diff options
Diffstat (limited to 'indra/llmath/llvolume.cpp')
-rw-r--r-- | indra/llmath/llvolume.cpp | 14608 |
1 files changed, 7304 insertions, 7304 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index f9f4aea77b..e6001626f3 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -1,7304 +1,7304 @@ -/**
- * @file llvolume.cpp
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llmemory.h"
-#include "llmath.h"
-
-#include <set>
-#if !LL_WINDOWS
-#include <stdint.h>
-#endif
-#include <cmath>
-#include <unordered_map>
-
-#include "llerror.h"
-
-#include "llvolumemgr.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m4math.h"
-#include "m3math.h"
-#include "llmatrix3a.h"
-#include "lloctree.h"
-#include "llvolume.h"
-#include "llvolumeoctree.h"
-#include "llstl.h"
-#include "llsdserialize.h"
-#include "llvector4a.h"
-#include "llmatrix4a.h"
-#include "llmeshoptimizer.h"
-#include "lltimer.h"
-
-#include "mikktspace/mikktspace.h"
-#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file
-
-#include "meshoptimizer/meshoptimizer.h"
-
-#define DEBUG_SILHOUETTE_BINORMALS 0
-#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
-#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
-
-constexpr F32 MIN_CUT_DELTA = 0.02f;
-
-constexpr F32 HOLLOW_MIN = 0.f;
-constexpr F32 HOLLOW_MAX = 0.95f;
-constexpr F32 HOLLOW_MAX_SQUARE = 0.7f;
-
-constexpr F32 TWIST_MIN = -1.f;
-constexpr F32 TWIST_MAX = 1.f;
-
-constexpr F32 RATIO_MIN = 0.f;
-constexpr F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
-
-constexpr F32 HOLE_X_MIN= 0.05f;
-constexpr F32 HOLE_X_MAX= 1.0f;
-
-constexpr F32 HOLE_Y_MIN= 0.05f;
-constexpr F32 HOLE_Y_MAX= 0.5f;
-
-constexpr F32 SHEAR_MIN = -0.5f;
-constexpr F32 SHEAR_MAX = 0.5f;
-
-constexpr F32 REV_MIN = 1.f;
-constexpr F32 REV_MAX = 4.f;
-
-constexpr F32 TAPER_MIN = -1.f;
-constexpr F32 TAPER_MAX = 1.f;
-
-constexpr F32 SKEW_MIN = -0.95f;
-constexpr F32 SKEW_MAX = 0.95f;
-
-constexpr F32 SCULPT_MIN_AREA = 0.002f;
-constexpr S32 SCULPT_MIN_AREA_DETAIL = 1;
-
-bool gDebugGL = false; // See settings.xml "RenderDebugGL"
-
-bool check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
-{
- LLVector3 test = (pt2-pt1)%(pt3-pt2);
-
- //answer
- if(test * norm < 0)
- {
- return false;
- }
- else
- {
- return true;
- }
-}
-
-bool LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
-{
- return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
-}
-
-bool LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
-{
- F32 fAWdU[3]{};
- F32 dir[3]{};
- F32 diff[3]{};
-
- for (U32 i = 0; i < 3; i++)
- {
- dir[i] = 0.5f * (end[i] - start[i]);
- diff[i] = (0.5f * (end[i] + start[i])) - center[i];
- fAWdU[i] = fabsf(dir[i]);
- if(fabsf(diff[i])>size[i] + fAWdU[i]) return false;
- }
-
- float f;
- f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false;
- f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false;
- f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false;
-
- return true;
-}
-
-// Finds tangent vec based on three vertices with texture coordinates.
-// Fills in dummy values if the triangle has degenerate texture coordinates.
-void calc_tangent_from_triangle(
- LLVector4a& normal,
- LLVector4a& tangent_out,
- const LLVector4a& v1,
- const LLVector2& w1,
- const LLVector4a& v2,
- const LLVector2& w2,
- const LLVector4a& v3,
- const LLVector2& w3)
-{
- const F32* v1ptr = v1.getF32ptr();
- const F32* v2ptr = v2.getF32ptr();
- const F32* v3ptr = v3.getF32ptr();
-
- float x1 = v2ptr[0] - v1ptr[0];
- float x2 = v3ptr[0] - v1ptr[0];
- float y1 = v2ptr[1] - v1ptr[1];
- float y2 = v3ptr[1] - v1ptr[1];
- float z1 = v2ptr[2] - v1ptr[2];
- float z2 = v3ptr[2] - v1ptr[2];
-
- float s1 = w2.mV[0] - w1.mV[0];
- float s2 = w3.mV[0] - w1.mV[0];
- float t1 = w2.mV[1] - w1.mV[1];
- float t2 = w3.mV[1] - w1.mV[1];
-
- F32 rd = s1*t2-s2*t1;
-
- float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd)
- : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero
-
- llassert(llfinite(r));
- llassert(!llisnan(r));
-
- LLVector4a sdir(
- (t2 * x1 - t1 * x2) * r,
- (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
-
- LLVector4a tdir(
- (s1 * x2 - s2 * x1) * r,
- (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
-
- LLVector4a n = normal;
- LLVector4a t = sdir;
-
- LLVector4a ncrosst;
- ncrosst.setCross3(n,t);
-
- // Gram-Schmidt orthogonalize
- n.mul(n.dot3(t).getF32());
-
- LLVector4a tsubn;
- tsubn.setSub(t,n);
-
- if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
- {
- tsubn.normalize3fast_checked();
-
- // Calculate handedness
- F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f;
-
- tsubn.getF32ptr()[3] = handedness;
-
- tangent_out = tsubn;
- }
- else
- {
- // degenerate, make up a value
- //
- tangent_out.set(0,0,1,1);
- }
-
-}
-
-
-// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
-// returns true if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
-// and returns the intersection point along dir in intersection_t.
-
-// Moller-Trumbore algorithm
-bool LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t)
-{
-
- /* find vectors for two edges sharing vert0 */
- LLVector4a edge1;
- edge1.setSub(vert1, vert0);
-
- LLVector4a edge2;
- edge2.setSub(vert2, vert0);
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector4a pvec;
- pvec.setCross3(dir, edge2);
-
- /* if determinant is near zero, ray lies in plane of triangle */
- LLVector4a det;
- det.setAllDot3(edge1, pvec);
-
- if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7)
- {
- /* calculate distance from vert0 to ray origin */
- LLVector4a tvec;
- tvec.setSub(orig, vert0);
-
- /* calculate U parameter and test bounds */
- LLVector4a u;
- u.setAllDot3(tvec,pvec);
-
- if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) &&
- (u.lessEqual(det).getGatheredBits() & 0x7))
- {
- /* prepare to test V parameter */
- LLVector4a qvec;
- qvec.setCross3(tvec, edge1);
-
- /* calculate V parameter and test bounds */
- LLVector4a v;
- v.setAllDot3(dir, qvec);
-
-
- //if (!(v < 0.f || u + v > det))
-
- LLVector4a sum_uv;
- sum_uv.setAdd(u, v);
-
- S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7;
- S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7;
-
- if (v_gequal && sum_lequal)
- {
- /* calculate t, scale parameters, ray intersects triangle */
- LLVector4a t;
- t.setAllDot3(edge2,qvec);
-
- t.div(det);
- u.div(det);
- v.div(det);
-
- intersection_a = u[0];
- intersection_b = v[0];
- intersection_t = t[0];
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t)
-{
- F32 u, v, t;
-
- /* find vectors for two edges sharing vert0 */
- LLVector4a edge1;
- edge1.setSub(vert1, vert0);
-
-
- LLVector4a edge2;
- edge2.setSub(vert2, vert0);
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector4a pvec;
- pvec.setCross3(dir, edge2);
-
- /* if determinant is near zero, ray lies in plane of triangle */
- F32 det = edge1.dot3(pvec).getF32();
-
-
- if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
- {
- return false;
- }
-
- F32 inv_det = 1.f / det;
-
- /* calculate distance from vert0 to ray origin */
- LLVector4a tvec;
- tvec.setSub(orig, vert0);
-
- /* calculate U parameter and test bounds */
- u = (tvec.dot3(pvec).getF32()) * inv_det;
- if (u < 0.f || u > 1.f)
- {
- return false;
- }
-
- /* prepare to test V parameter */
- tvec.sub(edge1);
-
- /* calculate V parameter and test bounds */
- v = (dir.dot3(tvec).getF32()) * inv_det;
-
- if (v < 0.f || u + v > 1.f)
- {
- return false;
- }
-
- /* calculate t, ray intersects triangle */
- t = (edge2.dot3(tvec).getF32()) * inv_det;
-
- intersection_a = u;
- intersection_b = v;
- intersection_t = t;
-
-
- return true;
-}
-
-class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle, LLVolumeTriangle*>
-{
-public:
- const LLVolumeFace* mFace;
-
- LLVolumeOctreeRebound(const LLVolumeFace* face)
- {
- mFace = face;
- }
-
- virtual void visit(const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* branch)
- { //this is a depth first traversal, so it's safe to assum all children have complete
- //bounding data
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
-
- LLVector4a& min = node->mExtents[0];
- LLVector4a& max = node->mExtents[1];
-
- if (!branch->isEmpty())
- { //node has data, find AABB that binds data set
- const LLVolumeTriangle* tri = *(branch->getDataBegin());
-
- //initialize min/max to first available vertex
- min = *(tri->mV[0]);
- max = *(tri->mV[0]);
-
- for (LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>::const_element_iter iter = branch->getDataBegin(); iter != branch->getDataEnd(); ++iter)
- { //for each triangle in node
-
- //stretch by triangles in node
- tri = *iter;
-
- min.setMin(min, *tri->mV[0]);
- min.setMin(min, *tri->mV[1]);
- min.setMin(min, *tri->mV[2]);
-
- max.setMax(max, *tri->mV[0]);
- max.setMax(max, *tri->mV[1]);
- max.setMax(max, *tri->mV[2]);
- }
- }
- else if (branch->getChildCount() > 0)
- { //no data, but child nodes exist
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
-
- //initialize min/max to extents of first child
- min = child->mExtents[0];
- max = child->mExtents[1];
- }
- else
- {
- llassert(!branch->isLeaf()); // Empty leaf
- }
-
- for (S32 i = 0; i < branch->getChildCount(); ++i)
- { //stretch by child extents
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
- min.setMin(min, child->mExtents[0]);
- max.setMax(max, child->mExtents[1]);
- }
-
- node->mBounds[0].setAdd(min, max);
- node->mBounds[0].mul(0.5f);
-
- node->mBounds[1].setSub(max,min);
- node->mBounds[1].mul(0.5f);
- }
-};
-
-//-------------------------------------------------------------------
-// statics
-//-------------------------------------------------------------------
-
-
-//----------------------------------------------------
-
-LLProfile::Face* LLProfile::addCap(S16 faceID)
-{
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = 0;
- face->mCount = mTotal;
- face->mScaleU= 1.0f;
- face->mCap = true;
- face->mFaceID = faceID;
- return face;
-}
-
-LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, bool flat)
-{
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = i;
- face->mCount = count;
- face->mScaleU= scaleU;
-
- face->mFlat = flat;
- face->mCap = false;
- face->mFaceID = faceID;
- return face;
-}
-
-//static
-S32 LLProfile::getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
-{ // this is basically LLProfile::genNGon stripped down to only the operations that influence the number of points
- S32 np = 0;
-
- // Generate an n-sided "circular" path.
- // 0 is (1,0), and we go counter-clockwise along a circular path from there.
- F32 t, t_step, t_first, t_fraction;
-
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
-
- t_step = 1.0f / sides;
-
- t_first = floor(begin * sides) / (F32)sides;
-
- // pt1 is the first point on the fractional face.
- // Starting t and ang values for the first face
- t = t_first;
-
- // Increment to the next point.
- // pt2 is the end point on the fractional face
- t += t_step;
-
- t_fraction = (begin - t_first)*sides;
-
- // Only use if it's not almost exactly on an edge.
- if (t_fraction < 0.9999f)
- {
- np++;
- }
-
- // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
- while (t < end)
- {
- // Iterate through all the integer steps of t.
- np++;
-
- t += t_step;
- }
-
- t_fraction = (end - (t - t_step))*sides;
-
- // Find the fraction that we need to add to the end point.
- t_fraction = (end - (t - t_step))*sides;
- if (t_fraction > 0.0001f)
- {
- np++;
- }
-
- // If we're sliced, the profile is open.
- if ((end - begin)*ang_scale < 0.99f)
- {
- if (params.getHollow() <= 0)
- {
- // put center point if not hollow.
- np++;
- }
- }
-
- return np;
-}
-
-// What is the bevel parameter used for? - DJS 04/05/02
-// Bevel parameter is currently unused but presumedly would support
-// filleted and chamfered corners
-void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
-{
- // Generate an n-sided "circular" path.
- // 0 is (1,0), and we go counter-clockwise along a circular path from there.
- constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
- F32 scale = 0.5f;
- F32 t, t_step, t_first, t_fraction, ang, ang_step;
- LLVector4a pt1,pt2;
-
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
-
- t_step = 1.0f / sides;
- ang_step = 2.0f*F_PI*t_step*ang_scale;
-
- // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
-
- S32 total_sides = ll_round(sides / ang_scale); // Total number of sides all around
-
- if (total_sides < 8)
- {
- scale = tableScale[total_sides];
- }
-
- t_first = floor(begin * sides) / (F32)sides;
-
- // pt1 is the first point on the fractional face.
- // Starting t and ang values for the first face
- t = t_first;
- ang = 2.0f*F_PI*(t*ang_scale + offset);
- pt1.set(cos(ang)*scale,sin(ang)*scale, t);
-
- // Increment to the next point.
- // pt2 is the end point on the fractional face
- t += t_step;
- ang += ang_step;
- pt2.set(cos(ang)*scale,sin(ang)*scale,t);
-
- t_fraction = (begin - t_first)*sides;
-
- // Only use if it's not almost exactly on an edge.
- if (t_fraction < 0.9999f)
- {
- LLVector4a new_pt;
- new_pt.setLerp(pt1, pt2, t_fraction);
- mProfile.push_back(new_pt);
- }
-
- // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
- while (t < end)
- {
- // Iterate through all the integer steps of t.
- pt1.set(cos(ang)*scale,sin(ang)*scale,t);
-
- if (mProfile.size() > 0) {
- LLVector4a p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- //mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
- LLVector4a new_pt;
- new_pt.setSub(pt1, p);
- new_pt.mul(1.0f/(float)(split+1) * (float)(i+1));
- new_pt.add(p);
- mProfile.push_back(new_pt);
- }
- }
- mProfile.push_back(pt1);
-
- t += t_step;
- ang += ang_step;
- }
-
- t_fraction = (end - (t - t_step))*sides;
-
- // pt1 is the first point on the fractional face
- // pt2 is the end point on the fractional face
- pt2.set(cos(ang)*scale,sin(ang)*scale,t);
-
- // Find the fraction that we need to add to the end point.
- t_fraction = (end - (t - t_step))*sides;
- if (t_fraction > 0.0001f)
- {
- LLVector4a new_pt;
- new_pt.setLerp(pt1, pt2, t_fraction);
-
- if (mProfile.size() > 0) {
- LLVector4a p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- //mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
-
- LLVector4a pt1;
- pt1.setSub(new_pt, p);
- pt1.mul(1.0f/(float)(split+1) * (float)(i+1));
- pt1.add(p);
- mProfile.push_back(pt1);
- }
- }
- mProfile.push_back(new_pt);
- }
-
- // If we're sliced, the profile is open.
- if ((end - begin)*ang_scale < 0.99f)
- {
- if ((end - begin)*ang_scale > 0.5f)
- {
- mConcave = true;
- }
- else
- {
- mConcave = false;
- }
- mOpen = true;
- if (params.getHollow() <= 0)
- {
- // put center point if not hollow.
- mProfile.push_back(LLVector4a(0,0,0));
- }
- }
- else
- {
- // The profile isn't open.
- mOpen = false;
- mConcave = false;
- }
-
- mTotal = mProfile.size();
-}
-
-// Hollow is percent of the original bounding box, not of this particular
-// profile's geometry. Thus, a swept triangle needs lower hollow values than
-// a swept square.
-LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
-{
- // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
-
- // Total add has number of vertices on outside.
- mTotalOut = mTotal;
-
- // Why is the "bevel" parameter -1? DJS 04/05/02
- genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
-
- Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
-
- static thread_local LLAlignedArray<LLVector4a,64> pt;
- pt.resize(mTotal) ;
-
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- pt[i] = mProfile[i];
- pt[i].mul(box_hollow);
- }
-
- S32 j=mTotal-1;
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- mProfile[i] = pt[j--];
- }
-
- for (S32 i=0;i<(S32)mFaces.size();i++)
- {
- if (mFaces[i].mCap)
- {
- mFaces[i].mCount *= 2;
- }
- }
-
- return face;
-}
-
-//static
-S32 LLProfile::getNumPoints(const LLProfileParams& params, bool path_open,F32 detail, S32 split,
- bool is_sculpted, S32 sculpt_size)
-{ // this is basically LLProfile::generate stripped down to only operations that influence the number of points
- if (detail < MIN_LOD)
- {
- detail = MIN_LOD;
- }
-
- // Generate the face data
- F32 hollow = params.getHollow();
-
- S32 np = 0;
-
- switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_SQUARE:
- {
- np = getNumNGonPoints(params, 4,-0.375, 0, 1, split);
-
- if (hollow)
- {
- np *= 2;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- {
- np = getNumNGonPoints(params, 3,0, 0, 1, split);
-
- if (hollow)
- {
- np *= 2;
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- F32 circle_detail = MIN_DETAIL_FACES * detail;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides,
- // so that corners line up.
- circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
- }
- }
-
- S32 sides = (S32)circle_detail;
-
- if (is_sculpted)
- sides = sculpt_size;
-
- np = getNumNGonPoints(params, sides);
-
- if (hollow)
- {
- np *= 2;
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- // Number of faces is cut in half because it's only a half-circle.
- F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides (div 2),
- // so that corners line up.
- circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
- }
- }
- np = getNumNGonPoints(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
-
- if (hollow)
- {
- np *= 2;
- }
-
- // Special case for openness of sphere
- if ((params.getEnd() - params.getBegin()) < 1.f)
- {
- }
- else if (!hollow)
- {
- np++;
- }
- }
- break;
- default:
- break;
- };
-
-
- return np;
-}
-
-
-bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detail, S32 split,
- bool is_sculpted, S32 sculpt_size)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- if ((!mDirty) && (!is_sculpted))
- {
- return false;
- }
- mDirty = false;
-
- if (detail < MIN_LOD)
- {
- LL_INFOS() << "Generating profile with LOD < MIN_LOD. CLAMPING" << LL_ENDL;
- detail = MIN_LOD;
- }
-
- mProfile.resize(0);
- mFaces.resize(0);
-
- // Generate the face data
- S32 i;
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
- F32 hollow = params.getHollow();
-
- // Quick validation to eliminate some server crashes.
- if (begin > end - 0.01f)
- {
- LL_WARNS() << "LLProfile::generate() assertion failed (begin >= end)" << LL_ENDL;
- return false;
- }
-
- S32 face_num = 0;
-
- switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_SQUARE:
- {
- genNGon(params, 4,-0.375, 0, 1, split);
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true);
- }
-
- LLVector4a scale(1,1,4,1);
-
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 4 to generate proper tex coords.
- mProfile[i].mul(scale);
- llassert(mProfile[i].isFinite3());
- }
-
- if (hollow)
- {
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_TRIANGLE:
- // This offset is not correct, but we can't change it now... DK 11/17/04
- addHole(params, true, 3, -0.375f, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Compute actual detail levels for cubes
- addHole(params, false, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_SQUARE:
- default:
- addHole(params, true, 4, -0.375f, hollow, 1.f, split);
- break;
- }
- }
-
- if (path_open) {
- mFaces[0].mCount = mTotal;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- {
- genNGon(params, 3,0, 0, 1, split);
- LLVector4a scale(1,1,3,1);
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 3 to generate proper tex coords.
- mProfile[i].mul(scale);
- llassert(mProfile[i].isFinite3());
- }
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true);
- }
- if (hollow)
- {
- // Swept triangles need smaller hollowness values,
- // because the triangle doesn't fill the bounding box.
- F32 triangle_hollow = hollow / 2.f;
-
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Actually generate level of detail for triangles
- addHole(params, false, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, true, 4, 0, triangle_hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_TRIANGLE:
- default:
- addHole(params, true, 3, 0, triangle_hollow, 1.f, split);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- F32 circle_detail = MIN_DETAIL_FACES * detail;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides,
- // so that corners line up.
- circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
- }
- }
-
- S32 sides = (S32)circle_detail;
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
-
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- if (mOpen && !hollow)
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, false);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, false);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, true, 4, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, true, 3, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, true, circle_detail, 0, hollow, 1.f);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- // Number of faces is cut in half because it's only a half-circle.
- F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides (div 2),
- // so that corners line up.
- circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
- }
- }
- genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
- if (mOpen && !params.getHollow())
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, false);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, false);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, true, 2, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, true, 3, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, false, circle_detail, 0.5f, hollow, 0.5f);
- break;
- }
- }
-
- // Special case for openness of sphere
- if ((params.getEnd() - params.getBegin()) < 1.f)
- {
- mOpen = true;
- }
- else if (!hollow)
- {
- mOpen = false;
- mProfile.push_back(mProfile[0]);
- mTotal++;
- }
- }
- break;
- default:
- LL_ERRS() << "Unknown profile: getCurveType()=" << params.getCurveType() << LL_ENDL;
- break;
- };
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_END); // bottom
- }
-
- if ( mOpen) // interior edge caps
- {
- addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, true);
-
- if (hollow)
- {
- addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, true);
- }
- else
- {
- addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, true);
- }
- }
-
- return true;
-}
-
-
-
-bool LLProfileParams::importFile(LLFILE *fp)
-{
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL;
- }
- }
-
- return true;
-}
-
-
-bool LLProfileParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\t\tprofile 0\n");
- fprintf(fp,"\t\t{\n");
- fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp,"\t\t\tend\t%g\n", getEnd());
- fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
- fprintf(fp, "\t\t}\n");
- return true;
-}
-
-
-bool LLProfileParams::importLegacyStream(std::istream& input_stream)
-{
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword,
- valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL;
- }
- }
-
- return true;
-}
-
-
-bool LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream <<"\t\tprofile 0\n";
- output_stream <<"\t\t{\n";
- output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
- output_stream <<"\t\t\tend\t" << getEnd() << "\n";
- output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
- output_stream << "\t\t}\n";
- return true;
-}
-
-LLSD LLProfileParams::asLLSD() const
-{
- LLSD sd;
-
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["hollow"] = getHollow();
- return sd;
-}
-
-bool LLProfileParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setHollow((F32)sd["hollow"].asReal());
- return true;
-}
-
-void LLProfileParams::copyParams(const LLProfileParams ¶ms)
-{
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setHollow(params.getHollow());
-}
-
-
-LLPath::~LLPath()
-{
-}
-
-S32 LLPath::getNumNGonPoints(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
-{ //this is basically LLPath::genNGon stripped down to only operations that influence the number of points added
- S32 ret = 0;
-
- F32 step= 1.0f / sides;
- F32 t = params.getBegin();
- ret = 1;
-
- t+=step;
-
- // Snap to a quantized parameter, so that cut does not
- // affect most sample points.
- t = ((S32)(t * sides)) / (F32)sides;
-
- // Run through the non-cut dependent points.
- while (t < params.getEnd())
- {
- ret++;
- t+=step;
- }
-
- ret++;
-
- return ret;
-}
-
-void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
- constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
-
- F32 revolutions = params.getRevolutions();
- F32 skew = params.getSkew();
- F32 skew_mag = fabs(skew);
- F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
- F32 hole_y = params.getScaleY();
-
- // Calculate taper begin/end for x,y (Negative means taper the beginning)
- F32 taper_x_begin = 1.0f;
- F32 taper_x_end = 1.0f - params.getTaperX();
- F32 taper_y_begin = 1.0f;
- F32 taper_y_end = 1.0f - params.getTaperY();
-
- if ( taper_x_end > 1.0f )
- {
- // Flip tapering.
- taper_x_begin = 2.0f - taper_x_end;
- taper_x_end = 1.0f;
- }
- if ( taper_y_end > 1.0f )
- {
- // Flip tapering.
- taper_y_begin = 2.0f - taper_y_end;
- taper_y_end = 1.0f;
- }
-
- // For spheres, the radius is usually zero.
- F32 radius_start = 0.5f;
- if (sides < 8)
- {
- radius_start = tableScale[sides];
- }
-
- // Scale the radius to take the hole size into account.
- radius_start *= 1.0f - hole_y;
-
- // Now check the radius offset to calculate the start,end radius. (Negative means
- // decrease the start radius instead).
- F32 radius_end = radius_start;
- F32 radius_offset = params.getRadiusOffset();
- if (radius_offset < 0.f)
- {
- radius_start *= 1.f + radius_offset;
- }
- else
- {
- radius_end *= 1.f - radius_offset;
- }
-
- // Is the path NOT a closed loop?
- mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
- (skew_mag > 0.001f) ||
- (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
- (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
- (fabs(radius_end - radius_start) > 0.001f) );
-
- F32 ang, c, s;
- LLQuaternion twist, qang;
- PathPt *pt;
- LLVector3 path_axis (1.f, 0.f, 0.f);
- //LLVector3 twist_axis(0.f, 0.f, 1.f);
- F32 twist_begin = params.getTwistBegin() * twist_scale;
- F32 twist_end = params.getTwist() * twist_scale;
-
- // We run through this once before the main loop, to make sure
- // the path begins at the correct cut.
- F32 step= 1.0f / sides;
- F32 t = params.getBegin();
- pt = mPath.append(1);
- ang = 2.0f*F_PI*revolutions * t;
- s = sin(ang)*lerp(radius_start, radius_end, t);
- c = cos(ang)*lerp(radius_start, radius_end, t);
-
-
- pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
- hole_y * lerp(taper_y_begin, taper_y_end, t),
- 0,1);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
-
- LLMatrix3 rot(twist * qang);
-
- pt->mRot.loadu(rot);
-
- t+=step;
-
- // Snap to a quantized parameter, so that cut does not
- // affect most sample points.
- t = ((S32)(t * sides)) / (F32)sides;
-
- // Run through the non-cut dependent points.
- while (t < params.getEnd())
- {
- pt = mPath.append(1);
-
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
-
- pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
- hole_y * lerp(taper_y_begin, taper_y_end, t),
- 0,1);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- LLMatrix3 tmp(twist*qang);
- pt->mRot.loadu(tmp);
-
- t+=step;
- }
-
- // Make one final pass for the end cut.
- t = params.getEnd();
- pt = mPath.append(1);
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
- hole_y * lerp(taper_y_begin, taper_y_end, t),
- 0,1);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- LLMatrix3 tmp(twist*qang);
- pt->mRot.loadu(tmp);
-
- mTotal = mPath.size();
-}
-
-const LLVector2 LLPathParams::getBeginScale() const
-{
- LLVector2 begin_scale(1.f, 1.f);
- if (getScaleX() > 1)
- {
- begin_scale.mV[0] = 2-getScaleX();
- }
- if (getScaleY() > 1)
- {
- begin_scale.mV[1] = 2-getScaleY();
- }
- return begin_scale;
-}
-
-const LLVector2 LLPathParams::getEndScale() const
-{
- LLVector2 end_scale(1.f, 1.f);
- if (getScaleX() < 1)
- {
- end_scale.mV[0] = getScaleX();
- }
- if (getScaleY() < 1)
- {
- end_scale.mV[1] = getScaleY();
- }
- return end_scale;
-}
-
-S32 LLPath::getNumPoints(const LLPathParams& params, F32 detail)
-{ // this is basically LLPath::generate stripped down to only the operations that influence the number of points
- if (detail < MIN_LOD)
- {
- detail = MIN_LOD;
- }
-
- S32 np = 2; // hardcode for line
-
- // Is this 0xf0 mask really necessary? DK 03/02/05
-
- switch (params.getCurveType() & 0xf0)
- {
- default:
- case LL_PCODE_PATH_LINE:
- {
- // Take the begin/end twist into account for detail.
- np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE:
- {
- // Increase the detail as the revolutions and twist increase.
- F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist());
-
- S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
-
- np = sides;
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE2:
- {
- //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
- np = getNumNGonPoints(params, llfloor(MIN_DETAIL_FACES * detail));
- }
- break;
-
- case LL_PCODE_PATH_TEST:
-
- np = 5;
- break;
- };
-
- return np;
-}
-
-bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
- bool is_sculpted, S32 sculpt_size)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- if ((!mDirty) && (!is_sculpted))
- {
- return false;
- }
-
- if (detail < MIN_LOD)
- {
- LL_INFOS() << "Generating path with LOD < MIN! Clamping to 1" << LL_ENDL;
- detail = MIN_LOD;
- }
-
- mDirty = false;
- S32 np = 2; // hardcode for line
-
- mPath.resize(0);
- mOpen = true;
-
- // Is this 0xf0 mask really necessary? DK 03/02/05
- switch (params.getCurveType() & 0xf0)
- {
- default:
- case LL_PCODE_PATH_LINE:
- {
- // Take the begin/end twist into account for detail.
- np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
- if (np < split+2)
- {
- np = split+2;
- }
-
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- LLVector2 start_scale = params.getBeginScale();
- LLVector2 end_scale = params.getEndScale();
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep);
- mPath[i].mPos.set(lerp(0,params.getShear().mV[0],t),
- lerp(0,params.getShear().mV[1],t),
- t - 0.5f);
- LLQuaternion quat;
- quat.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1);
- LLMatrix3 tmp(quat);
- mPath[i].mRot.loadu(tmp);
- mPath[i].mScale.set(lerp(start_scale.mV[0],end_scale.mV[0],t),
- lerp(start_scale.mV[1],end_scale.mV[1],t),
- 0,1);
- mPath[i].mTexT = t;
- }
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE:
- {
- // Increase the detail as the revolutions and twist increase.
- F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist());
-
- S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
-
- if (is_sculpted)
- sides = llmax(sculpt_size, 1);
-
- if (0 < sides)
- genNGon(params, sides);
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE2:
- {
- if (params.getEnd() - params.getBegin() >= 0.99f &&
- params.getScaleX() >= .99f)
- {
- mOpen = false;
- }
-
- //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
- genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
-
- F32 toggle = 0.5f;
- for (S32 i=0;i<(S32)mPath.size();i++)
- {
- mPath[i].mPos.getF32ptr()[0] = toggle;
- if (toggle == 0.5f)
- toggle = -0.5f;
- else
- toggle = 0.5f;
- }
- }
-
- break;
-
- case LL_PCODE_PATH_TEST:
-
- np = 5;
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = (F32)i * mStep;
- mPath[i].mPos.set(0,
- lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t),
- lerp(-0.5f, cos(F_PI*params.getTwist()*t)*0.5f,t));
- mPath[i].mScale.set(lerp(1,params.getScale().mV[0],t),
- lerp(1,params.getScale().mV[1],t), 0,1);
- mPath[i].mTexT = t;
- LLQuaternion quat;
- quat.setQuat(F_PI * params.getTwist() * t,1,0,0);
- LLMatrix3 tmp(quat);
- mPath[i].mRot.loadu(tmp);
- }
-
- break;
- };
-
- if (params.getTwist() != params.getTwistBegin()) mOpen = true;
-
- //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) {
- // mOpen = true;
- //}
-
- return true;
-}
-
-bool LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split,
- bool is_sculpted, S32 sculpt_size)
-{
- mOpen = true; // Draw end caps
- if (getPathLength() == 0)
- {
- // Path hasn't been generated yet.
- // Some algorithms later assume at least TWO path points.
- resizePath(2);
- LLQuaternion quat;
- quat.setQuat(0,0,0);
- LLMatrix3 tmp(quat);
-
- for (U32 i = 0; i < 2; i++)
- {
- mPath[i].mPos.set(0, 0, 0);
- mPath[i].mRot.loadu(tmp);
- mPath[i].mScale.set(1, 1, 0, 1);
- mPath[i].mTexT = 0;
- }
- }
-
- return true;
-}
-
-
-bool LLPathParams::importFile(LLFILE *fp)
-{
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << " in path import" << LL_ENDL;
- }
- }
- return true;
-}
-
-
-bool LLPathParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp, "\t\tpath 0\n");
- fprintf(fp, "\t\t{\n");
- fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp, "\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp, "\t\t\tend\t%g\n", getEnd());
- fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() );
- fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() );
- fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() );
- fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() );
- fprintf(fp,"\t\t\ttwist\t%g\n", getTwist());
-
- fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin());
- fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset());
- fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX());
- fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY());
- fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions());
- fprintf(fp,"\t\t\tskew\t%g\n", getSkew());
-
- fprintf(fp, "\t\t}\n");
- return true;
-}
-
-
-bool LLPathParams::importLegacyStream(std::istream& input_stream)
-{
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << " in path import" << LL_ENDL;
- }
- }
- return true;
-}
-
-
-bool LLPathParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream << "\t\tpath 0\n";
- output_stream << "\t\t{\n";
- output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream << "\t\t\tbegin\t" << getBegin() << "\n";
- output_stream << "\t\t\tend\t" << getEnd() << "\n";
- output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n";
- output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n";
- output_stream << "\t\t\tshear_x\t" << getShearX() << "\n";
- output_stream << "\t\t\tshear_y\t" << getShearY() << "\n";
- output_stream <<"\t\t\ttwist\t" << getTwist() << "\n";
-
- output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n";
- output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n";
- output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n";
- output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n";
- output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n";
- output_stream <<"\t\t\tskew\t" << getSkew() << "\n";
-
- output_stream << "\t\t}\n";
- return true;
-}
-
-LLSD LLPathParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["scale_x"] = getScaleX();
- sd["scale_y"] = getScaleY();
- sd["shear_x"] = getShearX();
- sd["shear_y"] = getShearY();
- sd["twist"] = getTwist();
- sd["twist_begin"] = getTwistBegin();
- sd["radius_offset"] = getRadiusOffset();
- sd["taper_x"] = getTaperX();
- sd["taper_y"] = getTaperY();
- sd["revolutions"] = getRevolutions();
- sd["skew"] = getSkew();
-
- return sd;
-}
-
-bool LLPathParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setScaleX((F32)sd["scale_x"].asReal());
- setScaleY((F32)sd["scale_y"].asReal());
- setShearX((F32)sd["shear_x"].asReal());
- setShearY((F32)sd["shear_y"].asReal());
- setTwist((F32)sd["twist"].asReal());
- setTwistBegin((F32)sd["twist_begin"].asReal());
- setRadiusOffset((F32)sd["radius_offset"].asReal());
- setTaperX((F32)sd["taper_x"].asReal());
- setTaperY((F32)sd["taper_y"].asReal());
- setRevolutions((F32)sd["revolutions"].asReal());
- setSkew((F32)sd["skew"].asReal());
- return true;
-}
-
-void LLPathParams::copyParams(const LLPathParams ¶ms)
-{
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setScale(params.getScaleX(), params.getScaleY() );
- setShear(params.getShearX(), params.getShearY() );
- setTwist(params.getTwist());
- setTwistBegin(params.getTwistBegin());
- setRadiusOffset(params.getRadiusOffset());
- setTaper( params.getTaperX(), params.getTaperY() );
- setRevolutions(params.getRevolutions());
- setSkew(params.getSkew());
-}
-
-LLProfile::~LLProfile()
-{
-}
-
-
-S32 LLVolume::sNumMeshPoints = 0;
-
-LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const bool generate_single_face, const bool is_unique)
- : mParams(params)
-{
- mUnique = is_unique;
- mFaceMask = 0x0;
- mDetail = detail;
- mSculptLevel = -2;
- mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
- mIsMeshAssetLoaded = false;
- mIsMeshAssetUnavaliable = false;
- mLODScaleBias.setVec(1,1,1);
- mHullPoints = nullptr;
- mHullIndices = nullptr;
- mNumHullPoints = 0;
- mNumHullIndices = 0;
-
- // set defaults
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
- {
- mPathp = new LLDynamicPath();
- }
- else
- {
- mPathp = new LLPath();
- }
- mProfilep = new LLProfile();
-
- mGenerateSingleFace = generate_single_face;
-
- generate();
-
- if ((mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) || mParams.getSculptType() == LL_SCULPT_TYPE_MESH)
- {
- createVolumeFaces();
- }
-}
-
-void LLVolume::resizePath(S32 length)
-{
- mPathp->resizePath(length);
- mVolumeFaces.clear();
- setDirty();
-}
-
-void LLVolume::regen()
-{
- generate();
- createVolumeFaces();
-}
-
-void LLVolume::genTangents(S32 face)
-{
- // generate legacy tangents for the specified face
- llassert(!isMeshAssetLoaded() || mVolumeFaces[face].mTangents != nullptr); // if this is a complete mesh asset, we should already have tangents
- mVolumeFaces[face].createTangents();
-}
-
-LLVolume::~LLVolume()
-{
- sNumMeshPoints -= mMesh.size();
- delete mPathp;
-
- delete mProfilep;
-
- mPathp = NULL;
- mProfilep = NULL;
- mVolumeFaces.clear();
-
- ll_aligned_free_16(mHullPoints);
- mHullPoints = NULL;
- ll_aligned_free_16(mHullIndices);
- mHullIndices = NULL;
-}
-
-bool LLVolume::generate()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- LL_CHECK_MEMORY
- llassert_always(mProfilep);
-
- //Added 10.03.05 Dave Parks
- // Split is a parameter to LLProfile::generate that tesselates edges on the profile
- // to prevent lighting and texture interpolation errors on triangles that are
- // stretched due to twisting or scaling on the path.
- S32 split = (S32) ((mDetail)*0.66f);
-
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
- (mParams.getPathParams().getScale().mV[0] != 1.0f ||
- mParams.getPathParams().getScale().mV[1] != 1.0f) &&
- (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
- {
- split = 0;
- }
-
- mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
-
- F32 profile_detail = mDetail;
- F32 path_detail = mDetail;
-
- if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
- {
- U8 path_type = mParams.getPathParams().getCurveType();
- U8 profile_type = mParams.getProfileParams().getCurveType();
- if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
- {
- //cylinders don't care about Z-Axis
- mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
- }
- else if (path_type == LL_PCODE_PATH_CIRCLE)
- {
- mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
- }
- }
-
- bool regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
- bool regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
-
- if (regenPath || regenProf )
- {
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeT * sizeS);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
-
- // Run along the path.
