diff options
Diffstat (limited to 'indra/llmath/llvolume.cpp')
-rw-r--r-- | indra/llmath/llvolume.cpp | 224 |
1 files changed, 179 insertions, 45 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 3b01140e3a..242b0809eb 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -104,46 +104,128 @@ BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLV } } -// intersect test between triangle pt1,pt2,pt3 and line from linept to linept+vect -//returns TRUE if intersecting and moves linept to the point of intersection -BOOL LLTriangleLineSegmentIntersect( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, LLVector3& linept, const LLVector3& vect) +BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) { - LLVector3 V1 = pt2-pt1; - LLVector3 V2 = pt3-pt2; + float fAWdU[3]; + LLVector3 dir; + LLVector3 diff; + + for (U32 i = 0; i < 3; i++) + { + dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]); + diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i]; + fAWdU[i] = fabsf(dir.mV[i]); + if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false; + } + + float f; + f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false; + f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false; + f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false; - LLVector3 norm = V1 % V2; + return true; +} + + +// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. +// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b, +// and returns the intersection point along dir in intersection_t. + +// Moller-Trumbore algorithm +BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, + F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided) +{ + F32 u, v, t; + + /* find vectors for two edges sharing vert0 */ + LLVector3 edge1 = vert1 - vert0; + + LLVector3 edge2 = vert2 - vert0;; + + /* begin calculating determinant - also used to calculate U parameter */ + LLVector3 pvec = dir % edge2; - F32 dotprod = norm * vect; + /* if determinant is near zero, ray lies in plane of triangle */ + F32 det = edge1 * pvec; - if(dotprod < 0) + if (!two_sided) { - //Find point of intersect to triangle plane. - //find t to intersect point - F32 t = -(norm * (linept-pt1))/dotprod; + if (det < F_APPROXIMATELY_ZERO) + { + return FALSE; + } + + /* calculate distance from vert0 to ray origin */ + LLVector3 tvec = orig - vert0; - // if ds is neg line started past triangle so can't hit triangle. - if (t > 0) + /* calculate U parameter and test bounds */ + u = tvec * pvec; + + if (u < 0.f || u > det) { return FALSE; } - LLVector3 pt_int = linept + (vect*t); + /* prepare to test V parameter */ + LLVector3 qvec = tvec % edge1; - if(check_same_clock_dir(pt1, pt2, pt_int, norm)) + /* calculate V parameter and test bounds */ + v = dir * qvec; + if (v < 0.f || u + v > det) { - if(check_same_clock_dir(pt2, pt3, pt_int, norm)) + return FALSE; + } + + /* calculate t, scale parameters, ray intersects triangle */ + t = edge2 * qvec; + F32 inv_det = 1.0 / det; + t *= inv_det; + u *= inv_det; + v *= inv_det; + } + + else // two sided { - if(check_same_clock_dir(pt3, pt1, pt_int, norm)) + if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO) { - // answer in pt_int is insde triangle - linept.setVec(pt_int); - return TRUE; + return FALSE; } + F32 inv_det = 1.0 / det; + + /* calculate distance from vert0 to ray origin */ + LLVector3 tvec = orig - vert0; + + /* calculate U parameter and test bounds */ + u = (tvec * pvec) * inv_det; + if (u < 0.f || u > 1.f) + { + return FALSE; } + + /* prepare to test V parameter */ + LLVector3 qvec = tvec - edge1; + + /* calculate V parameter and test bounds */ + v = (dir * qvec) * inv_det; + + if (v < 0.f || u + v > 1.f) + { + return FALSE; } + + /* calculate t, ray intersects triangle */ + t = (edge2 * qvec) * inv_det; } - return FALSE; + if (intersection_a != NULL) + *intersection_a = u; + if (intersection_b != NULL) + *intersection_b = v; + if (intersection_t != NULL) + *intersection_t = t; + + + return TRUE; } @@ -3405,47 +3487,99 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, } } -S32 LLVolume::lineSegmentIntersect(const LLVector3& start, LLVector3& end) const +S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) { - S32 ret = -1; + S32 hit_face = -1; + + S32 start_face; + S32 end_face; - LLVector3 vec = end - start; + if (face == -1) // ALL_SIDES + { + start_face = 0; + end_face = getNumFaces() - 1; + } + else + { + start_face = face; + end_face = face; + } + + LLVector3 dir = end - start; + + F32 closest_t = 2.f; // must be larger than 1 - for (S32 i = 0; i < getNumFaces(); i++) + for (S32 i = start_face; i <= end_face; i++) { - const LLVolumeFace& face = getVolumeFace(i); + LLVolumeFace face = getVolumeFace((U32)i); + + LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f; + LLVector3 box_size = face.mExtents[1] - face.mExtents[0]; + + if (LLLineSegmentBoxIntersect(start, end, box_center, box_size)) + { + if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them + { + genBinormals(i); + } + + for (U32 tri = 0; tri < face.mIndices.size()/3; tri++) + { + S32 index1 = face.mIndices[tri*3+0]; + S32 index2 = face.mIndices[tri*3+1]; + S32 index3 = face.mIndices[tri*3+2]; - for (U32 j = 0; j < face.mIndices.size()/3; j++) + F32 a, b, t; + + if (LLTriangleRayIntersect(face.mVertices[index1].mPosition, + face.mVertices[index2].mPosition, + face.mVertices[index3].mPosition, + start, dir, &a, &b, &t, FALSE)) + { + if ((t >= 0.f) && // if hit is after start + (t <= 1.f) && // and before end + (t < closest_t)) // and this hit is closer { - //approximate normal - S32 v1 = face.mIndices[j*3+0]; - S32 v2 = face.mIndices[j*3+1]; - S32 v3 = face.mIndices[j*3+2]; + closest_t = t; + hit_face = i; - LLVector3 norm = (face.mVertices[v2].mPosition - face.mVertices[v1].mPosition) % - (face.mVertices[v3].mPosition - face.mVertices[v2].mPosition); + if (intersection != NULL) + { + *intersection = start + dir * closest_t; + } - if (norm.magVecSquared() >= 0.00000001f) + if (tex_coord != NULL) { - //get view vector - //LLVector3 view = (start-face.mVertices[v1].mPosition); - //if (view * norm < 0.0f) + *tex_coord = ((1.f - a - b) * face.mVertices[index1].mTexCoord + + a * face.mVertices[index2].mTexCoord + + b * face.mVertices[index3].mTexCoord); + + } + + if (normal != NULL) { - if (LLTriangleLineSegmentIntersect( face.mVertices[v1].mPosition, - face.mVertices[v2].mPosition, - face.mVertices[v3].mPosition, - end, - vec)) + *normal = ((1.f - a - b) * face.mVertices[index1].mNormal + + a * face.mVertices[index2].mNormal + + b * face.mVertices[index3].mNormal); + } + + if (bi_normal != NULL) { - vec = end-start; - ret = (S32) i; + *bi_normal = ((1.f - a - b) * face.mVertices[index1].mBinormal + + a * face.mVertices[index2].mBinormal + + b * face.mVertices[index3].mBinormal); + } + } } } } } - return ret; + + return hit_face; } class LLVertexIndexPair |