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Diffstat (limited to 'indra/llmath/llmatrix3a.inl')
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diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl new file mode 100644 index 0000000000..65fd949f78 --- /dev/null +++ b/indra/llmath/llmatrix3a.inl @@ -0,0 +1,125 @@ +/** + * @file llmatrix3a.inl + * @brief LLMatrix3a inline definitions + * + * $LicenseInfo:firstyear=2010&license=viewergpl$ + * + * Copyright (c) 2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llmatrix3a.h" +#include "m3math.h" + +inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 ) +{ + setColumns( c0, c1, c2 ); +} + +inline void LLMatrix3a::loadu(const LLMatrix3& src) +{ + mColumns[0].load3(src.mMatrix[0]); + mColumns[1].load3(src.mMatrix[1]); + mColumns[2].load3(src.mMatrix[2]); +} + +inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2) +{ + mColumns[0] = r0; + mColumns[1] = r1; + mColumns[2] = r2; + setTranspose( *this ); +} + +inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2) +{ + mColumns[0] = c0; + mColumns[1] = c1; + mColumns[2] = c2; +} + +inline void LLMatrix3a::setTranspose(const LLMatrix3a& src) +{ + const LLQuad srcCol0 = src.mColumns[0]; + const LLQuad srcCol1 = src.mColumns[1]; + const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 ); + mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] ); + mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) ); + mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) ); +} + +inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const +{ + llassert( column < 3 ); + return mColumns[column]; +} + +inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w) +{ + mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w ); + mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w ); + mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w ); +} + +inline LLBool32 LLMatrix3a::isFinite() const +{ + return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3(); +} + +inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const +{ + LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] ); + dest.setAllDot3( col1xcol2, mColumns[0] ); +} + +inline LLSimdScalar LLMatrix3a::getDeterminant() const +{ + LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] ); + return col1xcol2.dot3( mColumns[0] ); +} + +inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const +{ + return rhs.getColumn(0).equals3(mColumns[0], tolerance) + && rhs.getColumn(1).equals3(mColumns[1], tolerance) + && rhs.getColumn(2).equals3(mColumns[2], tolerance); +} + +inline const LLMatrix3a& LLMatrix3a::getIdentity() +{ + extern const LLMatrix3a LL_M3A_IDENTITY; + return LL_M3A_IDENTITY; +} + +inline bool LLRotation::isOkRotation() const +{ + LLMatrix3a transpose; transpose.setTranspose( *this ); + LLMatrix3a product; product.setMul( *this, transpose ); + + LLSimdScalar detMinusOne = getDeterminant() - 1.f; + + return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO); +} + |