- LLVector4a* dst = mMesh.mArray;
-
- for (S32 s = 0; s < sizeS; ++s)
- {
- F32* scale = mPathp->mPath[s].mScale.getF32ptr();
-
- F32 sc [] =
- { scale[0], 0, 0, 0,
- 0, scale[1], 0, 0,
- 0, 0, scale[2], 0,
- 0, 0, 0, 1 };
-
- LLMatrix4 rot((F32*) mPathp->mPath[s].mRot.mMatrix);
- LLMatrix4 scale_mat(sc);
-
- scale_mat *= rot;
-
- LLMatrix4a rot_mat;
- rot_mat.loadu(scale_mat);
-
- LLVector4a* profile = mProfilep->mProfile.mArray;
- LLVector4a* end_profile = profile+sizeT;
- LLVector4a offset = mPathp->mPath[s].mPos;
-
- // hack to work around MAINT-5660 for debug until we can suss out
- // what is wrong with the path generated that inserts NaNs...
- if (!offset.isFinite3())
- {
- offset.clear();
- }
-
- LLVector4a tmp;
-
- // Run along the profile.
- while (profile < end_profile)
- {
- rot_mat.rotate(*profile++, tmp);
- dst->setAdd(tmp,offset);
- ++dst;
- }
- }
-
- for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin();
- iter != mProfilep->mFaces.end(); ++iter)
- {
- LLFaceID id = iter->mFaceID;
- mFaceMask |= id;
- }
- LL_CHECK_MEMORY
- return true;
- }
-
- LL_CHECK_MEMORY
- return false;
-}
-
-void LLVolumeFace::VertexData::init()
-{
- if (!mData)
- {
- mData = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2);
- }
-}
-
-LLVolumeFace::VertexData::VertexData()
-{
- mData = NULL;
- init();
-}
-
-LLVolumeFace::VertexData::VertexData(const VertexData& rhs)
-{
- mData = NULL;
- *this = rhs;
-}
-
-const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs)
-{
- if (this != &rhs)
- {
- init();
- LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a));
- mTexCoord = rhs.mTexCoord;
- }
- return *this;
-}
-
-LLVolumeFace::VertexData::~VertexData()
-{
- ll_aligned_free_16(mData);
- mData = NULL;
-}
-
-LLVector4a& LLVolumeFace::VertexData::getPosition()
-{
- return mData[POSITION];
-}
-
-LLVector4a& LLVolumeFace::VertexData::getNormal()
-{
- return mData[NORMAL];
-}
-
-const LLVector4a& LLVolumeFace::VertexData::getPosition() const
-{
- return mData[POSITION];
-}
-
-const LLVector4a& LLVolumeFace::VertexData::getNormal() const
-{
- return mData[NORMAL];
-}
-
-
-void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos)
-{
- mData[POSITION] = pos;
-}
-
-void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm)
-{
- mData[NORMAL] = norm;
-}
-
-bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
-{
- const F32* lp = this->getPosition().getF32ptr();
- const F32* rp = rhs.getPosition().getF32ptr();
-
- if (lp[0] != rp[0])
- {
- return lp[0] < rp[0];
- }
-
- if (rp[1] != lp[1])
- {
- return lp[1] < rp[1];
- }
-
- if (rp[2] != lp[2])
- {
- return lp[2] < rp[2];
- }
-
- lp = getNormal().getF32ptr();
- rp = rhs.getNormal().getF32ptr();
-
- if (lp[0] != rp[0])
- {
- return lp[0] < rp[0];
- }
-
- if (rp[1] != lp[1])
- {
- return lp[1] < rp[1];
- }
-
- if (rp[2] != lp[2])
- {
- return lp[2] < rp[2];
- }
-
- if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0])
- {
- return mTexCoord.mV[0] < rhs.mTexCoord.mV[0];
- }
-
- return mTexCoord.mV[1] < rhs.mTexCoord.mV[1];
-}
-
-bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
-{
- return mData[POSITION].equals3(rhs.getPosition()) &&
- mData[NORMAL].equals3(rhs.getNormal()) &&
- mTexCoord == rhs.mTexCoord;
-}
-
-bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
-{
- bool retval = false;
-
- const F32 epsilon = 0.00001f;
-
- if (rhs.mData[POSITION].equals3(mData[POSITION], epsilon) &&
- fabs(rhs.mTexCoord[0]-mTexCoord[0]) < epsilon &&
- fabs(rhs.mTexCoord[1]-mTexCoord[1]) < epsilon)
- {
- if (angle_cutoff > 1.f)
- {
- retval = (mData[NORMAL].equals3(rhs.mData[NORMAL], epsilon));
- }
- else
- {
- F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32();
- retval = cur_angle > angle_cutoff;
- }
- }
-
- return retval;
-}
-
-bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- //input stream is now pointing at a zlib compressed block of LLSD
- //decompress block
- LLSD mdl;
- U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, is, size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL;
- return false;
- }
- return unpackVolumeFacesInternal(mdl);
-}
-
-bool LLVolume::unpackVolumeFaces(U8* in_data, S32 size)
-{
- //input data is now pointing at a zlib compressed block of LLSD
- //decompress block
- LLSD mdl;
- U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, in_data, size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL;
- return false;
- }
- return unpackVolumeFacesInternal(mdl);
-}
-
-bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
-{
- {
- U32 face_count = mdl.size();
-
- if (face_count == 0)
- { //no faces unpacked, treat as failed decode
- LL_WARNS() << "found no faces!" << LL_ENDL;
- return false;
- }
-
- mVolumeFaces.resize(face_count);
-
- for (size_t i = 0; i < face_count; ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- if (mdl[i].has("NoGeometry"))
- { //face has no geometry, continue
- face.resizeIndices(3);
- face.resizeVertices(1);
- face.mPositions->clear();
- face.mNormals->clear();
- face.mTexCoords->setZero();
- memset(face.mIndices, 0, sizeof(U16)*3);
- continue;
- }
-
- LLSD::Binary pos = mdl[i]["Position"];
- LLSD::Binary norm = mdl[i]["Normal"];
- LLSD::Binary tangent = mdl[i]["Tangent"];
- LLSD::Binary tc = mdl[i]["TexCoord0"];
- LLSD::Binary idx = mdl[i]["TriangleList"];
-
- //copy out indices
- S32 num_indices = idx.size() / 2;
- const S32 indices_to_discard = num_indices % 3;
- if (indices_to_discard > 0)
- {
- // Invalid number of triangle indices
- LL_WARNS() << "Incomplete triangle discarded from face! Indices count " << num_indices << " was not divisible by 3. face index: " << i << " Total: " << face_count << LL_ENDL;
- num_indices -= indices_to_discard;
- }
- face.resizeIndices(num_indices);
-
- if (num_indices > 2 && !face.mIndices)
- {
- LL_WARNS() << "Failed to allocate " << num_indices << " indices for face index: " << i << " Total: " << face_count << LL_ENDL;
- continue;
- }
-
- if (idx.empty() || face.mNumIndices < 3)
- { //why is there an empty index list?
- LL_WARNS() << "Empty face present! Face index: " << i << " Total: " << face_count << LL_ENDL;
- continue;
- }
-
- U16* indices = (U16*) &(idx[0]);
- for (U32 j = 0; j < num_indices; ++j)
- {
- face.mIndices[j] = indices[j];
- }
-
- //copy out vertices
- U32 num_verts = pos.size()/(3*2);
- face.resizeVertices(num_verts);
-
- if (num_verts > 0 && !face.mPositions)
- {
- LL_WARNS() << "Failed to allocate " << num_verts << " vertices for face index: " << i << " Total: " << face_count << LL_ENDL;
- face.resizeIndices(0);
- continue;
- }
-
- LLVector3 minp;
- LLVector3 maxp;
- LLVector2 min_tc;
- LLVector2 max_tc;
-
- minp.setValue(mdl[i]["PositionDomain"]["Min"]);
- maxp.setValue(mdl[i]["PositionDomain"]["Max"]);
- LLVector4a min_pos, max_pos;
- min_pos.load3(minp.mV);
- max_pos.load3(maxp.mV);
-
- min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
- max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
-
- //unpack normalized scale/translation
- if (mdl[i].has("NormalizedScale"))
- {
- face.mNormalizedScale.setValue(mdl[i]["NormalizedScale"]);
- }
- else
- {
- face.mNormalizedScale.set(1, 1, 1);
- }
-
- LLVector4a pos_range;
- pos_range.setSub(max_pos, min_pos);
- LLVector2 tc_range2 = max_tc - min_tc;
-
- LLVector4a tc_range;
- tc_range.set(tc_range2[0], tc_range2[1], tc_range2[0], tc_range2[1]);
- LLVector4a min_tc4(min_tc[0], min_tc[1], min_tc[0], min_tc[1]);
-
- LLVector4a* pos_out = face.mPositions;
- LLVector4a* norm_out = face.mNormals;
- LLVector4a* tc_out = (LLVector4a*) face.mTexCoords;
-
- {
- U16* v = (U16*) &(pos[0]);
- for (U32 j = 0; j < num_verts; ++j)
- {
- pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]);
- pos_out->div(65535.f);
- pos_out->mul(pos_range);
- pos_out->add(min_pos);
- pos_out++;
- v += 3;
- }
-
- }
-
- {
- if (!norm.empty())
- {
- U16* n = (U16*) &(norm[0]);
- for (U32 j = 0; j < num_verts; ++j)
- {
- norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]);
- norm_out->div(65535.f);
- norm_out->mul(2.f);
- norm_out->sub(1.f);
- norm_out++;
- n += 3;
- }
- }
- else
- {
- for (U32 j = 0; j < num_verts; ++j)
- {
- norm_out->clear();
- norm_out++; // or just norm_out[j].clear();
- }
- }
- }
-
-#if 0 // keep this code for now in case we decide to add support for on-the-wire tangents
- {
- if (!tangent.empty())
- {
- face.allocateTangents(face.mNumVertices);
- U16* t = (U16*)&(tangent[0]);
-
- // NOTE: tangents coming from the asset may not be mikkt space, but they should always be used by the GLTF shaders to
- // maintain compliance with the GLTF spec
- LLVector4a* t_out = face.mTangents;
-
- for (U32 j = 0; j < num_verts; ++j)
- {
- t_out->set((F32)t[0], (F32)t[1], (F32)t[2], (F32) t[3]);
- t_out->div(65535.f);
- t_out->mul(2.f);
- t_out->sub(1.f);
-
- F32* tp = t_out->getF32ptr();
- tp[3] = tp[3] < 0.f ? -1.f : 1.f;
-
- t_out++;
- t += 4;
- }
- }
- }
-#endif
-
- {
- if (!tc.empty())
- {
- U16* t = (U16*) &(tc[0]);
- for (U32 j = 0; j < num_verts; j+=2)
- {
- if (j < num_verts-1)
- {
- tc_out->set((F32) t[0], (F32) t[1], (F32) t[2], (F32) t[3]);
- }
- else
- {
- tc_out->set((F32) t[0], (F32) t[1], 0.f, 0.f);
- }
-
- t += 4;
-
- tc_out->div(65535.f);
- tc_out->mul(tc_range);
- tc_out->add(min_tc4);
-
- tc_out++;
- }
- }
- else
- {
- for (U32 j = 0; j < num_verts; j += 2)
- {
- tc_out->clear();
- tc_out++;
- }
- }
- }
-
- if (mdl[i].has("Weights"))
- {
- face.allocateWeights(num_verts);
- if (!face.mWeights && num_verts)
- {
- LL_WARNS() << "Failed to allocate " << num_verts << " weights for face index: " << i << " Total: " << face_count << LL_ENDL;
- face.resizeIndices(0);
- face.resizeVertices(0);
- continue;
- }
-
- LLSD::Binary weights = mdl[i]["Weights"];
-
- U32 idx = 0;
-
- U32 cur_vertex = 0;
- while (idx < weights.size() && cur_vertex < num_verts)
- {
- const U8 END_INFLUENCES = 0xFF;
- U8 joint = weights[idx++];
-
- U32 cur_influence = 0;
- LLVector4 wght(0,0,0,0);
- U32 joints[4] = {0,0,0,0};
- LLVector4 joints_with_weights(0,0,0,0);
-
- while (joint != END_INFLUENCES && idx < weights.size())
- {
- U16 influence = weights[idx++];
- influence |= ((U16) weights[idx++] << 8);
-
- F32 w = llclamp((F32) influence / 65535.f, 0.001f, 0.999f);
- wght.mV[cur_influence] = w;
- joints[cur_influence] = joint;
- cur_influence++;
-
- if (cur_influence >= 4)
- {
- joint = END_INFLUENCES;
- }
- else
- {
- joint = weights[idx++];
- }
- }
- F32 wsum = wght.mV[VX] + wght.mV[VY] + wght.mV[VZ] + wght.mV[VW];
- if (wsum <= 0.f)
- {
- wght = LLVector4(0.999f,0.f,0.f,0.f);
- }
- for (U32 k=0; k<4; k++)
- {
- F32 f_combined = (F32) joints[k] + wght[k];
- joints_with_weights[k] = f_combined;
- // Any weights we added above should wind up non-zero and applied to a specific bone.
- // A failure here would indicate a floating point precision error in the math.
- llassert((k >= cur_influence) || (f_combined - S32(f_combined) > 0.0f));
- }
- face.mWeights[cur_vertex].loadua(joints_with_weights.mV);
-
- cur_vertex++;
- }
-
- if (cur_vertex != num_verts || idx != weights.size())
- {
- LL_WARNS() << "Vertex weight count does not match vertex count!" << LL_ENDL;
- }
-
- }
-
- // modifier flags?
- bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
- bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
-
-
- // translate to actions:
- bool do_reflect_x = false;
- bool do_reverse_triangles = false;
- bool do_invert_normals = false;
-
- if (do_mirror)
- {
- do_reflect_x = true;
- do_reverse_triangles = !do_reverse_triangles;
- }
-
- if (do_invert)
- {
- do_invert_normals = true;
- do_reverse_triangles = !do_reverse_triangles;
- }
-
- // now do the work
-
- if (do_reflect_x)
- {
- LLVector4a* p = (LLVector4a*) face.mPositions;
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (S32 i = 0; i < face.mNumVertices; i++)
- {
- p[i].mul(-1.0f);
- n[i].mul(-1.0f);
- }
- }
-
- if (do_invert_normals)
- {
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (S32 i = 0; i < face.mNumVertices; i++)
- {
- n[i].mul(-1.0f);
- }
- }
-
- if (do_reverse_triangles)
- {
- for (U32 j = 0; j < face.mNumIndices; j += 3)
- {
- // swap the 2nd and 3rd index
- S32 swap = face.mIndices[j+1];
- face.mIndices[j+1] = face.mIndices[j+2];
- face.mIndices[j+2] = swap;
- }
- }
-
- //calculate bounding box
- // VFExtents change
- LLVector4a& min = face.mExtents[0];
- LLVector4a& max = face.mExtents[1];
-
- if (face.mNumVertices < 3)
- { //empty face, use a dummy 1cm (at 1m scale) bounding box
- min.splat(-0.005f);
- max.splat(0.005f);
- }
- else
- {
- min = max = face.mPositions[0];
-
- for (S32 i = 1; i < face.mNumVertices; ++i)
- {
- min.setMin(min, face.mPositions[i]);
- max.setMax(max, face.mPositions[i]);
- }
-
- if (face.mTexCoords)
- {
- LLVector2& min_tc = face.mTexCoordExtents[0];
- LLVector2& max_tc = face.mTexCoordExtents[1];
-
- min_tc = face.mTexCoords[0];
- max_tc = face.mTexCoords[0];
-
- for (U32 j = 1; j < face.mNumVertices; ++j)
- {
- update_min_max(min_tc, max_tc, face.mTexCoords[j]);
- }
- }
- else
- {
- face.mTexCoordExtents[0].set(0,0);
- face.mTexCoordExtents[1].set(1,1);
- }
- }
- }
- }
-
- if (!cacheOptimize(true))
- {
- // Out of memory?
- LL_WARNS() << "Failed to optimize!" << LL_ENDL;
- mVolumeFaces.clear();
- return false;
- }
-
- mSculptLevel = 0; // success!
-
- return true;
-}
-
-
-bool LLVolume::isMeshAssetLoaded()
-{
- return mIsMeshAssetLoaded;
-}
-
-void LLVolume::setMeshAssetLoaded(bool loaded)
-{
- mIsMeshAssetLoaded = loaded;
- if (loaded)
- {
- mIsMeshAssetUnavaliable = false;
- }
-}
-
-void LLVolume::setMeshAssetUnavaliable(bool unavaliable)
-{
- // Don't set it if at least one lod loaded
- if (!mIsMeshAssetLoaded)
- {
- mIsMeshAssetUnavaliable = unavaliable;
- }
-}
-
-bool LLVolume::isMeshAssetUnavaliable()
-{
- return mIsMeshAssetUnavaliable;
-}
-
-void LLVolume::copyFacesTo(std::vector<LLVolumeFace> &faces) const
-{
- faces = mVolumeFaces;
-}
-
-void LLVolume::copyFacesFrom(const std::vector<LLVolumeFace> &faces)
-{
- mVolumeFaces = faces;
- mSculptLevel = 0;
-}
-
-void LLVolume::copyVolumeFaces(const LLVolume* volume)
-{
- mVolumeFaces = volume->mVolumeFaces;
- mSculptLevel = 0;
-}
-
-bool LLVolume::cacheOptimize(bool gen_tangents)
-{
- for (S32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- if (!mVolumeFaces[i].cacheOptimize(gen_tangents))
- {
- return false;
- }
- }
- return true;
-}
-
-
-S32 LLVolume::getNumFaces() const
-{
- return mIsMeshAssetLoaded ? getNumVolumeFaces() : (S32)mProfilep->mFaces.size();
-}
-
-
-void LLVolume::createVolumeFaces()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- if (mGenerateSingleFace)
- {
- // do nothing
- }
- else
- {
- S32 num_faces = getNumFaces();
- bool partial_build = true;
- if (num_faces != mVolumeFaces.size())
- {
- partial_build = false;
- mVolumeFaces.resize(num_faces);
- }
- // Initialize volume faces with parameter data
- for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
- {
- LLVolumeFace& vf = mVolumeFaces[i];
- LLProfile::Face& face = mProfilep->mFaces[i];
- vf.mBeginS = face.mIndex;
- vf.mNumS = face.mCount;
- if (vf.mNumS < 0)
- {
- LL_ERRS() << "Volume face corruption detected." << LL_ENDL;
- }
-
- vf.mBeginT = 0;
- vf.mNumT= getPath().mPath.size();
- vf.mID = i;
-
- // Set the type mask bits correctly
- if (mParams.getProfileParams().getHollow() > 0)
- {
- vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
- }
- if (mProfilep->isOpen())
- {
- vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
- }
- if (face.mCap)
- {
- vf.mTypeMask |= LLVolumeFace::CAP_MASK;
- if (face.mFaceID == LL_FACE_PATH_BEGIN)
- {
- vf.mTypeMask |= LLVolumeFace::TOP_MASK;
- }
- else
- {
- llassert(face.mFaceID == LL_FACE_PATH_END);
- vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
- }
- }
- else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
- if (face.mFlat)
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
- }
- if (face.mFaceID & LL_FACE_INNER_SIDE)
- {
- vf.mTypeMask |= LLVolumeFace::INNER_MASK;
- if (face.mFlat && vf.mNumS > 2)
- { //flat inner faces have to copy vert normals
- vf.mNumS = vf.mNumS*2;
- if (vf.mNumS < 0)
- {
- LL_ERRS() << "Volume face corruption detected." << LL_ENDL;
- }
- }
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
- }
- }
- }
-
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- (*iter).create(this, partial_build);
- }
- }
-}
-
-
-inline LLVector4a sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
-{
- // maps RGB values to vector values [0..255] -> [-0.5..0.5]
- LLVector4a value;
- LLVector4a sub(0.5f, 0.5f, 0.5f);
-
- value.set(r,g,b);
- value.mul(1.f/255.f);
- value.sub(sub);
-
- return value;
-}
-
-inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 index = (x + y * sculpt_width) * sculpt_components;
- return index;
-}
-
-
-inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
- U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
-
- return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-}
-
-
-inline LLVector4a sculpt_index_to_vector(U32 index, const U8* sculpt_data)
-{
- LLVector4a v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
-
- return v;
-}
-
-inline LLVector4a sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-inline LLVector4a sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-
-F32 LLVolume::sculptGetSurfaceArea()
-{
- // test to see if image has enough variation to create non-degenerate geometry
-
- F32 area = 0;
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- for (S32 s = 0; s < sizeS-1; s++)
- {
- for (S32 t = 0; t < sizeT-1; t++)
- {
- // get four corners of quad
- LLVector4a& p1 = mMesh[(s )*sizeT + (t )];
- LLVector4a& p2 = mMesh[(s+1)*sizeT + (t )];
- LLVector4a& p3 = mMesh[(s )*sizeT + (t+1)];
- LLVector4a& p4 = mMesh[(s+1)*sizeT + (t+1)];
-
- // compute the area of the quad by taking the length of the cross product of the two triangles
- LLVector4a v0,v1,v2,v3;
- v0.setSub(p1,p2);
- v1.setSub(p1,p3);
- v2.setSub(p4,p2);
- v3.setSub(p4,p3);
-
- LLVector4a cross1, cross2;
- cross1.setCross3(v0,v1);
- cross2.setCross3(v2,v3);
-
- //LLVector3 cross1 = (p1 - p2) % (p1 - p3);
- //LLVector3 cross2 = (p4 - p2) % (p4 - p3);
-
- area += (cross1.getLength3() + cross2.getLength3()).getF32() / 2.f;
- }
- }
-
- return area;
-}
-
-// create empty placeholder shape
-void LLVolume::sculptGenerateEmptyPlaceholder()
-{
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
-
- for (S32 s = 0; s < sizeS; s++)
- {
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- LLVector4a& pt = mMesh[i];
-
- F32* p = pt.getF32ptr();
-
- p[0] = 0;
- p[1] = 0;
- p[2] = 0;
-
- llassert(pt.isFinite3());
- }
- line += sizeT;
- }
-}
-
-// create sphere placeholder shape
-void LLVolume::sculptGenerateSpherePlaceholder()
-{
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
-
- for (S32 s = 0; s < sizeS; s++)
- {
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- LLVector4a& pt = mMesh[i];
-
-
- F32 u = (F32)s / (sizeS - 1);
- F32 v = (F32)t / (sizeT - 1);
-
- const F32 RADIUS = (F32) 0.3;
-
- F32* p = pt.getF32ptr();
-
- p[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
- p[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
- p[2] = (F32)(cos(F_PI * v) * RADIUS);
-
- llassert(pt.isFinite3());
- }
- line += sizeT;
- }
-}
-
-// create the vertices from the map
-void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
-{
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- bool sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- bool sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- bool reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
- for (S32 s = 0; s < sizeS; s++)
- {
- // Run along the profile.
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- LLVector4a& pt = mMesh[i];
-
- S32 reversed_t = t;
-
- if (reverse_horizontal)
- {
- reversed_t = sizeT - t - 1;
- }
-
- U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
- U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
-
-
- if (y == 0) // top row stitching
- {
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (y == sculpt_height) // bottom row stitching
- {
- // wrap?
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- {
- y = 0;
- }
- else
- {
- y = sculpt_height - 1;
- }
-
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (x == sculpt_width) // side stitching
- {
- // wrap?
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- {
- x = 0;
- }
-
- else
- {
- x = sculpt_width - 1;
- }
- }
-
- pt = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
-
- if (sculpt_mirror)
- {
- LLVector4a scale(-1.f,1,1,1);
- pt.mul(scale);
- }
-
- llassert(pt.isFinite3());
- }
-
- line += sizeT;
- }
-}
-
-
-constexpr S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
-constexpr S32 SCULPT_REZ_2 = 8;
-constexpr S32 SCULPT_REZ_3 = 16;
-constexpr S32 SCULPT_REZ_4 = 32;
-
-S32 sculpt_sides(F32 detail)
-{
- // detail is usually one of: 1, 1.5, 2.5, 4.0.
-
- if (detail <= 1.0)
- {
- return SCULPT_REZ_1;
- }
- if (detail <= 2.0)
- {
- return SCULPT_REZ_2;
- }
- if (detail <= 3.0)
- {
- return SCULPT_REZ_3;
- }
- else
- {
- return SCULPT_REZ_4;
- }
-}
-
-
-
-// determine the number of vertices in both s and t direction for this sculpt
-void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
-{
- // this code has the following properties:
- // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
- // while still using all available verts
- // 2) the mesh cannot have more verts than is allowed by LOD
- // 3) the mesh cannot have more verts than is allowed by the map
-
- S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
- S32 max_vertices_map = width * height / 4;
-
- S32 vertices;
- if (max_vertices_map > 0)
- vertices = llmin(max_vertices_lod, max_vertices_map);
- else
- vertices = max_vertices_lod;
-
-
- F32 ratio;
- if ((width == 0) || (height == 0))
- ratio = 1.f;
- else
- ratio = (F32) width / (F32) height;
-
-
- s = (S32)(F32) sqrt(((F32)vertices / ratio));
-
- s = llmax(s, 4); // no degenerate sizes, please
- t = vertices / s;
-
- t = llmax(t, 4); // no degenerate sizes, please
- s = vertices / t;
-}
-
-// sculpt replaces generate() for sculpted surfaces
-void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level, bool visible_placeholder)
-{
- U8 sculpt_type = mParams.getSculptType();
-
- bool data_is_empty = false;
-
- if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
- {
- sculpt_level = -1;
- data_is_empty = true;
- }
-
- S32 requested_sizeS = 0;
- S32 requested_sizeT = 0;
-
- sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
-
- mPathp->generate(mParams.getPathParams(), mDetail, 0, true, requested_sizeS);
- mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, true, requested_sizeT);
-
- S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
- S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
-
- // weird crash bug - DEV-11158 - trying to collect more data:
- if ((sizeS == 0) || (sizeT == 0))
- {
- LL_WARNS() << "sculpt bad mesh size " << sizeS << " " << sizeT << LL_ENDL;
- }
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeS * sizeT);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
- if (!data_is_empty)
- {
- sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
-
- // don't test lowest LOD to support legacy content DEV-33670
- if (mDetail > SCULPT_MIN_AREA_DETAIL)
- {
- F32 area = sculptGetSurfaceArea();
-
- mSurfaceArea = area;
-
- const F32 SCULPT_MAX_AREA = 384.f;
-
- if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
- {
- data_is_empty = true;
- visible_placeholder = true;
- }
- }
- }
-
- if (data_is_empty)
- {
- if (visible_placeholder)
- {
- // Object should be visible since there will be nothing else to display
- sculptGenerateSpherePlaceholder();
- }
- else
- {
- sculptGenerateEmptyPlaceholder();
- }
- }
-
- for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
- {
- mFaceMask |= mProfilep->mFaces[i].mFaceID;
- }
-
- mSculptLevel = sculpt_level;
-
- // Delete any existing faces so that they get regenerated
- mVolumeFaces.clear();
-
- createVolumeFaces();
-}
-
-
-
-
-bool LLVolume::isCap(S32 face)
-{
- return mProfilep->mFaces[face].mCap;
-}
-
-bool LLVolume::isFlat(S32 face)
-{
- return mProfilep->mFaces[face].mFlat;
-}
-
-
-bool LLVolumeParams::isSculpt() const
-{
- return (mSculptType & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_NONE;
-}
-
-bool LLVolumeParams::isMeshSculpt() const
-{
- return (mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH;
-}
-
-bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() == params.getPathParams()) &&
- (getProfileParams() == params.getProfileParams()) &&
- (mSculptID == params.mSculptID) &&
- (mSculptType == params.mSculptType) );
-}
-
-bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() != params.getPathParams()) ||
- (getProfileParams() != params.getProfileParams()) ||
- (mSculptID != params.mSculptID) ||
- (mSculptType != params.mSculptType) );
-}
-
-bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const
-{
- if( getPathParams() != params.getPathParams() )
- {
- return getPathParams() < params.getPathParams();
- }
-
- if (getProfileParams() != params.getProfileParams())
- {
- return getProfileParams() < params.getProfileParams();
- }
-
- if (mSculptID != params.mSculptID)
- {
- return mSculptID < params.mSculptID;
- }
-
- return mSculptType < params.mSculptType;
-
-
-}
-
-void LLVolumeParams::copyParams(const LLVolumeParams ¶ms)
-{
- mProfileParams.copyParams(params.mProfileParams);
- mPathParams.copyParams(params.mPathParams);
- mSculptID = params.getSculptID();
- mSculptType = params.getSculptType();
-}
-
-// Less restricitve approx 0 for volumes
-constexpr F32 APPROXIMATELY_ZERO = 0.001f;
-bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
-{
- return (f >= -tolerance) && (f <= tolerance);
-}
-
-// return true if in range (or nearly so)
-static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
-{
- F32 min_delta = v - min;
- if (min_delta < 0.f)
- {
- v = min;
- if (!approx_zero(min_delta, tolerance))
- return false;
- }
- F32 max_delta = max - v;
- if (max_delta < 0.f)
- {
- v = max;
- if (!approx_zero(max_delta, tolerance))
- return false;
- }
- return true;
-}
-
-bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mProfileParams.setBegin(begin);
- mProfileParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mPathParams.setBegin(begin);
- mPathParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setHollow(const F32 h)
-{
- // Validate the hollow based on path and profile.
- U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
-
- F32 max_hollow = HOLLOW_MAX;
-
- // Only square holes have trouble.
- if (LL_PCODE_HOLE_SQUARE == hole_type)
- {
- switch(profile)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- case LL_PCODE_PROFILE_EQUALTRI:
- max_hollow = HOLLOW_MAX_SQUARE;
- }
- }
-
- F32 hollow = h;
- bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
- mProfileParams.setHollow(hollow);
-
- return valid;
-}
-
-bool LLVolumeParams::setTwistBegin(const F32 b)
-{
- F32 twist_begin = b;
- bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistBegin(twist_begin);
- return valid;
-}
-
-bool LLVolumeParams::setTwistEnd(const F32 e)
-{
- F32 twist_end = e;
- bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistEnd(twist_end);
- return valid;
-}
-
-bool LLVolumeParams::setRatio(const F32 x, const F32 y)
-{
- F32 min_x = RATIO_MIN;
- F32 max_x = RATIO_MAX;
- F32 min_y = RATIO_MIN;
- F32 max_y = RATIO_MAX;
- // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PATH_CIRCLE == path_type &&
- LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
- {
- // Holes are more restricted...
- min_x = HOLE_X_MIN;
- max_x = HOLE_X_MAX;
- min_y = HOLE_Y_MIN;
- max_y = HOLE_Y_MAX;
- }
-
- F32 ratio_x = x;
- bool valid = limit_range(ratio_x, min_x, max_x);
- F32 ratio_y = y;
- valid &= limit_range(ratio_y, min_y, max_y);
-
- mPathParams.setScale(ratio_x, ratio_y);
-
- return valid;
-}
-
-bool LLVolumeParams::setShear(const F32 x, const F32 y)
-{
- F32 shear_x = x;
- bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
- F32 shear_y = y;
- valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
- mPathParams.setShear(shear_x, shear_y);
- return valid;
-}
-
-bool LLVolumeParams::setTaperX(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperX(taper);
- return valid;
-}
-
-bool LLVolumeParams::setTaperY(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperY(taper);
- return valid;
-}
-
-bool LLVolumeParams::setRevolutions(const F32 r)
-{
- F32 revolutions = r;
- bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
- mPathParams.setRevolutions(revolutions);
- return valid;
-}
-
-bool LLVolumeParams::setRadiusOffset(const F32 offset)
-{
- bool valid = true;
-
- // If this is a sphere, just set it to 0 and get out.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
- LL_PCODE_PATH_CIRCLE != path_type )
- {
- mPathParams.setRadiusOffset(0.f);
- return true;
- }
-
- // Limit radius offset, based on taper and hole size y.
- F32 radius_offset = offset;
- F32 taper_y = getTaperY();
- F32 radius_mag = fabs(radius_offset);
- F32 hole_y_mag = fabs(getRatioY());
- F32 taper_y_mag = fabs(taper_y);
- // Check to see if the taper effects us.
- if ( (radius_offset > 0.f && taper_y < 0.f) ||
- (radius_offset < 0.f && taper_y > 0.f) )
- {
- // The taper does not help increase the radius offset range.
- taper_y_mag = 0.f;
- }
- F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
-
- // Enforce the maximum magnitude.
- F32 delta = max_radius_mag - radius_mag;
- if (delta < 0.f)
- {
- // Check radius offset sign.
- if (radius_offset < 0.f)
- {
- radius_offset = -max_radius_mag;
- }
- else
- {
- radius_offset = max_radius_mag;
- }
- valid = approx_zero(delta, .1f);
- }
-
- mPathParams.setRadiusOffset(radius_offset);
- return valid;
-}
-
-bool LLVolumeParams::setSkew(const F32 skew_value)
-{
- bool valid = true;
-
- // Check the skew value against the revolutions.
- F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
- F32 skew_mag = fabs(skew);
- F32 revolutions = getRevolutions();
- F32 scale_x = getRatioX();
- F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
- // Discontinuity; A revolution of 1 allows skews below 0.5.
- if ( fabs(revolutions - 1.0f) < 0.001)
- min_skew_mag = 0.0f;
-
- // Clip skew.
- F32 delta = skew_mag - min_skew_mag;
- if (delta < 0.f)
- {
- // Check skew sign.
- if (skew < 0.0f)
- {
- skew = -min_skew_mag;
- }
- else
- {
- skew = min_skew_mag;
- }
- valid = approx_zero(delta, .01f);
- }
-
- mPathParams.setSkew(skew);
- return valid;
-}
-
-bool LLVolumeParams::setSculptID(const LLUUID& sculpt_id, U8 sculpt_type)
-{
- mSculptID = sculpt_id;
- mSculptType = sculpt_type;
- return true;
-}
-
-bool LLVolumeParams::setType(U8 profile, U8 path)
-{
- bool result = true;
- // First, check profile and path for validity.
- U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
- U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
- U8 path_type = path >> 4;
-
- if (profile_type > LL_PCODE_PROFILE_MAX)
- {
- // Bad profile. Make it square.
- profile = LL_PCODE_PROFILE_SQUARE;
- result = false;
- LL_WARNS() << "LLVolumeParams::setType changing bad profile type (" << profile_type
- << ") to be LL_PCODE_PROFILE_SQUARE" << LL_ENDL;
- }
- else if (hole_type > LL_PCODE_HOLE_MAX)
- {
- // Bad hole. Make it the same.
- profile = profile_type;
- result = false;
- LL_WARNS() << "LLVolumeParams::setType changing bad hole type (" << hole_type
- << ") to be LL_PCODE_HOLE_SAME" << LL_ENDL;
- }
-
- if (path_type < LL_PCODE_PATH_MIN ||
- path_type > LL_PCODE_PATH_MAX)
- {
- // Bad path. Make it linear.
