diff options
Diffstat (limited to 'indra/llmath/llcamera.h')
-rw-r--r-- | indra/llmath/llcamera.h | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index d6c5f7bbb1..c40e819dcf 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -37,6 +37,7 @@ #include "llmath.h" #include "llcoordframe.h" #include "llplane.h" +#include "llvector4a.h" const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; @@ -79,6 +80,14 @@ class LLCamera : public LLCoordFrame { public: + + LLCamera(const LLCamera& rhs) + { + *this = rhs; + } + + const LLCamera& operator=(const LLCamera& rhs); + enum { PLANE_LEFT = 0, PLANE_RIGHT = 1, @@ -129,13 +138,9 @@ private: LLPlane mWorldPlanes[PLANE_NUM]; LLPlane mHorizPlanes[HORIZ_PLANE_NUM]; - struct frustum_plane - { - frustum_plane() : mask(0) {} - LLPlane p; - U8 mask; - }; - frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + LLPlane* mAgentPlanes; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + U8 mAgentPlaneBuffer[sizeof(LLPlane)*8]; + U8 mPlaneMask[7]; U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in @@ -143,12 +148,14 @@ private: public: LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane - LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; } + LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; } public: LLCamera(); LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane); - virtual ~LLCamera(){} // no-op virtual destructor + virtual ~LLCamera(); + + void alignPlanes(); void setUserClipPlane(LLPlane plane); void disableUserClipPlane(); @@ -199,8 +206,8 @@ public: S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } - S32 AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius); - S32 AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius); + S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); //does a quick 'n dirty sphere-sphere check S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); |