f,fVal = .0121f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1),vec3(x2, y2);
+ LLVector2 vec4 = lerp(vec2, vec3, fVal);
+ val1 = x1 + (x2 - x1) * fVal;
+ val2 = y1 + (y2 - y1) * fVal;
+ ensure("lerp values are not equal", ((val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY])));
+ }
+
+ template<> template<>
+ void v2math_object::test<23>()
+ {
+ F32 x1 =1.f, y1 = 2.f;
+ F32 val1, val2;
+ LLVector2 vec2(x1, y1);
+
+ F32 vecMag = vec2.normVec();
+ F32 mag = (F32) sqrt(x1*x1 + y1*y1);
+
+ F32 oomag = 1.f / mag;
+ val1 = x1 * oomag;
+ val2 = y1 * oomag;
+
+ ensure("normVec failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]) && is_approx_equal(vecMag, mag));
+
+ x1 =.00000001f, y1 = 0.f;
+
+ vec2.setVec(x1, y1);
+ vecMag = vec2.normVec();
+ ensure("normVec failed should be 0.", 0. == vec2.mV[VX] && 0. == vec2.mV[VY] && vecMag == 0.);
+ }
}