- result = false;
- LL_WARNS() << "LLVolumeParams::setType changing bad path (" << path
- << ") to be LL_PCODE_PATH_LINE" << LL_ENDL;
- path = LL_PCODE_PATH_LINE;
- }
-
- mProfileParams.setCurveType(profile);
- mPathParams.setCurveType(path);
- return result;
-}
-
-// static
-bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
- U8 path_curve, F32 path_begin, F32 path_end,
- F32 scx, F32 scy, F32 shx, F32 shy,
- F32 twistend, F32 twistbegin, F32 radiusoffset,
- F32 tx, F32 ty, F32 revolutions, F32 skew)
-{
- LLVolumeParams test_params;
- if (!test_params.setType (prof_curve, path_curve))
- {
- return false;
- }
- if (!test_params.setBeginAndEndS (prof_begin, prof_end))
- {
- return false;
- }
- if (!test_params.setBeginAndEndT (path_begin, path_end))
- {
- return false;
- }
- if (!test_params.setHollow (hollow))
- {
- return false;
- }
- if (!test_params.setTwistBegin (twistbegin))
- {
- return false;
- }
- if (!test_params.setTwistEnd (twistend))
- {
- return false;
- }
- if (!test_params.setRatio (scx, scy))
- {
- return false;
- }
- if (!test_params.setShear (shx, shy))
- {
- return false;
- }
- if (!test_params.setTaper (tx, ty))
- {
- return false;
- }
- if (!test_params.setRevolutions (revolutions))
- {
- return false;
- }
- if (!test_params.setRadiusOffset (radiusoffset))
- {
- return false;
- }
- if (!test_params.setSkew (skew))
- {
- return false;
- }
- return true;
-}
-
-void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts)
-{ //attempt to approximate the number of triangles that will result from generating a volume LoD set for the
- //supplied LLVolumeParams -- inaccurate, but a close enough approximation for determining streaming cost
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- F32 detail[] = {1.f, 1.5f, 2.5f, 4.f};
- for (S32 i = 0; i < 4; i++)
- {
- S32 count = 0;
- S32 path_points = LLPath::getNumPoints(params.getPathParams(), detail[i]);
- S32 profile_points = LLProfile::getNumPoints(params.getProfileParams(), false, detail[i]);
-
- count = (profile_points-1)*2*(path_points-1);
- count += profile_points*2;
-
- counts[i] = count;
- }
-}
-
-
-S32 LLVolume::getNumTriangles(S32* vcount) const
-{
- U32 triangle_count = 0;
- U32 vertex_count = 0;
-
- for (S32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = getVolumeFace(i);
- triangle_count += face.mNumIndices/3;
-
- vertex_count += face.mNumVertices;
- }
-
-
- if (vcount)
- {
- *vcount = vertex_count;
- }
-
- return triangle_count;
-}
-
-
-//-----------------------------------------------------------------------------
-// generateSilhouetteVertices()
-//-----------------------------------------------------------------------------
-void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
- std::vector<LLVector3> &normals,
- const LLVector3& obj_cam_vec_in,
- const LLMatrix4& mat_in,
- const LLMatrix3& norm_mat_in,
- S32 face_mask)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- LLMatrix4a mat;
- mat.loadu(mat_in);
-
- LLMatrix4a norm_mat;
- norm_mat.loadu(norm_mat_in);
-
- LLVector4a obj_cam_vec;
- obj_cam_vec.load3(obj_cam_vec_in.mV);
-
- vertices.clear();
- normals.clear();
-
- if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
- {
- return;
- }
-
- S32 cur_index = 0;
- //for each face
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- LLVolumeFace& face = *iter;
-
- if (!(face_mask & (0x1 << cur_index++)) ||
- face.mNumIndices == 0 || face.mEdge.empty())
- {
- continue;
- }
-
- if (face.mTypeMask & (LLVolumeFace::CAP_MASK))
- {
- LLVector4a* v = (LLVector4a*)face.mPositions;
- LLVector4a* n = (LLVector4a*)face.mNormals;
-
- for (U32 j = 0; j < face.mNumIndices / 3; j++)
- {
- for (S32 k = 0; k < 3; k++)
- {
- S32 index = face.mEdge[j * 3 + k];
-
- if (index == -1)
- {
- // silhouette edge, currently only cubes, so no other conditions
-
- S32 v1 = face.mIndices[j * 3 + k];
- S32 v2 = face.mIndices[j * 3 + ((k + 1) % 3)];
-
- LLVector4a t;
- mat.affineTransform(v[v1], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v1], t);
-
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
-
- mat.affineTransform(v[v2], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v2], t);
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
- }
- }
- }
-
- }
- else
- {
- //==============================================
- //DEBUG draw edge map instead of silhouette edge
- //==============================================
-
-#if DEBUG_SILHOUETTE_EDGE_MAP
-
- //for each triangle
- U32 tri_count = face.mNumIndices / 3;
- for (U32 j = 0; j < tri_count; j++) {
- //get vertices
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- //get current face center
- LLVector3 cCenter = (face.mVertices[v1].getPosition() +
- face.mVertices[v2].getPosition() +
- face.mVertices[v3].getPosition()) / 3.0f;
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
- if (nIndex <= -1) {
- continue;
- }
-
- if (nIndex >= (S32)tri_count) {
- continue;
- }
- //get neighbor vertices
- v1 = face.mIndices[nIndex*3+0];
- v2 = face.mIndices[nIndex*3+1];
- v3 = face.mIndices[nIndex*3+2];
-
- //get neighbor face center
- LLVector3 nCenter = (face.mVertices[v1].getPosition() +
- face.mVertices[v2].getPosition() +
- face.mVertices[v3].getPosition()) / 3.0f;
-
- //draw line
- vertices.push_back(cCenter);
- vertices.push_back(nCenter);
- normals.push_back(LLVector3(1,1,1));
- normals.push_back(LLVector3(1,1,1));
- segments.push_back(vertices.size());
- }
- }
-
- continue;
-
- //==============================================
- //DEBUG
- //==============================================
-
- //==============================================
- //DEBUG draw normals instead of silhouette edge
- //==============================================
-#elif DEBUG_SILHOUETTE_NORMALS
-
- //for each vertex
- for (U32 j = 0; j < face.mNumVertices; j++) {
- vertices.push_back(face.mVertices[j].getPosition());
- vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#if DEBUG_SILHOUETTE_BINORMALS
- vertices.push_back(face.mVertices[j].getPosition());
- vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mTangent*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#endif
- }
-
- continue;
-#else
- //==============================================
- //DEBUG
- //==============================================
-
- constexpr U8 AWAY = 0x01,
- TOWARDS = 0x02;
-
- //for each triangle
- std::vector<U8> fFacing;
- vector_append(fFacing, face.mNumIndices/3);
-
- LLVector4a* v = (LLVector4a*) face.mPositions;
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (U32 j = 0; j < face.mNumIndices/3; j++)
- {
- //approximate normal
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- LLVector4a c1,c2;
- c1.setSub(v[v1], v[v2]);
- c2.setSub(v[v2], v[v3]);
-
- LLVector4a norm;
-
- norm.setCross3(c1, c2);
-
- if (norm.dot3(norm) < 0.00000001f)
- {
- fFacing[j] = AWAY | TOWARDS;
- }
- else
- {
- //get view vector
- LLVector4a view;
- view.setSub(obj_cam_vec, v[v1]);
- bool away = view.dot3(norm) > 0.0f;
- if (away)
- {
- fFacing[j] = AWAY;
- }
- else
- {
- fFacing[j] = TOWARDS;
- }
- }
- }
-
- //for each triangle
- for (U32 j = 0; j < face.mNumIndices/3; j++)
- {
- if (fFacing[j] == (AWAY | TOWARDS))
- { //this is a degenerate triangle
- //take neighbor facing (degenerate faces get facing of one of their neighbors)
- // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
- for (S32 k = 0; k < 3; k++)
- {
- S32 index = face.mEdge[j*3+k];
- if (index != -1)
- {
- fFacing[j] = fFacing[index];
- break;
- }
- }
- continue; //skip degenerate face
- }
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
- if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
- //our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
- continue;
- }
-
- if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
- (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
-
- S32 v1 = face.mIndices[j*3+k];
- S32 v2 = face.mIndices[j*3+((k+1)%3)];
-
- LLVector4a t;
- mat.affineTransform(v[v1], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v1], t);
-
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
-
- mat.affineTransform(v[v2], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v2], t);
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
- }
- }
- }
-#endif
- }
- }
-}
-
-S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent_out)
-{
- S32 hit_face = -1;
-
- S32 start_face;
- S32 end_face;
-
- if (face == -1) // ALL_SIDES
- {
- start_face = 0;
- end_face = getNumVolumeFaces() - 1;
- }
- else
- {
- start_face = face;
- end_face = face;
- }
-
- LLVector4a dir;
- dir.setSub(end, start);
-
- F32 closest_t = 2.f; // must be larger than 1
-
- end_face = llmin(end_face, getNumVolumeFaces()-1);
-
- for (S32 i = start_face; i <= end_face; i++)
- {
- LLVolumeFace &face = mVolumeFaces[i];
-
- LLVector4a box_center;
- box_center.setAdd(face.mExtents[0], face.mExtents[1]);
- box_center.mul(0.5f);
-
- LLVector4a box_size;
- box_size.setSub(face.mExtents[1], face.mExtents[0]);
-
- if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
- {
- if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them
- {
- genTangents(i);
- }
-
- if (isUnique())
- { //don't bother with an octree for flexi volumes
- U32 tri_count = face.mNumIndices/3;
-
- for (U32 j = 0; j < tri_count; ++j)
- {
- U16 idx0 = face.mIndices[j*3+0];
- U16 idx1 = face.mIndices[j*3+1];
- U16 idx2 = face.mIndices[j*3+2];
-
- const LLVector4a& v0 = face.mPositions[idx0];
- const LLVector4a& v1 = face.mPositions[idx1];
- const LLVector4a& v2 = face.mPositions[idx2];
-
- F32 a,b,t;
-
- if (LLTriangleRayIntersect(v0, v1, v2,
- start, dir, a, b, t))
- {
- if ((t >= 0.f) && // if hit is after start
- (t <= 1.f) && // and before end
- (t < closest_t)) // and this hit is closer
- {
- closest_t = t;
- hit_face = i;
-
- if (intersection != NULL)
- {
- LLVector4a intersect = dir;
- intersect.mul(closest_t);
- intersect.add(start);
- *intersection = intersect;
- }
-
-
- if (tex_coord != NULL)
- {
- LLVector2* tc = (LLVector2*) face.mTexCoords;
- *tex_coord = ((1.f - a - b) * tc[idx0] +
- a * tc[idx1] +
- b * tc[idx2]);
-
- }
-
- if (normal!= NULL)
- {
- LLVector4a* norm = face.mNormals;
-
- LLVector4a n1,n2,n3;
- n1 = norm[idx0];
- n1.mul(1.f-a-b);
-
- n2 = norm[idx1];
- n2.mul(a);
-
- n3 = norm[idx2];
- n3.mul(b);
-
- n1.add(n2);
- n1.add(n3);
-
- *normal = n1;
- }
-
- if (tangent_out != NULL)
- {
- LLVector4a* tangents = face.mTangents;
-
- LLVector4a t1,t2,t3;
- t1 = tangents[idx0];
- t1.mul(1.f-a-b);
-
- t2 = tangents[idx1];
- t2.mul(a);
-
- t3 = tangents[idx2];
- t3.mul(b);
-
- t1.add(t2);
- t1.add(t3);
-
- *tangent_out = t1;
- }
- }
- }
- }
- }
- else
- {
- if (!face.getOctree())
- {
- face.createOctree();
- }
-
- LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out);
- intersect.traverse(face.getOctree());
- if (intersect.mHitFace)
- {
- hit_face = i;
- }
- }
- }
- }
-
-
- return hit_face;
-}
-
-class LLVertexIndexPair
-{
-public:
- LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
-
- LLVector3 mVertex;
- S32 mIndex;
-};
-
-LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
-{
- mVertex = vertex;
- mIndex = index;
-}
-
-constexpr F32 VERTEX_SLOP = 0.00001f;
-
-struct lessVertex
-{
- bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
- {
- const F32 slop = VERTEX_SLOP;
-
- if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
- {
- return true;
- }
- else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
- {
- return false;
- }
-
- if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
- {
- return true;
- }
- else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
- {
- return false;
- }
-
- if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
- {
- return true;
- }
- else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
- {
- return false;
- }
-
- return false;
- }
-};
-
-struct lessTriangle
-{
- bool operator()(const S32 *a, const S32 *b)
- {
- if (*a < *b)
- {
- return true;
- }
- else if (*a > *b)
- {
- return false;
- }
-
- if (*(a+1) < *(b+1))
- {
- return true;
- }
- else if (*(a+1) > *(b+1))
- {
- return false;
- }
-
- if (*(a+2) < *(b+2))
- {
- return true;
- }
- else if (*(a+2) > *(b+2))
- {
- return false;
- }
-
- return false;
- }
-};
-
-bool equalTriangle(const S32 *a, const S32 *b)
-{
- if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
- {
- return true;
- }
- return false;
-}
-
-bool LLVolumeParams::importFile(LLFILE *fp)
-{
- //LL_INFOS() << "importing volume" << LL_ENDL;
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importFile(fp);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importFile(fp);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL;
- }
- }
-
- return true;
-}
-
-bool LLVolumeParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\tshape 0\n");
- fprintf(fp,"\t{\n");
- mPathParams.exportFile(fp);
- mProfileParams.exportFile(fp);
- fprintf(fp, "\t}\n");
- return true;
-}
-
-
-bool LLVolumeParams::importLegacyStream(std::istream& input_stream)
-{
- //LL_INFOS() << "importing volume" << LL_ENDL;
- const S32 BUFSIZE = 16384;
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf(buffer, " %255s", keyword);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importLegacyStream(input_stream);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importLegacyStream(input_stream);
- }
- else
- {
- LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL;
- }
- }
-
- return true;
-}
-
-bool LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream <<"\tshape 0\n";
- output_stream <<"\t{\n";
- mPathParams.exportLegacyStream(output_stream);
- mProfileParams.exportLegacyStream(output_stream);
- output_stream << "\t}\n";
- return true;
-}
-
-LLSD LLVolumeParams::sculptAsLLSD() const
-{
- LLSD sd = LLSD();
- sd["id"] = getSculptID();
- sd["type"] = getSculptType();
-
- return sd;
-}
-
-bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
-{
- setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
- return true;
-}
-
-LLSD LLVolumeParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["path"] = mPathParams;
- sd["profile"] = mProfileParams;
- sd["sculpt"] = sculptAsLLSD();
-
- return sd;
-}
-
-bool LLVolumeParams::fromLLSD(LLSD& sd)
-{
- mPathParams.fromLLSD(sd["path"]);
- mProfileParams.fromLLSD(sd["profile"]);
- sculptFromLLSD(sd["sculpt"]);
-
- return true;
-}
-
-void LLVolumeParams::reduceS(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mProfileParams.getBegin();
- F32 b = mProfileParams.getEnd();
- mProfileParams.setBegin(a + begin * (b - a));
- mProfileParams.setEnd(a + end * (b - a));
-}
-
-void LLVolumeParams::reduceT(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mPathParams.getBegin();
- F32 b = mPathParams.getEnd();
- mPathParams.setBegin(a + begin * (b - a));
- mPathParams.setEnd(a + end * (b - a));
-}
-
-const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
-const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
-
-// returns true if the shape can be approximated with a convex shape
-// for collison purposes
-bool LLVolumeParams::isConvex() const
-{
- if (!getSculptID().isNull())
- {
- // can't determine, be safe and say no:
- return false;
- }
-
- F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
- F32 hollow = mProfileParams.getHollow();
-
- U8 path_type = mPathParams.getCurveType();
- if ( path_length > MIN_CONCAVE_PATH_WEDGE
- && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
- || (hollow > 0.f
- && LL_PCODE_PATH_LINE != path_type) ) )
- {
- // twist along a "not too short" path is concave
- return false;
- }
-
- F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
- bool same_hole = hollow == 0.f
- || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
-
- F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // it is a sphere and spheres get twice the minimum profile wedge
- min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
- }
-
- bool convex_profile = ( ( profile_length == 1.f
- || profile_length <= 0.5f )
- && hollow == 0.f ) // trivially convex
- || ( profile_length <= min_profile_wedge
- && same_hole ); // effectvely convex (even when hollow)
-
- if (!convex_profile)
- {
- // profile is concave
- return false;
- }
-
- if ( LL_PCODE_PATH_LINE == path_type )
- {
- // straight paths with convex profile
- return true;
- }
-
- bool concave_path = (path_length < 1.0f) && (path_length > 0.5f);
- if (concave_path)
- {
- return false;
- }
-
- // we're left with spheres, toroids and tubes
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // at this stage all spheres must be convex
- return true;
- }
-
- // it's a toroid or tube
- if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
- {
- // effectively convex
- return true;
- }
-
- return false;
-}
-
-// debug
-void LLVolumeParams::setCube()
-{
- mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
- mProfileParams.setBegin(0.f);
- mProfileParams.setEnd(1.f);
- mProfileParams.setHollow(0.f);
-
- mPathParams.setBegin(0.f);
- mPathParams.setEnd(1.f);
- mPathParams.setScale(1.f, 1.f);
- mPathParams.setShear(0.f, 0.f);
- mPathParams.setCurveType(LL_PCODE_PATH_LINE);
- mPathParams.setTwistBegin(0.f);
- mPathParams.setTwistEnd(0.f);
- mPathParams.setRadiusOffset(0.f);
- mPathParams.setTaper(0.f, 0.f);
- mPathParams.setRevolutions(0.f);
- mPathParams.setSkew(0.f);
-}
-
-LLFaceID LLVolume::generateFaceMask()
-{
- LLFaceID new_mask = 0x0000;
-
- switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- new_mask |= LL_FACE_OUTER_SIDE_0;
- break;
- case LL_PCODE_PROFILE_SQUARE:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- default:
- LL_ERRS() << "Unknown profile!" << LL_ENDL;
- break;
- }
-
- // handle hollow objects
- if (mParams.getProfileParams().getHollow() > 0)
- {
- new_mask |= LL_FACE_INNER_SIDE;
- }
-
- // handle open profile curves
- if (mProfilep->isOpen())
- {
- new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
- }
-
- // handle open path curves
- if (mPathp->isOpen())
- {
- new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
- }
-
- return new_mask;
-}
-
-bool LLVolume::isFaceMaskValid(LLFaceID face_mask)
-{
- LLFaceID test_mask = 0;
- for(S32 i = 0; i < getNumFaces(); i++)
- {
- test_mask |= mProfilep->mFaces[i].mFaceID;
- }
-
- return test_mask == face_mask;
-}
-
-bool LLVolume::isConvex() const
-{
- // mParams.isConvex() may return false even though the final
- // geometry is actually convex due to LOD approximations.
- // TODO -- provide LLPath and LLProfile with isConvex() methods
- // that correctly determine convexity. -- Leviathan
- return mParams.isConvex();
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
-{
- s << "{type=" << (U32) profile_params.mCurveType;
- s << ", begin=" << profile_params.mBegin;
- s << ", end=" << profile_params.mEnd;
- s << ", hollow=" << profile_params.mHollow;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
-{
- s << "{type=" << (U32) path_params.mCurveType;
- s << ", begin=" << path_params.mBegin;
- s << ", end=" << path_params.mEnd;
- s << ", twist=" << path_params.mTwistEnd;
- s << ", scale=" << path_params.mScale;
- s << ", shear=" << path_params.mShear;
- s << ", twist_begin=" << path_params.mTwistBegin;
- s << ", radius_offset=" << path_params.mRadiusOffset;
- s << ", taper=" << path_params.mTaper;
- s << ", revolutions=" << path_params.mRevolutions;
- s << ", skew=" << path_params.mSkew;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
-{
- s << "{profileparams = " << volume_params.mProfileParams;
- s << ", pathparams = " << volume_params.mPathParams;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
-{
- s << " {open=" << (U32) profile.mOpen;
- s << ", dirty=" << profile.mDirty;
- s << ", totalout=" << profile.mTotalOut;
- s << ", total=" << profile.mTotal;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPath &path)
-{
- s << "{open=" << (U32) path.mOpen;
- s << ", dirty=" << path.mDirty;
- s << ", step=" << path.mStep;
- s << ", total=" << path.mTotal;
- s << "}";
- return s;
-}
-
-std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
-{
- s << "{params = " << volume.getParams();
- s << ", path = " << *volume.mPathp;
- s << ", profile = " << *volume.mProfilep;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
-{
- s << "{params = " << volumep->getParams();
- s << ", path = " << *(volumep->mPathp);
- s << ", profile = " << *(volumep->mProfilep);
- s << "}";
- return s;
-}
-
-LLVolumeFace::LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0),
- mNumVertices(0),
- mNumAllocatedVertices(0),
- mNumIndices(0),
- mPositions(NULL),
- mNormals(NULL),
- mTangents(NULL),
- mTexCoords(NULL),
- mIndices(NULL),
- mWeights(NULL),
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- mJustWeights(NULL),
- mJointIndices(NULL),
-#endif
- mWeightsScrubbed(false),
- mOctree(NULL),
- mOctreeTriangles(NULL),
- mOptimized(false)
-{
- mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3);
- mExtents[0].splat(-0.5f);
- mExtents[1].splat(0.5f);
- mCenter = mExtents+2;
-}
-
-LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
-: mID(0),
- mTypeMask(0),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0),
- mNumVertices(0),
- mNumAllocatedVertices(0),
- mNumIndices(0),
- mPositions(NULL),
- mNormals(NULL),
- mTangents(NULL),
- mTexCoords(NULL),
- mIndices(NULL),
- mWeights(NULL),
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- mJustWeights(NULL),
- mJointIndices(NULL),
-#endif
- mWeightsScrubbed(false),
- mOctree(NULL),
- mOctreeTriangles(NULL)
-{
- mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3);
- mCenter = mExtents+2;
- *this = src;
-}
-
-LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
-{
- if (&src == this)
- { //self assignment, do nothing
- return *this;
- }
-
- mID = src.mID;
- mTypeMask = src.mTypeMask;
- mBeginS = src.mBeginS;
- mBeginT = src.mBeginT;
- mNumS = src.mNumS;
- mNumT = src.mNumT;
-
- mExtents[0] = src.mExtents[0];
- mExtents[1] = src.mExtents[1];
- *mCenter = *src.mCenter;
-
- mNumVertices = 0;
- mNumIndices = 0;
-
- freeData();
-
- resizeVertices(src.mNumVertices);
- resizeIndices(src.mNumIndices);
-
- if (mNumVertices)
- {
- S32 vert_size = mNumVertices*sizeof(LLVector4a);
- S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
-
- LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size);
-
- if (src.mNormals)
- {
- LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
- }
-
- if(src.mTexCoords)
- {
- LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
- }
-
- if (src.mTangents)
- {
- allocateTangents(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size);
- }
- else
- {
- ll_aligned_free_16(mTangents);
- mTangents = NULL;
- }
-
- if (src.mWeights)
- {
- llassert(!mWeights); // don't orphan an old alloc here accidentally
- allocateWeights(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
- mWeightsScrubbed = src.mWeightsScrubbed;
- }
- else
- {
- ll_aligned_free_16(mWeights);
- mWeights = NULL;
- mWeightsScrubbed = false;
- }
-
- #if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- if (src.mJointIndices)
- {
- llassert(!mJointIndices); // don't orphan an old alloc here accidentally
- allocateJointIndices(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mJointIndices, (F32*) src.mJointIndices, src.mNumVertices * sizeof(U8) * 4);
- }
- else*/
- {
- ll_aligned_free_16(mJointIndices);
- mJointIndices = NULL;
- }
- #endif
-
- }
-
- if (mNumIndices)
- {
- S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
-
- LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size);
- }
- else
- {
- ll_aligned_free_16(mIndices);
- mIndices = NULL;
- }
-
- mOptimized = src.mOptimized;
- mNormalizedScale = src.mNormalizedScale;
-
- //delete
- return *this;
-}
-
-LLVolumeFace::~LLVolumeFace()
-{
- ll_aligned_free_16(mExtents);
- mExtents = NULL;
- mCenter = NULL;
-
- freeData();
-}
-
-void LLVolumeFace::freeData()
-{
- ll_aligned_free<64>(mPositions);
- mPositions = NULL;
-
- //normals and texture coordinates are part of the same buffer as mPositions, do not free them separately
- mNormals = NULL;
- mTexCoords = NULL;
-
- ll_aligned_free_16(mIndices);
- mIndices = NULL;
- ll_aligned_free_16(mTangents);
- mTangents = NULL;
- ll_aligned_free_16(mWeights);
- mWeights = NULL;
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- ll_aligned_free_16(mJointIndices);
- mJointIndices = NULL;
- ll_aligned_free_16(mJustWeights);
- mJustWeights = NULL;
-#endif
-
- destroyOctree();
-}
-
-bool LLVolumeFace::create(LLVolume* volume, bool partial_build)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- //tree for this face is no longer valid
- destroyOctree();
-
- LL_CHECK_MEMORY
- bool ret = false ;
- if (mTypeMask & CAP_MASK)
- {
- ret = createCap(volume, partial_build);
- LL_CHECK_MEMORY
- }
- else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
- {
- ret = createSide(volume, partial_build);
- LL_CHECK_MEMORY
- }
- else
- {
- LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL;
- }
-
- return ret ;
-}
-
-void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv)
-{
- cv.setPosition(mPositions[index]);
- if (mNormals)
- {
- cv.setNormal(mNormals[index]);
- }
- else
- {
- cv.getNormal().clear();
- }
-
- if (mTexCoords)
- {
- cv.mTexCoord = mTexCoords[index];
- }
- else
- {
- cv.mTexCoord.clear();
- }
-}
-
-bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const
-{
- return getPosition().equals3(rhs.getPosition()) &&
- mTexCoord == rhs.mTexCoord &&
- getNormal().equals3(rhs.getNormal());
-}
-
-bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const
-{
- if (a.mV[0] != b.mV[0])
- {
- return a.mV[0] < b.mV[0];
- }
-
- if (a.mV[1] != b.mV[1])
- {
- return a.mV[1] < b.mV[1];
- }
-
- return a.mV[2] < b.mV[2];
-}
-
-void LLVolumeFace::remap()
-{
- // Generate a remap buffer
- std::vector<unsigned int> remap(mNumVertices);
- S32 remap_vertices_count = LLMeshOptimizer::generateRemapMultiU16(&remap[0],
- mIndices,
- mNumIndices,
- mPositions,
- mNormals,
- mTexCoords,
- mNumVertices);
-
- // Allocate new buffers
- S32 size = ((mNumIndices * sizeof(U16)) + 0xF) & ~0xF;
- U16* remap_indices = (U16*)ll_aligned_malloc_16(size);
-
- S32 tc_bytes_size = ((remap_vertices_count * sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector4a* remap_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * remap_vertices_count + tc_bytes_size);
- LLVector4a* remap_normals = remap_positions + remap_vertices_count;
- LLVector2* remap_tex_coords = (LLVector2*)(remap_normals + remap_vertices_count);
-
- // Fill the buffers
- LLMeshOptimizer::remapIndexBufferU16(remap_indices, mIndices, mNumIndices, &remap[0]);
- LLMeshOptimizer::remapPositionsBuffer(remap_positions, mPositions, mNumVertices, &remap[0]);
- LLMeshOptimizer::remapNormalsBuffer(remap_normals, mNormals, mNumVertices, &remap[0]);
- LLMeshOptimizer::remapUVBuffer(remap_tex_coords, mTexCoords, mNumVertices, &remap[0]);
-
- // Free unused buffers
- ll_aligned_free_16(mIndices);
- ll_aligned_free<64>(mPositions);
-
- // Tangets are now invalid
- ll_aligned_free_16(mTangents);
- mTangents = NULL;
-
- // Assign new values
- mIndices = remap_indices;
- mPositions = remap_positions;
- mNormals = remap_normals;
- mTexCoords = remap_tex_coords;
- mNumVertices = remap_vertices_count;
- mNumAllocatedVertices = remap_vertices_count;
-}
-
-void LLVolumeFace::optimize(F32 angle_cutoff)
-{
- LLVolumeFace new_face;
-
- //map of points to vector of vertices at that point
- std::map<U64, std::vector<VertexMapData> > point_map;
-
- LLVector4a range;
- range.setSub(mExtents[1],mExtents[0]);
-
- //remove redundant vertices
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- U16 index = mIndices[i];
-
- if (index >= mNumVertices)
- {
- // invalid index
- // replace with a valid index to avoid crashes
- index = mNumVertices - 1;
- mIndices[i] = index;
-
- // Needs better logging
- LL_DEBUGS_ONCE("LLVOLUME") << "Invalid index, substituting" << LL_ENDL;
- }
-
- LLVolumeFace::VertexData cv;
- getVertexData(index, cv);
-
- bool found = false;
-
- LLVector4a pos;
- pos.setSub(mPositions[index], mExtents[0]);
- pos.div(range);
-
- U64 pos64 = 0;
-
- pos64 = (U16) (pos[0]*65535);
- pos64 = pos64 | (((U64) (pos[1]*65535)) << 16);
- pos64 = pos64 | (((U64) (pos[2]*65535)) << 32);
-
- std::map<U64, std::vector<VertexMapData> >::iterator point_iter = point_map.find(pos64);
-
- if (point_iter != point_map.end())
- { //duplicate point might exist
- for (U32 j = 0; j < point_iter->second.size(); ++j)
- {
- LLVolumeFace::VertexData& tv = (point_iter->second)[j];
- if (tv.compareNormal(cv, angle_cutoff))
- {
- found = true;
- new_face.pushIndex((point_iter->second)[j].mIndex);
- break;
- }
- }
- }
-
- if (!found)
- {
- new_face.pushVertex(cv);
- U16 index = (U16) new_face.mNumVertices-1;
- new_face.pushIndex(index);
-
- VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[pos64].push_back(d);
- }
- }
- }
-
-
- if (angle_cutoff > 1.f && !mNormals)
- {
- // Now alloc'd with positions
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!mTexCoords)
- {
- // Now alloc'd with positions
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- // Only swap data if we've actually optimized the mesh
- //
- if (new_face.mNumVertices <= mNumVertices)
- {
- llassert(new_face.mNumIndices == mNumIndices);
- swapData(new_face);
- }
-
-}
-
-class LLVCacheTriangleData;
-
-class LLVCacheVertexData
-{
-public:
- S32 mIdx;
- S32 mCacheTag;
- F64 mScore;
- U32 mActiveTriangles;
- std::vector<LLVCacheTriangleData*> mTriangles;
-
- LLVCacheVertexData()
- {
- mCacheTag = -1;
- mScore = 0.0;
- mActiveTriangles = 0;
- mIdx = -1;
- }
-};
-
-class LLVCacheTriangleData
-{
-public:
- bool mActive;
- F64 mScore;
- LLVCacheVertexData* mVertex[3];
-
- LLVCacheTriangleData()
- {
- mActive = true;
- mScore = 0.0;
- mVertex[0] = mVertex[1] = mVertex[2] = NULL;
- }
-
- void complete()
- {
- mActive = false;
- for (S32 i = 0; i < 3; ++i)
- {
- if (mVertex[i])
- {
- llassert(mVertex[i]->mActiveTriangles > 0);
- mVertex[i]->mActiveTriangles--;
- }
- }
- }
-
- bool operator<(const LLVCacheTriangleData& rhs) const
- { //highest score first
- return rhs.mScore < mScore;
- }
-};
-
-constexpr F64 FindVertexScore_CacheDecayPower = 1.5;
-constexpr F64 FindVertexScore_LastTriScore = 0.75;
-constexpr F64 FindVertexScore_ValenceBoostScale = 2.0;
-constexpr F64 FindVertexScore_ValenceBoostPower = 0.5;
-constexpr U32 MaxSizeVertexCache = 32;
-constexpr F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3);
-
-F64 find_vertex_score(LLVCacheVertexData& data)
-{
- F64 score = -1.0;
-
- score = 0.0;
-
- S32 cache_idx = data.mCacheTag;
-
- if (cache_idx < 0)
- {
- //not in cache
- }
- else
- {
- if (cache_idx < 3)
- { //vertex was in the last triangle
- score = FindVertexScore_LastTriScore;
- }
- else
- { //more points for being higher in the cache
- score = 1.0-((cache_idx-3)*FindVertexScore_Scaler);
- score = pow(score, FindVertexScore_CacheDecayPower);
- }
- }
-
- //bonus points for having low valence
- F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
- score += FindVertexScore_ValenceBoostScale * valence_boost;
-
- return score;
-}
-
-class LLVCacheFIFO
-{
-public:
- LLVCacheVertexData* mCache[MaxSizeVertexCache];
- U32 mMisses;
-
- LLVCacheFIFO()
- {
- mMisses = 0;
- for (U32 i = 0; i < MaxSizeVertexCache; ++i)
- {
- mCache[i] = NULL;
- }
- }
-
- void addVertex(LLVCacheVertexData* data)
- {
- if (data->mCacheTag == -1)
- {
- mMisses++;
-
- S32 end = MaxSizeVertexCache-1;
-
- if (mCache[end])
- {
- mCache[end]->mCacheTag = -1;
- }
-
- for (S32 i = end; i > 0; --i)
- {
- mCache[i] = mCache[i-1];
- if (mCache[i])
- {
- mCache[i]->mCacheTag = i;
- }
- }
-
- mCache[0] = data;
- data->mCacheTag = 0;
- }
- }
-};
-
-class LLVCacheLRU
-{
-public:
- LLVCacheVertexData* mCache[MaxSizeVertexCache+3];
-
- LLVCacheTriangleData* mBestTriangle;
-
- U32 mMisses;
-
- LLVCacheLRU()
- {
- for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
- {
- mCache[i] = NULL;
- }
-
- mBestTriangle = NULL;
- mMisses = 0;
- }
-
- void addVertex(LLVCacheVertexData* data)
- {
- S32 end = MaxSizeVertexCache+2;
- if (data->mCacheTag != -1)
- { //just moving a vertex to the front of the cache
- end = data->mCacheTag;
- }
- else
- {
- mMisses++;
- if (mCache[end])
- { //adding a new vertex, vertex at end of cache falls off
- mCache[end]->mCacheTag = -1;
- }
- }
-
- for (S32 i = end; i > 0; --i)
- { //adjust cache pointers and tags
- mCache[i] = mCache[i-1];
-
- if (mCache[i])
- {
- mCache[i]->mCacheTag = i;
- }
- }
-
- mCache[0] = data;
- mCache[0]->mCacheTag = 0;
- }
-
- void addTriangle(LLVCacheTriangleData* data)
- {
- addVertex(data->mVertex[0]);
- addVertex(data->mVertex[1]);
- addVertex(data->mVertex[2]);
- }
-
- void updateScores()
- {
- LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache;
- LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3;
-
- while(data_iter != end_data)
- {
- LLVCacheVertexData* data = *data_iter++;
- //trailing 3 vertices aren't actually in the cache for scoring purposes
- if (data)
- {
- data->mCacheTag = -1;
- }
- }
-
- data_iter = mCache;
- end_data = mCache+MaxSizeVertexCache;
-
- while (data_iter != end_data)
- { //update scores of vertices in cache
- LLVCacheVertexData* data = *data_iter++;
- if (data)
- {
- data->mScore = find_vertex_score(*data);
- }
- }
-
- mBestTriangle = NULL;
- //update triangle scores
- data_iter = mCache;
- end_data = mCache+MaxSizeVertexCache+3;
-
- while (data_iter != end_data)
- {
- LLVCacheVertexData* data = *data_iter++;
- if (data)
- {
- for (std::vector<LLVCacheTriangleData*>::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter)
- {
- LLVCacheTriangleData* tri = *iter;
- if (tri->mActive)
- {
- tri->mScore = tri->mVertex[0] ? tri->mVertex[0]->mScore : 0;
- tri->mScore += tri->mVertex[1] ? tri->mVertex[1]->mScore : 0;
- tri->mScore += tri->mVertex[2] ? tri->mVertex[2]->mScore : 0;
-
- if (!mBestTriangle || mBestTriangle->mScore < tri->mScore)
- {
- mBestTriangle = tri;
- }
- }
- }
- }
- }
-
- //knock trailing 3 vertices off the cache
- data_iter = mCache+MaxSizeVertexCache;
- end_data = mCache+MaxSizeVertexCache+3;
- while (data_iter != end_data)
- {
- LLVCacheVertexData* data = *data_iter;
- if (data)
- {
- llassert(data->mCacheTag == -1);
- *data_iter = NULL;
- }
- ++data_iter;
- }
- }
-};
-
-// data structures for tangent generation
-
-struct MikktData
-{
- LLVolumeFace* face;
- std::vector<LLVector3> p;
- std::vector<LLVector3> n;
- std::vector<LLVector2> tc;
- std::vector<LLVector4> w;
- std::vector<LLVector4> t;
-
- MikktData(LLVolumeFace* f)
- : face(f)
- {
- U32 count = face->mNumIndices;
-
- p.resize(count);
- n.resize(count);
- tc.resize(count);
- t.resize(count);
-
- if (face->mWeights)
- {
- w.resize(count);
- }
-
-
- LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]);
-
-
- for (int i = 0; i < face->mNumIndices; ++i)
- {
- U32 idx = face->mIndices[i];
-
- p[i].set(face->mPositions[idx].getF32ptr());
- p[i].scaleVec(face->mNormalizedScale); //put mesh in original coordinate frame when reconstructing tangents
- n[i].set(face->mNormals[idx].getF32ptr());
- n[i].scaleVec(inv_scale);
- n[i].normalize();
- tc[i].set(face->mTexCoords[idx]);
-
- if (idx >= face->mNumVertices)
- {
- // invalid index
- // replace with a valid index to avoid crashes
- idx = face->mNumVertices - 1;
- face->mIndices[i] = idx;
-
- // Needs better logging
- LL_DEBUGS_ONCE("LLVOLUME") << "Invalid index, substituting" << LL_ENDL;
- }
-
- if (face->mWeights)
- {
- w[i].set(face->mWeights[idx].getF32ptr());
- }
- }
- }
-};
-
-
-bool LLVolumeFace::cacheOptimize(bool gen_tangents)
-{ //optimize for vertex cache according to Forsyth method:
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- llassert(!mOptimized);
- mOptimized = true;
-
- if (gen_tangents && mNormals && mTexCoords)
- { // generate mikkt space tangents before cache optimizing since the index buffer may change
- // a bit of a hack to do this here, but this function gets called exactly once for the lifetime of a mesh
- // and is executed on a background thread
- SMikkTSpaceInterface ms;
-
- ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- return face->mNumIndices / 3;
- };
-
- ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace)
- {
- return 3;
- };
-
- ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- F32* v = data->p[iFace * 3 + iVert].mV;
- fvPosOut[0] = v[0];
- fvPosOut[1] = v[1];
- fvPosOut[2] = v[2];
- };
-
- ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- F32* n = data->n[iFace * 3 + iVert].mV;
- fvNormOut[0] = n[0];
- fvNormOut[1] = n[1];
- fvNormOut[2] = n[2];
- };
-
- ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- F32* tc = data->tc[iFace * 3 + iVert].mV;
- fvTexcOut[0] = tc[0];
- fvTexcOut[1] = tc[1];
- };
-
- ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- S32 i = iFace * 3 + iVert;
-
- data->t[i].set(fvTangent);
- data->t[i].mV[3] = fSign;
- };
-
- ms.m_setTSpace = nullptr;
-
- MikktData data(this);
-
- SMikkTSpaceContext ctx = { &ms, &data };
-
- genTangSpaceDefault(&ctx);
-
- //re-weld
- meshopt_Stream mos[] =
- {
- { &data.p[0], sizeof(LLVector3), sizeof(LLVector3) },
- { &data.n[0], sizeof(LLVector3), sizeof(LLVector3) },
- { &data.t[0], sizeof(LLVector4), sizeof(LLVector4) },
- { &data.tc[0], sizeof(LLVector2), sizeof(LLVector2) },
- { data.w.empty() ? nullptr : &data.w[0], sizeof(LLVector4), sizeof(LLVector4) }
- };
-
- std::vector<U32> remap;
- remap.resize(data.p.size());
-
- U32 stream_count = data.w.empty() ? 4 : 5;
-
- size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count);
-
- if (vert_count < 65535 && vert_count != 0)
- {
- std::vector<U32> indices;
- indices.resize(mNumIndices);
-
- //copy results back into volume
- resizeVertices(vert_count);
-
- if (!data.w.empty())
- {
- allocateWeights(vert_count);
- }
-
- allocateTangents(mNumVertices);
-
- for (int i = 0; i < mNumIndices; ++i)
- {
- U32 src_idx = i;
- U32 dst_idx = remap[i];
- if (dst_idx >= mNumVertices)
- {
- dst_idx = mNumVertices - 1;
- // Shouldn't happen, figure out what gets returned in remap and why.
