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-rw-r--r--indra/llmath/llmatrix3a.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
index 9916cfd2da..dff6604ae5 100644
--- a/indra/llmath/llmatrix3a.h
+++ b/indra/llmath/llmatrix3a.h
@@ -1,31 +1,31 @@
-/**
+/**
* @file llmatrix3a.h
* @brief LLMatrix3a class header file - memory aligned and vectorized 3x3 matrix
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-#ifndef LL_LLMATRIX3A_H
-#define LL_LLMATRIX3A_H
+#ifndef LL_LLMATRIX3A_H
+#define LL_LLMATRIX3A_H
/////////////////////////////
// LLMatrix3a, LLRotation
@@ -38,91 +38,91 @@
// Huseby).
/////////////////////////////
-// LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a
+// LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a
// rotation matrix.
class LLMatrix3a
{
public:
- // Utility function for quickly transforming an array of LLVector4a's
- // For transforming a single LLVector4a, see LLVector4a::setRotated
- static void batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst );
+ // Utility function for quickly transforming an array of LLVector4a's
+ // For transforming a single LLVector4a, see LLVector4a::setRotated
+ static void batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst );
+
+ // Utility function to obtain the identity matrix
+ static inline const LLMatrix3a& getIdentity();
- // Utility function to obtain the identity matrix
- static inline const LLMatrix3a& getIdentity();
+ //////////////////////////
+ // Ctors
+ //////////////////////////
- //////////////////////////
- // Ctors
- //////////////////////////
-
- // Ctor
- LLMatrix3a() {}
+ // Ctor
+ LLMatrix3a() {}
- // Ctor for setting by columns
- inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
+ // Ctor for setting by columns
+ inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
- //////////////////////////
- // Get/Set
- //////////////////////////
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
- // Loads from an LLMatrix3
- inline void loadu(const LLMatrix3& src);
-
- // Set rows
- inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2);
-
- // Set columns
- inline void setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2);
+ // Loads from an LLMatrix3
+ inline void loadu(const LLMatrix3& src);
- // Get the read-only access to a specified column. Valid columns are 0-2, but the
- // function is unchecked. You've been warned.
- inline const LLVector4a& getColumn(const U32 column) const;
+ // Set rows
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2);
- /////////////////////////
- // Matrix modification
- /////////////////////////
-
- // Set this matrix to the product of lhs and rhs ( this = lhs * rhs )
- void setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs );
+ // Set columns
+ inline void setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2);
- // Set this matrix to the transpose of src
- inline void setTranspose(const LLMatrix3a& src);
+ // Get the read-only access to a specified column. Valid columns are 0-2, but the
+ // function is unchecked. You've been warned.
+ inline const LLVector4a& getColumn(const U32 column) const;
- // Set this matrix to a*w + b*(1-w)
- inline void setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w);
+ /////////////////////////
+ // Matrix modification
+ /////////////////////////
- /////////////////////////
- // Matrix inspection
- /////////////////////////
+ // Set this matrix to the product of lhs and rhs ( this = lhs * rhs )
+ void setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs );
- // Sets all 4 elements in 'dest' to the determinant of this matrix.
- // If you will be using the determinant in subsequent ops with LLVector4a, use this version
- inline void getDeterminant( LLVector4a& dest ) const;
+ // Set this matrix to the transpose of src
+ inline void setTranspose(const LLMatrix3a& src);
- // Returns the determinant as an LLSimdScalar. Use this if you will be using the determinant
- // primary for scalar operations.
- inline LLSimdScalar getDeterminant() const;
+ // Set this matrix to a*w + b*(1-w)
+ inline void setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w);
- // Returns nonzero if rows 0-2 and colums 0-2 contain no NaN or INF values. Row 3 is ignored
- inline LLBool32 isFinite() const;
+ /////////////////////////
+ // Matrix inspection
+ /////////////////////////
- // Returns true if this matrix is equal to 'rhs' up to 'tolerance'
- inline bool isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+ // Sets all 4 elements in 'dest' to the determinant of this matrix.
+ // If you will be using the determinant in subsequent ops with LLVector4a, use this version
+ inline void getDeterminant( LLVector4a& dest ) const;
+
+ // Returns the determinant as an LLSimdScalar. Use this if you will be using the determinant
+ // primary for scalar operations.
+ inline LLSimdScalar getDeterminant() const;
+
+ // Returns nonzero if rows 0-2 and colums 0-2 contain no NaN or INF values. Row 3 is ignored
+ inline LLBool32 isFinite() const;
+
+ // Returns true if this matrix is equal to 'rhs' up to 'tolerance'
+ inline bool isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
protected:
- LL_ALIGN_16(LLVector4a mColumns[3]);
+ LL_ALIGN_16(LLVector4a mColumns[3]);
};
class LLRotation : public LLMatrix3a
{
public:
-
- LLRotation() {}
-
- // Returns true if this rotation is orthonormal with det ~= 1
- inline bool isOkRotation() const;
+
+ LLRotation() {}
+
+ // Returns true if this rotation is orthonormal with det ~= 1
+ inline bool isOkRotation() const;
};
#endif