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-rw-r--r--indra/llmath/llline.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h
index e1cbc1323e..33c1eb61a4 100644
--- a/indra/llmath/llline.h
+++ b/indra/llmath/llline.h
@@ -7,21 +7,21 @@
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,42 +38,42 @@ const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
class LLLine
{
public:
- LLLine();
- LLLine( const LLVector3& first_point, const LLVector3& second_point );
- virtual ~LLLine() {};
+ LLLine();
+ LLLine( const LLVector3& first_point, const LLVector3& second_point );
+ virtual ~LLLine() {};
- void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
- void setPoints( const LLVector3& first_point, const LLVector3& second_point );
+ void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
+ void setPoints( const LLVector3& first_point, const LLVector3& second_point );
- bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const;
+ bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const;
- // returns the point on this line that is closest to some_point
- LLVector3 nearestApproach( const LLVector3& some_point ) const;
+ // returns the point on this line that is closest to some_point
+ LLVector3 nearestApproach( const LLVector3& some_point ) const;
- // returns the point on this line that is closest to other_line
- LLVector3 nearestApproach( const LLLine& other_line ) const;
+ // returns the point on this line that is closest to other_line
+ LLVector3 nearestApproach( const LLLine& other_line ) const;
- friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line );
+ friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line );
- // returns 'true' if this line intersects the plane
- // on success stores the intersection point in 'result'
- bool intersectsPlane( LLVector3& result, const LLLine& plane ) const;
+ // returns 'true' if this line intersects the plane
+ // on success stores the intersection point in 'result'
+ bool intersectsPlane( LLVector3& result, const LLLine& plane ) const;
- // returns 'true' if planes intersect, and stores the result
- // the second and third arguments are treated as planes
- // where mPoint is on the plane and mDirection is the normal
- // result.mPoint will be the intersection line's closest approach
- // to first_plane.mPoint
- static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane );
+ // returns 'true' if planes intersect, and stores the result
+ // the second and third arguments are treated as planes
+ // where mPoint is on the plane and mDirection is the normal
+ // result.mPoint will be the intersection line's closest approach
+ // to first_plane.mPoint
+ static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane );
- const LLVector3& getPoint() const { return mPoint; }
- const LLVector3& getDirection() const { return mDirection; }
+ const LLVector3& getPoint() const { return mPoint; }
+ const LLVector3& getDirection() const { return mDirection; }
protected:
- // these are protected because some code assumes that the normal is
- // always correct and properly normalized.
- LLVector3 mPoint;
- LLVector3 mDirection;
+ // these are protected because some code assumes that the normal is
+ // always correct and properly normalized.
+ LLVector3 mPoint;
+ LLVector3 mDirection;
};