- llassert(false);
- LL_DEBUGS_ONCE("LLVOLUME") << "Invalid destination index, substituting" << LL_ENDL;
- }
- mIndices[i] = dst_idx;
-
- mPositions[dst_idx].load3(data.p[src_idx].mV);
- mNormals[dst_idx].load3(data.n[src_idx].mV);
- mTexCoords[dst_idx] = data.tc[src_idx];
-
- mTangents[dst_idx].loadua(data.t[src_idx].mV);
-
- if (mWeights)
- {
- mWeights[dst_idx].loadua(data.w[src_idx].mV);
- }
- }
-
- // put back in normalized coordinate frame
- LLVector4a inv_scale(1.f/mNormalizedScale.mV[0], 1.f / mNormalizedScale.mV[1], 1.f / mNormalizedScale.mV[2]);
- LLVector4a scale;
- scale.load3(mNormalizedScale.mV);
- scale.getF32ptr()[3] = 1.f;
-
- for (int i = 0; i < mNumVertices; ++i)
- {
- mPositions[i].mul(inv_scale);
- mNormals[i].mul(scale);
- mNormals[i].normalize3();
- F32 w = mTangents[i].getF32ptr()[3];
- mTangents[i].mul(scale);
- mTangents[i].normalize3();
- mTangents[i].getF32ptr()[3] = w;
- }
- }
- else
- {
- if (vert_count == 0)
- {
- LL_WARNS_ONCE("LLVOLUME") << "meshopt_generateVertexRemapMulti failed to process a model or model was invalid" << LL_ENDL;
- }
- // blew past the max vertex size limit, use legacy tangent generation which never adds verts
- createTangents();
- }
- }
-
- // cache optimize index buffer
-
- // meshopt needs scratch space, do some pointer shuffling to avoid an extra index buffer copy
- U16* src_indices = mIndices;
- mIndices = nullptr;
- resizeIndices(mNumIndices);
-
- meshopt_optimizeVertexCache<U16>(mIndices, src_indices, mNumIndices, mNumVertices);
-
- ll_aligned_free_16(src_indices);
-
- return true;
-}
-
-void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- if (getOctree())
- {
- return;
- }
-
- llassert(mNumIndices % 3 == 0);
-
- mOctree = new LLOctreeRoot<LLVolumeTriangle, LLVolumeTriangle*>(center, size, NULL);
- new LLVolumeOctreeListener(mOctree);
- const U32 num_triangles = mNumIndices / 3;
- // Initialize all the triangles we need
- mOctreeTriangles = new LLVolumeTriangle[num_triangles];
-
- for (U32 triangle_index = 0; triangle_index < num_triangles; ++triangle_index)
- { //for each triangle
- const U32 index = triangle_index * 3;
- LLVolumeTriangle* tri = &mOctreeTriangles[triangle_index];
-
- const LLVector4a& v0 = mPositions[mIndices[index]];
- const LLVector4a& v1 = mPositions[mIndices[index + 1]];
- const LLVector4a& v2 = mPositions[mIndices[index + 2]];
-
- //store pointers to vertex data
- tri->mV[0] = &v0;
- tri->mV[1] = &v1;
- tri->mV[2] = &v2;
-
- //store indices
- tri->mIndex[0] = mIndices[index];
- tri->mIndex[1] = mIndices[index + 1];
- tri->mIndex[2] = mIndices[index + 2];
-
- //get minimum point
- LLVector4a min = v0;
- min.setMin(min, v1);
- min.setMin(min, v2);
-
- //get maximum point
- LLVector4a max = v0;
- max.setMax(max, v1);
- max.setMax(max, v2);
-
- //compute center
- LLVector4a center;
- center.setAdd(min, max);
- center.mul(0.5f);
-
- tri->mPositionGroup = center;
-
- //compute "radius"
- LLVector4a size;
- size.setSub(max,min);
-
- tri->mRadius = size.getLength3().getF32() * scaler;
-
- //insert
- mOctree->insert(tri);
- }
-
- //remove unneeded octree layers
- while (!mOctree->balance()) { }
-
- //calculate AABB for each node
- LLVolumeOctreeRebound rebound(this);
- rebound.traverse(mOctree);
-
- if (gDebugGL)
- {
- LLVolumeOctreeValidate validate;
- validate.traverse(mOctree);
- }
-}
-
-void LLVolumeFace::destroyOctree()
-{
- delete mOctree;
- mOctree = NULL;
- delete[] mOctreeTriangles;
- mOctreeTriangles = NULL;
-}
-
-const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* LLVolumeFace::getOctree() const
-{
- return mOctree;
-}
-
-
-void LLVolumeFace::swapData(LLVolumeFace& rhs)
-{
- llswap(rhs.mPositions, mPositions);
- llswap(rhs.mNormals, mNormals);
- llswap(rhs.mTangents, mTangents);
- llswap(rhs.mTexCoords, mTexCoords);
- llswap(rhs.mIndices,mIndices);
- llswap(rhs.mNumVertices, mNumVertices);
- llswap(rhs.mNumIndices, mNumIndices);
-}
-
-void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
- LLVolumeFace::VertexData& v1,
- LLVolumeFace::VertexData& v2,
- LLVolumeFace::VertexData& vout,
- F32 coef01,
- F32 coef02)
-{
-
- LLVector4a lhs;
- lhs.setSub(v1.getPosition(), v0.getPosition());
- lhs.mul(coef01);
- LLVector4a rhs;
- rhs.setSub(v2.getPosition(), v0.getPosition());
- rhs.mul(coef02);
-
- rhs.add(lhs);
- rhs.add(v0.getPosition());
-
- vout.setPosition(rhs);
-
- vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
- vout.setNormal(v0.getNormal());
-}
-
-bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
-{
- LL_CHECK_MEMORY
-
- const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh();
- const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile;
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- // S32 i;
- S32 grid_size = (profile.size()-1)/4;
- // VFExtents change
- LLVector4a& min = mExtents[0];
- LLVector4a& max = mExtents[1];
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- {
- VertexData corners[4];
- VertexData baseVert;
- for(S32 t = 0; t < 4; t++)
- {
- corners[t].getPosition().load4a(mesh[offset + (grid_size*t)].getF32ptr());
- corners[t].mTexCoord.mV[0] = profile[grid_size*t][0]+0.5f;
- corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t][1];
- }
-
- {
- LLVector4a lhs;
- lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
- LLVector4a rhs;
- rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
- baseVert.getNormal().setCross3(lhs, rhs);
- baseVert.getNormal().normalize3fast();
- }
-
- if(!(mTypeMask & TOP_MASK))
- {
- baseVert.getNormal().mul(-1.0f);
- }
- else
- {
- //Swap the UVs on the U(X) axis for top face
- LLVector2 swap;
- swap = corners[0].mTexCoord;
- corners[0].mTexCoord=corners[3].mTexCoord;
- corners[3].mTexCoord=swap;
- swap = corners[1].mTexCoord;
- corners[1].mTexCoord=corners[2].mTexCoord;
- corners[2].mTexCoord=swap;
- }
-
- S32 size = (grid_size+1)*(grid_size+1);
- resizeVertices(size);
-
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector2* tc = (LLVector2*) mTexCoords;
-
- for(int gx = 0;gx<grid_size+1;gx++)
- {
- for(int gy = 0;gy<grid_size+1;gy++)
- {
- VertexData newVert;
- LerpPlanarVertex(
- corners[0],
- corners[1],
- corners[3],
- newVert,
- (F32)gx/(F32)grid_size,
- (F32)gy/(F32)grid_size);
-
- *pos++ = newVert.getPosition();
- *norm++ = baseVert.getNormal();
- *tc++ = newVert.mTexCoord;
-
- if (gx == 0 && gy == 0)
- {
- min = newVert.getPosition();
- max = min;
- }
- else
- {
- min.setMin(min, newVert.getPosition());
- max.setMax(max, newVert.getPosition());
- }
- }
- }
-
- mCenter->setAdd(min, max);
- mCenter->mul(0.5f);
- }
-
- if (!partial_build)
- {
- resizeIndices(grid_size*grid_size*6);
- if (!volume->isMeshAssetLoaded())
- {
- S32 size = grid_size * grid_size * 6;
- try
- {
- mEdge.resize(size);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL;
- return false;
- }
- }
-
- U16* out = mIndices;
-
- S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
-
- int cur_edge = 0;
-
- for(S32 gx = 0;gx<grid_size;gx++)
- {
-
- for(S32 gy = 0;gy<grid_size;gy++)
- {
- if (mTypeMask & TOP_MASK)
- {
- for(S32 i=5;i>=0;i--)
- {
- *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
- }
-
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1; // Mark face to higlight it
- }
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- for(S32 i=0;i<6;i++)
- {
- *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
- }
-
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
- }
- }
- }
- }
-
- LL_CHECK_MEMORY
- return true;
-}
-
-
-bool LLVolumeFace::createCap(LLVolume* volume, bool partial_build)
-{
- if (!(mTypeMask & HOLLOW_MASK) &&
- !(mTypeMask & OPEN_MASK) &&
- ((volume->getParams().getPathParams().getBegin()==0.0f)&&
- (volume->getParams().getPathParams().getEnd()==1.0f))&&
- (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
- volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
- ){
- return createUnCutCubeCap(volume, partial_build);
- }
-
- S32 num_vertices = 0, num_indices = 0;
-
- const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh();
- const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile;
-
- // All types of caps have the same number of vertices and indices
- num_vertices = profile.size();
- num_indices = (profile.size() - 2)*3;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- resizeVertices(num_vertices+1);
-
- //if (!partial_build)
- {
- resizeIndices(num_indices+3);
- }
- }
- else
- {
- resizeVertices(num_vertices);
- //if (!partial_build)
- {
- resizeIndices(num_indices);
- }
- }
-
- LL_CHECK_MEMORY;
-
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- mCenter->clear();
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- // Figure out the normal, assume all caps are flat faces.
- // Cross product to get normals.
-
- LLVector2 cuv;
- LLVector2 min_uv, max_uv;
- // VFExtents change
- LLVector4a& min = mExtents[0];
- LLVector4a& max = mExtents[1];
-
- LLVector2* tc = (LLVector2*) mTexCoords;
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector4a* norm = (LLVector4a*) mNormals;
-
- // Copy the vertices into the array
-
- const LLVector4a* src = mesh.mArray+offset;
- const LLVector4a* end = src+num_vertices;
-
- min = *src;
- max = min;
-
-
- const LLVector4a* p = profile.mArray;
-
- if (mTypeMask & TOP_MASK)
- {
- min_uv.set((*p)[0]+0.5f,
- (*p)[1]+0.5f);
-
- max_uv = min_uv;
-
- while(src < end)
- {
- tc->mV[0] = (*p)[0]+0.5f;
- tc->mV[1] = (*p)[1]+0.5f;
-
- llassert(src->isFinite3()); // MAINT-5660; don't know why this happens, does not affect Release builds
- update_min_max(min,max,*src);
- update_min_max(min_uv, max_uv, *tc);
-
- *pos = *src;
-
- llassert(pos->isFinite3());
-
- ++p;
- ++tc;
- ++src;
- ++pos;
- }
- }
- else
- {
-
- min_uv.set((*p)[0]+0.5f,
- 0.5f - (*p)[1]);
- max_uv = min_uv;
-
- while(src < end)
- {
- // Mirror for underside.
- tc->mV[0] = (*p)[0]+0.5f;
- tc->mV[1] = 0.5f - (*p)[1];
-
- llassert(src->isFinite3());
- update_min_max(min,max,*src);
- update_min_max(min_uv, max_uv, *tc);
-
- *pos = *src;
-
- llassert(pos->isFinite3());
-
- ++p;
- ++tc;
- ++src;
- ++pos;
- }
- }
-
- LL_CHECK_MEMORY
-
- mCenter->setAdd(min, max);
- mCenter->mul(0.5f);
-
- cuv = (min_uv + max_uv)*0.5f;
-
-
- VertexData vd;
- vd.setPosition(*mCenter);
- vd.mTexCoord = cuv;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- *pos++ = *mCenter;
- *tc++ = cuv;
- num_vertices++;
- }
-
- LL_CHECK_MEMORY
-
- //if (partial_build)
- //{
- // return true;
- //}
-
- if (mTypeMask & HOLLOW_MASK)
- {
- if (mTypeMask & TOP_MASK)
- {
- // HOLLOW TOP
- // Does it matter if it's open or closed? - djs
-
- S32 pt1 = 0, pt2 = num_vertices - 1;
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- const LLVector4a& p1 = profile[pt1];
- const LLVector4a& p2 = profile[pt2];
- const LLVector4a& pa = profile[pt1+1];
- const LLVector4a& pb = profile[pt2-1];
-
- const F32* p1V = p1.getF32ptr();
- const F32* p2V = p2.getF32ptr();
- const F32* paV = pa.getF32ptr();
- const F32* pbV = pb.getF32ptr();
-
- //p1.mV[VZ] = 0.f;
- //p2.mV[VZ] = 0.f;
- //pa.mV[VZ] = 0.f;
- //pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) +
- (paV[0]*p2V[1] - p2V[0]*paV[1]) +
- (p2V[0]*p1V[1] - p1V[0]*p2V[1]);
-
- area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) +
- (pbV[0]*paV[1] - paV[0]*pbV[1]) +
- (paV[0]*p1V[1] - p1V[0]*paV[1]);
-
- area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) +
- (p1V[0]*pbV[1] - pbV[0]*p1V[1]) +
- (pbV[0]*p2V[1] - p2V[0]*pbV[1]);
-
- area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) +
- (paV[0]*pbV[1] - pbV[0]*paV[1]) +
- (pbV[0]*p2V[1] - p2V[0]*pbV[1]);
-
- bool use_tri1a2 = true;
- bool tri_1a2 = true;
- bool tri_21b = true;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = false;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = false;
- }
- if (area_21b < 0)
- {
- tri_21b = false;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = false;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = false;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = true;
- }
- else
- {
- LLVector4a d1;
- d1.setSub(p1, pa);
-
- LLVector4a d2;
- d2.setSub(p2, pb);
-
- if (d1.dot3(d1) < d2.dot3(d2))
- {
- use_tri1a2 = true;
- }
- else
- {
- use_tri1a2 = false;
- }
- }
-
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt1 + 1;
- mIndices[i++] = pt2;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2 - 1;
- mIndices[i++] = pt2;
- pt2--;
- }
- }
- }
- else
- {
- // HOLLOW BOTTOM
- // Does it matter if it's open or closed? - djs
-
- llassert(mTypeMask & BOTTOM_MASK);
- S32 pt1 = 0, pt2 = num_vertices - 1;
-
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- const LLVector4a& p1 = profile[pt1];
- const LLVector4a& p2 = profile[pt2];
- const LLVector4a& pa = profile[pt1+1];
- const LLVector4a& pb = profile[pt2-1];
-
- const F32* p1V = p1.getF32ptr();
- const F32* p2V = p2.getF32ptr();
- const F32* paV = pa.getF32ptr();
- const F32* pbV = pb.getF32ptr();
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) +
- (paV[0]*p2V[1] - p2V[0]*paV[1]) +
- (p2V[0]*p1V[1] - p1V[0]*p2V[1]);
-
- area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) +
- (pbV[0]*paV[1] - paV[0]*pbV[1]) +
- (paV[0]*p1V[1] - p1V[0]*paV[1]);
-
- area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) +
- (p1V[0]*pbV[1] - pbV[0]*p1V[1]) +
- (pbV[0]*p2V[1] - p2V[0]*pbV[1]);
-
- area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) +
- (paV[0]*pbV[1] - pbV[0]*paV[1]) +
- (pbV[0]*p2V[1] - p2V[0]*pbV[1]);
-
- bool use_tri1a2 = true;
- bool tri_1a2 = true;
- bool tri_21b = true;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = false;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = false;
- }
- if (area_21b < 0)
- {
- tri_21b = false;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = false;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = false;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = true;
- }
- else
- {
- LLVector4a d1;
- d1.setSub(p1,pa);
- LLVector4a d2;
- d2.setSub(p2,pb);
-
- if (d1.dot3(d1) < d2.dot3(d2))
- {
- use_tri1a2 = true;
- }
- else
- {
- use_tri1a2 = false;
- }
- }
-
- // Flipped backfacing from top
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt1 + 1;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Not hollow, generate the triangle fan.
- U16 v1 = 2;
- U16 v2 = 1;
-
- if (mTypeMask & TOP_MASK)
- {
- v1 = 1;
- v2 = 2;
- }
-
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+v1] = i;
- mIndices[3*i+v2] = i + 1;
- }
-
-
- }
-
- LLVector4a d0,d1;
- LL_CHECK_MEMORY
-
-
- d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]);
- d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]);
-
- LLVector4a normal;
- normal.setCross3(d0,d1);
-
- if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO)
- {
- normal.normalize3fast();
- }
- else
- { //degenerate, make up a value
- if(normal.getF32ptr()[2] >= 0)
- normal.set(0.f,0.f,1.f);
- else
- normal.set(0.f,0.f,-1.f);
- }
-
- llassert(llfinite(normal.getF32ptr()[0]));
- llassert(llfinite(normal.getF32ptr()[1]));
- llassert(llfinite(normal.getF32ptr()[2]));
-
- llassert(!llisnan(normal.getF32ptr()[0]));
- llassert(!llisnan(normal.getF32ptr()[1]));
- llassert(!llisnan(normal.getF32ptr()[2]));
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- norm[i].load4a(normal.getF32ptr());
- }
-
- return true;
-}
-
-void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
- const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
-
-void LLVolumeFace::createTangents()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
-
- if (!mTangents)
- {
- allocateTangents(mNumVertices);
-
- //generate tangents
- LLVector4a* ptr = (LLVector4a*)mTangents;
-
- LLVector4a* end = mTangents + mNumVertices;
- while (ptr < end)
- {
- (*ptr++).clear();
- }
-
- CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
-
- //normalize normals
- for (U32 i = 0; i < mNumVertices; i++)
- {
- //bump map/planar projection code requires normals to be normalized
- mNormals[i].normalize3fast();
- }
- }
-
-}
-
-void LLVolumeFace::resizeVertices(S32 num_verts)
-{
- ll_aligned_free<64>(mPositions);
- //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
- ll_aligned_free_16(mTangents);
-
- mTangents = NULL;
-
- if (num_verts)
- {
- //pad texture coordinate block end to allow for QWORD reads
- S32 tc_size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
-
- mPositions = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+tc_size);
- mNormals = mPositions+num_verts;
- mTexCoords = (LLVector2*) (mNormals+num_verts);
-
- ll_assert_aligned(mPositions, 64);
- }
- else
- {
- mPositions = NULL;
- mNormals = NULL;
- mTexCoords = NULL;
- }
-
-
- if (mPositions)
- {
- mNumVertices = num_verts;
- mNumAllocatedVertices = num_verts;
- }
- else
- {
- // Either num_verts is zero or allocation failure
- mNumVertices = 0;
- mNumAllocatedVertices = 0;
- }
-
- // Force update
- mJointRiggingInfoTab.clear();
-}
-
-void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
-{
- pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord);
-}
-
-void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
-{
- S32 new_verts = mNumVertices+1;
-
- if (new_verts > mNumAllocatedVertices)
- {
- // double buffer size on expansion
- new_verts *= 2;
-
- S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF;
- S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF;
-
- S32 old_vsize = mNumVertices*16;
-
- S32 new_size = new_verts*16*2+new_tc_size;
-
- LLVector4a* old_buf = mPositions;
-
- mPositions = (LLVector4a*) ll_aligned_malloc<64>(new_size);
- mNormals = mPositions+new_verts;
- mTexCoords = (LLVector2*) (mNormals+new_verts);
-
- if (old_buf != NULL)
- {
- // copy old positions into new buffer
- LLVector4a::memcpyNonAliased16((F32*)mPositions, (F32*)old_buf, old_vsize);
-
- // normals
- LLVector4a::memcpyNonAliased16((F32*)mNormals, (F32*)(old_buf + mNumVertices), old_vsize);
-
- // tex coords
- LLVector4a::memcpyNonAliased16((F32*)mTexCoords, (F32*)(old_buf + mNumVertices * 2), old_tc_size);
- }
-
- // just clear tangents
- ll_aligned_free_16(mTangents);
- mTangents = NULL;
- ll_aligned_free<64>(old_buf);
-
- mNumAllocatedVertices = new_verts;
-
- }
-
- mPositions[mNumVertices] = pos;
- mNormals[mNumVertices] = norm;
- mTexCoords[mNumVertices] = tc;
-
- mNumVertices++;
-}
-
-void LLVolumeFace::allocateTangents(S32 num_verts)
-{
- ll_aligned_free_16(mTangents);
- mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
-}
-
-void LLVolumeFace::allocateWeights(S32 num_verts)
-{
- ll_aligned_free_16(mWeights);
- mWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
-
-}
-
-void LLVolumeFace::allocateJointIndices(S32 num_verts)
-{
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- ll_aligned_free_16(mJointIndices);
- ll_aligned_free_16(mJustWeights);
-
- mJointIndices = (U8*)ll_aligned_malloc_16(sizeof(U8) * 4 * num_verts);
- mJustWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a) * num_verts);
-#endif
-}
-
-void LLVolumeFace::resizeIndices(S32 num_indices)
-{
- ll_aligned_free_16(mIndices);
- llassert(num_indices % 3 == 0);
-
- if (num_indices)
- {
- //pad index block end to allow for QWORD reads
- S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF;
-
- mIndices = (U16*) ll_aligned_malloc_16(size);
- }
- else
- {
- mIndices = NULL;
- }
-
- if (mIndices)
- {
- mNumIndices = num_indices;
- }
- else
- {
- // Either num_indices is zero or allocation failure
- mNumIndices = 0;
- }
-}
-
-void LLVolumeFace::pushIndex(const U16& idx)
-{
- S32 new_count = mNumIndices + 1;
- S32 new_size = ((new_count*2)+0xF) & ~0xF;
-
- S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
- if (new_size != old_size)
- {
- mIndices = (U16*) ll_aligned_realloc_16(mIndices, new_size, old_size);
- ll_assert_aligned(mIndices,16);
- }
-
- mIndices[mNumIndices++] = idx;
-}
-
-void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx)
-{
- resizeVertices(v.size());
- resizeIndices(idx.size());
-
- for (U32 i = 0; i < v.size(); ++i)
- {
- mPositions[i] = v[i].getPosition();
- mNormals[i] = v[i].getNormal();
- mTexCoords[i] = v[i].mTexCoord;
- }
-
- for (U32 i = 0; i < idx.size(); ++i)
- {
- mIndices[i] = idx[i];
- }
-}
-
-bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- LL_CHECK_MEMORY
- bool flat = mTypeMask & FLAT_MASK;
-
- U8 sculpt_type = volume->getParams().getSculptType();
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- bool sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- bool sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- bool sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
- S32 num_vertices, num_indices;
-
- const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh();
- const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile;
- const LLAlignedArray<LLPath::PathPt,64>& path_data = volume->getPath().mPath;
-
- S32 max_s = volume->getProfile().getTotal();
-
- S32 s, t, i;
- F32 ss, tt;
-
- num_vertices = mNumS*mNumT;
- num_indices = (mNumS-1)*(mNumT-1)*6;
-
- partial_build = (num_vertices > mNumVertices || num_indices > mNumIndices) ? false : partial_build;
-
- if (!partial_build)
- {
- resizeVertices(num_vertices);
- resizeIndices(num_indices);
-
- if (!volume->isMeshAssetLoaded())
- {
- try
- {
- mEdge.resize(num_indices);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL;
- return false;
- }
- }
- }
-
- LL_CHECK_MEMORY
-
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector2* tc = (LLVector2*) mTexCoords;
- F32 begin_stex = floorf(profile[mBeginS][2]);
- S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
-
- S32 cur_vertex = 0;
- S32 end_t = mBeginT+mNumT;
- bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2;
-
- // Copy the vertices into the array
- for (t = mBeginT; t < end_t; t++)
- {
- tt = path_data[t].mTexT;
- for (s = 0; s < num_s; s++)
- {
- if (mTypeMask & END_MASK)
- {
- if (s)
- {
- ss = 1.f;
- }
- else
- {
- ss = 0.f;
- }
- }
- else
- {
- // Get s value for tex-coord.
- S32 index = mBeginS + s;
- if (index >= profile.size())
- {
- // edge?
- ss = flat ? 1.f - begin_stex : 1.f;
- }
- else if (!flat)
- {
- ss = profile[index][2];
- }
- else
- {
- ss = profile[index][2] - begin_stex;
- }
- }
-
- if (sculpt_reverse_horizontal)
- {
- ss = 1.f - ss;
- }
-
- // Check to see if this triangle wraps around the array.
- if (mBeginS + s >= max_s)
- {
- // We're wrapping
- i = mBeginS + s + max_s*(t-1);
- }
- else
- {
- i = mBeginS + s + max_s*t;
- }
-
- mesh[i].store4a((F32*)(pos+cur_vertex));
- tc[cur_vertex].set(ss,tt);
-
- cur_vertex++;
-
- if (test && s > 0)
- {
- mesh[i].store4a((F32*)(pos+cur_vertex));
- tc[cur_vertex].set(ss,tt);
- cur_vertex++;
- }
- }
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
- {
- if (mTypeMask & OPEN_MASK)
- {
- s = num_s-1;
- }
- else
- {
- s = 0;
- }
-
- i = mBeginS + s + max_s*t;
- ss = profile[mBeginS + s][2] - begin_stex;
-
- mesh[i].store4a((F32*)(pos+cur_vertex));
- tc[cur_vertex].set(ss,tt);
-
- cur_vertex++;
- }
- }
- LL_CHECK_MEMORY
-
- mCenter->clear();
-
- LLVector4a* cur_pos = pos;
- LLVector4a* end_pos = pos + mNumVertices;
-
- //get bounding box for this side
- LLVector4a face_min;
- LLVector4a face_max;
-
- face_min = face_max = *cur_pos++;
-
- while (cur_pos < end_pos)
- {
- update_min_max(face_min, face_max, *cur_pos++);
- }
- // VFExtents change
- mExtents[0] = face_min;
- mExtents[1] = face_max;
-
- U32 tc_count = mNumVertices;
- if (tc_count%2 == 1)
- { //odd number of texture coordinates, duplicate last entry to padded end of array
- tc_count++;
- mTexCoords[mNumVertices] = mTexCoords[mNumVertices-1];
- }
-
- LLVector4a* cur_tc = (LLVector4a*) mTexCoords;
- LLVector4a* end_tc = (LLVector4a*) (mTexCoords+tc_count);
-
- LLVector4a tc_min;
- LLVector4a tc_max;
-
- tc_min = tc_max = *cur_tc++;
-
- while (cur_tc < end_tc)
- {
- update_min_max(tc_min, tc_max, *cur_tc++);
- }
-
- F32* minp = tc_min.getF32ptr();
- F32* maxp = tc_max.getF32ptr();
-
- mTexCoordExtents[0].mV[0] = llmin(minp[0], minp[2]);
- mTexCoordExtents[0].mV[1] = llmin(minp[1], minp[3]);
- mTexCoordExtents[1].mV[0] = llmax(maxp[0], maxp[2]);
- mTexCoordExtents[1].mV[1] = llmax(maxp[1], maxp[3]);
-
- mCenter->setAdd(face_min, face_max);
- mCenter->mul(0.5f);
-
- S32 cur_index = 0;
- S32 cur_edge = 0;
- bool flat_face = mTypeMask & FLAT_MASK;
-
- if (!partial_build)
- {
- // Now we generate the indices.
- for (t = 0; t < (mNumT-1); t++)
- {
- for (s = 0; s < (mNumS-1); s++)
- {
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
- mIndices[cur_index++] = s + mNumS*(t+1); //top left
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
- // bottom left/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1;
-
- if (t < mNumT-2)
- { // top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
-
- if (s > 0)
- { // top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0)
- { // bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
-
- if (s < mNumS-2)
- { // bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
-
- // top right/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2;
- }
- }
- }
-
- LL_CHECK_MEMORY
-
- //clear normals
- F32* dst = (F32*) mNormals;
- F32* end = (F32*) (mNormals+mNumVertices);
- LLVector4a zero = LLVector4a::getZero();
-
- while (dst < end)
- {
- zero.store4a(dst);
- dst += 4;
- }
-
- LL_CHECK_MEMORY
-
- //generate normals
- U32 count = mNumIndices/3;
-
- LLVector4a* norm = mNormals;
-
- static thread_local LLAlignedArray<LLVector4a, 64> triangle_normals;
- try
- {
- triangle_normals.resize(count);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of triangle_normals to " << count << " failed" << LL_ENDL;
- return false;
- }
- LLVector4a* output = triangle_normals.mArray;
- LLVector4a* end_output = output+count;
-
- U16* idx = mIndices;
-
- while (output < end_output)
- {
- LLVector4a b,v1,v2;
- b.load4a((F32*) (pos+idx[0]));
- v1.load4a((F32*) (pos+idx[1]));
- v2.load4a((F32*) (pos+idx[2]));
-
- //calculate triangle normal
- LLVector4a a;
-
- a.setSub(b, v1);
- b.sub(v2);
-
-
- LLQuad& vector1 = *((LLQuad*) &v1);
- LLQuad& vector2 = *((LLQuad*) &v2);
-
- LLQuad& amQ = *((LLQuad*) &a);
- LLQuad& bmQ = *((LLQuad*) &b);
-
- //v1.setCross3(t,v0);
- //setCross3(const LLVector4a& a, const LLVector4a& b)
- // Vectors are stored in memory in w, z, y, x order from high to low
- // Set vector1 = { a[W], a[X], a[Z], a[Y] }
- vector1 = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
- // Set vector2 = { b[W], b[Y], b[X], b[Z] }
- vector2 = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
- // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] }
- vector2 = _mm_mul_ps( vector1, vector2 );
- // vector3 = { a[W], a[Y], a[X], a[Z] }
- amQ = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
- // vector4 = { b[W], b[X], b[Z], b[Y] }
- bmQ = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
- // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] }
- vector1 = _mm_sub_ps( vector2, _mm_mul_ps( amQ, bmQ ));
-
- llassert(v1.isFinite3());
-
- v1.store4a((F32*) output);
-
-
- output++;
- idx += 3;
- }
-
- idx = mIndices;
-
- LLVector4a* src = triangle_normals.mArray;
-
- for (U32 i = 0; i < count; i++) //for each triangle
- {
- LLVector4a c;
- c.load4a((F32*) (src++));
-
- LLVector4a* n0p = norm+idx[0];
- LLVector4a* n1p = norm+idx[1];
- LLVector4a* n2p = norm+idx[2];
-
- idx += 3;
-
- LLVector4a n0,n1,n2;
- n0.load4a((F32*) n0p);
- n1.load4a((F32*) n1p);
- n2.load4a((F32*) n2p);
-
- n0.add(c);
- n1.add(c);
- n2.add(c);
-
- llassert(c.isFinite3());
-
- //even out quad contributions
- switch (i%2+1)
- {
- case 0: n0.add(c); break;
- case 1: n1.add(c); break;
- case 2: n2.add(c); break;
- };
-
- n0.store4a((F32*) n0p);
- n1.store4a((F32*) n1p);
- n2.store4a((F32*) n2p);
- }
-
- LL_CHECK_MEMORY
-
- // adjust normals based on wrapping and stitching
-
- LLVector4a top;
- top.setSub(pos[0], pos[mNumS*(mNumT-2)]);
- bool s_bottom_converges = (top.dot3(top) < 0.000001f);
-
- top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]);
- bool s_top_converges = (top.dot3(top) < 0.000001f);
-
- if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
- {
- if (!volume->getPath().isOpen())
- { //wrap normals on T
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector4a n;
- n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
- norm[i] = n;
- norm[mNumS*(mNumT-1)+i] = n;
- }
- }
-
- if (!volume->getProfile().isOpen() && !s_bottom_converges)
- { //wrap normals on S
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector4a n;
- n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
- norm[mNumS * i] = n;
- norm[mNumS * i+mNumS-1] = n;
- }
- }
-
- if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
- ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
- {
- if (s_bottom_converges)
- { //all lower S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- norm[mNumS*i].set(1,0,0);
- }
- }
-
- if (s_top_converges)
- { //all upper S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- norm[mNumS*i+mNumS-1].set(-1,0,0);
- }
- }
- }
- }
- else // logic for sculpt volumes
- {
- bool average_poles = false;
- bool wrap_s = false;
- bool wrap_t = false;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- average_poles = true;
-
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- wrap_s = true;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- wrap_t = true;
-
-
- if (average_poles)
- {
- // average normals for north pole
-
- LLVector4a average;
- average.clear();
-
- for (S32 i = 0; i < mNumS; i++)
- {
- average.add(norm[i]);
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- norm[i] = average;
- }
-
- // average normals for south pole
-
- average.clear();
-
- for (S32 i = 0; i < mNumS; i++)
- {
- average.add(norm[i + mNumS * (mNumT - 1)]);
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- norm[i + mNumS * (mNumT - 1)] = average;
- }
-
- }
-
-
- if (wrap_s)
- {
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector4a n;
- n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
- norm[mNumS * i] = n;
- norm[mNumS * i+mNumS-1] = n;
- }
- }
-
- if (wrap_t)
- {
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector4a n;
- n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
- norm[i] = n;
- norm[mNumS*(mNumT-1)+i] = n;
- }
- }
-
- }
-
- LL_CHECK_MEMORY
-
- return true;
-}
-
-//adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
-void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
- const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- //LLVector4a *tan1 = new LLVector4a[vertexCount * 2];
- LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a));
- // new(tan1) LLVector4a;
-
- LLVector4a* tan2 = tan1 + vertexCount;
-
- U32 count = vertexCount * 2;
- for (U32 i = 0; i < count; i++)
- {
- tan1[i].clear();
- }
-
- for (U32 a = 0; a < triangleCount; a++)
- {
- U32 i1 = *index_array++;
- U32 i2 = *index_array++;
- U32 i3 = *index_array++;
-
- const LLVector4a& v1 = vertex[i1];
- const LLVector4a& v2 = vertex[i2];
- const LLVector4a& v3 = vertex[i3];
-
- const LLVector2& w1 = texcoord[i1];
- const LLVector2& w2 = texcoord[i2];
- const LLVector2& w3 = texcoord[i3];
-
- const F32* v1ptr = v1.getF32ptr();
- const F32* v2ptr = v2.getF32ptr();
- const F32* v3ptr = v3.getF32ptr();
-
- float x1 = v2ptr[0] - v1ptr[0];
- float x2 = v3ptr[0] - v1ptr[0];
- float y1 = v2ptr[1] - v1ptr[1];
- float y2 = v3ptr[1] - v1ptr[1];
- float z1 = v2ptr[2] - v1ptr[2];
- float z2 = v3ptr[2] - v1ptr[2];
-
- float s1 = w2.mV[0] - w1.mV[0];
- float s2 = w3.mV[0] - w1.mV[0];
- float t1 = w2.mV[1] - w1.mV[1];
- float t2 = w3.mV[1] - w1.mV[1];
-
- F32 rd = s1*t2-s2*t1;
-
- float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd)
- : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero
-
- llassert(llfinite(r));
- llassert(!llisnan(r));
-
- LLVector4a sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
-
- tan1[i1].add(sdir);
- tan1[i2].add(sdir);
- tan1[i3].add(sdir);
-
- tan2[i1].add(tdir);
- tan2[i2].add(tdir);
- tan2[i3].add(tdir);
- }
-
- for (U32 a = 0; a < vertexCount; a++)
- {
- LLVector4a n = normal[a];
-
- const LLVector4a& t = tan1[a];
-
- LLVector4a ncrosst;
- ncrosst.setCross3(n,t);
-
- // Gram-Schmidt orthogonalize
- n.mul(n.dot3(t).getF32());
-
- LLVector4a tsubn;
- tsubn.setSub(t,n);
-
- if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
- {
- tsubn.normalize3fast();
-
- // Calculate handedness
- F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f;
-
- tsubn.getF32ptr()[3] = handedness;
-
- tangent[a] = tsubn;
- }
- else
- { //degenerate, make up a value
- tangent[a].set(0,0,1,1);
- }
- }
-
- ll_aligned_free_16(tan1);
-}
-
-
