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-rw-r--r--indra/llmath/llmatrix3a.inl82
1 files changed, 41 insertions, 41 deletions
diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl
index 37819fea3c..262810746e 100644
--- a/indra/llmath/llmatrix3a.inl
+++ b/indra/llmath/llmatrix3a.inl
@@ -1,25 +1,25 @@
-/**
+/**
* @file llmatrix3a.inl
* @brief LLMatrix3a inline definitions
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,91 +29,91 @@
inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 )
{
- setColumns( c0, c1, c2 );
+ setColumns( c0, c1, c2 );
}
inline void LLMatrix3a::loadu(const LLMatrix3& src)
{
- mColumns[0].load3(src.mMatrix[0]);
- mColumns[1].load3(src.mMatrix[1]);
- mColumns[2].load3(src.mMatrix[2]);
+ mColumns[0].load3(src.mMatrix[0]);
+ mColumns[1].load3(src.mMatrix[1]);
+ mColumns[2].load3(src.mMatrix[2]);
}
inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
{
- mColumns[0] = r0;
- mColumns[1] = r1;
- mColumns[2] = r2;
- setTranspose( *this );
+ mColumns[0] = r0;
+ mColumns[1] = r1;
+ mColumns[2] = r2;
+ setTranspose( *this );
}
inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2)
{
- mColumns[0] = c0;
- mColumns[1] = c1;
- mColumns[2] = c2;
+ mColumns[0] = c0;
+ mColumns[1] = c1;
+ mColumns[2] = c2;
}
inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
{
- const LLQuad srcCol0 = src.mColumns[0];
- const LLQuad srcCol1 = src.mColumns[1];
- const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
- mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
- mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
- mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
+ const LLQuad srcCol0 = src.mColumns[0];
+ const LLQuad srcCol1 = src.mColumns[1];
+ const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
+ mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
+ mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
+ mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
}
inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
{
- llassert( column < 3 );
- return mColumns[column];
+ llassert( column < 3 );
+ return mColumns[column];
}
inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w)
{
- mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
- mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
- mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
+ mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
+ mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
+ mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
}
inline LLBool32 LLMatrix3a::isFinite() const
{
- return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
+ return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
}
inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const
{
- LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
- dest.setAllDot3( col1xcol2, mColumns[0] );
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ dest.setAllDot3( col1xcol2, mColumns[0] );
}
inline LLSimdScalar LLMatrix3a::getDeterminant() const
{
- LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
- return col1xcol2.dot3( mColumns[0] );
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ return col1xcol2.dot3( mColumns[0] );
}
inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const
{
- return rhs.getColumn(0).equals3(mColumns[0], tolerance)
- && rhs.getColumn(1).equals3(mColumns[1], tolerance)
- && rhs.getColumn(2).equals3(mColumns[2], tolerance);
+ return rhs.getColumn(0).equals3(mColumns[0], tolerance)
+ && rhs.getColumn(1).equals3(mColumns[1], tolerance)
+ && rhs.getColumn(2).equals3(mColumns[2], tolerance);
}
inline const LLMatrix3a& LLMatrix3a::getIdentity()
{
- extern const LLMatrix3a LL_M3A_IDENTITY;
- return LL_M3A_IDENTITY;
+ extern const LLMatrix3a LL_M3A_IDENTITY;
+ return LL_M3A_IDENTITY;
}
inline bool LLRotation::isOkRotation() const
{
- LLMatrix3a transpose; transpose.setTranspose( *this );
- LLMatrix3a product; product.setMul( *this, transpose );
+ LLMatrix3a transpose; transpose.setTranspose( *this );
+ LLMatrix3a product; product.setMul( *this, transpose );
- LLSimdScalar detMinusOne = getDeterminant() - 1.f;
+ LLSimdScalar detMinusOne = getDeterminant() - 1.f;
- return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
+ return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
}