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-rw-r--r--indra/llmath/llbbox.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/indra/llmath/llbbox.h b/indra/llmath/llbbox.h
index 8ae5f221f7..5617eaebde 100644
--- a/indra/llmath/llbbox.h
+++ b/indra/llmath/llbbox.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llbbox.h
* @brief General purpose bounding box class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,68 +31,68 @@
#include "llquaternion.h"
// Note: "local space" for an LLBBox is defined relative to agent space in terms of
-// a translation followed by a rotation. There is no scale term since the LLBBox's min and
+// a translation followed by a rotation. There is no scale term since the LLBBox's min and
// max are not necessarily symetrical and define their own extents.
class LLBBox
{
public:
- LLBBox() {mEmpty = true;}
- LLBBox( const LLVector3& pos_agent,
- const LLQuaternion& rot,
- const LLVector3& min_local,
- const LLVector3& max_local )
- :
- mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( true )
- {}
+ LLBBox() {mEmpty = true;}
+ LLBBox( const LLVector3& pos_agent,
+ const LLQuaternion& rot,
+ const LLVector3& min_local,
+ const LLVector3& max_local )
+ :
+ mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( true )
+ {}
+
+ // Default copy constructor is OK.
- // Default copy constructor is OK.
+ const LLVector3& getPositionAgent() const { return mPosAgent; }
+ const LLQuaternion& getRotation() const { return mRotation; }
- const LLVector3& getPositionAgent() const { return mPosAgent; }
- const LLQuaternion& getRotation() const { return mRotation; }
+ LLVector3 getMinAgent() const;
+ const LLVector3& getMinLocal() const { return mMinLocal; }
+ void setMinLocal( const LLVector3& min ) { mMinLocal = min; }
- LLVector3 getMinAgent() const;
- const LLVector3& getMinLocal() const { return mMinLocal; }
- void setMinLocal( const LLVector3& min ) { mMinLocal = min; }
+ LLVector3 getMaxAgent() const;
+ const LLVector3& getMaxLocal() const { return mMaxLocal; }
+ void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; }
- LLVector3 getMaxAgent() const;
- const LLVector3& getMaxLocal() const { return mMaxLocal; }
- void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; }
+ LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; }
+ LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); }
- LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; }
- LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); }
+ LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; }
- LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; }
+ bool containsPointLocal(const LLVector3& p) const;
+ bool containsPointAgent(const LLVector3& p) const;
- bool containsPointLocal(const LLVector3& p) const;
- bool containsPointAgent(const LLVector3& p) const;
+ void addPointAgent(LLVector3 p);
+ void addBBoxAgent(const LLBBox& b);
- void addPointAgent(LLVector3 p);
- void addBBoxAgent(const LLBBox& b);
-
- void addPointLocal(const LLVector3& p);
- void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); }
+ void addPointLocal(const LLVector3& p);
+ void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); }
- void expand( F32 delta );
+ void expand( F32 delta );
- LLVector3 localToAgent( const LLVector3& v ) const;
- LLVector3 agentToLocal( const LLVector3& v ) const;
+ LLVector3 localToAgent( const LLVector3& v ) const;
+ LLVector3 agentToLocal( const LLVector3& v ) const;
- // Changes rotation but not position
- LLVector3 localToAgentBasis(const LLVector3& v) const;
- LLVector3 agentToLocalBasis(const LLVector3& v) const;
+ // Changes rotation but not position
+ LLVector3 localToAgentBasis(const LLVector3& v) const;
+ LLVector3 agentToLocalBasis(const LLVector3& v) const;
- // Get the smallest possible axis aligned bbox that contains this bbox
- LLBBox getAxisAligned() const;
+ // Get the smallest possible axis aligned bbox that contains this bbox
+ LLBBox getAxisAligned() const;
-// friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b);
+// friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b);
private:
- LLVector3 mMinLocal;
- LLVector3 mMaxLocal;
- LLVector3 mPosAgent; // Position relative to Agent's Region
- LLQuaternion mRotation;
- bool mEmpty; // Nothing has been added to this bbox yet
+ LLVector3 mMinLocal;
+ LLVector3 mMaxLocal;
+ LLVector3 mPosAgent; // Position relative to Agent's Region
+ LLQuaternion mRotation;
+ bool mEmpty; // Nothing has been added to this bbox yet
};
//LLBBox operator*(const LLBBox &a, const LLMatrix4 &b);