+/** + * @file llvolume.cpp + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llmemory.h" +#include "llmath.h" + +#include <set> +#if !LL_WINDOWS +#include <stdint.h> +#endif +#include <cmath> +#include <unordered_map> + +#include "llerror.h" + +#include "llvolumemgr.h" +#include "v2math.h" +#include "v3math.h" +#include "v4math.h" +#include "m4math.h" +#include "m3math.h" +#include "llmatrix3a.h" +#include "lloctree.h" +#include "llvolume.h" +#include "llvolumeoctree.h" +#include "llstl.h" +#include "llsdserialize.h" +#include "llvector4a.h" +#include "llmatrix4a.h" +#include "llmeshoptimizer.h" +#include "lltimer.h" + +#include "mikktspace/mikktspace.h" +#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file + +#include "meshoptimizer/meshoptimizer.h" + +#define DEBUG_SILHOUETTE_BINORMALS 0 +#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette +#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette + +constexpr F32 MIN_CUT_DELTA = 0.02f; + +constexpr F32 HOLLOW_MIN = 0.f; +constexpr F32 HOLLOW_MAX = 0.95f; +constexpr F32 HOLLOW_MAX_SQUARE = 0.7f; + +constexpr F32 TWIST_MIN = -1.f; +constexpr F32 TWIST_MAX = 1.f; + +constexpr F32 RATIO_MIN = 0.f; +constexpr F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper + +constexpr F32 HOLE_X_MIN= 0.05f; +constexpr F32 HOLE_X_MAX= 1.0f; + +constexpr F32 HOLE_Y_MIN= 0.05f; +constexpr F32 HOLE_Y_MAX= 0.5f; + +constexpr F32 SHEAR_MIN = -0.5f; +constexpr F32 SHEAR_MAX = 0.5f; + +constexpr F32 REV_MIN = 1.f; +constexpr F32 REV_MAX = 4.f; + +constexpr F32 TAPER_MIN = -1.f; +constexpr F32 TAPER_MAX = 1.f; + +constexpr F32 SKEW_MIN = -0.95f; +constexpr F32 SKEW_MAX = 0.95f; + +constexpr F32 SCULPT_MIN_AREA = 0.002f; +constexpr S32 SCULPT_MIN_AREA_DETAIL = 1; + +bool gDebugGL = false; // See settings.xml "RenderDebugGL" + +bool check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) +{ + LLVector3 test = (pt2-pt1)%(pt3-pt2); + + //answer + if(test * norm < 0) + { + return false; + } + else + { + return true; + } +} + +bool LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) +{ + return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV); +} + +bool LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size) +{ + F32 fAWdU[3]{}; + F32 dir[3]{}; + F32 diff[3]{}; + + for (U32 i = 0; i < 3; i++) + { + dir[i] = 0.5f * (end[i] - start[i]); + diff[i] = (0.5f * (end[i] + start[i])) - center[i]; + fAWdU[i] = fabsf(dir[i]); + if(fabsf(diff[i])>size[i] + fAWdU[i]) return false; + } + + float f; + f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false; + f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false; + f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false; + + return true; +} + +// Finds tangent vec based on three vertices with texture coordinates. +// Fills in dummy values if the triangle has degenerate texture coordinates. +void calc_tangent_from_triangle( + LLVector4a& normal, + LLVector4a& tangent_out, + const LLVector4a& v1, + const LLVector2& w1, + const LLVector4a& v2, + const LLVector2& w2, + const LLVector4a& v3, + const LLVector2& w3) +{ + const F32* v1ptr = v1.getF32ptr(); + const F32* v2ptr = v2.getF32ptr(); + const F32* v3ptr = v3.getF32ptr(); + + float x1 = v2ptr[0] - v1ptr[0]; + float x2 = v3ptr[0] - v1ptr[0]; + float y1 = v2ptr[1] - v1ptr[1]; + float y2 = v3ptr[1] - v1ptr[1]; + float z1 = v2ptr[2] - v1ptr[2]; + float z2 = v3ptr[2] - v1ptr[2]; + + float s1 = w2.mV[0] - w1.mV[0]; + float s2 = w3.mV[0] - w1.mV[0]; + float t1 = w2.mV[1] - w1.mV[1]; + float t2 = w3.mV[1] - w1.mV[1]; + + F32 rd = s1*t2-s2*t1; + + float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd) + : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero + + llassert(llfinite(r)); + llassert(!llisnan(r)); + + LLVector4a sdir( + (t2 * x1 - t1 * x2) * r, + (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); + + LLVector4a tdir( + (s1 * x2 - s2 * x1) * r, + (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); + + LLVector4a n = normal; + LLVector4a t = sdir; + + LLVector4a ncrosst; + ncrosst.setCross3(n,t); + + // Gram-Schmidt orthogonalize + n.mul(n.dot3(t).getF32()); + + LLVector4a tsubn; + tsubn.setSub(t,n); + + if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) + { + tsubn.normalize3fast_checked(); + + // Calculate handedness + F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f; + + tsubn.getF32ptr()[3] = handedness; + + tangent_out = tsubn; + } + else + { + // degenerate, make up a value + // + tangent_out.set(0,0,1,1); + } + +} + + +// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. +// returns true if intersecting and returns barycentric coordinates in intersection_a, intersection_b, +// and returns the intersection point along dir in intersection_t. + +// Moller-Trumbore algorithm +bool LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, + F32& intersection_a, F32& intersection_b, F32& intersection_t) +{ + + /* find vectors for two edges sharing vert0 */ + LLVector4a edge1; + edge1.setSub(vert1, vert0); + + LLVector4a edge2; + edge2.setSub(vert2, vert0); + + /* begin calculating determinant - also used to calculate U parameter */ + LLVector4a pvec; + pvec.setCross3(dir, edge2); + + /* if determinant is near zero, ray lies in plane of triangle */ + LLVector4a det; + det.setAllDot3(edge1, pvec); + + if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7) + { + /* calculate distance from vert0 to ray origin */ + LLVector4a tvec; + tvec.setSub(orig, vert0); + + /* calculate U parameter and test bounds */ + LLVector4a u; + u.setAllDot3(tvec,pvec); + + if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) && + (u.lessEqual(det).getGatheredBits() & 0x7)) + { + /* prepare to test V parameter */ + LLVector4a qvec; + qvec.setCross3(tvec, edge1); + + /* calculate V parameter and test bounds */ + LLVector4a v; + v.setAllDot3(dir, qvec); + + + //if (!(v < 0.f || u + v > det)) + + LLVector4a sum_uv; + sum_uv.setAdd(u, v); + + S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7; + S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7; + + if (v_gequal && sum_lequal) + { + /* calculate t, scale parameters, ray intersects triangle */ + LLVector4a t; + t.setAllDot3(edge2,qvec); + + t.div(det); + u.div(det); + v.div(det); + + intersection_a = u[0]; + intersection_b = v[0]; + intersection_t = t[0]; + return true; + } + } + } + + return false; +} + +bool LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, + F32& intersection_a, F32& intersection_b, F32& intersection_t) +{ + F32 u, v, t; + + /* find vectors for two edges sharing vert0 */ + LLVector4a edge1; + edge1.setSub(vert1, vert0); + + + LLVector4a edge2; + edge2.setSub(vert2, vert0); + + /* begin calculating determinant - also used to calculate U parameter */ + LLVector4a pvec; + pvec.setCross3(dir, edge2); + + /* if determinant is near zero, ray lies in plane of triangle */ + F32 det = edge1.dot3(pvec).getF32(); + + + if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO) + { + return false; + } + + F32 inv_det = 1.f / det; + + /* calculate distance from vert0 to ray origin */ + LLVector4a tvec; + tvec.setSub(orig, vert0); + + /* calculate U parameter and test bounds */ + u = (tvec.dot3(pvec).getF32()) * inv_det; + if (u < 0.f || u > 1.f) + { + return false; + } + + /* prepare to test V parameter */ + tvec.sub(edge1); + + /* calculate V parameter and test bounds */ + v = (dir.dot3(tvec).getF32()) * inv_det; + + if (v < 0.f || u + v > 1.f) + { + return false; + } + + /* calculate t, ray intersects triangle */ + t = (edge2.dot3(tvec).getF32()) * inv_det; + + intersection_a = u; + intersection_b = v; + intersection_t = t; + + + return true; +} + +class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle, LLVolumeTriangle*> +{ +public: + const LLVolumeFace* mFace; + + LLVolumeOctreeRebound(const LLVolumeFace* face) + { + mFace = face; + } + + virtual void visit(const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* branch) + { //this is a depth first traversal, so it's safe to assum all children have complete + //bounding data + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0); + + LLVector4a& min = node->mExtents[0]; + LLVector4a& max = node->mExtents[1]; + + if (!branch->isEmpty()) + { //node has data, find AABB that binds data set + const LLVolumeTriangle* tri = *(branch->getDataBegin()); + + //initialize min/max to first available vertex + min = *(tri->mV[0]); + max = *(tri->mV[0]); + + for (LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>::const_element_iter iter = branch->getDataBegin(); iter != branch->getDataEnd(); ++iter) + { //for each triangle in node + + //stretch by triangles in node + tri = *iter; + + min.setMin(min, *tri->mV[0]); + min.setMin(min, *tri->mV[1]); + min.setMin(min, *tri->mV[2]); + + max.setMax(max, *tri->mV[0]); + max.setMax(max, *tri->mV[1]); + max.setMax(max, *tri->mV[2]); + } + } + else if (branch->getChildCount() > 0) + { //no data, but child nodes exist + LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0); + + //initialize min/max to extents of first child + min = child->mExtents[0]; + max = child->mExtents[1]; + } + else + { + llassert(!branch->isLeaf()); // Empty leaf + } + + for (S32 i = 0; i < branch->getChildCount(); ++i) + { //stretch by child extents + LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0); + min.setMin(min, child->mExtents[0]); + max.setMax(max, child->mExtents[1]); + } + + node->mBounds[0].setAdd(min, max); + node->mBounds[0].mul(0.5f); + + node->mBounds[1].setSub(max,min); + node->mBounds[1].mul(0.5f); + } +}; + +//------------------------------------------------------------------- +// statics +//------------------------------------------------------------------- + + +//---------------------------------------------------- + +LLProfile::Face* LLProfile::addCap(S16 faceID) +{ + Face *face = vector_append(mFaces, 1); + + face->mIndex = 0; + face->mCount = mTotal; + face->mScaleU= 1.0f; + face->mCap = true; + face->mFaceID = faceID; + return face; +} + +LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, bool flat) +{ + Face *face = vector_append(mFaces, 1); + + face->mIndex = i; + face->mCount = count; + face->mScaleU= scaleU; + + face->mFlat = flat; + face->mCap = false; + face->mFaceID = faceID; + return face; +} + +//static +S32 LLProfile::getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) +{ // this is basically LLProfile::genNGon stripped down to only the operations that influence the number of points + S32 np = 0; + + // Generate an n-sided "circular" path. + // 0 is (1,0), and we go counter-clockwise along a circular path from there. + F32 t, t_step, t_first, t_fraction; + + F32 begin = params.getBegin(); + F32 end = params.getEnd(); + + t_step = 1.0f / sides; + + t_first = floor(begin * sides) / (F32)sides; + + // pt1 is the first point on the fractional face. + // Starting t and ang values for the first face + t = t_first; + + // Increment to the next point. + // pt2 is the end point on the fractional face + t += t_step; + + t_fraction = (begin - t_first)*sides; + + // Only use if it's not almost exactly on an edge. + if (t_fraction < 0.9999f) + { + np++; + } + + // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 + while (t < end) + { + // Iterate through all the integer steps of t. + np++; + + t += t_step; + } + + t_fraction = (end - (t - t_step))*sides; + + // Find the fraction that we need to add to the end point. + t_fraction = (end - (t - t_step))*sides; + if (t_fraction > 0.0001f) + { + np++; + } + + // If we're sliced, the profile is open. + if ((end - begin)*ang_scale < 0.99f) + { + if (params.getHollow() <= 0) + { + // put center point if not hollow. + np++; + } + } + + return np; +} + +// What is the bevel parameter used for? - DJS 04/05/02 +// Bevel parameter is currently unused but presumedly would support +// filleted and chamfered corners +void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) +{ + // Generate an n-sided "circular" path. + // 0 is (1,0), and we go counter-clockwise along a circular path from there. + constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; + F32 scale = 0.5f; + F32 t, t_step, t_first, t_fraction, ang, ang_step; + LLVector4a pt1,pt2; + + F32 begin = params.getBegin(); + F32 end = params.getEnd(); + + t_step = 1.0f / sides; + ang_step = 2.0f*F_PI*t_step*ang_scale; + + // Scale to have size "match" scale. Compensates to get object to generally fill bounding box. + + S32 total_sides = ll_round(sides / ang_scale); // Total number of sides all around + + if (total_sides < 8) + { + scale = tableScale[total_sides]; + } + + t_first = floor(begin * sides) / (F32)sides; + + // pt1 is the first point on the fractional face. + // Starting t and ang values for the first face + t = t_first; + ang = 2.0f*F_PI*(t*ang_scale + offset); + pt1.set(cos(ang)*scale,sin(ang)*scale, t); + + // Increment to the next point. + // pt2 is the end point on the fractional face + t += t_step; + ang += ang_step; + pt2.set(cos(ang)*scale,sin(ang)*scale,t); + + t_fraction = (begin - t_first)*sides; + + // Only use if it's not almost exactly on an edge. + if (t_fraction < 0.9999f) + { + LLVector4a new_pt; + new_pt.setLerp(pt1, pt2, t_fraction); + mProfile.push_back(new_pt); + } + + // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 + while (t < end) + { + // Iterate through all the integer steps of t. + pt1.set(cos(ang)*scale,sin(ang)*scale,t); + + if (mProfile.size() > 0) { + LLVector4a p = mProfile[mProfile.size()-1]; + for (S32 i = 0; i < split && mProfile.size() > 0; i++) { + //mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); + LLVector4a new_pt; + new_pt.setSub(pt1, p); + new_pt.mul(1.0f/(float)(split+1) * (float)(i+1)); + new_pt.add(p); + mProfile.push_back(new_pt); + } + } + mProfile.push_back(pt1); + + t += t_step; + ang += ang_step; + } + + t_fraction = (end - (t - t_step))*sides; + + // pt1 is the first point on the fractional face + // pt2 is the end point on the fractional face + pt2.set(cos(ang)*scale,sin(ang)*scale,t); + + // Find the fraction that we need to add to the end point. + t_fraction = (end - (t - t_step))*sides; + if (t_fraction > 0.0001f) + { + LLVector4a new_pt; + new_pt.setLerp(pt1, pt2, t_fraction); + + if (mProfile.size() > 0) { + LLVector4a p = mProfile[mProfile.size()-1]; + for (S32 i = 0; i < split && mProfile.size() > 0; i++) { + //mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); + + LLVector4a pt1; + pt1.setSub(new_pt, p); + pt1.mul(1.0f/(float)(split+1) * (float)(i+1)); + pt1.add(p); + mProfile.push_back(pt1); + } + } + mProfile.push_back(new_pt); + } + + // If we're sliced, the profile is open. + if ((end - begin)*ang_scale < 0.99f) + { + if ((end - begin)*ang_scale > 0.5f) + { + mConcave = true; + } + else + { + mConcave = false; + } + mOpen = true; + if (params.getHollow() <= 0) + { + // put center point if not hollow. + mProfile.push_back(LLVector4a(0,0,0)); + } + } + else + { + // The profile isn't open. + mOpen = false; + mConcave = false; + } + + mTotal = mProfile.size(); +} + +// Hollow is percent of the original bounding box, not of this particular +// profile's geometry. Thus, a swept triangle needs lower hollow values than +// a swept square. +LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split) +{ + // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them. + + // Total add has number of vertices on outside. + mTotalOut = mTotal; + + // Why is the "bevel" parameter -1? DJS 04/05/02 + genNGon(params, llfloor(sides),offset,-1, ang_scale, split); + + Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat); + + static thread_local LLAlignedArray<LLVector4a,64> pt; + pt.resize(mTotal) ; + + for (S32 i=mTotalOut;i<mTotal;i++) + { + pt[i] = mProfile[i]; + pt[i].mul(box_hollow); + } + + S32 j=mTotal-1; + for (S32 i=mTotalOut;i<mTotal;i++) + { + mProfile[i] = pt[j--]; + } + + for (S32 i=0;i<(S32)mFaces.size();i++) + { + if (mFaces[i].mCap) + { + mFaces[i].mCount *= 2; + } + } + + return face; +} + +//static +S32 LLProfile::getNumPoints(const LLProfileParams& params, bool path_open,F32 detail, S32 split, + bool is_sculpted, S32 sculpt_size) +{ // this is basically LLProfile::generate stripped down to only operations that influence the number of points + if (detail < MIN_LOD) + { + detail = MIN_LOD; + } + + // Generate the face data + F32 hollow = params.getHollow(); + + S32 np = 0; + + switch (params.getCurveType() & LL_PCODE_PROFILE_MASK) + { + case LL_PCODE_PROFILE_SQUARE: + { + np = getNumNGonPoints(params, 4,-0.375, 0, 1, split); + + if (hollow) + { + np *= 2; + } + } + break; + case LL_PCODE_PROFILE_ISOTRI: + case LL_PCODE_PROFILE_RIGHTTRI: + case LL_PCODE_PROFILE_EQUALTRI: + { + np = getNumNGonPoints(params, 3,0, 0, 1, split); + + if (hollow) + { + np *= 2; + } + } + break; + case LL_PCODE_PROFILE_CIRCLE: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + F32 circle_detail = MIN_DETAIL_FACES * detail; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides, + // so that corners line up. + circle_detail = llceil(circle_detail / 4.0f) * 4.0f; + } + } + + S32 sides = (S32)circle_detail; + + if (is_sculpted) + sides = sculpt_size; + + np = getNumNGonPoints(params, sides); + + if (hollow) + { + np *= 2; + } + } + break; + case LL_PCODE_PROFILE_CIRCLE_HALF: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + // Number of faces is cut in half because it's only a half-circle. + F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides (div 2), + // so that corners line up. + circle_detail = llceil(circle_detail / 2.0f) * 2.0f; + } + } + np = getNumNGonPoints(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f); + + if (hollow) + { + np *= 2; + } + + // Special case for openness of sphere + if ((params.getEnd() - params.getBegin()) < 1.f) + { + } + else if (!hollow) + { + np++; + } + } + break; + default: + break; + }; + + + return np; +} + + +bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detail, S32 split, + bool is_sculpted, S32 sculpt_size) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + if ((!mDirty) && (!is_sculpted)) + { + return false; + } + mDirty = false; + + if (detail < MIN_LOD) + { + LL_INFOS() << "Generating profile with LOD < MIN_LOD. CLAMPING" << LL_ENDL; + detail = MIN_LOD; + } + + mProfile.resize(0); + mFaces.resize(0); + + // Generate the face data + S32 i; + F32 begin = params.getBegin(); + F32 end = params.getEnd(); + F32 hollow = params.getHollow(); + + // Quick validation to eliminate some server crashes. + if (begin > end - 0.01f) + { + LL_WARNS() << "LLProfile::generate() assertion failed (begin >= end)" << LL_ENDL; + return false; + } + + S32 face_num = 0; + + switch (params.getCurveType() & LL_PCODE_PROFILE_MASK) + { + case LL_PCODE_PROFILE_SQUARE: + { + genNGon(params, 4,-0.375, 0, 1, split); + if (path_open) + { + addCap (LL_FACE_PATH_BEGIN); + } + + for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++) + { + addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true); + } + + LLVector4a scale(1,1,4,1); + + for (i = 0; i <(S32) mProfile.size(); i++) + { + // Scale by 4 to generate proper tex coords. + mProfile[i].mul(scale); + llassert(mProfile[i].isFinite3()); + } + + if (hollow) + { + switch (params.getCurveType() & LL_PCODE_HOLE_MASK) + { + case LL_PCODE_HOLE_TRIANGLE: + // This offset is not correct, but we can't change it now... DK 11/17/04 + addHole(params, true, 3, -0.375f, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + // TODO: Compute actual detail levels for cubes + addHole(params, false, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f); + break; + case LL_PCODE_HOLE_SAME: + case LL_PCODE_HOLE_SQUARE: + default: + addHole(params, true, 4, -0.375f, hollow, 1.f, split); + break; + } + } + + if (path_open) { + mFaces[0].mCount = mTotal; + } + } + break; + case LL_PCODE_PROFILE_ISOTRI: + case LL_PCODE_PROFILE_RIGHTTRI: + case LL_PCODE_PROFILE_EQUALTRI: + { + genNGon(params, 3,0, 0, 1, split); + LLVector4a scale(1,1,3,1); + for (i = 0; i <(S32) mProfile.size(); i++) + { + // Scale by 3 to generate proper tex coords. + mProfile[i].mul(scale); + llassert(mProfile[i].isFinite3()); + } + + if (path_open) + { + addCap(LL_FACE_PATH_BEGIN); + } + + for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++) + { + addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true); + } + if (hollow) + { + // Swept triangles need smaller hollowness values, + // because the triangle doesn't fill the bounding box. + F32 triangle_hollow = hollow / 2.f; + + switch (params.getCurveType() & LL_PCODE_HOLE_MASK) + { + case LL_PCODE_HOLE_CIRCLE: + // TODO: Actually generate level of detail for triangles + addHole(params, false, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f); + break; + case LL_PCODE_HOLE_SQUARE: + addHole(params, true, 4, 0, triangle_hollow, 1.f, split); + break; + case LL_PCODE_HOLE_SAME: + case LL_PCODE_HOLE_TRIANGLE: + default: + addHole(params, true, 3, 0, triangle_hollow, 1.f, split); + break; + } + } + } + break; + case LL_PCODE_PROFILE_CIRCLE: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + F32 circle_detail = MIN_DETAIL_FACES * detail; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides, + // so that corners line up. + circle_detail = llceil(circle_detail / 4.0f) * 4.0f; + } + } + + S32 sides = (S32)circle_detail; + + if (is_sculpted) + sides = sculpt_size; + + genNGon(params, sides); + + if (path_open) + { + addCap (LL_FACE_PATH_BEGIN); + } + + if (mOpen && !hollow) + { + addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, false); + } + else + { + addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, false); + } + + if (hollow) + { + switch (hole_type) + { + case LL_PCODE_HOLE_SQUARE: + addHole(params, true, 4, 0, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_TRIANGLE: + addHole(params, true, 3, 0, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + case LL_PCODE_HOLE_SAME: + default: + addHole(params, true, circle_detail, 0, hollow, 1.f); + break; + } + } + } + break; + case LL_PCODE_PROFILE_CIRCLE_HALF: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + // Number of faces is cut in half because it's only a half-circle. + F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides (div 2), + // so that corners line up. + circle_detail = llceil(circle_detail / 2.0f) * 2.0f; + } + } + genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f); + if (path_open) + { + addCap(LL_FACE_PATH_BEGIN); + } + if (mOpen && !params.getHollow()) + { + addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, false); + } + else + { + addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, false); + } + + if (hollow) + { + switch (hole_type) + { + case LL_PCODE_HOLE_SQUARE: + addHole(params, true, 2, 0.5f, hollow, 0.5f, split); + break; + case LL_PCODE_HOLE_TRIANGLE: + addHole(params, true, 3, 0.5f, hollow, 0.5f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + case LL_PCODE_HOLE_SAME: + default: + addHole(params, false, circle_detail, 0.5f, hollow, 0.5f); + break; + } + } + + // Special case for openness of sphere + if ((params.getEnd() - params.getBegin()) < 1.f) + { + mOpen = true; + } + else if (!hollow) + { + mOpen = false; + mProfile.push_back(mProfile[0]); + mTotal++; + } + } + break; + default: + LL_ERRS() << "Unknown profile: getCurveType()=" << params.getCurveType() << LL_ENDL; + break; + }; + + if (path_open) + { + addCap(LL_FACE_PATH_END); // bottom + } + + if ( mOpen) // interior edge caps + { + addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, true); + + if (hollow) + { + addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, true); + } + else + { + addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, true); + } + } + + return true; +} + + + +bool LLProfileParams::importFile(LLFILE *fp) +{ + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + F32 tempF32; + U32 tempU32; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("hollow",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setHollow(tempF32); + } + else + { + LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL; + } + } + + return true; +} + + +bool LLProfileParams::exportFile(LLFILE *fp) const +{ + fprintf(fp,"\t\tprofile 0\n"); + fprintf(fp,"\t\t{\n"); + fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType()); + fprintf(fp,"\t\t\tbegin\t%g\n", getBegin()); + fprintf(fp,"\t\t\tend\t%g\n", getEnd()); + fprintf(fp,"\t\t\thollow\t%g\n", getHollow()); + fprintf(fp, "\t\t}\n"); + return true; +} + + +bool LLProfileParams::importLegacyStream(std::istream& input_stream) +{ + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + F32 tempF32; + U32 tempU32; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, + valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("hollow",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setHollow(tempF32); + } + else + { + LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL; + } + } + + return true; +} + + +bool LLProfileParams::exportLegacyStream(std::ostream& output_stream) const +{ + output_stream <<"\t\tprofile 0\n"; + output_stream <<"\t\t{\n"; + output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n"; + output_stream <<"\t\t\tbegin\t" << getBegin() << "\n"; + output_stream <<"\t\t\tend\t" << getEnd() << "\n"; + output_stream <<"\t\t\thollow\t" << getHollow() << "\n"; + output_stream << "\t\t}\n"; + return true; +} + +LLSD LLProfileParams::asLLSD() const +{ + LLSD sd; + + sd["curve"] = getCurveType(); + sd["begin"] = getBegin(); + sd["end"] = getEnd(); + sd["hollow"] = getHollow(); + return sd; +} + +bool LLProfileParams::fromLLSD(LLSD& sd) +{ + setCurveType(sd["curve"].asInteger()); + setBegin((F32)sd["begin"].asReal()); + setEnd((F32)sd["end"].asReal()); + setHollow((F32)sd["hollow"].asReal()); + return true; +} + +void LLProfileParams::copyParams(const LLProfileParams ¶ms) +{ + setCurveType(params.getCurveType()); + setBegin(params.getBegin()); + setEnd(params.getEnd()); + setHollow(params.getHollow()); +} + + +LLPath::~LLPath() +{ +} + +S32 LLPath::getNumNGonPoints(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) +{ //this is basically LLPath::genNGon stripped down to only operations that influence the number of points added + S32 ret = 0; + + F32 step= 1.0f / sides; + F32 t = params.getBegin(); + ret = 1; + + t+=step; + + // Snap to a quantized parameter, so that cut does not + // affect most sample points. + t = ((S32)(t * sides)) / (F32)sides; + + // Run through the non-cut dependent points. + while (t < params.getEnd()) + { + ret++; + t+=step; + } + + ret++; + + return ret; +} + +void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane. + constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; + + F32 revolutions = params.getRevolutions(); + F32 skew = params.getSkew(); + F32 skew_mag = fabs(skew); + F32 hole_x = params.getScaleX() * (1.0f - skew_mag); + F32 hole_y = params.getScaleY(); + + // Calculate taper begin/end for x,y (Negative means taper the beginning) + F32 taper_x_begin = 1.0f; + F32 taper_x_end = 1.0f - params.getTaperX(); + F32 taper_y_begin = 1.0f; + F32 taper_y_end = 1.0f - params.getTaperY(); + + if ( taper_x_end > 1.0f ) + { + // Flip tapering. + taper_x_begin = 2.0f - taper_x_end; + taper_x_end = 1.0f; + } + if ( taper_y_end > 1.0f ) + { + // Flip tapering. + taper_y_begin = 2.0f - taper_y_end; + taper_y_end = 1.0f; + } + + // For spheres, the radius is usually zero. + F32 radius_start = 0.5f; + if (sides < 8) + { + radius_start = tableScale[sides]; + } + + // Scale the radius to take the hole size into account. + radius_start *= 1.0f - hole_y; + + // Now check the radius offset to calculate the start,end radius. (Negative means + // decrease the start radius instead). + F32 radius_end = radius_start; + F32 radius_offset = params.getRadiusOffset(); + if (radius_offset < 0.f) + { + radius_start *= 1.f + radius_offset; + } + else + { + radius_end *= 1.f - radius_offset; + } + + // Is the path NOT a closed loop? + mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) || + (skew_mag > 0.001f) || + (fabs(taper_x_end - taper_x_begin) > 0.001f) || + (fabs(taper_y_end - taper_y_begin) > 0.001f) || + (fabs(radius_end - radius_start) > 0.001f) ); + + F32 ang, c, s; + LLQuaternion twist, qang; + PathPt *pt; + LLVector3 path_axis (1.f, 0.f, 0.f); + //LLVector3 twist_axis(0.f, 0.f, 1.f); + F32 twist_begin = params.getTwistBegin() * twist_scale; + F32 twist_end = params.getTwist() * twist_scale; + + // We run through this once before the main loop, to make sure + // the path begins at the correct cut. + F32 step= 1.0f / sides; + F32 t = params.getBegin(); + pt = mPath.append(1); + ang = 2.0f*F_PI*revolutions * t; + s = sin(ang)*lerp(radius_start, radius_end, t); + c = cos(ang)*lerp(radius_start, radius_end, t); + + + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + + LLMatrix3 rot(twist * qang); + + pt->mRot.loadu(rot); + + t+=step; + + // Snap to a quantized parameter, so that cut does not + // affect most sample points. + t = ((S32)(t * sides)) / (F32)sides; + + // Run through the non-cut dependent points. + while (t < params.getEnd()) + { + pt = mPath.append(1); + + ang = 2.0f*F_PI*revolutions * t; + c = cos(ang)*lerp(radius_start, radius_end, t); + s = sin(ang)*lerp(radius_start, radius_end, t); + + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + LLMatrix3 tmp(twist*qang); + pt->mRot.loadu(tmp); + + t+=step; + } + + // Make one final pass for the end cut. + t = params.getEnd(); + pt = mPath.append(1); + ang = 2.0f*F_PI*revolutions * t; + c = cos(ang)*lerp(radius_start, radius_end, t); + s = sin(ang)*lerp(radius_start, radius_end, t); + + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + LLMatrix3 tmp(twist*qang); + pt->mRot.loadu(tmp); + + mTotal = mPath.size(); +} + +const LLVector2 LLPathParams::getBeginScale() const +{ + LLVector2 begin_scale(1.f, 1.f); + if (getScaleX() > 1) + { + begin_scale.mV[0] = 2-getScaleX(); + } + if (getScaleY() > 1) + { + begin_scale.mV[1] = 2-getScaleY(); + } + return begin_scale; +} + +const LLVector2 LLPathParams::getEndScale() const +{ + LLVector2 end_scale(1.f, 1.f); + if (getScaleX() < 1) + { + end_scale.mV[0] = getScaleX(); + } + if (getScaleY() < 1) + { + end_scale.mV[1] = getScaleY(); + } + return end_scale; +} + +S32 LLPath::getNumPoints(const LLPathParams& params, F32 detail) +{ // this is basically LLPath::generate stripped down to only the operations that influence the number of points + if (detail < MIN_LOD) + { + detail = MIN_LOD; + } + + S32 np = 2; // hardcode for line + + // Is this 0xf0 mask really necessary? DK 03/02/05 + + switch (params.getCurveType() & 0xf0) + { + default: + case LL_PCODE_PATH_LINE: + { + // Take the begin/end twist into account for detail. + np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2; + } + break; + + case LL_PCODE_PATH_CIRCLE: + { + // Increase the detail as the revolutions and twist increase. + F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist()); + + S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions()); + + np = sides; + } + break; + + case LL_PCODE_PATH_CIRCLE2: + { + //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); + np = getNumNGonPoints(params, llfloor(MIN_DETAIL_FACES * detail)); + } + break; + + case LL_PCODE_PATH_TEST: + + np = 5; + break; + }; + + return np; +} + +bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split, + bool is_sculpted, S32 sculpt_size) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + if ((!mDirty) && (!is_sculpted)) + { + return false; + } + + if (detail < MIN_LOD) + { + LL_INFOS() << "Generating path with LOD < MIN! Clamping to 1" << LL_ENDL; + detail = MIN_LOD; + } + + mDirty = false; + S32 np = 2; // hardcode for line + + mPath.resize(0); + mOpen = true; + + // Is this 0xf0 mask really necessary? DK 03/02/05 + switch (params.getCurveType() & 0xf0) + { + default: + case LL_PCODE_PATH_LINE: + { + // Take the begin/end twist into account for detail. + np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2; + if (np < split+2) + { + np = split+2; + } + + mStep = 1.0f / (np-1); + + mPath.resize(np); + + LLVector2 start_scale = params.getBeginScale(); + LLVector2 end_scale = params.getEndScale(); + + for (S32 i=0;i<np;i++) + { + F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep); + mPath[i].mPos.set(lerp(0,params.getShear().mV[0],t), + lerp(0,params.getShear().mV[1],t), + t - 0.5f); + LLQuaternion quat; + quat.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1); + LLMatrix3 tmp(quat); + mPath[i].mRot.loadu(tmp); + mPath[i].mScale.set(lerp(start_scale.mV[0],end_scale.mV[0],t), + lerp(start_scale.mV[1],end_scale.mV[1],t), + 0,1); + mPath[i].mTexT = t; + } + } + break; + + case LL_PCODE_PATH_CIRCLE: + { + // Increase the detail as the revolutions and twist increase. + F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist()); + + S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions()); + + if (is_sculpted) + sides = llmax(sculpt_size, 1); + + if (0 < sides) + genNGon(params, sides); + } + break; + + case LL_PCODE_PATH_CIRCLE2: + { + if (params.getEnd() - params.getBegin() >= 0.99f && + params.getScaleX() >= .99f) + { + mOpen = false; + } + + //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); + genNGon(params, llfloor(MIN_DETAIL_FACES * detail)); + + F32 toggle = 0.5f; + for (S32 i=0;i<(S32)mPath.size();i++) + { + mPath[i].mPos.getF32ptr()[0] = toggle; + if (toggle == 0.5f) + toggle = -0.5f; + else + toggle = 0.5f; + } + } + + break; + + case LL_PCODE_PATH_TEST: + + np = 5; + mStep = 1.0f / (np-1); + + mPath.resize(np); + + for (S32 i=0;i<np;i++) + { + F32 t = (F32)i * mStep; + mPath[i].mPos.set(0, + lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t), + lerp(-0.5f, cos(F_PI*params.getTwist()*t)*0.5f,t)); + mPath[i].mScale.set(lerp(1,params.getScale().mV[0],t), + lerp(1,params.getScale().mV[1],t), 0,1); + mPath[i].mTexT = t; + LLQuaternion quat; + quat.setQuat(F_PI * params.getTwist() * t,1,0,0); + LLMatrix3 tmp(quat); + mPath[i].mRot.loadu(tmp); + } + + break; + }; + + if (params.getTwist() != params.getTwistBegin()) mOpen = true; + + //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) { + // mOpen = true; + //} + + return true; +} + +bool LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split, + bool is_sculpted, S32 sculpt_size) +{ + mOpen = true; // Draw end caps + if (getPathLength() == 0) + { + // Path hasn't been generated yet. + // Some algorithms later assume at least TWO path points. + resizePath(2); + LLQuaternion quat; + quat.setQuat(0,0,0); + LLMatrix3 tmp(quat); + + for (U32 i = 0; i < 2; i++) + { + mPath[i].mPos.set(0, 0, 0); + mPath[i].mRot.loadu(tmp); + mPath[i].mScale.set(1, 1, 0, 1); + mPath[i].mTexT = 0; + } + } + + return true; +} + + +bool LLPathParams::importFile(LLFILE *fp) +{ + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + + F32 tempF32; + F32 x, y; + U32 tempU32; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("scale",keyword)) + { + // Legacy for one dimensional scale per path + sscanf(valuestr,"%g",&tempF32); + setScale(tempF32, tempF32); + } + else if (!strcmp("scale_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setScaleX(x); + } + else if (!strcmp("scale_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setScaleY(y); + } + else if (!strcmp("shear_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setShearX(x); + } + else if (!strcmp("shear_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setShearY(y); + } + else if (!strcmp("twist",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setTwist(tempF32); + } + else if (!strcmp("twist_begin", keyword)) + { + sscanf(valuestr, "%g", &y); + setTwistBegin(y); + } + else if (!strcmp("radius_offset", keyword)) + { + sscanf(valuestr, "%g", &y); + setRadiusOffset(y); + } + else if (!strcmp("taper_x", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperX(y); + } + else if (!strcmp("taper_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperY(y); + } + else if (!strcmp("revolutions", keyword)) + { + sscanf(valuestr, "%g", &y); + setRevolutions(y); + } + else if (!strcmp("skew", keyword)) + { + sscanf(valuestr, "%g", &y); + setSkew(y); + } + else + { + LL_WARNS() << "unknown keyword " << " in path import" << LL_ENDL; + } + } + return true; +} + + +bool LLPathParams::exportFile(LLFILE *fp) const +{ + fprintf(fp, "\t\tpath 0\n"); + fprintf(fp, "\t\t{\n"); + fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType()); + fprintf(fp, "\t\t\tbegin\t%g\n", getBegin()); + fprintf(fp, "\t\t\tend\t%g\n", getEnd()); + fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() ); + fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() ); + fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() ); + fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() ); + fprintf(fp,"\t\t\ttwist\t%g\n", getTwist()); + + fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin()); + fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset()); + fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX()); + fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY()); + fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions()); + fprintf(fp,"\t\t\tskew\t%g\n", getSkew()); + + fprintf(fp, "\t\t}\n"); + return true; +} + + +bool LLPathParams::importLegacyStream(std::istream& input_stream) +{ + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + + F32 tempF32; + F32 x, y; + U32 tempU32; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("scale",keyword)) + { + // Legacy for one dimensional scale per path + sscanf(valuestr,"%g",&tempF32); + setScale(tempF32, tempF32); + } + else if (!strcmp("scale_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setScaleX(x); + } + else if (!strcmp("scale_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setScaleY(y); + } + else if (!strcmp("shear_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setShearX(x); + } + else if (!strcmp("shear_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setShearY(y); + } + else if (!strcmp("twist",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setTwist(tempF32); + } + else if (!strcmp("twist_begin", keyword)) + { + sscanf(valuestr, "%g", &y); + setTwistBegin(y); + } + else if (!strcmp("radius_offset", keyword)) + { + sscanf(valuestr, "%g", &y); + setRadiusOffset(y); + } + else if (!strcmp("taper_x", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperX(y); + } + else if (!strcmp("taper_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperY(y); + } + else if (!strcmp("revolutions", keyword)) + { + sscanf(valuestr, "%g", &y); + setRevolutions(y); + } + else if (!strcmp("skew", keyword)) + { + sscanf(valuestr, "%g", &y); + setSkew(y); + } + else + { + LL_WARNS() << "unknown keyword " << " in path import" << LL_ENDL; + } + } + return true; +} + + +bool LLPathParams::exportLegacyStream(std::ostream& output_stream) const +{ + output_stream << "\t\tpath 0\n"; + output_stream << "\t\t{\n"; + output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n"; + output_stream << "\t\t\tbegin\t" << getBegin() << "\n"; + output_stream << "\t\t\tend\t" << getEnd() << "\n"; + output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n"; + output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n"; + output_stream << "\t\t\tshear_x\t" << getShearX() << "\n"; + output_stream << "\t\t\tshear_y\t" << getShearY() << "\n"; + output_stream <<"\t\t\ttwist\t" << getTwist() << "\n"; + + output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n"; + output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n"; + output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n"; + output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n"; + output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n"; + output_stream <<"\t\t\tskew\t" << getSkew() << "\n"; + + output_stream << "\t\t}\n"; + return true; +} + +LLSD LLPathParams::asLLSD() const +{ + LLSD sd = LLSD(); + sd["curve"] = getCurveType(); + sd["begin"] = getBegin(); + sd["end"] = getEnd(); + sd["scale_x"] = getScaleX(); + sd["scale_y"] = getScaleY(); + sd["shear_x"] = getShearX(); + sd["shear_y"] = getShearY(); + sd["twist"] = getTwist(); + sd["twist_begin"] = getTwistBegin(); + sd["radius_offset"] = getRadiusOffset(); + sd["taper_x"] = getTaperX(); + sd["taper_y"] = getTaperY(); + sd["revolutions"] = getRevolutions(); + sd["skew"] = getSkew(); + + return sd; +} + +bool LLPathParams::fromLLSD(LLSD& sd) +{ + setCurveType(sd["curve"].asInteger()); + setBegin((F32)sd["begin"].asReal()); + setEnd((F32)sd["end"].asReal()); + setScaleX((F32)sd["scale_x"].asReal()); + setScaleY((F32)sd["scale_y"].asReal()); + setShearX((F32)sd["shear_x"].asReal()); + setShearY((F32)sd["shear_y"].asReal()); + setTwist((F32)sd["twist"].asReal()); + setTwistBegin((F32)sd["twist_begin"].asReal()); + setRadiusOffset((F32)sd["radius_offset"].asReal()); + setTaperX((F32)sd["taper_x"].asReal()); + setTaperY((F32)sd["taper_y"].asReal()); + setRevolutions((F32)sd["revolutions"].asReal()); + setSkew((F32)sd["skew"].asReal()); + return true; +} + +void LLPathParams::copyParams(const LLPathParams ¶ms) +{ + setCurveType(params.getCurveType()); + setBegin(params.getBegin()); + setEnd(params.getEnd()); + setScale(params.getScaleX(), params.getScaleY() ); + setShear(params.getShearX(), params.getShearY() ); + setTwist(params.getTwist()); + setTwistBegin(params.getTwistBegin()); + setRadiusOffset(params.getRadiusOffset()); + setTaper( params.getTaperX(), params.getTaperY() ); + setRevolutions(params.getRevolutions()); + setSkew(params.getSkew()); +} + +LLProfile::~LLProfile() +{ +} + + +S32 LLVolume::sNumMeshPoints = 0; + +LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const bool generate_single_face, const bool is_unique) + : mParams(params) +{ + mUnique = is_unique; + mFaceMask = 0x0; + mDetail = detail; + mSculptLevel = -2; + mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims + mIsMeshAssetLoaded = false; + mIsMeshAssetUnavaliable = false; + mLODScaleBias.setVec(1,1,1); + mHullPoints = nullptr; + mHullIndices = nullptr; + mNumHullPoints = 0; + mNumHullIndices = 0; + + // set defaults + if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) + { + mPathp = new LLDynamicPath(); + } + else + { + mPathp = new LLPath(); + } + mProfilep = new LLProfile(); + + mGenerateSingleFace = generate_single_face; + + generate(); + + if ((mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) || mParams.getSculptType() == LL_SCULPT_TYPE_MESH) + { + createVolumeFaces(); + } +} + +void LLVolume::resizePath(S32 length) +{ + mPathp->resizePath(length); + mVolumeFaces.clear(); + setDirty(); +} + +void LLVolume::regen() +{ + generate(); + createVolumeFaces(); +} + +void LLVolume::genTangents(S32 face) +{ + // generate legacy tangents for the specified face + llassert(!isMeshAssetLoaded() || mVolumeFaces[face].mTangents != nullptr); // if this is a complete mesh asset, we should already have tangents + mVolumeFaces[face].createTangents(); +} + +LLVolume::~LLVolume() +{ + sNumMeshPoints -= mMesh.size(); + delete mPathp; + + delete mProfilep; + + mPathp = NULL; + mProfilep = NULL; + mVolumeFaces.clear(); + + ll_aligned_free_16(mHullPoints); + mHullPoints = NULL; + ll_aligned_free_16(mHullIndices); + mHullIndices = NULL; +} + +bool LLVolume::generate() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + LL_CHECK_MEMORY + llassert_always(mProfilep); + + //Added 10.03.05 Dave Parks + // Split is a parameter to LLProfile::generate that tesselates edges on the profile + // to prevent lighting and texture interpolation errors on triangles that are + // stretched due to twisting or scaling on the path. + S32 split = (S32) ((mDetail)*0.66f); + + if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE && + (mParams.getPathParams().getScale().mV[0] != 1.0f || + mParams.getPathParams().getScale().mV[1] != 1.0f) && + (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI)) + { + split = 0; + } + + mLODScaleBias.setVec(0.5f, 0.5f, 0.5f); + + F32 profile_detail = mDetail; + F32 path_detail = mDetail; + + if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) + { + U8 path_type = mParams.getPathParams().getCurveType(); + U8 profile_type = mParams.getProfileParams().getCurveType(); + if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE) + { + //cylinders don't care about Z-Axis + mLODScaleBias.setVec(0.6f, 0.6f, 0.0f); + } + else if (path_type == LL_PCODE_PATH_CIRCLE) + { + mLODScaleBias.setVec(0.6f, 0.6f, 0.6f); + } + } + + bool regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split); + bool regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split); + + if (regenPath || regenProf ) + { + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + sNumMeshPoints -= mMesh.size(); + mMesh.resize(sizeT * sizeS); + sNumMeshPoints += mMesh.size(); + + //generate vertex positions + + // Run along the path. + LLVector4a* dst = mMesh.mArray; + + for (S32 s = 0; s < sizeS; ++s) + { + F32* scale = mPathp->mPath[s].mScale.getF32ptr(); + + F32 sc [] = + { scale[0], 0, 0, 0, + 0, scale[1], 0, 0, + 0, 0, scale[2], 0, + 0, 0, 0, 1 }; + + LLMatrix4 rot((F32*) mPathp->mPath[s].mRot.mMatrix); + LLMatrix4 scale_mat(sc); + + scale_mat *= rot; + + LLMatrix4a rot_mat; + rot_mat.loadu(scale_mat); + + LLVector4a* profile = mProfilep->mProfile.mArray; + LLVector4a* end_profile = profile+sizeT; + LLVector4a offset = mPathp->mPath[s].mPos; + + // hack to work around MAINT-5660 for debug until we can suss out + // what is wrong with the path generated that inserts NaNs... + if (!offset.isFinite3()) + { + offset.clear(); + } + + LLVector4a tmp; + + // Run along the profile. + while (profile < end_profile) + { + rot_mat.rotate(*profile++, tmp); + dst->setAdd(tmp,offset); + ++dst; + } + } + + for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin(); + iter != mProfilep->mFaces.end(); ++iter) + { + LLFaceID id = iter->mFaceID; + mFaceMask |= id; + } + LL_CHECK_MEMORY + return true; + } + + LL_CHECK_MEMORY + return false; +} + +void LLVolumeFace::VertexData::init() +{ + if (!mData) + { + mData = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); + } +} + +LLVolumeFace::VertexData::VertexData() +{ + mData = NULL; + init(); +} + +LLVolumeFace::VertexData::VertexData(const VertexData& rhs) +{ + mData = NULL; + *this = rhs; +} + +const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs) +{ + if (this != &rhs) + { + init(); + LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a)); + mTexCoord = rhs.mTexCoord; + } + return *this; +} + +LLVolumeFace::VertexData::~VertexData() +{ + ll_aligned_free_16(mData); + mData = NULL; +} + +LLVector4a& LLVolumeFace::VertexData::getPosition() +{ + return mData[POSITION]; +} + +LLVector4a& LLVolumeFace::VertexData::getNormal() +{ + return mData[NORMAL]; +} + +const LLVector4a& LLVolumeFace::VertexData::getPosition() const +{ + return mData[POSITION]; +} + +const LLVector4a& LLVolumeFace::VertexData::getNormal() const +{ + return mData[NORMAL]; +} + + +void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos) +{ + mData[POSITION] = pos; +} + +void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm) +{ + mData[NORMAL] = norm; +} + +bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const +{ + const F32* lp = this->getPosition().getF32ptr(); + const F32* rp = rhs.getPosition().getF32ptr(); + + if (lp[0] != rp[0]) + { + return lp[0] < rp[0]; + } + + if (rp[1] != lp[1]) + { + return lp[1] < rp[1]; + } + + if (rp[2] != lp[2]) + { + return lp[2] < rp[2]; + } + + lp = getNormal().getF32ptr(); + rp = rhs.getNormal().getF32ptr(); + + if (lp[0] != rp[0]) + { + return lp[0] < rp[0]; + } + + if (rp[1] != lp[1]) + { + return lp[1] < rp[1]; + } + + if (rp[2] != lp[2]) + { + return lp[2] < rp[2]; + } + + if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0]) + { + return mTexCoord.mV[0] < rhs.mTexCoord.mV[0]; + } + + return mTexCoord.mV[1] < rhs.mTexCoord.mV[1]; +} + +bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const +{ + return mData[POSITION].equals3(rhs.getPosition()) && + mData[NORMAL].equals3(rhs.getNormal()) && + mTexCoord == rhs.mTexCoord; +} + +bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const +{ + bool retval = false; + + const F32 epsilon = 0.00001f; + + if (rhs.mData[POSITION].equals3(mData[POSITION], epsilon) && + fabs(rhs.mTexCoord[0]-mTexCoord[0]) < epsilon && + fabs(rhs.mTexCoord[1]-mTexCoord[1]) < epsilon) + { + if (angle_cutoff > 1.f) + { + retval = (mData[NORMAL].equals3(rhs.mData[NORMAL], epsilon)); + } + else + { + F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32(); + retval = cur_angle > angle_cutoff; + } + } + + return retval; +} + +bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + //input stream is now pointing at a zlib compressed block of LLSD + //decompress block + LLSD mdl; + U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, is, size); + if (uzip_result != LLUZipHelper::ZR_OK) + { + LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + return false; + } + return unpackVolumeFacesInternal(mdl); +} + +bool LLVolume::unpackVolumeFaces(U8* in_data, S32 size) +{ + //input data is now pointing at a zlib compressed block of LLSD + //decompress block + LLSD mdl; + U32 uzip_result = LLUZipHelper::unzip_llsd(mdl, in_data, size); + if (uzip_result != LLUZipHelper::ZR_OK) + { + LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD with code " << uzip_result << " , will probably fetch from sim again." << LL_ENDL; + return false; + } + return unpackVolumeFacesInternal(mdl); +} + +bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) +{ + { + U32 face_count = mdl.size(); + + if (face_count == 0) + { //no faces unpacked, treat as failed decode + LL_WARNS() << "found no faces!" << LL_ENDL; + return false; + } + + mVolumeFaces.resize(face_count); + + for (size_t i = 0; i < face_count; ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + if (mdl[i].has("NoGeometry")) + { //face has no geometry, continue + face.resizeIndices(3); + face.resizeVertices(1); + face.mPositions->clear(); + face.mNormals->clear(); + face.mTexCoords->setZero(); + memset(face.mIndices, 0, sizeof(U16)*3); + continue; + } + + LLSD::Binary pos = mdl[i]["Position"]; + LLSD::Binary norm = mdl[i]["Normal"]; + LLSD::Binary tangent = mdl[i]["Tangent"]; + LLSD::Binary tc = mdl[i]["TexCoord0"]; + LLSD::Binary idx = mdl[i]["TriangleList"]; + + //copy out indices + S32 num_indices = idx.size() / 2; + const S32 indices_to_discard = num_indices % 3; + if (indices_to_discard > 0) + { + // Invalid number of triangle indices + LL_WARNS() << "Incomplete triangle discarded from face! Indices count " << num_indices << " was not divisible by 3. face index: " << i << " Total: " << face_count << LL_ENDL; + num_indices -= indices_to_discard; + } + face.resizeIndices(num_indices); + + if (num_indices > 2 && !face.mIndices) + { + LL_WARNS() << "Failed to allocate " << num_indices << " indices for face index: " << i << " Total: " << face_count << LL_ENDL; + continue; + } + + if (idx.empty() || face.mNumIndices < 3) + { //why is there an empty index list? + LL_WARNS() << "Empty face present! Face index: " << i << " Total: " << face_count << LL_ENDL; + continue; + } + + U16* indices = (U16*) &(idx[0]); + for (U32 j = 0; j < num_indices; ++j) + { + face.mIndices[j] = indices[j]; + } + + //copy out vertices + U32 num_verts = pos.size()/(3*2); + face.resizeVertices(num_verts); + + if (num_verts > 0 && !face.mPositions) + { + LL_WARNS() << "Failed to allocate " << num_verts << " vertices for face index: " << i << " Total: " << face_count << LL_ENDL; + face.resizeIndices(0); + continue; + } + + LLVector3 minp; + LLVector3 maxp; + LLVector2 min_tc; + LLVector2 max_tc; + + minp.setValue(mdl[i]["PositionDomain"]["Min"]); + maxp.setValue(mdl[i]["PositionDomain"]["Max"]); + LLVector4a min_pos, max_pos; + min_pos.load3(minp.mV); + max_pos.load3(maxp.mV); + + min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); + max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); + + //unpack normalized scale/translation + if (mdl[i].has("NormalizedScale")) + { + face.mNormalizedScale.setValue(mdl[i]["NormalizedScale"]); + } + else + { + face.mNormalizedScale.set(1, 1, 1); + } + + LLVector4a pos_range; + pos_range.setSub(max_pos, min_pos); + LLVector2 tc_range2 = max_tc - min_tc; + + LLVector4a tc_range; + tc_range.set(tc_range2[0], tc_range2[1], tc_range2[0], tc_range2[1]); + LLVector4a min_tc4(min_tc[0], min_tc[1], min_tc[0], min_tc[1]); + + LLVector4a* pos_out = face.mPositions; + LLVector4a* norm_out = face.mNormals; + LLVector4a* tc_out = (LLVector4a*) face.mTexCoords; + + { + U16* v = (U16*) &(pos[0]); + for (U32 j = 0; j < num_verts; ++j) + { + pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]); + pos_out->div(65535.f); + pos_out->mul(pos_range); + pos_out->add(min_pos); + pos_out++; + v += 3; + } + + } + + { + if (!norm.empty()) + { + U16* n = (U16*) &(norm[0]); + for (U32 j = 0; j < num_verts; ++j) + { + norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]); + norm_out->div(65535.f); + norm_out->mul(2.f); + norm_out->sub(1.f); + norm_out++; + n += 3; + } + } + else + { + for (U32 j = 0; j < num_verts; ++j) + { + norm_out->clear(); + norm_out++; // or just norm_out[j].clear(); + } + } + } + +#if 0 // keep this code for now in case we decide to add support for on-the-wire tangents + { + if (!tangent.empty()) + { + face.allocateTangents(face.mNumVertices); + U16* t = (U16*)&(tangent[0]); + + // NOTE: tangents coming from the asset may not be mikkt space, but they should always be used by the GLTF shaders to + // maintain compliance with the GLTF spec + LLVector4a* t_out = face.mTangents; + + for (U32 j = 0; j < num_verts; ++j) + { + t_out->set((F32)t[0], (F32)t[1], (F32)t[2], (F32) t[3]); + t_out->div(65535.f); + t_out->mul(2.f); + t_out->sub(1.f); + + F32* tp = t_out->getF32ptr(); + tp[3] = tp[3] < 0.f ? -1.f : 1.f; + + t_out++; + t += 4; + } + } + } +#endif + + { + if (!tc.empty()) + { + U16* t = (U16*) &(tc[0]); + for (U32 j = 0; j < num_verts; j+=2) + { + if (j < num_verts-1) + { + tc_out->set((F32) t[0], (F32) t[1], (F32) t[2], (F32) t[3]); + } + else + { + tc_out->set((F32) t[0], (F32) t[1], 0.f, 0.f); + } + + t += 4; + + tc_out->div(65535.f); + tc_out->mul(tc_range); + tc_out->add(min_tc4); + + tc_out++; + } + } + else + { + for (U32 j = 0; j < num_verts; j += 2) + { + tc_out->clear(); + tc_out++; + } + } + } + + if (mdl[i].has("Weights")) + { + face.allocateWeights(num_verts); + if (!face.mWeights && num_verts) + { + LL_WARNS() << "Failed to allocate " << num_verts << " weights for face index: " << i << " Total: " << face_count << LL_ENDL; + face.resizeIndices(0); + face.resizeVertices(0); + continue; + } + + LLSD::Binary weights = mdl[i]["Weights"]; + + U32 idx = 0; + + U32 cur_vertex = 0; + while (idx < weights.size() && cur_vertex < num_verts) + { + const U8 END_INFLUENCES = 0xFF; + U8 joint = weights[idx++]; + + U32 cur_influence = 0; + LLVector4 wght(0,0,0,0); + U32 joints[4] = {0,0,0,0}; + LLVector4 joints_with_weights(0,0,0,0); + + while (joint != END_INFLUENCES && idx < weights.size()) + { + U16 influence = weights[idx++]; + influence |= ((U16) weights[idx++] << 8); + + F32 w = llclamp((F32) influence / 65535.f, 0.001f, 0.999f); + wght.mV[cur_influence] = w; + joints[cur_influence] = joint; + cur_influence++; + + if (cur_influence >= 4) + { + joint = END_INFLUENCES; + } + else + { + joint = weights[idx++]; + } + } + F32 wsum = wght.mV[VX] + wght.mV[VY] + wght.mV[VZ] + wght.mV[VW]; + if (wsum <= 0.f) + { + wght = LLVector4(0.999f,0.f,0.f,0.f); + } + for (U32 k=0; k<4; k++) + { + F32 f_combined = (F32) joints[k] + wght[k]; + joints_with_weights[k] = f_combined; + // Any weights we added above should wind up non-zero and applied to a specific bone. + // A failure here would indicate a floating point precision error in the math. + llassert((k >= cur_influence) || (f_combined - S32(f_combined) > 0.0f)); + } + face.mWeights[cur_vertex].loadua(joints_with_weights.mV); + + cur_vertex++; + } + + if (cur_vertex != num_verts || idx != weights.size()) + { + LL_WARNS() << "Vertex weight count does not match vertex count!" << LL_ENDL; + } + + } + + // modifier flags? + bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR); + bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT); + + + // translate to actions: + bool do_reflect_x = false; + bool do_reverse_triangles = false; + bool do_invert_normals = false; + + if (do_mirror) + { + do_reflect_x = true; + do_reverse_triangles = !do_reverse_triangles; + } + + if (do_invert) + { + do_invert_normals = true; + do_reverse_triangles = !do_reverse_triangles; + } + + // now do the work + + if (do_reflect_x) + { + LLVector4a* p = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + p[i].mul(-1.0f); + n[i].mul(-1.0f); + } + } + + if (do_invert_normals) + { + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + n[i].mul(-1.0f); + } + } + + if (do_reverse_triangles) + { + for (U32 j = 0; j < face.mNumIndices; j += 3) + { + // swap the 2nd and 3rd index + S32 swap = face.mIndices[j+1]; + face.mIndices[j+1] = face.mIndices[j+2]; + face.mIndices[j+2] = swap; + } + } + + //calculate bounding box + // VFExtents change + LLVector4a& min = face.mExtents[0]; + LLVector4a& max = face.mExtents[1]; + + if (face.mNumVertices < 3) + { //empty face, use a dummy 1cm (at 1m scale) bounding box + min.splat(-0.005f); + max.splat(0.005f); + } + else + { + min = max = face.mPositions[0]; + + for (S32 i = 1; i < face.mNumVertices; ++i) + { + min.setMin(min, face.mPositions[i]); + max.setMax(max, face.mPositions[i]); + } + + if (face.mTexCoords) + { + LLVector2& min_tc = face.mTexCoordExtents[0]; + LLVector2& max_tc = face.mTexCoordExtents[1]; + + min_tc = face.mTexCoords[0]; + max_tc = face.mTexCoords[0]; + + for (U32 j = 1; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, face.mTexCoords[j]); + } + } + else + { + face.mTexCoordExtents[0].set(0,0); + face.mTexCoordExtents[1].set(1,1); + } + } + } + } + + if (!cacheOptimize(true)) + { + // Out of memory? + LL_WARNS() << "Failed to optimize!" << LL_ENDL; + mVolumeFaces.clear(); + return false; + } + + mSculptLevel = 0; // success! + + return true; +} + + +bool LLVolume::isMeshAssetLoaded() +{ + return mIsMeshAssetLoaded; +} + +void LLVolume::setMeshAssetLoaded(bool loaded) +{ + mIsMeshAssetLoaded = loaded; + if (loaded) + { + mIsMeshAssetUnavaliable = false; + } +} + +void LLVolume::setMeshAssetUnavaliable(bool unavaliable) +{ + // Don't set it if at least one lod loaded + if (!mIsMeshAssetLoaded) + { + mIsMeshAssetUnavaliable = unavaliable; + } +} + +bool LLVolume::isMeshAssetUnavaliable() +{ + return mIsMeshAssetUnavaliable; +} + +void LLVolume::copyFacesTo(std::vector<LLVolumeFace> &faces) const +{ + faces = mVolumeFaces; +} + +void LLVolume::copyFacesFrom(const std::vector<LLVolumeFace> &faces) +{ + mVolumeFaces = faces; + mSculptLevel = 0; +} + +void LLVolume::copyVolumeFaces(const LLVolume* volume) +{ + mVolumeFaces = volume->mVolumeFaces; + mSculptLevel = 0; +} + +bool LLVolume::cacheOptimize(bool gen_tangents) +{ + for (S32 i = 0; i < mVolumeFaces.size(); ++i) + { + if (!mVolumeFaces[i].cacheOptimize(gen_tangents)) + { + return false; + } + } + return true; +} + + +S32 LLVolume::getNumFaces() const +{ + return mIsMeshAssetLoaded ? getNumVolumeFaces() : (S32)mProfilep->mFaces.size(); +} + + +void LLVolume::createVolumeFaces() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + if (mGenerateSingleFace) + { + // do nothing + } + else + { + S32 num_faces = getNumFaces(); + bool partial_build = true; + if (num_faces != mVolumeFaces.size()) + { + partial_build = false; + mVolumeFaces.resize(num_faces); + } + // Initialize volume faces with parameter data + for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++) + { + LLVolumeFace& vf = mVolumeFaces[i]; + LLProfile::Face& face = mProfilep->mFaces[i]; + vf.mBeginS = face.mIndex; + vf.mNumS = face.mCount; + if (vf.mNumS < 0) + { + LL_ERRS() << "Volume face corruption detected." << LL_ENDL; + } + + vf.mBeginT = 0; + vf.mNumT= getPath().mPath.size(); + vf.mID = i; + + // Set the type mask bits correctly + if (mParams.getProfileParams().getHollow() > 0) + { + vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK; + } + if (mProfilep->isOpen()) + { + vf.mTypeMask |= LLVolumeFace::OPEN_MASK; + } + if (face.mCap) + { + vf.mTypeMask |= LLVolumeFace::CAP_MASK; + if (face.mFaceID == LL_FACE_PATH_BEGIN) + { + vf.mTypeMask |= LLVolumeFace::TOP_MASK; + } + else + { + llassert(face.mFaceID == LL_FACE_PATH_END); + vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK; + } + } + else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) + { + vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK; + } + else + { + vf.mTypeMask |= LLVolumeFace::SIDE_MASK; + if (face.mFlat) + { + vf.mTypeMask |= LLVolumeFace::FLAT_MASK; + } + if (face.mFaceID & LL_FACE_INNER_SIDE) + { + vf.mTypeMask |= LLVolumeFace::INNER_MASK; + if (face.mFlat && vf.mNumS > 2) + { //flat inner faces have to copy vert normals + vf.mNumS = vf.mNumS*2; + if (vf.mNumS < 0) + { + LL_ERRS() << "Volume face corruption detected." << LL_ENDL; + } + } + } + else + { + vf.mTypeMask |= LLVolumeFace::OUTER_MASK; + } + } + } + + for (face_list_t::iterator iter = mVolumeFaces.begin(); + iter != mVolumeFaces.end(); ++iter) + { + (*iter).create(this, partial_build); + } + } +} + + +inline LLVector4a sculpt_rgb_to_vector(U8 r, U8 g, U8 b) +{ + // maps RGB values to vector values [0..255] -> [-0.5..0.5] + LLVector4a value; + LLVector4a sub(0.5f, 0.5f, 0.5f); + + value.set(r,g,b); + value.mul(1.f/255.f); + value.sub(sub); + + return value; +} + +inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) +{ + U32 index = (x + y * sculpt_width) * sculpt_components; + return index; +} + + +inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) +{ + U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width); + U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height); + + return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); +} + + +inline LLVector4a sculpt_index_to_vector(U32 index, const U8* sculpt_data) +{ + LLVector4a v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]); + + return v; +} + +inline LLVector4a sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +{ + U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components); + + return sculpt_index_to_vector(index, sculpt_data); +} + +inline LLVector4a sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +{ + U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); + + return sculpt_index_to_vector(index, sculpt_data); +} + + +F32 LLVolume::sculptGetSurfaceArea() +{ + // test to see if image has enough variation to create non-degenerate geometry + + F32 area = 0; + + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + for (S32 s = 0; s < sizeS-1; s++) + { + for (S32 t = 0; t < sizeT-1; t++) + { + // get four corners of quad + LLVector4a& p1 = mMesh[(s )*sizeT + (t )]; + LLVector4a& p2 = mMesh[(s+1)*sizeT + (t )]; + LLVector4a& p3 = mMesh[(s )*sizeT + (t+1)]; + LLVector4a& p4 = mMesh[(s+1)*sizeT + (t+1)]; + + // compute the area of the quad by taking the length of the cross product of the two triangles + LLVector4a v0,v1,v2,v3; + v0.setSub(p1,p2); + v1.setSub(p1,p3); + v2.setSub(p4,p2); + v3.setSub(p4,p3); + + LLVector4a cross1, cross2; + cross1.setCross3(v0,v1); + cross2.setCross3(v2,v3); + + //LLVector3 cross1 = (p1 - p2) % (p1 - p3); + //LLVector3 cross2 = (p4 - p2) % (p4 - p3); + + area += (cross1.getLength3() + cross2.getLength3()).getF32() / 2.f; + } + } + + return area; +} + +// create empty placeholder shape +void LLVolume::sculptGenerateEmptyPlaceholder() +{ + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + S32 line = 0; + + for (S32 s = 0; s < sizeS; s++) + { + for (S32 t = 0; t < sizeT; t++) + { + S32 i = t + line; + LLVector4a& pt = mMesh[i]; + + F32* p = pt.getF32ptr(); + + p[0] = 0; + p[1] = 0; + p[2] = 0; + + llassert(pt.isFinite3()); + } + line += sizeT; + } +} + +// create sphere placeholder shape +void LLVolume::sculptGenerateSpherePlaceholder() +{ + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + S32 line = 0; + + for (S32 s = 0; s < sizeS; s++) + { + for (S32 t = 0; t < sizeT; t++) + { + S32 i = t + line; + LLVector4a& pt = mMesh[i]; + + + F32 u = (F32)s / (sizeS - 1); + F32 v = (F32)t / (sizeT - 1); + + const F32 RADIUS = (F32) 0.3; + + F32* p = pt.getF32ptr(); + + p[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); + p[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); + p[2] = (F32)(cos(F_PI * v) * RADIUS); + + llassert(pt.isFinite3()); + } + line += sizeT; + } +} + +// create the vertices from the map +void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type) +{ + U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; + bool sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; + bool sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; + bool reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR + + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + S32 line = 0; + for (S32 s = 0; s < sizeS; s++) + { + // Run along the profile. + for (S32 t = 0; t < sizeT; t++) + { + S32 i = t + line; + LLVector4a& pt = mMesh[i]; + + S32 reversed_t = t; + + if (reverse_horizontal) + { + reversed_t = sizeT - t - 1; + } + + U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width); + U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height); + + + if (y == 0) // top row stitching + { + // pinch? + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + { + x = sculpt_width / 2; + } + } + + if (y == sculpt_height) // bottom row stitching + { + // wrap? + if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) + { + y = 0; + } + else + { + y = sculpt_height - 1; + } + + // pinch? + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + { + x = sculpt_width / 2; + } + } + + if (x == sculpt_width) // side stitching + { + // wrap? + if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || + (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || + (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) + { + x = 0; + } + + else + { + x = sculpt_width - 1; + } + } + + pt = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data); + + if (sculpt_mirror) + { + LLVector4a scale(-1.f,1,1,1); + pt.mul(scale); + } + + llassert(pt.isFinite3()); + } + + line += sizeT; + } +} + + +constexpr S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square +constexpr S32 SCULPT_REZ_2 = 8; +constexpr S32 SCULPT_REZ_3 = 16; +constexpr S32 SCULPT_REZ_4 = 32; + +S32 sculpt_sides(F32 detail) +{ + // detail is usually one of: 1, 1.5, 2.5, 4.0. + + if (detail <= 1.0) + { + return SCULPT_REZ_1; + } + if (detail <= 2.0) + { + return SCULPT_REZ_2; + } + if (detail <= 3.0) + { + return SCULPT_REZ_3; + } + else + { + return SCULPT_REZ_4; + } +} + + + +// determine the number of vertices in both s and t direction for this sculpt +void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t) +{ + // this code has the following properties: + // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map + // while still using all available verts + // 2) the mesh cannot have more verts than is allowed by LOD + // 3) the mesh cannot have more verts than is allowed by the map + + S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0); + S32 max_vertices_map = width * height / 4; + + S32 vertices; + if (max_vertices_map > 0) + vertices = llmin(max_vertices_lod, max_vertices_map); + else + vertices = max_vertices_lod; + + + F32 ratio; + if ((width == 0) || (height == 0)) + ratio = 1.f; + else + ratio = (F32) width / (F32) height; + + + s = (S32)(F32) sqrt(((F32)vertices / ratio)); + + s = llmax(s, 4); // no degenerate sizes, please + t = vertices / s; + + t = llmax(t, 4); // no degenerate sizes, please + s = vertices / t; +} + +// sculpt replaces generate() for sculpted surfaces +void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level, bool visible_placeholder) +{ + U8 sculpt_type = mParams.getSculptType(); + + bool data_is_empty = false; + + if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL) + { + sculpt_level = -1; + data_is_empty = true; + } + + S32 requested_sizeS = 0; + S32 requested_sizeT = 0; + + sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT); + + mPathp->generate(mParams.getPathParams(), mDetail, 0, true, requested_sizeS); + mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, true, requested_sizeT); + + S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got + S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got + + // weird crash bug - DEV-11158 - trying to collect more data: + if ((sizeS == 0) || (sizeT == 0)) + { + LL_WARNS() << "sculpt bad mesh size " << sizeS << " " << sizeT << LL_ENDL; + } + + sNumMeshPoints -= mMesh.size(); + mMesh.resize(sizeS * sizeT); + sNumMeshPoints += mMesh.size(); + + //generate vertex positions + if (!data_is_empty) + { + sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type); + + // don't test lowest LOD to support legacy content DEV-33670 + if (mDetail > SCULPT_MIN_AREA_DETAIL) + { + F32 area = sculptGetSurfaceArea(); + + mSurfaceArea = area; + + const F32 SCULPT_MAX_AREA = 384.f; + + if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA) + { + data_is_empty = true; + visible_placeholder = true; + } + } + } + + if (data_is_empty) + { + if (visible_placeholder) + { + // Object should be visible since there will be nothing else to display + sculptGenerateSpherePlaceholder(); + } + else + { + sculptGenerateEmptyPlaceholder(); + } + } + + for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++) + { + mFaceMask |= mProfilep->mFaces[i].mFaceID; + } + + mSculptLevel = sculpt_level; + + // Delete any existing faces so that they get regenerated + mVolumeFaces.clear(); + + createVolumeFaces(); +} + + + + +bool LLVolume::isCap(S32 face) +{ + return mProfilep->mFaces[face].mCap; +} + +bool LLVolume::isFlat(S32 face) +{ + return mProfilep->mFaces[face].mFlat; +} + + +bool LLVolumeParams::isSculpt() const +{ + return (mSculptType & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_NONE; +} + +bool LLVolumeParams::isMeshSculpt() const +{ + return (mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH; +} + +bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const +{ + return ( (getPathParams() == params.getPathParams()) && + (getProfileParams() == params.getProfileParams()) && + (mSculptID == params.mSculptID) && + (mSculptType == params.mSculptType) ); +} + +bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const +{ + return ( (getPathParams() != params.getPathParams()) || + (getProfileParams() != params.getProfileParams()) || + (mSculptID != params.mSculptID) || + (mSculptType != params.mSculptType) ); +} + +bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const +{ + if( getPathParams() != params.getPathParams() ) + { + return getPathParams() < params.getPathParams(); + } + + if (getProfileParams() != params.getProfileParams()) + { + return getProfileParams() < params.getProfileParams(); + } + + if (mSculptID != params.mSculptID) + { + return mSculptID < params.mSculptID; + } + + return mSculptType < params.mSculptType; + + +} + +void LLVolumeParams::copyParams(const LLVolumeParams ¶ms) +{ + mProfileParams.copyParams(params.mProfileParams); + mPathParams.copyParams(params.mPathParams); + mSculptID = params.getSculptID(); + mSculptType = params.getSculptType(); +} + +// Less restricitve approx 0 for volumes +constexpr F32 APPROXIMATELY_ZERO = 0.001f; +bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO) +{ + return (f >= -tolerance) && (f <= tolerance); +} + +// return true if in range (or nearly so) +static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO) +{ + F32 min_delta = v - min; + if (min_delta < 0.f) + { + v = min; + if (!approx_zero(min_delta, tolerance)) + return false; + } + F32 max_delta = max - v; + if (max_delta < 0.f) + { + v = max; + if (!approx_zero(max_delta, tolerance)) + return false; + } + return true; +} + +bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e) +{ + bool valid = true; + + // First, clamp to valid ranges. + F32 begin = b; + valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); + + F32 end = e; + if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error + valid &= limit_range(end, MIN_CUT_DELTA, 1.f); + + valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); + + // Now set them. + mProfileParams.setBegin(begin); + mProfileParams.setEnd(end); + + return valid; +} + +bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e) +{ + bool valid = true; + + // First, clamp to valid ranges. + F32 begin = b; + valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); + + F32 end = e; + valid &= limit_range(end, MIN_CUT_DELTA, 1.f); + + valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); + + // Now set them. + mPathParams.setBegin(begin); + mPathParams.setEnd(end); + + return valid; +} + +bool LLVolumeParams::setHollow(const F32 h) +{ + // Validate the hollow based on path and profile. + U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK; + + F32 max_hollow = HOLLOW_MAX; + + // Only square holes have trouble. + if (LL_PCODE_HOLE_SQUARE == hole_type) + { + switch(profile) + { + case LL_PCODE_PROFILE_CIRCLE: + case LL_PCODE_PROFILE_CIRCLE_HALF: + case LL_PCODE_PROFILE_EQUALTRI: + max_hollow = HOLLOW_MAX_SQUARE; + } + } + + F32 hollow = h; + bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow); + mProfileParams.setHollow(hollow); + + return valid; +} + +bool LLVolumeParams::setTwistBegin(const F32 b) +{ + F32 twist_begin = b; + bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX); + mPathParams.setTwistBegin(twist_begin); + return valid; +} + +bool LLVolumeParams::setTwistEnd(const F32 e) +{ + F32 twist_end = e; + bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX); + mPathParams.setTwistEnd(twist_end); + return valid; +} + +bool LLVolumeParams::setRatio(const F32 x, const F32 y) +{ + F32 min_x = RATIO_MIN; + F32 max_x = RATIO_MAX; + F32 min_y = RATIO_MIN; + F32 max_y = RATIO_MAX; + // If this is a circular path (and not a sphere) then 'ratio' is actually hole size. + U8 path_type = mPathParams.getCurveType(); + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PATH_CIRCLE == path_type && + LL_PCODE_PROFILE_CIRCLE_HALF != profile_type) + { + // Holes are more restricted... + min_x = HOLE_X_MIN; + max_x = HOLE_X_MAX; + min_y = HOLE_Y_MIN; + max_y = HOLE_Y_MAX; + } + + F32 ratio_x = x; + bool valid = limit_range(ratio_x, min_x, max_x); + F32 ratio_y = y; + valid &= limit_range(ratio_y, min_y, max_y); + + mPathParams.setScale(ratio_x, ratio_y); + + return valid; +} + +bool LLVolumeParams::setShear(const F32 x, const F32 y) +{ + F32 shear_x = x; + bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX); + F32 shear_y = y; + valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX); + mPathParams.setShear(shear_x, shear_y); + return valid; +} + +bool LLVolumeParams::setTaperX(const F32 v) +{ + F32 taper = v; + bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); + mPathParams.setTaperX(taper); + return valid; +} + +bool LLVolumeParams::setTaperY(const F32 v) +{ + F32 taper = v; + bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); + mPathParams.setTaperY(taper); + return valid; +} + +bool LLVolumeParams::setRevolutions(const F32 r) +{ + F32 revolutions = r; + bool valid = limit_range(revolutions, REV_MIN, REV_MAX); + mPathParams.setRevolutions(revolutions); + return valid; +} + +bool LLVolumeParams::setRadiusOffset(const F32 offset) +{ + bool valid = true; + + // If this is a sphere, just set it to 0 and get out. + U8 path_type = mPathParams.getCurveType(); + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type || + LL_PCODE_PATH_CIRCLE != path_type ) + { + mPathParams.setRadiusOffset(0.f); + return true; + } + + // Limit radius offset, based on taper and hole size y. + F32 radius_offset = offset; + F32 taper_y = getTaperY(); + F32 radius_mag = fabs(radius_offset); + F32 hole_y_mag = fabs(getRatioY()); + F32 taper_y_mag = fabs(taper_y); + // Check to see if the taper effects us. + if ( (radius_offset > 0.f && taper_y < 0.f) || + (radius_offset < 0.f && taper_y > 0.f) ) + { + // The taper does not help increase the radius offset range. + taper_y_mag = 0.f; + } + F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag); + + // Enforce the maximum magnitude. + F32 delta = max_radius_mag - radius_mag; + if (delta < 0.f) + { + // Check radius offset sign. + if (radius_offset < 0.f) + { + radius_offset = -max_radius_mag; + } + else + { + radius_offset = max_radius_mag; + } + valid = approx_zero(delta, .1f); + } + + mPathParams.setRadiusOffset(radius_offset); + return valid; +} + +bool LLVolumeParams::setSkew(const F32 skew_value) +{ + bool valid = true; + + // Check the skew value against the revolutions. + F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX); + F32 skew_mag = fabs(skew); + F32 revolutions = getRevolutions(); + F32 scale_x = getRatioX(); + F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f); + // Discontinuity; A revolution of 1 allows skews below 0.5. + if ( fabs(revolutions - 1.0f) < 0.001) + min_skew_mag = 0.0f; + + // Clip skew. + F32 delta = skew_mag - min_skew_mag; + if (delta < 0.f) + { + // Check skew sign. + if (skew < 0.0f) + { + skew = -min_skew_mag; + } + else + { + skew = min_skew_mag; + } + valid = approx_zero(delta, .01f); + } + + mPathParams.setSkew(skew); + return valid; +} + +bool LLVolumeParams::setSculptID(const LLUUID& sculpt_id, U8 sculpt_type) +{ + mSculptID = sculpt_id; + mSculptType = sculpt_type; + return true; +} + +bool LLVolumeParams::setType(U8 profile, U8 path) +{ + bool result = true; + // First, check profile and path for validity. + U8 profile_type = profile & LL_PCODE_PROFILE_MASK; + U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4; + U8 path_type = path >> 4; + + if (profile_type > LL_PCODE_PROFILE_MAX) + { + // Bad profile. Make it square. + profile = LL_PCODE_PROFILE_SQUARE; + result = false; + LL_WARNS() << "LLVolumeParams::setType changing bad profile type (" << profile_type + << ") to be LL_PCODE_PROFILE_SQUARE" << LL_ENDL; + } + else if (hole_type > LL_PCODE_HOLE_MAX) + { + // Bad hole. Make it the same. + profile = profile_type; + result = false; + LL_WARNS() << "LLVolumeParams::setType changing bad hole type (" << hole_type + << ") to be LL_PCODE_HOLE_SAME" << LL_ENDL; + } + + if (path_type < LL_PCODE_PATH_MIN || + path_type > LL_PCODE_PATH_MAX) + { + // Bad path. Make it linear. + result = false; + LL_WARNS() << "LLVolumeParams::setType changing bad path (" << path + << ") to be LL_PCODE_PATH_LINE" << LL_ENDL; + path = LL_PCODE_PATH_LINE; + } + + mProfileParams.setCurveType(profile); + mPathParams.setCurveType(path); + return result; +} + +// static +bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow, + U8 path_curve, F32 path_begin, F32 path_end, + F32 scx, F32 scy, F32 shx, F32 shy, + F32 twistend, F32 twistbegin, F32 radiusoffset, + F32 tx, F32 ty, F32 revolutions, F32 skew) +{ + LLVolumeParams test_params; + if (!test_params.setType (prof_curve, path_curve)) + { + return false; + } + if (!test_params.setBeginAndEndS (prof_begin, prof_end)) + { + return false; + } + if (!test_params.setBeginAndEndT (path_begin, path_end)) + { + return false; + } + if (!test_params.setHollow (hollow)) + { + return false; + } + if (!test_params.setTwistBegin (twistbegin)) + { + return false; + } + if (!test_params.setTwistEnd (twistend)) + { + return false; + } + if (!test_params.setRatio (scx, scy)) + { + return false; + } + if (!test_params.setShear (shx, shy)) + { + return false; + } + if (!test_params.setTaper (tx, ty)) + { + return false; + } + if (!test_params.setRevolutions (revolutions)) + { + return false; + } + if (!test_params.setRadiusOffset (radiusoffset)) + { + return false; + } + if (!test_params.setSkew (skew)) + { + return false; + } + return true; +} + +void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts) +{ //attempt to approximate the number of triangles that will result from generating a volume LoD set for the + //supplied LLVolumeParams -- inaccurate, but a close enough approximation for determining streaming cost + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + F32 detail[] = {1.f, 1.5f, 2.5f, 4.f}; + for (S32 i = 0; i < 4; i++) + { + S32 count = 0; + S32 path_points = LLPath::getNumPoints(params.getPathParams(), detail[i]); + S32 profile_points = LLProfile::getNumPoints(params.getProfileParams(), false, detail[i]); + + count = (profile_points-1)*2*(path_points-1); + count += profile_points*2; + + counts[i] = count; + } +} + + +S32 LLVolume::getNumTriangles(S32* vcount) const +{ + U32 triangle_count = 0; + U32 vertex_count = 0; + + for (S32 i = 0; i < getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = getVolumeFace(i); + triangle_count += face.mNumIndices/3; + + vertex_count += face.mNumVertices; + } + + + if (vcount) + { + *vcount = vertex_count; + } + + return triangle_count; +} + + +//----------------------------------------------------------------------------- +// generateSilhouetteVertices() +//----------------------------------------------------------------------------- +void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, + std::vector<LLVector3> &normals, + const LLVector3& obj_cam_vec_in, + const LLMatrix4& mat_in, + const LLMatrix3& norm_mat_in, + S32 face_mask) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + LLMatrix4a mat; + mat.loadu(mat_in); + + LLMatrix4a norm_mat; + norm_mat.loadu(norm_mat_in); + + LLVector4a obj_cam_vec; + obj_cam_vec.load3(obj_cam_vec_in.mV); + + vertices.clear(); + normals.clear(); + + if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { + return; + } + + S32 cur_index = 0; + //for each face + for (face_list_t::iterator iter = mVolumeFaces.begin(); + iter != mVolumeFaces.end(); ++iter) + { + LLVolumeFace& face = *iter; + + if (!(face_mask & (0x1 << cur_index++)) || + face.mNumIndices == 0 || face.mEdge.empty()) + { + continue; + } + + if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) + { + LLVector4a* v = (LLVector4a*)face.mPositions; + LLVector4a* n = (LLVector4a*)face.mNormals; + + for (U32 j = 0; j < face.mNumIndices / 3; j++) + { + for (S32 k = 0; k < 3; k++) + { + S32 index = face.mEdge[j * 3 + k]; + + if (index == -1) + { + // silhouette edge, currently only cubes, so no other conditions + + S32 v1 = face.mIndices[j * 3 + k]; + S32 v2 = face.mIndices[j * 3 + ((k + 1) % 3)]; + + LLVector4a t; + mat.affineTransform(v[v1], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v1], t); + + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + + mat.affineTransform(v[v2], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v2], t); + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + } + } + } + + } + else + { + //============================================== + //DEBUG draw edge map instead of silhouette edge + //============================================== + +#if DEBUG_SILHOUETTE_EDGE_MAP + + //for each triangle + U32 tri_count = face.mNumIndices / 3; + for (U32 j = 0; j < tri_count; j++) { + //get vertices + S32 v1 = face.mIndices[j*3+0]; + S32 v2 = face.mIndices[j*3+1]; + S32 v3 = face.mIndices[j*3+2]; + + //get current face center + LLVector3 cCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; + + //for each edge + for (S32 k = 0; k < 3; k++) { + S32 nIndex = face.mEdge[j*3+k]; + if (nIndex <= -1) { + continue; + } + + if (nIndex >= (S32)tri_count) { + continue; + } + //get neighbor vertices + v1 = face.mIndices[nIndex*3+0]; + v2 = face.mIndices[nIndex*3+1]; + v3 = face.mIndices[nIndex*3+2]; + + //get neighbor face center + LLVector3 nCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; + + //draw line + vertices.push_back(cCenter); + vertices.push_back(nCenter); + normals.push_back(LLVector3(1,1,1)); + normals.push_back(LLVector3(1,1,1)); + segments.push_back(vertices.size()); + } + } + + continue; + + //============================================== + //DEBUG + //============================================== + + //============================================== + //DEBUG draw normals instead of silhouette edge + //============================================== +#elif DEBUG_SILHOUETTE_NORMALS + + //for each vertex + for (U32 j = 0; j < face.mNumVertices; j++) { + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f); + normals.push_back(LLVector3(0,0,1)); + normals.push_back(LLVector3(0,0,1)); + segments.push_back(vertices.size()); +#if DEBUG_SILHOUETTE_BINORMALS + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mTangent*0.1f); + normals.push_back(LLVector3(0,0,1)); + normals.push_back(LLVector3(0,0,1)); + segments.push_back(vertices.size()); +#endif + } + + continue; +#else + //============================================== + //DEBUG + //============================================== + + constexpr U8 AWAY = 0x01, + TOWARDS = 0x02; + + //for each triangle + std::vector<U8> fFacing; + vector_append(fFacing, face.mNumIndices/3); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (U32 j = 0; j < face.mNumIndices/3; j++) + { + //approximate normal + S32 v1 = face.mIndices[j*3+0]; + S32 v2 = face.mIndices[j*3+1]; + S32 v3 = face.mIndices[j*3+2]; + + LLVector4a c1,c2; + c1.setSub(v[v1], v[v2]); + c2.setSub(v[v2], v[v3]); + + LLVector4a norm; + + norm.setCross3(c1, c2); + + if (norm.dot3(norm) < 0.00000001f) + { + fFacing[j] = AWAY | TOWARDS; + } + else + { + //get view vector + LLVector4a view; + view.setSub(obj_cam_vec, v[v1]); + bool away = view.dot3(norm) > 0.0f; + if (away) + { + fFacing[j] = AWAY; + } + else + { + fFacing[j] = TOWARDS; + } + } + } + + //for each triangle + for (U32 j = 0; j < face.mNumIndices/3; j++) + { + if (fFacing[j] == (AWAY | TOWARDS)) + { //this is a degenerate triangle + //take neighbor facing (degenerate faces get facing of one of their neighbors) + // *FIX IF NEEDED: this does not deal with neighboring degenerate faces + for (S32 k = 0; k < 3; k++) + { + S32 index = face.mEdge[j*3+k]; + if (index != -1) + { + fFacing[j] = fFacing[index]; + break; + } + } + continue; //skip degenerate face + } + + //for each edge + for (S32 k = 0; k < 3; k++) { + S32 index = face.mEdge[j*3+k]; + if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { + //our neighbor is degenerate, make him face our direction + fFacing[face.mEdge[j*3+k]] = fFacing[j]; + continue; + } + + if (index == -1 || //edge has no neighbor, MUST be a silhouette edge + (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge + + S32 v1 = face.mIndices[j*3+k]; + S32 v2 = face.mIndices[j*3+((k+1)%3)]; + + LLVector4a t; + mat.affineTransform(v[v1], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v1], t); + + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + + mat.affineTransform(v[v2], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v2], t); + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + } + } + } +#endif + } + } +} + +S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + S32 face, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent_out) +{ + S32 hit_face = -1; + + S32 start_face; + S32 end_face; + + if (face == -1) // ALL_SIDES + { + start_face = 0; + end_face = getNumVolumeFaces() - 1; + } + else + { + start_face = face; + end_face = face; + } + + LLVector4a dir; + dir.setSub(end, start); + + F32 closest_t = 2.f; // must be larger than 1 + + end_face = llmin(end_face, getNumVolumeFaces()-1); + + for (S32 i = start_face; i <= end_face; i++) + { + LLVolumeFace &face = mVolumeFaces[i]; + + LLVector4a box_center; + box_center.setAdd(face.mExtents[0], face.mExtents[1]); + box_center.mul(0.5f); + + LLVector4a box_size; + box_size.setSub(face.mExtents[1], face.mExtents[0]); + + if (LLLineSegmentBoxIntersect(start, end, box_center, box_size)) + { + if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them + { + genTangents(i); + } + + if (isUnique()) + { //don't bother with an octree for flexi volumes + U32 tri_count = face.mNumIndices/3; + + for (U32 j = 0; j < tri_count; ++j) + { + U16 idx0 = face.mIndices[j*3+0]; + U16 idx1 = face.mIndices[j*3+1]; + U16 idx2 = face.mIndices[j*3+2]; + + const LLVector4a& v0 = face.mPositions[idx0]; + const LLVector4a& v1 = face.mPositions[idx1]; + const LLVector4a& v2 = face.mPositions[idx2]; + + F32 a,b,t; + + if (LLTriangleRayIntersect(v0, v1, v2, + start, dir, a, b, t)) + { + if ((t >= 0.f) && // if hit is after start + (t <= 1.f) && // and before end + (t < closest_t)) // and this hit is closer + { + closest_t = t; + hit_face = i; + + if (intersection != NULL) + { + LLVector4a intersect = dir; + intersect.mul(closest_t); + intersect.add(start); + *intersection = intersect; + } + + + if (tex_coord != NULL) + { + LLVector2* tc = (LLVector2*) face.mTexCoords; + *tex_coord = ((1.f - a - b) * tc[idx0] + + a * tc[idx1] + + b * tc[idx2]); + + } + + if (normal!= NULL) + { + LLVector4a* norm = face.mNormals; + + LLVector4a n1,n2,n3; + n1 = norm[idx0]; + n1.mul(1.f-a-b); + + n2 = norm[idx1]; + n2.mul(a); + + n3 = norm[idx2]; + n3.mul(b); + + n1.add(n2); + n1.add(n3); + + *normal = n1; + } + + if (tangent_out != NULL) + { + LLVector4a* tangents = face.mTangents; + + LLVector4a t1,t2,t3; + t1 = tangents[idx0]; + t1.mul(1.f-a-b); + + t2 = tangents[idx1]; + t2.mul(a); + + t3 = tangents[idx2]; + t3.mul(b); + + t1.add(t2); + t1.add(t3); + + *tangent_out = t1; + } + } + } + } + } + else + { + if (!face.getOctree()) + { + face.createOctree(); + } + + LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out); + intersect.traverse(face.getOctree()); + if (intersect.mHitFace) + { + hit_face = i; + } + } + } + } + + + return hit_face; +} + +class LLVertexIndexPair +{ +public: + LLVertexIndexPair(const LLVector3 &vertex, const S32 index); + + LLVector3 mVertex; + S32 mIndex; +}; + +LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index) +{ + mVertex = vertex; + mIndex = index; +} + +constexpr F32 VERTEX_SLOP = 0.00001f; + +struct lessVertex +{ + bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b) + { + const F32 slop = VERTEX_SLOP; + + if (a->mVertex.mV[0] + slop < b->mVertex.mV[0]) + { + return true; + } + else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0]) + { + return false; + } + + if (a->mVertex.mV[1] + slop < b->mVertex.mV[1]) + { + return true; + } + else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1]) + { + return false; + } + + if (a->mVertex.mV[2] + slop < b->mVertex.mV[2]) + { + return true; + } + else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2]) + { + return false; + } + + return false; + } +}; + +struct lessTriangle +{ + bool operator()(const S32 *a, const S32 *b) + { + if (*a < *b) + { + return true; + } + else if (*a > *b) + { + return false; + } + + if (*(a+1) < *(b+1)) + { + return true; + } + else if (*(a+1) > *(b+1)) + { + return false; + } + + if (*(a+2) < *(b+2)) + { + return true; + } + else if (*(a+2) > *(b+2)) + { + return false; + } + + return false; + } +}; + +bool equalTriangle(const S32 *a, const S32 *b) +{ + if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2))) + { + return true; + } + return false; +} + +bool LLVolumeParams::importFile(LLFILE *fp) +{ + //LL_INFOS() << "importing volume" << LL_ENDL; + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of this buffer will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */ + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("profile", keyword)) + { + mProfileParams.importFile(fp); + } + else if (!strcmp("path",keyword)) + { + mPathParams.importFile(fp); + } + else + { + LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL; + } + } + + return true; +} + +bool LLVolumeParams::exportFile(LLFILE *fp) const +{ + fprintf(fp,"\tshape 0\n"); + fprintf(fp,"\t{\n"); + mPathParams.exportFile(fp); + mProfileParams.exportFile(fp); + fprintf(fp, "\t}\n"); + return true; +} + + +bool LLVolumeParams::importLegacyStream(std::istream& input_stream) +{ + //LL_INFOS() << "importing volume" << LL_ENDL; + const S32 BUFSIZE = 16384; + // *NOTE: changing the size or type of this buffer will require + // changing the sscanf below. + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + char keyword[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf(buffer, " %255s", keyword); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("profile", keyword)) + { + mProfileParams.importLegacyStream(input_stream); + } + else if (!strcmp("path",keyword)) + { + mPathParams.importLegacyStream(input_stream); + } + else + { + LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL; + } + } + + return true; +} + +bool LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const +{ + output_stream <<"\tshape 0\n"; + output_stream <<"\t{\n"; + mPathParams.exportLegacyStream(output_stream); + mProfileParams.exportLegacyStream(output_stream); + output_stream << "\t}\n"; + return true; +} + +LLSD LLVolumeParams::sculptAsLLSD() const +{ + LLSD sd = LLSD(); + sd["id"] = getSculptID(); + sd["type"] = getSculptType(); + + return sd; +} + +bool LLVolumeParams::sculptFromLLSD(LLSD& sd) +{ + setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger()); + return true; +} + +LLSD LLVolumeParams::asLLSD() const +{ + LLSD sd = LLSD(); + sd["path"] = mPathParams; + sd["profile"] = mProfileParams; + sd["sculpt"] = sculptAsLLSD(); + + return sd; +} + +bool LLVolumeParams::fromLLSD(LLSD& sd) +{ + mPathParams.fromLLSD(sd["path"]); + mProfileParams.fromLLSD(sd["profile"]); + sculptFromLLSD(sd["sculpt"]); + + return true; +} + +void LLVolumeParams::reduceS(F32 begin, F32 end) +{ + begin = llclampf(begin); + end = llclampf(end); + if (begin > end) + { + F32 temp = begin; + begin = end; + end = temp; + } + F32 a = mProfileParams.getBegin(); + F32 b = mProfileParams.getEnd(); + mProfileParams.setBegin(a + begin * (b - a)); + mProfileParams.setEnd(a + end * (b - a)); +} + +void LLVolumeParams::reduceT(F32 begin, F32 end) +{ + begin = llclampf(begin); + end = llclampf(end); + if (begin > end) + { + F32 temp = begin; + begin = end; + end = temp; + } + F32 a = mPathParams.getBegin(); + F32 b = mPathParams.getEnd(); + mPathParams.setBegin(a + begin * (b - a)); + mPathParams.setEnd(a + end * (b - a)); +} + +const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity +const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity + +// returns true if the shape can be approximated with a convex shape +// for collison purposes +bool LLVolumeParams::isConvex() const +{ + if (!getSculptID().isNull()) + { + // can't determine, be safe and say no: + return false; + } + + F32 path_length = mPathParams.getEnd() - mPathParams.getBegin(); + F32 hollow = mProfileParams.getHollow(); + + U8 path_type = mPathParams.getCurveType(); + if ( path_length > MIN_CONCAVE_PATH_WEDGE + && ( mPathParams.getTwist() != mPathParams.getTwistBegin() + || (hollow > 0.f + && LL_PCODE_PATH_LINE != path_type) ) ) + { + // twist along a "not too short" path is concave + return false; + } + + F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin(); + bool same_hole = hollow == 0.f + || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME; + + F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE; + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) + { + // it is a sphere and spheres get twice the minimum profile wedge + min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE; + } + + bool convex_profile = ( ( profile_length == 1.f + || profile_length <= 0.5f ) + && hollow == 0.f ) // trivially convex + || ( profile_length <= min_profile_wedge + && same_hole ); // effectvely convex (even when hollow) + + if (!convex_profile) + { + // profile is concave + return false; + } + + if ( LL_PCODE_PATH_LINE == path_type ) + { + // straight paths with convex profile + return true; + } + + bool concave_path = (path_length < 1.0f) && (path_length > 0.5f); + if (concave_path) + { + return false; + } + + // we're left with spheres, toroids and tubes + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) + { + // at this stage all spheres must be convex + return true; + } + + // it's a toroid or tube + if ( path_length <= MIN_CONCAVE_PATH_WEDGE ) + { + // effectively convex + return true; + } + + return false; +} + +// debug +void LLVolumeParams::setCube() +{ + mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE); + mProfileParams.setBegin(0.f); + mProfileParams.setEnd(1.f); + mProfileParams.setHollow(0.f); + + mPathParams.setBegin(0.f); + mPathParams.setEnd(1.f); + mPathParams.setScale(1.f, 1.f); + mPathParams.setShear(0.f, 0.f); + mPathParams.setCurveType(LL_PCODE_PATH_LINE); + mPathParams.setTwistBegin(0.f); + mPathParams.setTwistEnd(0.f); + mPathParams.setRadiusOffset(0.f); + mPathParams.setTaper(0.f, 0.f); + mPathParams.setRevolutions(0.f); + mPathParams.setSkew(0.f); +} + +LLFaceID LLVolume::generateFaceMask() +{ + LLFaceID new_mask = 0x0000; + + switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK) + { + case LL_PCODE_PROFILE_CIRCLE: + case LL_PCODE_PROFILE_CIRCLE_HALF: + new_mask |= LL_FACE_OUTER_SIDE_0; + break; + case LL_PCODE_PROFILE_SQUARE: + { + for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++) + { + new_mask |= LL_FACE_OUTER_SIDE_0 << side; + } + } + break; + case LL_PCODE_PROFILE_ISOTRI: + case LL_PCODE_PROFILE_EQUALTRI: + case LL_PCODE_PROFILE_RIGHTTRI: + { + for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++) + { + new_mask |= LL_FACE_OUTER_SIDE_0 << side; + } + } + break; + default: + LL_ERRS() << "Unknown profile!" << LL_ENDL; + break; + } + + // handle hollow objects + if (mParams.getProfileParams().getHollow() > 0) + { + new_mask |= LL_FACE_INNER_SIDE; + } + + // handle open profile curves + if (mProfilep->isOpen()) + { + new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END; + } + + // handle open path curves + if (mPathp->isOpen()) + { + new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END; + } + + return new_mask; +} + +bool LLVolume::isFaceMaskValid(LLFaceID face_mask) +{ + LLFaceID test_mask = 0; + for(S32 i = 0; i < getNumFaces(); i++) + { + test_mask |= mProfilep->mFaces[i].mFaceID; + } + + return test_mask == face_mask; +} + +bool LLVolume::isConvex() const +{ + // mParams.isConvex() may return false even though the final + // geometry is actually convex due to LOD approximations. + // TODO -- provide LLPath and LLProfile with isConvex() methods + // that correctly determine convexity. -- Leviathan + return mParams.isConvex(); +} + + +std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params) +{ + s << "{type=" << (U32) profile_params.mCurveType; + s << ", begin=" << profile_params.mBegin; + s << ", end=" << profile_params.mEnd; + s << ", hollow=" << profile_params.mHollow; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params) +{ + s << "{type=" << (U32) path_params.mCurveType; + s << ", begin=" << path_params.mBegin; + s << ", end=" << path_params.mEnd; + s << ", twist=" << path_params.mTwistEnd; + s << ", scale=" << path_params.mScale; + s << ", shear=" << path_params.mShear; + s << ", twist_begin=" << path_params.mTwistBegin; + s << ", radius_offset=" << path_params.mRadiusOffset; + s << ", taper=" << path_params.mTaper; + s << ", revolutions=" << path_params.mRevolutions; + s << ", skew=" << path_params.mSkew; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params) +{ + s << "{profileparams = " << volume_params.mProfileParams; + s << ", pathparams = " << volume_params.mPathParams; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLProfile &profile) +{ + s << " {open=" << (U32) profile.mOpen; + s << ", dirty=" << profile.mDirty; + s << ", totalout=" << profile.mTotalOut; + s << ", total=" << profile.mTotal; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLPath &path) +{ + s << "{open=" << (U32) path.mOpen; + s << ", dirty=" << path.mDirty; + s << ", step=" << path.mStep; + s << ", total=" << path.mTotal; + s << "}"; + return s; +} + +std::ostream& operator<<(std::ostream &s, const LLVolume &volume) +{ + s << "{params = " << volume.getParams(); + s << ", path = " << *volume.mPathp; + s << ", profile = " << *volume.mProfilep; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLVolume *volumep) +{ + s << "{params = " << volumep->getParams(); + s << ", path = " << *(volumep->mPathp); + s << ", profile = " << *(volumep->mProfilep); + s << "}"; + return s; +} + +LLVolumeFace::LLVolumeFace() : + mID(0), + mTypeMask(0), + mBeginS(0), + mBeginT(0), + mNumS(0), + mNumT(0), + mNumVertices(0), + mNumAllocatedVertices(0), + mNumIndices(0), + mPositions(NULL), + mNormals(NULL), + mTangents(NULL), + mTexCoords(NULL), + mIndices(NULL), + mWeights(NULL), +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + mJustWeights(NULL), + mJointIndices(NULL), +#endif + mWeightsScrubbed(false), + mOctree(NULL), + mOctreeTriangles(NULL), + mOptimized(false) +{ + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); + mExtents[0].splat(-0.5f); + mExtents[1].splat(0.5f); + mCenter = mExtents+2; +} + +LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) +: mID(0), + mTypeMask(0), + mBeginS(0), + mBeginT(0), + mNumS(0), + mNumT(0), + mNumVertices(0), + mNumAllocatedVertices(0), + mNumIndices(0), + mPositions(NULL), + mNormals(NULL), + mTangents(NULL), + mTexCoords(NULL), + mIndices(NULL), + mWeights(NULL), +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + mJustWeights(NULL), + mJointIndices(NULL), +#endif + mWeightsScrubbed(false), + mOctree(NULL), + mOctreeTriangles(NULL) +{ + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); + mCenter = mExtents+2; + *this = src; +} + +LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) +{ + if (&src == this) + { //self assignment, do nothing + return *this; + } + + mID = src.mID; + mTypeMask = src.mTypeMask; + mBeginS = src.mBeginS; + mBeginT = src.mBeginT; + mNumS = src.mNumS; + mNumT = src.mNumT; + + mExtents[0] = src.mExtents[0]; + mExtents[1] = src.mExtents[1]; + *mCenter = *src.mCenter; + + mNumVertices = 0; + mNumIndices = 0; + + freeData(); + + resizeVertices(src.mNumVertices); + resizeIndices(src.mNumIndices); + + if (mNumVertices) + { + S32 vert_size = mNumVertices*sizeof(LLVector4a); + S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; + + LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size); + + if (src.mNormals) + { + LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); + } + + if(src.mTexCoords) + { + LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size); + } + + if (src.mTangents) + { + allocateTangents(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size); + } + else + { + ll_aligned_free_16(mTangents); + mTangents = NULL; + } + + if (src.mWeights) + { + llassert(!mWeights); // don't orphan an old alloc here accidentally + allocateWeights(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); + mWeightsScrubbed = src.mWeightsScrubbed; + } + else + { + ll_aligned_free_16(mWeights); + mWeights = NULL; + mWeightsScrubbed = false; + } + + #if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + if (src.mJointIndices) + { + llassert(!mJointIndices); // don't orphan an old alloc here accidentally + allocateJointIndices(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mJointIndices, (F32*) src.mJointIndices, src.mNumVertices * sizeof(U8) * 4); + } + else*/ + { + ll_aligned_free_16(mJointIndices); + mJointIndices = NULL; + } + #endif + + } + + if (mNumIndices) + { + S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; + + LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); + } + else + { + ll_aligned_free_16(mIndices); + mIndices = NULL; + } + + mOptimized = src.mOptimized; + mNormalizedScale = src.mNormalizedScale; + + //delete + return *this; +} + +LLVolumeFace::~LLVolumeFace() +{ + ll_aligned_free_16(mExtents); + mExtents = NULL; + mCenter = NULL; + + freeData(); +} + +void LLVolumeFace::freeData() +{ + ll_aligned_free<64>(mPositions); + mPositions = NULL; + + //normals and texture coordinates are part of the same buffer as mPositions, do not free them separately + mNormals = NULL; + mTexCoords = NULL; + + ll_aligned_free_16(mIndices); + mIndices = NULL; + ll_aligned_free_16(mTangents); + mTangents = NULL; + ll_aligned_free_16(mWeights); + mWeights = NULL; + +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + ll_aligned_free_16(mJointIndices); + mJointIndices = NULL; + ll_aligned_free_16(mJustWeights); + mJustWeights = NULL; +#endif + + destroyOctree(); +} + +bool LLVolumeFace::create(LLVolume* volume, bool partial_build) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + //tree for this face is no longer valid + destroyOctree(); + + LL_CHECK_MEMORY + bool ret = false ; + if (mTypeMask & CAP_MASK) + { + ret = createCap(volume, partial_build); + LL_CHECK_MEMORY + } + else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) + { + ret = createSide(volume, partial_build); + LL_CHECK_MEMORY + } + else + { + LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL; + } + + return ret ; +} + +void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv) +{ + cv.setPosition(mPositions[index]); + if (mNormals) + { + cv.setNormal(mNormals[index]); + } + else + { + cv.getNormal().clear(); + } + + if (mTexCoords) + { + cv.mTexCoord = mTexCoords[index]; + } + else + { + cv.mTexCoord.clear(); + } +} + +bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const +{ + return getPosition().equals3(rhs.getPosition()) && + mTexCoord == rhs.mTexCoord && + getNormal().equals3(rhs.getNormal()); +} + +bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const +{ + if (a.mV[0] != b.mV[0]) + { + return a.mV[0] < b.mV[0]; + } + + if (a.mV[1] != b.mV[1]) + { + return a.mV[1] < b.mV[1]; + } + + return a.mV[2] < b.mV[2]; +} + +void LLVolumeFace::remap() +{ + // Generate a remap buffer + std::vector<unsigned int> remap(mNumVertices); + S32 remap_vertices_count = LLMeshOptimizer::generateRemapMultiU16(&remap[0], + mIndices, + mNumIndices, + mPositions, + mNormals, + mTexCoords, + mNumVertices); + + // Allocate new buffers + S32 size = ((mNumIndices * sizeof(U16)) + 0xF) & ~0xF; + U16* remap_indices = (U16*)ll_aligned_malloc_16(size); + + S32 tc_bytes_size = ((remap_vertices_count * sizeof(LLVector2)) + 0xF) & ~0xF; + LLVector4a* remap_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * remap_vertices_count + tc_bytes_size); + LLVector4a* remap_normals = remap_positions + remap_vertices_count; + LLVector2* remap_tex_coords = (LLVector2*)(remap_normals + remap_vertices_count); + + // Fill the buffers + LLMeshOptimizer::remapIndexBufferU16(remap_indices, mIndices, mNumIndices, &remap[0]); + LLMeshOptimizer::remapPositionsBuffer(remap_positions, mPositions, mNumVertices, &remap[0]); + LLMeshOptimizer::remapNormalsBuffer(remap_normals, mNormals, mNumVertices, &remap[0]); + LLMeshOptimizer::remapUVBuffer(remap_tex_coords, mTexCoords, mNumVertices, &remap[0]); + + // Free unused buffers + ll_aligned_free_16(mIndices); + ll_aligned_free<64>(mPositions); + + // Tangets are now invalid + ll_aligned_free_16(mTangents); + mTangents = NULL; + + // Assign new values + mIndices = remap_indices; + mPositions = remap_positions; + mNormals = remap_normals; + mTexCoords = remap_tex_coords; + mNumVertices = remap_vertices_count; + mNumAllocatedVertices = remap_vertices_count; +} + +void LLVolumeFace::optimize(F32 angle_cutoff) +{ + LLVolumeFace new_face; + + //map of points to vector of vertices at that point + std::map<U64, std::vector<VertexMapData> > point_map; + + LLVector4a range; + range.setSub(mExtents[1],mExtents[0]); + + //remove redundant vertices + for (U32 i = 0; i < mNumIndices; ++i) + { + U16 index = mIndices[i]; + + if (index >= mNumVertices) + { + // invalid index + // replace with a valid index to avoid crashes + index = mNumVertices - 1; + mIndices[i] = index; + + // Needs better logging + LL_DEBUGS_ONCE("LLVOLUME") << "Invalid index, substituting" << LL_ENDL; + } + + LLVolumeFace::VertexData cv; + getVertexData(index, cv); + + bool found = false; + + LLVector4a pos; + pos.setSub(mPositions[index], mExtents[0]); + pos.div(range); + + U64 pos64 = 0; + + pos64 = (U16) (pos[0]*65535); + pos64 = pos64 | (((U64) (pos[1]*65535)) << 16); + pos64 = pos64 | (((U64) (pos[2]*65535)) << 32); + + std::map<U64, std::vector<VertexMapData> >::iterator point_iter = point_map.find(pos64); + + if (point_iter != point_map.end()) + { //duplicate point might exist + for (U32 j = 0; j < point_iter->second.size(); ++j) + { + LLVolumeFace::VertexData& tv = (point_iter->second)[j]; + if (tv.compareNormal(cv, angle_cutoff)) + { + found = true; + new_face.pushIndex((point_iter->second)[j].mIndex); + break; + } + } + } + + if (!found) + { + new_face.pushVertex(cv); + U16 index = (U16) new_face.mNumVertices-1; + new_face.pushIndex(index); + + VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[pos64].push_back(d); + } + } + } + + + if (angle_cutoff > 1.f && !mNormals) + { + // Now alloc'd with positions + //ll_aligned_free_16(new_face.mNormals); + new_face.mNormals = NULL; + } + + if (!mTexCoords) + { + // Now alloc'd with positions + //ll_aligned_free_16(new_face.mTexCoords); + new_face.mTexCoords = NULL; + } + + // Only swap data if we've actually optimized the mesh + // + if (new_face.mNumVertices <= mNumVertices) + { + llassert(new_face.mNumIndices == mNumIndices); + swapData(new_face); + } + +} + +class LLVCacheTriangleData; + +class LLVCacheVertexData +{ +public: + S32 mIdx; + S32 mCacheTag; + F64 mScore; + U32 mActiveTriangles; + std::vector<LLVCacheTriangleData*> mTriangles; + + LLVCacheVertexData() + { + mCacheTag = -1; + mScore = 0.0; + mActiveTriangles = 0; + mIdx = -1; + } +}; + +class LLVCacheTriangleData +{ +public: + bool mActive; + F64 mScore; + LLVCacheVertexData* mVertex[3]; + + LLVCacheTriangleData() + { + mActive = true; + mScore = 0.0; + mVertex[0] = mVertex[1] = mVertex[2] = NULL; + } + + void complete() + { + mActive = false; + for (S32 i = 0; i < 3; ++i) + { + if (mVertex[i]) + { + llassert(mVertex[i]->mActiveTriangles > 0); + mVertex[i]->mActiveTriangles--; + } + } + } + + bool operator<(const LLVCacheTriangleData& rhs) const + { //highest score first + return rhs.mScore < mScore; + } +}; + +constexpr F64 FindVertexScore_CacheDecayPower = 1.5; +constexpr F64 FindVertexScore_LastTriScore = 0.75; +constexpr F64 FindVertexScore_ValenceBoostScale = 2.0; +constexpr F64 FindVertexScore_ValenceBoostPower = 0.5; +constexpr U32 MaxSizeVertexCache = 32; +constexpr F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3); + +F64 find_vertex_score(LLVCacheVertexData& data) +{ + F64 score = -1.0; + + score = 0.0; + + S32 cache_idx = data.mCacheTag; + + if (cache_idx < 0) + { + //not in cache + } + else + { + if (cache_idx < 3) + { //vertex was in the last triangle + score = FindVertexScore_LastTriScore; + } + else + { //more points for being higher in the cache + score = 1.0-((cache_idx-3)*FindVertexScore_Scaler); + score = pow(score, FindVertexScore_CacheDecayPower); + } + } + + //bonus points for having low valence + F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); + score += FindVertexScore_ValenceBoostScale * valence_boost; + + return score; +} + +class LLVCacheFIFO +{ +public: + LLVCacheVertexData* mCache[MaxSizeVertexCache]; + U32 mMisses; + + LLVCacheFIFO() + { + mMisses = 0; + for (U32 i = 0; i < MaxSizeVertexCache; ++i) + { + mCache[i] = NULL; + } + } + + void addVertex(LLVCacheVertexData* data) + { + if (data->mCacheTag == -1) + { + mMisses++; + + S32 end = MaxSizeVertexCache-1; + + if (mCache[end]) + { + mCache[end]->mCacheTag = -1; + } + + for (S32 i = end; i > 0; --i) + { + mCache[i] = mCache[i-1]; + if (mCache[i]) + { + mCache[i]->mCacheTag = i; + } + } + + mCache[0] = data; + data->mCacheTag = 0; + } + } +}; + +class LLVCacheLRU +{ +public: + LLVCacheVertexData* mCache[MaxSizeVertexCache+3]; + + LLVCacheTriangleData* mBestTriangle; + + U32 mMisses; + + LLVCacheLRU() + { + for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) + { + mCache[i] = NULL; + } + + mBestTriangle = NULL; + mMisses = 0; + } + + void addVertex(LLVCacheVertexData* data) + { + S32 end = MaxSizeVertexCache+2; + if (data->mCacheTag != -1) + { //just moving a vertex to the front of the cache + end = data->mCacheTag; + } + else + { + mMisses++; + if (mCache[end]) + { //adding a new vertex, vertex at end of cache falls off + mCache[end]->mCacheTag = -1; + } + } + + for (S32 i = end; i > 0; --i) + { //adjust cache pointers and tags + mCache[i] = mCache[i-1]; + + if (mCache[i]) + { + mCache[i]->mCacheTag = i; + } + } + + mCache[0] = data; + mCache[0]->mCacheTag = 0; + } + + void addTriangle(LLVCacheTriangleData* data) + { + addVertex(data->mVertex[0]); + addVertex(data->mVertex[1]); + addVertex(data->mVertex[2]); + } + + void updateScores() + { + LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache; + LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3; + + while(data_iter != end_data) + { + LLVCacheVertexData* data = *data_iter++; + //trailing 3 vertices aren't actually in the cache for scoring purposes + if (data) + { + data->mCacheTag = -1; + } + } + + data_iter = mCache; + end_data = mCache+MaxSizeVertexCache; + + while (data_iter != end_data) + { //update scores of vertices in cache + LLVCacheVertexData* data = *data_iter++; + if (data) + { + data->mScore = find_vertex_score(*data); + } + } + + mBestTriangle = NULL; + //update triangle scores + data_iter = mCache; + end_data = mCache+MaxSizeVertexCache+3; + + while (data_iter != end_data) + { + LLVCacheVertexData* data = *data_iter++; + if (data) + { + for (std::vector<LLVCacheTriangleData*>::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter) + { + LLVCacheTriangleData* tri = *iter; + if (tri->mActive) + { + tri->mScore = tri->mVertex[0] ? tri->mVertex[0]->mScore : 0; + tri->mScore += tri->mVertex[1] ? tri->mVertex[1]->mScore : 0; + tri->mScore += tri->mVertex[2] ? tri->mVertex[2]->mScore : 0; + + if (!mBestTriangle || mBestTriangle->mScore < tri->mScore) + { + mBestTriangle = tri; + } + } + } + } + } + + //knock trailing 3 vertices off the cache + data_iter = mCache+MaxSizeVertexCache; + end_data = mCache+MaxSizeVertexCache+3; + while (data_iter != end_data) + { + LLVCacheVertexData* data = *data_iter; + if (data) + { + llassert(data->mCacheTag == -1); + *data_iter = NULL; + } + ++data_iter; + } + } +}; + +// data structures for tangent generation + +struct MikktData +{ + LLVolumeFace* face; + std::vector<LLVector3> p; + std::vector<LLVector3> n; + std::vector<LLVector2> tc; + std::vector<LLVector4> w; + std::vector<LLVector4> t; + + MikktData(LLVolumeFace* f) + : face(f) + { + U32 count = face->mNumIndices; + + p.resize(count); + n.resize(count); + tc.resize(count); + t.resize(count); + + if (face->mWeights) + { + w.resize(count); + } + + + LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]); + + + for (int i = 0; i < face->mNumIndices; ++i) + { + U32 idx = face->mIndices[i]; + + p[i].set(face->mPositions[idx].getF32ptr()); + p[i].scaleVec(face->mNormalizedScale); //put mesh in original coordinate frame when reconstructing tangents + n[i].set(face->mNormals[idx].getF32ptr()); + n[i].scaleVec(inv_scale); + n[i].normalize(); + tc[i].set(face->mTexCoords[idx]); + + if (idx >= face->mNumVertices) + { + // invalid index + // replace with a valid index to avoid crashes + idx = face->mNumVertices - 1; + face->mIndices[i] = idx; + + // Needs better logging + LL_DEBUGS_ONCE("LLVOLUME") << "Invalid index, substituting" << LL_ENDL; + } + + if (face->mWeights) + { + w[i].set(face->mWeights[idx].getF32ptr()); + } + } + } +}; + + +bool LLVolumeFace::cacheOptimize(bool gen_tangents) +{ //optimize for vertex cache according to Forsyth method: + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!mOptimized); + mOptimized = true; + + if (gen_tangents && mNormals && mTexCoords) + { // generate mikkt space tangents before cache optimizing since the index buffer may change + // a bit of a hack to do this here, but this function gets called exactly once for the lifetime of a mesh + // and is executed on a background thread + SMikkTSpaceInterface ms; + + ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + LLVolumeFace* face = data->face; + return face->mNumIndices / 3; + }; + + ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace) + { + return 3; + }; + + ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* v = data->p[iFace * 3 + iVert].mV; + fvPosOut[0] = v[0]; + fvPosOut[1] = v[1]; + fvPosOut[2] = v[2]; + }; + + ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* n = data->n[iFace * 3 + iVert].mV; + fvNormOut[0] = n[0]; + fvNormOut[1] = n[1]; + fvNormOut[2] = n[2]; + }; + + ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* tc = data->tc[iFace * 3 + iVert].mV; + fvTexcOut[0] = tc[0]; + fvTexcOut[1] = tc[1]; + }; + + ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + S32 i = iFace * 3 + iVert; + + data->t[i].set(fvTangent); + data->t[i].mV[3] = fSign; + }; + + ms.m_setTSpace = nullptr; + + MikktData data(this); + + SMikkTSpaceContext ctx = { &ms, &data }; + + genTangSpaceDefault(&ctx); + + //re-weld + meshopt_Stream mos[] = + { + { &data.p[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.n[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.t[0], sizeof(LLVector4), sizeof(LLVector4) }, + { &data.tc[0], sizeof(LLVector2), sizeof(LLVector2) }, + { data.w.empty() ? nullptr : &data.w[0], sizeof(LLVector4), sizeof(LLVector4) } + }; + + std::vector<U32> remap; + remap.resize(data.p.size()); + + U32 stream_count = data.w.empty() ? 4 : 5; + + size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count); + + if (vert_count < 65535 && vert_count != 0) + { + std::vector<U32> indices; + indices.resize(mNumIndices); + + //copy results back into volume + resizeVertices(vert_count); + + if (!data.w.empty()) + { + allocateWeights(vert_count); + } + + allocateTangents(mNumVertices); + + for (int i = 0; i < mNumIndices; ++i) + { + U32 src_idx = i; + U32 dst_idx = remap[i]; + if (dst_idx >= mNumVertices) + { + dst_idx = mNumVertices - 1; + // Shouldn't happen, figure out what gets returned in remap and why. + llassert(false); + LL_DEBUGS_ONCE("LLVOLUME") << "Invalid destination index, substituting" << LL_ENDL; + } + mIndices[i] = dst_idx; + + mPositions[dst_idx].load3(data.p[src_idx].mV); + mNormals[dst_idx].load3(data.n[src_idx].mV); + mTexCoords[dst_idx] = data.tc[src_idx]; + + mTangents[dst_idx].loadua(data.t[src_idx].mV); + + if (mWeights) + { + mWeights[dst_idx].loadua(data.w[src_idx].mV); + } + } + + // put back in normalized coordinate frame + LLVector4a inv_scale(1.f/mNormalizedScale.mV[0], 1.f / mNormalizedScale.mV[1], 1.f / mNormalizedScale.mV[2]); + LLVector4a scale; + scale.load3(mNormalizedScale.mV); + scale.getF32ptr()[3] = 1.f; + + for (int i = 0; i < mNumVertices; ++i) + { + mPositions[i].mul(inv_scale); + mNormals[i].mul(scale); + mNormals[i].normalize3(); + F32 w = mTangents[i].getF32ptr()[3]; + mTangents[i].mul(scale); + mTangents[i].normalize3(); + mTangents[i].getF32ptr()[3] = w; + } + } + else + { + if (vert_count == 0) + { + LL_WARNS_ONCE("LLVOLUME") << "meshopt_generateVertexRemapMulti failed to process a model or model was invalid" << LL_ENDL; + } + // blew past the max vertex size limit, use legacy tangent generation which never adds verts + createTangents(); + } + } + + // cache optimize index buffer + + // meshopt needs scratch space, do some pointer shuffling to avoid an extra index buffer copy + U16* src_indices = mIndices; + mIndices = nullptr; + resizeIndices(mNumIndices); + + meshopt_optimizeVertexCache<U16>(mIndices, src_indices, mNumIndices, mNumVertices); + + ll_aligned_free_16(src_indices); + + return true; +} + +void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + if (getOctree()) + { + return; + } + + llassert(mNumIndices % 3 == 0); + + mOctree = new LLOctreeRoot<LLVolumeTriangle, LLVolumeTriangle*>(center, size, NULL); + new LLVolumeOctreeListener(mOctree); + const U32 num_triangles = mNumIndices / 3; + // Initialize all the triangles we need + mOctreeTriangles = new LLVolumeTriangle[num_triangles]; + + for (U32 triangle_index = 0; triangle_index < num_triangles; ++triangle_index) + { //for each triangle + const U32 index = triangle_index * 3; + LLVolumeTriangle* tri = &mOctreeTriangles[triangle_index]; + + const LLVector4a& v0 = mPositions[mIndices[index]]; + const LLVector4a& v1 = mPositions[mIndices[index + 1]]; + const LLVector4a& v2 = mPositions[mIndices[index + 2]]; + + //store pointers to vertex data + tri->mV[0] = &v0; + tri->mV[1] = &v1; + tri->mV[2] = &v2; + + //store indices + tri->mIndex[0] = mIndices[index]; + tri->mIndex[1] = mIndices[index + 1]; + tri->mIndex[2] = mIndices[index + 2]; + + //get minimum point + LLVector4a min = v0; + min.setMin(min, v1); + min.setMin(min, v2); + + //get maximum point + LLVector4a max = v0; + max.setMax(max, v1); + max.setMax(max, v2); + + //compute center + LLVector4a center; + center.setAdd(min, max); + center.mul(0.5f); + + tri->mPositionGroup = center; + + //compute "radius" + LLVector4a size; + size.setSub(max,min); + + tri->mRadius = size.getLength3().getF32() * scaler; + + //insert + mOctree->insert(tri); + } + + //remove unneeded octree layers + while (!mOctree->balance()) { } + + //calculate AABB for each node + LLVolumeOctreeRebound rebound(this); + rebound.traverse(mOctree); + + if (gDebugGL) + { + LLVolumeOctreeValidate validate; + validate.traverse(mOctree); + } +} + +void LLVolumeFace::destroyOctree() +{ + delete mOctree; + mOctree = NULL; + delete[] mOctreeTriangles; + mOctreeTriangles = NULL; +} + +const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* LLVolumeFace::getOctree() const +{ + return mOctree; +} + + +void LLVolumeFace::swapData(LLVolumeFace& rhs) +{ + llswap(rhs.mPositions, mPositions); + llswap(rhs.mNormals, mNormals); + llswap(rhs.mTangents, mTangents); + llswap(rhs.mTexCoords, mTexCoords); + llswap(rhs.mIndices,mIndices); + llswap(rhs.mNumVertices, mNumVertices); + llswap(rhs.mNumIndices, mNumIndices); +} + +void LerpPlanarVertex(LLVolumeFace::VertexData& v0, + LLVolumeFace::VertexData& v1, + LLVolumeFace::VertexData& v2, + LLVolumeFace::VertexData& vout, + F32 coef01, + F32 coef02) +{ + + LLVector4a lhs; + lhs.setSub(v1.getPosition(), v0.getPosition()); + lhs.mul(coef01); + LLVector4a rhs; + rhs.setSub(v2.getPosition(), v0.getPosition()); + rhs.mul(coef02); + + rhs.add(lhs); + rhs.add(v0.getPosition()); + + vout.setPosition(rhs); + + vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02); + vout.setNormal(v0.getNormal()); +} + +bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) +{ + LL_CHECK_MEMORY + + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + S32 max_s = volume->getProfile().getTotal(); + S32 max_t = volume->getPath().mPath.size(); + + // S32 i; + S32 grid_size = (profile.size()-1)/4; + // VFExtents change + LLVector4a& min = mExtents[0]; + LLVector4a& max = mExtents[1]; + + S32 offset = 0; + if (mTypeMask & TOP_MASK) + { + offset = (max_t-1) * max_s; + } + else + { + offset = mBeginS; + } + + { + VertexData corners[4]; + VertexData baseVert; + for(S32 t = 0; t < 4; t++) + { + corners[t].getPosition().load4a(mesh[offset + (grid_size*t)].getF32ptr()); + corners[t].mTexCoord.mV[0] = profile[grid_size*t][0]+0.5f; + corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t][1]; + } + + { + LLVector4a lhs; + lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); + LLVector4a rhs; + rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); + baseVert.getNormal().setCross3(lhs, rhs); + baseVert.getNormal().normalize3fast(); + } + + if(!(mTypeMask & TOP_MASK)) + { + baseVert.getNormal().mul(-1.0f); + } + else + { + //Swap the UVs on the U(X) axis for top face + LLVector2 swap; + swap = corners[0].mTexCoord; + corners[0].mTexCoord=corners[3].mTexCoord; + corners[3].mTexCoord=swap; + swap = corners[1].mTexCoord; + corners[1].mTexCoord=corners[2].mTexCoord; + corners[2].mTexCoord=swap; + } + + S32 size = (grid_size+1)*(grid_size+1); + resizeVertices(size); + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector2* tc = (LLVector2*) mTexCoords; + + for(int gx = 0;gx<grid_size+1;gx++) + { + for(int gy = 0;gy<grid_size+1;gy++) + { + VertexData newVert; + LerpPlanarVertex( + corners[0], + corners[1], + corners[3], + newVert, + (F32)gx/(F32)grid_size, + (F32)gy/(F32)grid_size); + + *pos++ = newVert.getPosition(); + *norm++ = baseVert.getNormal(); + *tc++ = newVert.mTexCoord; + + if (gx == 0 && gy == 0) + { + min = newVert.getPosition(); + max = min; + } + else + { + min.setMin(min, newVert.getPosition()); + max.setMax(max, newVert.getPosition()); + } + } + } + + mCenter->setAdd(min, max); + mCenter->mul(0.5f); + } + + if (!partial_build) + { + resizeIndices(grid_size*grid_size*6); + if (!volume->isMeshAssetLoaded()) + { + S32 size = grid_size * grid_size * 6; + try + { + mEdge.resize(size); + } + catch (std::bad_alloc&) + { + LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL; + return false; + } + } + + U16* out = mIndices; + + S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; + + int cur_edge = 0; + + for(S32 gx = 0;gx<grid_size;gx++) + { + + for(S32 gy = 0;gy<grid_size;gy++) + { + if (mTypeMask & TOP_MASK) + { + for(S32 i=5;i>=0;i--) + { + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); + } + + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gx > 0) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; // Mark face to higlight it + } + + if (gy < grid_size - 1) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + mEdge[cur_edge++] = edge_value; + + if (gx < grid_size - 1) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + if (gy > 0) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + mEdge[cur_edge++] = edge_value; + } + else + { + for(S32 i=0;i<6;i++) + { + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); + } + + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gy > 0) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + if (gx < grid_size - 1) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + mEdge[cur_edge++] = edge_value; + + if (gy < grid_size - 1) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + if (gx > 0) + { + mEdge[cur_edge++] = edge_value; + } + else + { + mEdge[cur_edge++] = -1; + } + + mEdge[cur_edge++] = edge_value; + } + } + } + } + + LL_CHECK_MEMORY + return true; +} + + +bool LLVolumeFace::createCap(LLVolume* volume, bool partial_build) +{ + if (!(mTypeMask & HOLLOW_MASK) && + !(mTypeMask & OPEN_MASK) && + ((volume->getParams().getPathParams().getBegin()==0.0f)&& + (volume->getParams().getPathParams().getEnd()==1.0f))&& + (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE && + volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE) + ){ + return createUnCutCubeCap(volume, partial_build); + } + + S32 num_vertices = 0, num_indices = 0; + + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + + // All types of caps have the same number of vertices and indices + num_vertices = profile.size(); + num_indices = (profile.size() - 2)*3; + + if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) + { + resizeVertices(num_vertices+1); + + //if (!partial_build) + { + resizeIndices(num_indices+3); + } + } + else + { + resizeVertices(num_vertices); + //if (!partial_build) + { + resizeIndices(num_indices); + } + } + + LL_CHECK_MEMORY; + + S32 max_s = volume->getProfile().getTotal(); + S32 max_t = volume->getPath().mPath.size(); + + mCenter->clear(); + + S32 offset = 0; + if (mTypeMask & TOP_MASK) + { + offset = (max_t-1) * max_s; + } + else + { + offset = mBeginS; + } + + // Figure out the normal, assume all caps are flat faces. + // Cross product to get normals. + + LLVector2 cuv; + LLVector2 min_uv, max_uv; + // VFExtents change + LLVector4a& min = mExtents[0]; + LLVector4a& max = mExtents[1]; + + LLVector2* tc = (LLVector2*) mTexCoords; + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + + // Copy the vertices into the array + + const LLVector4a* src = mesh.mArray+offset; + const LLVector4a* end = src+num_vertices; + + min = *src; + max = min; + + + const LLVector4a* p = profile.mArray; + + if (mTypeMask & TOP_MASK) + { + min_uv.set((*p)[0]+0.5f, + (*p)[1]+0.5f); + + max_uv = min_uv; + + while(src < end) + { + tc->mV[0] = (*p)[0]+0.5f; + tc->mV[1] = (*p)[1]+0.5f; + + llassert(src->isFinite3()); // MAINT-5660; don't know why this happens, does not affect Release builds + update_min_max(min,max,*src); + update_min_max(min_uv, max_uv, *tc); + + *pos = *src; + + llassert(pos->isFinite3()); + + ++p; + ++tc; + ++src; + ++pos; + } + } + else + { + + min_uv.set((*p)[0]+0.5f, + 0.5f - (*p)[1]); + max_uv = min_uv; + + while(src < end) + { + // Mirror for underside. + tc->mV[0] = (*p)[0]+0.5f; + tc->mV[1] = 0.5f - (*p)[1]; + + llassert(src->isFinite3()); + update_min_max(min,max,*src); + update_min_max(min_uv, max_uv, *tc); + + *pos = *src; + + llassert(pos->isFinite3()); + + ++p; + ++tc; + ++src; + ++pos; + } + } + + LL_CHECK_MEMORY + + mCenter->setAdd(min, max); + mCenter->mul(0.5f); + + cuv = (min_uv + max_uv)*0.5f; + + + VertexData vd; + vd.setPosition(*mCenter); + vd.mTexCoord = cuv; + + if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) + { + *pos++ = *mCenter; + *tc++ = cuv; + num_vertices++; + } + + LL_CHECK_MEMORY + + //if (partial_build) + //{ + // return true; + //} + + if (mTypeMask & HOLLOW_MASK) + { + if (mTypeMask & TOP_MASK) + { + // HOLLOW TOP + // Does it matter if it's open or closed? - djs + + S32 pt1 = 0, pt2 = num_vertices - 1; + S32 i = 0; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + const LLVector4a& p1 = profile[pt1]; + const LLVector4a& p2 = profile[pt2]; + const LLVector4a& pa = profile[pt1+1]; + const LLVector4a& pb = profile[pt2-1]; + + const F32* p1V = p1.getF32ptr(); + const F32* p2V = p2.getF32ptr(); + const F32* paV = pa.getF32ptr(); + const F32* pbV = pb.getF32ptr(); + + //p1.mV[VZ] = 0.f; + //p2.mV[VZ] = 0.f; + //pa.mV[VZ] = 0.f; + //pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + + (paV[0]*p2V[1] - p2V[0]*paV[1]) + + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); + + area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*paV[1] - paV[0]*pbV[1]) + + (paV[0]*p1V[1] - p1V[0]*paV[1]); + + area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); + + area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + + (paV[0]*pbV[1] - pbV[0]*paV[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); + + bool use_tri1a2 = true; + bool tri_1a2 = true; + bool tri_21b = true; + + if (area_1a2 < 0) + { + tri_1a2 = false; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = false; + } + if (area_21b < 0) + { + tri_21b = false; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = false; + } + + if (!tri_1a2) + { + use_tri1a2 = false; + } + else if (!tri_21b) + { + use_tri1a2 = true; + } + else + { + LLVector4a d1; + d1.setSub(p1, pa); + + LLVector4a d2; + d2.setSub(p2, pb); + + if (d1.dot3(d1) < d2.dot3(d2)) + { + use_tri1a2 = true; + } + else + { + use_tri1a2 = false; + } + } + + if (use_tri1a2) + { + mIndices[i++] = pt1; + mIndices[i++] = pt1 + 1; + mIndices[i++] = pt2; + pt1++; + } + else + { + mIndices[i++] = pt1; + mIndices[i++] = pt2 - 1; + mIndices[i++] = pt2; + pt2--; + } + } + } + else + { + // HOLLOW BOTTOM + // Does it matter if it's open or closed? - djs + + llassert(mTypeMask & BOTTOM_MASK); + S32 pt1 = 0, pt2 = num_vertices - 1; + + S32 i = 0; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + const LLVector4a& p1 = profile[pt1]; + const LLVector4a& p2 = profile[pt2]; + const LLVector4a& pa = profile[pt1+1]; + const LLVector4a& pb = profile[pt2-1]; + + const F32* p1V = p1.getF32ptr(); + const F32* p2V = p2.getF32ptr(); + const F32* paV = pa.getF32ptr(); + const F32* pbV = pb.getF32ptr(); + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + + (paV[0]*p2V[1] - p2V[0]*paV[1]) + + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); + + area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*paV[1] - paV[0]*pbV[1]) + + (paV[0]*p1V[1] - p1V[0]*paV[1]); + + area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); + + area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + + (paV[0]*pbV[1] - pbV[0]*paV[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); + + bool use_tri1a2 = true; + bool tri_1a2 = true; + bool tri_21b = true; + + if (area_1a2 < 0) + { + tri_1a2 = false; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = false; + } + if (area_21b < 0) + { + tri_21b = false; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = false; + } + + if (!tri_1a2) + { + use_tri1a2 = false; + } + else if (!tri_21b) + { + use_tri1a2 = true; + } + else + { + LLVector4a d1; + d1.setSub(p1,pa); + LLVector4a d2; + d2.setSub(p2,pb); + + if (d1.dot3(d1) < d2.dot3(d2)) + { + use_tri1a2 = true; + } + else + { + use_tri1a2 = false; + } + } + + // Flipped backfacing from top + if (use_tri1a2) + { + mIndices[i++] = pt1; + mIndices[i++] = pt2; + mIndices[i++] = pt1 + 1; + pt1++; + } + else + { + mIndices[i++] = pt1; + mIndices[i++] = pt2; + mIndices[i++] = pt2 - 1; + pt2--; + } + } + } + } + else + { + // Not hollow, generate the triangle fan. + U16 v1 = 2; + U16 v2 = 1; + + if (mTypeMask & TOP_MASK) + { + v1 = 1; + v2 = 2; + } + + for (S32 i = 0; i < (num_vertices - 2); i++) + { + mIndices[3*i] = num_vertices - 1; + mIndices[3*i+v1] = i; + mIndices[3*i+v2] = i + 1; + } + + + } + + LLVector4a d0,d1; + LL_CHECK_MEMORY + + + d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]); + d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]); + + LLVector4a normal; + normal.setCross3(d0,d1); + + if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO) + { + normal.normalize3fast(); + } + else + { //degenerate, make up a value + if(normal.getF32ptr()[2] >= 0) + normal.set(0.f,0.f,1.f); + else + normal.set(0.f,0.f,-1.f); + } + + llassert(llfinite(normal.getF32ptr()[0])); + llassert(llfinite(normal.getF32ptr()[1])); + llassert(llfinite(normal.getF32ptr()[2])); + + llassert(!llisnan(normal.getF32ptr()[0])); + llassert(!llisnan(normal.getF32ptr()[1])); + llassert(!llisnan(normal.getF32ptr()[2])); + + for (S32 i = 0; i < num_vertices; i++) + { + norm[i].load4a(normal.getF32ptr()); + } + + return true; +} + +void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, + const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent); + +void LLVolumeFace::createTangents() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + + if (!mTangents) + { + allocateTangents(mNumVertices); + + //generate tangents + LLVector4a* ptr = (LLVector4a*)mTangents; + + LLVector4a* end = mTangents + mNumVertices; + while (ptr < end) + { + (*ptr++).clear(); + } + + CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents); + + //normalize normals + for (U32 i = 0; i < mNumVertices; i++) + { + //bump map/planar projection code requires normals to be normalized + mNormals[i].normalize3fast(); + } + } + +} + +void LLVolumeFace::resizeVertices(S32 num_verts) +{ + ll_aligned_free<64>(mPositions); + //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer + ll_aligned_free_16(mTangents); + + mTangents = NULL; + + if (num_verts) + { + //pad texture coordinate block end to allow for QWORD reads + S32 tc_size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; + + mPositions = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+tc_size); + mNormals = mPositions+num_verts; + mTexCoords = (LLVector2*) (mNormals+num_verts); + + ll_assert_aligned(mPositions, 64); + } + else + { + mPositions = NULL; + mNormals = NULL; + mTexCoords = NULL; + } + + + if (mPositions) + { + mNumVertices = num_verts; + mNumAllocatedVertices = num_verts; + } + else + { + // Either num_verts is zero or allocation failure + mNumVertices = 0; + mNumAllocatedVertices = 0; + } + + // Force update + mJointRiggingInfoTab.clear(); +} + +void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) +{ + pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord); +} + +void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc) +{ + S32 new_verts = mNumVertices+1; + + if (new_verts > mNumAllocatedVertices) + { + // double buffer size on expansion + new_verts *= 2; + + S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF; + S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF; + + S32 old_vsize = mNumVertices*16; + + S32 new_size = new_verts*16*2+new_tc_size; + + LLVector4a* old_buf = mPositions; + + mPositions = (LLVector4a*) ll_aligned_malloc<64>(new_size); + mNormals = mPositions+new_verts; + mTexCoords = (LLVector2*) (mNormals+new_verts); + + if (old_buf != NULL) + { + // copy old positions into new buffer + LLVector4a::memcpyNonAliased16((F32*)mPositions, (F32*)old_buf, old_vsize); + + // normals + LLVector4a::memcpyNonAliased16((F32*)mNormals, (F32*)(old_buf + mNumVertices), old_vsize); + + // tex coords + LLVector4a::memcpyNonAliased16((F32*)mTexCoords, (F32*)(old_buf + mNumVertices * 2), old_tc_size); + } + + // just clear tangents + ll_aligned_free_16(mTangents); + mTangents = NULL; + ll_aligned_free<64>(old_buf); + + mNumAllocatedVertices = new_verts; + + } + + mPositions[mNumVertices] = pos; + mNormals[mNumVertices] = norm; + mTexCoords[mNumVertices] = tc; + + mNumVertices++; +} + +void LLVolumeFace::allocateTangents(S32 num_verts) +{ + ll_aligned_free_16(mTangents); + mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); +} + +void LLVolumeFace::allocateWeights(S32 num_verts) +{ + ll_aligned_free_16(mWeights); + mWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + +} + +void LLVolumeFace::allocateJointIndices(S32 num_verts) +{ +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + ll_aligned_free_16(mJointIndices); + ll_aligned_free_16(mJustWeights); + + mJointIndices = (U8*)ll_aligned_malloc_16(sizeof(U8) * 4 * num_verts); + mJustWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a) * num_verts); +#endif +} + +void LLVolumeFace::resizeIndices(S32 num_indices) +{ + ll_aligned_free_16(mIndices); + llassert(num_indices % 3 == 0); + + if (num_indices) + { + //pad index block end to allow for QWORD reads + S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF; + + mIndices = (U16*) ll_aligned_malloc_16(size); + } + else + { + mIndices = NULL; + } + + if (mIndices) + { + mNumIndices = num_indices; + } + else + { + // Either num_indices is zero or allocation failure + mNumIndices = 0; + } +} + +void LLVolumeFace::pushIndex(const U16& idx) +{ + S32 new_count = mNumIndices + 1; + S32 new_size = ((new_count*2)+0xF) & ~0xF; + + S32 old_size = ((mNumIndices*2)+0xF) & ~0xF; + if (new_size != old_size) + { + mIndices = (U16*) ll_aligned_realloc_16(mIndices, new_size, old_size); + ll_assert_aligned(mIndices,16); + } + + mIndices[mNumIndices++] = idx; +} + +void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx) +{ + resizeVertices(v.size()); + resizeIndices(idx.size()); + + for (U32 i = 0; i < v.size(); ++i) + { + mPositions[i] = v[i].getPosition(); + mNormals[i] = v[i].getNormal(); + mTexCoords[i] = v[i].mTexCoord; + } + + for (U32 i = 0; i < idx.size(); ++i) + { + mIndices[i] = idx[i]; + } +} + +bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + LL_CHECK_MEMORY + bool flat = mTypeMask & FLAT_MASK; + + U8 sculpt_type = volume->getParams().getSculptType(); + U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; + bool sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; + bool sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; + bool sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR + + S32 num_vertices, num_indices; + + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + const LLAlignedArray<LLPath::PathPt,64>& path_data = volume->getPath().mPath; + + S32 max_s = volume->getProfile().getTotal(); + + S32 s, t, i; + F32 ss, tt; + + num_vertices = mNumS*mNumT; + num_indices = (mNumS-1)*(mNumT-1)*6; + + partial_build = (num_vertices > mNumVertices || num_indices > mNumIndices) ? false : partial_build; + + if (!partial_build) + { + resizeVertices(num_vertices); + resizeIndices(num_indices); + + if (!volume->isMeshAssetLoaded()) + { + try + { + mEdge.resize(num_indices); + } + catch (std::bad_alloc&) + { + LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL; + return false; + } + } + } + + LL_CHECK_MEMORY + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector2* tc = (LLVector2*) mTexCoords; + F32 begin_stex = floorf(profile[mBeginS][2]); + S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; + + S32 cur_vertex = 0; + S32 end_t = mBeginT+mNumT; + bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; + + // Copy the vertices into the array + for (t = mBeginT; t < end_t; t++) + { + tt = path_data[t].mTexT; + for (s = 0; s < num_s; s++) + { + if (mTypeMask & END_MASK) + { + if (s) + { + ss = 1.f; + } + else + { + ss = 0.f; + } + } + else + { + // Get s value for tex-coord. + S32 index = mBeginS + s; + if (index >= profile.size()) + { + // edge? + ss = flat ? 1.f - begin_stex : 1.f; + } + else if (!flat) + { + ss = profile[index][2]; + } + else + { + ss = profile[index][2] - begin_stex; + } + } + + if (sculpt_reverse_horizontal) + { + ss = 1.f - ss; + } + + // Check to see if this triangle wraps around the array. + if (mBeginS + s >= max_s) + { + // We're wrapping + i = mBeginS + s + max_s*(t-1); + } + else + { + i = mBeginS + s + max_s*t; + } + + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); + + cur_vertex++; + + if (test && s > 0) + { + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); + cur_vertex++; + } + } + + if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) + { + if (mTypeMask & OPEN_MASK) + { + s = num_s-1; + } + else + { + s = 0; + } + + i = mBeginS + s + max_s*t; + ss = profile[mBeginS + s][2] - begin_stex; + + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); + + cur_vertex++; + } + } + LL_CHECK_MEMORY + + mCenter->clear(); + + LLVector4a* cur_pos = pos; + LLVector4a* end_pos = pos + mNumVertices; + + //get bounding box for this side + LLVector4a face_min; + LLVector4a face_max; + + face_min = face_max = *cur_pos++; + + while (cur_pos < end_pos) + { + update_min_max(face_min, face_max, *cur_pos++); + } + // VFExtents change + mExtents[0] = face_min; + mExtents[1] = face_max; + + U32 tc_count = mNumVertices; + if (tc_count%2 == 1) + { //odd number of texture coordinates, duplicate last entry to padded end of array + tc_count++; + mTexCoords[mNumVertices] = mTexCoords[mNumVertices-1]; + } + + LLVector4a* cur_tc = (LLVector4a*) mTexCoords; + LLVector4a* end_tc = (LLVector4a*) (mTexCoords+tc_count); + + LLVector4a tc_min; + LLVector4a tc_max; + + tc_min = tc_max = *cur_tc++; + + while (cur_tc < end_tc) + { + update_min_max(tc_min, tc_max, *cur_tc++); + } + + F32* minp = tc_min.getF32ptr(); + F32* maxp = tc_max.getF32ptr(); + + mTexCoordExtents[0].mV[0] = llmin(minp[0], minp[2]); + mTexCoordExtents[0].mV[1] = llmin(minp[1], minp[3]); + mTexCoordExtents[1].mV[0] = llmax(maxp[0], maxp[2]); + mTexCoordExtents[1].mV[1] = llmax(maxp[1], maxp[3]); + + mCenter->setAdd(face_min, face_max); + mCenter->mul(0.5f); + + S32 cur_index = 0; + S32 cur_edge = 0; + bool flat_face = mTypeMask & FLAT_MASK; + + if (!partial_build) + { + // Now we generate the indices. + for (t = 0; t < (mNumT-1); t++) + { + for (s = 0; s < (mNumS-1); s++) + { + mIndices[cur_index++] = s + mNumS*t; //bottom left + mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right + mIndices[cur_index++] = s + mNumS*(t+1); //top left + mIndices[cur_index++] = s + mNumS*t; //bottom left + mIndices[cur_index++] = s+1 + mNumS*t; //bottom right + mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right + + // bottom left/top right neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; + + if (t < mNumT-2) + { // top right/top left neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + mEdge[cur_edge++] = -1; + } + else + { // wrap on T + mEdge[cur_edge++] = s*2+1; + } + + if (s > 0) + { // top left/bottom left neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + mEdge[cur_edge++] = -1; + } + else + { // wrap on S + mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; + } + + if (t > 0) + { // bottom left/bottom right neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + mEdge[cur_edge++] = -1; + } + else + { // wrap on T + mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; + } + + if (s < mNumS-2) + { // bottom right/top right neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + mEdge[cur_edge++] = -1; + } + else + { // wrap on S + mEdge[cur_edge++] = (mNumS-1)*2*t; + } + + // top right/bottom left neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; + } + } + } + + LL_CHECK_MEMORY + + //clear normals + F32* dst = (F32*) mNormals; + F32* end = (F32*) (mNormals+mNumVertices); + LLVector4a zero = LLVector4a::getZero(); + + while (dst < end) + { + zero.store4a(dst); + dst += 4; + } + + LL_CHECK_MEMORY + + //generate normals + U32 count = mNumIndices/3; + + LLVector4a* norm = mNormals; + + static thread_local LLAlignedArray<LLVector4a, 64> triangle_normals; + try + { + triangle_normals.resize(count); + } + catch (std::bad_alloc&) + { + LL_WARNS("LLVOLUME") << "Resize of triangle_normals to " << count << " failed" << LL_ENDL; + return false; + } + LLVector4a* output = triangle_normals.mArray; + LLVector4a* end_output = output+count; + + U16* idx = mIndices; + + while (output < end_output) + { + LLVector4a b,v1,v2; + b.load4a((F32*) (pos+idx[0])); + v1.load4a((F32*) (pos+idx[1])); + v2.load4a((F32*) (pos+idx[2])); + + //calculate triangle normal + LLVector4a a; + + a.setSub(b, v1); + b.sub(v2); + + + LLQuad& vector1 = *((LLQuad*) &v1); + LLQuad& vector2 = *((LLQuad*) &v2); + + LLQuad& amQ = *((LLQuad*) &a); + LLQuad& bmQ = *((LLQuad*) &b); + + //v1.setCross3(t,v0); + //setCross3(const LLVector4a& a, const LLVector4a& b) + // Vectors are stored in memory in w, z, y, x order from high to low + // Set vector1 = { a[W], a[X], a[Z], a[Y] } + vector1 = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 0, 2, 1 )); + // Set vector2 = { b[W], b[Y], b[X], b[Z] } + vector2 = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 1, 0, 2 )); + // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] } + vector2 = _mm_mul_ps( vector1, vector2 ); + // vector3 = { a[W], a[Y], a[X], a[Z] } + amQ = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 1, 0, 2 )); + // vector4 = { b[W], b[X], b[Z], b[Y] } + bmQ = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 0, 2, 1 )); + // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] } + vector1 = _mm_sub_ps( vector2, _mm_mul_ps( amQ, bmQ )); + + llassert(v1.isFinite3()); + + v1.store4a((F32*) output); + + + output++; + idx += 3; + } + + idx = mIndices; + + LLVector4a* src = triangle_normals.mArray; + + for (U32 i = 0; i < count; i++) //for each triangle + { + LLVector4a c; + c.load4a((F32*) (src++)); + + LLVector4a* n0p = norm+idx[0]; + LLVector4a* n1p = norm+idx[1]; + LLVector4a* n2p = norm+idx[2]; + + idx += 3; + + LLVector4a n0,n1,n2; + n0.load4a((F32*) n0p); + n1.load4a((F32*) n1p); + n2.load4a((F32*) n2p); + + n0.add(c); + n1.add(c); + n2.add(c); + + llassert(c.isFinite3()); + + //even out quad contributions + switch (i%2+1) + { + case 0: n0.add(c); break; + case 1: n1.add(c); break; + case 2: n2.add(c); break; + }; + + n0.store4a((F32*) n0p); + n1.store4a((F32*) n1p); + n2.store4a((F32*) n2p); + } + + LL_CHECK_MEMORY + + // adjust normals based on wrapping and stitching + + LLVector4a top; + top.setSub(pos[0], pos[mNumS*(mNumT-2)]); + bool s_bottom_converges = (top.dot3(top) < 0.000001f); + + top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]); + bool s_top_converges = (top.dot3(top) < 0.000001f); + + if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes + { + if (!volume->getPath().isOpen()) + { //wrap normals on T + for (S32 i = 0; i < mNumS; i++) + { + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; + } + } + + if (!volume->getProfile().isOpen() && !s_bottom_converges) + { //wrap normals on S + for (S32 i = 0; i < mNumT; i++) + { + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; + } + } + + if (volume->getPathType() == LL_PCODE_PATH_CIRCLE && + ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF)) + { + if (s_bottom_converges) + { //all lower S have same normal + for (S32 i = 0; i < mNumT; i++) + { + norm[mNumS*i].set(1,0,0); + } + } + + if (s_top_converges) + { //all upper S have same normal + for (S32 i = 0; i < mNumT; i++) + { + norm[mNumS*i+mNumS-1].set(-1,0,0); + } + } + } + } + else // logic for sculpt volumes + { + bool average_poles = false; + bool wrap_s = false; + bool wrap_t = false; + + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + average_poles = true; + + if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || + (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || + (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) + wrap_s = true; + + if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) + wrap_t = true; + + + if (average_poles) + { + // average normals for north pole + + LLVector4a average; + average.clear(); + + for (S32 i = 0; i < mNumS; i++) + { + average.add(norm[i]); + } + + // set average + for (S32 i = 0; i < mNumS; i++) + { + norm[i] = average; + } + + // average normals for south pole + + average.clear(); + + for (S32 i = 0; i < mNumS; i++) + { + average.add(norm[i + mNumS * (mNumT - 1)]); + } + + // set average + for (S32 i = 0; i < mNumS; i++) + { + norm[i + mNumS * (mNumT - 1)] = average; + } + + } + + + if (wrap_s) + { + for (S32 i = 0; i < mNumT; i++) + { + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; + } + } + + if (wrap_t) + { + for (S32 i = 0; i < mNumS; i++) + { + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; + } + } + + } + + LL_CHECK_MEMORY + + return true; +} + +//adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html +void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, + const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME + + //LLVector4a *tan1 = new LLVector4a[vertexCount * 2]; + LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a)); + // new(tan1) LLVector4a; + + LLVector4a* tan2 = tan1 + vertexCount; + + U32 count = vertexCount * 2; + for (U32 i = 0; i < count; i++) + { + tan1[i].clear(); + } + + for (U32 a = 0; a < triangleCount; a++) + { + U32 i1 = *index_array++; + U32 i2 = *index_array++; + U32 i3 = *index_array++; + + const LLVector4a& v1 = vertex[i1]; + const LLVector4a& v2 = vertex[i2]; + const LLVector4a& v3 = vertex[i3]; + + const LLVector2& w1 = texcoord[i1]; + const LLVector2& w2 = texcoord[i2]; + const LLVector2& w3 = texcoord[i3]; + + const F32* v1ptr = v1.getF32ptr(); + const F32* v2ptr = v2.getF32ptr(); + const F32* v3ptr = v3.getF32ptr(); + + float x1 = v2ptr[0] - v1ptr[0]; + float x2 = v3ptr[0] - v1ptr[0]; + float y1 = v2ptr[1] - v1ptr[1]; + float y2 = v3ptr[1] - v1ptr[1]; + float z1 = v2ptr[2] - v1ptr[2]; + float z2 = v3ptr[2] - v1ptr[2]; + + float s1 = w2.mV[0] - w1.mV[0]; + float s2 = w3.mV[0] - w1.mV[0]; + float t1 = w2.mV[1] - w1.mV[1]; + float t2 = w3.mV[1] - w1.mV[1]; + + F32 rd = s1*t2-s2*t1; + + float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd) + : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero + + llassert(llfinite(r)); + llassert(!llisnan(r)); + + LLVector4a sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); + LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); + + tan1[i1].add(sdir); + tan1[i2].add(sdir); + tan1[i3].add(sdir); + + tan2[i1].add(tdir); + tan2[i2].add(tdir); + tan2[i3].add(tdir); + } + + for (U32 a = 0; a < vertexCount; a++) + { + LLVector4a n = normal[a]; + + const LLVector4a& t = tan1[a]; + + LLVector4a ncrosst; + ncrosst.setCross3(n,t); + + // Gram-Schmidt orthogonalize + n.mul(n.dot3(t).getF32()); + + LLVector4a tsubn; + tsubn.setSub(t,n); + + if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) + { + tsubn.normalize3fast(); + + // Calculate handedness + F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f; + + tsubn.getF32ptr()[3] = handedness; + + tangent[a] = tsubn; + } + else + { //degenerate, make up a value + tangent[a].set(0,0,1,1); + } + } + + ll_aligned_free_16(tan1); +} + + |